SkinTokens GGUF (BF16)
GGUF files of VAST-AI/SkinTokens with the
checkpoint's BF16 matrices kept in BF16. 1-D and sensitive tensors are F32. The files are a format
change of the released model. Nobody trained them again.
The converter is scripts/convert_to_gguf.py --ftype 2 of
V-Sekai-fire/skin-tokens-ggml at commit
f0c086c28146ff9ea244cd9c7b20af51b4ef04e7.
| File | Part | Size |
|---|---|---|
mesh-encoder.gguf |
Michelangelo point encoder | 57.8 MB |
tokenrig.gguf |
Qwen3-0.6B TokenRig policy | 948.6 MB |
skin-vae.gguf |
SkinTokens condition encoder and decoder | 244.0 MB |
Keep the three files together. SHA256SUMS has their checksums.
The SkinTokens auto-rig Space reads these files in the browser and rigs a model on your GPU with WebGPU.
The original model card is the reference for intended use, training data and citation.
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