Company: GCL
Filing Date: 2025-07-31
Form Type: 424B3
Source: 0001213900-25-070094
Chunk: 14

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 424B3
Chunk 14
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 or resellers may pass those pricing pressures through to us, which
could materially adversely affect our business, financial condition and operating results.

Furthermore, our customers
may also be placed into bankruptcy, become insolvent, or be liquidated due to economic downturns, global credit contractions, or other
factors. Bankruptcies or consolidations of certain large retail customers could seriously hurt our business, including as a result of
uncollectible accounts receivable from such customers and the concentration of purchasing power among large retailers.

Increased competition for limited shelf space and promotional support from retailers could affect the success of our business and require us to incur greater expenses to market our titles.

Competition is intense among
newly introduced interactive entertainment software titles for adequate shelf space and promotional support, with most and highest quality
shelf space devoted to those games expected to be best sellers. We cannot be certain that our new game products will consistently achieve
top seller status. Competition for retail shelf space is expected to continue to increase, which may require us to increase our marketing
expenditures to maintain desirable sales levels of our titles. Competitors with more extensive lines and more popular titles may have
greater bargaining power with retailers. Accordingly, we may not be able, or we may have to pay more than our competitors, to achieve
similar levels of promotional support and shelf space. Similarly, as digital sales increase in importance to our business, there is increasing
competition for premium placements of our games on websites. Such placement is subject to many similar risks as physical shelf space discussed
above.

<div align='center'>5</div>

Our publishing business is partly dependent on our ability to enter into successful software development arrangements with third parties.

The success of our publishing
business depends on our ability to continually identify and develop new game titles in a timely fashion. We rely on third-party software
developers for the development of most of the game titles we publish. Quality third-party developers are continually in high demand, and
those who have co-developed titles for us in the past may not be available to develop software for us in the future. Due to the limited
availability of third-party software developers and the limited control that we exercise over them, these developers may not be able to
complete game titles for us on a timely basis or within acceptable quality standards, if at all. We have entered into agreements with
third parties to acquire the rights to publish and distribute games. These publishing agreements typically require us to make development
payments, pay royalties, and satisfy other