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vizdoom-basic-v1:190919:id:210:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 417.457683, "name": "Cacodemon", "relative_bearing_deg": 23.095295}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:368:9:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 50, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 1.497223}, "nearest_visible_enemy": {"distance_units": 384.219137, "name": "Cacodemon", "relative_bearing_deg": 1.935203}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:232:4:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.797867}, "nearest_visible_enemy": {"distance_units": 384.280978, "name": "Cacodemon", "relative_bearing_deg": -2.191167}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:115:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -6.237808}, "nearest_visible_enemy": {"distance_units": 394.418501, "name": "Cacodemon", "relative_bearing_deg": -13.19843}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:6:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.749329}, "nearest_visible_enemy": {"distance_units": 390.175815, "name": "Cacodemon", "relative_bearing_deg": -10.207729}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:96:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 390.938586, "name": "Cacodemon", "relative_bearing_deg": -10.810936}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:392:5:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.51828}, "nearest_visible_enemy": {"distance_units": 384.357302, "name": "Cacodemon", "relative_bearing_deg": -2.470707}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:368:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 6.237656}, "nearest_visible_enemy": {"distance_units": 395.706319, "name": "Cacodemon", "relative_bearing_deg": 13.971332}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:152:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.877884}, "nearest_visible_enemy": {"distance_units": 385.52825, "name": "Cacodemon", "relative_bearing_deg": 5.103291}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:7:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 407.903031, "name": "Cacodemon", "relative_bearing_deg": -19.711951}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:30:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 2.359741}, "nearest_visible_enemy": {"distance_units": 384.14961, "name": "Cacodemon", "relative_bearing_deg": 1.599122}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:297:7:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -4.429764}, "nearest_visible_enemy": {"distance_units": 385.288161, "name": "Cacodemon", "relative_bearing_deg": -4.686525}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:399:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 401.401131, "name": "Cacodemon", "relative_bearing_deg": 16.932404}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:45:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 2.359741}, "nearest_visible_enemy": {"distance_units": 385.322372, "name": "Cacodemon", "relative_bearing_deg": 4.748174}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:398:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.749191}, "nearest_visible_enemy": {"distance_units": 398.783687, "name": "Cacodemon", "relative_bearing_deg": 15.649887}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:243:3:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 407.864136, "name": "Cacodemon", "relative_bearing_deg": -19.696695}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:358:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 408.00144, "name": "Cacodemon", "relative_bearing_deg": -19.750486}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:201:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.749329}, "nearest_visible_enemy": {"distance_units": 399.823657, "name": "Cacodemon", "relative_bearing_deg": -16.173337}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:78:9:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 50, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 1.291122}, "nearest_visible_enemy": {"distance_units": 384.062455, "name": "Cacodemon", "relative_bearing_deg": 1.033302}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:171:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 391.424298, "name": "Cacodemon", "relative_bearing_deg": 11.17713}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:77:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 396.036913, "name": "Cacodemon", "relative_bearing_deg": -14.162291}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:255:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 391.646866, "name": "Cacodemon", "relative_bearing_deg": 11.340736}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:173:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.749329}, "nearest_visible_enemy": {"distance_units": 390.955978, "name": "Cacodemon", "relative_bearing_deg": -10.824275}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:104:6:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 4.207352}, "nearest_visible_enemy": {"distance_units": 384.835716, "name": "Cacodemon", "relative_bearing_deg": 3.776661}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:234:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.877884}, "nearest_visible_enemy": {"distance_units": 384.904019, "name": "Cacodemon", "relative_bearing_deg": 3.927672}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:113:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 2.359741}, "nearest_visible_enemy": {"distance_units": 423.424339, "name": "Cacodemon", "relative_bearing_deg": 24.920725}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:385:3:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 385.095995, "name": "Cacodemon", "relative_bearing_deg": -4.323748}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:302:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 391.60218, "name": "Cacodemon", "relative_bearing_deg": -11.30809}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:250:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 385.28925, "name": "Cacodemon", "relative_bearing_deg": -4.6885}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:178:9:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 50, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.015457}, "nearest_visible_enemy": {"distance_units": 384.144819, "name": "Cacodemon", "relative_bearing_deg": -1.573319}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:355:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 404.900095, "name": "Cacodemon", "relative_bearing_deg": -18.489445}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:36:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.389572}, "nearest_visible_enemy": {"distance_units": 385.257329, "name": "Cacodemon", "relative_bearing_deg": -4.630254}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:16:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 401.432706, "name": "Cacodemon", "relative_bearing_deg": -16.9472}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:277:9:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 50, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.015457}, "nearest_visible_enemy": {"distance_units": 384.099542, "name": "Cacodemon", "relative_bearing_deg": -1.30445}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:209:7:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 1.764282}, "nearest_visible_enemy": {"distance_units": 384.006854, "name": "Cacodemon", "relative_bearing_deg": 0.34233}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:203:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 384.114526, "name": "Cacodemon", "relative_bearing_deg": 1.399168}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_unit...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:128:5:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.694504}, "nearest_visible_enemy": {"distance_units": 384.074575, "name": "Cacodemon", "relative_bearing_deg": 1.129103}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:56:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 417.424627, "name": "Cacodemon", "relative_bearing_deg": -23.084652}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:352:3:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 391.394866, "name": "Cacodemon", "relative_bearing_deg": -11.155304}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:223:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 398.5598, "name": "Cacodemon", "relative_bearing_deg": -15.534584}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:5:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 387.953722, "name": "Cacodemon", "relative_bearing_deg": -8.186915}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:24:4:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.797867}, "nearest_visible_enemy": {"distance_units": 384.196377, "name": "Cacodemon", "relative_bearing_deg": -1.831997}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:133:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 384.000418, "name": "Cacodemon", "relative_bearing_deg": 0.084496}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_unit...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:193:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.389435}, "nearest_visible_enemy": {"distance_units": 385.22699, "name": "Cacodemon", "relative_bearing_deg": 4.5742}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_un...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:143:6:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -6.567276}, "nearest_visible_enemy": {"distance_units": 388.108713, "name": "Cacodemon", "relative_bearing_deg": -8.34445}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:309:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 391.216093, "name": "Cacodemon", "relative_bearing_deg": 11.02174}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:55:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 396.880381, "name": "Cacodemon", "relative_bearing_deg": 14.637057}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:289:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 411.836672, "name": "Cacodemon", "relative_bearing_deg": -21.186582}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:62:0:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 385.946093, "name": "Cacodemon", "relative_bearing_deg": -5.756238}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:381:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 414.0228, "name": "Cacodemon", "relative_bearing_deg": 21.953871}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:352:6:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.615829}, "nearest_visible_enemy": {"distance_units": 384.422693, "name": "Cacodemon", "relative_bearing_deg": -2.68711}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:258:4:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.389435}, "nearest_visible_enemy": {"distance_units": 384.407953, "name": "Cacodemon", "relative_bearing_deg": 2.639884}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:2:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 6.237656}, "nearest_visible_enemy": {"distance_units": 395.904474, "name": "Cacodemon", "relative_bearing_deg": 14.086134}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:273:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -6.237808}, "nearest_visible_enemy": {"distance_units": 387.673537, "name": "Cacodemon", "relative_bearing_deg": -7.893876}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:251:7:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 4.429611}, "nearest_visible_enemy": {"distance_units": 384.540279, "name": "Cacodemon", "relative_bearing_deg": 3.037571}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:272:6:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.255905}, "nearest_visible_enemy": {"distance_units": 384.172997, "name": "Cacodemon", "relative_bearing_deg": 1.719528}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:393:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.749329}, "nearest_visible_enemy": {"distance_units": 386.711108, "name": "Cacodemon", "relative_bearing_deg": -6.788469}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:296:7:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 4.429611}, "nearest_visible_enemy": {"distance_units": 385.328379, "name": "Cacodemon", "relative_bearing_deg": 4.758916}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:394:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.749191}, "nearest_visible_enemy": {"distance_units": 385.44795, "name": "Cacodemon", "relative_bearing_deg": 4.967839}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:362:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 385.19331, "name": "Cacodemon", "relative_bearing_deg": -4.511148}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_unit...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:7:7:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.838058}, "nearest_visible_enemy": {"distance_units": 384.280576, "name": "Cacodemon", "relative_bearing_deg": -2.189603}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:372:6:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.847763}, "nearest_visible_enemy": {"distance_units": 384.694282, "name": "Cacodemon", "relative_bearing_deg": -3.44281}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:339:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 407.195627, "name": "Cacodemon", "relative_bearing_deg": -19.432229}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:316:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 384.985052, "name": "Cacodemon", "relative_bearing_deg": -4.099566}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:357:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.797867}, "nearest_visible_enemy": {"distance_units": 384.025233, "name": "Cacodemon", "relative_bearing_deg": -0.656819}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:289:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 417.50073, "name": "Cacodemon", "relative_bearing_deg": -23.109144}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:295:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 407.199779, "name": "Cacodemon", "relative_bearing_deg": -19.433885}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:26:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.025024}, "nearest_visible_enemy": {"distance_units": 396.210239, "name": "Cacodemon", "relative_bearing_deg": 14.261281}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:90:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 2.359741}, "nearest_visible_enemy": {"distance_units": 394.962044, "name": "Cacodemon", "relative_bearing_deg": 13.530547}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:83:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 393.035964, "name": "Cacodemon", "relative_bearing_deg": -12.30961}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:118:4:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.749329}, "nearest_visible_enemy": {"distance_units": 386.064656, "name": "Cacodemon", "relative_bearing_deg": -5.928231}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:285:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 391.741778, "name": "Cacodemon", "relative_bearing_deg": -11.409744}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:74:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.025024}, "nearest_visible_enemy": {"distance_units": 401.43783, "name": "Cacodemon", "relative_bearing_deg": 16.9496}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_u...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:171:3:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.025024}, "nearest_visible_enemy": {"distance_units": 387.965297, "name": "Cacodemon", "relative_bearing_deg": 8.198787}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:393:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.878036}, "nearest_visible_enemy": {"distance_units": 384.8624, "name": "Cacodemon", "relative_bearing_deg": -3.83637}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:320:8:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 46, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 2.682251}, "nearest_visible_enemy": {"distance_units": 384.045571, "name": "Cacodemon", "relative_bearing_deg": 0.882664}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:376:5:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.212708}, "nearest_visible_enemy": {"distance_units": 384.035187, "name": "Cacodemon", "relative_bearing_deg": -0.775621}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:216:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -5.025131}, "nearest_visible_enemy": {"distance_units": 400.370726, "name": "Cacodemon", "relative_bearing_deg": -16.441123}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:318:6:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 38, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 6.567123}, "nearest_visible_enemy": {"distance_units": 386.062655, "name": "Cacodemon", "relative_bearing_deg": 5.925371}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:197:2:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 408.515051, "name": "Cacodemon", "relative_bearing_deg": 19.950149}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:363:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 396.967435, "name": "Cacodemon", "relative_bearing_deg": 14.68509}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_unit...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:12:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 396.094333, "name": "Cacodemon", "relative_bearing_deg": 14.19517}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:181:1:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 393.964898, "name": "Cacodemon", "relative_bearing_deg": -12.914125}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:15:3:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.025024}, "nearest_visible_enemy": {"distance_units": 394.505747, "name": "Cacodemon", "relative_bearing_deg": 13.252351}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:272:0:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 398.043006, "name": "Cacodemon", "relative_bearing_deg": 15.264685}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:26:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.749191}, "nearest_visible_enemy": {"distance_units": 390.938766, "name": "Cacodemon", "relative_bearing_deg": 10.811074}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:209:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.951416}, "nearest_visible_enemy": {"distance_units": 394.319793, "name": "Cacodemon", "relative_bearing_deg": 13.137132}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:119:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 407.590354, "name": "Cacodemon", "relative_bearing_deg": -19.588905}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:356:0:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 384.017511, "name": "Cacodemon", "relative_bearing_deg": -0.547159}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:139:7:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 42, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -1.764435}, "nearest_visible_enemy": {"distance_units": 384.19726, "name": "Cacodemon", "relative_bearing_deg": -1.836109}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:146:1:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 391.041595, "name": "Cacodemon", "relative_bearing_deg": -10.889691}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:72:1:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 18, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.359772}, "nearest_visible_enemy": {"distance_units": 384.287189, "name": "Cacodemon", "relative_bearing_deg": -2.21524}, "player": {"heading_deg": 0.0, "x_units": -384.0, "...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:39:3:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.025024}, "nearest_visible_enemy": {"distance_units": 388.186934, "name": "Cacodemon", "relative_bearing_deg": 8.422798}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:5:0:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 388.984961, "name": "Cacodemon", "relative_bearing_deg": -9.182628}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_uni...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:116:5:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.878036}, "nearest_visible_enemy": {"distance_units": 384.503919, "name": "Cacodemon", "relative_bearing_deg": -2.933695}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:111:3:noul
noul
[ "false", "true" ]
[ 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 26, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -2.665359}, "nearest_visible_enemy": {"distance_units": 384.274509, "name": "Cacodemon", "relative_bearing_deg": -2.165811}, "player": {"heading_deg": 0.0, "x_units": -384.0, ...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:278:4:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 0, 1 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 30, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 5.749191}, "nearest_visible_enemy": {"distance_units": 387.328721, "name": "Cacodemon", "relative_bearing_deg": 7.51706}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:182:0:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 1, 0, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 14, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 0.0}, "nearest_visible_enemy": {"distance_units": 390.969625, "name": "Cacodemon", "relative_bearing_deg": 10.83473}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y_unit...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:339:2:choice
choice
[ "Strafe left", "Strafe right", "Hold lateral movement" ]
[ 0, 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 22, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": -3.951492}, "nearest_visible_enemy": {"distance_units": 407.195627, "name": "Cacodemon", "relative_bearing_deg": -19.432229}, "player": {"heading_deg": 0.0, "x_units": -384.0,...
Which lateral movement does the momentum-aware tracking policy choose to align with the nearest visible target?
vizdoom-basic-v1
openjev
openjev_v2
vizdoom-basic-v1:190919:id:102:5:noul
noul
[ "false", "true" ]
[ 1, 0 ]
{"action_window_tics": 4, "ammo": 50.0, "elapsed_tics": 34, "health": 100.0, "movement": {"forward_units_per_tic": 0.0, "lateral_units_per_tic": 3.877884}, "nearest_visible_enemy": {"distance_units": 385.645559, "name": "Cacodemon", "relative_bearing_deg": 5.294863}, "player": {"heading_deg": 0.0, "x_units": -384.0, "y...
Should the tracking policy press attack now: a visible target is within 3 degrees, ammunition remains, and the player is alive?
vizdoom-basic-v1
openjev
openjev_v2
End of preview. Expand in Data Studio

JEV corpus - vizdoom-basic-v1

5,013 typed calibrated decision rows from the jev-distill-corpus-v3 corpus (domain: vizdoom-basic-v1).

Each row is one typed decision: kind (noul / choice / score), a state, a question, options, and a target probability distribution over the options.

Part of the per-domain split of SargeDev/jev-distill-corpus-v3 - the full corpus in one repo.

Domains:

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