Company: SKLZ
Filing Date: 2025-12-11
Form Type: 10-Q
Source: 0001801661-25-000070
Chunk: 19

Company: Skillz Inc.
Filing Date: 2025-12-11
Form: 10-Q
Item: Item 1
Chunk 19
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retion of unamortized debt discount and amortization of debt issuance costs462 410 Change in fair value of common stock warrant liabilities— (9)Changes in operating assets and liabilities:Accounts receivable, net(3,235)846 Prepaid expenses and other assets1,235 795 Accounts payable(736)9,659 Operating lease liabilities— (430)Other accruals and liabilities2,768 1,921 Net cash used in operating activities(10,931)(4,396)Investing ActivitiesPurchases of property and equipment(1,192)(515)Capitalization of software development costs(535)— Purchases of marketable securities— (4)Proceeds from sales of marketable securities— 688 Net cash (used in) provided by investing activities(1,727)169 Financing ActivitiesPrincipal payments on finance leases obligations(192)(244)Repurchase of common stock(4,732)(6,956)Net cash used in financing activities(4,924)(7,200)Net change in cash, cash equivalents and restricted cash(17,582)(11,427)Cash, cash equivalents and restricted cash – beginning of year281,923 312,028 Cash, cash equivalents and restricted cash – end of period$264,341 $300,601 Supplemental cash flow data:Cash paid during the period for:Interest$11 $33 Taxes$34 $— Noncash investing and financing activities:Purchases of property and equipment included in accounts payable$67 $— Stock-based compensation capitalized in software development costs$96 $— 

 See accompanying Notes to the Condensed Consolidated Financial Statements.

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TABLE OF CONTENTSSKILLZ INC.NOTES TO THE CONDENSED CONSOLIDATED FINANCIAL STATEMENTS(Unaudited, amounts in tables are in thousands, unless otherwise noted)

1. Description of the Business and Basis of Presentation

BusinessSkillz (the “Company,” “Skillz” or “We”) generates revenue from our two reportable operating segments, Skillz and Aarki.The Skillz segment operates a competitive multi-player platform, driving the future of entertainment by accelerating the convergence of video games, real world prizes, and media. The Company’s principal activities are to develop and support a proprietary online-hosted technology platform that creates a multi-player system inside of game developer’s games (“Compet