Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
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Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
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Choo See Wee is an industry veteran with over 20 years of experience in the video game industry. He has deep insights and connections
with international publishers, developers, studios and video game resellers in Asia. He has a deep understanding of gaming trends, technology,
and market dynamics. Mr. Choo has been serving in multiple executive and decision making positions within the GCL Group and other
private companies in the video game industry since 2005. He capitalized on emerging trends and led the digital transformation of the
Company’s business by expanding into digital game distribution. Under Mr. Choo’s leadership, GCL Group will continue
to invest in emerging opportunities in upcoming titles across all platforms, as well as downloadable content for existing titles.

Our Growth Strategies

Our key growth strategies
include the following:

Diversify revenue streams and achieve economies of scale through acquisition of Ban Leong

We expect to benefit from
economies of scale and improved operational efficiencies from our acquisition of Ban Leong. The acquisition is also expected to allow
us to diversify our revenue streams, introduce additional sales channels, and enhance both companies’ brand positioning within
an integrated gaming ecosystem. By incorporating Ban Leong’s presence in gaming hardware and consumer electronics along with its
distribution rights to some of the biggest gaming hardware and consumer electronics brand, we believe we will benefit from its relatively
stable revenue trajectory. We plan to align with Ban Leong’s marketing and procurement strategies in the consumer electronics and
gaming hardware sectors. This may include initiatives such as leveraging Ban Leong’s industry relationships, exploring B2C sales
opportunities for gaming peripherals and PC components that complement GCL’s gaming content, and evaluating the feasibility of
introducing branded gaming devices pre-installed with GCL titles. In connection with these initiatives, GCL may also consider bundling
its software content with hardware products and assess potential areas for collaboration that align its intellectual property with Ban
Leong’s product offerings. GCL will also leverage the combined infrastructure to support the broader commercialisation of GCL’s
games portfolio.

Expand our “hit” game titles offerings through more sales channels

Our core strategy is to
capitalize on the popularity of video games by distributing and publishing more high-quality interactive entertainment experiences to
the growing Asian gaming market. We focus on building a large catalogue of game offerings by obtaining the distribution rights for “hit”
game titles which can create sequels and incremental revenue opportunities through add-on content and merchandise. During the fiscal