Company: GVSE
Filing Date: 2025-03-24
Form Type: S-1
Source: 0001641172-25-000381
Chunk: 49

Company: Gameverse Interactive Corp
Filing Date: 2025-03-24
Form: S-1
Chunk 49
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 developer Dyve Biosciences, Inc. and software solutions provider
Seven Lakes Enterprises, Inc. Mr. Pitstick served as Executive Vice President from 2005 to 2007 and then as Chief Financial Officer
from 2007 to 2015 of publicly traded Conversant, Inc. From 1995 to 2004, Mr. Pitstick worked for Ernst & Young LLP serving
a broad range of clients in the technology, biotech and financial services industries, ultimately as a Senior Manager. Mr. Pitstick
is a Certified Public Accountant (inactive) and received a Bachelor of Science in Accounting from the University of San Francisco.

Non-Employee Directors

Travis Brady, Independent Director

Travis Brady, age 56,
has had significant roles and worked with top game studios such as Valve from 1998 to 2002, and Bungie from 2002 to 2015. He was an
original developer at Bungie for the original Halo and the Halo Series thereafter. Helping to reshape the gaming industry.

He also transitioned from the
success of the Halo Series, onto another multimillion dollar franchise, as the first 3D artist and beginning developer on
Bungie’s Destiny Series for Playstation.

Currently, Travis is a founding employee
and Director at Highwire Games since 2015. As an Art Director at Highwire, he was involved in developing and creating the
visual style and assets for one of Sony Interactive’s first VR titles for the PSVR, titled Golem. Still applying his
leadership at Highwire Games, Travis is playing a crucial role in developing “Six Days in Fallujah”. A historically
accurate, playable, documentary experience of the first days of the Battle of Fallujah in 2004. In early access release, Six Days
was a number one selling game on Steam. In Six Days in Fallujah furthering development, Travis is responsible, as a Director
and Stakeholder, to guide development meetings for publisher funding, guide the visual style, direct outsourcing studios, guide in the
direction of cinematic story and movie scenes, mentor internal teams of artists and animators, as well as continuing to develop content
himself.

Through his 35+ years of development
history, Travis has been a leader on very many highly talented teams responsible for an abundance of AAA and iconic titles and franchises,
such as Half-Life2, Team Fortress, Halo, and Destiny. Throughout his lengthy career, he has flawlessly