Company: GCL
Filing Date: 2025-04-03
Form Type: F-1
Source: 0001213900-25-028608
Chunk: 116

Company: GCL Global Holdings Ltd
Filing Date: 2025-04-03
Form: F-1
Chunk 116
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iracy solution with one of our strategic partners, helping it recoup a significant amount of what would be lost profit. Our game anti-piracy solution consists of the following key components:

| ● | Identify                                                          
 – Detect and identify merchants who are selling offline accounts; |

| ● | Activate                                                  
 – Activate account servicing for compliance on platforms; |

| ● | Take                                              
 down – Take down illegal listing on the platform; |

| ● | Convert–                                                                                   
 Offer margin incentives and authorized region locked keys to cooperative merchants thereby 
 converting unauthorized sales listings to legitimate sales channels;                       |

| ● | Monitor–                                         
 Monitor any illicit listings in the marketplace. |

Through our vast distribution network and long-standing relationships with the e-commerce sites in Asia, we believe we can help international game studios defend their franchises and offer unique value proposition to them by combating game piracy through take-down and conversion of unauthorized sales listings. We believe that there is a large market demand for this service and tapping into this market will provide strong growth to our future revenue.

Build a technology platform to increase market share in the distribution of activation keys

Games are currently being distributed either as a physical packaged good or in the form of activation keys. While the market for distribution of games as physical packaged goods is quite mature, we believe the market for distribution of activation keys is still nascent in Asia primarily for the following reasons:

| ● | lack                                                                                             
 of data security over the transmission of activation keys from game studios to game distributors 
 due to a gap in technology infrastructures;                                                      |

| ● | a                                                                                           
 gap in live governance over the consignment and sale of activation keys by retail partners; |

| ● | the                                                                                            
 need for a high degree of human intervention in the transmission of activation keys from       
 game studios to game distributors, reconciliation of records, such as the number of activation 
 keys sold, and tracking of sales periods;                                                      |

| ● | lack                                                                                          
 of a live tracking system allowing the price of the activation keys to track the sales period 
 on the Steam platform, and the sales periods designated by the game studios as the special    
 promotional periods.                                                                          |

We are building a new technology platform (“Playcube”) to address some of the foregoing technological challenges. If Playcube can (i) allow game studios to upload activation keys into the digital vault and retail partners to purchase these activation keys from the digital vault real time, (ii) track discount sales to allow for live price adjustments of activation keys in the digital vault during any sales discount periods