Dataset Viewer
Auto-converted to Parquet Duplicate
episode
string
evidence_level
string
defects
list
num_defects
int64
solved
bool
fix_rounds
int64
solved_in_one_round
bool
script_crashes
int64
initial_errors
int64
final_errors
int64
total_tokens
int64
provider
list
rounds
list
ep01
L1
[ "leak" ]
1
true
1
true
0
1
0
7,078
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=1, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep02
L1
[ "leak" ]
1
true
1
true
0
2
0
7,056
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=2, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep03
L1
[ "leak" ]
1
true
1
true
0
1
0
7,014
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=1, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep04
L1
[ "leak" ]
1
true
1
true
0
2
0
7,556
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=2, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep05
L1
[ "balance" ]
1
true
2
false
0
2
0
22,113
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=2, warnings=1)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep06
L1
[ "balance" ]
1
false
3
false
0
1
1
34,186
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=1, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep07
L1
[ "balance" ]
1
true
1
true
0
3
0
8,332
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=3, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep08
L1
[ "knee" ]
1
false
3
false
1
3
2
35,670
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=3, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep09
L1
[ "knee" ]
1
false
3
false
0
3
1
25,133
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=3, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep10
L1
[ "knee" ]
1
false
3
false
0
3
1
32,142
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=3, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep11
L1
[ "leak", "balance" ]
2
true
2
false
0
3
0
18,760
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=3, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
ep12
L1
[ "leak", "balance" ]
2
true
3
false
0
5
0
27,406
[ "hf" ]
[ { "round": 1, "prompt": "# GaitReflect Validation Report\niteration: 1/3\nstatus: FAIL (errors=5, warnings=0)\n\n## Target\n- Blender version: 5.2.3 LTS\n- mesh object: `Robot` (164 verts, 144 faces)\n- armature object: `Rig`\n- bones (parent): arm.L (torso), arm.R (torso), foot.L (shin.L), foot.R (shin.R)...
End of preview. Expand in Data Studio

GaitReflect-Bench v2

30 broken walking robots, a deterministic Blender verifier with Bullet physics for falls, and every attempt by Beam to repair them.

ep24 broken input

Each episode is a rigged humanoid robot (10 bones, 164 vertices, an orange face and chest plate marking the front) with a 60-frame walk cycle: the thigh swings forward, the shin bends back, the stance foot stays planted and the hips travel forward. 1–3 defects are planted. A model reads a verifier report, writes a bpy script, and Blender re-runs the walk test. PASS means zero verifier errors. The model never grades its own work.

Demo and write-up: AG1188/gaitreflect-beam · Built for Build with Beam.

Results: Beam-1.0-501B-A23B, up to 3 fix rounds per episode

Via Hugging Face Inference Providers, reasoning_effort=high, JSON-schema structured output.

Evidence level Solved in 1 round Solved within 3 Avg rounds (solved) Scripts that crashed Tokens / episode
L1 · measurements only 8/30 18/30 1.94 4/71 24,748
L2 · + vertex indices, bone motion vs. the normal cycle, bone axes 13/30 27/30 1.63 0/53 18,109
L3 · + near-answer hints 11/30 23/30 1.74 0/61 20,328

Solved within 3 rounds:

Subset L1 L2 L3
contains leak 15/20 17/20 14/20
contains balance 11/19 18/19 14/19
contains knee 7/17 15/17 11/17
1 defect 6/10 10/10 10/10
2 defects 7/12 9/12 8/12
3 defects 5/8 8/8 5/8

Findings

  • L2 gave the best result and used the fewest tokens per episode.
  • More hinting was not better. L3's hint ("restore values from the same phase one cycle earlier") points at already-broken frames when a defect lasts longer than one cycle, and Beam followed it.
  • A verifier gap, found by Beam. In a first run (kept in loophole_run/), the balance check only failed a CoM that stayed outside the feet for 6 frames in a row, and the system prompt asks for "the smallest change that makes the metrics pass". Beam straightened the upper body on exactly the flagged frames: of 52 passing balance repairs, 46 snapped the torso by ≥15° in one frame and 26 still leaned 45–50° on some frames. The motion-continuity check and the ±20° upper-body limit close that gap. With full evidence (L2) the score was 27/30 both before and after.
  • Remaining failures leave a foot in the floor, a jump in the motion, or the CoM outside the feet. Typical diagnoses: raising the foot that is in the floor instead of restoring the knee; copying values from a cycle that is itself broken; clamping a joint to its limit instead of restoring the normal pose.

How the episodes are built

  • gen_episode.py builds a robot from random proportions and a random gait. The hips are computed from the stance leg so the foot stays planted; the swing knee bends most mid-swing.
  • Defects:
    • leak: a body part's vertices also weighted to a bone that is not its parent or child
    • balance: from a random frame the upper body leans 38–50° to one side, or slides 0.18–0.26 m sideways off the hips, until the CoM leaves the feet
    • knee: during swing, a shin bends forward 15–35° past straight (hyperextension), beyond the rig limit of −150°…+5°
  • Plan: 10 single-defect, 12 two-defect, 8 three-defect episodes.
  • Every episode is verified solvable: with no fix it fails with exactly the planted defect types, the generated oracle fix (which restores the normal walk values) passes in one round, and the robot walks forward with its toes pointing ahead. Seeds that failed were regenerated (5 seeds in 4 of the 30 episodes).

Verifier (harness.py, Blender bpy + bmesh)

Check Error when
Face stretch a face's area > 1.5× (or < 0.4×) its rest-pose area
Weight audit a vertex carries weight on two bones that are not parent/child
Balance the CoM's ground projection is > 5 cm outside the support polygon (ground-contact vertices) for 6+ consecutive frames
Ground penetration any vertex more than 2 cm below the floor
Motion continuity a bone's own rotation (location) changes by ≥15° (≥4 cm) in its frame-to-frame second difference
Joint limits knee −150°…+5°, thigh −50°…+60°, upper-body tilt ±20° (rig spec on the bones)
Walk preserved thigh swing below half the original stride, or the robot no longer travels forward with toes ahead

Robots that fail the balance check are handed to Bullet (pybullet) at that frame for display: the pose is frozen and the parts fall as one rigid body. Out of scope: momentum (sudden stops), foot sliding, and outside forces such as pushes or slopes.

Evidence levels

  • L1: which checks failed and the measured values.
  • L2: + vertex indices and bone distances, + each bone's deviation from the normal walk cycle at the worst frame (same phase one cycle earlier), + bone axes in world space, + frames of each motion jump.
  • L3: + "likely leak group" verdicts, + repair strategies in the system prompt.

Blender 5 API notes are in the system prompt at every level.

Files

File Contents
runs.jsonl 90 rows (30 episodes × 3 levels): solved, rounds, crashes, tokens, and rounds[] with the exact prompt, Beam's diagnosis, fix script, Blender error (if any), errors before/after
episodes.jsonl 30 rows: defects, robot parameters, ground truth (incl. leaked vertex indices), oracle fix script, walk check
episodes.zip episodes/ep01.blend … ep30.blend, oracle scripts, manifest.json
gifs/epXX.gif each broken input walking (and falling under Bullet)
loophole_run/ the first run, before the verifier gap was closed: same format, plus recheck_with_v2_verifier.json
summary.md, summary.json the tables above
*.py verifier, generator, loop, runner, sandboxed applier, Bullet baking, GIF rendering, packaging

Beam's internal reasoning text and local file paths are not included.

Reproduce

pip install bpy pybullet              # Blender 5.2 as a Python module; pybullet may build from source
python3 make_bench.py --out episodes   # generate + verify 30 episodes (no API)
export HF_TOKEN=...
python3 run_bench.py --effort high --token-budget 2300000

Limitations

  • One attempt per episode and level (n = 30 per level); expect several points of sampling noise.
  • Box-based robots; production characters have more bones, smoother weights and IK.
  • loophole_run/ uses an earlier set of episodes (same plan, slightly different gait), so its numbers are not a paired comparison.

All 90 repairs (diagnoses and fix scripts) are by Beam. The verifier, generator and the demo page were built with Claude Code.

Downloads last month
106

Space using AG1188/gaitreflect-bench 1