Qwen3.8-27B-NVFP4a4-GPTQ

NVFP4 (W4A4), GPTQ-quantized quantization of Qwen/Qwen3.8-27B, produced with llm-compressor and saved in the compressed-tensors format for direct use with vLLM.

Weights and activations in NVFP4, NVIDIA's 4-bit floating-point format with a 16-element block scale. Unlike a round-to-nearest NVFP4 checkpoint, the weights here are chosen by GPTQ, which uses second-order (Hessian) information from calibration data to compensate for quantization error layer by layer. That costs nothing at inference time — the result is still a plain NVFP4 checkpoint. See the measured perplexity below rather than assuming a recovery benefit.

This runs on Blackwell's native FP4 tensor cores. In practice the gain shows up most in prefill (compute-bound, so 4-bit activations help — TTFT is roughly half that of the W4A16 variant) and in batched throughput. Single-stream decode is memory-bound and therefore close to W4A16, since both store the same FP4 weights.

Hardware: NVIDIA Blackwell (SM100 / SM120) for the accelerated path. On older GPUs vLLM falls back to a dequantize-and-emulate path that is functional but slower than BF16.

Checkpoint size: 28.6 GB (BF16 base is 55.6 GB, so 1.95x smaller).

Usage

vllm serve cloudnathan5/Qwen3.8-27B-NVFP4a4-GPTQ --max-model-len 32768 --max-num-seqs 512

--max-num-seqs matters on this architecture. 48 of the 64 layers use linear attention, and vLLM allocates one Mamba-style cache block per decode sequence. vLLM's default max_num_seqs=1024 can exceed the number of blocks that fit, and startup then fails during CUDA graph capture with max_num_seqs (1024) exceeds available Mamba cache blocks. Lower --max-num-seqs (512 is a safe starting point) or raise --gpu-memory-utilization. This is a property of the base model, not of quantization.

from vllm import LLM, SamplingParams

llm = LLM(model="cloudnathan5/Qwen3.8-27B-NVFP4a4-GPTQ")
out = llm.generate(
    ["Explain 4-bit quantization in two sentences."],
    SamplingParams(temperature=0.7, max_tokens=256),
)
print(out[0].outputs[0].text)

Single-user latency

Concurrency 1 (one request in flight — no batching), on a single NVIDIA RTX PRO 6000 Blackwell 96GB, vLLM 0.27.1. Prefix caching disabled and --ignore-eos set so prefill is never skipped and every generation is exactly 256 tokens. Median over 24 requests after 4 warmups, via vllm bench serve --max-concurrency 1.

input tokens TTFT inter-token latency decode tok/s BF16 base tok/s
1024 105 ms 20.4 ms 49.1 (1.87x) 26.2
4096 343 ms 20.5 ms 48.8 (1.87x) 26.1

This is single-stream interactive performance, not batched throughput; under concurrency the ranking between variants differs.

Quantization details

Calibrated on 256 samples of HuggingFaceH4/ultrachat_200k at 4096 tokens, chat template applied.

The following modules are left in their original precision:

pattern reason
lm_head, embed_tokens quantizing these costs accuracy for no speed benefit
visual.* the vision tower is small and quantization-sensitive
linear_attn.* the gated-delta / linear-attention state paths are numerically fragile at 4 bits and are not GEMM-bound
mlp.gate, shared_expert_gate MoE routing weights
mtp.* multi-token-prediction head — included in this checkpoint at original BF16 precision, so MTP speculative decoding works

Reproduce with quantize.py:

python quantize.py --model-id Qwen/Qwen3.8-27B --method nvfp4-gptq

Evaluation — perplexity

Token-level perplexity on wikitext-2-raw-v1 (test), 48 non-overlapping 4096-token windows (196,560 tokens scored), measured through vLLM with identical settings for both rows.

model perplexity vs BF16
this checkpoint 6.7733 +3.29%
Qwen/Qwen3.8-27B (BF16) 6.5574

This is token-level perplexity over a fixed window, which is not the same statistic as lm-eval's word_perplexity — compare it only against numbers produced the same way.

Caveats

  • Quantization is lossy. Validate on your own workload before production use.
  • The exclusion list above was derived from the architecture at release; if you fine-tune or otherwise alter module naming, re-derive it.
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