SkinTokens GGUF (BF16)

GGUF files of VAST-AI/SkinTokens with the checkpoint's BF16 matrices kept in BF16. 1-D and sensitive tensors are F32. The files are a format change of the released model. Nobody trained them again.

The converter is scripts/convert_to_gguf.py --ftype 2 of V-Sekai-fire/skin-tokens-ggml at commit f0c086c28146ff9ea244cd9c7b20af51b4ef04e7.

File Part Size
mesh-encoder.gguf Michelangelo point encoder 57.8 MB
tokenrig.gguf Qwen3-0.6B TokenRig policy 948.6 MB
skin-vae.gguf SkinTokens condition encoder and decoder 244.0 MB

Keep the three files together. SHA256SUMS has their checksums.

The SkinTokens auto-rig Space reads these files in the browser and rigs a model on your GPU with WebGPU.

The original model card is the reference for intended use, training data and citation.

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