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End of preview. Expand in Data Studio
FANUC SimReady Assets
SimReady-packaged OpenUSD assets of FANUC industrial robots, contributed by FANUC CORPORATION to the NVIDIA SimReady Central catalog. Robot series are added to this dataset over time.
- Owner / namespace: FANUC-CORPORATION
- Dataset: FANUC-CORPORATION/SimReady-Assets
- License: Apache-2.0
- Validation profile: Robot-Body
- Discovery (after NVIDIA review + merge + indexing): Isaac Sim Content Browser, the simready-search pip package, and the SimReady search API.
Assets
| Asset folder | Package name | Description |
|---|---|---|
crx3ia/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx3ia |
FANUC Robot CRX-3iA (CRX/3-7A) |
crx5ia/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx5ia |
FANUC Robot CRX-5iA (CRX/5-10A) |
crx10ia/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia |
FANUC Robot CRX-10iA (CRX/10-12A) |
crx10ia_l/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_l |
FANUC Robot CRX-10iA/L (CRX/10-14A) |
crx10ia_lp/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_lp |
FANUC Robot CRX-10iA/L Paint |
crx20ia_l/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx20ia_l |
FANUC Robot CRX-20iA/L (CRX/20-14A) |
crx30ia/ |
simready.hf.FANUC-CORPORATION.SimReady-Assets.crx30ia |
FANUC Robot CRX-30iA (CRX/30-18A) |
Physics variants
All assets share the same physics setup.
Both physics variant sets on the root prim default to Disabled, so the robot loads without physics:
| Variant set | Default | Other choice |
|---|---|---|
| PhysX | Disabled | Enabled |
| Newton | Disabled | Enabled |
To simulate the robot, select PhysX: Enabled (or Newton: Enabled).
Enable only one physics variant at a time.
Package contents
crx3ia
crx3ia/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx3ia.usd.png
β β βββ 256x256/
β β βββ crx3ia.usd.png
β βββ configuration/
β β βββ crx3ia_base.usd
β β βββ crx3ia_meshes.usd
β β βββ crx3ia_physics.usd
β β βββ crx3ia_robot.usd
β β βββ crx3ia_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx3ia.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx3ia; default selectionSensors(also None). - Robot variant set on the root prim
crx3ia; default selectionRobot(also None). - PhysX variant set on the root prim
crx3ia; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx3ia; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx5ia
crx5ia/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx5ia.usd.png
β β βββ 256x256/
β β βββ crx5ia.usd.png
β βββ configuration/
β β βββ crx5ia_base.usd
β β βββ crx5ia_meshes.usd
β β βββ crx5ia_physics.usd
β β βββ crx5ia_robot.usd
β β βββ crx5ia_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx5ia.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx5ia; default selectionSensors(also None). - Robot variant set on the root prim
crx5ia; default selectionRobot(also None). - PhysX variant set on the root prim
crx5ia; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx5ia; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx10ia
crx10ia/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx10ia.usd.png
β β βββ 256x256/
β β βββ crx10ia.usd.png
β βββ configuration/
β β βββ crx10ia_base.usd
β β βββ crx10ia_meshes.usd
β β βββ crx10ia_physics.usd
β β βββ crx10ia_robot.usd
β β βββ crx10ia_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx10ia.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx10ia; default selectionSensors(also None). - Robot variant set on the root prim
crx10ia; default selectionRobot(also None). - PhysX variant set on the root prim
crx10ia; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx10ia; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx10ia_l
crx10ia_l/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx10ia_l.usd.png
β β βββ 256x256/
β β βββ crx10ia_l.usd.png
β βββ configuration/
β β βββ crx10ia_l_base.usd
β β βββ crx10ia_l_meshes.usd
β β βββ crx10ia_l_physics.usd
β β βββ crx10ia_l_robot.usd
β β βββ crx10ia_l_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx10ia_l.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx10ia_l; default selectionSensors(also None). - Robot variant set on the root prim
crx10ia_l; default selectionRobot(also None). - PhysX variant set on the root prim
crx10ia_l; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx10ia_l; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx10ia_lp
crx10ia_lp/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx10ia_lp.usd.png
β β βββ 256x256/
β β βββ crx10ia_lp.usd.png
β βββ configuration/
β β βββ crx10ia_lp_base.usd
β β βββ crx10ia_lp_meshes.usd
β β βββ crx10ia_lp_physics.usd
β β βββ crx10ia_lp_robot.usd
β β βββ crx10ia_lp_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx10ia_lp.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx10ia_lp; default selectionSensors(also None). - Robot variant set on the root prim
crx10ia_lp; default selectionRobot(also None). - PhysX variant set on the root prim
crx10ia_lp; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx10ia_lp; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx20ia_l
crx20ia_l/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx20ia_l.usd.png
β β βββ 256x256/
β β βββ crx20ia_l.usd.png
β βββ configuration/
β β βββ crx20ia_l_base.usd
β β βββ crx20ia_l_meshes.usd
β β βββ crx20ia_l_physics.usd
β β βββ crx20ia_l_robot.usd
β β βββ crx20ia_l_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx20ia_l.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx20ia_l; default selectionSensors(also None). - Robot variant set on the root prim
crx20ia_l; default selectionRobot(also None). - PhysX variant set on the root prim
crx20ia_l; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx20ia_l; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
crx30ia
crx30ia/
βββ .metadata/
βββ simready_usd/
β βββ .thumbs/
β β βββ 1024x1024/
β β β βββ crx30ia.usd.png
β β βββ 256x256/
β β βββ crx30ia.usd.png
β βββ configuration/
β β βββ crx30ia_base.usd
β β βββ crx30ia_meshes.usd
β β βββ crx30ia_physics.usd
β β βββ crx30ia_robot.usd
β β βββ crx30ia_sensor.usd
β βββ licenses/
β β βββ LICENSE.txt
β β βββ THIRD_PARTY_NOTICES.txt
β βββ materials/
β β βββ mdl/
β β βββ nvidia/
β β β βββ aux_definitions.mdl
β β β βββ core_definitions.mdl
β β β βββ support_definitions.mdl
β β βββ OmniPBR.mdl
β β βββ OmniPBRBase.mdl
β β βββ OmniPBR_ClearCoat.mdl
β βββ runnables/
β β βββ physics/
β β βββ newton.usd
β β βββ physx.usd
β βββ crx30ia.usd
βββ com.nvidia.simready.packaging.json
- Sensor variant set on the root prim
crx30ia; default selectionSensors(also None). - Robot variant set on the root prim
crx30ia; default selectionRobot(also None). - PhysX variant set on the root prim
crx30ia; default selectionDisabled(also Enabled). - Newton variant set on the root prim
crx30ia; default selectionDisabled(also Enabled). - Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
- References: all relative (
@./...@); no absolute or search paths. - Collision: 7 rigid bodies; collision meshes use convexHull approximation.
License
Apache-2.0. Third-party notices for bundled files are included in each package
under simready_usd/licenses/.
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