Company: GCL
Filing Date: 2025-03-17
Form Type: DRS
Source: 0001213900-25-024502
Chunk: 112

Company: GCL Global Holdings Ltd
Filing Date: 2025-03-17
Form: DRS
Chunk 112
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 publishing by forming a wholly-owned subsidiary, 4Divinity, to invest in game IP. In December 2024, 4Divinity UK was formed as a wholly-owned subsidiary of 4Divinity to support GCL Group’s game publishing and development business in Europe. When we partner with international game studios, we help them create games and then support the games through our marketing campaigns. We formulate media content for the games and provide localization services by providing the games the connection to the local gaming communities. We provide a full suite of marketing, distribution and publishing services for the international game studios and developers. In the future, we plan to enter into content and game creation, and ancillary businesses such as gaming hardware, and believe that upstream value creation process will not only add to our revenue stream but also propel us to become the next Asian powerhouse in video games and entertainment content marketing, delivering high-quality and engaging entertainment experiences across smart devices, consoles, PCs and streaming platforms, and introducing original Asian-developed video games and entertainment content to the global market.

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Mr. Choo, our Group Chairman, has extensive experience in strategic acquisitions in the gaming industry. We believe strategic acquisition in our core game distribution business as well as ancillary businesses will greatly contribute and accelerate our growth and broaden our appeal to different stakeholders in the industry. Although we have no agreements in place, we are actively exploring strategic acquisition opportunities that support our mission, and are focused on growing into a fully integrated ecosystem in the gaming industry through organic growth and strategic acquisitions of complementary businesses.

Diversify revenue stream by offering anti-piracy solutions to game studios

Game piracy is a global issue in the gaming industry. Based on a survey published by QATestLab on November 16, 2022, around 1 in 10 gamers have illegally downloaded or played a pirated video game over the past three months. Today, this presents a challenge to all game studios which lose significant revenue to unauthorized listings of their games online. In June 2023, we successfully launched our anti-piracy solution with one of our strategic partners, helping it recoup a significant amount of what would be lost profit. Our game anti-piracy solution consists of the following key components:

| ● | Identify                                                          
 – Detect and identify merchants who are selling offline accounts; |

| ● | Activate                                                  
 – Activate account servicing for compliance on platforms; |

| ● | Take                                              
 down – Take down illegal listing on the platform; |

|