Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 12

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 12
---
 cause actual results to differ materially from forward-looking statements, including discussions of significant risk factors, may appear, in our public filings with the SEC, which are accessible at www.sec.gov, and which you are advised to consult.

Market, ranking and industry data used throughout this prospectus, including statements regarding market size, is based on independent industry surveys and publications. These data involve a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. While we are not aware of any misstatements regarding the industry data presented herein, such estimates involve risks and uncertainties and are subject to change based on various factors, including those discussed under the headings “ Risk Factors” and “ Management’s Discussion and Analysis of Financial Condition and Results of Operations” in this prospectus.

<div align='center'>vii

SUMMARY OF THE PROSPECTUS</div>

This summary highlights certain information about us, this offering and selected information contained elsewhere in this prospectus. This summary is not complete and does not contain all of the information that you should consider before deciding whether to invest in the securities covered by this prospectus. You should read the following summary together with the more detailed information in this prospectus, any related prospectus supplement and any related free writing prospectus, including the information set forth in the section titled “Risk Factors” in this prospectus, any related prospectus supplement and any related free writing prospectus in their entirety before making an investment decision.

Overview

The Company, together with
the Group Subsidiaries (“GCL Group”), is a leading marketer, distributor and publisher of video games and entertainment content
sold in Asia. It sells and distributes to retailers and consumers physical and digital copies of video games through physical
retailers, such as Sony PlayStation stores in Japan, and online channels in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan,
Thailand, Indonesia, the Philippines, other Asian countries and Europe. Approximately 96.4% and 93.3% of our total consolidated revenue
for the six months ended September 30, 2024 and fiscal year ended March 31, 2024, respectively, was derived from the sale of either games
compatible with major gaming consoles such as Sony PlayStation, Microsoft Xbox, Nintendo Switch and personal computer (“PC”)
to retailers, or game activation keys (the so-called “game codes”) via electronic delivery to retailers or end-users through
email or download. The Company has its own creative media design team with studio facilities