Company: DKI
Filing Date: 2025-07-29
Form Type: F-1/A
Source: 0001641172-25-021310
Chunk: 100

Company: DarkIris Inc.
Filing Date: 2025-07-29
Form: F-1/A
Chunk 100
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 2024 were 6,155, 9,305, and 9,624, showing significant growth. This proves that the product has strong user attraction and retention capabilities. We allocated more promotional resources to high-potential games, increasing exposure and player acquisition, which significantly boosted the quarterly Average MPU performance. Although certain games experienced fluctuations in MPU performance during certain quarters, with adjustments in product update cycles and event scheduling, they still contributed a stable user base, providing a foundation for long-term operations in the future.

(1) Quarterly Average MPU refers to the Average MPU calculated on a quarterly basis, facilitating year-over year comparisons.

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Average Revenue per Paying User (ARPPU)

We define Average Revenue per Paying User (ARPPU) as the total revenue attributed to in-game purchases during a given time period, divided by the number of months in that period, and then divided by the Average MPU for that period. We believe that ARPPU is a useful metric to describe monetization.

|                              |     | For the Years Ended September 30, |       |     |      |       |
| Quarterly ARPPU              |     |                              2024 |       |     | 2023 |       |
|                              |     |                               US$ |       |     |  US$ |       |
| Q1 (October 1 – December 31) |     |                                   | 15.58 |     |      |  7.99 |
| Q2 (January 1 – March 31)    |     |                                   | 16.35 |     |      |  8.27 |
| Q3 (April 1 – June 30)       |     |                                   | 16.77 |     |      | 13.17 |
| Q4 (July 1 – September 30)   |     |                                   | 20.38 |     |      | 19.34 |

For the fiscal year ended September 30, 2024, our ARPPU also showed steady growth, increasing from US$15.58 in Q1 to US$20.38 in Q4, with an overall average of US$17.27 for the year. This indicates substantial progress in enhancing product quality, user payment depth, and content value.

The main drivers include expansion of mid-to-high value user and improvement in paid scenarios and event operations. In key games such as Divine Serpent, Floating Sky, and Immortal Fate, the