Company: GCL
Filing Date: 2025-11-25
Form Type: 424B3
Source: 0001213900-25-114734
Chunk: 1

Company: GCL Global Holdings Ltd
Filing Date: 2025-11-25
Form: 424B3
Chunk 1
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|                          | GCL Global Holdings Ltd. |                    |
|                          | By:                      | /s/ Sebastian Toke |
|                          | Name:                    | Sebastian Toke     |
|                          | Title:                   | Group CEO          |

<div align='center'>2</div>

Exhibit 99.1

<div align='center'>GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations</div>

SINGAPORE, Nov. 25, 2025 (GLOBE NEWSWIRE)
-- (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games
and entertainment, today provided an update on management’s expectations for financial results for the fiscal year 2026, ending
March 31, 2026. The Company’s anticipated results reflect its continued growth trajectory in the core consumer and gaming-adjacent
verticals, underpinned by the integration of Ban Leong Technologies, including its established distribution footprint and the continued
scaling of our digital publishing business.

FY 2026 Financial Outlook

| ● | Revenue is expected to exceed $240 million, an increase of $100 
 million over FY 2025.                                           |

| ● | Gross Profit is anticipated to exceed $30 million, an increase 
 of $10 million over FY 2025.                                   |

“FY 2026 is a critical year for GCL
as we continue to develop our key game IPs like Showa American Story and The Defiant, which we believe have blockbuster potential in FY
2027 and beyond,” said Sebastian Toke, Group CEO of GCL. “Over the past several months, we’ve been focused on assembling
the core components of a full-service gaming ecosystem spanning from publishing, distribution, hardware, to original IP creation. Bringing
these capabilities together is an essential step toward unlocking the long-term value of our platform. The integration of Ban Leong into
GCL Group is proceeding well and we expect to see synergies from the combination of game IP with a full suite of gaming hardware and peripherals.”

“Asian gaming studios are producing
a new wave of highly original potential triple-A titles with global appeal. With our proven track record in game publishing and distribution,
GCL is well-positioned to leverage this macro trend. GCL is actively working on entering into new publishing arrangements and potential
investments in gaming studios to strengthen our pipeline of high potential IPs. We believe these efforts will position us for meaningful,
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