Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 29

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 29
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, and the continued development of our strategic direction, based on his experience and connections in the industry in Asia.

We have an experienced senior management team comprised of Sebastian
Toke, our GCL Group CEO, and Keith Liu Min Tzau, our Group Deputy CEO, Group Chief Marketing Officer and Head of Publishing, Martin Lim,
our Interim Chief Financial Officer. Together, they are responsible for directing and managing daily operations in all aspects of our
business, monitoring and supervising compliance and risk management, overseeing financial condition and performance, managing relationships
with all stakeholders in our market and formulating business strategies. Loss of services of Mr. Choo or any of our key management
members and failure to promptly find suitable replacement will cause our business and operations to suffer.

Our games and other software applications, and our and our vendors’ and other partners’ information technology and other systems and platforms (Steam/PSN and other partner platforms), have, on occasion, experienced failures, errors, defects, or disruptions. Although such events have not had a material impact in the past, future similar events could disrupt our business, impact our games and related software applications, affect our ability to scale our technical infrastructure, diminish our brand and reputation, subject us to liability, and adversely affect our operating results and growth prospects.

Our games may contain errors,
bugs, flaws, corrupted data, defects, and other vulnerabilities, some of which may only become apparent after their launch, particularly
as we launch new games and rapidly release new features to existing games under tight time constraints. Furthermore, our development and
testing processes may not detect errors and vulnerabilities in our games prior to their release. Any such errors, flaws, defects, and
vulnerabilities may adversely affect the game experience of our gamers, harm our reputation, cause our gamers to stop playing our games,
divert our resources, and delay market acceptance of our games, any of which could result in harm to our business, financial condition,
or results of operations.

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Our technology infrastructure
is critical to the performance of our games and satisfaction of our gamers and to the general operation of our business. We devote significant
resources to network and data security to protect our systems and data. However, our systems may not be adequately designed with the necessary
reliability and redundancy to avoid performance delays or outages that could be harmful to our business. We cannot assure you that the
measures we take to detect and prevent or hinder cyber-attacks or other security or