Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 249

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 249
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 revenue from sales of console
game code under both settlement arrangements as mentioned above on a gross basis as the Company is acting as a principal in these transactions
and is responsible for fulfilling the promise to provide specified goods, which the Company has control of the goods and has the ability
to direct the use of goods to obtain substantially all the benefits. In making this determination, the Company assesses whether it is
responsible to fulfil the performance obligation in these transactions, is subject to inventory risk, has latitude in establishing prices,
or has met several but not all of these indicators in accordance with ASC 606-10-55-36 through 40. The Company determined that it is primarily
responsible for fulfilling the promise to provide the specified good as the Company directly purchases the consoled game code from the
vendors prior to posting any sale to retailers or end users. Meanwhile, the Company maintained the console game code electronically which
demonstrates that Company has control over the goods and is subject to inventory risk. Furthermore, the Company has discretion in establishing
the price of the goods which has demonstrated that the Company has the ability to direct the use of the goods and obtain substantially
all of the remaining benefits.

Cost of revenue from revenue from sales of console
game code consist of cost of console game code purchased from vendor.

| (3) | Revenue from game publishing |

The Company generates its revenue from game publishing
by providing a non-exclusive license to reproduce, publicly display and perform, transmit, sell, license and otherwise distribute the
PC games in object code form (“console game code”) to gaming platforms such as Sony’s PlayStation Network, Valve’s
Steam, and Microsoft’s Xbox for distribution. In this sales arrangement, the gaming platforms are considered as the Company’s
customers.

The Company recognizes revenue from game publishing
at the point in time when control of the console game code is transferred to the Gaming Platform, which specifically occurs when the console
game code has been activated. Since the transaction price for publishing varies and is determined based on a predetermined rate applied
to the Gaming Platform’s monthly sales, the Company recognizes revenue based on the consideration expected to be received from the Gaming
Platform.

<div align='center'>F-30

GCL GLOBAL LIMITED AND ITS SUBSIDIARIES

NOTES TO CONSOLIDATED FINANCIAL STATEMENTS</div>

The Company accounts for revenue from game publishing
on a gross basis as the Company is acting as a principal who is primarily responsible for fulfilling the promise to publishing the