ReV Animated (MNN)
This repository provides an MNN-format conversion of s6yx/ReV_Animated (v1.2.2, fp16) for use with the nezumi-ai image generation engine β a fully offline AI chat app for Android supporting on-device image generation.
A Windows CLI (nezumi-ai-sd-cli) is also provided for testing/debugging on desktop, but the
primary target platform is Android. This model is not bundled with the app β users download it
separately and individually agree to its license terms.
Platform note:
nezumi-ai-sd-clicurrently builds for Windows only (.exe). A Linux build is planned.
Variants
SD1.5 models are distributed in a single quantization variant (unlike the SDXL/Illustrious line, which offers int4/int8 variants):
| File | UNet quantization | Size |
|---|---|---|
ReV_Animated-mnn-int8-block32.zip |
8-bit, block size 32 | ~1.23 GB |
Model Provenance
| Field | Value |
|---|---|
| Base model | s6yx/ReV_Animated, rev_1.2.2-fp16.safetensors |
| Original source | Checkpoint merge by s6yx; handles anime, semi-realistic, and fantasy styles in one model |
| Format | MNN (clip_v2.mnn + .weight, unet.mnn + .weight, vae_decoder_fp16.mnn + .weight, token_emb.bin, pos_emb.bin, tokenizer.json) |
| Conversion tool | convert_hf_to_mnn_sd.py (nezumi-ai) |
Conversion steps
Unlike other conversions in this collection, the upstream model is distributed as a single
.safetensors checkpoint rather than a diffusers-format repository, so an extra pre-conversion
step is required before the MNN conversion script can read it.
# 1. Download the fp16 checkpoint
huggingface-cli download s6yx/ReV_Animated rev_1.2.2/rev_1.2.2-fp16.safetensors --local-dir .
# 2. Convert single-file safetensors -> diffusers format
python -c "
from diffusers import StableDiffusionPipeline
import torch
pipe = StableDiffusionPipeline.from_single_file(
'./rev_1.2.2/rev_1.2.2-fp16.safetensors',
torch_dtype=torch.float16,
safety_checker=None,
)
pipe.save_pretrained('./ReV_Animated_diffusers')
"
# 3. Convert diffusers format -> MNN
python convert_hf_to_mnn_sd.py \
--model ./ReV_Animated_diffusers \
--out ./out/ReV_Animated \
--size 512 \
--unet-bits 8 \
--unet-block 32 \
--clip-bits 8 \
--vae-bits 8
No fine-tuning or retraining was performed β weights are unchanged from the original checkpoint aside from the diffusers-format repack and the MNN format conversion/quantization above.
Output files
clip_v2.mnn 0.13 MB
clip_v2.mnn.weight 148.92 MB
model.json 0.00 MB
pos_emb.bin 0.23 MB
token_emb.bin 72.38 MB
tokenizer.json 2.12 MB
unet.mnn 1.13 MB
unet.mnn.weight 911.38 MB
vae_decoder_fp16.mnn 0.22 MB
vae_decoder_fp16.mnn.weight 94.38 MB
TOTAL 1230.89 MB
License
- Original model license: CreativeML Open RAIL-M (full text) β all credit for the weights and merge work goes to s6yx.
- Redistribution: Permitted under the original model's license.
- Commercial use: Permitted within the terms of the RAIL-M license.
- Attribution: Required (see above).
Please read and comply with the original license before using this model.
This checkpoint inherits the original model's use-based restrictions in full (see Attachment A of the full license text), including prohibitions on use for exploiting minors, generating disinformation, harassment, discrimination, unauthorized medical advice, and law-enforcement/immigration profiling.
Note: this is a checkpoint merge, meaning it is derived from multiple upstream Stable Diffusion models. The RAIL-M license and its use-based restrictions apply to the merged result as distributed by s6yx.
Note: the conversion script itself is part of the nezumi-ai project and licensed separately under LGPL v3 / a commercial license (see LICENSE.md). That license applies to the code, not to this model checkpoint.
Requirements (Android)
| Item | Minimum | Recommended |
|---|---|---|
| Android Version | 12 (API 31) | 14+ (API 34+) |
| RAM | 4GB | 6GB+ |
| Storage | 3GB free | 5GB+ |
| GPU | Optional β OpenCL-capable GPU (Adreno, Mali, PowerVR) | Recommended |
SD1.5 requirements are lower than SDXL/Illustrious (8GB RAM minimum) β see that model's README for comparison.
Usage
Android (primary)
Used automatically by the nezumi-ai app's image-generation feature (MNN backend, GPU/OpenCL β CPU fallback). Download/select this model from within the app; manual extraction is not required on Android.
Windows CLI (testing/debugging)
Distributed as a zip archive. Extract it before use β in PowerShell:
Expand-Archive ReV_Animated-mnn-int8-block32.zip C:\sd-model
Then run:
nezumi-ai-sd-cli "C:\sd-model" "1girl, fantasy knight, detailed armor, anime style" --steps 20 --width 512 --height 768 --backend cpu --out out.png
Options
| Option | Description | Default |
|---|---|---|
<model_path> |
Path to the extracted MNN model folder | β |
<prompt> |
Text prompt | β |
--negative <text> |
Negative prompt | empty |
--width <n> / --height <n> |
Image size | 512 / 512 |
--steps <n> |
Sampling steps | 20 |
--cfg <f> |
CFG scale | 7.0 |
--seed <n> |
Seed (negative = random) | -1 |
--scheduler <name> |
Sampling scheduler: euler|ddim|dpm|dpm++2m|dpm++2m-karras|lcm|eulera|unipc |
dpm++2m |
--backend <name> |
cpu|opencl |
cpu |
--out <path> |
Output path. .ppm always works; .png requires stb_image_write.h |
β |
Prompt order matters for this model β words near the front of the prompt carry more weight. A common structure is: content type β description β style β composition. Works well across anime, semi-realistic, and fantasy-landscape prompts.
Roadmap
- Linux build of
nezumi-ai-sd-cli - macOS build
- SDXL support
- Additional quantization variants
Disclaimer
This is an unofficial, community conversion and is not affiliated with or endorsed by s6yx.
Model tree for Mouserat/ReV_Animated-mnn
Base model
s6yx/ReV_Animated