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<s>[INST] Write a Python game development module for 'clock.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
__all__ = (
"Clock",
"FixedClock",
"GLOBAL_CLOCK",
"GLOBAL_FIXED_CLOCK",
)
class Clock:
"""
A time keeping class which provides a ... |
<s>[INST] Write a Python game development module for 'controller.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Controller API. This is basically just an alias to Pyglet's controller API.
For more info on this API, see
https://pyglet.readthedocs.io/en/latest... |
<s>[INST] Write a Python game development module for 'earclip.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
from: https://github.com/linuxlewis/tripy/blob/master/tripy.py
"""
from arcade.types import Point2, Point2List
def earclip(
polygon: Point2Lis... |
<s>[INST] Write a Python game development module for 'exceptions.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Custom Arcade errors, exceptions, and warnings.
"""
import functools
import warnings
from typing import TypeVar
__all__ = [
"NoArcadeWindowEr... |
<s>[INST] Write a Python game development module for 'geometry.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Functions for handling collisions with geometry.
These are the pure python versions of the functions.
Point in polygon function from https://www.ge... |
<s>[INST] Write a Python game development module for 'isometric.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from arcade.shape_list import ShapeElementList, create_line
from arcade.types import RGBA255
def isometric_grid_to_screen(
tile_x: int, tile_y: in... |
<s>[INST] Write a Python game development module for 'joysticks.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
import pyglet.input
from pyglet.input import Joystick
__all__ = ["get_joysticks", "get_game_controllers"]
def get_joysticks() -> list[Joystick]:
... |
<s>[INST] Write a Python game development module for 'math.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
import math
import random
from typing import TypeVar
from pyglet.math import Vec2, Vec3
from arcade.types import AsFloat, HasAddSubMul, Point, Point2, Supp... |
<s>[INST] Write a Python game development module for 'paths.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Classic A-star algorithm for path finding.
"""
import math
from arcade import (
BasicSprite,
Sprite,
SpriteSequence,
check_for_collisi... |
<s>[INST] Write a Python game development module for 'perf_graph.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
import random
import pyglet.clock
# Pyright can't figure out the dynamic import for the backends in Pyglet
from pyglet.graphics import Batch # type:... |
<s>[INST] Write a Python game development module for 'perf_info.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Utility functions to keep performance information
"""
import time
from collections import deque
import pyglet
# Evil globals
_timings: dict[str, ... |
<s>[INST] Write a Python game development module for 'screenshot.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Original screenshot utilities from Arcade 2.
These functions are flawed because they only read from the screen.
"""
import PIL.Image
import PIL.I... |
<s>[INST] Write a Python game development module for 'sound.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""Sound Library."""
import logging
import math
import os
from pathlib import Path
import pyglet
from pyglet.media import Source
from arcade.resources im... |
<s>[INST] Write a Python game development module for 'start_finish_data.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from arcade.draw.rect import draw_texture_rect
from arcade.texture.texture import Texture
from arcade.types import LBWH, AnchorPoint
from arcade... |
<s>[INST] Write a Python game development module for 'uicolor.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
This module pre-defines colors from FlatUI.
https://materialui.co/flatuicolors/
"""
from arcade.color import BLACK, WHITE, Color
WHITE = WHITE
GREEN... |
<s>[INST] Write a Python game development module for 'utils.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Various utility functions.
IMPORTANT: These should be standalone and not rely on any Arcade imports
"""
import platform
import sys
from collections.ab... |
<s>[INST] Write a Python game development module for 'version.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
Loads the Arcade version into a Python-readable ``VERSION`` string.
Everyday Arcade users may prefer accessing the ``VERSION`` string
from Arcade's t... |
<s>[INST] Write a Python game development module for 'window_commands.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
This submodule has functions that control opening, closing, rendering,
and otherwise managing windows.
It also has commands for scheduling pau... |
<s>[INST] Write a Python game development module for '__init__.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
The Arcade Library
A Python simple, easy to use module for creating 2D games.
"""
# flake8: noqa: E402
# Error out if we import Arcade with an inco... |
<s>[INST] Write a Python game development module for '__main__.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from arcade.management import show_info
if __name__ == "__main__":
show_info()
</s> |
<s>[INST] Write a Python game development module for 'easing.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""Core easing annotations and helper functions."""
from math import cos, pi, sin, sqrt, tau
from typing import Protocol, TypeVar
T = TypeVar("T")
# Th... |
<s>[INST] Write a Python game development module for 'hit_box.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""
A simple cache for hit boxes calculated from texture.
Hit box calculations are normally done at load time
by inspecting the contents of a loaded image... |
<s>[INST] Write a Python game development module for 'image_data.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from arcade.texture import ImageData
class ImageDataCache... |
<s>[INST] Write a Python game development module for 'texture.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from pathlib import Path
from typing import TYPE_CHECKING
from arcade.texture.texture import Texture
if TYPE_CHECKING:
from arcade import Texture
... |
<s>[INST] Write a Python game development module for '__init__.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from typing import Any
from .hit_box import HitBoxCache
from .texture import TextureCache
from .image_data import ImageDataCache
def crate_str_from_val... |
<s>[INST] Write a Python game development module for 'data_types.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
"""Packets of data and base types supporting cameras.
These are placed in their own module to simplify imports due to their
wide usage throughout Arca... |
<s>[INST] Write a Python game development module for 'default.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from __future__ import annotations
from collections.abc import Generator
from contextlib import contextmanager
from typing import TYPE_CHECKING
from pyg... |
<s>[INST] Write a Python game development module for 'orthographic.py' as part of the 'arcade' project. Include proper imports, class definitions, and game logic. [/INST]
from __future__ import annotations
from collections.abc import Generator
from contextlib import contextmanager
from typing import TYPE_CHECKING
fro... |
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