Restyler V3

Real-time AI restyler for Minecraft (Fabric 1.21.1). It repaints every frame with realistic materials on the player's own GPU.

These are the files the Restyler mod downloads by itself on first start. Players don't need to fetch them by hand.

File What SHA-256
restyler_v3_ep60.onnx student network: 1.4M-parameter FiLM U-Net, fp32 996f916a007c7be6c974234810e23e87cdbae2917ef80f03504cd3f6129ce692
styles.json 48 style vectors (labels, mu, vectors) for the network's style input 2552531dba5216fdaf356987d4491709bd0690da6017c8223b4c2bed7bf6fe57

How it was made

  1. Vanilla, HUD-free Minecraft frames were collected.
  2. FLUX.2 klein repainted them (the "teacher").
  3. A small U-Net (the "student") was distilled from those paintings so it runs live: about 30–45 ms/frame on a GTX 1650 (CUDA, ONNX Runtime). Epoch 60 is the release checkpoint.

In game

  • Keys: O opens the menu, U changes the look (Auto/weather, Normal, WetCraft), K turns it on or off, [ ] change the strength.
  • Performance mode (menu): 60 FPS, but much lower quality (rain reflections and fine detail suffer). Default is OFF.
  • Light lock (default ON): the game decides where it is light; the model only changes materials.

NVIDIA GPU recommended. The mod downloads the CUDA runtime (~1.6 GB, once) if it's missing. Other GPUs fall back to the CPU (slow).

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