flower-war-voice

The councillors' voice for Flower War, a social deduction game set on the Aztec council in 1500. It speaks one short line in council for a councillor, from a brief the game writes: what happened, who is on the party, how the councillor stands and the mood asked for.

It is Qwen3-4B-Instruct-2507 with a LoRA fine-tune (the game's "mood" voice) fused into the weights and quantized to Q4_K_M, 2.3 GB. It is built for the game's own prompts and is not a general assistant.

Use

The game's Windows installer downloads it through Ollama:

ollama pull hf.co/Jzic/flower-war-voice:Q4_K_M

The repository's template and params are Ollama's own for qwen3:4b-instruct-2507, which is the chat format the fine-tune was trained on.

How it was made

tools/finetune/export_fused.sh in the game's repository: mlx_lm fuse --dequantize against the 4-bit MLX base the adapter was trained on, convert_hf_to_gguf.py, then llama-quantize Q4_K_M.

License

Apache 2.0, as the base model: Qwen3-4B-Instruct-2507, copyright 2024 Alibaba Cloud.

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