Q&A with the team

#1
by Incorporo-user - opened
LogoLabs org

Ask any questions here!

Why have you decided to go with SD-VAE/TAESD and not with more modern VAEs like Qwen-VAE or Flux2-VAE?

LogoLabs org

Why have you decided to go with SD-VAE/TAESD and not with more modern VAEs like Qwen-VAE or Flux2-VAE?

Hi. The main reason was to make it easier to compare to pre-existing trains + because it compresses more so it should make the job easier for the model, in theory.

I haven't done an A/B on both however, to know for sure.

Well, running on TAESD provides a funny opportunity to combine it with some strong distillation scheme to make a "realtime hallucination" painting program.

lowres

And just because you operate at a low resolution, does not mean you can't make things look funny. :- )
in fact, at a low enough resolution, most coherent things are merely a set of gradients and texture patterns with start and end points.

asdgasdgasdf
if you toy hard enough, you can mess with the viewer

LogoLabs org

Did you get that from Agate? That looks super interesting.

Well, unfortunately these are but handy-dandy low resolution material laying around.
The top one is a multi-step style transfer cocktail with Qwen 2.1, which results in quite a lot of (pleasant) hallucinations that behave well when scaled down.

The bottom example is simply a hand-drawn thingymajig with very visible gradients of varying sizes, start and end points (particularly on the gauntlets, and the left 'boot')

They serve only the purpose of a visual demonstration that 'looking interesting' is very possible even within the bounds of a tiny canvas.
As the main ingredient to producing them are greyscale gradients, and textures. The colors? Made up by the author in post-processing.
Most existing image models are far too slow for realtime application, but hallucinating "greyscale gradients following a particular structure, or texture pattern" in a small canvas, in realtime, is far more useful than it might seem at a glance. :- )

Actually good point @V33rGeer , i think such architectures can be used for procedural world generation, you tile the world and somehow also feed in the cross-attention layers tokens of "adjacent tile summaries".

Still would need to solve the long distance problem but maybe a linear attention approach or something to allow big context in small model sizes.

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