sample_id stringlengths 26 26 | sequence_image imagewidth (px) 1.16k 1.16k | image_before imagewidth (px) 128 128 | image_after imagewidth (px) 128 128 | frame_t_minus_4 imagewidth (px) 128 128 | frame_t_minus_3 imagewidth (px) 128 128 | frame_t_minus_2 imagewidth (px) 128 128 | frame_t_minus_1 imagewidth (px) 128 128 | frame_t imagewidth (px) 128 128 | frame_t_plus_1 imagewidth (px) 128 128 | frame_t_plus_2 imagewidth (px) 128 128 | frame_t_plus_3 imagewidth (px) 128 128 | frame_t_plus_4 imagewidth (px) 128 128 | action stringclasses 6
values | ground_truth_action stringclasses 6
values | action_id stringclasses 6
values | difficulty stringclasses 1
value | episode_id stringlengths 9 9 | split stringclasses 1
value | label_frame_index stringlengths 1 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test_ep_000038_step_000484 | idle | idle | 5 | ep_000038 | test | 484 | |||||||||||||
test_ep_000282_step_000057 | strafe_right | strafe_right | 4 | ep_000282 | test | 57 | |||||||||||||
test_ep_000071_step_000601 | idle | idle | 5 | ep_000071 | test | 601 | |||||||||||||
test_ep_000038_step_000284 | turn_left | turn_left | 1 | ep_000038 | test | 284 | |||||||||||||
test_ep_000101_step_000735 | strafe_right | strafe_right | 4 | ep_000101 | test | 735 | |||||||||||||
test_ep_000002_step_000111 | strafe_left | strafe_left | 3 | ep_000002 | test | 111 | |||||||||||||
test_ep_000444_step_000895 | idle | idle | 5 | ep_000444 | test | 895 | |||||||||||||
test_ep_000230_step_000161 | forward | forward | 0 | ep_000230 | test | 161 | |||||||||||||
test_ep_000255_step_001184 | turn_right | turn_right | 2 | ep_000255 | test | 1184 | |||||||||||||
test_ep_000172_step_000403 | turn_right | turn_right | 2 | ep_000172 | test | 403 | |||||||||||||
test_ep_000105_step_000863 | strafe_left | strafe_left | 3 | ep_000105 | test | 863 | |||||||||||||
test_ep_000038_step_000370 | strafe_right | strafe_right | 4 | ep_000038 | test | 370 | |||||||||||||
test_ep_000237_step_000646 | turn_left | turn_left | 1 | ep_000237 | test | 646 | |||||||||||||
test_ep_000075_step_000564 | turn_right | turn_right | 2 | ep_000075 | test | 564 | |||||||||||||
test_ep_000075_step_000132 | forward | forward | 0 | ep_000075 | test | 132 | |||||||||||||
test_ep_000050_step_000461 | forward | forward | 0 | ep_000050 | test | 461 | |||||||||||||
test_ep_000169_step_000589 | forward | forward | 0 | ep_000169 | test | 589 | |||||||||||||
test_ep_000150_step_000933 | turn_left | turn_left | 1 | ep_000150 | test | 933 | |||||||||||||
test_ep_000301_step_000978 | turn_right | turn_right | 2 | ep_000301 | test | 978 | |||||||||||||
test_ep_000250_step_000669 | strafe_left | strafe_left | 3 | ep_000250 | test | 669 | |||||||||||||
test_ep_000065_step_000178 | strafe_right | strafe_right | 4 | ep_000065 | test | 178 | |||||||||||||
test_ep_000271_step_000982 | strafe_left | strafe_left | 3 | ep_000271 | test | 982 | |||||||||||||
test_ep_000405_step_000026 | forward | forward | 0 | ep_000405 | test | 26 | |||||||||||||
test_ep_000481_step_000074 | turn_right | turn_right | 2 | ep_000481 | test | 74 | |||||||||||||
test_ep_000287_step_000436 | turn_left | turn_left | 1 | ep_000287 | test | 436 | |||||||||||||
test_ep_000227_step_000158 | forward | forward | 0 | ep_000227 | test | 158 | |||||||||||||
test_ep_000002_step_000797 | turn_right | turn_right | 2 | ep_000002 | test | 797 | |||||||||||||
test_ep_000347_step_000504 | turn_left | turn_left | 1 | ep_000347 | test | 504 | |||||||||||||
test_ep_000026_step_000934 | strafe_left | strafe_left | 3 | ep_000026 | test | 934 | |||||||||||||
test_ep_000071_step_000536 | strafe_left | strafe_left | 3 | ep_000071 | test | 536 | |||||||||||||
test_ep_000116_step_000005 | strafe_right | strafe_right | 4 | ep_000116 | test | 5 | |||||||||||||
test_ep_000283_step_000608 | turn_left | turn_left | 1 | ep_000283 | test | 608 | |||||||||||||
test_ep_000389_step_000820 | forward | forward | 0 | ep_000389 | test | 820 | |||||||||||||
test_ep_000075_step_000494 | forward | forward | 0 | ep_000075 | test | 494 | |||||||||||||
test_ep_000105_step_000046 | forward | forward | 0 | ep_000105 | test | 46 | |||||||||||||
test_ep_000065_step_000898 | strafe_left | strafe_left | 3 | ep_000065 | test | 898 | |||||||||||||
test_ep_000455_step_000258 | turn_left | turn_left | 1 | ep_000455 | test | 258 | |||||||||||||
test_ep_000065_step_000605 | strafe_left | strafe_left | 3 | ep_000065 | test | 605 | |||||||||||||
test_ep_000003_step_000658 | forward | forward | 0 | ep_000003 | test | 658 | |||||||||||||
test_ep_000227_step_000467 | strafe_left | strafe_left | 3 | ep_000227 | test | 467 | |||||||||||||
test_ep_000065_step_000367 | turn_right | turn_right | 2 | ep_000065 | test | 367 | |||||||||||||
test_ep_000250_step_000809 | turn_right | turn_right | 2 | ep_000250 | test | 809 | |||||||||||||
test_ep_000255_step_000762 | idle | idle | 5 | ep_000255 | test | 762 | |||||||||||||
test_ep_000031_step_000059 | forward | forward | 0 | ep_000031 | test | 59 | |||||||||||||
test_ep_000459_step_000360 | turn_left | turn_left | 1 | ep_000459 | test | 360 | |||||||||||||
test_ep_000026_step_000025 | idle | idle | 5 | ep_000026 | test | 25 | |||||||||||||
test_ep_000258_step_001174 | idle | idle | 5 | ep_000258 | test | 1174 | |||||||||||||
test_ep_000430_step_000988 | strafe_right | strafe_right | 4 | ep_000430 | test | 988 | |||||||||||||
test_ep_000135_step_001008 | idle | idle | 5 | ep_000135 | test | 1008 | |||||||||||||
test_ep_000336_step_001188 | turn_right | turn_right | 2 | ep_000336 | test | 1188 | |||||||||||||
test_ep_000002_step_000097 | forward | forward | 0 | ep_000002 | test | 97 | |||||||||||||
test_ep_000287_step_000327 | idle | idle | 5 | ep_000287 | test | 327 | |||||||||||||
test_ep_000287_step_001113 | turn_right | turn_right | 2 | ep_000287 | test | 1113 | |||||||||||||
test_ep_000038_step_000769 | turn_left | turn_left | 1 | ep_000038 | test | 769 | |||||||||||||
test_ep_000283_step_000433 | turn_right | turn_right | 2 | ep_000283 | test | 433 | |||||||||||||
test_ep_000336_step_000763 | strafe_right | strafe_right | 4 | ep_000336 | test | 763 | |||||||||||||
test_ep_000324_step_001189 | strafe_left | strafe_left | 3 | ep_000324 | test | 1189 | |||||||||||||
test_ep_000455_step_000171 | strafe_left | strafe_left | 3 | ep_000455 | test | 171 | |||||||||||||
test_ep_000324_step_001104 | idle | idle | 5 | ep_000324 | test | 1104 | |||||||||||||
test_ep_000031_step_000468 | forward | forward | 0 | ep_000031 | test | 468 | |||||||||||||
test_ep_000287_step_000178 | turn_right | turn_right | 2 | ep_000287 | test | 178 | |||||||||||||
test_ep_000050_step_000674 | forward | forward | 0 | ep_000050 | test | 674 | |||||||||||||
test_ep_000116_step_000469 | idle | idle | 5 | ep_000116 | test | 469 | |||||||||||||
test_ep_000455_step_000559 | idle | idle | 5 | ep_000455 | test | 559 | |||||||||||||
test_ep_000071_step_000552 | turn_right | turn_right | 2 | ep_000071 | test | 552 | |||||||||||||
test_ep_000346_step_000466 | strafe_left | strafe_left | 3 | ep_000346 | test | 466 | |||||||||||||
test_ep_000230_step_000276 | turn_right | turn_right | 2 | ep_000230 | test | 276 | |||||||||||||
test_ep_000405_step_000146 | strafe_left | strafe_left | 3 | ep_000405 | test | 146 |
VizDoom LLM Inverse Dynamics Benchmark
Dataset Summary
This dataset is a small, manually inspectable benchmark for evaluating how well large language models and vision-language models can act as inverse dynamics models in a first-person game environment.
Each example contains a 9-frame temporal window centered on a labeled
timestep t:
[x_(t-4), x_(t-3), x_(t-2), x_(t-1), x_t, x_(t+1), x_(t+2), x_(t+3), x_(t+4)] -> a_t
where a_t is the action taken at time t.
The benchmark is intended for evaluation, not large-scale training. It was designed to support questions like:
- Can an LLM or VLM infer the player action from short-term visual dynamics?
- Which actions are easiest or hardest to distinguish?
- How does model performance vary with human-annotated difficulty?
The current public release contains:
- 1 split:
benchmark - 100 examples
- 9 image columns per example for the temporal window
- action labels from a small discrete navigation action space
- optional manual annotation fields for difficulty and difficulty rationale
Task Framing
This benchmark evaluates inverse dynamics prediction from egocentric visual observations in VizDoom. The goal is to predict the discrete action taken at the center frame.
Supported action labels:
forwardturn_leftturn_rightstrafe_leftstrafe_rightidle
Data Source and Construction
The benchmark was constructed from trajectories collected in VizDoom using a navigation-oriented action space. Each benchmark row is derived from a labeled decision timestep and exports:
- the center-frame action label
- 4 frames before the decision
- the frame at the decision timestep
- 4 frames after the decision
- a contact-sheet image for quick human inspection
The benchmark was intentionally stored in a format that is easy to:
- inspect manually
- annotate in a spreadsheet
- export into Hugging Face
Imagefeatures
Data Fields
Each row includes the following fields:
sample_id: unique sample identifiersequence_image: a contact sheet showing all 9 frames side by sideimage_before: alias forframe_timage_after: alias forframe_t_plus_1frame_t_minus_4frame_t_minus_3frame_t_minus_2frame_t_minus_1frame_tframe_t_plus_1frame_t_plus_2frame_t_plus_3frame_t_plus_4action: ground-truth action nameground_truth_action: duplicate ofactionfor compatibility with older evaluation flowsaction_id: integer action iddifficulty: optional human annotation of perceived difficultydifficulty_reason: optional short human explanation for the difficulty labelepisode_id: source episode identifiersplit: split namelabel_frame_index: timestep index of the labeled action within the episode
Intended Uses
This dataset is intended for:
- benchmarking LLMs and VLMs on inverse dynamics prediction
- prompting studies over short visual sequences
- error analysis across action types
- analysis conditioned on human difficulty labels
Reasonable evaluation setups include:
- prompting with the full 9-frame context
- using only
image_beforeandimage_afteras a two-frame baseline - comparing temporal prompting versus single-frame prompting
Out-of-Scope Uses
This dataset is not intended for:
- training a robust general-purpose policy
- estimating real-world human behavior
- evaluating open-world navigation competence beyond this narrow benchmark setup
- drawing broad conclusions about embodied reasoning from only 100 examples
Annotation Notes
The difficulty and difficulty_reason fields are manual annotation fields.
Depending on the current uploaded version, some or all of these fields may be
blank. Blank values should be interpreted as not yet annotated, not as an
explicit difficulty judgment.
Limitations
- The dataset is small and intended for evaluation rather than training.
- It comes from a single game domain and a narrow action space.
- Visual ambiguity can arise from motion blur, repeated textures, and weak frame-to-frame changes.
- Human difficulty labels are subjective and may evolve across versions.
Loading the Dataset
from datasets import load_dataset
dataset = load_dataset(
"HiggsBoson/vizdoom-llm-inverse-dynamics-benchmark",
split="benchmark",
)
print(dataset)
print(dataset.column_names)
print(dataset[0]["action"])
Suggested Evaluation Prompt
One natural evaluation prompt is:
You are given a short sequence of first-person game frames centered on a decision timestep. Predict the single action taken at the center frame from:
forward,turn_left,turn_right,strafe_left,strafe_right,idle.
This dataset is also compatible with pairwise prompting using only
image_before and image_after.
Acknowledgements
This benchmark was built from a VizDoom inverse-dynamics data pipeline and is intended to support research and course-project style evaluation of LLM/VLM capabilities on action inference from short visual sequences.
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