Company: GCL
Filing Date: 2025-04-03
Form Type: F-1
Source: 0001213900-25-028608
Chunk: 21

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-03
Form: F-1
Chunk 21
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 risks. Below is a summary of certain material risks we face, organized under relevant headings. These risks are discussed more fully under “ Risk Factors.” You should carefully consider such risks before making an investment decision. Additional risks not presently known to us or that we currently deem immaterial may also impair our business operations. Our business, financial condition, results of operations or prospects could be materially and adversely affected by any of these risks.

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Risks Related to the Company’s Business and Industry

| ● | Our                                                                                    
 business will suffer if we are unable to distribute and publish new game titles, “hit” 
 game titles or sequels to such “hit” titles.                                           |

| ● | Our                                                                                               
 ability to acquire and maintain licenses to intellectual property through distribution agreements 
 with game publishers may affect our revenue and profitability.                                    |

| ● | The                                                                                        
 increasing importance of digital content delivery exposes us to the risks of that business 
 model, including greater competition from online and mobile games.                         |

| ● | Our                                                                                           
 success depends on Jacky Choo See Wee, our Group Chairman and CEO of Epicsoft Asia, and       
 our senior management team. Loss of Mr. Choo’s leadership or services from any                
 of our senior management team could have a material adverse effect on our business, financial 
 condition and results of operations.                                                          |

| ● | A                                                                                                
 limited number of customers account for a significant portion of our sales. The loss of a        
 principal customer or other significant business relationship could seriously hurt our business. |

| ● | Increased                                                                                   
 competition for limited shelf space and promotional support from retailers could affect the 
 success of our business and require us to incur greater expenses to market our titles.      |

| ● | Our                                                                                      
 publishing business is partly dependent on our ability to enter into successful software 
 development arrangements with third parties.                                             |

| ● | If                                                                                          
 we do not successfully invest in, establish and maintain awareness of our brands and games, 
 or if we incur excessive expenses promoting and maintaining our brands or our games, our    
 business, financial condition, results of operations, or reputation could be harmed.        |

| ● | The                                                                                 
 video game industry is very competitive. If consumers prefer our competitors’ games 
 over the ones we distribute or develop, our operating results could suffer.         |

| ● | We                                                                                          
 intend to grow our business through strategic acquisitions, investments, and joint ventures 
 that involve numerous risks and uncertainties.                                              |

Risks