Company: GCL
Filing Date: 2025-07-31
Form Type: 20-F
Source: 0001213900-25-069672
Chunk: 63

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 20-F
Item: Item 4
Chunk 63
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 will greatly contribute and accelerate our growth and broaden our appeal
to different stakeholders in the industry. Although we have no agreements in place, we are actively exploring strategic acquisition opportunities
that support our mission, and are focused on growing into a fully integrated ecosystem in the gaming industry through organic growth
and strategic acquisitions of complementary businesses.

Invest and monetize game IP through transmedia

We believe that the overall
entertainment industry is converging towards transmedia, a trend in which game companies adapt rich source material from their game IP
to film, television, comics and other media to boost revenues, deepen engagement and expand the reach of the franchise. Recent notable
examples would be theDungeon & Dragonmovie and the Witcherseries on Netflix which were based
on the Dungeons and Dragonsand the Witchergame series and derived from theWitchernovel
series. Since 2018, we have witnessed a growing number of video game adaptations that have made their way onto home streaming services.
In the case ofS. T. A. L. K. E. R. 2: Heart of Chornobyl, a game we co-published in 2024, the anticipation of the game led to a film
adaptation released in October 2024 which became a catalyst for the game launch in November 2024. As we enter into content and game creation
and investment in game IP and establish our international presence as game publisher outside of Asia, we believe we are well positioned
to allow for IP adaptations across various mediums for potential further monetization through transmedia.

Build
a digital platform to increase market share in the distribution of activation keys

Games
are currently being distributed either as a physical packaged good or in the form of activation keys. While the market for distribution
of games as physical packaged goods is quite mature, we believe the market for distribution of activation keys is still nascent in Asia
primarily for the following reasons:

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We
are building a new digital platform (“ Key Vault”) to address some of the foregoing technological challenges. Key Vault is
currently in beta testing. When fully developed, management expects Key Vault to provide a centralized alternative to streamline the
sale of activation keys in Asia by allowing game studios to upload activation keys into Key Vault for purchase, and tracking discount
sales to allow for live price adjustments; and thereby improves sales data reporting to the game studios. We believe this will be a strong