Company: GCL
Filing Date: 2025-04-03
Form Type: F-1
Source: 0001213900-25-028608
Chunk: 97

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-03
Form: F-1
Chunk 97
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 Asian powerhouse in video games and entertainment content marketing, delivering high-quality and engaging
entertainment experiences across smart devices, consoles, PCs and streaming platforms, and introducing original Asian-developed video
games and entertainment content to the global market.

Mr. Jacky Choo See
Wee, our Group Chairman and Chief Executive Officer of Epicsoft Asia and 4Divinity, has over 20 years of video games distribution
and retail network management experience in Asia. Under Mr. Choo’s leadership, Epicsoft Asia has become a leading channel
distributor for console games, and has forged multi-year deals with international video game publishers and studios such as Sega Corporation
(“Sega”), Take-Two Interactive Software UK Limited (“Take-two”), CD Projekt S.A.
(“CDPR”) and Warner Bros. Games to sell select game titles within certain territories in Asia, and has sold
more than 9.0 million of physical and digital copies of video games during the past three fiscal years. It has distributed in Asia four
of the top ten best-selling video games of all time, three of which it is currently still selling. It is also responsible
for bringing to Asia some award-winning all-time favorite video games, such as Hogwarts Legacy, Grand Theft Auto IV, Grand Theft Auto V, Red Dead Redemption II, Cyberpunk 2077, The Witcher 3: Wild Hunt, Elden Ring, and Black Myth: Wukong.

2Game is a Group Subsidiary
that serves as GCL Group’s authorized digital sales platform. It operates as a business-to-business (“B2B”)
and business-to-consumer (“B2C”) digital video game retailer. It sells and distributes game activation keys,
the so-called “activation keys” or “game codes” to both resellers and consumers as part of GCL Group’s concerted
effort to transition from physical console game compact discs to activation keys and content. There are currently more than 7,000 game
titles available on 2Game’s platform. 2Game currently has more than 812,000 registered users and approximately 41.2% of 2Game’s
revenue comes from Europe, with approximately 26.2% from Asia, 26.9% from the U.S. and the remaining 5.7% from Latin America.

4Divinity is a Group Subsidiary dedicated to games publishing and game
development. Its mission is to develop game IP, invest in upcoming game titles