Company: GCL
Filing Date: 2025-06-20
Form Type: 424B3
Source: 0001213900-25-055830
Chunk: 6

Company: GCL Global Holdings Ltd
Filing Date: 2025-06-20
Form: 424B3
Chunk 6
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 - mortar retailers, chain stores, & direct to corporate resellers & system integrators with operating service centers in Singapore, Malaysia, & Thailand providing support & repair services.) GCL is shaping the future of gaming, one story, one experience, and one player at a time 15

3 – Pending Strategic Acquisition: Ban Leong Technologies Positioned to capture evolving consumer needs Graphic cards • Cutting - edge GPUs remain core to the gaming experience, especially for AAA, VR, and competitive titles • To meet demand from both PC gamers and content creators who require high - performance hardware WIFI Router • Fast, stable connectivity is critical for online and competitive gaming • Rising demand for Wi - Fi 7 and mesh systems to support multi - device, low - lag environments Gaming PC / Laptop • Increasing demand for high - performance systems to support modern games and streaming • Increasing demand in portable gaming laptops that offer desktop - level performance on the go GCL is shaping the future of gaming, one story, one experience, and one player at a time 16

The video game market & consumer electronics market share a symbiotic relationship that is expected to drive innovation and unlock new growth opportunities . $186B Video Game Market 2025 $977B Consumer Electronics Market Including Gaming Hardware 2025 Market Size Source: https://newzoo.com/resources/blog/global - games - market - update - q1 - 2025 https://www.gminsights.com/industry - analysis/consumer - electronics - market Expansion of new geographical markets and wider consumer demographics. B2C with Live Streaming Capabilities 3 – Pending Strategic Acquisition: Ban Leong Technologies Expanding addressable market with strong potential for value creation Inclusion of other brands into the ecosystem Drive operational efficiencies Hardware collaboration & bundling sales GCL is shaping the future of gaming, one story, one experience, and one player at a time 17

Presence & Expertise Global capacity for publishing , distribution & marketing Epicsoft MY Malaysia office Epicsoft HK Hong Kong office 4Divinity UK office GCL Hainan China office 4Divinity Japan office 2Game Brazil Brazil office 2Game Dubai Dubai office 2Game HK Hong Kong office GCL Global Holdings Ltd (NASDAQ: GCL) Epicsoft Asia Singapore office Titan Digital Media Singapore office 4Divinity Singapore office 18

4 – Expected Q4 Release: Showa American Story https://www.youtube.com/watch?v=BIUQo1y74Fw&t=76s We might just be looking at the next Game Of The