id stringlengths 7 22 | name stringlengths 7 32 | category stringclasses 7
values | description stringlengths 36 61 | prompt stringlengths 214 309 | prompt_template stringlengths 231 326 | best_for stringlengths 40 71 | tips stringlengths 129 194 | negatives stringlengths 44 88 | recommended_duration_min_s int64 2 6 | recommended_duration_max_s int64 3 10 | dramatic bool 2
classes | example_clip_url stringlengths 69 84 | example_clip_webm_url stringlengths 70 85 | poster_url stringlengths 69 84 | example_clip_duration_s float64 4.88 5.88 | example_clip_width int64 1.28k 1.28k | example_clip_height int64 720 720 | tutorial_url stringlengths 134 149 |
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static-shot | Static shot | Pan/Tilt | Locked-off frame — no camera movement at all. | locked-off static shot. Movement: hold one fixed camera position for the full clip. Speed: still and steady. Framing: keep the same angle, height, lens distance and composition. End: finish with the same framing and camera position. | {scene}. Camera: locked-off static shot. Movement: hold one fixed camera position for the full clip. Speed: still and steady. Framing: keep the same angle, height, lens distance and composition. End: finish with the same framing and camera position. | Dialogue holds, tableaux, and moments that need calm and control. | Let the subject carry the motion: a gesture, breath, wind in hair or drifting smoke. | Say "the camera does not move" once more at the end of the prompt if the model keeps drifting. | camera movement | zoom | pan | tilt | camera shake | handheld sway | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/static-shot-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/static-shot-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/static-shot?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
pan-right | Pan right | Pan/Tilt | Horizontal rotation left-to-right from a fixed point. | pan right. Movement: rotate the camera horizontally from left to right from one fixed point. Speed: smooth constant rotation. Framing: keep the horizon level while new space enters from the right side of the frame. End: settle on a clear final composition. | {scene}. Camera: pan right. Movement: rotate the camera horizontally from left to right from one fixed point. Speed: smooth constant rotation. Framing: keep the horizon level while new space enters from the right side of the frame. End: settle on a clear final composition. | Revealing a landscape or handing off to a subject entering frame right. | Start the frame with open space on the right so the pan has something to reveal. | Keep the pan under half a turn per clip; wide sweeps smear detail. | tilt | zoom | camera shake | tilted horizon | dolly movement | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/pan-right-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/pan-right-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/pan-right?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
pan-left | Pan left | Pan/Tilt | Horizontal rotation right-to-left from a fixed point. | pan left. Movement: rotate the camera horizontally from right to left from one fixed point. Speed: smooth constant rotation. Framing: keep the horizon level while new space enters from the left side of the frame. End: settle on a clear final composition. | {scene}. Camera: pan left. Movement: rotate the camera horizontally from right to left from one fixed point. Speed: smooth constant rotation. Framing: keep the horizon level while new space enters from the left side of the frame. End: settle on a clear final composition. | Following a subject moving left or unveiling a reveal to frame left. | Start the frame with open space on the left so the pan has something to reveal. | Keep the pan under half a turn per clip; wide sweeps smear detail. | tilt | zoom | camera shake | tilted horizon | dolly movement | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/pan-left-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/pan-left-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/pan-left?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
whip-pan-right | Whip pan right | Pan/Tilt | Fast snap rotation to the right with motion blur. | whip pan right. Movement: rotate rapidly from the starting direction toward a new target on the right. Speed: fast snap with brief motion blur during the rotation. Framing: begin on one readable composition and land on a second readable target. End: settle into a sharp final frame. | {scene}. Camera: whip pan right. Movement: rotate rapidly from the starting direction toward a new target on the right. Speed: fast snap with brief motion blur during the rotation. Framing: begin on one readable composition and land on a second readable target. End: settle into a sharp final frame. | Energetic scene transitions and connecting two beats with a blur cut. | Name the landing target ("land on the open doorway on the right") so the clip ends on something readable. | Cut out of the blur, or chain the next clip from the settled last frame. | slow pan | zoom | blur on the final frame | multiple whip pans | tilt | 2 | 4 | true | https://assets.fxi.studio/generations/oss/camera-moves/whip-pan-right-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/whip-pan-right-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/whip-pan-right?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
whip-pan-left | Whip pan left | Pan/Tilt | Fast snap rotation to the left with motion blur. | whip pan left. Movement: rotate rapidly from the starting direction toward a new target on the left. Speed: fast snap with brief motion blur during the rotation. Framing: begin on one readable composition and land on a second readable target. End: settle into a sharp final frame. | {scene}. Camera: whip pan left. Movement: rotate rapidly from the starting direction toward a new target on the left. Speed: fast snap with brief motion blur during the rotation. Framing: begin on one readable composition and land on a second readable target. End: settle into a sharp final frame. | Energetic scene transitions and connecting two beats with a blur cut. | Name the landing target ("land on the window on the left") so the clip ends on something readable. | Cut out of the blur, or chain the next clip from the settled last frame. | slow pan | zoom | blur on the final frame | multiple whip pans | tilt | 2 | 4 | true | https://assets.fxi.studio/generations/oss/camera-moves/whip-pan-left-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/whip-pan-left-v7.webm | 5.83 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/whip-pan-left?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
tilt-up | Tilt up | Pan/Tilt | Vertical rotation upward from a fixed point. | tilt up. Movement: rotate the camera upward from one fixed point. Speed: smooth constant tilt. Framing: keep the vertical subject or architecture centered as the frame travels upward. End: land on the upper target. | {scene}. Camera: tilt up. Movement: rotate the camera upward from one fixed point. Speed: smooth constant tilt. Framing: keep the vertical subject or architecture centered as the frame travels upward. End: land on the upper target. | Reverent reveals — rising from feet to face, or up a tall structure. | Frame the start on the base of the subject (feet, foundation, trunk) and name what the tilt lands on. | Tall vertical subjects read best; flat scenes give the tilt nothing to follow. | pan | zoom | camera moving forward | crane movement | camera shake | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/tilt-up-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/tilt-up-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/tilt-up?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
tilt-down | Tilt down | Pan/Tilt | Vertical rotation downward from a fixed point. | tilt down. Movement: rotate the camera downward from one fixed point. Speed: smooth constant tilt. Framing: keep the vertical subject or architecture centered as the frame travels downward. End: land on the lower target. | {scene}. Camera: tilt down. Movement: rotate the camera downward from one fixed point. Speed: smooth constant tilt. Framing: keep the vertical subject or architecture centered as the frame travels downward. End: land on the lower target. | Descending a subject or revealing what lies below the eyeline. | Start on the top of the subject and name the lower target the shot should land on. | Works well as a reveal: sky or ceiling first, then the subject below. | pan | zoom | camera moving forward | crane movement | camera shake | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/tilt-down-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/tilt-down-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/tilt-down?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
slow-zoom-in | Slow zoom in | Zoom/Lens | Gradual optical push toward a tighter frame. | slow zoom in. Movement: slowly increase lens focal length toward a tighter frame. Speed: gradual and even. Framing: keep the main visual target readable as it becomes larger in frame. End: finish on a stable tighter composition. | {scene}. Camera: slow zoom in. Movement: slowly increase lens focal length toward a tighter frame. Speed: gradual and even. Framing: keep the main visual target readable as it becomes larger in frame. End: finish on a stable tighter composition. | Building tension and drawing the eye toward an emotional beat. | Center the subject in the start frame so the zoom tightens on it rather than drifting off. | Use "zoom", not "move closer"; the second phrasing invites a dolly with parallax. | dolly movement | parallax shift | pan | fast zoom | camera shake | 5 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/slow-zoom-in-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/slow-zoom-in-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/slow-zoom-in?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
slow-zoom-out | Slow zoom out | Zoom/Lens | Gradual optical pull toward a wider frame. | slow zoom out. Movement: slowly decrease lens focal length toward a wider frame. Speed: gradual and even. Framing: keep the main visual target readable as more surrounding space appears. End: finish on a stable wider composition. | {scene}. Camera: slow zoom out. Movement: slowly decrease lens focal length toward a wider frame. Speed: gradual and even. Framing: keep the main visual target readable as more surrounding space appears. End: finish on a stable wider composition. | Revealing context and letting a subject shrink into its world. | Leave believable surroundings implied at the frame edges so the zoom out has a world to reveal. | Pair with a still subject; people walking out of frame fight the reveal. | dolly movement | parallax shift | pan | fast zoom | camera shake | 5 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/slow-zoom-out-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/slow-zoom-out-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/slow-zoom-out?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
fast-zoom-in | Fast zoom in | Zoom/Lens | Quick decisive optical push to a tighter frame. | fast zoom in. Movement: quickly increase lens focal length toward the main visual target. Speed: quick decisive zoom. Framing: keep the target centered or clearly readable during the scale change. End: finish on a stable tighter composition. | {scene}. Camera: fast zoom in. Movement: quickly increase lens focal length toward the main visual target. Speed: quick decisive zoom. Framing: keep the target centered or clearly readable during the scale change. End: finish on a stable tighter composition. | Punchy emphasis — snapping attention to a detail or reaction. | Name the exact detail the zoom lands on (eyes, a ring, a clock face). | Keep the landing frame sharp: add "finish in focus" to the End line. | slow zoom | dolly movement | pan | blurry final frame | camera shake | 3 | 5 | true | https://assets.fxi.studio/generations/oss/camera-moves/fast-zoom-in-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/fast-zoom-in-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/fast-zoom-in?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
fast-zoom-out | Fast zoom out | Zoom/Lens | Quick decisive optical pull to a wider frame. | fast zoom out. Movement: quickly decrease lens focal length away from the main visual target. Speed: quick decisive zoom. Framing: keep the target readable as the surrounding space appears. End: finish on a stable wider composition. | {scene}. Camera: fast zoom out. Movement: quickly decrease lens focal length away from the main visual target. Speed: quick decisive zoom. Framing: keep the target readable as the surrounding space appears. End: finish on a stable wider composition. | Sudden context reveals and comedic or shock beats. | Start tight on one detail and name the wide context the pull reveals. | Short clips hold the energy; longer ones slow down into a regular zoom out. | slow zoom | dolly movement | pan | blurry final frame | camera shake | 3 | 5 | true | https://assets.fxi.studio/generations/oss/camera-moves/fast-zoom-out-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/fast-zoom-out-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/fast-zoom-out?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
crash-zoom-in | Crash zoom in | Zoom/Lens | Violent snap zoom toward the target. | crash zoom in. Movement: snap the lens rapidly toward the main visual target. Speed: very fast and punchy. Framing: keep the target readable through the sudden scale change. End: land on a bold tighter composition. | {scene}. Camera: crash zoom in. Movement: snap the lens rapidly toward the main visual target. Speed: very fast and punchy. Framing: keep the target readable through the sudden scale change. End: land on a bold tighter composition. | High-impact stingers, meme energy, and aggressive emphasis. | Keep the clip very short; a crash zoom is a punctuation mark, not a shot. | Place the target dead center in the start frame so the snap stays on it. | slow zoom | dolly movement | pan | multiple zooms | drifting framing | 2 | 3 | true | https://assets.fxi.studio/generations/oss/camera-moves/crash-zoom-in-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/crash-zoom-in-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/crash-zoom-in?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
crash-zoom-out | Crash zoom out | Zoom/Lens | Violent snap zoom away from the target. | crash zoom out. Movement: snap the lens rapidly away from the main visual target. Speed: very fast and punchy. Framing: keep the target readable as the surrounding space appears. End: land on a bold wider composition. | {scene}. Camera: crash zoom out. Movement: snap the lens rapidly away from the main visual target. Speed: very fast and punchy. Framing: keep the target readable as the surrounding space appears. End: land on a bold wider composition. | Explosive reveals and hard tonal shifts. | Keep the clip very short and land on a wide frame that explains the moment. | Comedic reveals work best when the wide frame adds new information. | slow zoom | dolly movement | pan | multiple zooms | drifting framing | 2 | 3 | true | https://assets.fxi.studio/generations/oss/camera-moves/crash-zoom-out-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/crash-zoom-out-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/crash-zoom-out?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
dolly-in | Dolly in | Dolly/Track | Camera body physically pushes forward toward the subject. | dolly in. Movement: move the camera physically forward in a straight line toward the main subject. Speed: smooth controlled push. Framing: keep camera height, lens direction and subject position consistent while distance closes. End: finish in a tighter composition. | {scene}. Camera: dolly in. Movement: move the camera physically forward in a straight line toward the main subject. Speed: smooth controlled push. Framing: keep camera height, lens direction and subject position consistent while distance closes. End: finish in a tighter composition. | Intimacy with parallax — closing on a subject as the world slides past. | Ask for visible parallax ("foreground passes faster than the background") so it reads as a dolly, not a zoom. | One straight push per clip; chain a second clip from the last frame to go further. | zoom | pan | tilt | camera shake | orbit | change in height | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/dolly-in-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/dolly-in-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/dolly-in?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
dolly-out | Dolly out | Dolly/Track | Camera body physically retreats from the subject. | dolly out. Movement: move the camera physically backward in a straight line away from the main subject. Speed: smooth controlled retreat. Framing: keep lens direction and camera height consistent while more environment enters frame. End: finish in a wider composition. | {scene}. Camera: dolly out. Movement: move the camera physically backward in a straight line away from the main subject. Speed: smooth controlled retreat. Framing: keep lens direction and camera height consistent while more environment enters frame. End: finish in a wider composition. | Endings and isolation — pulling away to leave a subject in space. | Keep the subject still and centered so the retreat does the storytelling. | Great as a closing shot: end on the subject small inside the space. | zoom | pan | tilt | camera shake | orbit | change in height | 5 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/dolly-out-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/dolly-out-v7.webm | 5.83 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/dolly-out?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
tracking-shot | Tracking shot | Dolly/Track | Camera travels through the scene with the subject. | tracking shot. Movement: move through the scene with the main subject. Speed: match the subject pace. Framing: keep the subject consistently readable while the environment moves around them. End: maintain a clear moving composition. | {scene}. Camera: tracking shot. Movement: move through the scene with the main subject. Speed: match the subject pace. Framing: keep the subject consistently readable while the environment moves around them. End: maintain a clear moving composition. | Sustained motion — staying with a subject as they move through a space. | Give the subject a clear path (corridor, street, shoreline) the camera can follow. | State the subject's direction of travel so camera and subject agree. | static camera | zoom | cuts | subject leaving frame | erratic shake | 5 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/tracking-shot-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/tracking-shot-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/tracking-shot?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
follow-ots | Follow shot / over-the-shoulder | Dolly/Track | Camera trails behind the subject at shoulder height. | follow shot from behind. Movement: move behind the subject along their route at shoulder height. Speed: match the subject pace. Framing: keep the back, shoulder or head as the foreground guide while the route ahead stays readable. End: continue following with the subject leading the frame. | {scene}. Camera: follow shot from behind. Movement: move behind the subject along their route at shoulder height. Speed: match the subject pace. Framing: keep the back, shoulder or head as the foreground guide while the route ahead stays readable. End: continue following with the subject leading the frame. | Immersive journeys — putting the viewer in the subject wake. | Describe what the subject is walking toward; the destination gives the shot its point. | Keep the subject's back and shoulder in frame the whole time. | subject facing camera | zoom | cuts | subject leaving frame | orbit | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/follow-ots-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/follow-ots-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/follow-ots?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
reverse-tracking | Reverse tracking / walk-and-talk | Dolly/Track | Camera moves backward in front of a walking subject. | reverse tracking shot. Movement: move backward in front of the walking subject. Speed: match the subject forward pace. Framing: keep front-facing face and body framing stable as the background moves behind them. End: hold a clear front-facing moving composition. | {scene}. Camera: reverse tracking shot. Movement: move backward in front of the walking subject. Speed: match the subject forward pace. Framing: keep front-facing face and body framing stable as the background moves behind them. End: hold a clear front-facing moving composition. | Walk-and-talk dialogue and confident forward momentum. | The subject walks toward the lens; describe their face or expression, since it is the focus. | Keep the distance constant: add "the gap between camera and subject stays the same". | subject walking away | zoom | cuts | distance changing | orbit | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/reverse-tracking-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/reverse-tracking-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/reverse-tracking?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
side-tracking | Side tracking | Dolly/Track | Camera glides parallel beside the subject. | side tracking shot. Movement: move parallel beside the subject along their direction of travel. Speed: match the subject motion. Framing: keep the subject in side profile or three-quarter profile at a stable distance. End: continue the parallel movement with clear horizontal motion. | {scene}. Camera: side tracking shot. Movement: move parallel beside the subject along their direction of travel. Speed: match the subject motion. Framing: keep the subject in side profile or three-quarter profile at a stable distance. End: continue the parallel movement with clear horizontal motion. | Profile motion — showing pace and progress across the frame. | Profile framing works best; describe the subject in side view. | Foreground elements passing between camera and subject sell the speed. | zoom | camera turning toward subject | orbit | cuts | subject leaving frame | 5 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/side-tracking-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/side-tracking-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/side-tracking?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
low-tracking | Low tracking | Dolly/Track | Ground-level travel alongside the subject. | low tracking shot. Movement: move at ground or below-waist height alongside the subject movement path. Speed: match the subject, footsteps or wheels. Framing: keep the low detail readable while the ground plane moves through frame. End: finish with the low perspective clearly maintained. | {scene}. Camera: low tracking shot. Movement: move at ground or below-waist height alongside the subject movement path. Speed: match the subject, footsteps or wheels. Framing: keep the low detail readable while the ground plane moves through frame. End: finish with the low perspective clearly maintained. | Kinetic energy — feet, wheels, and speed felt from the ground. | Describe the ground texture (wet asphalt, grass, sand) since it fills the bottom of the frame. | Feet, paws and wheels make great subjects for this height. | eye-level camera | aerial view | zoom | tilt up | cuts | 4 | 7 | true | https://assets.fxi.studio/generations/oss/camera-moves/low-tracking-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/low-tracking-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/low-tracking?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
truck-left | Truck left | Physical Moves | Whole camera slides left on a horizontal path. | truck left. Movement: move the camera physically to the left on a straight horizontal path. Speed: smooth constant lateral travel. Framing: keep the lens facing the same direction while the scene slides across frame. End: finish on a clean lateral composition. | {scene}. Camera: truck left. Movement: move the camera physically to the left on a straight horizontal path. Speed: smooth constant lateral travel. Framing: keep the lens facing the same direction while the scene slides across frame. End: finish on a clean lateral composition. | Lateral reveals across a scene without changing the lens angle. | Layer the scene (foreground, midground, background) so the slide produces parallax. | Keep the camera facing the same direction; a truck is a slide, not a pan. | pan | rotation | zoom | orbit | tilted horizon | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/truck-left-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/truck-left-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/truck-left?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
truck-right | Truck right | Physical Moves | Whole camera slides right on a horizontal path. | truck right. Movement: move the camera physically to the right on a straight horizontal path. Speed: smooth constant lateral travel. Framing: keep the lens facing the same direction while the scene slides across frame. End: finish on a clean lateral composition. | {scene}. Camera: truck right. Movement: move the camera physically to the right on a straight horizontal path. Speed: smooth constant lateral travel. Framing: keep the lens facing the same direction while the scene slides across frame. End: finish on a clean lateral composition. | Lateral reveals across a scene without changing the lens angle. | Layer the scene (foreground, midground, background) so the slide produces parallax. | Keep the camera facing the same direction; a truck is a slide, not a pan. | pan | rotation | zoom | orbit | tilted horizon | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/truck-right-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/truck-right-v7.webm | 5.83 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/truck-right?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
pedestal-up | Pedestal up | Physical Moves | Whole camera rises straight up, lens kept level. | pedestal up. Movement: move the entire camera vertically upward in a straight line. Speed: smooth constant lift. Framing: keep the lens level and pointed in the same direction during the vertical move. End: finish with the higher framing clearly readable. | {scene}. Camera: pedestal up. Movement: move the entire camera vertically upward in a straight line. Speed: smooth constant lift. Framing: keep the lens level and pointed in the same direction during the vertical move. End: finish with the higher framing clearly readable. | Rising to a new eyeline while holding a level horizon. | Say "the lens stays level" so the model doesn't tilt instead of rise. | Good for rising over a counter, crowd or wall to reveal what is behind it. | tilt | zoom | pan | camera moving forward | crane arc | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/pedestal-up-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/pedestal-up-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/pedestal-up?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
pedestal-down | Pedestal down | Physical Moves | Whole camera lowers straight down, lens kept level. | pedestal down. Movement: move the entire camera vertically downward in a straight line. Speed: smooth constant descent. Framing: keep the lens level and pointed in the same direction during the vertical move. End: finish with the lower framing clearly readable. | {scene}. Camera: pedestal down. Movement: move the entire camera vertically downward in a straight line. Speed: smooth constant descent. Framing: keep the lens level and pointed in the same direction during the vertical move. End: finish with the lower framing clearly readable. | Dropping to a low eyeline while holding a level horizon. | Say "the lens stays level" so the model doesn't tilt instead of lower. | Lower into a subject's eyeline to make the moment feel personal. | tilt | zoom | pan | camera moving forward | crane arc | 4 | 6 | false | https://assets.fxi.studio/generations/oss/camera-moves/pedestal-down-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/pedestal-down-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/pedestal-down?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
arc-left | Arc left | Physical Moves | Shallow curved move around the subject to the left. | arc left. Movement: move on a shallow curved path around the main subject toward the left side. Speed: smooth measured curve. Framing: keep distance, height and subject readability consistent while the angle changes. End: finish from a new left-side angle. | {scene}. Camera: arc left. Movement: move on a shallow curved path around the main subject toward the left side. Speed: smooth measured curve. Framing: keep distance, height and subject readability consistent while the angle changes. End: finish from a new left-side angle. | Adding dimension — a gentler cousin of the full orbit. | Name the arc length ("a quarter turn around the subject") so it doesn't become a full orbit. | Keep the subject centered and still; the background should do the moving. | full orbit | zoom | change in height | subject moving | cuts | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/arc-left-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/arc-left-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/arc-left?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
arc-right | Arc right | Physical Moves | Shallow curved move around the subject to the right. | arc right. Movement: move on a shallow curved path around the main subject toward the right side. Speed: smooth measured curve. Framing: keep distance, height and subject readability consistent while the angle changes. End: finish from a new right-side angle. | {scene}. Camera: arc right. Movement: move on a shallow curved path around the main subject toward the right side. Speed: smooth measured curve. Framing: keep distance, height and subject readability consistent while the angle changes. End: finish from a new right-side angle. | Adding dimension — a gentler cousin of the full orbit. | Name the arc length ("a quarter turn around the subject") so it doesn't become a full orbit. | Keep the subject centered and still; the background should do the moving. | full orbit | zoom | change in height | subject moving | cuts | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/arc-right-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/arc-right-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/arc-right?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
orbit-clockwise | Orbit clockwise | Physical Moves | Full circle around the subject, clockwise. | clockwise orbit. Movement: circle clockwise around the main subject at a consistent radius. Speed: smooth controlled orbit. Framing: keep the subject centered while the background rotates around them. End: complete the intended arc or full circle with stable framing. | {scene}. Camera: clockwise orbit. Movement: circle clockwise around the main subject at a consistent radius. Speed: smooth controlled orbit. Framing: keep the subject centered while the background rotates around them. End: complete the intended arc or full circle with stable framing. | Hero reveals — a true 3D turn that shows every side of a subject. | Isolated subjects with a readable background all the way around orbit best. | If the model stops early, shorten the orbit to a half circle and chain a second clip. | zoom | change in radius | change in height | subject turning with camera | cuts | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/orbit-clockwise-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/orbit-clockwise-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/orbit-clockwise?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
orbit-counterclockwise | Orbit counterclockwise | Physical Moves | Full circle around the subject, counterclockwise. | counterclockwise orbit. Movement: circle counterclockwise around the main subject at a consistent radius. Speed: smooth controlled orbit. Framing: keep the subject centered while the background rotates around them. End: complete the intended arc or full circle with stable framing. | {scene}. Camera: counterclockwise orbit. Movement: circle counterclockwise around the main subject at a consistent radius. Speed: smooth controlled orbit. Framing: keep the subject centered while the background rotates around them. End: complete the intended arc or full circle with stable framing. | Hero reveals — a true 3D turn that shows every side of a subject. | Isolated subjects with a readable background all the way around orbit best. | If the model stops early, shorten the orbit to a half circle and chain a second clip. | zoom | change in radius | change in height | subject turning with camera | cuts | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/orbit-counterclockwise-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/orbit-counterclockwise-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/orbit-counterclockwise?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
push-past | Push past / pass-by shot | Physical Moves | Glide forward past a foreground object into the space beyond. | push past. Movement: move forward past a visible foreground object, edge or opening. Speed: smooth forward glide. Framing: let the foreground pass close to the lens while the space beyond becomes clearer. End: arrive inside or beyond the foreground layer. | {scene}. Camera: push past. Movement: move forward past a visible foreground object, edge or opening. Speed: smooth forward glide. Framing: let the foreground pass close to the lens while the space beyond becomes clearer. End: arrive inside or beyond the foreground layer. | Layered depth — using a foreground wipe to reveal a new plane. | Put the foreground object (a doorframe, leaves, a shoulder) right in the start frame. | Name the space beyond the object so the shot has somewhere to land. | zoom | stopping at the object | pan | cuts | camera shake | 4 | 7 | true | https://assets.fxi.studio/generations/oss/camera-moves/push-past-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/push-past-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/push-past?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
pass-through | Pass-through objects | Physical Moves | Move toward and continue through a surface or barrier. | pass-through movement. Movement: move forward toward a visible object, surface or barrier and continue into the space beyond. Speed: smooth centered glide. Framing: keep the opening or surface centered as the transition point. End: arrive inside the revealed space beyond. | {scene}. Camera: pass-through movement. Movement: move forward toward a visible object, surface or barrier and continue into the space beyond. Speed: smooth centered glide. Framing: keep the opening or surface centered as the transition point. End: arrive inside the revealed space beyond. | Impossible transitions — passing through walls, screens, or portals. | Choose a surface that can plausibly be passed: a window, keyhole, screen, cloud layer. | Describe both sides; the world beyond the barrier is the payoff and the end frame. | stopping at the surface | zoom | cuts | pan | camera reversing | 4 | 7 | true | https://assets.fxi.studio/generations/oss/camera-moves/pass-through-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/pass-through-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/pass-through?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
handheld-shot | Handheld shot | Human Camera | Operator-height frame with natural organic sway. | handheld shot. Movement: hold the camera at human operator height with natural body movement. Speed: responsive and organic. Framing: keep the subject readable while the frame has subtle sway and micro-adjustments. End: finish with a natural handheld composition. | {scene}. Camera: handheld shot. Movement: hold the camera at human operator height with natural body movement. Speed: responsive and organic. Framing: keep the subject readable while the frame has subtle sway and micro-adjustments. End: finish with a natural handheld composition. | Documentary immediacy and raw, human presence. | Ask for "subtle" sway; heavy shake reads as a glitch in AI video. | Documentary and verité scenes (kitchens, streets, rooms) suit it best. | violent shaking | gimbal-smooth motion | zoom | motion blur | cuts | 4 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/handheld-shot-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/handheld-shot-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/handheld-shot?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
chase-shot | Chase shot | Human Camera | Fast reactive pursuit of a moving subject. | chase shot. Movement: follow a moving subject quickly along the action route. Speed: fast, reactive and physically close. Framing: keep the subject visible while allowing energetic reframing. End: stay connected to the subject in motion. | {scene}. Camera: chase shot. Movement: follow a moving subject quickly along the action route. Speed: fast, reactive and physically close. Framing: keep the subject visible while allowing energetic reframing. End: stay connected to the subject in motion. | Action and urgency — staying glued to a subject in flight. | Give the subject and the route clear direction ("running left down the alley"). | Short clips keep the action coherent; chain for longer pursuits. | slow motion | static camera | cuts | subject leaving frame | zoom | 4 | 6 | true | https://assets.fxi.studio/generations/oss/camera-moves/chase-shot-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/chase-shot-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/chase-shot?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
snorricam | Body-mounted camera / Snorricam | Human Camera | Camera fixed to the subject; the world moves around them. | body-mounted Snorricam. Movement: keep the camera fixed relative to the subject torso or face while the subject moves. Speed: match the subject body motion. Framing: keep the subject close, centered and facing the camera as the background moves around them. End: finish with the subject still locked in frame. | {scene}. Camera: body-mounted Snorricam. Movement: keep the camera fixed relative to the subject torso or face while the subject moves. Speed: match the subject body motion. Framing: keep the subject close, centered and facing the camera as the background moves around them. End: finish with the subject still locked in ... | Disorientation and intensity — the subject still, the world reeling. | Frame the subject's face or torso tight and centered; the background should swing, not the subject. | Disorientation, panic and euphoria are the natural moods for this rig. | subject moving in frame | zoom | cuts | static background | camera detached from subject | 4 | 6 | true | https://assets.fxi.studio/generations/oss/camera-moves/snorricam-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/snorricam-v7.webm | 5.83 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/snorricam?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
crane-up | Crane up | Drone/Crane | Smooth vertical lift through open space. | crane up. Movement: travel smoothly upward through open space. Speed: slow controlled vertical lift. Framing: keep the subject or location readable as the camera rises. End: finish with the higher scale clearly visible. | {scene}. Camera: crane up. Movement: travel smoothly upward through open space. Speed: slow controlled vertical lift. Framing: keep the subject or location readable as the camera rises. End: finish with the higher scale clearly visible. | Grand reveals — rising off a subject to expose the wider world. | Start close to the subject and name the high final view (rooftops, crowd, valley). | Open space above the subject gives the lift room. | zoom | tilt only | pan | camera shake | cuts | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/crane-up-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/crane-up-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/crane-up?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
crane-down | Crane down | Drone/Crane | Smooth vertical descent through open space. | crane down. Movement: travel smoothly downward through open space. Speed: slow controlled vertical descent. Framing: keep the subject or location readable as the camera descends. End: finish with the lower subject or destination clearly visible. | {scene}. Camera: crane down. Movement: travel smoothly downward through open space. Speed: slow controlled vertical descent. Framing: keep the subject or location readable as the camera descends. End: finish with the lower subject or destination clearly visible. | Descending into a scene or arriving on a subject from above. | Start on a wide overhead view and name the subject the descent lands on. | Classic opening move: world first, then the character. | zoom | tilt only | pan | camera shake | cuts | 5 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/crane-down-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/crane-down-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/crane-down?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
drone-push-in | Drone push in | Drone/Crane | Aerial forward glide toward the subject. | drone push in. Movement: fly smoothly forward through open space toward the subject or destination. Speed: controlled aerial glide. Framing: keep the route and destination readable as the camera approaches. End: arrive at a closer aerial composition. | {scene}. Camera: drone push in. Movement: fly smoothly forward through open space toward the subject or destination. Speed: controlled aerial glide. Framing: keep the route and destination readable as the camera approaches. End: arrive at a closer aerial composition. | Sweeping approaches — flying in on a location or hero subject. | Describe the destination (a cabin, a cliff edge, a lone figure) as the end of the flight. | Big landscapes and clear sky read best; tight interiors fight a drone move. | camera shake | zoom | cuts | handheld sway | sudden turns | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/drone-push-in-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/drone-push-in-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/drone-push-in?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
drone-pull-back | Drone pull back | Drone/Crane | Aerial backward glide revealing more landscape. | drone pull back. Movement: fly smoothly backward away from the subject or destination. Speed: controlled aerial retreat. Framing: keep the subject readable as more landscape appears. End: finish on a wider aerial composition. | {scene}. Camera: drone pull back. Movement: fly smoothly backward away from the subject or destination. Speed: controlled aerial retreat. Framing: keep the subject readable as more landscape appears. End: finish on a wider aerial composition. | Epic reveals — pulling back to show scale and isolation. | Start close on the subject and name the landscape the pull reveals. | Keep the subject centered as it shrinks; it anchors the reveal. | camera shake | zoom | cuts | handheld sway | sudden turns | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/drone-pull-back-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/drone-pull-back-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/drone-pull-back?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
helicopter-shot | Helicopter shot | Drone/Crane | High-altitude broad flight path over a landscape. | helicopter-style aerial shot. Movement: move from high altitude along a broad gradual flight path. Speed: steady controlled aerial motion. Framing: keep the landscape or distant moving subject readable at wide scale. End: finish on a stable high-altitude composition. | {scene}. Camera: helicopter-style aerial shot. Movement: move from high altitude along a broad gradual flight path. Speed: steady controlled aerial motion. Framing: keep the landscape or distant moving subject readable at wide scale. End: finish on a stable high-altitude composition. | Establishing scale — vast landscapes and sweeping geography. | Describe scale and terrain (coastline, mountain ridge, city grid) rather than a small subject. | Golden hour or storm light gives aerial shots depth. | low altitude | camera shake | zoom | cuts | sudden turns | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/helicopter-shot-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/helicopter-shot-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/helicopter-shot?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
first-person-view | First-person view | Specials | POV from the character own eyes, with visible body. | first-person view. Movement: move forward at human eye height from the character perspective. Speed: natural walking or reaching pace. Framing: use visible hands, arms or body edges as the viewer physical reference. End: arrive at the next point of action from the same point of view. | {scene}. Camera: first-person view. Movement: move forward at human eye height from the character perspective. Speed: natural walking or reaching pace. Framing: use visible hands, arms or body edges as the viewer physical reference. End: arrive at the next point of action from the same point of view. | Immersion and gaming energy — putting the viewer inside the scene. | Mention visible hands or arms in frame so the model commits to the POV. | Describe what the character reaches for or walks toward. | third-person view | character face visible | cuts | zoom | floating camera | 4 | 8 | true | https://assets.fxi.studio/generations/oss/camera-moves/first-person-view-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/first-person-view-v7.webm | 5.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/first-person-view?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
tilt-shift | Tilt-shift | Specials | Miniature-look with a narrow band of sharp focus. | tilt-shift miniature view. Movement: hold or glide from a high angled view over the scene. Speed: small precise movement. Framing: keep a narrow band of sharp focus across the key subject area with soft blur above and below. End: finish with the miniature-scale view intact. | {scene}. Camera: tilt-shift miniature view. Movement: hold or glide from a high angled view over the scene. Speed: small precise movement. Framing: keep a narrow band of sharp focus across the key subject area with soft blur above and below. End: finish with the miniature-scale view intact. | Playful miniature worlds and stylized establishing shots. | Use a high angle over busy scenes: streets, markets, rail yards, festivals. | Bright, saturated light strengthens the miniature illusion. | eye-level view | deep focus | shallow focus on one subject only | cuts | camera shake | 4 | 8 | false | https://assets.fxi.studio/generations/oss/camera-moves/tilt-shift-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/tilt-shift-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/tilt-shift?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
infinite-zoom | Infinite zoom | Specials | Continuous accelerating zoom into the center. | infinite zoom. Movement: zoom continuously inward toward the exact center target. Speed: smooth accelerating zoom. Framing: keep the circular target centered as it expands. End: finish when the next visual world fills the frame. | {scene}. Camera: infinite zoom. Movement: zoom continuously inward toward the exact center target. Speed: smooth accelerating zoom. Framing: keep the circular target centered as it expands. End: finish when the next visual world fills the frame. | Dreamlike loops and seamless world-to-world transitions. | Describe the world waiting at the center (an eye, a window, a planet) so the zoom has a destination. | Chain clips so each last frame starts the next zoom for a longer loop. | zoom out | pan | cuts | off-center target | camera shake | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/infinite-zoom-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/infinite-zoom-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/infinite-zoom?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
earth-zoom-out | Earth zoom out | Specials | Rapid pull from street to planet scale. | earth zoom out. Movement: pull upward from the starting point through street, city, landscape and planet scale. Speed: rapid expanding zoom out. Framing: keep the original location centered as scale grows. End: finish on a planet-scale view with the starting point still implied at center. | {scene}. Camera: earth zoom out. Movement: pull upward from the starting point through street, city, landscape and planet scale. Speed: rapid expanding zoom out. Framing: keep the original location centered as scale grows. End: finish on a planet-scale view with the starting point still implied at center. | Cosmic scale reveals and big-idea openers or closers. | Start at street level on a specific, recognizable spot. | Name the scale steps (street, city, continent, planet) to keep the pull continuous. | zoom in | pan | cuts | camera shake | jump in location | 6 | 10 | true | https://assets.fxi.studio/generations/oss/camera-moves/earth-zoom-out-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/earth-zoom-out-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/earth-zoom-out?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset | |
time-lapse | Time-lapse | Specials | Fixed camera while time races forward. | locked-camera time-lapse. Movement: hold one fixed camera position while time moves rapidly forward. Speed: fast time compression with a stable camera. Framing: keep the same composition and horizon as motion passes through the frame. End: finish from the same camera angle with visible passage of time. | {scene}. Camera: locked-camera time-lapse. Movement: hold one fixed camera position while time moves rapidly forward. Speed: fast time compression with a stable camera. Framing: keep the same composition and horizon as motion passes through the frame. End: finish from the same camera angle with visible passage of time. | Compressing hours into seconds — skies, crowds, and construction. | Name what changes over time (clouds, shadows, crowds, a building rising). | Lock the composition hard; any camera drift breaks the effect. | camera movement | zoom | pan | cuts | real-time motion | 5 | 10 | false | https://assets.fxi.studio/generations/oss/camera-moves/time-lapse-v7.mp4 | https://assets.fxi.studio/generations/oss/camera-moves/time-lapse-v7.webm | 4.88 | 1,280 | 720 | https://www.fxi.studio/tutorials/prompt-recipes/time-lapse?utm_source=github&utm_medium=oss&utm_campaign=camera-moves&utm_content=dataset |
AI Video Camera Movements: 43 prompt recipes with example clips
43 camera moves for AI video (pans, tilts, zooms, dollies, tracking shots, orbits, cranes, drone moves, FPV, and specials like infinite zoom and time-lapse). Each record has a ready-to-paste prompt recipe, practical tips, negatives, a recommended clip length, and a 1280×720 example clip.
The recipes are plain cinematography language, so they work with any text-to-video or image-to-video model.
- Watch every move in motion: FXI Studio Prompt Recipes
- Source, schema, and full reference table: github.com/fueledximagination/fxi-camera-moves
Usage
from datasets import load_dataset
moves = load_dataset("FueledByImagination/ai-video-camera-movements", split="train")
move = moves.filter(lambda m: m["id"] == "dolly-in")[0]
prompt = move["prompt_template"].replace("{scene}", "A lighthouse keeper at a rain-streaked window at night")
negative = move["negatives"].replace(" | ", ", ")
tips and negatives are lists joined with | in the CSV. The JSON file (data/camera-moves.json) keeps them as arrays.
Fields
| Field | Type | Description |
|---|---|---|
id |
string | Stable kebab-case key, e.g. dolly-in. |
name |
string | Display name. |
category |
string | Pan/Tilt, Zoom/Lens, Dolly/Track, Physical Moves, Human Camera, Drone/Crane, or Specials. |
description |
string | One-line description of the move. |
prompt |
string | The recipe, in four parts: Movement, Speed, Framing, End. |
prompt_template |
string | {scene}. Camera: <prompt>. |
best_for |
string | When to use the move. |
tips |
list of strings | How to make the move land. |
negatives |
list of strings | Competing motions to rule out in a negative prompt. |
recommended_duration_min_s, recommended_duration_max_s |
number | Clip length where the move reads best. |
dramatic |
bool | Visually dynamic move. |
example_clip_url, example_clip_webm_url, poster_url |
string | Example clip (MP4, WebM) and still frame. |
example_clip_duration_s, example_clip_width, example_clip_height |
number | Example clip metadata. |
tutorial_url |
string | The recipe's page with the clip playing. |
How it was made
The move list covers standard cinematography vocabulary plus a few AI-native specials. The recipes were written and tested by the FXI Studio team for image-to-video generation. Every recipe follows the same Movement / Speed / Framing / End structure. Tips, negatives, and recommended durations are editorial guidance from production use, not measured benchmarks. The example clips were generated with FXI Studio from a start frame per move.
License
The data is licensed CC BY 4.0. Attribution: "Camera movement recipes by FXI Studio (fxi.studio), CC BY 4.0".
The example clips and poster frames are linked, not included. They are © FUELED BY IMAGINATION, LLC, all rights reserved, and are not covered by CC BY 4.0.
Citation
@misc{fxi_camera_moves_2026,
title = {AI Video Camera Movements: 43 prompt recipes with example clips},
author = {{FUELED BY IMAGINATION, LLC}},
year = {2026},
howpublished = {\url{https://github.com/fueledximagination/fxi-camera-moves}},
note = {Dataset, CC BY 4.0. FXI Studio, https://www.fxi.studio}
}
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