Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 99

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 99
---
and NetEase Games, which rely on strong partners to distribute and publish their games outside of China. Partnerships with these major
players in the gaming market will allow us the opportunity to strengthen our leading market position leveraging on our established reputation
in the industry and extensive distribution network.

Unique position to offer a full suite of game marketing, distribution and publishing services with strong value proposition for game studios

The Asian gaming market
remains fragmented and highly competitive today with games being sold at different price points, depending on the demand and purchasing
power of the local market. Given the number of Asian languages and cultures in the region, there is also a non-uniform demand of gaming
content depending on the relevance of the game IP in Asia. For example, the demand of a basketball game like NBA would traditionally
be stronger in the Philippines than in Indonesia due to the sports centric local culture in the Philippines that transcends through social
and economic barriers.

With our extensive distribution
network in Asia, and long-standing relationships with our resellers in the region, we have built our expertise and local domain knowledge
by staying very close to the ground as historical games sales data can give us intelligence on the best ways certain games should be
distributed in certain parts of Asia. We have an in-house creative media design team with creative designers, video editors, videographers
and studio facilities to produce marketing and promotional materials adapted to local markets. We also have our own production studio
and an advertising agency. We leverage TDM influencers to help increase the outreach and visibility of our games via content creation
in a bid to quickly amass substantial player numbers. For many consumers, the viewpoints and recommendations of these influencers and
creators have replaced traditional journalism and games criticism. Growing our business into game publishing, marketing and media and
having our own digital game distribution platform means that we have a strong value proposition for game studios who want to penetrate
the Asian gaming market. We distinguish ourselves from our competitors in our ability to offer for international game publishers and
studios a one-stop shop for all their marketing, distribution. and publishing needs.

| 4 | https://spilled.gg/simplified-chinese-overtakes-english-popular-language-steam/ |

| 5 | https://gameworldobserver.com/2025/01/31/black-myth-wukong-25m-copies-sold-merchandise-china |

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Leadership by an industry veteran

Our Group Chairman, Mr. Jack