Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 102

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 102
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 into a fully integrated ecosystem in the industry through organic growth and strategic acquisitions of complementary or ancillary businesses

Based on our core business
in game distribution, we know the demand of the gaming community in the Asian markets. In 2022, we started to dedicate resources to game
publishing by forming a wholly-owned subsidiary, 4Divinity, to invest in game IP. In December 2024 and April 2025, each of 4Divinity
UK and 4Divinity JP was formed as a wholly-owned subsidiary of 4Divinity to support GCL Group’s game publishing and development
business in Europe and Japan, respectively. When we partner with international game studios, we help them create games and then support
the games through our marketing campaigns. We formulate media content for the games and provide localization services by providing the
games the connection to the local gaming communities. We provide a full suite of marketing, distribution and publishing services for
the international game studios and developers. During fiscal year 2025, we have started to move into content and game creation by investing
in a development game studio. We are committed to growing ancillary businesses such as gaming hardware, by acquiring Ban Leong and Martiangear.
We believe that upstream value creation process will not only add to our revenue stream but also propel us to become the next Asian powerhouse
in video games and entertainment content marketing, delivering high-quality and engaging entertainment experiences across smart devices,
consoles, PCs and streaming platforms, and introducing original Asian-developed video games and entertainment content to the global market.

Mr. Choo, our Group
Chairman, has extensive experience in strategic acquisitions in the gaming industry. We believe strategic acquisition in our core game
distribution business as well as ancillary businesses will greatly contribute and accelerate our growth and broaden our appeal to different
stakeholders in the industry. Although we have no agreements in place, we are actively exploring strategic acquisition opportunities
that support our mission, and are focused on growing into a fully integrated ecosystem in the gaming industry through organic growth
and strategic acquisitions of complementary businesses.

Invest and monetize game IP through transmedia

We believe that the overall
entertainment industry is converging towards transmedia, a trend in which game companies adapt rich source material from their game IP
to film, television, comics and other media to boost revenues, deepen engagement and expand the reach of the franchise. Recent notable
examples would be the Dungeon & Dragon movie and the Witcher series on Netflix which were based