Company: GCL
Filing Date: 2025-08-27
Form Type: DRS
Source: 0001213900-25-080905
Chunk: 106

Company: GCL Global Holdings Ltd
Filing Date: 2025-08-27
Form: DRS
Chunk 106
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 investment in game IP and establish our international presence as game publisher outside of Asia, we believe we
are well positioned to allow for IP adaptations across various mediums for potential further monetization through transmedia.

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Build a digital platform to increase market share in the distribution of activation keys

Games are currently being
distributed either as a physical packaged good or in the form of activation keys. While the market for distribution of games as physical
packaged goods is quite mature, we believe the market for distribution of activation keys is still nascent in Asia primarily for the
following reasons:

| ● | lack of data security over the transmission of activation keys from game studios to game distributors due to a gap in technology 
 infrastructures;                                                                                                                 |

| ● | a gap in live governance over the consignment and sale of activation keys by retail partners; |

| ● | the need for a high degree of human intervention in the transmission of activation keys from game studios to game distributors, 
 reconciliation of records, such as the number of activation keys sold, and tracking of sales periods;                           |

| ● | lack of a live tracking system allowing the price of the activation keys to track the sales period on the Steam platform, and 
 the sales periods designated by the game studios as the special promotional periods.                                          |

We are building a new digital
platform (“Key Vault”) to address some of the foregoing technological challenges. Key Vault is currently in beta testing.
When fully developed, management expects Key Vault to provide a centralized alternative to streamline the sale of activation keys in
Asia by allowing game studios to upload activation keys into Key Vault for purchase, and tracking discount sales to allow for live price
adjustments; and thereby improves sales data reporting to the game studios. We believe this will be a strong catalyst for us to sign
more distribution agreements with game studios, and add new sales channel partners to our distribution network.

Sales and Marketing

We sell our game titles
both physically and digitally in Asia through our direct relationships with resellers through their physical and digital storefronts.
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the
Philippines and other Asian countries. We have sales operations in Singapore, Hong Kong, Malaysia, but also have marketing staff in Europe,
the Middle East and other parts of the world outside of Asia.

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For the fiscal year ended
March 31, 2025,