Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 115

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 115
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 support our mission, and are focused on growing into a fully integrated ecosystem in the gaming industry through organic growth and strategic acquisitions of complementary businesses.

Diversify revenue stream by offering anti-piracy solutions to game studios

Game piracy is a global issue in the gaming industry. Based on a survey published by QATestLab on November 16, 2022, around 1 in 10 gamers have illegally downloaded or played a pirated video game over the past three months. Today, this presents a challenge to all game studios which lose significant revenue to unauthorized listings of their games online. In June 2023, we successfully launched our anti-piracy solution with one of our strategic partners, helping it recoup a significant amount of what would be lost profit. Our game anti-piracy solution consists of the following key components:

| ● | Identify                                                          
 – Detect and identify merchants who are selling offline accounts; |

| ● | Activate                                                  
 – Activate account servicing for compliance on platforms; |

| ● | Take                                              
 down – Take down illegal listing on the platform; |

| ● | Convert–                                                                                   
 Offer margin incentives and authorized region locked keys to cooperative merchants thereby 
 converting unauthorized sales listings to legitimate sales channels;                       |

| ● | Monitor–                                         
 Monitor any illicit listings in the marketplace. |

Through our vast distribution network and long-standing relationships with the e-commerce sites in Asia, we believe we can help international game studios defend their franchises and offer unique value proposition to them by combating game piracy through take-down and conversion of unauthorized sales listings. We believe that there is a large market demand for this service and tapping into this market will provide strong growth to our future revenue.

Build a technology platform to increase market share in the distribution of activation keys

Games are currently being distributed either as a physical packaged good or in the form of activation keys. While the market for distribution of games as physical packaged goods is quite mature, we believe the market for distribution of activation keys is still nascent in Asia primarily for the following reasons:

| ● | lack                                                                                             
 of data security over the transmission of activation keys from game studios to game distributors 
 due to a gap in technology infrastructures;                                                      |

| ● | a                                                                                           
 gap in live governance over the consignment and sale of activation keys by retail partners; |

| ● | the                                                                                            
 need for a high degree of human intervention in the transmission of activation keys from       
 game studios to game distributors, reconciliation of records, such as the number of activation 
 keys sold, and