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tile
stringlengths
10
10
source_id
stringlengths
6
15
category
stringclasses
13 values
green_fraction
float64
0
0.72
complexity
float64
0.3
0.72
entropy
float64
5.7
7.95
lap_var
float64
104
7.73k
grad_energy
float64
2.2
24.2
blockiness
float64
0.96
1.03
aliasing
float64
0.18
0.7
clipped
float64
0
0.18
topiq_nr
float64
0.67
0.82
clipiqa+
float64
0.61
0.88
niqe
float64
1.8
6.18
qrealign
float64
0.81
0.98
000001.png
test_1079
animal
0.004
0.5625
7.602
1,974.653
14.477
1.003
0.37
0
0.7711
0.8079
2.528
0.8927
000002.png
test_1236
animal
0.002
0.4143
7.657
1,222.298
8.633
0.984
0.36
0.004
0.7399
0.8472
1.9916
0.9754
000003.png
test_1510
animal
0.04
0.5649
7.784
2,584.463
14.105
1.006
0.387
0.004
0.7339
0.8078
2.3218
0.9517
000004.png
test_1931
animal
0.038
0.6016
7.638
1,405.033
14.149
1.001
0.346
0.004
0.7005
0.7312
2.9918
0.941
000005.png
test_2053
animal
0.036
0.5991
7.642
2,071.385
12.463
0.977
0.362
0
0.758
0.8063
3.0573
0.9158
000006.png
test_2180
animal
0
0.3933
7.027
806.925
5.472
1.015
0.483
0
0.7278
0.7441
3.8627
0.8472
000007.png
test_2249
animal
0.204
0.3774
7.321
725.208
6.122
1.018
0.312
0.002
0.7575
0.8763
4.6116
0.9688
000008.png
test_2496
animal
0
0.3047
7.117
326.271
4.228
1.002
0.352
0
0.8166
0.8402
3.376
0.9725
000009.png
test_2528
animal
0.165
0.3911
7.583
1,064.743
6.965
1.003
0.464
0
0.6995
0.7963
2.9999
0.9624
000010.png
test_2678
animal
0
0.3567
7.357
840.38
7.831
0.959
0.299
0.028
0.6754
0.6733
3.5773
0.8996
000011.png
test_3329
animal
0
0.5581
7.809
3,157.509
11.891
1.005
0.527
0.011
0.7534
0.7995
3.8577
0.8524
000012.png
test_3615
animal
0.384
0.3882
7.664
149.2
4.138
0.993
0.337
0
0.7248
0.8004
3.7034
0.9692
000013.png
test_3692
animal
0.155
0.4429
7.518
770.856
5.213
1.006
0.31
0.005
0.7104
0.7392
2.2376
0.8923
000014.png
test_4178
animal
0.008
0.5596
7.68
4,980.469
18.543
1.006
0.48
0.005
0.7144
0.8
3.3194
0.9351
000015.png
test_4187
animal
0.001
0.5337
7.789
1,785.902
10.921
1.001
0.363
0.008
0.8027
0.8162
2.2234
0.9618
000016.png
test_4324
animal
0.068
0.6367
7.638
2,466.438
12.527
1.002
0.503
0.002
0.754
0.7925
1.8652
0.9482
000017.png
test_4331
animal
0
0.4502
7.506
1,025.965
10.039
1.007
0.377
0.115
0.7046
0.845
2.6238
0.9575
000018.png
test_5006
animal
0.01
0.5591
7.719
834.605
7.784
1.001
0.439
0
0.7536
0.8342
1.8017
0.9351
000019.png
test_5369
animal
0.153
0.4656
7.552
566.451
8.497
1.017
0.268
0
0.6919
0.7245
2.6499
0.9694
000020.png
test_5533
animal
0
0.3855
7.722
1,300.682
10.11
1.021
0.303
0.019
0.7091
0.801
3.6211
0.895
000021.png
test_5659
animal
0
0.4158
7.669
484.301
6.897
1.007
0.353
0.004
0.7116
0.8143
2.2898
0.9755
000022.png
test_5695
animal
0.01
0.4897
7.603
2,053.64
10.562
1.002
0.467
0.01
0.7094
0.7947
3.3035
0.9102
000023.png
test_5756
animal
0.04
0.467
7.63
1,137.319
8.399
0.998
0.372
0.001
0.7122
0.7391
2.6766
0.9079
000024.png
test_670
animal
0
0.4968
7.56
595.579
7.767
1.009
0.279
0.001
0.7009
0.7884
2.6973
0.8884
000025.png
test_834
animal
0.504
0.6738
7.903
7,734.731
24.202
0.998
0.53
0.034
0.7653
0.7346
3.7833
0.8906
000026.png
validation_1540
animal
0.005
0.436
7.301
2,769.388
13.575
1.003
0.434
0
0.7286
0.7713
2.4222
0.9754
000027.png
validation_1641
animal
0.122
0.5449
7.728
6,043.271
22.792
1.003
0.507
0.011
0.747
0.8136
3.1588
0.9398
000028.png
validation_1682
animal
0.004
0.3665
7.397
2,921.636
12.69
0.998
0.498
0.016
0.7601
0.833
3.6146
0.9405
000029.png
validation_1854
animal
0.048
0.4216
7.807
2,232.484
10.158
1.019
0.467
0.005
0.7674
0.8808
3.4751
0.9523
000030.png
validation_1976
animal
0
0.322
7.311
389.368
5.361
1.005
0.462
0.001
0.7165
0.7891
2.9955
0.9418
000031.png
validation_2498
animal
0.431
0.3311
7.499
553.188
4.639
1.01
0.449
0.025
0.7119
0.754
3.8114
0.9726
000032.png
validation_2785
animal
0
0.3669
7.354
440.863
5.628
0.993
0.343
0.004
0.6913
0.7787
2.6055
0.9014
000033.png
validation_3968
animal
0.02
0.5005
7.274
5,748.823
16.329
1.004
0.557
0.183
0.7417
0.7297
4.5022
0.9207
000034.png
validation_4058
animal
0
0.4045
7.602
4,265.153
11.311
1.006
0.697
0.005
0.8132
0.8746
3.5025
0.9519
000035.png
validation_5031
animal
0.442
0.5493
7.455
1,352.686
9.523
1.001
0.465
0.001
0.6676
0.7341
2.2892
0.9062
000036.png
validation_5600
animal
0
0.3406
7.113
228.24
3.375
0.992
0.27
0
0.7003
0.6586
4.0582
0.9302
000037.png
validation_5799
animal
0.055
0.5483
7.527
1,882.359
9.795
0.99
0.419
0
0.7179
0.7624
2.9378
0.8895
000038.png
validation_69
animal
0.023
0.5791
7.287
1,094.971
9.036
1.014
0.336
0.002
0.7932
0.7734
2.4703
0.9275
000039.png
validation_871
animal
0.029
0.4568
7.694
845.857
8.541
0.975
0.286
0.009
0.7539
0.7873
4.1415
0.9478
000040.png
validation_88
animal
0.003
0.5376
7.515
4,773.887
18.291
0.997
0.467
0.003
0.7837
0.8107
2.689
0.8977
000041.png
test_1698
building, architecture or city street
0.312
0.4617
7.5
654.4
6.915
1.003
0.354
0.001
0.715
0.7911
3.2027
0.8812
000042.png
test_2021
building, architecture or city street
0.329
0.5718
7.859
3,587.124
15.634
0.995
0.454
0.003
0.7499
0.8427
2.6272
0.9233
000043.png
test_2386
building, architecture or city street
0
0.5439
7.746
775.721
6.974
1.005
0.313
0.001
0.6804
0.7347
2.9196
0.9162
000044.png
test_2839
building, architecture or city street
0.594
0.5435
7.815
3,061.872
15.223
1.002
0.438
0.012
0.689
0.7986
2.2129
0.9223
000045.png
test_4652
building, architecture or city street
0.087
0.3611
6.81
481.247
3.847
1.005
0.426
0
0.7611
0.8345
3.8827
0.9468
000046.png
validation_1170
building, architecture or city street
0.363
0.5771
7.093
2,130.807
11.574
1.001
0.453
0
0.7297
0.739
2.1986
0.8615
000047.png
validation_2184
building, architecture or city street
0.216
0.4023
7.767
1,387.667
6.868
1.006
0.478
0.013
0.7284
0.8092
4.8605
0.9496
000048.png
validation_2618
building, architecture or city street
0.065
0.5391
7.366
1,389.551
9.649
1.011
0.367
0
0.7514
0.8077
2.1631
0.9002
000049.png
validation_3763
building, architecture or city street
0.012
0.4907
7.794
1,063.956
7.483
0.991
0.377
0.006
0.7541
0.8389
2.0485
0.9115
000050.png
validation_446
building, architecture or city street
0
0.3655
7.715
1,549.766
7.503
1
0.391
0.02
0.7324
0.7846
3.326
0.9146
000051.png
validation_4499
building, architecture or city street
0.143
0.5718
7.714
4,725.7
15.414
1.018
0.503
0.005
0.7657
0.7759
2.2005
0.923
000052.png
validation_5043
building, architecture or city street
0.007
0.4338
7.742
364.623
5.128
1.02
0.25
0
0.6997
0.7755
4.7653
0.9531
000053.png
validation_5847
building, architecture or city street
0
0.5659
7.621
2,026.959
11.32
1.003
0.483
0
0.7548
0.8107
1.8458
0.9354
000054.png
validation_6041
building, architecture or city street
0.078
0.5742
7.95
4,685.027
20.005
1.023
0.432
0.002
0.7411
0.7914
2.6755
0.8931
000055.png
validation_836
building, architecture or city street
0.002
0.5059
7.717
2,840.195
14.743
0.975
0.442
0.002
0.7511
0.7795
1.8079
0.9294
000056.png
test_1948
flowers or plants
0
0.3601
6.899
107.095
3.145
1.02
0.213
0
0.7425
0.7091
4.6366
0.9175
000057.png
test_4393
food or drink
0.302
0.4651
7.684
179.777
5.791
0.986
0.207
0.003
0.7151
0.7518
3.7223
0.9473
000058.png
test_4919
food or drink
0
0.4612
7.584
627.37
6.052
1.023
0.26
0.036
0.7825
0.8178
3.1141
0.9361
000059.png
validation_2166
grass or leaves close-up
0
0.6514
7.241
3,211.953
14.686
1.004
0.48
0.059
0.7121
0.7569
4.7154
0.8094
000060.png
validation_3531
grass or leaves close-up
0.107
0.3606
6.935
193.302
5.2
1.019
0.175
0.004
0.6716
0.7645
3.8711
0.9297
000061.png
test_1029
indoor room or interior
0
0.4321
7.09
496.699
5.7
1.011
0.296
0.023
0.7094
0.7333
3.6902
0.9162
000062.png
test_148
indoor room or interior
0.102
0.6509
7.922
2,648.647
17.889
0.985
0.306
0.035
0.7771
0.8123
3.871
0.9611
000063.png
test_1603
indoor room or interior
0.091
0.5889
7.586
308.812
5.981
1.017
0.242
0.001
0.7248
0.7562
4.998
0.8816
000064.png
test_210
indoor room or interior
0
0.5132
7.879
4,273.981
16.566
1.006
0.448
0.008
0.6706
0.7175
2.2737
0.8332
000065.png
test_2146
indoor room or interior
0
0.4089
7.734
802.134
6.691
1.003
0.339
0.001
0.6938
0.7254
2.7741
0.9486
000066.png
test_216
indoor room or interior
0.125
0.6099
7.596
3,593.216
13.158
1.024
0.429
0.008
0.7348
0.7484
2.1666
0.9078
000067.png
test_2377
indoor room or interior
0.01
0.4087
7.232
354.365
3.984
0.966
0.332
0.035
0.7063
0.6059
3.6264
0.8527
000068.png
test_2499
indoor room or interior
0.265
0.7168
7.403
2,198.81
15.323
1.002
0.391
0
0.7196
0.8288
3.1591
0.9323
000069.png
test_3176
indoor room or interior
0.014
0.7197
7.761
5,204.25
19.673
0.981
0.457
0.004
0.8046
0.8518
3.2601
0.9575
000070.png
test_3902
indoor room or interior
0.149
0.4587
7.225
704.01
7.017
1.01
0.411
0
0.7224
0.7231
2.4507
0.9658
000071.png
test_4111
indoor room or interior
0
0.3809
7.086
557.055
6.061
1.009
0.424
0.004
0.7429
0.8099
3.3823
0.9807
000072.png
test_4200
indoor room or interior
0.001
0.3906
6.901
834.879
5.163
1.015
0.418
0.034
0.7355
0.775
4.3453
0.8443
000073.png
test_4585
indoor room or interior
0.042
0.4783
7.913
1,615.862
12.128
0.996
0.311
0.014
0.7399
0.7963
2.8811
0.9203
000074.png
test_4707
indoor room or interior
0.035
0.4563
6.922
524.345
5.127
1.009
0.295
0.012
0.669
0.69
3.4255
0.8414
000075.png
test_5150
indoor room or interior
0.029
0.3523
6.652
166.085
2.202
1.026
0.25
0
0.6685
0.6513
4.6442
0.8492
000076.png
test_5414
indoor room or interior
0
0.3452
6.259
434.946
5.349
0.988
0.249
0
0.735
0.7462
3.0845
0.9219
000077.png
test_5502
indoor room or interior
0.004
0.6519
7.429
1,377.822
10.169
1
0.371
0.026
0.7505
0.6947
3.9745
0.8909
000078.png
test_5653
indoor room or interior
0.001
0.4285
7.054
642.459
4.95
0.975
0.364
0.007
0.745
0.6627
5.7162
0.8975
000079.png
test_5666
indoor room or interior
0.267
0.4888
7.599
1,645.293
8.316
0.98
0.465
0.003
0.6924
0.646
2.4263
0.8564
000080.png
test_5671
indoor room or interior
0.156
0.3904
6.718
248.179
3.886
1.001
0.337
0.002
0.684
0.7042
3.4728
0.9607
000081.png
test_568
indoor room or interior
0.369
0.5669
7.705
829.307
10.714
1.009
0.305
0.003
0.7984
0.751
3.3251
0.9824
000082.png
test_5837
indoor room or interior
0
0.4092
7.429
3,428.391
15.822
1.009
0.389
0.011
0.7674
0.847
3.0918
0.8927
000083.png
test_6026
indoor room or interior
0.1
0.4395
6.989
799.384
7.141
1.013
0.366
0.005
0.7625
0.7128
6.1817
0.8397
000084.png
test_763
indoor room or interior
0
0.385
7.512
820.491
7.075
1.007
0.363
0.002
0.6836
0.7189
2.7987
0.868
000085.png
test_888
indoor room or interior
0.002
0.6445
7.773
1,689.016
12.259
0.988
0.327
0.039
0.7438
0.7739
2.4788
0.9301
000086.png
validation_1228
indoor room or interior
0.017
0.5
7.497
1,751.79
7.264
0.989
0.488
0.012
0.734
0.7924
3.4464
0.8982
000087.png
validation_1802
indoor room or interior
0
0.325
6.637
103.587
2.972
1.007
0.296
0
0.6735
0.6895
3.3575
0.9284
000088.png
validation_2065
indoor room or interior
0
0.5337
7.628
997.331
9.125
1.007
0.312
0.022
0.6852
0.766
2.2443
0.9298
000089.png
validation_221
indoor room or interior
0.01
0.3687
7.565
400.905
4.474
1
0.328
0
0.7128
0.8048
3.4362
0.8713
000090.png
validation_3305
indoor room or interior
0
0.6055
7.845
562.039
6.718
1.005
0.286
0.013
0.726
0.7518
3.4077
0.9413
000091.png
validation_3475
indoor room or interior
0
0.3696
7.252
2,216.43
12.19
0.976
0.272
0.002
0.7047
0.7539
3.7839
0.887
000092.png
validation_40
indoor room or interior
0
0.5278
7.51
4,331.799
16.253
0.998
0.511
0.003
0.7179
0.6814
3.1329
0.8905
000093.png
validation_4002
indoor room or interior
0.326
0.364
7.014
1,364.664
7.639
1.007
0.498
0
0.6801
0.6945
2.5105
0.8379
000094.png
validation_4020
indoor room or interior
0.191
0.625
6.746
4,446.205
14.448
0.996
0.539
0
0.7146
0.7256
3.5873
0.8594
000095.png
validation_4509
indoor room or interior
0.012
0.5234
7.575
3,020.336
13.826
1.002
0.428
0.008
0.7463
0.7682
2.1221
0.969
000096.png
validation_451
indoor room or interior
0
0.6431
7.407
962.73
7.718
0.998
0.354
0.016
0.6778
0.6657
2.6395
0.9016
000097.png
validation_4849
indoor room or interior
0
0.3718
7.654
765.611
8.213
1.001
0.348
0.01
0.763
0.8706
4.0256
0.9724
000098.png
validation_4908
indoor room or interior
0
0.3176
5.698
472.597
4.907
1.01
0.282
0
0.7657
0.8554
3.0171
0.9619
000099.png
validation_580
indoor room or interior
0
0.3816
7.403
1,639.349
9.193
0.995
0.437
0
0.6924
0.7045
2.6162
0.8534
000100.png
validation_68
indoor room or interior
0.722
0.3281
7.016
304.36
4.163
0.999
0.288
0.001
0.6837
0.8164
4.5064
0.9563
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LUCID val 512 — 136 whole-scene validation tiles

validation tiles

Goal. A fixed, visually diverse, technically clean validation set for single-image super-resolution (SISR): 136 tiles, each from a different photo, each showing the whole scene rather than a random crop. Use it to validate during training and to compare SISR models against each other.

gt/   512×512  ground truth   (whole scene, see "How it was built")
x2/   256×256  bicubic LR     (Pillow BICUBIC)
x4/   128×128  bicubic LR     (Pillow BICUBIC)
val_scores.csv   — every tile's filter scores
contact_val.png  — 60 random tiles, for a fast eye check

Shard N in gt/, x2/, x4/ contains the same tile names, so zip(gt, x2, x4) yields matched HR/LR samples.


1. Source data

  • UHD-IQA validation + test splits: 1,804 photographs at ~3840×2560 (4K), CC0 licensed.
  • UHD-IQA is an image-quality dataset curated for human preference; its validation/test splits are disjoint from its training split.

2. How tiles were made

Per photo, exactly one tile:

  1. Resize so the short side = 512 with Pillow BICUBIC (a = −0.5; the antialiased resampler, matching the MATLAB imresize convention used by standard SISR benchmarks). A 3840×2560 photo becomes 768×512.
  2. Center-crop 512×512 — the frame keeps the full scene: a person with face, hair, clothing and background; a landscape with sky and ground.

Why not a random 1:1 crop from the 4K original? Two reasons, both measured: semantically, a 1:1 crop often captures "just hair" or "just grass", which is useless for judging whole-image SR quality; metric-wise, native 4K crops are so far outside the sharpness profile of quality models trained on ~512 px annotated images that they measure as degraded (topiq 0.31 vs 0.66 for the same photo as a whole-scene tile — see §4). The GT is therefore a single bicubic resample of the original — the standard whole-image benchmark convention — and the LR is a single further bicubic resample of that GT.


3. The filter pipeline (exact)

Every candidate tile passed six handcrafted signal gates (cheap, CPU, exact formulas below), one complexity gate, and four learned perceptual gates (neural, GPU). Gate thresholds were calibrated on a curated ground-truth reference (125 tiles of the PSISRD validation set) so that ~99 % of curated GT passes while measured degradation classes fail.

Signal gates (CPU, computed on the grayscale tile)

# Gate Threshold Measures Why
1 Entropy ≥ 5.2 bits Shannon entropy of the 256-bin gray histogram rejects flat/empty content (sky, walls) with no learning signal
2 Laplacian variance 80 < v < 10,000 variance of the CV_64F Laplacian low = out-of-focus/defocus blur (wrong GT); high = extreme sharpening
3 Gradient energy ≥ 0.70 mean of (Sobel_x² + Sobel_y²), Sobel divided by 8 rejects textureless tiles
4 Blockiness ≤ 1.7 mean absolute gradient across JPEG 8×8 block boundaries ÷ (mean interior gradient + 1), computed as (boundary+1)/(interior+1) JPEG compression blocks; ~1.0 for clean content, ~2.0 for Q30 JPEG flats
5 Aliasing ratio ≤ 0.80 mean FFT magnitude in the outer ring (radius ≥ 0.75·min/2) ÷ overall mean, after a Hann window broadband high-frequency pollution: UI screenshots, text/stripes, ringing
6 Clipped ratio ≤ 0.40 fraction of pixels with value ≤ 2 or ≥ 253 blown/crushed frames carry unrecoverable signal

Complexity gate (GPU)

Gate Threshold Measures Why
ICNet complexity (IC9600-style model, score calibrated per tile size; at 512 the calibration is identity) ≥ 0.30 learned density of structured detail junk floor: removes sky/flat/defocus while retaining whole-scene composition

Learned perceptual gates (GPU, cascade — a tile failing one gate never reaches the next)

Gate Threshold Measures Why
topiq_nr ≥ 0.665 no-reference quality, CFANet-Res50 trained on KonIQ-10k (real-world distortions) catches JPEG damage, blur and visible noise that the handcrafted proxies miss
clipiqa+ ≥ 0.45 CLIP-embedding quality probe semantic plausibility; rejects odd/synthetic-looking content
niqe ≤ 6.5 Natural Image Quality Evaluator (lower = better), scene-statistics based catches photographic grain and unnatural statistics; a visibly noisy tile measured 11.9 vs a 3.7–5.0 reference band
qrealign-mini ≥ 0.78 Q-Align-style VLM judge (0.8 B), quality task final holistic verdict; the only metric that reliably sees oversharpening halos

Threshold provenance (the curated reference's own distribution): topiq_nr p01 = 0.665; niqe p95 = 6.65 (rejects 5.6 % of the reference); qrealign-mini p01 = 0.77; clipiqa+ = 0.45 keeps 100 % of the reference.

Deduplication

ResNet-18 ImageNet embeddings (512-D, L2-normalized); a tile is dropped when cosine similarity ≥ 0.96 with any tile already accepted. Comparison streams per tile (duplicates inside one processing batch cannot escape each other).


4. What happened to the 1,804 photos (measured funnel)

stage photos tiles
source photos 1,804 —
whole-scene 512 tile produced 1,804 1,804
tile passes all six signal gates 1,596 1,579
tile passes all perceptual gates + complexity 658 658
dedupe (0.96) — 658 (no removals — one tile per photo)
diversity selection 136 136

Only 41 % of photos pass the strict gate stack: UHD-IQA is aesthetic-curated, not artifact-free, and the gates reject compression damage, grain, and over-processing. 12.5 % of the survivors are green-dominant (>30 % green pixels) — capped, not eliminated, because nature content belongs in a benchmark.

5. Selection for diversity (how the final 136 were chosen)

The candidate pool of 658 photos could pass every gate yet still be visually monotonous (e.g. many leaf close-ups). The final set maximizes visual spread:

  1. One tile per photo — sibling crops of the same photo are near-duplicates.
  2. DINOv2 ViT-B/14 embeddings (timm, semantic visual features).
  3. Farthest-point (k-center) selection: start from a seeded random pick, then repeatedly add the tile that is farthest (lowest max cosine similarity) from everything already chosen.
  4. Distinctness ceiling: reject any candidate with cosine similarity

    0.90 to an already-selected tile.

  5. Mode caps: ≤ 5 tiles per k-means cluster (60 clusters over DINOv2 embeddings); ≤ 40 tiles per CLIP content category (15 broad categories: architecture, animal, vehicle, food, interior, portrait, …); ≤ 40 green-dominant tiles (green = pixels with G > R+12 and G > B+12 and G > 40; > 30 % of the tile counts as green-dominant).

Selection stops when no candidate satisfies all constraints. The final set: 136 tiles from 136 distinct photos.

6. Score sheet

val_scores.csv, one row per tile:

tile,source_id,category,green_fraction,complexity,entropy,lap_var,grad_energy,blockiness,aliasing,clipped,topiq_nr,clipiqa+,niqe,qrealign
000001.png,test_1079,animal,0.004,0.5625,7.602,1974.7,14.48,1.003,0.370,0.000,0.7711,0.8079,2.5280,0.8927
  • complexity — calibrated ICNet score (higher = more detail)
  • niqe — lower is better; all other scores higher is better
  • category — CLIP zero-shot label (15-way), for per-content analysis
  • green_fraction — the vegetation-dominance measure above

7. Usage

import webdataset as wds
gt = wds.WebDataset("gt/shard-00000.tar").decode("pil")
x4 = wds.WebDataset("x4/shard-00000.tar").decode("pil")
for (g,), (l,) in zip(gt, x4):
    # g: 512×512 GT (PIL), l: 128×128 LR (PIL)
    ...
  • Validate every N training iterations on all 136 tiles — it is small enough to be effectively free, large enough for a stable curve.
  • Report PSNR/SSIM/DISTS for x2 → gt and x4 → gt, bicubic as baseline.
  • With 136 paired samples, treat differences below ~0.05 dB as noise.

8. Honest limits

  • GT is one bicubic resample (4K → short side 512), not native pixels — the standard whole-scene convention, but absolute PSNR is not comparable to native-crop benchmarks.
  • 136 scenes is comparable to Urban100's 100 images, but tiles are 512² crops, not full images — not directly comparable to published Urban100 numbers either. This set is an internal benchmark: fixed, reproducible, paired.
  • The source corpus is aesthetic-curated and web-compressed; the gates remove the degradation classes we can measure, not every possible artifact.
  • Content spread: interior/animal-heavy (the corpora are; per-category metrics can be computed from the score sheet's category column).

9. Provenance

  • Tiles produced and filtered with the LUCID pipeline (repo); every threshold and formula is listed inline in this card, so the set is reproducible without the code.
  • Selection script: DINOv2 (timm vit_base_patch14_dinov2.lvd142m) + constrained farthest-point as described in §5.
  • Source imagery: UHD-IQA (CC0). Set license: CC0 1.0.
  • Built by Philip Hofmann (BHI, BHI100, PSISRD).
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