Company: GCL
Filing Date: 2025-04-29
Form Type: 424B3
Source: 0001213900-25-036833
Chunk: 8

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-29
Form: 424B3
Chunk 8
---
 - most - commonly - used - language - on - steam/

New Digital Marketplace Will Drive Market Share Capture An innovative solution, “Key Vault” 1 digital platform when fully developed is expected to provide a centralized alternative to streamline the sale of game keys in Asia with enhanced piracy safeguards and the potential to significantly expand GCL’s market share PC Gamers Channels Third - party retailers Key Vault B2B DEMAND OF DIGITAL KEYS (reseller distributes to) SUPPLY OF DIGITAL KEYS (uploaded by) 1. Key Vault is currently in beta testing. 2. Publisher logos are for illustration purposes only. 14

Merchandise Netflix Series Books Games Strategy to Monetize Game IP Through Transmedia Adapting rich source material from game IP to film, television, comics, etc., leveraging promotional opportunities across the media landscape to boost revenues, deepen engagement & expand the reach of the franchise. IPs 15

16

17

$77.4 $97.5 $6.1 $3.0 FY23 FY24* Revenue & Non - GAAP Adjusted EBITDA ( US dollars in millions ) Revenue Adj. EBITDA Fiscal year ends 31 Mar *FY24 Non - GAAP EBITDA negatively impacted by non - recurring transaction expenses from the business combination. See the Appendix for the definition of each non - GAAP measure as well as the corresponding GAAP to Non - GAAP reconciliations. +26.0% YoY $36.1 $50.9 $0.08 $1.6 1H FY24 Revenue 1H FY25 Adj. EBITDA +41.0% YoY 18

19

Investment Summary 1 2 3 4 5 End - to - end value chain includes developing, publishing, and marketing a growing portfolio of games, key codes, and related products Almost two decades of industry data and expertise means high barriers for potential new competing entrants Capitalizing on fast - growing but fragmented and underserved Asia market Proven management team with deep industry expertise Growth & margin expansion strategies include scaling digital platforms, IP monetization, acquisitions, & expanding game development capabilities

APPENDIX

Cap Table as of April 2025 ( Shares in ‘000s ) 2,875 Sponsor Founder Shares 3,401 Public Shares 120,000 Shares issued to GCL 126,276 Total Shares outstanding 16,500 Warrants (1) 18,941 Equity Incentive Plan (