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FAR datasets (SoundSpaces)
Pre-computed latent corpora of audio-visual navigation episodes rendered with SoundSpaces 2.0 in Matterport3D scenes, used to train and evaluate FAR, a latent-diffusion world model with a learned, action-conditioned retrieval memory.
- Paper: Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models
- Code: https://github.com/sony/far
- Checkpoints: https://huggingface.co/1202kbs/FAR-Checkpoints
- AI2-THOR corpora: https://huggingface.co/datasets/1202kbs/FAR-Datasets
- Project page: https://1202kbs.github.io/FAR-Project-Page/
Access
Access is granted automatically once you accept the Matterport3D Terms of Use above. Then log in so the download tools can use your account:
hf auth login
Layout
Everything is stored at the path the code expects, relative to the repository root:
<corpus>/demo.tar, test-NNN.tar, train-NNN.tar # tar shards; members are datasets/<corpus>/latent/<episode>/...
datasets/<corpus>/latent/audio_feat_params.json # parameters of the audio features
results/manifests/<corpus>/*.json # dataset manifest
results/indices/<corpus>/*.json # train / test indices
datasets.json # every shard and file with size, SHA-256 and episode count
<corpus> is soundspaces (v1) or soundspaces_v2. Shards are plain uncompressed tar
files: tar -xf <shard> -C <repo> puts the episodes in place. demo is a subset of
test; test and train are disjoint.
Download
With the code checked out (fetches the shards, verifies them and extracts them once):
python scripts/download_release.py --no-models --data demo --corpus soundspaces_v2 # the rollout-demo clips
python scripts/download_release.py --no-models --data test --corpus soundspaces_v2 # the test split
python scripts/download_release.py --no-models --data train --corpus soundspaces_v2 # test + train
python scripts/download_release.py --no-models --data test --corpus soundspaces_v1 # the same for v1
Corpora
Both corpora share the same 14,425 trajectories over 81 Matterport3D scenes (13,258 train and 1,167 test; the split follows the official SoundSpaces scene splits, with its val scenes in test). An agent walks out-and-back loops (A→B→A or A→B→C→A, leg-length tiers of 5, 10, 20 and 40 m) while 2 to 4 sound sources, placed at annotated objects of the scene, play category- matched clips; it hears them binaurally. v2 adds 360° observation scans along the outbound walk (at room changes, stair landings and every 8 m), so the context holds more views of the places the return path revisits; the routes and sources are identical to v1.
| Corpus | Tier | Episodes | Shards | Size |
|---|---|---|---|---|
| SoundSpaces v2 | demo (the 120 rollout-demo / figure clips (clip_lists)) |
120 | soundspaces_v2/demo.tar (1) |
1.4 GB |
| SoundSpaces v2 | test (test split) |
1,167 | soundspaces_v2/test-000.tar (1) |
17.6 GB |
| SoundSpaces v2 | train (train split) |
13,258 | soundspaces_v2/train-000.tar, soundspaces_v2/train-001.tar .. (10) |
194.2 GB |
| SoundSpaces v1 | demo (the 120 rollout-demo / figure clips (clip_lists)) |
120 | soundspaces/demo.tar (1) |
1.1 GB |
| SoundSpaces v1 | test (test split) |
1,167 | soundspaces/test-000.tar (1) |
14.9 GB |
| SoundSpaces v1 | train (train split) |
13,258 | soundspaces/train-000.tar, soundspaces/train-001.tar .. (9) |
164.6 GB |
Per episode (datasets/<corpus>/latent/<episode>/):
| File | Shape | Contents |
|---|---|---|
latents.npy |
(T, 4, 32, 32) float16 | SDXL-VAE latents of the 256x256 RGB frames (madebyollin/sdxl-vae-fp16-fix, posterior mode, at the VAE's 0.13025 scale) |
audio.wav |
16 kHz, 2 channels, 16 bit | the binaural audio the agent hears, frame-aligned at 10 fps |
audio_feat.npy |
(4, 64, T·10+1) float16 | log-mel left / right and cos / sin interaural phase difference (audio_feat_params.json) |
latents.keys_audio.npy |
(T, 256) float32 | cached audio-retriever keys |
poses.npz |
pos (T, 3), quat (T, 4), heading, t, region (T,) |
agent pose per frame (habitat frame; the loader converts to the z-up convention) and room id |
actions.npz |
action, dpos (T, 3), dyaw |
per-frame action and motion |
legs.npz |
leg_index, phase (T,) |
which leg / phase each frame belongs to |
closures.npz |
i, j, pos_dist, heading_diff |
loop-closure frame pairs |
meta.json |
scene, seed, route, waypoints, legs, sound sources, scans, generator |
License
The frames, audio and all derived arrays are rendered from Matterport3D scenes and are Matterport3D Derived Information: use is limited to non-commercial academic research under the Matterport3D Terms of Use. The episodes were rendered with SoundSpaces 2.0 (habitat-sim with RLR audio propagation) using its semantic sound clips; please also cite SoundSpaces and Matterport3D when you use this data. Our own contributions (trajectory design, manifests, indices) are released under CC BY-NC 4.0, like the code.
Citation
@article{kim2026far,
title = {Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models},
author = {Kim, Beomsu and Lai, Chieh-Hsin and Nguyen, Bac and Bar, Amir and Ye, Jong Chul and Mitsufuji, Yuki},
journal = {arXiv preprint arXiv:2609.34677},
year = {2026},
url = {https://arxiv.org/abs/2609.34677}
}
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