AbsoluteReality OpenPose Control-Inpaint β€” QNN (Snapdragon NPU)

Pose-guided inpainting running entirely on a Snapdragon NPU. A 16-input UNet takes the 9-channel inpainting latent and 13 ControlNet residuals, so the model can be told both where to paint and what pose to paint.

Measured on a Samsung S25 Ultra (SM8750, HTP v79), 512Γ—512 / 20 steps:

mode time
pose-guided inpainting ~6.0 s
plain inpainting (no hint) ~5.1 s

⭐ One model, two modes. Omit the control image and it is an ordinary 9-channel inpainting model; the ControlNet branch is skipped entirely rather than run and multiplied by zero.

Contents

file what
unet.bin 16-input, 9-channel control-UNet (latent 9ch + 12 down-block + 1 mid-block residual)
controlnet.bin OpenPose ControlNet branch (4-channel latent + 512Γ—512 hint β†’ 13 residuals)
vae_encoder.bin, vae_decoder.bin AbsoluteReality's own VAE β€” the encoder is required for inpainting
clip_v2.mnn, pos_emb.bin, token_emb.bin, tokenizer.json text side (MNN, runs on CPU)

Built with QAIRT 2.49, w8a16, per-channel weights, NHWC IO, dsp_arch v73 (_8gen2).

⚠ A 2.49-built context declares an fp16 requirement. Chips that lack it reject the model at load. This build therefore targets 8 Gen 2 and newer parts that report fp16; it is not the widest-compatibility build.

Inputs

Requires an image and a mask (white = repaint). The control image is optional; when supplied it must be an OpenPose skeleton rendering at 512Γ—512, not a photo β€” no pose detection happens on device.

Provenance and licences

These are conversions, not retrainings: no weights were fine-tuned, only exported and quantized.

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