The Dataset Viewer has been disabled on this dataset.

RenderMatte Animal Forest 2K

A synthetic video-matting dataset. Rigged 3D animals are rendered in Blender (Cycles) and composited onto real forest footage, and every frame comes with its 16-bit alpha matte.

Research use only. The animal models and background videos come from the RenderMatte source-asset collection, and not every source-asset license has been reviewed yet. You may use the data for non-commercial research, but do not redistribute it or use it commercially (see LICENSE).

At a glance

Clips 189 = 27 animals × 7 shots (4 full-body + 3 half-body)
Backgrounds 64 real forest video segments. Each segment is used at most 6 times, and no animal reuses a segment.
Length 7 s per clip at the background's own frame rate: 168 frames (24 / 23.976 fps), 175 frames (25 fps) or 210 frames (29.97 / 30 fps)
Frames 36,750 composites + 36,750 mattes
Resolution 1920 × 1080
Size about 114 GB (composites 109 GB, mattes 3.8 GB, review crops 0.9 GB)

Layout

One folder per clip, named <animal>__<shot>__v<background id>, for example red_fox_3_3__front_full__v174.

<clip>/
├── composite/frame_0001.png …   1920×1080 RGB, 8-bit: the animal composited onto the background
├── mask/mask_0001.png …         1920×1080 single channel, 16-bit: alpha matte (0 = background, 65535 = animal)
├── check/                       three quick-look crops used for manual review (not needed for training)
├── _composite_meta.json         per-frame placement, scale, camera-follow and colour settings
└── _qc.json                     automatic quality-check result (every clip passes)

composite/frame_NNNN.png and mask/mask_NNNN.png with the same number belong together.

Shots:

  • Full-body: side_full, front_full, back_low, back_high, back_away_high, diag_high, diag_arc, side_low_arc, top_down
  • Half-body: front_half, side_half, rear_half, diag_half, side_low_half
import cv2, numpy as np
clip = "red_fox_3_3__front_full__v174"
rgb   = cv2.imread(f"{clip}/composite/frame_0001.png")[..., ::-1]                         # H×W×3 uint8, RGB
alpha = cv2.imread(f"{clip}/mask/mask_0001.png", cv2.IMREAD_UNCHANGED) / 65535.0        # H×W float in [0, 1]

How it was made

  • Rendering: Blender 5.2.1, Cycles, 32 samples per pixel, filter width 1.5, transparent background. Fur and hair are rendered, with hair dynamics switched off so strands don't streak.
  • Alpha: taken directly from the renderer, with no keying, thresholding, feathering or erosion. No shadows and no occlusion: the animal is always the top layer.
  • Framing: full-body shots keep the whole animal inside the frame at one fixed scale per clip. Half-body shots are rendered at the final 1920×1080 and pasted 1:1, so the cut through the body always lies on the frame edge.
  • Camera motion: the background's camera motion is measured. Full-body ground animals move with the ground so they never slide. Flying animals and half-body shots don't follow the background (half-body reads as a tracking shot).
  • Placement: ground animals stand in the lower ground zone of the frame; flying animals are placed in the sky. Walking direction is chosen so it doesn't fight the camera pan.
  • Colour: mild grading toward forest light, scaled by the animal's own brightness and colour.
  • Backgrounds: screened by eye and with a person/animal detector to exclude real people and animals.

Quality checks

Every clip passed 8 automatic checks:

  1. frame counts;
  2. subject size;
  3. full body not cut by the frame;
  4. no green or magenta colour cast;
  5. soft (fur) edges present;
  6. true 16-bit mattes;
  7. camera-follow error ≤ 3 px;
  8. the animal is not clipped by the render frame.

The whole set was also checked for stray non-animal objects in the mattes; none were found.

One clip, Rhinopithecus_Somers__front_half__v050, passes under a documented, manually approved exception: the subject covers 54% of the frame against a 55% threshold, because the somersault forces a wider fixed half-body shot. Note also that the somersault animation ends with the monkey seated and still, so most of those 7 clips are static.

Animals

Animal Folder prefix Type Clips
African elephant (walk / stop) JW0K309A0_African_el ground 7
Argali, male (Ovis ammon) asset_2 ground 7
Bactrian camel (grazing) JU0L506A1_BactrianCa ground 7
Black jaguar (run) JW0P2700_BlackJaguar ground 7
Brown bear, female (run) UrsusArctos_Female_R ground 7
Cattle (looking around) JU0L419A0_Cattle_Loo ground 7
Egret Egret_Animated_VFX_G flying (aerial backgrounds) 7
Elk, male (grazing) JF0L811A4_MaleElk_Ea ground 7
Giant panda (trot) JF0N2N0K_Panda_Trot ground 7
Giraffe (walk) Giraffe_Walk_2_83_5 ground 7
Golden snub-nosed monkey (run) Rhinopithecus_Run_2 ground 7
Golden snub-nosed monkey (somersault) Rhinopithecus_Somers ground 7
Grey tabby cat (run) JC0L219A2_GreyTabbyC ground 7
Jaguar (run) JW0N8300_PantheraOnc ground 7
Labrador retriever (walk) Dog_Labrador_walking ground 7
Lion, adult (walk) JF0LA12A9_Lion_Walk ground 7
Lion, young (trot) JF0M111A0_Lion_Young ground 7
Polar bear (turning) JF0O8Z0B_PolarBear_3 ground 7
Red fox (walk) red_fox_3_3 ground 7
Red squirrel (run) JF0L811A5_RedSquirre ground 7
Red-crowned crane (fly) JF0LA12A6_Red_crowne flying (aerial backgrounds) 7
Red-crowned crane (fly, second model) JF0LA12A6_Red_crowne flying (aerial backgrounds) 7
Siberian tiger (lying) JF0LA12A0_SiberianTi ground 7
Silverback gorilla (chest beat) JF0N2N0R_SilverbackG ground 7
Steppe eagle (fly) JF0L810A0_AquilaNipa flying (aerial backgrounds) 7
White horse (run) JW0N4600_Horse_White ground 7
Wolf (howl) JF0N2N0G_Wolf_Howl_3 ground 7
Downloads last month
76