Minecraft Agent CoT v2 (Qwen3.5-9B, checkpoint 520 / epoch 4)
CoT continue-SFT model with cleaned thought annotations (blacklist-filtered + perception-only V2 prompt + Combat rebalanced to 23%). Current best CoT model.
Training
- Base:
EmberJin/Minecraft-Agent-Qwen3.5-9B-Stage3(24.9% easy-ng, h29) - Data: 8,261 rows = v1 rows with 1,452 toxic thoughts stripped (hallucinated outcomes, wait-on-noop) + 1,600 newly Combat-annotated trajectories (V2 prompt, 99.6% pass rate) + replay
- LR 1e-6, 5 epochs, epoch-4 checkpoint (520 steps; epoch 5 lost to a crash at save time)
Results (easy-ng, h29, 3 rollouts, seed 42)
| Overall | Embodied | Combat | |
|---|---|---|---|
| Base (no CoT) | 24.9% | 24.8% | 25.2% |
| v1 (raw thoughts, e4) | 25.3% | 27.5% | 18.4% |
| This (v2-e4, cleaned) | 29.2% | 31.2% | 23.1% |
| No-thought control (e5) | 31.5% | 32.0% | 29.9% |
For rollout QC — what to compare
- vs v1 (link below): hallucinated completion claims should be largely gone; Combat partially recovered (+4.7pp). Remaining gap to the no-thought control (~2pp at matched steps) is the open question — is it residual thought interference with the action distribution?
- Thought emission rate: still far below the 12% training trigger rate — check whether thoughts now appear at the right moments (approach/initiation) vs v1.
- Combat residuals: attack-spam with frozen camera was v1's signature failure; check if reduced but not eliminated.
A no-thought control (same data, thoughts stripped) reached 31.5% — i.e. current cleaned thoughts still do not beat pure data exposure. The interesting residual question for QC: do v2 thoughts help conditional on appearing, even if too rare to move the aggregate?
Serving
vllm serve . --served-name cot-v2-e4 \
--max-model-len 32768 --limit-mm-per-prompt image=30
Output format: Thought: <perception> | <decision>\nAction: move(dx, dy) and press(keys) [and click(left|right)].
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Model tree for EmberJin/Minecraft-Agent-CoT-Qwen3.5-9B-v2
Base model
Qwen/Qwen3.5-9B-Base Finetuned
Qwen/Qwen3.5-9B