Company: GCL
Filing Date: 2025-04-08
Form Type: 424B3
Source: 0001213900-25-029989
Chunk: 25

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-08
Form: 424B3
Chunk 25
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games are not brought to market by us in a timely and effective manner, our ability to grow revenue and our financial performance will
be adversely affected.

Our ability to successfully
distribute and sell games to resellers and their ability to achieve commercial success will depend on our ability to:

| ● | effectively market the games to existing and new gamers; |

| ● | adapt to changing gamers’ preferences and spending habits; |

| ● | attract, retain and motivate talented and experienced game designers, product managers and engineers; |

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| ● | efficiently manage the distribution and publishing of new games and features to increase the cadence of 
 introductions without incurring excessive costs;                                                        |

| ● | achieve and maintain successful customer engagement and effectively monetize our games; |

| ● | maintain an engaging gaming experience and retain our gamers; |

| ● | compete successfully against a large and growing number of existing market participants; |

| ● | accurately forecast the timing and expense of our operations, including original content development, 
 marketing and customer acquisition, customer adoption and revenue growth; and                         |

| ● | minimize and quickly identify bugs or outages as a game publisher. |

These and other uncertainties
make it difficult to know whether we will succeed in continuing to distribute or publish successful games, and launch new games and features
in accordance with our operating plan. If we do not succeed in doing so, our business, financial condition, results of operations or reputation
will suffer.

Our ability to acquire and maintain licenses to intellectual property through distribution agreements with game publishers may affect our revenue and profitability.

Our video game distribution
business depends on the distribution agreements we enter into with publishers giving us the licenses or rights to third-party intellectual
property for use in the games we distribute or platform to enhance the experience of our gamers. Pursuant to these distribution agreements,
the publishers retain all the intellectual properties rights related to the games, and the licenses granted typically limit our use of
the intellectual properties to specific uses and for specific time periods, and include other contractual obligations, including the achievement
of certain minimum order quantities in order for the license to remain in effect. In many cases, certain intellectual property rights
may be licensed to us on a non-exclusive basis, and accordingly, the owners of such intellectual property are free to license such rights
to third parties, including our competitors, on terms that may be superior to those offered to us, which could place us at a competitive
disadvantage. Competition for these licenses