Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 158

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 158
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. We have sold more than 9.0 million of physical and digital copies of video games since March 31, 2020. Our success will continue to depend on our ability to obtain the distribution rights for “hit” game titles which can create sequels and incremental revenue opportunities through add-on content and merchandise. The success of the games we distribute also depends, in part, on unpredictable and constantly changing factors beyond our control including consumer preferences and spending habits, competing games and the availability of other entertainment experiences. Our ability to negotiate with resellers and platform partners, and to add sales channels in territories outside of the countries we currently distribute games can determine our continued success in the game distribution business.

Growth in the game publishing business and game IP development

We started our game publishing
business in September 2022. As of today, we have published or co-published a total of nine game titles, five of which were published during
the fiscal year of 2025 alone. Our success in growing the game publishing business will depend on our ability to identify global game
designing talents, and partner with game developers, publishers, and brand owners to create original content and entertainment properties.
Since early 2024, we have started extensive planning of a large scale game development project. It is currently expected that this first
IP game development will be in production for at least three years. In the future, we plan to have a large and diversified library of
game titles that would also come from internally developed game IP. Our success in developing game IP will depend on our ability to raise
adequate funding required for the project.

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Risks associated with operating and investing in Asia

We derive a significant portion of revenue from our operations in Asia, and we intend to continue to develop and expand our business and penetration in the region and outside of Asia. Our operations and investments in Asia are subject to various risks related to the economic, political, and social conditions of the countries in which we operate.

Key Operating Metric

Our management regularly reviews the operating metric to evaluate our business, measure our performance, identify trends, formulate financial projections and make strategic decisions. The main metric we consider, and our results for the six months ended September 30, 2024 and 2023, are set forth in the tables below:

Number of game copy sold in physical form and digital form:

|                      |     | For the Six Months Ended September 30, |           |     |   |       |