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Faïence: human-vs-net Azul games
Every game played on Faïence, a free browser implementation of the rules of Azul (Michael Kiesling) against a neural net trained by self-play, unless the player switched sharing off. This dataset is the training pile the playing page tells its players about, and it is public precisely so that a player can read everything the project collects. Records are anonymous by construction: moves, deals, which net played, and the score. No names, no accounts, no IPs, no user agents.
Layout
games/YYYY-MM-DD/<timestamp>-<n>.jsonl, one file per ingest batch, one JSON
object per line. Nothing is ever rewritten; new batches only add files.
Record format (faience-game/1)
Each line is a canonical record rebuilt by the collector (RemiFabre/faience-ingest), which replayed the game in the real engine and kept it only if the recorded deals, final scores and round count reproduce exactly. Fields:
received_at(server clock, ISO) andcreated_at(client clock, may be null)seed: the game's RNG seed (mulberry32, the page's own RNG)human_seat,human_first: which of the two seats the human heldnet:{run, checkpoint, elo, params, backend}of the opponentthink_time_s: the AI's search budget per move (0 = policy head only)moves:[{ply, player, action, sims?, value?}],actionencoded assource*30 + color*6 + dest(identical in the JS and Python engines);simsis the positions the net searched for its move on the visitor's machine,valueits root value on a [-1, 1] scaledeals: per round, the five factories plus bag and lid counts, so a record replays independently of any RNG portfinal:{finished, scores, outcome, rounds, exhausted};finished: falsemarks an abandoned game (position data with no outcome; train the value head on these with care, or not at all)
Caveats
- The collector deduplicates retried submissions by content, but a restart
can rarely let a duplicate through: deduplicate by
(seed, human_seat, moves, final.scores, final.finished)when it matters. - An abandoned game that was later resumed and finished in the same tab can
appear twice: once
finished: false, oncefinished: truewith the same seed and a longer move list. Prefer the finished one. - Play strength varies wildly: these are self-selected browser visitors, from first-time players to strong club players.
Provenance and license
Collected by the Faïence ingest Space from the Faïence playing page; code and methodology in RemiFabre/ludometer. The records are dedicated to the public domain (CC0). Azul is a game by Michael Kiesling; this fan research project is not affiliated with or endorsed by its publishers.
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