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NeuralCarving MatSynth x PartVerse
Early research backup/release of 5042 accepted curated assets. Upload is in progress. manifest.json describes the planned core population; uploaded_shards.json lists only committed, checksum-verified shards.
Extract shards into one directory with Python tarfile or tar. Each asset lives under assets//. Mesh shards contain assembled.glb; voxel shards contain dual_grid_1024.vxz, residual_u8_r2_rne_v1.vxz and its codec sidecar. Normal targets use world-space D-N perturbations, with the explicit r2/RNE byte codec. These source voxels are not VAE latents. Float fields, VAE source dumps and additional provenance follow separately.
The manifest records source paths and SHA256 hashes from the adopted curation receipts; every uploaded payload is rehashed before packaging. Preserve original material/geometry provenance and applicable upstream licenses. No blanket license is asserted for all underlying sources. MatSynth: https://huggingface.co/datasets/gvecchio/MatSynth ; PartVerse: https://huggingface.co/datasets/dscdyc/partverse ; CHORD: https://github.com/ubisoft/ubisoft-laforge-chord .
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