Company: GCL
Filing Date: 2025-08-27
Form Type: DRS
Source: 0001213900-25-080905
Chunk: 15

Company: GCL Global Holdings Ltd
Filing Date: 2025-08-27
Form: DRS
Chunk 15
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 Our telephone number is +65 80427330. Our website is www.gclglobalholdings.com. The SEC maintains a website at www.sec.gov which contains in electronic form each of the reports and other information that we have filed electronically with the SEC. Our agent for service of process in the United States is Cogency Global Inc., 122 East 42 ndStreet, 18 thFloor, New York, New York 10168. Our Organizational Structure The following chart illustrates the current corporate structure of GCL: Names of entities referred to in chart:

| Term          |     | Company Name                   |     | Term                |     | Company Name                   |
| 2Game         |     | 2Game Digital Limited          |     | Epicsoft Hong Kong  |     | Epicsoft (Hong Kong) Limited   |
| 2Game Brazil  |     | 2 Game Pro Ltda.               |     | Epicsoft Malaysia   |     | Epicsoft Malaysia Sdn. Bhd.    |
| 2Game Dubai   |     | 2Game Digital DMCC             |     | GCL Global SG       |     | GCL Global Pte. Ltd.           |
| 4Divinity     |     | 4Divinity Pte. Ltd.            |     | Hainan GCL          |     | Hainan GCL Technology Co. Ltd. |
| 4Divinity UK  |     | 4Divinity UK Ltd.              |     | Martiangear         |     | Martiangear Pte. Ltd.          |
| 4Divinity JP  |     | 4Divinity Japan Ltd.           |     | Starry Jewelry      |     | Starry Jewelry Pte. Ltd.       |
| Ban Leong     |     | Ban Leong Technologies Limited |     | Titan Digital Media |     | Titan Digital Media Pte. Ltd.  |
| Epicsoft Asia |     | Epicsoft Asia Pte. Ltd.        |     |                     |     |                                |

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Summary of Risk Factors Risks Related to the Company’s Business and Industry

| ● | Our                                                                                                                   
 business will suffer if we are unable to distribute and publish new game titles, “hit” game titles or sequels to such 
 “hit” titles.                                                                                                         |

| ● | Our                                                                                                                               
 ability to acquire and maintain licenses to intellectual property through distribution agreements with game publishers may affect 
 our revenue