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[ { "role": "user", "content": "User: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it\nUser: <local-command-caveat>Caveat: The messages below were gene...
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[ { "role": "user", "content": "User: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it\nUser: <local-command-caveat>Caveat: The messages below were gene...
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[ { "role": "user", "content": "…[earlier truncated]…\n-x--- 161 lane lane 20480 Jun 12 14:08 ..\ndrwxrwxr-x 3 lane lane 4096 Jun 12 09:49 archives\ndrwxrwxr-x 86 lane lane 4096 Jun 12 09:52 node_modules\n-rw-rw-r-- 1 lane lane 287 Jun 12 09:52 package.json\n-rw-rw-r-- 1 lane lane 37037 Jun 12 09:5...
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[ { "role": "user", "content": "…[earlier truncated]…\natform β€” auth, avatars, multiplayer worlds, studio editor, real-time physics β€” generated in a single shot. Express backend, Three.js 3D rendering, WebSocket multiplayer. 4 pre-built official games, catalog system, friends, currencies.\",\n8\t \"descripti...
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[ { "role": "user", "content": "…[earlier truncated]…\n 1\tconst express = require('express');\n2\tconst path = require('path');\n3\tconst fs = require('fs');\n4\tconst { spawn } = require('child_process');\n5\t\n6\tconst app = express();\n7\tconst PORT = Number(process.env.PORT) || 4000;\n8\tconst ARCHIVES_D...
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[ { "role": "user", "content": "…[earlier truncated]…\nr.js\", \"content\": \"// WebGL2 fragment-shader ray tracer. No rasterized geometry: every pixel\\n// casts a primary ray against the analytic scene (AABBs + spheres), then\\n// shadow rays, AO rays, and reflection bounces per settings.\\n\\nimport { BOXE...
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[ { "role": "user", "content": "…[earlier truncated]…\n={\"file_path\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/map.js\", \"content\": \"// NEONSTRIKE map: \\\"VECTOR\\\" β€” a CS-style three-lane arena.\\n// Boxes are [minX, minY, minZ, maxX, maxY, maxZ, materialId].\\n// Coordinates: y up, f...
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[ { "role": "user", "content": "…[earlier truncated]…\nh\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js\", \"content\": \"// Settings: schema-driven. UI is generated from SCHEMA, values persist to\\n// localStorage, and every value is reachable as settings.get('group.key').\\n\\ncons...
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[ { "role": "user", "content": "…[earlier truncated]…\n melee: true, sfx: 'knife', reloadTime: 0 },\\n pistol: { name: 'VP-9 Sidearm', slot: 1, price: 0, dmg: 28, hsMult: 4, rpm: 352, mag: 12, reserve: 36, range: 999, spread: 0.011, auto: false, sfx: 'shot_pistol', reloadTime: 1.6 },\\n ...
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[ { "role": "user", "content": "…[earlier truncated]…\n from './audio.js';\\nimport { Settings, buildSettingsUI } from './settings.js';\\nimport { HUD, buildBuyMenu } from './hud.js';\\nimport { MATERIAL_NAMES } from './map.js';\\n\\nconst $ = id => document.getElementById(id);\\n\\nconst settings = new Setti...
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[ { "role": "user", "content": "…[earlier truncated]…\ns => {\\n const s = http.createServer((req, r) => {\\n const f = path.join(PUBLIC_DIR, req.url === '/' ? '/index.html' : req.url.split('?')[0]);\\n if (!fs.existsSync(f)) { r.writeHead(404); r.end(); return; }\\n r.writeHead(200, { 'Content-Type...
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[ { "role": "user", "content": "…[earlier truncated]…\n βœ” next round enters buy phase β€” reached via state machine\n βœ” buying rifle works + deducts $2700 β€” $5250 -> $2550, weapon=rifle\n βœ” HUD + buy menu render …[truncated]\nAssistant action: Read {\"file_path\": \"/home/lane/AIArchives/archives/neonstrike/...
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[ { "role": "user", "content": "…[earlier truncated]…\n=2.35\n[7] perf (SwiftShader software rendering β€” real GPUs are far faster)\n βœ” preset \"potato\" renders frames β€” 41 fps (software)\n βœ” preset \"balanced\" renders frames β€” 8 fps (software)\n βœ” preset \"ultra\" renders frames β€” 5 fps (software)\n βœ” z...
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[ { "role": "user", "content": "…[earlier truncated]…\n int;\\nprecision highp sampler2D;\\n\\n#define MAX_BOXES ${MAX_BOXES}\\n#define MAX_SPHERES ${MAX_SPHERES}\\n#define NUM_LIGHTS ${NUM_LIGHTS}\\n#define MAX_BOUNCES ${MAX_BOUNCES}\\n\\nout vec4 outColor;\\n\\nuniform vec2 uRes;\\nuni …[truncated]\nResult:...
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[ { "role": "user", "content": "…[earlier truncated]…\n: 1.8, rpm: 120, mag: Infinity, reserve: Infinity, range: 2.4, spread: 0, melee: true, sfx: 'knife', reloadTime: 0 },\\n pistol: { nam …[truncated]\nResult: The file /home/lane/AIArchives/archives/neonstrike/app/public/js/game.js has been up...
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[ { "role": "user", "content": "…[earlier truncated]…\nrd = document.createElement('button');\\n card.className = 'buy-card';\\n card.dataset.item = key;\\n card.innerHTML = `<span class=\\\"buy-name\\\">${def.name}</span>\\n <span class=\\\"buy-stats\\\">DMG ${def.dmg}${def.pellets ? 'Γ—' + def....
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[ { "role": "user", "content": "…[earlier truncated]…\nrt function buildSettingsUI(container, settings, onClose) {\\n container.innerHTML = '';\", \"new_string\": \"// ---------- UI ----------\\nlet activeUIListener = null;\\n\\nexport function buildSettingsUI(container, settings, onClose) {\\n if (activeUI...
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[ { "role": "user", "content": "…[earlier truncated]…\n)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js\", \"old_string\": \" const valSpan = document.createElement('span');\\n valSpan.className = 'settings-va...
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[ { "role": "user", "content": "…[earlier truncated]…\nNEON<span>STRIKE</span></h1>\\n <p class=\\\"tagline\\\">fully ray-traced arena FPS Β· every pixel is a ray</p>\\n <div class=\\\"map-pick\\\" id=\\\"map-pick\\\"></div>\\n <button id=\\\"btn-play\\\" class=\\\"btn-primary big\\\" …[truncated]\nRe...
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