Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 79

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 79
---
 furnished to its shareholders
a proxy statement/prospectus relating to the Business Combination. The SEC also maintains a website at www.sec.govthat
contains reports and other information that the Company files with or furnishes electronically to the SEC.

Overview

Prior to the Business Combination,
the Company did not conduct any material activities other than those incidental to its formation and the matters contemplated by the
Merger Agreement, such as the making of certain required securities law filings and the establishment of Merger Subs. Upon the Closing,
the Company became the direct parent of GCL Global, and conducts its business through GCL Global and GCL Global’s subsidiaries
(together, the “GCL Group”).

The Company, together with
the Group Subsidiaries (“GCL Group”), is a developer, distributor, marketer, and publisher of video games and
other entertainment content throughout Asia, Europe, the U.S. and Latin America. It sells and distributes to retailers and consumers
in Asia physical and digital copies of video games through physical retailers, such as Sony PlayStation stores in Japan, and online channels
in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. Over 86.8%,
93.3% and 87.9% of our total consolidated revenue for the fiscal years ended March 31, 2025, 2024 and 2023, respectively, was derived
from the sale of either games on consoles such as Sony PlayStation, Microsoft Xbox, Nintendo Switch and personal computer (“PC”)
to retailers, or game activation keys (the so-called “game codes”) via electronic delivery to retailers or end-users through
email or download.

The Company has its own
creative media design team with studio facilities to produce marketing and promotional materials adapted to local markets and develop
original content as part of its content creation or marketing business. Partnering with international video game publishers and developers,
the Company has an established track record of selling and marketing top-tier video game franchises such as Grand Theft Auto, Red Dead Redemption, Sonic the Hedgehog, Cyberpunk 2077and Black Myth: Wukong.

GCL Group leverages its
diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience
across consoles, PCs, and streaming platforms. 4Divinity was formed in 2022 as a Group Subsidiary dedicated to games publishing and game
development. As of