Company: GVSE
Filing Date: 2025-04-17
Form Type: S-1/A
Source: 0001641172-25-005196
Chunk: 41

Company: Gameverse Interactive Corp
Filing Date: 2025-04-17
Form: S-1/A
Chunk 41
---
 almost instantly, on most popular client devices, and from anywhere in the world over existing broadband and cellular networks.

The Gameverse Client is designed for the rapid movement of users between experiences. Almost immediately upon launching a new experience, the Gameverse Client will begin simulating and rendering the virtual world using a partial representation of the environment at a low level of detail. As more and higher fidelity assets are received by the Gameverse Client, the fidelity of the experience automatically improves. TruWorlds provides a smooth, user-friendly experience with intuitive interfaces and easy access to all features for users of all ages.

Variety of Content

Developers and creators build nearly all of the content on the TruWorlds Platform. Their efforts will contribute to an expanding content library.

Developers build, publish, and operate 3D experiences on the TruWorlds platform, a suite of tools accessible to all skill levels, from novice to professional. Teams can work together using built-in access control management and collaborative editing. Once content is built, it can be replicated and shared across multiple experiences giving developers the ability to scale their efforts and make rapid updates.

Developers can share their work with other developers through TruWorlds. The free asset library drives collaboration within our developer community, accelerates creation of new experiences, and provides additional ways for developers to monetize their work.

| 25 |

Economy

Our in-game economy is designed to be dynamic and rewarding. Users can purchase, trade, and sell virtual items, which may include, but are not limited to shirts, pants and shoes, which creates a thriving marketplace. Further, the items that our users create are modified UV maps, which means they are 2D images used to apply textures to 3D objects, similar to our avatars. Users can go to our website, purchase TruCoins, and with TruCoins, buy cosmetic items in the marketplace. Microtransactions and virtual currencies enhance the user experience and provide developers with additional revenue streams. User’s will be able to purchase “Shirts”, “Pants”, “Shoes”, “Faces” and “Hats”, and the Company may add additional items for purchase in the future. Additionally, users will be able to purchase these items through a simple marketplace with TruCoins, in which the Company will implement a marketplace fee for these transactions. Currently, the Company will only allow users to purchase assets with TruCoins.

Additionally, the Company will allow users to create and sell virtual items made by other users, which may