Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 35

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 35
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for commercially desirable properties. For instance, large game publishers, such as NetEase and Tencent, and global interactive entertainment
companies such as Electronic Arts Inc. and Activision Blizzard, Inc. all have games that compete with the games we distribute or develop.
Some of these current and potential competitors have significant resources, can incorporate their own strong brands and assets into their
games, have a more diversified set of revenue sources than we do and may be less severely affected by changes in consumer preferences,
regulations or other developments that may impact our industry.

In addition, both the online
and mobile games marketplaces are characterized by frequent product introductions, relatively low barriers to entry, and new and evolving
business methods, technologies and platforms for development. Widespread consumer adoption of these new platforms for games and other
technological advances in and/or new business or payment models in online or mobile game offerings could negatively affect our sales of
console and PC games.

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We also compete with a vast
number of small companies and individuals who are able to create and launch video games and other content for devices and platforms using
relatively limited resources and with relatively limited start-up time or expertise. The proliferation of titles in these open developer
channels makes it difficult for us to compete for gamers without substantially increasing our marketing expenses. Our game titles also
compete with other forms of entertainment, such as social media and casual games, in addition to motion pictures, television and audio
and video products featuring similar themes, online computer programs and other entertainment, which may be less expensive or provide
other advantages to consumers. Increasing competition could result in loss of gamers, increasing gamer acquisition and retention costs,
and loss of talent, all of which could harm our business, financial condition or results of operations.

We intend to grow our business through strategic acquisitions, investments, and joint ventures that involve numerous risks and uncertainties.

We intend to grow our business
through strategic transactions, including acquisitions, investments, and joint ventures, that involve numerous risks and uncertainties.
We have previously closed several such transactions, including the acquisition of Martiangear and Starry Jewelry, and are currently in,
and in the future expect to continue to be in, various stages of seeking, evaluating, and pursuing additional strategic transactions in
Asia. These transactions often require unique approaches to integration due to, among other reasons, the structure of the transactions,
the locations, and cultural differences among the other company’s teams and ours, and have required and will continue to require