Mafia Gemma 4 12B IT

Playable Mafia Space | Training Dataset | Base Model | GGUF Q8 Runtime

Mafia Gemma 4 12B IT is a role-conditioned social-deduction fine-tune of unsloth/gemma-4-12b-it. It is designed for seven-player Mafia / Werewolf style games where an agent may be assigned Mafia, Detective, Doctor, or Villager at random and must produce legal game actions plus concise public table messages.

Model Overview

This repository contains the merged Transformers model for mafia-gemma-4-12B-it. The model is intended to be used as the player policy inside a Mafia game agent. In our production game, it is paired with the HOLY GRAIL agent architecture and a separate Time-to-Talk moderator.

The model was trained to improve:

  • legal JSON/action formatting;
  • role-conditioned choices for Mafia, Detective, Doctor, and Villager;
  • public discussion, accusation, defense, claim, and vote behavior;
  • belief, claim, suspicion, and deception tracking;
  • night actions such as Mafia kills, Doctor protects, and Detective checks;
  • compatibility with moderated multi-day Mafia games using classic win conditions.

Training Data

Fine-tuning used the unified Alfaxad/mafia-dataset, a canonical event-log corpus built for social-deduction agents. The dataset combines converted and normalized examples from:

  • Mini-Mafia style action primitives and role-conditioned decisions;
  • LLMafia / Time-to-Talk style communication and timing data;
  • Bayesian Social Deduction / GRAIL belief and role-count examples;
  • Werewolf / Wolf-Enhance style debate traces after conversion to the Mafia schema;
  • WOLF-inspired deception, suspicion, claim, and voting labels where available;
  • our seven-player harness logs with 2 Mafia, 1 Detective, 1 Doctor, and 3 Villagers.

The schema separates public transcript, private role information, legal action sets, hidden state, votes, night actions, claims, and outcome labels. Hidden information is intentionally represented in the training rows only where the acting role is allowed to see it.

Fine-Tuning Recipe

  • Base model: unsloth/gemma-4-12b-it
  • Method: LoRA SFT with Unsloth and TRL
  • LoRA: rank 32, alpha 64
  • Context length: 4096 tokens
  • Training sample: 60k train rows
  • Validation/test sample: 2k validation rows, 2k test rows
  • Optimizer steps: 1000
  • Final eval loss: 0.57703
  • Final train loss: 0.04144
  • Deployment formats: merged Transformers weights and Q8_0 GGUF

How to Run

Install recent Transformers support for Gemma 4:

pip install -U "transformers>=5.11.0" accelerate torch sentencepiece protobuf

Run a text-only Mafia action prompt:

import torch
from transformers import AutoModelForCausalLM, AutoTokenizer

repo_id = "Alfaxad/mafia-gemma-4-12B-it"

tokenizer = AutoTokenizer.from_pretrained(repo_id)
model = AutoModelForCausalLM.from_pretrained(
    repo_id,
    torch_dtype=torch.bfloat16,
    device_map="auto",
)

messages = [
    {
        "role": "system",
        "content": (
            "You are a Mafia game agent. Use only legal public information, "
            "respect your private role, and return compact JSON."
        ),
    },
    {
        "role": "user",
        "content": (
            "Role: Detective. Alive players: Ada, Blake, Casey, Devon, Emery. "
            "Night 2 action: choose one player to investigate."
        ),
    },
]

inputs = tokenizer.apply_chat_template(
    messages,
    tokenize=True,
    return_tensors="pt",
    return_dict=True,
    add_generation_prompt=True,
)
device = next(model.parameters()).device
inputs = {key: value.to(device) for key, value in inputs.items()}

with torch.no_grad():
    output = model.generate(
        **inputs,
        max_new_tokens=256,
        do_sample=True,
        temperature=1.0,
        top_p=0.95,
        top_k=64,
    )

print(tokenizer.decode(output[0][inputs["input_ids"].shape[-1]:], skip_special_tokens=True))

For the lightweight local runtime, use the GGUF repository: Alfaxad/mafia-gemma-4-12B-it-gguf.

Full-Game Evaluation

The table below combines the merged BF16 and GGUF Q8_0 results as one model family, mafia-gemma-4-12B-it. Results come from 24 full seven-player games, with every player using HOLY GRAIL agent architecture and the non-player moderator fixed to base Gemma 4 12B BF16 using a Time-to-Talk scheduler plus generator. The benchmark included 20 pairwise local-vs-frontier games and 4 mixed all-star games. Total API/player/moderator errors: 0.

Overall Slot Scoreboard

Model Player slots Team win rate Alive final Avg messages Avg votes cast Avg votes received False claim rate
mafia-gemma-4-12B-it 78 0.615 0.538 1.333 1.936 1.756 0.013
GPT-5 medium 18 0.611 0.722 1.167 1.778 1.222 0.056
GPT-5-mini 18 0.444 0.389 1.444 1.944 2.222 0.000
Claude Opus 4.8 18 0.611 0.444 1.500 2.167 2.556 0.000
Claude Sonnet 4.6 18 0.111 0.333 1.278 1.667 2.667 0.000
Gemini 2.5 Pro OSV 18 0.889 0.556 1.500 2.222 1.889 0.000

Pairwise Local-vs-Frontier Results

mafia-gemma-4-12B-it combines BF16 and Q8_0 rows. Each opponent has four local-side trials: two with Mafia Gemma controlling Mafia and two with Mafia Gemma controlling Good.

Opponent Local wins overall Local as Mafia Local as Good
GPT-5 medium 1/4 1/2 0/2
GPT-5-mini 3/4 1/2 2/2
Claude Opus 4.8 2/4 0/2 2/2
Claude Sonnet 4.6 4/4 2/2 2/2
Gemini 2.5 Pro OSV 1/4 0/2 1/2

Role Diagnostics

Role Slots Team win rate Alive final Vote accuracy Avg messages Avg claims False claims
Mafia 21 0.381 0.381 1.000 1.476 0.048 0.048
Detective 10 0.700 0.500 0.588 1.100 0.900 0.000
Doctor 14 0.714 0.643 0.700 1.357 0.857 0.000
Villager 33 0.697 0.606 0.661 1.303 0.000 0.000

Runtime Call Metrics

Latency is runtime and provider dependent, so use this as an operational reference rather than a pure capability ranking.

Model Calls Avg latency sec Max latency sec Avg output chars Failed calls
mafia-gemma-4-12B-it 104 5.926 103.935 218.2 0
GPT-5 medium 21 31.484 102.330 229.8 0
GPT-5-mini 26 5.888 20.425 225.3 0
Claude Opus 4.8 27 3.228 6.578 249.7 0
Claude Sonnet 4.6 23 2.835 3.746 240.6 0
Gemini 2.5 Pro OSV 27 19.449 138.644 143.7 0

Intended Use

This model is intended for game agents, research harnesses, and AI-native social-deduction experiences. It works best when paired with:

  • an authoritative game engine that enforces legal actions;
  • strict public/private view isolation;
  • role-specific prompts;
  • an external memory/ledger layer such as HOLY GRAIL;
  • a moderator that controls turn timing and table flow.

Limitations

  • The full-game benchmark is small and game-specific. It should not be treated as a broad general reasoning benchmark.
  • The model is not a security boundary. Hidden-role secrecy must be enforced by the engine and prompt construction.
  • The model is tuned for Mafia-style game behavior, including in-game deception. Do not use it for real-world deception, impersonation, or misinformation.
  • Best behavior depends on structured prompts and legal-action validation.

License

This model is distributed under the Apache 2.0 license, following the base Gemma 4 license information provided by the upstream model card.

Downloads last month
128
Safetensors
Model size
12B params
Tensor type
BF16
·
Inference Providers NEW
This model isn't deployed by any Inference Provider. 🙋 Ask for provider support

Model tree for build-small-hackathon/mafia-gemma-4-12B-it

Finetuned
(21)
this model
Quantizations
1 model

Dataset used to train build-small-hackathon/mafia-gemma-4-12B-it

Space using build-small-hackathon/mafia-gemma-4-12B-it 1