Restyler V3
Real-time AI restyler for Minecraft (Fabric 1.21.1). It repaints every frame with realistic materials on the player's own GPU.
These are the files the Restyler mod downloads by itself on first start. Players don't need to fetch them by hand.
| File | What | SHA-256 |
|---|---|---|
restyler_v3_ep60.onnx |
student network: 1.4M-parameter FiLM U-Net, fp32 | 996f916a007c7be6c974234810e23e87cdbae2917ef80f03504cd3f6129ce692 |
styles.json |
48 style vectors (labels, mu, vectors) for the network's style input | 2552531dba5216fdaf356987d4491709bd0690da6017c8223b4c2bed7bf6fe57 |
How it was made
- Vanilla, HUD-free Minecraft frames were collected.
- FLUX.2 klein repainted them (the "teacher").
- A small U-Net (the "student") was distilled from those paintings so it runs live: about 30–45 ms/frame on a GTX 1650 (CUDA, ONNX Runtime). Epoch 60 is the release checkpoint.
In game
- Keys:
Oopens the menu,Uchanges the look (Auto/weather, Normal, WetCraft),Kturns it on or off,[]change the strength. - Performance mode (menu): 60 FPS, but much lower quality (rain reflections and fine detail suffer). Default is OFF.
- Light lock (default ON): the game decides where it is light; the model only changes materials.
NVIDIA GPU recommended. The mod downloads the CUDA runtime (~1.6 GB, once) if it's missing. Other GPUs fall back to the CPU (slow).