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End of preview. Expand in Data Studio

FANUC SimReady Assets

SimReady-packaged OpenUSD assets of FANUC industrial robots, contributed by FANUC CORPORATION to the NVIDIA SimReady Central catalog. Robot series are added to this dataset over time.

  • Owner / namespace: FANUC-CORPORATION
  • Dataset: FANUC-CORPORATION/SimReady-Assets
  • License: Apache-2.0
  • Validation profile: Robot-Body
  • Discovery (after NVIDIA review + merge + indexing): Isaac Sim Content Browser, the simready-search pip package, and the SimReady search API.

Assets

Asset folder Package name Description
crx3ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx3ia FANUC Robot CRX-3iA (CRX/3-7A)
crx5ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx5ia FANUC Robot CRX-5iA (CRX/5-10A)
crx10ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia FANUC Robot CRX-10iA (CRX/10-12A)
crx10ia_l/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_l FANUC Robot CRX-10iA/L (CRX/10-14A)
crx10ia_lp/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_lp FANUC Robot CRX-10iA/L Paint
crx20ia_l/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx20ia_l FANUC Robot CRX-20iA/L (CRX/20-14A)
crx30ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx30ia FANUC Robot CRX-30iA (CRX/30-18A)

Physics variants

All assets share the same physics setup. Both physics variant sets on the root prim default to Disabled, so the robot loads without physics:

Variant set Default Other choice
PhysX Disabled Enabled
Newton Disabled Enabled

To simulate the robot, select PhysX: Enabled (or Newton: Enabled). Enable only one physics variant at a time.

Package contents

crx3ia

crx3ia/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx3ia.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx3ia.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx3ia_base.usd
β”‚   β”‚   β”œβ”€β”€ crx3ia_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx3ia_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx3ia_robot.usd
β”‚   β”‚   └── crx3ia_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx3ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx3ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx3ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx3ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx3ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx5ia

crx5ia/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx5ia.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx5ia.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx5ia_base.usd
β”‚   β”‚   β”œβ”€β”€ crx5ia_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx5ia_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx5ia_robot.usd
β”‚   β”‚   └── crx5ia_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx5ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx5ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx5ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx5ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx5ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia

crx10ia/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx10ia.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx10ia.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx10ia_base.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_robot.usd
β”‚   β”‚   └── crx10ia_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx10ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia_l

crx10ia_l/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx10ia_l.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx10ia_l.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx10ia_l_base.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_l_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_l_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_l_robot.usd
β”‚   β”‚   └── crx10ia_l_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx10ia_l.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia_l; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia_l; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia_l; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia_l; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia_lp

crx10ia_lp/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx10ia_lp.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx10ia_lp.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx10ia_lp_base.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_lp_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_lp_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx10ia_lp_robot.usd
β”‚   β”‚   └── crx10ia_lp_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx10ia_lp.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia_lp; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia_lp; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia_lp; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia_lp; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx20ia_l

crx20ia_l/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx20ia_l.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx20ia_l.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx20ia_l_base.usd
β”‚   β”‚   β”œβ”€β”€ crx20ia_l_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx20ia_l_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx20ia_l_robot.usd
β”‚   β”‚   └── crx20ia_l_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx20ia_l.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx20ia_l; default selection Sensors (also None).
  • Robot variant set on the root prim crx20ia_l; default selection Robot (also None).
  • PhysX variant set on the root prim crx20ia_l; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx20ia_l; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx30ia

crx30ia/
β”œβ”€β”€ .metadata/
β”œβ”€β”€ simready_usd/
β”‚   β”œβ”€β”€ .thumbs/
β”‚   β”‚   β”œβ”€β”€ 1024x1024/
β”‚   β”‚   β”‚   └── crx30ia.usd.png
β”‚   β”‚   └── 256x256/
β”‚   β”‚       └── crx30ia.usd.png
β”‚   β”œβ”€β”€ configuration/
β”‚   β”‚   β”œβ”€β”€ crx30ia_base.usd
β”‚   β”‚   β”œβ”€β”€ crx30ia_meshes.usd
β”‚   β”‚   β”œβ”€β”€ crx30ia_physics.usd
β”‚   β”‚   β”œβ”€β”€ crx30ia_robot.usd
β”‚   β”‚   └── crx30ia_sensor.usd
β”‚   β”œβ”€β”€ licenses/
β”‚   β”‚   β”œβ”€β”€ LICENSE.txt
β”‚   β”‚   └── THIRD_PARTY_NOTICES.txt
β”‚   β”œβ”€β”€ materials/
β”‚   β”‚   └── mdl/
β”‚   β”‚       β”œβ”€β”€ nvidia/
β”‚   β”‚       β”‚   β”œβ”€β”€ aux_definitions.mdl
β”‚   β”‚       β”‚   β”œβ”€β”€ core_definitions.mdl
β”‚   β”‚       β”‚   └── support_definitions.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBR.mdl
β”‚   β”‚       β”œβ”€β”€ OmniPBRBase.mdl
β”‚   β”‚       └── OmniPBR_ClearCoat.mdl
β”‚   β”œβ”€β”€ runnables/
β”‚   β”‚   └── physics/
β”‚   β”‚       β”œβ”€β”€ newton.usd
β”‚   β”‚       └── physx.usd
β”‚   └── crx30ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx30ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx30ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx30ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx30ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

License

Apache-2.0. Third-party notices for bundled files are included in each package under simready_usd/licenses/.

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