Company: GCL
Filing Date: 2025-07-31
Form Type: 20-F
Source: 0001213900-25-069672
Chunk: 86

Company: GCL Global Holdings Ltd
Filing Date: 2025-07-31
Form: 20-F
Item: Item 4
Chunk 86
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 competitors enter the market and current competitors expand their
product offerings. In order to secure licensing and distribution agreements with AAA game publishers when competing with larger, better
financed companies, we may be forced to agree to contractual terms that provide for lower aggregate payments to us over the life of the
distribution agreement, which could adversely affect our margins. Our failure to compete effectively for the distribution right for “hit”
game titles could have a material adverse effect on our business, prospects, financial condition or future operating results.

In our video game distribution business, we face competition
primarily from other games and interactive entertainment companies, that range in size and cost structures from small, little known local
or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours,
such as Electronic Arts Inc. and Activision Blizzard, Inc. Small business competitors may be able to offer more cost competitive solutions
for video game distributions, due to their lower overhead costs.

In our game publishing business, we face competition
from large developer and marketer of interactive entertainment software companies, such as Tencent Games, NetEase Games, Sega and Sony
Interactive Entertainment, that have the financial resources to withstand significant price competition, implement extensive advertising
campaigns, and utilize their substantially greater resources and economies of scale to develop competing video games and divert sales
away from our games offerings.

Competition in the interactive entertainment software
industry is based on innovation, features, playability, product quality, brand name recognition, compatibility with popular platforms,
access to distribution channels, price, marketing, and customer service. Our business is driven by the number of hit game titles we sell,
distribute and publish, which require increasing budgets for development and marketing.

We will continue to compete effectively and strategically
grow our business by focusing on (i) our ability to develop original content and new games as well as by continuing to enhance our
existing services to keep pace with user preferences and demands, and (ii) expanding our best-selling games portfolio.

Intellectual Property

Our business depends on the licensing and protection of intellectual
property rights of the video games we distribute that are retained by the publishers. We also try to protect our software and production
techniques under copyright and trademark and trade secret laws as well as through contractual restrictions on disclosure, copying and
distribution.

Martiangear has the following registered trademark in Singapore:

  Mark      Trademark No.      Registration Date      Expiry Date        
            40202103658T       August 6, 202