Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 98

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 98
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 1) within certain territories in Asia (e.g., Hong Kong, Indonesia, Malaysia, Philippines,
Singapore, Taiwan and Thailand). Epicsoft Asia started distributing Sega© games in 2018. We continue to distribute popular Sega©
game titles, including games under the Sonic franchise, the Yakuza series and Persona 5 in
Asia.

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Extensive distribution network

We have one of the largest
distribution networks for video games in Asia through resellers with physical and online stores. We have over ten years of video
games distribution and retail network management experience, and long-standing relationships with resellers with more than 2,100 online
and offline stores. Some of these resellers operate e-commerce sites in Asia, such as Shopee, Lazada, and Taobao. Since July 2022,
we also started selling and distributing activation keys to both resellers and consumers on our own digital platform, www.2game.com.
There are currently more than more than 8,000 game titles available on 2Game’s platform. 2Game currently has almost 1 million registered
users and approximately 41.2% of 2Game’s revenue comes from Europe, with approximately 26.2% from Asia, 26.9% from the U.S. and
the remaining 5.7% from Latin America. We have sold more than 14.1 million of physical and digital copies of video games during the past
three fiscal years.

Based on Newzoo’s
Global Games Market Report 2024 (August 2024), over 53% of the 3.42 billion gamers in the world in 2024 are from the Asia-Pacific
region. Most of this growth is driven by player growth in Central and Southeast Asian markets. It was reported that as of March 2025,
Chinese overtakes English as the most commonly used language on Steam. The number of indie & premium games from Asia
are also on the rise. Black Myth: Wukong sold 25,000,000 copies globally during the first five months of its launch
in August 2024 and physical copies of the game are being distributed by GCL in Asia. Management believes that GCL Group’s
leading position and track record in game distribution in Asia, and strong foothold and presence in different parts of the Asia-Pacific
region make us an appealing business partner to Chinese game giants, such as Tencent Interactive Entertainment (“Tencent”)