seed int64 | winner_id int64 | tick int64 | game_time_seconds float64 | humans dict | orcs dict | neutral_entities list | events list | image image |
|---|---|---|---|---|---|---|---|---|
42 | 1 | 1 | 0.05 | {
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"... | {
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{
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... | [
{
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},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [
{
"type": "AIOrder",
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"player_id": 0,
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"order": "Harvest forest 4",
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... | Not supported with pagination yet |
42 | 1 | 2 | 0.1 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
"food_cap": 3,
"apm": 0,
"total_actions": 4,
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"... | {
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{
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... | [
{
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"y": 4,
"tile_x": 1,
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"hp": 999,
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"state": "Idle",
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},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [
{
"type": "Move",
"tick": 2,
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"x": null,
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"entity_id": 2,
"from_tile_x": 8,
"from_tile_y": 5,
"to_tile_x": 8,
"to_tile_y": 4,
"gold_delta": null,
"l... | Not supported with pagination yet |
42 | 1 | 3 | 0.15 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
"food_cap": 3,
"apm": 0,
"total_actions": 4,
"unit_count": 1,
"building_count": 3,
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"entities": [
{
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"... | {
"gold": 500,
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{
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"tile_x": 52,
... | [
{
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"state": "Idle",
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},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 4 | 0.2 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
"food_cap": 3,
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"total_actions": 4,
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"entities": [
{
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"... | {
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{
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... | [
{
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"state": "Idle",
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},
{
"id": 14,
"entity_type": "Goldmine",
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"y": 52,
"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 5 | 0.25 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
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{
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"... | {
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{
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"entity_type": "TownhallOrcs",
"x": 52,
"y": 52,
"tile_x": 52,
... | [
{
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"hp": 999,
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"state": "Idle",
"gold_reserve": 25000
},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 6 | 0.3 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
"food_cap": 3,
"apm": 0,
"total_actions": 4,
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"entities": [
{
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"... | {
"gold": 500,
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"entities": [
{
"id": 12,
"entity_type": "TownhallOrcs",
"x": 52,
"y": 52,
"tile_x": 52,
... | [
{
"id": 3,
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"x": 1,
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"hp": 999,
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"state": "Idle",
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},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 7 | 0.35 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
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{
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"... | {
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{
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... | [
{
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"state": "Idle",
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},
{
"id": 14,
"entity_type": "Goldmine",
"x": 56,
"y": 52,
"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 8 | 0.4 | {
"gold": 500,
"lumber": 0,
"food_used": 2,
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{
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"... | {
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{
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... | [
{
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},
{
"id": 14,
"entity_type": "Goldmine",
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"tile_x": 56,
"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 9 | 0.45 | {
"gold": 500,
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{
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"... | {
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{
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... | [
{
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{
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 10 | 0.5 | {
"gold": 500,
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"... | {
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... | [
{
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{
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 11 | 0.55 | {
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"... | {
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{
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... | [
{
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{
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 12 | 0.6 | {
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"... | {
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{
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... | [
{
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{
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 13 | 0.65 | {
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{
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"... | {
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... | [
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 14 | 0.7 | {
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"... | {
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... | [
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42 | 1 | 15 | 0.75 | {
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42 | 1 | 16 | 0.8 | {
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"... | {
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... | [
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"tile_y": 52... | [] | Not supported with pagination yet |
42 | 1 | 17 | 0.85 | {
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... | [
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End of preview. Expand in Data Studio
Warcraft I — AI vs AI Simulation Dataset
Rust AI-vs-AI Warcraft I engine that produces deterministic game replays as structured data suitable for ML research, more so for perdictive world model training.
Dataset stats
| Stat | Value |
|---|---|
| Games | 5 |
| Total tick rows | 61,030 ticks |
| Ticks per second (in-game) | 20 |
Quick start
from datasets import load_dataset
ds = load_dataset("parquet", data_files="*.parquet", split="train")
# Economy over time for the human player
import pandas as pd
df = ds.to_pandas()
print(df[["tick", "humans"]].head())
Row schema
Each row is one simulation tick.
| Column | Type | Description |
|---|---|---|
seed |
int64 | RNG seed (reproduces the exact game) |
winner_id |
int64? | 0 = Humans, 1 = Orcs, null = unresolved |
tick |
int64 | Tick number (starts at 1, 20 ticks/sec) |
game_time_seconds |
float64 | Elapsed in-game time |
humans |
struct | Human player state + entities (see below) |
orcs |
struct | Orc player state + entities (see below) |
neutral_entities |
list\<struct\> | Gold mines |
events |
list\<struct\> | All game events this tick |
screenshot |
string? | Relative path to PNG (present without --embed-images) |
image |
Image | Embedded PNG, viewable in HF dataset viewer (only with --embed-images) |
Player struct (humans / orcs)
| Field | Type | Description |
|---|---|---|
gold |
int32 | Current gold |
lumber |
int32 | Current lumber |
food_used |
int32 | Food consumed |
food_cap |
int32 | Food capacity |
apm |
float64 | Actions per minute (60 s rolling window) |
total_actions |
int64 | Cumulative AI orders issued |
unit_count |
int64 | Living combat units |
building_count |
int64 | Standing buildings |
worker_count |
int64 | Living workers |
is_eliminated |
bool | Player eliminated |
entities |
list\<struct\> | All owned non-forest entities |
Entity struct
| Field | Type | Description |
|---|---|---|
id |
int32 | Unique entity ID |
entity_type |
string | e.g. "Footman", "TownhallHumans" |
x / y |
float32 | World position (pixels) |
tile_x / tile_y |
int32 | Tile position (64×64 map) |
hp / max_hp |
int16 | Hit points |
hp_pct |
float32 | hp / max_hp |
state |
string | AI state ("Idle", "Attacking", …) |
target_id |
int32? | Attack target entity ID |
gold_reserve |
int32? | Remaining gold (gold mines only) |
Event types (events[].type)
Attack, Death, Move, ResourceGain, UnitTrained, BuildingConstructed,
AIOrder, GameOver
Units
| Side | Workers | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|---|
| Humans | Peasant | Footman | Archer | Knight |
| Orcs | Peon | Grunt | Spearman | Raider |
Both sides can also build Catapults.
Tech tree buildings
Farm → Barracks → LumberMill → Stable / Blacksmith
Citation
@misc{{wc1-dataset,
title = {{Warcraft Simulation Dataset}},
year = {{2026}},
note = {{Created by Dean Byrne}},
}}
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