Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 112

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 112
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 studio facilities to produce marketing and promotional materials adapted to local markets. We also have our own production studio and an advertising agency. We leverage TDM influencers to help increase the outreach and visibility of our games via content creation in a bid to quickly amass substantial player numbers. For many consumers, the viewpoints and recommendations of these influencers and creators have replaced traditional journalism and games criticism. Growing our business into game publishing, marketing and media and having our own digital game distribution platform means that we have a strong value proposition for game studios who want to penetrate the Asian gaming market. We distinguish ourselves from our competitors in our ability to offer for international game publishers and studios a one-stop shop for all their marketing, distribution. and publishing needs.

Leadership by an industry veteran

Our Group Chairman, Mr. Jacky Choo See Wee is an industry veteran with over 20 years of experience in the video game industry. He has deep insights and connections with international publishers, developers, studios and video game resellers in Asia. He has a deep understanding of gaming trends, technology, and market dynamics. Mr. Choo has been serving in multiple executive and decision making positions within the GCL Group and other private companies in the video game industry since 2005. He capitalized on emerging trends and led the digital transformation of the Company’s business by expanding into digital game distribution. Under Mr. Choo’s leadership, GCL Group will continue to invest in emerging opportunities in upcoming titles across all platforms, as well as downloadable content for existing titles.

Our Growth Strategies

In March 2024, Epicsoft Asia entered into an addendum of a Memorandum of Understanding dated March 17, 2023 (together with the Addendum, the “Cube Game MOU”), with Wan Xin Culture Technology Co., Ltd. (“Wan Xin”), a wholly-owned subsidiary of Wan Xin Media Group, a PRC-listed cultural enterprise that owns the game platform, “Cube Game” in China. The Cube Game MOU contemplates a five-year collaboration between the parties to jointly allocate $100 million to investment in IP creation, game development, publishing opportunities exploration, and game studio acquisitions. Parties have also agreed to collaborate on strategies to combat privacy and unauthorized software use in the gaming industry, to develop connected game toys, and a digital platform that can provide real-time insights into consumer behavior, purchasing patterns, and market dynamics. On July 26, 2024, Hainan GCL Technology Co. Ltd. was formed in China as a wholly-owned subsidiary of