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The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
format: string
version: int64
title: string
subtitle: string
legend: struct<#: string, .: string, @: string, o: string, ^: string, G: string, *: string>
  child 0, #: string
  child 1, .: string
  child 2, @: string
  child 3, o: string
  child 4, ^: string
  child 5, G: string
  child 6, *: string
map: list<item: string>
  child 0, item: string
settings: struct<tile: int64, gravity: double, speed: double, jump: double, hp: int64>
  child 0, tile: int64
  child 1, gravity: double
  child 2, speed: double
  child 3, jump: double
  child 4, hp: int64
actors: list<item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>>
  child 0, item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>
      child 0, id: string
      child 1, kind: string
      child 2, x: int64
      child 3, y: int64
      child 4, speed: double
      child 5, reach: int64
dialogue: list<item: struct<who: string, text: string>>
  child 0, item: struct<who: string, text: string>
      child 0, who: string
      child 1, text: string
palette: struct<hero: string, crow: string>
  child 0, hero: string
  child 1, crow: string
audio: struct<sfx: bool, music_mood: string>
  child 0, sfx: bool
  child 1, music_mood: string
spawn: struct<x: int64, y: int64>
  child 0, x: int64
  child 1, y: int64
width: int64
height: int64
corrections: list<item: string>
  child 0, item: string
reachable: struct<goal_reachable: bool, reachable_cells: int64, pickups_reachable: int64>
  child 0, goal_reachable: bool
  child 1, reachable_cells: int64
  child 2, pickups_reachable: int64
to
{'format': Value('string'), 'version': Value('int64'), 'title': Value('string'), 'subtitle': Value('string'), 'legend': {'#': Value('string'), '.': Value('string'), '@': Value('string'), 'o': Value('string'), '^': Value('string'), 'G': Value('string'), '*': Value('string')}, 'map': List(Value('string')), 'settings': {'tile': Value('int64'), 'gravity': Value('float64'), 'speed': Value('float64'), 'jump': Value('float64'), 'hp': Value('int64')}, 'actors': List({'id': Value('string'), 'kind': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'speed': Value('float64'), 'reach': Value('int64')}), 'dialogue': List({'who': Value('string'), 'text': Value('string')}), 'palette': {'hero': Value('string'), 'rattlesnake': Value('string'), 'train': Value('string')}, 'audio': {'sfx': Value('bool'), 'music_mood': Value('string')}, 'spawn': {'x': Value('int64'), 'y': Value('int64')}, 'width': Value('int64'), 'height': Value('int64'), 'reachable': {'goal_reachable': Value('bool'), 'reachable_cells': Value('int64'), 'pickups_reachable': Value('int64')}}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              format: string
              version: int64
              title: string
              subtitle: string
              legend: struct<#: string, .: string, @: string, o: string, ^: string, G: string, *: string>
                child 0, #: string
                child 1, .: string
                child 2, @: string
                child 3, o: string
                child 4, ^: string
                child 5, G: string
                child 6, *: string
              map: list<item: string>
                child 0, item: string
              settings: struct<tile: int64, gravity: double, speed: double, jump: double, hp: int64>
                child 0, tile: int64
                child 1, gravity: double
                child 2, speed: double
                child 3, jump: double
                child 4, hp: int64
              actors: list<item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>>
                child 0, item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>
                    child 0, id: string
                    child 1, kind: string
                    child 2, x: int64
                    child 3, y: int64
                    child 4, speed: double
                    child 5, reach: int64
              dialogue: list<item: struct<who: string, text: string>>
                child 0, item: struct<who: string, text: string>
                    child 0, who: string
                    child 1, text: string
              palette: struct<hero: string, crow: string>
                child 0, hero: string
                child 1, crow: string
              audio: struct<sfx: bool, music_mood: string>
                child 0, sfx: bool
                child 1, music_mood: string
              spawn: struct<x: int64, y: int64>
                child 0, x: int64
                child 1, y: int64
              width: int64
              height: int64
              corrections: list<item: string>
                child 0, item: string
              reachable: struct<goal_reachable: bool, reachable_cells: int64, pickups_reachable: int64>
                child 0, goal_reachable: bool
                child 1, reachable_cells: int64
                child 2, pickups_reachable: int64
              to
              {'format': Value('string'), 'version': Value('int64'), 'title': Value('string'), 'subtitle': Value('string'), 'legend': {'#': Value('string'), '.': Value('string'), '@': Value('string'), 'o': Value('string'), '^': Value('string'), 'G': Value('string'), '*': Value('string')}, 'map': List(Value('string')), 'settings': {'tile': Value('int64'), 'gravity': Value('float64'), 'speed': Value('float64'), 'jump': Value('float64'), 'hp': Value('int64')}, 'actors': List({'id': Value('string'), 'kind': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'speed': Value('float64'), 'reach': Value('int64')}), 'dialogue': List({'who': Value('string'), 'text': Value('string')}), 'palette': {'hero': Value('string'), 'rattlesnake': Value('string'), 'train': Value('string')}, 'audio': {'sfx': Value('bool'), 'music_mood': Value('string')}, 'spawn': {'x': Value('int64'), 'y': Value('int64')}, 'width': Value('int64'), 'height': Value('int64'), 'reachable': {'goal_reachable': Value('bool'), 'reachable_cells': Value('int64'), 'pickups_reachable': Value('int64')}}
              because column names don't match

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

Forge Games — AI-generated Android games

Every APK here was generated end-to-end by repo GameForge: a one-line prompt went to our own uncensored model (Qwen3-8B-abliterated, Apache-2.0, refusal direction removed) running on our own free Hugging Face Space (DragonForgeStudios/forge-model), came back as a validated GameSpec, and was compiled into a signed, sideloadable APK.

No rate limits. No provider filter. No cost.

Game Prompt theme APK Spec
Gallows Hill haunted gallows at midnight, hanged man's coin, the crow hunts you gallows_hill.apk spec
Vacuum Station derelict station, vacuum floor breaches, escape pod void_dock.apk spec
High Noon lawless frontier town, rattlesnake pits, bank heist deadwood.apk spec

Each game passed an automated bot self-test (completable, pickups reachable, hazards and actors deal damage) before being built. Android 7.0+ (minSdk 24), arm64-v8a + armeabi-v7a, debug-signed for sideloading — install via your Files app, allow unknown sources.

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