Company: GCL
Filing Date: 2025-04-03
Form Type: F-1
Source: 0001213900-25-028608
Chunk: 102

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-03
Form: F-1
Chunk 102
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 digital video game platform, representing GCL Group’s           
 effort to transition from physical goods to digital content, including the sale of activation     
 keys to retailers and consumers. In August 2023, 2Game Pro Ltda (“2Game Brazil”)                  
 was formed in Brazil as a wholly-owned subsidiary of 2Game to pave the way for the next phase     
 development of 2Game’s digital platform. In September 2024, 2Game Digital DMCC (“2Game            
 Dubai”) was formed in Dubai as a wholly-owned subsidiary of 2Game to expand                       
 its business into the UAE and MENA region.                                                        |

| ● | Hainan                                                                                
 GCL Technology Co. Ltd. (“Hainan GCL”) — formed in July 2024                          
 in China to support GCL Group’s collaboration efforts with game developers and a game 
 platform in China. See “Information Related to the Company — Recent                   
 Developments.”                                                                        |

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Recent Developments

In March 2024, Epicsoft Asia entered into an addendum of a Memorandum of Understanding dated March 17, 2023 (together with the Addendum, the “Cube Game MOU”), with Wan Xin Culture Technology Co., Ltd. (“Wan Xin”), a wholly-owned subsidiary of Wan Xin Media Group, a PRC-listed cultural enterprise that owns the game platform, “Cube Game” in China. The Cube Game MOU contemplates a five-year collaboration between the parties to jointly allocate $100 million to investment in IP creation, game development, publishing opportunities exploration, and game studio acquisitions. Parties have also agreed to collaborate on strategies to combat privacy and unauthorized software use in the gaming industry, to develop connected game toys, and a digital platform that can provide real-time insights into consumer behavior, purchasing patterns, and market dynamics. In July 2024, Hainan GCL was formed in China as a wholly-owned subsidiary of GCL Global SG to support GCL Group’s collaboration efforts with Cube Game and game developers in China.

In September 2024, Hainan GCL made a secured loan in the aggregate amount of $3,000,000 to Nekcom Inc. (“Nekcom”), a Delaware parent company of a developer of the game Showa American Storyin China. In November 2024, GCL Global, Nekcom and certain significant shareholders of Nekcom entered into a Series B Preferred Stock Purchase Agreement (the “