Zugwise move prior

A small residual policy network that reports what fraction of club-level human players played each legal move. Zugwise uses it to break near-ties between handwriting-OCR candidates when reconstructing a scoresheet โ€” it answers "what did the player write?", never "what should they have played?".

  • Architecture: 8 blocks x 128 filters, 17 input planes, 4096 move classes
  • Move index: from*64 + to, both squares in the side-to-move-flipped frame
  • Output: raw logits; renormalise over LEGAL moves only
  • Top-1 move match (held out): 0.4836

Input encoding

17 planes x 64 squares, board FLIPPED so the side to move always plays up the board (lc0/Maia convention, so no side-to-move plane):

0-5    side-to-move pieces   P N B R Q K
6-11   opponent pieces       P N B R Q K
12-13  side-to-move castling  kingside, queenside
14-15  opponent castling      kingside, queenside
16     en-passant target square

No history planes: measured, Maia gave the identical top move on 42/42 real positions with and without move history.

Training data

lichess open database (CC0). No Maia weights or GPL-covered code are used or derived from, which is the point โ€” this model exists so Zugwise can ship a human move prior under a permissive licence.

Intended use and limits

Built to rank OCR candidates for scoresheet reconstruction, not to play chess. It is deliberately small and rating-matched to club play; a strong-play policy would be worse for this task, not better.

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