Company: GCL
Filing Date: 2025-06-20
Form Type: 424B3
Source: 0001213900-25-055830
Chunk: 4

Company: GCL Global Holdings Ltd
Filing Date: 2025-06-20
Form: 424B3
Chunk 4
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, distribution, marketing, and publishing of video games, digital keys, and other entertainment content throughout Asia , Europe , and the U.S. GCL is shaping the future of gaming, one story, one experience, and one player at a time 4 About GCL

GCL Core Businesses Game Distribution B2B Game Development Game Publishing B2C B2C Gaming Hardware & Media B2B & B2C 1 1. Pending acquisition, expected to close in Q2 FY26. GCL is shaping the future of gaming, one story, one experience, and one player at a time 5 1

Sample Marquee Game Titles That We Have Distributed GCL is shaping the future of gaming, one story, one experience, and one player at a time 6

Diversified Library GCL distributes 8,000+ Game Titles GCL is shaping the future of gaming, one story, one experience, and one player at a time 7 Almost 1M Total 2Game Registered Users US EU ASIA LATAM

One of the Biggest Games of 2024 - Black Myth: Wukong GCL is shaping the future of gaming, one story, one experience, and one player at a time 8

US EU ASIA GCL has Global Physical Distribution Rights to one of the Fastest - Selling Games of all time GCL is shaping the future of gaming, one story, one experience, and one player at a time 9

Ecosystem Strategy Offering end - to - end exposure across the major components of the video gaming industry Game studios Gaming Hardware + Retail Channels Game publishers Game distributors Retail Platform (digital) Game IP Creation – Profits from downloads in Steam Gross profit margins from downloads in Steam Physical package & Digital Keys Platform distributing Digital Keys Leading distributor in gaming & IT hardware Higher margins Market channel dominance Average margins: ~30% Average margins: ~15% Average margins: ~10% Average margins: ~10% Potential for multiple times return 1 GCL is shaping the future of gaming, one story, one experience, and one player at a time 10 1. Pending acquisition, expected to close in Q2 FY26.

Awareness and understanding of the constantly shifting market dynamics empowers GCL to easily assess and validate the value & lifecycle of game IPs . Sales, marketing, and IP stakeholders provide valuable reservoir of game data. 01 02 03 04 05 Publishing Game Studio Distribution Content Creation & Marketing Retail Continuous Feedback Ecosystem Mechanics Feedback enables G