Future plans?

#4
by NikiKrutan - opened

Nice bench results! I probably should switch to this, but I prefer dense 27B for now due to hardware constraints.
Any plans on 27B that will be even better? Or no hope for that?

Orion LLM Labs org

For now, we don't have plans for more models in the GRM-3.2 family. If you're looking for a good, dense 27B model, I recommend the GRM-2.6-Plus-0628; it's an excellent 27B candidate.

I am using that already, thanks =)
Ok, then I will try this one.

Orion LLM Labs org

If possible, I would appreciate it if you could share your assessment of this model.

Well, I need to make a good quant first. My quant allocation tool is not calibrated for Ornith architecture and MoE, so not very fast. Actually GRM-3.2-Sky is the first candidate for my next full grid quantization.

Modell: grm-3.2-sky-q4_k_m.gguf
Prompt:
3D Mallard Duck Pond World

 Context

 Create an app that runs in any browser with no installation. It features a procedurally generated
 realistic mallard duck in a pond environment with WASD + mouse controls for free movement and inspection.

 Duck Model (procedural geometry)

 Realistic mallard male (drake):
 - Body: elongated yellow-brown sphere, scaled on Y axis
 - Head: dark iridescent green sphere (slightly shiny material)
 - White collar: torus or ring geometry around neck base, white
 - Bill: flattened cone/shape, orange-yellow, attached to front of head
 - Eyes: small black spheres with tiny white specular highlight
 - Wings: curved flat shapes on body sides, brown with subtle edge detail
 - Tail: small curved upward shape at back, dark curls
 - Feet: flat orange paddle shapes underneath (visible when looking down)
 - Neck: cylinder connecting head to body
 - All parts parented to a root group so the duck moves as one unit

 Pond Environment

 - Water: large plane with custom shader for animated ripples/reflections, blue-green color, semi-transparent
 - Ground: subtle shoreline ring around water edge
 - Lily pads: green flat circles with radial segments, scattered on water surface
 - Reeds: thin brown cylinders with small brown tips, clustered near edges
 - Trees: simple trunk (brown cylinder) + canopy (green sphere cluster), 4-6 around pond
 - Sky: gradient background color (light blue to pale)
 - Lighting: ambient + directional with soft shadows, subtle fog for atmosphere

 Controls

 - WASD: move player forward/left/back/right
 - Mouse: look around (pointer lock on click)
 - Scroll: zoom in/out
 - Duck stays at center; player walks around it
 - Ground clamped to surface (no flying or falling)

 Visual Polish

 - Duck is static — no animation, just a high-quality detailed model
 - Water has subtle animated vertex displacement or normal shift
 - Soft shadows from directional light
 - Atmospheric fog and natural lighting

 Verification

 - Open in Chrome/Edge/Firefox
 - Click to lock pointer, WASD to move, mouse to look
 - Duck should be visible, detailed, and well-lit
 - Water should animate, environment should feel natural

Code:
Code is unfortunately not showed when I paste it here

Screenshot:
duckpond

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