Company: GCL
Filing Date: 2025-09-09
Form Type: 424B3
Source: 0001213900-25-086274
Chunk: 101

Company: GCL Global Holdings Ltd
Filing Date: 2025-09-09
Form: 424B3
Chunk 101
---
year ended March 31, 2025, 2024 and 2023, we sold approximately 6.5 million, 5.0 million, and 2.7 million physical and digital game titles
in addition to back catalog games, respectively. We plan to continue to support the success of our games in the marketplace through innovative
marketing programs, leverage global and our own TDM influencers to help increase the outreach and visibility of our games, and further
expand our distribution network by acquiring additional retail sales and distribution channels, including e-commerce sites that are relevant
to our target audience. This strategy will not only bolster our market leading position in the game distribution market but also attract
more game publishing opportunities to us, and therefore enhancing our overall ability to monetize game IP. To further expand our game
titles offerings, we have started extensive planning of a large scale game development project since early 2024. For instance, in December
2024, Nekcom signed a publishing agreement with us appointing 4Divinity as Nekcom’s global publisher and distributor of its upcoming
game Showa American Story, excluding certain regions previously licensed to other parties.

Invest in game IP, development studios, and distribution channels, including digitally delivered content

The interactive entertainment
software industry is delivering a growing amount of content for traditional platforms through digital download. Partly due to the availability
of digital-only consoles and early-access benefits of digital copies of video games, we believe digital distribution of the games will
continue to rise. We provide digitally delivered games in the form of activation keys, which typically have a higher gross margin than
physically delivered boxed console games. Many of our titles that are available through retailers as packaged goods products are also
available through activation keys (from websites we own or third-party websites). We will continue to invest in emerging opportunities
in upcoming titles across all platforms, as well as downloadable content for existing titles.

During the fiscal year 2025,
we have made an equity investment in Nekcom, Inc., a development studio based in China, and have announced plans to invest in other promising
game development studios as part of our concerted effort to move upstream into game IP development. We believe in investing in culturally
distinctive and globally resonant game IP. We are committed to building a portfolio of valuable game IP, and believe we can
offer development studios with the capital, publishing reach, and strategic support needed for them to scale globally.

<div align='center'>58</div>

Grow