NISR Dataset — Neural Inverse Sound Rendering
Dataset for training a model that predicts natural frequencies and 3D mode shapes from an impact sound recording and a 3D mesh.
Changelog
| Version | Date | Objects | Description |
|---|---|---|---|
| v1.0 | 2026-01 | 100 | Initial release — ObjectFolder-Real (100 everyday objects) |
| v2.0 | 2026-06-20 | 1100 | Extended with ObjectFolder 2.0 (+1000 objects, obj_id 101–1100) |
Current version: v2.0 (2026-06-20) obj_id 1–100: ObjectFolder-Real · obj_id 101–1100: ObjectFolder 2.0
Derived from ObjectFolder-Real (100 everyday objects) and ObjectFolder 2.0 (1000 objects). Modal data generated via FEM (LOBPCG) simulation with 8 material configurations per object.
Task
Input: impact sound wav + 3D mesh (voxel 32³) + object size L + material (E, ρ, ν)
Output: natural frequencies (k,) + 3D mode shapes (B, 3, k)
Dataset Statistics
| Objects | 1100 (ObjectFolder-Real 100 + ObjectFolder 2.0 1000) |
| Materials per object | 8 |
| Modes per sample | up to 20 |
| Audio | 2.0 sec @ 44,100 Hz |
| Total samples | 8800 (1100 objects × 8 materials) |
| Total size | ~22 GB |
Structure
training_dataset/{obj_id}/
├── voxel.npz ← 3D voxel grid (32³), shared across materials
├── feat/feat_{mat}.npz ← training labels (freqs, mode shapes)
└── wav/sound_{mat}.wav ← impact sound (rendered)
Splits
Train/val/test split is not yet defined. All samples are currently unsplit. Split assignment will be added in a future release.
Download
Option 1 — Python (recommended)
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="BumsooKim00/nisr-dataset",
repo_type="dataset",
local_dir="./nisr-dataset",
)
Option 2 — git clone
git lfs install
git clone https://huggingface.co/datasets/BumsooKim00/nisr-dataset
Option 3 — wget (single file)
# voxel
wget https://huggingface.co/datasets/BumsooKim00/nisr-dataset/resolve/main/training_dataset/1/voxel.npz
# feat
wget https://huggingface.co/datasets/BumsooKim00/nisr-dataset/resolve/main/training_dataset/1/feat/feat_Ceramic.npz
# wav
wget https://huggingface.co/datasets/BumsooKim00/nisr-dataset/resolve/main/training_dataset/1/wav/sound_Ceramic.wav
No login required (public repo). Python:
pip install huggingface_hub
Loading
import numpy as np
import scipy.io.wavfile as wav
obj_id = 1
mat = "Ceramic"
base = f"training_dataset/{obj_id}"
# audio input
fs, audio = wav.read(f"{base}/wav/sound_{mat}.wav")
audio = audio.astype(np.float32) / 32767.0 # int16 → float32
# mesh input
voxel = np.load(f"{base}/voxel.npz")["voxel"] # (32, 32, 32)
# labels
feat = np.load(f"{base}/feat/feat_{mat}.npz")
freqs = feat["freqs"] # (k,) natural frequencies in Hz
feats_in = feat["feats_in"] # (B, 3, k) mode shapes on boundary voxels
coords = feat["coords"] # (B, 3) boundary voxel coordinates
surface = feat["surface"] # (B, 6) surface normal encoding
Materials
| Material | ρ (kg/m³) | E (Pa) | ν |
|---|---|---|---|
| Ceramic | 2700 | 7.2e10 | 0.19 |
| Glass | 2600 | 6.2e10 | 0.20 |
| Wood | 750 | 1.1e10 | 0.25 |
| Plastic | 1070 | 1.4e9 | 0.35 |
| Iron | 8000 | 2.1e11 | 0.28 |
| Polycarbonate | 1190 | 2.4e9 | 0.37 |
| Steel | 7850 | 2.0e11 | 0.29 |
| Tin | 7265 | 5.0e10 | 0.325 |
Generation
FEM modal analysis (LOBPCG) → modal feature extraction → modal sound synthesis.
See GENERATE.md for the full pipeline.
License
CC BY 4.0 Mesh data from ObjectFolder-Real — original license applies to source meshes.
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