Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 81

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 81
---
 approximately 26.2% from
Asia, 26.9% from the U.S. and the remaining 5.7% from Latin America.

4Divinity is GCL Group’s
publishing arm. Its mission is to develop game IP, invest in upcoming game titles, to publish, or co-publish with international game
publishers and content development studios, to introduce new video games and entertainment properties to Asia’s fast-growing market
of gamers, and to introduce original Asian-developed video games and entertainment content to the global market. As of the date of this
Report, GCL Group has either published or co-published a total of twelve game titles.

Titan Digital Media (“TDM”)
is a Group Subsidiary specialized in creating customized and strategic marketing campaigns specific to a brand’s needs. With its
in-house strategists, producers, designers, video production and marketing team, TDM is a full-service agency that connects a brand with
its target audience to achieve campaign key performance indicators (“KPIs”) and marketing goals. It has a production
studio, an advertising agency, and a multi-channel network of talent.

Ban
Leong Technologies Pte. Ltd. ("Ban Leong") is an indirect wholly-owned
subsidiary of the Company, principally engaged in the wholesale and distribution of computer
peripherals, accessories and other multimedia products.

GCL Group is headquartered
in Singapore, with subsidiaries in Malaysia, Hong Kong, China, Japan, Brazil, the United Kingdom and the United Arab Emirates.

| 1 | https://www.gamespot.com/gallery/top-10-best-selling-video-games-of-all-time/2900-4814/#1 |

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Industry Background and Market Opportunities

Based on Newzoo’s
Global Games Market Report 2024 (August 2024), the global games market is projected to generate $186 billion in revenue in 2025.
While mobile games have grown to now account for approximately 49% of the global games market revenue, PC and console gaming was a major
growth driver. It is also projected that the global games market will grow to $213.3 billion by 2027.

The number of players worldwide
is projected at 3.42 billion in 2024, an annual growth rate of over 4.5% from 2023. Based on Newzoo’s Global Market Report
2024, it is estimated that over 53% of the 3.