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This dataset is rendered from Matterport3D scenes and is Matterport3D "Derived Information". It is provided for non-commercial academic research only, under the Matterport3D Terms of Use (https://kaldir.vc.cit.tum.de/matterport/MP_TOS.pdf). By requesting access you agree to those terms, including that you will not use the data for commercial purposes and will not redistribute it outside those terms.

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FAR datasets (SoundSpaces)

Pre-computed latent corpora of audio-visual navigation episodes rendered with SoundSpaces 2.0 in Matterport3D scenes, used to train and evaluate FAR, a latent-diffusion world model with a learned, action-conditioned retrieval memory.

Access

Access is granted automatically once you accept the Matterport3D Terms of Use above. Then log in so the download tools can use your account:

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Layout

Everything is stored at the path the code expects, relative to the repository root:

<corpus>/demo.tar, test-NNN.tar, train-NNN.tar   # tar shards; members are datasets/<corpus>/latent/<episode>/...
datasets/<corpus>/latent/audio_feat_params.json  # parameters of the audio features
results/manifests/<corpus>/*.json                # dataset manifest
results/indices/<corpus>/*.json                  # train / test indices
datasets.json                                    # every shard and file with size, SHA-256 and episode count

<corpus> is soundspaces (v1) or soundspaces_v2. Shards are plain uncompressed tar files: tar -xf <shard> -C <repo> puts the episodes in place. demo is a subset of test; test and train are disjoint.

Download

With the code checked out (fetches the shards, verifies them and extracts them once):

python scripts/download_release.py --no-models --data demo  --corpus soundspaces_v2   # the rollout-demo clips
python scripts/download_release.py --no-models --data test  --corpus soundspaces_v2   # the test split
python scripts/download_release.py --no-models --data train --corpus soundspaces_v2   # test + train
python scripts/download_release.py --no-models --data test  --corpus soundspaces_v1   # the same for v1

Corpora

Both corpora share the same 14,425 trajectories over 81 Matterport3D scenes (13,258 train and 1,167 test; the split follows the official SoundSpaces scene splits, with its val scenes in test). An agent walks out-and-back loops (A→B→A or A→B→C→A, leg-length tiers of 5, 10, 20 and 40 m) while 2 to 4 sound sources, placed at annotated objects of the scene, play category- matched clips; it hears them binaurally. v2 adds 360° observation scans along the outbound walk (at room changes, stair landings and every 8 m), so the context holds more views of the places the return path revisits; the routes and sources are identical to v1.

Corpus Tier Episodes Shards Size
SoundSpaces v2 demo (the 120 rollout-demo / figure clips (clip_lists)) 120 soundspaces_v2/demo.tar (1) 1.4 GB
SoundSpaces v2 test (test split) 1,167 soundspaces_v2/test-000.tar (1) 17.6 GB
SoundSpaces v2 train (train split) 13,258 soundspaces_v2/train-000.tar, soundspaces_v2/train-001.tar .. (10) 194.2 GB
SoundSpaces v1 demo (the 120 rollout-demo / figure clips (clip_lists)) 120 soundspaces/demo.tar (1) 1.1 GB
SoundSpaces v1 test (test split) 1,167 soundspaces/test-000.tar (1) 14.9 GB
SoundSpaces v1 train (train split) 13,258 soundspaces/train-000.tar, soundspaces/train-001.tar .. (9) 164.6 GB

Per episode (datasets/<corpus>/latent/<episode>/):

File Shape Contents
latents.npy (T, 4, 32, 32) float16 SDXL-VAE latents of the 256x256 RGB frames (madebyollin/sdxl-vae-fp16-fix, posterior mode, at the VAE's 0.13025 scale)
audio.wav 16 kHz, 2 channels, 16 bit the binaural audio the agent hears, frame-aligned at 10 fps
audio_feat.npy (4, 64, T·10+1) float16 log-mel left / right and cos / sin interaural phase difference (audio_feat_params.json)
latents.keys_audio.npy (T, 256) float32 cached audio-retriever keys
poses.npz pos (T, 3), quat (T, 4), heading, t, region (T,) agent pose per frame (habitat frame; the loader converts to the z-up convention) and room id
actions.npz action, dpos (T, 3), dyaw per-frame action and motion
legs.npz leg_index, phase (T,) which leg / phase each frame belongs to
closures.npz i, j, pos_dist, heading_diff loop-closure frame pairs
meta.json scene, seed, route, waypoints, legs, sound sources, scans, generator

License

The frames, audio and all derived arrays are rendered from Matterport3D scenes and are Matterport3D Derived Information: use is limited to non-commercial academic research under the Matterport3D Terms of Use. The episodes were rendered with SoundSpaces 2.0 (habitat-sim with RLR audio propagation) using its semantic sound clips; please also cite SoundSpaces and Matterport3D when you use this data. Our own contributions (trajectory design, manifests, indices) are released under CC BY-NC 4.0, like the code.

Citation

@article{kim2026far,
  title   = {Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models},
  author  = {Kim, Beomsu and Lai, Chieh-Hsin and Nguyen, Bac and Bar, Amir and Ye, Jong Chul and Mitsufuji, Yuki},
  journal = {arXiv preprint arXiv:2609.34677},
  year    = {2026},
  url     = {https://arxiv.org/abs/2609.34677}
}
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