Company: DKI
Filing Date: 2025-08-11
Form Type: 424B4
Source: 0001641172-25-022921
Chunk: 98

Company: DarkIris Inc.
Filing Date: 2025-08-11
Form: 424B4
Chunk 98
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 different games within the same 30-day period is counted as two MPUs. Similarly, an individual who makes purchases on two different platforms, such as Apple iOS or Google Play, for any of our games is counted as two MPUs. The Average MPU for a specific period is calculated by averaging the MPU for each month within that period. We believe that MPU is a useful metric to measure the monetization of our games.

|                              |     | For the Years Ended September 30, |        |     |      |        |
| Quarterly Average MPU(1)     |     |                              2024 |        |     | 2023 |        |
| Q1 (October 1 – December 31) |     |                                   |  8,684 |     |      | 13,552 |
| Q2 (January 1 – March 31)    |     |                                   | 22,449 |     |      | 19,096 |
| Q3 (April 1 – June 30)       |     |                                   | 33,491 |     |      | 15,601 |
| Q4 (July 1 – September 30)   |     |                                   | 37,029 |     |      | 14,623 |

For the fiscal year ended September 30, 2024, our quarterly Average MPU showed significant growth, increasing from 13,552 players in Q4 2023 to 37,092 players in Q4 2024. The total MPU for the fiscal year ended September 30, 2024 reached 101,653, a substantial increase of 61.8% compared to the previous fiscal year ended September 30, 2023. This growth was primarily driven by the launch and operational efficiency of self-developed games, expansion effect of multiple product lines, and strategic placement and enhanced marketing. In particular, Wei, Shu & Wu gradually entered its maturity phase starting from Q1 2024. The MPU of Wei, Shu & Wu for Q2, Q3 and Q4 for the fiscal year ended September 30, 2024 were 6,155, 9,305, and 9,624, showing significant growth. This proves that the product has strong user attraction and retention capabilities. We allocated more promotional resources to high-potential games, increasing exposure and player acquisition, which significantly boosted the quarterly Average MPU performance. Although certain games experienced fluctuations in MPU performance during certain quarters, with adjustments in