Company: GCL
Filing Date: 2025-04-03
Form Type: F-1
Source: 0001213900-25-028608
Chunk: 98

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-03
Form: F-1
Chunk 98
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, to publish, or co-publish with international game publishers
and content development studios, to introduce new video games and entertainment properties to Asia’s fast-growing market of gamers,
and to introduce original Asian-developed video games and entertainment content to the global market. As of today, GCL Group has either
published or co-published a total of nine game titles, five of which were published during the fiscal year of 2025 alone. While GCL Group
has yet to develop any game IP as of today, it has started extensive planning of a large scale game development project since early 2024.
It is currently expected that this first IP game development project will be in production for at least three years.

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Titan Digital Media (“TDM”)
is a Group Subsidiary specialized in creating customized and strategic marketing campaigns specific to a brand’s needs. With its
in-house strategists, producers, designers, video production and marketing team, TDM is a full-service agency that connects a brand with
its target audience to achieve campaign key performance indicators (“KPIs”) and marketing goals. It has a production
studio, an advertising agency, and a multi-channel network of talent. TDM currently also has a wholly-owned subsidiary specialized in
the sale of fashion jewelry.

GCL Group is headquartered in Singapore, and has operations in Malaysia, Hong Kong, China and the U.K.

Industry Background and Market Opportunities

Based on Newzoo’s Global Games Market Report 2023 (October 2023), the global games market is projected to generate $189.0 billion in revenue in 2024. While mobile games have grown to now account for approximately 49% of the global games market revenue, PC and console gaming was a major growth driver. It is also projected that the global games market will grow to $205.7 billion by 2026.

The number of players worldwide is projected at 3.38 billion in 2023, an annual growth rate of over 6.3% from 2022. Based on Newzoo’s Global Market Report 2023, it is estimated that over 53% of the 3.38 billion gamers are from the Asia-Pacific region, thanks to huge markets like India and China and highly gaming-engaged countries like Japan and South Korea. Between