Company: GVSE
Filing Date: 2025-03-28
Form Type: S-1/A
Source: 0001641172-25-001287
Chunk: 54

Company: Gameverse Interactive Corp
Filing Date: 2025-03-28
Form: S-1/A
Chunk 54
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, guide the visual style, direct outsourcing studios, guide in the
direction of cinematic story and movie scenes, mentor internal teams of artists and animators, as well as continuing to develop content
himself.

Through his 35+ years of development
history, Travis has been a leader on very many highly talented teams responsible for an abundance of AAA and iconic titles and franchises,
such as Half-Life2, Team Fortress, Halo, and Destiny. Throughout his lengthy career, he has flawlessly continued to demonstrate
his commitment to excellence and influencing in development and the gaming world. His leadership and innovation have left a lasting legacy.

Orlando Barrowes, Independent Director

Orlando Barrowes has made a significant impact in game design and visual effects. As a co-founder of CHAIR Entertainment Group in June 2005, he later became a principal developer at Epic Games, contributing to Fortnite’s rise and mainstream success since 2018. Known for his strategic insights and creative contributions, Orlando has helped shape iconic titles, generating over $30 billion in revenue and earning numerous Game of the Year awards and high review scores. His work has been recognized on major platforms, with iPad games showcased by Steve Jobs during Apple keynotes. Skilled in Unreal engine 5, Maya, and Photoshop, Orlando also explores integrating generative and traditional art forms. With a BFA in Illustration and a background in Computer Science, Animation, and Film from BYU, he combines artistic vision with technical expertise to create memorable gaming experiences that continue to inspire the industry.

Nathan Larsen, Independent Director

Nathan Larsen, age 54, has served
as the Chief Experience Officer at TruGolf since March 2021. In this role, he oversees the integration of product design, development,
and customer experience to deliver innovative golf simulation solutions. With more than two decades of experience in creative leadership,
strategy, and operations, Nathan has played a critical role in building brands, leading product innovation, and driving team success
across industries including entertainment, technology, construction, and environmental restoration. Nathan’s past employment history
includes working at Sierra Online as a game artist and animator from 1990-1992, a creative director at Access Software from 1992-1999,
a senior creative director at Take-Two Interactive from 2004-2006, President and COO of E Builders from 2006-2019, in which he was responsible
for operational management and business development in the custom homebuilding industry, and