Company: DKI
Filing Date: 2025-08-11
Form Type: 424B4
Source: 0001641172-25-022921
Chunk: 22

Company: DarkIris Inc.
Filing Date: 2025-08-11
Form: 424B4
Chunk 22
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 |   |
| Total assets                                    |     | $             | 2,230,476 |     | $             |    568,211 |   |
| Total current liabilities and total liabilities |     | $             | 1,295,482 |     | $             |  3,421,279 |   |
| Total shareholders’ equity (deficit)            |     | $             |   934,994 |     | $             | (2,853,068 | ) |
| Total liabilities and shareholders’ equity      |     | $             | 2,230,476 |     | $             |    568,211 |   |

| 11 |

<div align='center'>RISK FACTORS</div>

Risks Related to Our Business and Industry

Our new games may not be commercially successful and we may not be able to attract new gameplayers.

We cannot assure you that new games launched by us will be commercially successful. You should not use the success of our existing games as an indication of the future commercial success of any of the games in our pipeline. There are many factors that could adversely affect the popularity of our new games, including our ability to:

| ● | anticipate                                                                                                               
 and adapt to future technological developments, new business models and changed gameplayer preferences and requirements; |
| ● | efficiently                                                                                                              
 operate the games and resolve technical difficulties and gameplayer complaints;                                          |
| ● | plan                                                                                                                     
 and organize marketing and promotional activities; and                                                                   |
| ● | differentiate                                                                                                            
 our new games from those offered by other companies.                                                                     |

If we fail to launch new games according to our timetable or at all or if our new games are not commercially successful, our business prospects and results of operations would be materially and adversely affected and we may not be able to recover our game development, game licensing and other operating costs, which can be significant.

Further, many of our new games require significant build-up periods during which gameplayers are first introduced to the games and the rise in popularity of some games can be slow, if it happens at all. Thus, if a game fails to gain acceptance by our gameplayers, we may not be able to realize this failure until several months after the game has been released. If we do not introduce additional games to maintain our gameplayer base, the failure of recently introduced games to gain popularity could affect our ability to retain our existing gameplayers or attract new ones. Further, if a build-up period coincides with the inevitable ph