Company: GVSE
Filing Date: 2025-01-24
Form Type: DRS/A
Source: 0001493152-25-003624
Chunk: 54

Company: Gameverse Interactive Corp
Filing Date: 2025-01-24
Form: DRS/A
Chunk 54
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 is a founding employee
and Director at Highwire Games since 2015. As an Art Director at Highwire, he was involved in developing and creating the
visual style and assets for one of Sony Interactive’s first VR titles for the PSVR, titled Golem. Still applying his
leadership at Highwire Games, Travis is playing a crucial role in developing “Six Days in Fallujah”. A historically
accurate, playable, documentary experience of the first days of the Battle of Fallujah in 2004. In early access release, Six Days
was a number one selling game on Steam. In Six Days in Fallujah furthering development, Travis is responsible, as a Director
and Stakeholder, to guide development meetings for publisher funding, guide the visual style, direct outsourcing studios, guide in the
direction of cinematic story and movie scenes, mentor internal teams of artists and animators, as well as continuing to develop content
himself.

Through his 35+ years of development
history, Travis has been a leader on very many highly talented teams responsible for an abundance of AAA and iconic titles and franchises,
such as Half-Life2, Team Fortress, Halo, and Destiny. Throughout his lengthy career, he has flawlessly continued to demonstrate
his commitment to excellence and influencing in development and the gaming world. His leadership and innovation have left a lasting legacy.

Orlando Barrowes, Independent Director

Orlando Barrowes has made a significant impact in game design and visual effects. As a co-founder of CHAIR Entertainment Group in June 2005, he later became a principal developer at Epic Games, contributing to Fortnite’s rise and mainstream success since 2018. Known for his strategic insights and creative contributions, Orlando has helped shape iconic titles, generating over $30 billion in revenue and earning numerous Game of the Year awards and high review scores. His work has been recognized on major platforms, with iPad games showcased by Steve Jobs during Apple keynotes. Skilled in Unreal engine 5, Maya, and Photoshop, Orlando also explores integrating generative and traditional art forms. With a BFA in Illustration and a background in Computer Science, Animation, and Film from BYU, he combines artistic vision with technical expertise to create memorable gaming experiences that continue to inspire the industry.

Nathan Larsen, Independent Director

Nathan Larsen, age 54, has served
as the Chief Experience Officer at TruGolf since March 2021. In this role, he oversees the integration of product