Company: GCL
Filing Date: 2025-09-05
Form Type: F-1/A
Source: 0001213900-25-085150
Chunk: 20

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-05
Form: F-1/A
Chunk 20
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 for the games we distribute falls short of our expectations. Although we are currently one of the biggest video game distributors in Asia, there is no assurance that we can continue to maintain our market leading position in the game distribution industry in Asia if we fail to meet these minimum purchase commitments in our distribution agreements with game publishers. Our brand will also suffer if we fail to continue to distribute and publish consistently high quality and well-received game products and services, and as a result, our revenue and profitability may decline. The success of our games depends, in part, on unpredictable and constantly changing factors beyond our control including consumer preferences and spending habits, competing games and the availability of other entertainment experiences. If the games we distribute do not meet consumer expectations, or if new games are not brought to market by us in a timely and effective manner, our ability to grow revenue and our financial performance will be adversely affected. 8 Our ability to successfully distribute and sell games to resellers and their ability to achieve commercial success will depend on our ability to:

| ● | effectively market the games to existing and new gamers; |

| ● | adapt to changing gamers’ preferences and spending habits; |

| ● | attract, retain and motivate and talented game designers and developers; |

| ● | efficiently manage the distribution and publishing of new games and features; |

| ● | achieve and maintain successful customer engagement and effectively monetize 
 our games and game intellectual property (the “game IP”);                    |

| ● | maintain an engaging gaming experience and retain our gamers; |

| ● | compete successfully against a large and growing number of existing market participants; |

| ● | accurately forecast the timing and expense of our operations, including original                   
 content development, marketing and customer acquisition, customer adoption and revenue growth; and |

| ● | minimize and quickly identify bugs or outages as a game publisher. |

These and other uncertainties make it difficult to know whether we will succeed in continuing to distribute or publish successful games, and launch new games and features in accordance with our operating plan. If we do not succeed in doing so, our business, financial condition, results of operations or reputation will suffer. Our ability to acquire and maintain licenses to intellectual property through distribution agreements with game publishers may affect our revenue and profitability. Our video game distribution business depends on the distribution agreements we enter into with publishers giving us the licenses or rights to third-party intellectual property for use in the games we distribute or platform to enhance the experience of our gamers. Pursuant to these distribution agreements, the publishers retain all the