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Error code: DatasetGenerationError
Exception: TypeError
Message: Couldn't cast array of type
struct<source: string, target: string, promotion: string, x0: int64, y0: int64, x1: int64, y1: int64>
to
{'x0': Value('int64'), 'y0': Value('int64'), 'x1': Value('int64'), 'y1': Value('int64')}
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1779, in _prepare_split_single
for key, table in generator:
^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 299, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 128, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2321, in table_cast
return cast_table_to_schema(table, schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2255, in cast_table_to_schema
cast_array_to_feature(
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 1804, in wrapper
return pa.chunked_array([func(chunk, *args, **kwargs) for chunk in array.chunks])
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2101, in cast_array_to_feature
raise TypeError(f"Couldn't cast array of type\n{_short_str(array.type)}\nto\n{_short_str(feature)}")
TypeError: Couldn't cast array of type
struct<source: string, target: string, promotion: string, x0: int64, y0: int64, x1: int64, y1: int64>
to
{'x0': Value('int64'), 'y0': Value('int64'), 'x1': Value('int64'), 'y1': Value('int64')}
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1347, in compute_config_parquet_and_info_response
parquet_operations = convert_to_parquet(builder)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 980, in convert_to_parquet
builder.download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 882, in download_and_prepare
self._download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 943, in _download_and_prepare
self._prepare_split(split_generator, **prepare_split_kwargs)
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1646, in _prepare_split
for job_id, done, content in self._prepare_split_single(
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1832, in _prepare_split_single
raise DatasetGenerationError("An error occurred while generating the dataset") from e
datasets.exceptions.DatasetGenerationError: An error occurred while generating the datasetNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
id string | dataset_kind string | mode string | source_root string | match_key string | game string | level string | llm_name string | opponent_name string | round string | seat int64 | decision_index int64 | timestamp string | system_prompt string | user_prompt string | reasoning string | output string | response dict | raw_debug string | raw_response string | log_path string | game_log_path string | game_log_stem string | is_rematch bool | game_event_index int64 | game_event_id string | game_starter string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00001 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 1 | 01_18_11_20_12 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | @ | . | . | . | . | . | * |
| 2 | . | . | . | . | . | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | .... | Evaluation: There are several potential moves from (A,1) and (G,7). From (A,1), moving to (C,3) or (C,2) could be strategic as it expands control towards the center of the board. From (G,7), moving to (F,6) or (E,5) could threaten the opponent's position near the center.
Reason: Moving from (A,1) to (C,3) is a good ch... | {
"x0": 0,
"y0": 0,
"x1": 2,
"y1": 2
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 0, 'x1': 2, 'y1': 2} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 2 | Ataxx-lv0-Qwen3-14B-0-event-00002 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00002 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 2 | 01_18_11_20_17 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | . | * |
| 2 | . | . | . | . | . | . | * |
| 3 | . | . | @ | . | . | . | . |
| 4 | . | . | . | .... | Evaluation: The move (C,3) -> (E,5) appears promising as it allows for expansion towards the opponent's pieces and potentially flipping them. Additionally, (G,7) -> (F,6) could be useful for securing a position near the opponent's piece at (G,7).
Reason: The move (C,3) -> (E,5) allows for expansion and potential flippi... | {
"x0": 2,
"y0": 2,
"x1": 4,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 2, 'x1': 4, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 4 | Ataxx-lv0-Qwen3-14B-0-event-00004 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00003 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 3 | 01_18_11_20_22 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | . | . |
| 2 | . | . | . | . | * | . | * |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | .... | Evaluation: The move (E,5) -> (F,6) is a strong option as it allows for potential expansion towards the opponent's pieces and may lead to flipping their pieces. Another viable move is (E,5) -> (D,6), which also threatens the opponent's position. However, (E,5) -> (F,6) offers a more direct path towards the opponent's c... | {
"x0": 4,
"y0": 4,
"x1": 5,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 5, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 6 | Ataxx-lv0-Qwen3-14B-0-event-00006 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00004 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 4 | 01_18_11_20_27 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | . | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | .... | Evaluation: The most promising moves involve expanding control around the center and targeting opponent pieces for flipping. Moves like (E,5) -> (F,5) and (E,5) -> (F,4) are strong as they move towards the opponent's pieces and can flip them. (E,5) -> (D,5) is also a good option for expanding control.
Reason: (E,5) -> ... | {
"x0": 4,
"y0": 4,
"x1": 4,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 4, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 8 | Ataxx-lv0-Qwen3-14B-0-event-00008 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00005 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 5 | 01_18_11_20_33 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | . | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | .... | Evaluation: Several moves from (E,5) and (F,5) appear promising, particularly those that can flip opponent pieces or expand territory. Moves like (E,5) -> (D,4), (E,5) -> (F,4), and (E,5) -> (D,6) could be strong options.
Reason: (E,5) -> (D,4) is a strategic move that allows expansion into a less contested area and po... | {
"x0": 4,
"y0": 4,
"x1": 3,
"y1": 3
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 3, 'y1': 3} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 10 | Ataxx-lv0-Qwen3-14B-0-event-00010 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00006 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 6 | 01_18_11_20_39 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | . | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: There are several potential moves from the current position, but the most strategic move is to expand control over the center and threaten the opponent's pieces. Moving from (E,5) to (F,4) is a strong option as it threatens to flip an opponent piece and expands influence towards the center.
Reason: The mov... | {
"x0": 4,
"y0": 4,
"x1": 3,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 3, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 12 | Ataxx-lv0-Qwen3-14B-0-event-00012 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00007 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 7 | 01_18_11_20_45 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | . | * | . | . |
| 3 | * | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: The most promising moves involve expanding into the center of the board or flipping opponent pieces. The move (F,4) -> (G,5) is a strong candidate as it moves towards the center and could flip an opponent piece. Another option is (E,5) -> (E,6), which is a direct expansion into an empty square. However, (F,... | {
"x0": 3,
"y0": 5,
"x1": 4,
"y1": 6
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 3, 'y0': 5, 'x1': 4, 'y1': 6} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 14 | Ataxx-lv0-Qwen3-14B-0-event-00014 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00008 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 8 | 01_18_11_20_50 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | * | . | . | . | . |
| 3 | * | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: The move (F,4) -> (G,6) is promising as it allows for a jump to a less contested area and potentially flips an opponent's piece. It also opens up possibilities for further expansion on the right side of the board.
Reason: This move allows for a strategic jump to a less contested area, potentially flipping a... | {
"x0": 3,
"y0": 5,
"x1": 5,
"y1": 6
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 3, 'y0': 5, 'x1': 5, 'y1': 6} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 16 | Ataxx-lv0-Qwen3-14B-0-event-00016 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00009 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 9 | 01_18_11_20_56 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | * | . | . | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: The best moves are those that can flip opponent pieces and expand our territory. Moves like (E,5) -> (F,4), (E,5) -> (D,5), and (E,5) -> (E,6) are promising.
Reason: Moving (E,5) -> (F,4) allows us to flip an opponent piece and expand our control towards the center of the board.
Answer: (E,5) -> (F,4) | {
"x0": 4,
"y0": 4,
"x1": 3,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 3, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 18 | Ataxx-lv0-Qwen3-14B-0-event-00018 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00010 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 10 | 01_18_11_21_04 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | * | . | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: The move (F,4) -> (G,4) is a strong option as it allows me to expand my presence on the right side of the board and potentially flip an opponent's piece. Another option is (E,5) -> (E,6), which helps consolidate my position in the center. However, (F,4) -> (G,4) seems more immediate and impactful.
Reason: (... | {
"x0": 3,
"y0": 5,
"x1": 3,
"y1": 6
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 3, 'y0': 5, 'x1': 3, 'y1': 6} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 20 | Ataxx-lv0-Qwen3-14B-0-event-00020 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00011 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 11 | 01_18_11_21_12 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | * | . | * | . | . |
| 3 | . | . | * | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: Several moves from the '@' pieces on (F,4), (G,4), (E,5), (F,5), (G,5), (F,6), (G,6), and (G,7) seem promising. Moves that flip opponent pieces or expand territory are prioritized.
Reason: The move (E,5) -> (E,7) allows the '@' piece to jump two spaces, which is a valid move and expands the territory toward... | {
"x0": 4,
"y0": 4,
"x1": 6,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 4, 'y0': 4, 'x1': 6, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 22 | Ataxx-lv0-Qwen3-14B-0-event-00022 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00012 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 12 | 01_18_11_21_20 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | * | . | * | . | . |
| 2 | . | . | * | . | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: Several moves from (F,4), (G,4), (F,5), (G,5), (F,6), (G,6), and (E,7) are valid. Moves like (F,4) -> (E,5) or (E,7) -> (F,7) could expand control or flip opponent pieces. However, (E,7) -> (F,7) is a direct move to an adjacent square with an opponent piece, which could flip it.
Reason: (E,7) -> (F,7) is a ... | {
"x0": 6,
"y0": 4,
"x1": 6,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 6, 'y0': 4, 'x1': 6, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 24 | Ataxx-lv0-Qwen3-14B-0-event-00024 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00013 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 13 | 01_18_11_21_28 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | * | . | * | . | . |
| 2 | . | . | * | * | * | . | . |
| 3 | . | . | . | . | . | . | . |
| 4 | . | . | . | *... | Evaluation: Several moves from the '@' cluster on the right side of the board (F4, F5, F6, G4, G5, G6, E7, F7, G7) could be promising. Moves that expand into the center or flip opponent pieces are particularly valuable. The move (F,4) -> (E,3) appears to be a strong candidate as it moves into an empty space adjacent to... | {
"x0": 3,
"y0": 5,
"x1": 2,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 3, 'y0': 5, 'x1': 2, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 26 | Ataxx-lv0-Qwen3-14B-0-event-00026 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00014 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 14 | 01_18_11_21_37 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | * | . | . | . | . |
| 2 | . | . | * | @ | @ | . | . |
| 3 | . | . | . | . | @ | . | * |
| 4 | . | . | . | @... | Evaluation: Several moves from (D,2) and (E,2) seem promising, particularly those that can flip opponent pieces or expand control in the center. The move (D,2) -> (E,1) could be effective as it moves into an empty square and potentially flips adjacent opponent pieces.
Reason: The move (D,2) -> (E,1) is a valid move t... | {
"x0": 1,
"y0": 3,
"x1": 0,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 1, 'y0': 3, 'x1': 0, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 28 | Ataxx-lv0-Qwen3-14B-0-event-00028 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00015 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 15 | 01_18_11_21_45 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | * | . | @ | . | . |
| 2 | . | . | * | @ | @ | . | . |
| 3 | . | . | . | . | @ | . | * |
| 4 | . | . | . | *... | Evaluation: Several moves from (E,1) and (E,2) could be promising, such as (E,1) -> (F,2) or (E,1) -> (F,3), as they allow expansion into opponent-controlled areas and potentially flip pieces. (E,7) -> (D,6) or (E,7) -> (D,7) could also be strong for consolidating the lower-left corner.
Reason: (E,1) -> (F,2) is a good... | {
"x0": 0,
"y0": 4,
"x1": 1,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 4, 'x1': 1, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 30 | Ataxx-lv0-Qwen3-14B-0-event-00030 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00016 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 16 | 01_18_11_21_52 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | * | . | @ | . | . |
| 2 | . | . | . | @ | @ | @ | . |
| 3 | . | . | . | . | @ | . | @ |
| 4 | . | * | . | *... | Evaluation: There are several potential moves, but the most strategic is to expand into the center or flip opponent pieces. The move (E,1) -> (F,3) is promising as it flips an opponent piece and strengthens the center.
Reason: The move (E,1) -> (F,3) flips an opponent piece and strengthens the center, which is a key ar... | {
"x0": 0,
"y0": 4,
"x1": 2,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 4, 'x1': 2, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 32 | Ataxx-lv0-Qwen3-14B-0-event-00032 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00017 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 17 | 01_18_11_22_01 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | * | * | * | . |
| 3 | . | . | . | . | @ | @ | @ |
| 4 | . | * | . | *... | Evaluation: Several moves from the cluster of '@' pieces in the bottom-left (C,3), (D,3), (E,3), and (F,3) appear promising. Moves like (E,3) -> (D,3) or (E,3) -> (E,4) could expand control in the center. However, the move (E,3) -> (G,4) might be the most impactful, as it threatens to flip opponent pieces and extend in... | {
"x0": 2,
"y0": 4,
"x1": 3,
"y1": 6
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 4, 'x1': 3, 'y1': 6} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 34 | Ataxx-lv0-Qwen3-14B-0-event-00034 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00018 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 18 | 01_18_11_22_09 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | . |
| 2 | . | . | . | * | . | * | * |
| 3 | . | . | . | . | . | * | * |
| 4 | . | * | . | *... | Evaluation: Several moves from positions (F,4), (G,4), (F,5), (G,5), (G,6), (E,7), (F,7), and (G,7) are available. Moves that lead to flipping opponent pieces or expanding territory are most promising.
Reason: The move (F,4) -> (E,3) is a strong option as it moves towards the center of the board and could potentially f... | {
"x0": 3,
"y0": 5,
"x1": 2,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 3, 'y0': 5, 'x1': 2, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 36 | Ataxx-lv0-Qwen3-14B-0-event-00036 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00019 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 19 | 01_18_11_22_16 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | . | * |
| 2 | . | . | . | @ | . | * | * |
| 3 | . | . | . | . | @ | @ | * |
| 4 | . | * | . | @... | Evaluation: Several moves from (D,2) and (E,3) show potential for expanding control in the center and flipping opponent pieces. Moves to (E,4) or (C,3) could be strategic.
Reason: Moving (D,2) to (E,4) allows for a jump move that could flip opponent pieces and strengthen the center position.
Answer: (D,2) -> (E,4) | {
"x0": 1,
"y0": 3,
"x1": 3,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 1, 'y0': 3, 'x1': 3, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 38 | Ataxx-lv0-Qwen3-14B-0-event-00038 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00020 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 20 | 01_18_11_22_25 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | . | * |
| 2 | . | . | . | * | . | * | * |
| 3 | . | . | . | . | * | @ | * |
| 4 | . | . | . | @... | Evaluation: Multiple moves are available, but the most strategic options involve expanding control over the center or flipping opponent pieces. Moves like (F,3) -> (D,3) or (D,4) -> (D,3) are promising as they threaten to flip opponent pieces and reinforce central dominance.
Reason: (F,3) -> (D,3) is a strong move beca... | {
"x0": 2,
"y0": 5,
"x1": 2,
"y1": 3
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 5, 'x1': 2, 'y1': 3} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 40 | Ataxx-lv0-Qwen3-14B-0-event-00040 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00021 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 21 | 01_18_11_22_33 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | * | . | * |
| 2 | . | . | . | * | . | * | * |
| 3 | . | . | . | @ | @ | . | * |
| 4 | . | . | . | @... | Evaluation: Several moves from (D,3) and (E,3) could be promising, such as (D,3) -> (C,2) or (E,3) -> (F,3), as they allow for potential expansion and flipping opponent pieces. However, (D,3) -> (F,1) is also a strong move as it reaches an empty square and could create a strategic advantage.
Reason: (D,3) -> (F,1) is a... | {
"x0": 2,
"y0": 3,
"x1": 0,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 3, 'x1': 0, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 42 | Ataxx-lv0-Qwen3-14B-0-event-00042 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00022 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 22 | 01_18_11_22_43 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | * | . | . | @ | @ | @ |
| 2 | . | . | . | . | . | @ | @ |
| 3 | . | . | . | . | @ | . | * |
| 4 | . | . | . | @... | Evaluation: Several moves can be considered, such as (E,1) -> (D,1), (E,1) -> (F,3), and (E,3) -> (C,1). However, the move (E,1) -> (F,3) is particularly strong as it allows expansion into a new area and potentially flips an opponent's piece.
Reason: The move (E,1) -> (F,3) is a jump move that expands into a new territ... | {
"x0": 0,
"y0": 4,
"x1": 2,
"y1": 5
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 4, 'x1': 2, 'y1': 5} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 44 | Ataxx-lv0-Qwen3-14B-0-event-00044 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00023 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 23 | 01_18_11_22_53 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | @ | @ |
| 2 | . | . | . | . | . | @ | @ |
| 3 | * | . | . | . | @ | @ | @ |
| 4 | . | . | . | @... | Evaluation: Several moves are promising, but the most strategic choice is to focus on expanding control in the central area and flipping opponent pieces. The move (E,3) -> (C,3) is particularly effective as it creates a chain of influence and flips an opponent piece.
Reason: This move allows for expansion into the cent... | {
"x0": 2,
"y0": 4,
"x1": 2,
"y1": 2
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 4, 'x1': 2, 'y1': 2} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 46 | Ataxx-lv0-Qwen3-14B-0-event-00046 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00024 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 24 | 01_18_11_23_04 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | @ | @ |
| 2 | . | . | . | . | . | @ | @ |
| 3 | * | . | @ | . | . | @ | @ |
| 4 | . | . | . | @... | Evaluation: There are several potential moves to consider. Moves from (F,1), (G,1), (F,2), (G,2), and (C,3) seem promising as they target areas with opponent pieces or can expand control in the center. The move (C,3) -> (D,3) could be beneficial as it allows for expansion towards the center and potentially flipping opp... | {
"x0": 2,
"y0": 2,
"x1": 2,
"y1": 3
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 2, 'x1': 2, 'y1': 3} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 48 | Ataxx-lv0-Qwen3-14B-0-event-00048 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00025 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 25 | 01_18_11_23_13 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | @ | @ |
| 2 | . | . | . | . | . | @ | @ |
| 3 | * | . | @ | @ | . | @ | @ |
| 4 | . | . | . | *... | Evaluation: Multiple moves are available, but the most promising ones involve expanding control in the central and right areas of the board. Moves from (C,3) and (D,3) could be especially impactful by flipping opponent pieces or securing new positions.
Reason: The move (C,3) -> (B,2) is a strong choice as it expands in... | {
"x0": 2,
"y0": 2,
"x1": 1,
"y1": 1
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 2, 'x1': 1, 'y1': 1} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 50 | Ataxx-lv0-Qwen3-14B-0-event-00050 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00026 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 26 | 01_18_11_23_25 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | . | @ | @ |
| 2 | . | @ | . | . | . | @ | @ |
| 3 | @ | . | @ | @ | . | @ | @ |
| 4 | . | . | . | *... | Evaluation: There are several potential moves to consider, but the most strategic one is to expand control in the center or to flip opponent pieces. The move (F,1) -> (E,1) is a strong candidate as it allows for flipping an opponent piece and strengthens the position in the center of the board.
Reason: The move (F,1) ... | {
"x0": 0,
"y0": 5,
"x1": 0,
"y1": 4
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 5, 'x1': 0, 'y1': 4} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 52 | Ataxx-lv0-Qwen3-14B-0-event-00052 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00027 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 27 | 01_18_11_23_37 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | @ | @ | @ |
| 2 | . | @ | . | . | . | * | @ |
| 3 | @ | . | @ | * | * | * | @ |
| 4 | . | . | . | *... | Evaluation: Several moves are promising, such as cloning from (E,1) to (D,2) or (E,2), which could help expand control in the center and flip opponent pieces. Alternatively, moving from (B,2) to (C,2) or (C,1) could help reinforce nearby positions. However, the most impactful move seems to be (E,1) -> (D,2), as it allo... | {
"x0": 0,
"y0": 4,
"x1": 1,
"y1": 3
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 0, 'y0': 4, 'x1': 1, 'y1': 3} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 54 | Ataxx-lv0-Qwen3-14B-0-event-00054 | llm | |
Ataxx-lv0-Qwen3-14B-0-seat-0-decision-00028 | llm_single | single | log_llm_records | Ataxx-lv0-Qwen3-14B-0 | Ataxx | lv0 | Qwen3-14B | baseline | 0 | 0 | 28 | 01_18_11_23_47 |
You are an Ataxx game player.
Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.
Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.
After placing a piece, all adjacent opponent pieces are flipped.
If there are ... | Your pieces are marked with '@', opponents' are marked with '*', and empty spaces are '.'
This is your board state representation.
| | A | B | C | D | E | F | G |
|---|---|---|---|---|---|---|---|
| 1 | . | . | . | . | @ | @ | @ |
| 2 | . | @ | . | @ | . | * | @ |
| 3 | @ | . | @ | @ | @ | * | @ |
| 4 | . | . | . | *... | Evaluation: Multiple valid moves are available, but the most strategic option is to focus on expanding control in the center or flipping opponent pieces. Moves like (E,1) -> (E,2) or (E,3) -> (E,2) are strong as they reinforce central dominance. However, (C,3) -> (C,2) could be effective for flipping an opponent piece ... | {
"x0": 2,
"y0": 2,
"x1": 1,
"y1": 2
} | {'system_prompt': "\n You are an Ataxx game player. \n Ataxx is a two-player board game played on a 7x7 grid, where players take turns moving pieces.\n Each turn, a piece can either clone to an adjacent square or jump to a square two spaces away.\n After placing a piece, all adjacent opponent pieces are fli... | {'x0': 2, 'y0': 2, 'x1': 1, 'y1': 2} | log_llm_records/Ataxx/lv0/Qwen3-14B/0-0.log | log_game_records/Ataxx/lv0/Qwen3-14B/0-llm.log | 0-llm | false | 56 | Ataxx-lv0-Qwen3-14B-0-event-00056 | llm |
Dataset Card for BotzoneBenchDataset
Dataset Description
Dataset Summary
BotzoneBenchDataset is a structured JSONL version of the raw evaluation logs released with BotzoneBench, an anchored evaluation framework for large language models in multi-game decision-making settings.
This dataset separates two complementary views of the same benchmark:
llm_singleandllm_tournament: turn-level LLM interaction records containing prompts, optional reasoning traces, model outputs, parsed responses, and stable identifiers.game_singleandgame_tournament: full game-process records containing serialized environment events for the same matches.
The processed format is designed for:
- reasoning trace analysis,
- action prediction and imitation learning,
- strategic trajectory analysis,
- error analysis and replay,
- alignment between natural language reasoning and environment actions.
The four released configurations are:
| Config | Description | Records |
|---|---|---|
llm_single |
LLM-vs-baseline turn records | 174,737 |
llm_tournament |
LLM-vs-LLM turn records | 2,372 |
game_single |
Full game event logs for anchored evaluation | 424,319 |
game_tournament |
Full game event logs for LLM tournaments | 2,409 |
Total records across all configurations: 881,216.
Supported Tasks and Leaderboards
This dataset is intended for research and benchmarking rather than for a single official leaderboard.
Potential task formulations include:
- next-action prediction from structured prompts,
- reasoning-to-action consistency analysis,
- strategic planning and long-horizon decision modeling,
- cross-game transfer learning,
- alignment of textual reasoning with environment event streams.
There is no official leaderboard attached to this processed release.
Languages
The dataset is primarily in English, with a smaller amount of Chinese text in some Mahjong-related prompts, metadata strings, and action representations. For this reason, the dataset is marked as multilingual (en, zh).
Dataset Structure
Data Instances
llm_* configurations store one record per model decision attempt. A simplified example:
{
"id": "TexasHoldem2p-lv2-gemini-3-pro-preview-24-seat-0-decision-00001",
"dataset_kind": "llm_single",
"match_key": "TexasHoldem2p-lv2-gemini-3-pro-preview-24",
"game": "TexasHoldem2p",
"level": "lv2",
"llm_name": "gemini-3-pro-preview",
"round": "24",
"seat": 0,
"decision_index": 1,
"system_prompt": "...",
"user_prompt": "...",
"reasoning": "...",
"output": "...",
"response": 0,
"game_event_index": 1,
"game_event_id": "TexasHoldem2p-lv2-gemini-3-pro-preview-24-event-00001"
}
game_* configurations store one record per serialized environment event. A simplified example:
{
"id": "Reversi-ClaudeSonnet4.5-vs-DeepSeek3.2-0-event-00002",
"dataset_kind": "game_tournament",
"match_key": "Reversi-ClaudeSonnet4.5-vs-DeepSeek3.2-0",
"game": "Reversi",
"round": "0",
"event_index": 2,
"actor_seat": 0,
"payload": {
"x": 2,
"y": 3,
"player": 0
}
}
Data Fields
The dataset uses a shared core schema plus configuration-specific fields.
Common fields across all configurations:
| Field | Description |
|---|---|
id |
Stable unique identifier for the current record. |
dataset_kind |
One of llm_single, llm_tournament, game_single, game_tournament. |
mode |
single or tournament. |
match_key |
Stable cross-file linkage key for a match. |
game |
Game name, such as Reversi, Gomoku, TexasHoldem2p, ChineseStandardMahjong. |
round |
Match round identifier extracted from filenames. |
log_path |
Relative path of the original source log file. |
is_rematch |
Whether the source file belongs to a rematch naming pattern. |
Key fields in llm_* configurations:
| Field | Description |
|---|---|
level |
Baseline difficulty level for single-mode records; null for tournaments. |
llm_name |
Name of the acting LLM for this record. |
opponent_name |
Opponent model name or baseline. |
seat |
Player seat extracted from the raw log filename. |
decision_index |
Sequential index of the model decision attempt within a single LLM log file. |
timestamp |
Timestamp prefix recorded by the logger. |
system_prompt |
System prompt sent to the model when available. |
user_prompt |
User prompt or game-state prompt when available. |
reasoning |
Model reasoning trace if present; may be empty or null. |
output |
Raw natural-language action proposal or formatted answer. |
response |
Parsed action returned to the environment. Can be a dict, string, number, or null. |
raw_debug |
Original raw debug blob from the source log. |
raw_response |
Original raw response line from the source log. |
game_log_path |
Relative path to the corresponding full game log when resolvable. |
game_log_stem |
Canonical game-log stem derived from the filename. |
game_event_index |
Linked event index in the corresponding game_* dataset when alignment is available. |
game_event_id |
Linked event record ID in the corresponding game_* dataset when alignment is available. |
Additional fields in llm_single:
| Field | Description |
|---|---|
game_starter |
Whether the match filename indicates llm first or bl first. |
Additional fields in llm_tournament:
| Field | Description |
|---|---|
llm1_name |
First LLM name parsed from the tournament filename. |
llm2_name |
Second LLM name parsed from the tournament filename. |
Key fields in game_* configurations:
| Field | Description |
|---|---|
event_index |
Sequential index of the serialized event within a game log. |
actor_seat |
Seat inferred from the event payload when possible. |
event_type |
Event type derived from the payload, if available. |
payload |
Raw environment event object or primitive payload from the game log. |
Additional fields in game_single:
| Field | Description |
|---|---|
level |
Baseline difficulty level. |
llm_name |
Evaluated LLM name. |
game_starter |
Whether the single-game filename indicates llm first or bl first. |
Additional fields in game_tournament:
| Field | Description |
|---|---|
llm1_name |
First tournament model name. |
llm2_name |
Second tournament model name. |
Notes on identifiers and linking:
idis designed to be stable and unique within the processed release.match_keyis the primary bridge between LLM logs and full game logs.game_event_idprovides a finer-grained bridge when an LLM decision can be aligned to a specific game event.- Some passive or infrastructure-level records, such as
PASSin multi-player games, may not have agame_event_id.
Data Splits
Each configuration currently exposes a single train split containing the full processed file:
| Config | Split | File |
|---|---|---|
llm_single |
train |
llm_single_records.jsonl |
llm_tournament |
train |
llm_tournament_records.jsonl |
game_single |
train |
game_single_records.jsonl |
game_tournament |
train |
game_tournament_records.jsonl |
If this dataset is uploaded to the Hugging Face Hub, it can be loaded with configuration names similar to: from datasets import load_dataset
llm_single = load_dataset("BotzoneBenchDataset", "llm_single")
game_single = load_dataset("BotzoneBenchDataset", "game_single")
Dataset Creation
Curation Rationale
The raw BotzoneBench logs were originally collected for evaluating LLM strategic behavior under anchored and tournament-based game settings. The purpose of this processed release is to make the logs easier to consume in downstream pipelines by:
- converting heterogeneous raw logs into line-delimited JSON,
- preserving prompt and reasoning traces,
- preserving full environment event streams,
- adding stable identifiers and cross-references,
- separating turn-level language traces from full-game trajectories.
Source Data
Initial Data Collection and Normalization
The processed dataset was derived from the following raw directories in the BotzoneBench repository:
log_llm_recordslog_llm_tournament_recordslog_game_recordslog_game_tournament_records
The normalization process:
- parsed turn-level
DebugandResponselog lines into structured records, - parsed full game logs stored as serialized JSON arrays,
- assigned stable record IDs,
- derived
match_keyvalues from directory structure and filename conventions, - linked decision records to game-process records whenever a reliable alignment was available.
The processing script used for this release is convert_logs_to_jsonl.py in the source repository.
Who are the source language producers
There are multiple language-producing sources in this dataset:
- prompt templates authored by the BotzoneBench / Botzone-ALE codebase,
- game-state renderers implemented in the environment wrappers,
- model-generated reasoning and outputs from evaluated LLMs,
- structured action strings and event payloads emitted by the game environments.
Human free-form annotations were not added manually during this processing stage.
Annotations
Annotation process
This release does not introduce a separate manual annotation layer.
The labels and structured signals in the dataset are programmatically derived from:
- raw LLM interaction logs,
- parsed environment responses,
- serialized game engine events,
- file and directory naming conventions.
Fields such as response, actor_seat, game_starter, llm1_name, llm2_name, and game_event_id are extracted or inferred during preprocessing.
Who are the annotators
There are no dedicated human annotators for this processed release. Supervision signals come from the benchmark software stack and the evaluated models themselves.
Considerations for Using the Data
Social Impact of Dataset
This dataset may be useful for research on:
- LLM strategic reasoning,
- interpretability of action selection,
- benchmarking under controlled opponents,
- multi-game evaluation beyond standard NLP tasks.
It may also help researchers study failure modes in sequential decision-making systems, especially where natural-language reasoning diverges from the final action.
Discussion of Biases
Several biases should be considered:
- Game selection bias: the benchmark covers a specific set of board and card games rather than the full range of real-world decision tasks.
- Prompt design bias: prompts are generated by the benchmark framework and may privilege some styles of explanation or action formatting.
- Model coverage bias: the released logs reflect a finite set of LLMs, baselines, and levels used during collection.
- Language bias: most prompts are in English, with only limited Chinese coverage.
- Logging bias: some games expose richer intermediate state than others, which can affect apparent reasoning quality.
Other Known Limitations
Known limitations include:
- Not every record contains an explicit reasoning trace;
reasoningmay be empty ornull. - Some multi-player logs contain passive records such as
PASS, which are useful for replay but may not correspond to a distinct game action by the target model. game_event_idis best-effort and intentionally left empty when alignment would be unreliable.- Schema details vary across games because action spaces differ substantially.
- The dataset contains model-generated text that may be incorrect, hallucinated, strategically weak, or internally inconsistent.
Users should validate subset-specific assumptions before training models that rely on uniform field semantics across all games.
Additional Information
Dataset Curators
This processed release was generated from the BotzoneBench repository and its associated raw benchmark logs.
Licensing Information
This processed dataset card declares the dataset license as Creative Commons Attribution 4.0 (cc-by-4.0).
Citation Information
If you use this processed dataset, please cite the source repository and indicate that you used the JSONL-normalized release. A repository-style citation can be used as a starting point:
@misc{botzonebench_processed_2026,
title = {BotzoneBenchDataset},
author = {BotzoneBench Contributors},
year = {2026},
howpublished = {\url{https://github.com/AMysteriousBeing/BotzoneBench}},
note = {Processed JSONL release derived from BotzoneBench raw evaluation logs}
}
Contributions
Thanks to the BotzoneBench and Botzone-ALE contributors for the benchmark framework, raw log generation, and game environment infrastructure, and to the Hugging Face datasets documentation for the dataset card structure used in this release.
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