SnapRef v1a
One reference image. Your character, in any pose and scene you prompt.
A reference adapter for Anima base v1.0. The reference is read once and reused at every sampling step, so it adds only about 15 % to generation time.
A larger sibling with twice the LoRA rank is SnapRef v1b. It follows the prompt slightly more closely and keeps the character about as well.
Characters that were not in the training data. Each column uses the same prompt and seed. The prompt describes only the scene.
Quick start
- Install Anima base v1.0 with its text encoder and VAE.
- Copy
comfyui/snapref/intoComfyUI/custom_nodes/and restart ComfyUI. - Put
snapref_v1a.safetensorsintoComfyUI/models/loras/. - Open
workflows/snapref_v1a_simple.json, click the picture slot in the SnapRef node and queue.
Write only the scene. Hair, eyes, outfit and style come from the reference.
masterpiece, best quality, score_7, safe, 1girl, solo, full body, sitting, crossed legs, bench, street, night
The adapter is not a regular LoRA. Load it with the SnapRef node, not with LoraLoader.
Two nodes. SnapRef is the simple one: pick one or two pictures of the character inside the node, choose Character & Style or Character, and set Strength and Fidelity. SnapRef (Advanced) has every setting described below. Saved workflows open on SnapRef (Advanced) unchanged.
Settings
The settings below are the inputs of SnapRef (Advanced). The simple node keeps everything else at these defaults.
| setting | default | what it does |
|---|---|---|
mode |
cs |
cs copies the character and the style. char copies only the character, so you can set the style with artist tags |
strength |
0 |
how closely to follow the reference. Try 1β2 for more detail (trims, sleeves, accessories) |
ref_guidance_on |
off | a stronger push toward the reference, at about 1.4Γ the time |
ref_guidance |
4.5 |
strength of that push; 6β8 for a closer match |
All settings
| setting | default | |
|---|---|---|
adapter |
snapref_v1a.safetensors |
the bf16 file or the FP8 file |
ref_in_uncond |
off | on: the reference is followed more loosely and the prompt more closely |
ref_megapixels |
1.0 |
the reference is shrunk to this size if it is larger |
ref_caption |
empty | optional appearance tags of the reference; can help with accessories |
correction |
apg |
with ref_guidance_on: keeps colors from over-saturating |
ref_end |
1.0 |
with ref_guidance_on: 0.6 is faster with nearly the same result |
Several references and reference weights (node update of 2026-11-01)
| setting | default | |
|---|---|---|
image_2, image_3 |
more references of the same character, e.g. a full-body shot when image is an upper-body shot |
|
use_batch |
off | use every image of an IMAGE batch as a reference |
multi_layout |
separate |
separate: each reference on its own. stitch: side by side in one reference (same speed as one image) |
weight_1 β¦ weight_3 |
1.0 |
how much each reference counts (0β2, 0 = skipped); separate layout only |
strength and the weights no longer slow sampling down. With everything left at the defaults, the images are
the same as with the previous node (bit-identical). See workflows/snapref_v1a_multi_reference.json.
Recommended sampling: euler or er_sde, simple, 28β30 steps, cfg 4.5.
Two characters
Put the two references side by side with the core Image Stitch node and connect the result as the reference.
In the prompt, use 2girls (or 1boy, 1girl) instead of solo, and say in a few words who is on the left and who
is on the right. A landscape size works best. See workflows/snapref_v1a_two_characters.json.
Results
| SnapRef v1a | ElectronGirl v2 | Role-Ref-KV | Anima, no reference | |
|---|---|---|---|---|
| seconds per image ΒΉ | 8.9 | 14.4 | 12.5 | 7.7 |
ΒΉ A100, 832Γ1216, 28 steps, default settings of each adapter.
On characters not seen in training, the adapter predicts images better with the right reference than with a
wrong one: identity gap 0.0041 on the held-out denoising loss. The numbers are in heldout_loss.json.
How it works
The reference goes through the model once, through its own branch, and every layer's attention keys and values are cached. While the image is generated, each layer attends to its own tokens and to the cached reference. Each branch has its own LoRA. The reference sits at a separate position in the model's coordinate space, so it is read for appearance and not copied as a layout.
Training used 58,300 Anima-generated images: 2,367 characters, each drawn in several scenes and poses by the same artist style. Data generation and training took about 120 H100 GPU-hours.
FP8
snapref_v1a_fp8.safetensors is half the size (195 MB) and gives practically the same images. It also works
with the FP8 Anima base.
Compatibility and troubleshooting
- Black image with an fp16 model or
--fast. Fixed in the node update of 2026-10-31. Anima overflows in fp16. ComfyUI runs the model in fp16 when the checkpoint is stored in fp16 (many merges), with--fp16-unet, or with--fast/--fast fp16_accumulation. The old node encoded the reference in fp16 there and produced NaN. The new node keeps that part in fp32, as ComfyUI itself does. bf16 output is unchanged (same bits). With the old node, add--bf16-unetto the ComfyUI launch arguments, or dropfp16_accumulationfrom--fast. - Anzhc Mod Guidance: works in either node order with the updated node. Before, applying Mod Guidance first dropped the reference.
- Spectrum: works with
ref_guidance_onoff. With it on, Spectrum-type step forecasting breaks; the node now logs a warning. - sorryhyun Mod Guidance: with the default settings it can stop with a tensor-size error (4 vs 2). Turning on
ref_in_uncondorref_guidance_onavoids it.
Known limitations
- Very small details (earrings, fine patterns, scars) can be simplified.
- A dark-skinned reference can come out with lighter skin.
- With some outdoor full-body prompts, the bottom of the image can turn into a plain white floor. Naming the
ground (
grass,path) fixes it. - A scene can override the reference outfit (beach β swimsuit). Raise
strengthor name the outfit. - With two characters, attributes the references do not show clearly (for example, closed eyes) can be mixed between the two.
Files
| file | |
|---|---|
snapref_v1a.safetensors |
adapter, bf16 (382 MB) |
snapref_v1a_fp8.safetensors |
adapter, FP8 (195 MB) |
comfyui/snapref/ |
ComfyUI nodes: SnapRef (simple) and SnapRef (Advanced), for every SnapRef version |
workflows/ |
simple (SnapRef node), single character, two characters, several references of one character, side-by-side comparison with other adapters |
License
The weights are a derivative of the CircleStone Model and are distributed under the CircleStone Labs Non-Commercial License v1.2 (LICENSE.md, NOTICE.txt). Non-commercial use only. Not affiliated with or endorsed by CircleStone Labs.
Model tree for 0ppxnhximxr/snapref-v1a
Base model
nvidia/Cosmos-Predict2-2B-Text2Image