The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
format: string
version: int64
title: string
subtitle: string
legend: struct<#: string, .: string, @: string, o: string, ^: string, G: string, *: string>
child 0, #: string
child 1, .: string
child 2, @: string
child 3, o: string
child 4, ^: string
child 5, G: string
child 6, *: string
map: list<item: string>
child 0, item: string
settings: struct<tile: int64, gravity: double, speed: double, jump: double, hp: int64>
child 0, tile: int64
child 1, gravity: double
child 2, speed: double
child 3, jump: double
child 4, hp: int64
actors: list<item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>>
child 0, item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>
child 0, id: string
child 1, kind: string
child 2, x: int64
child 3, y: int64
child 4, speed: double
child 5, reach: int64
dialogue: list<item: struct<who: string, text: string>>
child 0, item: struct<who: string, text: string>
child 0, who: string
child 1, text: string
palette: struct<hero: string, crow: string>
child 0, hero: string
child 1, crow: string
audio: struct<sfx: bool, music_mood: string>
child 0, sfx: bool
child 1, music_mood: string
spawn: struct<x: int64, y: int64>
child 0, x: int64
child 1, y: int64
width: int64
height: int64
corrections: list<item: string>
child 0, item: string
reachable: struct<goal_reachable: bool, reachable_cells: int64, pickups_reachable: int64>
child 0, goal_reachable: bool
child 1, reachable_cells: int64
child 2, pickups_reachable: int64
to
{'format': Value('string'), 'version': Value('int64'), 'title': Value('string'), 'subtitle': Value('string'), 'legend': {'#': Value('string'), '.': Value('string'), '@': Value('string'), 'o': Value('string'), '^': Value('string'), 'G': Value('string'), '*': Value('string')}, 'map': List(Value('string')), 'settings': {'tile': Value('int64'), 'gravity': Value('float64'), 'speed': Value('float64'), 'jump': Value('float64'), 'hp': Value('int64')}, 'actors': List({'id': Value('string'), 'kind': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'speed': Value('float64'), 'reach': Value('int64')}), 'dialogue': List({'who': Value('string'), 'text': Value('string')}), 'palette': {'hero': Value('string'), 'rattlesnake': Value('string'), 'train': Value('string')}, 'audio': {'sfx': Value('bool'), 'music_mood': Value('string')}, 'spawn': {'x': Value('int64'), 'y': Value('int64')}, 'width': Value('int64'), 'height': Value('int64'), 'reachable': {'goal_reachable': Value('bool'), 'reachable_cells': Value('int64'), 'pickups_reachable': Value('int64')}}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
format: string
version: int64
title: string
subtitle: string
legend: struct<#: string, .: string, @: string, o: string, ^: string, G: string, *: string>
child 0, #: string
child 1, .: string
child 2, @: string
child 3, o: string
child 4, ^: string
child 5, G: string
child 6, *: string
map: list<item: string>
child 0, item: string
settings: struct<tile: int64, gravity: double, speed: double, jump: double, hp: int64>
child 0, tile: int64
child 1, gravity: double
child 2, speed: double
child 3, jump: double
child 4, hp: int64
actors: list<item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>>
child 0, item: struct<id: string, kind: string, x: int64, y: int64, speed: double, reach: int64>
child 0, id: string
child 1, kind: string
child 2, x: int64
child 3, y: int64
child 4, speed: double
child 5, reach: int64
dialogue: list<item: struct<who: string, text: string>>
child 0, item: struct<who: string, text: string>
child 0, who: string
child 1, text: string
palette: struct<hero: string, crow: string>
child 0, hero: string
child 1, crow: string
audio: struct<sfx: bool, music_mood: string>
child 0, sfx: bool
child 1, music_mood: string
spawn: struct<x: int64, y: int64>
child 0, x: int64
child 1, y: int64
width: int64
height: int64
corrections: list<item: string>
child 0, item: string
reachable: struct<goal_reachable: bool, reachable_cells: int64, pickups_reachable: int64>
child 0, goal_reachable: bool
child 1, reachable_cells: int64
child 2, pickups_reachable: int64
to
{'format': Value('string'), 'version': Value('int64'), 'title': Value('string'), 'subtitle': Value('string'), 'legend': {'#': Value('string'), '.': Value('string'), '@': Value('string'), 'o': Value('string'), '^': Value('string'), 'G': Value('string'), '*': Value('string')}, 'map': List(Value('string')), 'settings': {'tile': Value('int64'), 'gravity': Value('float64'), 'speed': Value('float64'), 'jump': Value('float64'), 'hp': Value('int64')}, 'actors': List({'id': Value('string'), 'kind': Value('string'), 'x': Value('int64'), 'y': Value('int64'), 'speed': Value('float64'), 'reach': Value('int64')}), 'dialogue': List({'who': Value('string'), 'text': Value('string')}), 'palette': {'hero': Value('string'), 'rattlesnake': Value('string'), 'train': Value('string')}, 'audio': {'sfx': Value('bool'), 'music_mood': Value('string')}, 'spawn': {'x': Value('int64'), 'y': Value('int64')}, 'width': Value('int64'), 'height': Value('int64'), 'reachable': {'goal_reachable': Value('bool'), 'reachable_cells': Value('int64'), 'pickups_reachable': Value('int64')}}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Forge Games — AI-generated Android games
Every APK here was generated end-to-end by repo GameForge: a one-line prompt went to our own uncensored model (Qwen3-8B-abliterated, Apache-2.0, refusal direction removed) running on our own free Hugging Face Space (DragonForgeStudios/forge-model), came back as a validated GameSpec, and was compiled into a signed, sideloadable APK.
No rate limits. No provider filter. No cost.
| Game | Prompt theme | APK | Spec |
|---|---|---|---|
| Gallows Hill | haunted gallows at midnight, hanged man's coin, the crow hunts you | gallows_hill.apk | spec |
| Vacuum Station | derelict station, vacuum floor breaches, escape pod | void_dock.apk | spec |
| High Noon | lawless frontier town, rattlesnake pits, bank heist | deadwood.apk | spec |
Each game passed an automated bot self-test (completable, pickups reachable, hazards and actors deal damage) before being built. Android 7.0+ (minSdk 24), arm64-v8a + armeabi-v7a, debug-signed for sideloading — install via your Files app, allow unknown sources.
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