Company: GCL
Filing Date: 2025-07-31
Form Type: 20-F
Source: 0001213900-25-069672
Chunk: 62

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 20-F
Item: Item 4
Chunk 62
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 also available through activation keys (from websites we own or third-party websites). We will continue to
invest in emerging opportunities in upcoming titles across all platforms, as well as downloadable content for existing titles.

During the fiscal year 2025, we have made an equity investment in Nekcom, Inc., a development studio based in
China, and have announced plans to invest in other promising game development studios as part of our concerted effort to move upstream
into game IP development. We believe in investing in culturally
distinctive and globally resonantgame IP. We are committed
to building a portfolio of valuable game IP, and believe we can offer development studios with the capital, publishing reach, and strategic
support needed for them to scale globally.

Grow
into a fully integrated ecosystem in the industry through organic growth and strategic acquisitions of complementary or
ancillary businesses

Based on our core
business in game distribution, we know the demand of the gaming community in the Asian markets. In 2022, we started to dedicate
resources to game publishing by forming a wholly-owned subsidiary, 4Divinity, to invest in game IP. In December 2024 and April 2025,
each of 4Divinity UK and 4Divinity JP was formed as a wholly-owned subsidiary of 4Divinity to support GCL Group’s game
publishing and development business in Europe and Japan, respectively. When we partner with international game studios, we help them
create games and then support the games through our marketing campaigns. We formulate media content for the games and provide
localization services by providing the games the connection to the local gaming communities. We provide a full suite of marketing,
distribution and publishing services for the international game studios and developers. During fiscal year 2025, we have started to
move into content and game creation by investing in a development game studio. We are committed to growing ancillary businesses such
as gaming hardware, by acquiring Ban Leong and Martiangear. We believe that upstream value creation process will not only add to our
revenue stream but also propel us to become the next Asian powerhouse in video games and entertainment content marketing, delivering
high-quality and engaging entertainment experiences across smart devices, consoles, PCs and streaming platforms, and introducing
original Asian-developed video games and entertainment content to the global market.

Mr. Choo,
our Group Chairman, has extensive experience in strategic acquisitions in the gaming industry. We believe strategic acquisition in our
core game distribution business as well as ancillary businesses