Company: GCL
Filing Date: 2025-08-27
Form Type: DRS
Source: 0001213900-25-080905
Chunk: 105

Company: GCL Global Holdings Ltd
Filing Date: 2025-08-27
Form: DRS
Chunk 105
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’s game publishing and development
business in Europe and Japan, respectively. When we partner with international game studios, we help them create games and then support
the games through our marketing campaigns. We formulate media content for the games and provide localization services by providing the
games the connection to the local gaming communities. We provide a full suite of marketing, distribution and publishing services for
the international game studios and developers. During fiscal year 2025, we have started to move into content and game creation by investing
in a development game studio. We are committed to growing ancillary businesses such as gaming hardware, by acquiring Ban Leong and Martiangear.
We believe that upstream value creation process will not only add to our revenue stream but also propel us to become the next Asian powerhouse
in video games and entertainment content marketing, delivering high-quality and engaging entertainment experiences across smart devices,
consoles, PCs and streaming platforms, and introducing original Asian-developed video games and entertainment content to the global market.

Mr. Choo, our Group
Chairman, has extensive experience in strategic acquisitions in the gaming industry. We believe strategic acquisition in our core game
distribution business as well as ancillary businesses will greatly contribute and accelerate our growth and broaden our appeal to different
stakeholders in the industry. Although we have no agreements in place, we are actively exploring strategic acquisition opportunities
that support our mission, and are focused on growing into a fully integrated ecosystem in the gaming industry through organic growth
and strategic acquisitions of complementary businesses.

Invest and monetize game IP through transmedia

We believe that the overall
entertainment industry is converging towards transmedia, a trend in which game companies adapt rich source material from their game IP
to film, television, comics and other media to boost revenues, deepen engagement and expand the reach of the franchise. Recent notable
examples would be the Dungeon & Dragon movie and the Witcher series on Netflix which were based
on the Dungeons and Dragons and the Witcher game series and derived from the Witcher novel
series. Since 2018, we have witnessed a growing number of video game adaptations that have made their way onto home streaming services.
In the case of S.T.A.L.K.E.R. 2: Heart of Chornobyl,a game we co-published in 2024, the anticipation of the game led
to a film adaptation released in October 2024 which became a catalyst for the game launch in November 2024. As we enter into content
and game creation and