Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 8

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 8
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, which are accessible at www.sec.gov, and which you are advised
to consult.

Market, ranking and industry
data used throughout this prospectus, including statements regarding market size, is based on independent industry surveys and publications.
These data involve a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. While we
are not aware of any misstatements regarding the industry data presented herein, such estimates involve risks and uncertainties and are
subject to change based on various factors, including those discussed under the headings “Risk Factors” and “GCL Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Ban Leong Management’s Discussion and Analysis of Financial Condition and Results of Operations” in this prospectus.

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SUMMARY OF THE PROSPECTUS</div>

This summary highlights certain information about us, this offering and selected information contained elsewhere in this prospectus. This summary is not complete and does not contain all of the information that you should consider before deciding whether to invest in the securities covered by this prospectus. You should read the following summary together with the more detailed information in this prospectus, any related prospectus supplement and any related free writing prospectus, including the information set forth in the section titled “Risk Factors” in this prospectus, any related prospectus supplement and any related free writing prospectus in their entirety before making an investment decision.

Overview

GCL Global Holdings Ltd,
together with the Group Subsidiaries (“GCL Group”), is a developer, distributor, marketer, and publisher of
video games and other entertainment content throughout Asia, Europe, the U.S. and Latin America. It sells and distributes to retailers
and consumers in Asia physical and digital copies of video games through physical retailers, such as Sony PlayStation stores in Japan,
and online channels in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian
countries. Over 86.8%, 93.3% and 87.9% of our total consolidated revenue for the fiscal years ended March 31, 2025, 2024 and 2023, respectively,
was derived from the sale of either games on consoles such as Sony PlayStation, Microsoft Xbox, Nintendo Switch and personal computer
(“PC”) to retailers, or game activation keys (the so-called “game codes”) via electronic delivery
to retailers or end-users through email or download.

The Company has its own