Company: GCL
Filing Date: 2025-07-31
Form Type: 424B3
Source: 0001213900-25-070094
Chunk: 65

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 424B3
Chunk 65
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 million respectively, representing approximately 1.6%, 2.8% and 4.2% of GCL Group’s total consolidated revenue of the respective periods.

Our Competitive Strengths

Multi-year distribution arrangements with international video game publishers and studios

We have forged multi-year deals with international video game publishers and studios such as Sega Corporation (“ Sega”), Take-Two Interactive Software UK Limited (“ Take-two”), CD Projekt S.A. (“ CDPR”) and Warner Bros. Games to sell select game titles (including Cyberpunk 2077, Grand Auto Theft V, NBA 2K24, The Witcher 3: the Wild Hunt, Hogwarts Legacy, and Mortal Kombat 1)within certain territories in Asia (e.g., Hong Kong, Indonesia, Malaysia, Philippines, Singapore, Taiwan and Thailand). Epicsoft Asia started distributing Sega© games in 2018. We continue to distribute popular Sega© game titles, including games under the Sonicfranchise, the Yakuzaseries and Persona 5in Asia.

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Extensive distribution network

We have one of the largest
distribution networks for video games in Asia through resellers with physical and online stores. We have over ten years of video
games distribution and retail network management experience, and long-standing relationships with resellers with more than 2,100 online
and offline stores. Some of these resellers operate e-commerce sites in Asia, such as Shopee, Lazada, and Taobao. Since July 2022,
we also started selling and distributing activation keys to both resellers and consumers on our own digital platform, www.2game.com. There
are currently more than more than 8,000 game titles available on 2Game’s platform. 2Game currently has almost 1 million registered
users and approximately 41.2% of 2Game’s revenue comes from Europe, with approximately 26.2% from Asia, 26.9% from the U.S. and
the remaining 5.7% from Latin America. We have sold more than 14.1 million of physical and digital copies of video games during the past
three fiscal years.

Based on Newzoo’s Global Games Market Report 2024 (August 2024), over 53% of the 3.42 billion gamers in the world in 2024 are from the Asia-Pacific region. Most of this growth is driven by player growth in Central and Southeast Asian markets. It was reported