Company: GCL
Filing Date: 2025-07-31
Form Type: 20-F
Source: 0001213900-25-069672
Chunk: 5

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 20-F
Item: Item 3
Chunk 5
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of our senior management team could have a material adverse effect on our business, financial condition and results of operations.

Our success to date was largely
attributable to the leadership of industry veteran, Mr. Jacky Choo See Wee, our Group Chairman and CEO of Epicsoft Asia. We rely on Mr.
Choo for our continued growth and operation, and the continued development of our strategic direction, based on his experience and connections
in the industry in Asia.

We have an experienced senior
management team comprised of Sebastian Toke, our GCL Group CEO, Keith Liu Min Tzau, our Group Deputy CEO and Group Chief Marketing Officer,
Kenny Lin Yuxin, our Group Chief Financial Officer, and Catherine Choo See Ling, our Group Chief Operating Officer. Together, they are
responsible for directing and managing daily operations in all aspects of our business, monitoring and supervising compliance and risk
management, overseeing financial condition and performance, managing relationships with all stakeholders in our market and formulating
business strategies. Loss of services of Mr. Choo or any of our key management members and failure to promptly find suitable replacement
will cause our business and operations to suffer.

Our games and other software applications,
and our and our vendors’ and other partners’ information technology and other systems and platforms (Steam/PSN and other partner
platforms), have on occasion, experienced failures, errors, defects, or disruptions. Although such events have not had a material impact
in the past, future similar events could disrupt our business, impact our games and related software applications, affect our ability
to scale our technical infrastructure, diminish our brand and reputation, subject us to liability, and adversely affect our operating
results and growth prospects.

Our games may contain errors,
bugs, flaws, corrupted data, defects, and other vulnerabilities, some of which may only become apparent after their launch, particularly
as we launch new games and rapidly release new features to existing games under tight time constraints. Furthermore, our development and
testing processes may not detect errors and vulnerabilities in our games prior to their release. Any such errors, flaws, defects, and
vulnerabilities may adversely affect the game experience of our gamers, harm our reputation, cause our gamers to stop playing our games,
divert our resources, and delay market acceptance of our games, any of which could result in harm to our business, financial condition,
or results of operations.

Our technology infrastructure
is critical to the performance of our games and satisfaction of our gamers and to