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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    CastError
Message:      Couldn't cast
family_id: string
gold: struct<clear_east: bool, clear_north: bool, clear_south: bool, clear_west: bool>
  child 0, clear_east: bool
  child 1, clear_north: bool
  child 2, clear_south: bool
  child 3, clear_west: bool
gold_label_kind: struct<clear_east: string, clear_north: string, clear_south: string, clear_west: string>
  child 0, clear_east: string
  child 1, clear_north: string
  child 2, clear_south: string
  child 3, clear_west: string
gold_probs: struct<clear_east: struct<false: double, true: double>, clear_north: struct<false: double, true: dou (... 104 chars omitted)
  child 0, clear_east: struct<false: double, true: double>
      child 0, false: double
      child 1, true: double
  child 1, clear_north: struct<false: double, true: double>
      child 0, false: double
      child 1, true: double
  child 2, clear_south: struct<false: double, true: double>
      child 0, false: double
      child 1, true: double
  child 3, clear_west: struct<false: double, true: double>
      child 0, false: double
      child 1, true: double
gold_probs_kind: struct<clear_east: string, clear_north: string, clear_south: string, clear_west: string>
  child 0, clear_east: string
  child 1, clear_north: string
  child 2, clear_south: string
  child 3, clear_west: string
id: string
metadata: struct<environment_state: struct<game: string, goal: list<item: int64>, position: list<item: int64>, (... 346 chars omitted)
  child 0, environment_state: struct<game: string, goal: list<item: int64>, 
...
g
  child 9, split_assignment: string
  child 10, target_semantics: string
  child 11, window_size: int64
questions: struct<clear_east: struct<criteria: struct<false: string, true: string>, instructions: string, type: (... 320 chars omitted)
  child 0, clear_east: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
      child 0, criteria: struct<false: string, true: string>
          child 0, false: string
          child 1, true: string
      child 1, instructions: string
      child 2, type: string
  child 1, clear_north: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
      child 0, criteria: struct<false: string, true: string>
          child 0, false: string
          child 1, true: string
      child 1, instructions: string
      child 2, type: string
  child 2, clear_south: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
      child 0, criteria: struct<false: string, true: string>
          child 0, false: string
          child 1, true: string
      child 1, instructions: string
      child 2, type: string
  child 3, clear_west: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
      child 0, criteria: struct<false: string, true: string>
          child 0, false: string
          child 1, true: string
      child 1, instructions: string
      child 2, type: string
split: string
state: string
state_id: string
to
{'id': Value('string'), 'split': Value('string'), 'metadata': {'environment_state': {'game': Value('string'), 'size': Value('int64'), 'walls': List(List(Value('int64'))), 'position': List(Value('int64')), 'goal': List(Value('int64'))}, 'source_group_id': Value('string'), 'source': Value('string'), 'license': Value('string')}}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1827, in _prepare_split_single
                  for key, table in generator:
                                    ^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 613, in wrapped
                  for item in generator(*args, **kwargs):
                              ~~~~~~~~~^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              family_id: string
              gold: struct<clear_east: bool, clear_north: bool, clear_south: bool, clear_west: bool>
                child 0, clear_east: bool
                child 1, clear_north: bool
                child 2, clear_south: bool
                child 3, clear_west: bool
              gold_label_kind: struct<clear_east: string, clear_north: string, clear_south: string, clear_west: string>
                child 0, clear_east: string
                child 1, clear_north: string
                child 2, clear_south: string
                child 3, clear_west: string
              gold_probs: struct<clear_east: struct<false: double, true: double>, clear_north: struct<false: double, true: dou (... 104 chars omitted)
                child 0, clear_east: struct<false: double, true: double>
                    child 0, false: double
                    child 1, true: double
                child 1, clear_north: struct<false: double, true: double>
                    child 0, false: double
                    child 1, true: double
                child 2, clear_south: struct<false: double, true: double>
                    child 0, false: double
                    child 1, true: double
                child 3, clear_west: struct<false: double, true: double>
                    child 0, false: double
                    child 1, true: double
              gold_probs_kind: struct<clear_east: string, clear_north: string, clear_south: string, clear_west: string>
                child 0, clear_east: string
                child 1, clear_north: string
                child 2, clear_south: string
                child 3, clear_west: string
              id: string
              metadata: struct<environment_state: struct<game: string, goal: list<item: int64>, position: list<item: int64>, (... 346 chars omitted)
                child 0, environment_state: struct<game: string, goal: list<item: int64>, 
              ...
              g
                child 9, split_assignment: string
                child 10, target_semantics: string
                child 11, window_size: int64
              questions: struct<clear_east: struct<criteria: struct<false: string, true: string>, instructions: string, type: (... 320 chars omitted)
                child 0, clear_east: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
                    child 0, criteria: struct<false: string, true: string>
                        child 0, false: string
                        child 1, true: string
                    child 1, instructions: string
                    child 2, type: string
                child 1, clear_north: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
                    child 0, criteria: struct<false: string, true: string>
                        child 0, false: string
                        child 1, true: string
                    child 1, instructions: string
                    child 2, type: string
                child 2, clear_south: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
                    child 0, criteria: struct<false: string, true: string>
                        child 0, false: string
                        child 1, true: string
                    child 1, instructions: string
                    child 2, type: string
                child 3, clear_west: struct<criteria: struct<false: string, true: string>, instructions: string, type: string>
                    child 0, criteria: struct<false: string, true: string>
                        child 0, false: string
                        child 1, true: string
                    child 1, instructions: string
                    child 2, type: string
              split: string
              state: string
              state_id: string
              to
              {'id': Value('string'), 'split': Value('string'), 'metadata': {'environment_state': {'game': Value('string'), 'size': Value('int64'), 'walls': List(List(Value('int64'))), 'position': List(Value('int64')), 'goal': List(Value('int64'))}, 'source_group_id': Value('string'), 'source': Value('string'), 'license': Value('string')}}
              because column names don't match
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1880, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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id
string
split
string
metadata
dict
navigation_v3:a2e582fb8ac30e3e60bad83f
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 3 ], [ 2, 0 ], [ 3, 2 ] ], "position": [ 2, 1 ], "goal": [ 1, 0 ...
navigation_v3:3df4efdd2c5a65c6c64de94f
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 2 ], [ 2, 2 ], [ 3, 1 ] ], "position": [ 2, 1 ], "goal": [ 1, 0 ...
navigation_v3:5448f65533a05eadbb891be7
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 1 ], [ 1, 2 ], [ 2, 0 ], [ 2, 1 ], [ 3, 2 ] ]...
navigation_v3:54ffce2c52f97804a10b5e40
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ] ], "position": [ 0, 2 ], "goal": [ 3, 3 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((2, 2), (2, 3))", ...
navigation_v3:f3d81f69a3a381d0e7ce158e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 2, 1 ], [ 2, 2 ], [ 3, 1 ], [ 3, 3 ] ], "position": [ 1, 2 ...
navigation_v3:01f9cfd40af7c4ac317ff2d1
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 3 ], [ 2, 0 ], [ 2, 1 ] ], "position": [ 3, 1 ...
navigation_v3:aaa3fe8ad2e06deee6097a46
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 2 ], [ 2, 3 ], [ 3, 3 ] ], "position": [ 2, 1 ], "goal": [ 3, 0 ...
navigation_v3:888c4ef797b04517a3eb6e3e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 3 ], [ 1, 1 ], [ 2, 1 ], [ 2, 2 ], [ 3, 1 ], ...
navigation_v3:735f5c56c534632593478d29
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 1 ], [ 2, 2 ], [ 3, 1 ], [ 3, 2 ] ], "position": [ 1, 3 ...
navigation_v3:61cc1f6e283a8ee9fbcf445b
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 2 ], [ 1, 2 ], [ 2, 0 ], [ 2, 3 ], [ 3, 0 ] ]...
navigation_v3:089b3c8f171fc4df19c72031
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 1, 1 ], [ 1, 2 ], [ 2, 2 ], [ 3, 0 ], ...
navigation_v3:274a1f1dbd98c936d46243c9
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 0 ], [ 2, 2 ], [ 3, 1 ], [ 3, 3 ] ], "position": [ 2, 0 ...
navigation_v3:32a210fecfa6c9426df39a00
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 2 ], [ 1, 3 ], [ 2, 3 ], [ 3, 2 ] ], "position": [ 2, 1 ...
navigation_v3:2f69a09e9bb2994cb40ab34c
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 2, 0 ], [ 2, 2 ], [ 2, 3 ] ], "position": [ 2, 1 ], "goal": [ 0, 3 ...
navigation_v3:a70b012ae98b2c0d115d2f89
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 1 ], [ 2, 3 ], [ 3, 1 ], [ 3, 2 ], [ 3, 3 ] ]...
navigation_v3:56d7298b7de6d96e20be122a
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 1 ], [ 1, 2 ], [ 2, 0 ], [ 2, 3 ] ], "position": [ 0, 0 ], "goal": [ 2, 2 ...
navigation_v3:12e5857ec8b87a9fcf2425d1
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 1 ], [ 2, 0 ], [ 3, 0 ], [ 3, 1 ] ], "position": [ 0, 3 ...
navigation_v3:e6455501afbee0ae643082f6
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 2, 0 ], [ 2, 2 ] ], "position": [ 0, 1 ], "goal": [ 3, 2 ...
navigation_v3:b5f783f655f5284a638bc088
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 2, 0 ], [ 3, 1 ] ], "position": [ 0, 1 ], "goal": [ 2, 3 ...
navigation_v3:c95d2569cdaed0028c1ab221
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 2 ], [ 1, 3 ], [ 2, 3 ], [ 3, 1 ] ], "position": [ 2, 0 ...
navigation_v3:47435b7f1a0233222914cb5e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ 1, 3 ], [ 2, 0 ], [ 3, 0 ] ]...
navigation_v3:1fe24492578ee08735b2a396
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 1 ], [ 1, 2 ] ], "position": [ 3, 0 ], "goal": [ 3, 2 ...
navigation_v3:05ce37391e5eba051ad3e569
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 1, 0 ], [ 3, 2 ], [ 3, 3 ] ]...
navigation_v3:38b22c1d4a4b7bc16d6314b4
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 2, 0 ], [ 2, 1 ] ], "position": [ 3, 2 ], "goal": [ 1, 2 ] }, "source_group_id": "grid:4...
navigation_v3:e658e5f862f92a0fa1b2c45c
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 3, 1 ], [ 3, 3 ] ]...
navigation_v3:ba745b13638d7f2df6d01e26
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 3 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 2, 0 ], ...
navigation_v3:50cbebe5303babdf5ae9f01d
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 2 ], [ 0, 3 ], [ 1, 3 ], [ 2, 1 ], [ 2, 2 ], ...
navigation_v3:bf15e56f735f07dbb769602b
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 2 ], [ 3, 3 ] ], "position": [ 2, 2 ], "goal": [ 3, 2 ] }, "source_group_id": "grid:4...
navigation_v3:142934ae1e43aa05a03123b3
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 2 ], [ 3, 3 ] ], "position": [ 3, 2 ], "goal": [ 2, 3 ] }, "source_group_id": "grid:4:goal=(0, 1):walls=((0, 0), (1, 2))", ...
navigation_v3:1592159222b1bc4beb78e1c7
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 1, 0 ], [ 2, 1 ], [ 3, 0 ], [ 3, 3 ] ], "position": [ 1, 2 ...
navigation_v3:5d46d3c157604b0ed1b47b32
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 2 ], [ 2, 1 ], [ 2, 3 ] ], "position": [ 3, 1 ], "goal": [ 3, 0 ...
navigation_v3:b0a4d9beed23d6d0dddbc790
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ 1, 0 ], [ 1, 2 ], [ 2, 2 ], ...
navigation_v3:b1f3476f0d71a7c5cefaea33
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 2 ], [ 1, 2 ], [ 2, 1 ], [ 2, 3 ], [ 3, 1 ] ]...
navigation_v3:ef85643866c1d822d9d74727
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 1, 1 ], [ 1, 2 ], [ 2, 0 ], [ 2, 2 ], ...
navigation_v3:bd6e948283330f08a26721ea
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 2 ], [ 2, 0 ], [ 2, 1 ], [ 2, 2 ] ], "position": [ 3, 1 ...
navigation_v3:d650a94017e1543a5b3694ae
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 2 ], [ 1, 3 ] ], "position": [ 2, 3 ], "goal": [ 3, 0 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((2, 2), (2, 3))", ...
navigation_v3:b0eda493f1442106de965f9a
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 0 ], [ 2, 1 ], [ 2, 3 ], [ 3, 0 ] ], "position": [ 3, 2 ...
navigation_v3:344f838692d20251f9cf59b0
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 1 ], [ 3, 0 ], [ 3, 2 ], [ 3, 3 ] ], "position": [ 0, 2 ...
navigation_v3:158defc647206ecc150f6c28
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 0 ], [ 1, 1 ], [ 2, 1 ], [ 2, 3 ], ...
navigation_v3:aed0a68275610df1d4fc63b3
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 1 ], [ 2, 0 ] ], "position": [ 2, 1 ], "goal": [ 3, 1 ] }, "source_group_id": "grid:4:goal=(0, 1):walls=((1, 0), (2, 1))", ...
navigation_v3:84cab9b9564329b156dad711
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 1, 3 ], [ 2, 2 ], [ 2, 3 ] ], "position": [ 2, 0 ...
navigation_v3:72fa9d45c8ba2662579856b1
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 2 ], [ 1, 3 ], [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], ...
navigation_v3:5ddacf5295aee87735878144
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 3 ], [ 2, 1 ], [ 2, 2 ] ], "position": [ 3, 1 ], "goal": [ 1, 2 ...
navigation_v3:766fb4ac2918324d5a8f2ef7
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 3 ], [ 3, 0 ], [ 3, 3 ] ], "position": [ 3, 2 ...
navigation_v3:6e276be083b6c9e82b3f890d
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 1 ], [ 3, 1 ] ], "position": [ 2, 0 ], "goal": [ 1, 2 ...
navigation_v3:3310ba47263a1807f014bb65
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 1 ], [ 1, 3 ], [ 2, 0 ], [ 2, 2 ], [ 2, 3 ] ], "position": [ 3, 2 ...
navigation_v3:2d015e965a9953c0501e7f33
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 2, 0 ], [ 2, 1 ], [ 3, 0 ], ...
navigation_v3:58eeb4e08122215e0ac0f866
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 2 ], [ 0, 3 ], [ 3, 1 ], [ 3, 3 ] ], "position": [ 2, 1 ...
navigation_v3:8e239bb78b3c366e5482bd60
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 2, 2 ], [ 3, 0 ], [ 3, 1 ], [ 3, 2 ] ]...
navigation_v3:20fe96225fa319132e082a8f
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 1 ], [ 1, 1 ], [ 2, 3 ] ], "position": [ 2, 0 ], "goal": [ 2, 2 ...
navigation_v3:ca2719470c5d0fb0fa50bd94
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 3 ], [ 1, 1 ], [ 1, 2 ], [ 2, 1 ], [ 2, 2 ], ...
navigation_v3:cbeb8d22986218920def48d7
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 1 ], [ 1, 3 ], [ 2, 0 ], [ 2, 2 ], [ 3, 0 ] ], "position": [ 3, 3 ...
navigation_v3:15cda4e2da9f37f2603c85df
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 1 ], [ 3, 2 ], [ 3, 3 ] ], "position": [ 1, 2 ...
navigation_v3:bf4fa3a59b5dd3278f702c47
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ] ], "position": [ 3, 2 ], "goal": [ 1, 1 ] }, "source_group_id": "grid:4:goal=(1, 1):walls=((0, 3),)", "source": "self_authored_programmatic", "...
navigation_v3:67127e1d054e717eeea7d713
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 2, 1 ], [ 2, 3 ], [ 3, 0 ] ], "position": [ 0, 1 ...
navigation_v3:2573fe8ee535c54aa850f8ed
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 2, 1 ], [ 3, 1 ] ], "position": [ 2, 0 ], "goal": [ 0, 3 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((2, 2), (2, 3))", ...
navigation_v3:2834ba92c6e4be3944ffa4b5
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 0 ], [ 1, 1 ], [ 2, 0 ] ], "position": [ 2, 3 ], "goal": [ 2, 2 ...
navigation_v3:5c66d9cbca535a226589b059
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 1 ], [ 1, 2 ], [ 2, 1 ], [ 2, 3 ], ...
navigation_v3:1e66fbffaf7f81b26c1ca9ae
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 1 ], [ 1, 0 ], [ 1, 1 ], [ 2, 1 ], [ 2, 3 ], ...
navigation_v3:57626d0b36a7d8c9508681e0
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 2 ], [ 1, 3 ], [ 2, 1 ], [ 2, 2 ] ]...
navigation_v3:caf8283321fcec332ffdc114
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 1 ], [ 1, 3 ] ], "position": [ 2, 0 ], "goal": [ 0, 0 ...
navigation_v3:db147943bc13a8203efdfb08
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 2, 2 ], [ 3, 0 ] ], "position": [ 0, 3 ], "goal": [ 0, 0 ] }, "source_group_id": "grid:4...
navigation_v3:d46acce014d5651c8d0fc2ce
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 1, 3 ], [ 2, 1 ] ], "position": [ 3, 3 ], "goal": [ 2, 2 ...
navigation_v3:45a2aa14ad7f3f64a1be4906
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 0 ], [ 1, 1 ], [ 2, 0 ], [ 2, 1 ], ...
navigation_v3:9ec25260439635f3e1680d56
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 1 ], [ 2, 1 ] ], "position": [ 3, 2 ], "goal": [ 3, 3 ...
navigation_v3:7f6e58c705102327708d6ad4
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 2, 0 ], [ 2, 2 ], [ 2, 3 ], [ 3, 2 ], ...
navigation_v3:0dc5c844fa9b5bfdd62eda55
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 3 ], [ 1, 0 ], [ 1, 2 ], [ 2, 0 ], [ 2, 3 ], ...
navigation_v3:0aacc159823f64b17726664f
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 1, 0 ], [ 1, 3 ], [ 3, 3 ] ], "position": [ 2, 2 ], "goal": [ 2, 1 ...
navigation_v3:e5d5863853f121229c6fa9a5
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 2 ], [ 1, 3 ], [ 2, 0 ], [ 3, 1 ] ], "position": [ 0, 1 ...
navigation_v3:2b8224edd565182dbb8a55ac
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 0, 3 ], [ 1, 0 ], [ 1, 1 ], [ 2, 2 ], [ 3, 2 ] ]...
navigation_v3:daef1e7e297182b170189b32
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 1 ] ], "position": [ 0, 1 ], "goal": [ 0, 3 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((0, 3), (2, 2))", ...
navigation_v3:41b98a546bc90214670ccd89
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 2 ], [ 2, 2 ], [ 3, 2 ] ], "position": [ 1, 3 ], "goal": [ 2, 1 ...
navigation_v3:8c2dd47f5b9321476efd0840
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 0 ], [ 1, 2 ], [ 2, 1 ], [ 3, 1 ], [ 3, 3 ] ]...
navigation_v3:557c9fcae637127d79903660
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 3, 3 ] ], "position": [ 0, 2 ], "goal": [ 0, 3 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((0, 3),)", "source": "self_authored_programmatic", "...
navigation_v3:d2e05a8bda6ce0d9bfc6834c
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 3 ], [ 2, 1 ], [ 2, 2 ] ], "position": [ 1, 2 ], "goal": [ 0, 1 ...
navigation_v3:0028d6c61e3c6ca6cd19d6a7
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 1 ], [ 3, 0 ] ], "position": [ 0, 2 ], "goal": [ 3, 1 ] }, "source_group_id": "grid:4...
navigation_v3:4474ddb2b4efbe4d8afd3cae
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 0 ], [ 2, 3 ], [ 3, 3 ] ], "position": [ 0, 3 ], "goal": [ 1, 2 ...
navigation_v3:8fdeaec7e26a51ab06717d25
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ] ], "position": [ 3, 2 ], "goal": [ 0, 0 ] }, "source_group_id": "grid:4:goal=(0, 0):walls=((0, 1), (1, 1))", ...
navigation_v3:80d74a689281fe78ffe7a86e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 1, 0 ], [ 2, 3 ] ], "position": [ 2, 0 ], "goal": [ 0, 0 ...
navigation_v3:0bfd2d43d7c401d929e46839
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 2, 1 ], [ 2, 3 ] ], "position": [ 1, 2 ], "goal": [ 1, 3 ] }, "source_group_id": "grid:4:goal=(0, 1):walls=((0, 2), (2, 2))", ...
navigation_v3:711ba53dbecf5bf80559f869
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 3 ], [ 1, 2 ], [ 2, 2 ], [ 3, 0 ], [ 3, 1 ] ]...
navigation_v3:fefedd86a2bf6fbf25cf652f
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 3 ], [ 1, 0 ], [ 1, 2 ], [ 2, 1 ] ], "position": [ 3, 2 ...
navigation_v3:1ef70535857901d4a7df639c
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 1 ], [ 1, 3 ], [ 2, 0 ] ], "position": [ 0, 2 ], "goal": [ 2, 1 ...
navigation_v3:8f5962b148f6776623e61e4e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 0, 2 ], [ 1, 0 ], [ 1, 1 ], [ 2, 0 ], [ 3, 1 ], ...
navigation_v3:c2b67ccffc79b3b7fa184ea1
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 1 ], [ 1, 2 ], [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], ...
navigation_v3:9bdb036c357b694b422eb606
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 1 ], [ 2, 1 ], [ 3, 1 ] ], "position": [ 3, 2 ], "goal": [ 1, 3 ...
navigation_v3:e879b48aa0705e22e8e519d2
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 1, 1 ], [ 3, 0 ] ], "position": [ 3, 2 ], "goal": [ 2, 2 ] }, "source_group_id": "grid:4...
navigation_v3:290d34b33a1ed8aaa5a56966
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 1 ], [ 1, 2 ], [ 2, 1 ] ], "position": [ 2, 3 ], "goal": [ 0, 0 ] }, "source_group_id": "grid:4...
navigation_v3:072b962271a4f94e03a46bae
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 1, 2 ], [ 2, 1 ], [ 2, 2 ] ], "position": [ 3, 2 ], "goal": [ 3, 1 ...
navigation_v3:1e7eed3ffaed7eb467044e64
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 1, 3 ], [ 3, 1 ], [ 3, 3 ] ], "position": [ 0, 0 ], "goal": [ 0, 1 ...
navigation_v3:7e8eab2e33af5a3659db5d07
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 1, 1 ], [ 2, 1 ], [ 3, 0 ], ...
navigation_v3:450886562216a319c045efd4
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 3 ], [ 1, 1 ], [ 1, 3 ], [ 2, 0 ], [ 2, 2 ] ], "position": [ 0, 2 ...
navigation_v3:ab067325b08ca95ef94d04f3
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 2 ], [ 1, 3 ], [ 2, 0 ], [ 2, 2 ], [ 3, 3 ] ], "position": [ 1, 0 ...
navigation_v3:c68ec03fb1020370cfe4728b
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 0, 2 ], [ 0, 3 ], [ 1, 0 ], [ 1, 3 ], [ 2, 2 ], ...
navigation_v3:cc46dd0446482c3009309825
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], [ 3, 0 ], [ 3, 2 ] ]...
navigation_v3:d849c94471559ec248ea099e
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 2, 0 ] ], "position": [ 1, 2 ], "goal": [ 1, 3 ] }, "source_group_id": "grid:4:goal=(0, 1):walls=((3, 0), (3, 2))", ...
navigation_v3:8a44c7b13548f940bac5d2c0
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 1, 0 ], [ 1, 3 ], [ 2, 3 ], [ 3, 2 ] ], "position": [ 0, 1 ], "goal": [ 0, 2 ...
navigation_v3:6ba70c9f67bf8a9d9d552179
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 0 ], [ 1, 1 ], [ 2, 0 ], [ 2, 1 ], [ 3, 0 ] ], "position": [ 2, 3 ...
navigation_v3:8804625ec97e159265410ef0
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 1 ], [ 3, 2 ] ], "position": [ 1, 2 ], "goal": [ 1, 1 ] }, "source_group_id": "grid:4:goal=(1, 1):walls=((0, 1), (3, 2))", ...
navigation_v3:916ab018f582cc2eeb722933
train
{ "environment_state": { "game": "grid_navigation", "size": 4, "walls": [ [ 0, 2 ], [ 2, 2 ], [ 2, 3 ], [ 3, 0 ] ], "position": [ 3, 2 ], "goal": [ 2, 1 ...
End of preview.

NanoJev Data

The two-stage training inputs and navigation environments for NanoJev, a nano replica of Jev.

Stage Split States Questions
1 train 1,384 4,152
1 dev 184 552
1 calibration 184 552
1 test 368 1,104
1 ood 192 576
2 train 3,384 10,152
2 dev 120 360
2 calibration 120 360
2 test 240 720
2 ood 120 360

Each stage contains all.jsonl and the five split files. all.jsonl preserves the complete training input byte for byte. Split files preserve each original row and its order within the split. Stage 2 continues from the Stage 1 checkpoint and includes replay examples; the two stages are not independent datasets.

Each JSONL row contains id, state_id, family_id, split, a textual state, and a questions mapping. Questions have a type (boolean, choice, or score), instructions, and applicable candidate definitions. Existing per-question target maps, their type annotations, rounding fields, and grouping metadata retain the runtime schema. Candidate order and target values are unchanged.

benchmark/ contains environment-only train, test, and OOD records for the frozen navigation evaluation. Its test and OOD files reproduce the same 40-map selection used in the published comparison. manifest.json records source and output SHA-256 values, exact counts, training settings, and package checks.

Load

Use the repository's JSONL format directly. Rows contain dynamic nested schemas, so a fixed table schema is unnecessary.

import json
from pathlib import Path
from huggingface_hub import snapshot_download

folder = Path(snapshot_download(
    repo_id="C-Tianyu/NanoJev-Data",
    repo_type="dataset",
))

with (folder / "stage2" / "train.jsonl").open() as stream:
    examples = [json.loads(line) for line in stream if line.strip()]

print(len(examples), examples[0]["questions"].keys())

Reading local files needs only Python 3. Downloading needs huggingface_hub and access to this repository. Training uses the NanoJev code, scripts/train_pipeline_decisions.py, and the matching model files. Use stage1/all.jsonl or stage2/all.jsonl as the corresponding --input; the model repository provides the checkpoints. The recorded runtime versions and stage settings are in the manifest.

python verify_dataset.py

This checks all packaged file hashes, split membership and ordering, and the unchanged row content between full inputs and split files.

Game and local-decision inputs

The additive games_v4/ package contains exact inputs for six game and event model variants: local maze questions, game-policy records, frozen target distributions, and probability-event examples. It also includes the complete eight-case Snake cohort and all six greedy/sample runs, with 48 episodes and 9,041 recorded transitions. Compressed rollouts recover the original JSON bytes exactly.

The package preserves all target values and source schemas. Its manifest maps each recorded training configuration to its input hashes. Earlier stage1/, stage2/, and benchmark/ files remain unchanged. See the package README for counts, paths, task definitions, and the role of the shared game planner.

python verify_dataset.py
python games_v4/verify_dataset.py
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