Company: GCL
Filing Date: 2025-07-31
Form Type: 20-F
Source: 0001213900-25-069672
Chunk: 60

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 20-F
Item: Item 4
Chunk 60
---
 game distribution platform means that we have a strong value proposition for game studios
who want to penetrate the Asian gaming market. We distinguish ourselves from our competitors in our ability to offer for international
game publishers and studios a one-stop shop for all their marketing, distribution. and publishing needs.

   4      https://spilled.gg/simplified-chinese-overtakes-english-popular-language-steam/  

   5      https://gameworldobserver.com/2025/01/31/black-myth-wukong-25m-copies-sold-merchandise-china  

Leadership
by an industry veteran

Our
Group Chairman, Mr. Jacky Choo See Wee is an industry veteran with over 20 years of experience in the video game industry.
He has deep insights and connections with international publishers, developers, studios and video game resellers in Asia. He has a deep
understanding of gaming trends, technology, and market dynamics. Mr. Choo has been serving in multiple executive and decision making
positions within the GCL Group and other private companies in the video game industry since 2005. He capitalized on emerging trends and
led the digital transformation of the Company’s business by expanding into digital game distribution. Under Mr. Choo’s
leadership, GCL Group will continue to invest in emerging opportunities in upcoming titles across all platforms, as well as downloadable
content for existing titles.

Our Growth
Strategies

Our
key growth strategies include the following:

Diversify
revenue streams and achieve economies of scale through acquisition of Ban Leong

We expect to benefit from
economies of scale and improved operational efficiencies upon completion of our acquisition of Ban Leong. The acquisition is also expected
to allow us to diversify our revenue streams, introduce additional sales channels, and enhance both companies’ brand positioning
within an integrated gaming ecosystem. By incorporating Ban Leong’s presence in gaming hardware and consumer electronics along with its distribution
rights to some of the biggest gaming hardware and consumer electronics brand, we believe we will benefit from its relatively stable revenue
trajectory. We intend to explore opportunities to align with Ban Leong’s marketing and procurement strategies
in the consumer electronics and gaming hardware sectors. This may include initiatives such as leveraging Ban Leong’s industry relationships,
exploring B2C sales opportunities for gaming peripherals and PC components that complement GCL’s gaming content, and evaluating
the feasibility of introducing branded gaming devices pre-installed with GCL titles. In connection with these initiatives