Company: GCL
Filing Date: 2025-03-17
Form Type: DRS
Source: 0001213900-25-024502
Chunk: 111

Company: GCL Global Holdings Ltd
Filing Date: 2025-03-17
Form: DRS
Chunk 111
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 marketing programs, leverage our TDM influencers to help increase the outreach and visibility of our games, and further expand our distribution network by acquiring additional retail sales and distribution channels, including e-commerce sites that are relevant to our target audience. This strategy will not only bolster our market leading position in the game distribution market but also attract more game publishing opportunities to us, and therefore enhancing our overall ability to monetize game IP. To further expand our game titles offerings, we have started extensive planning of a large scale game development project since early 2024. For instance, in December 2024, Nekcom signed a publishing agreement with us appointing 4Divinity as Nekcom’s exclusive global publisher and distributor of Showa American Story. In the future, we plan to have a large and diversified library of game titles that would also come from internally developed game IP.

Invest in emerging technologies, platforms, and distribution channels, including digitally delivered content

The interactive entertainment software industry is delivering a growing amount of content for traditional platforms through digital download. Partly due to the availability of digital-only consoles and early-access benefits of digital copies of video games, we believe digital distribution of the games will continue to rise. We provide digitally delivered games in the form of activation keys, which typically have a higher gross margin than physically delivered boxed console games. Many of our titles that are available through retailers as packaged goods products are also available through activation keys (from websites we own or third-party websites). We will continue to invest in emerging opportunities in upcoming titles across all platforms, as well as downloadable content for existing titles. In the future, we plan to drive ongoing community engagement on our digital platform by offering Esports elements and online tournaments to the gaming community, with incentives for long-term community engagements. We believe these new features will bring incremental revenue from recurrent consumer spending on add-on content, and in-game purchases for games that has this feature in the future.

Mobile games have grown to now account for approximately 49% of the global games market revenue. Interactive entertainment played online and on mobile platforms, such as tablets and smartphones, presents new opportunities for us to enhance our growth and profitability. In the future, we also plan to distribute mobile games and related digitally delivered content across smart devices and streaming platforms.

Grow into a fully integrated ecosystem in the industry through organic growth and strategic acquisitions of complementary businesses

Based on our core business in game distribution, we know the demand of the gaming community in the Asian markets. In 2022, we started to dedicate resources to game