/ Roblox_Coder V2

/ Model Overview

Roblox_Coder V2 is a fine-tuned version of Qwen 3.5 4B, trained specifically for Roblox Studio development and Luau programming.

It is designed to act as a Roblox backend + systems development assistant, capable of generating structured, server-authoritative, and production-style Luau code for real Roblox game development workflows.

Developed by preferredev
Base model Qwen 3.5 4B Instruct
Fine-tuning method QLoRA, 4-bit nf4, double quantization
License Apache 2.0
Language(s) English, Luau — Roblox-specific fork of Lua
Dataset size 3,016 instruction examples
Train / validation split 2,666 train / 295 validation
Dataset focus Server-authoritative Roblox systems, secure networking, DataStores, gameplay systems, and production-style Luau

/ Model Capabilities

This model is optimized for Roblox systems engineering and performs best on backend-heavy development tasks.

The model was trained on an instruction dataset focused on high-quality Roblox systems design, covering backend architecture, secure scripting patterns, scalable game development workflows, and common Roblox services.

  • Server-authoritative game architecture
  • DataStore systems and persistence
  • RemoteEvent / RemoteFunction networking
  • Secure combat and anti-exploit patterns
  • NPC AI and Pathfinding systems
  • Inventory, shop, economy, and progression systems
  • UI frameworks and Roblox client systems
  • Performance-aware Luau scripting patterns
  • ModuleScript APIs, service-style architecture, and bootstrap loaders
  • Debugging and refactoring insecure or outdated Roblox code

/ Core Strengths

  • Generates structured Luau systems, including services, modules, classes, and framework-style code
  • Strong understanding of client-server separation
  • Produces secure server-authoritative gameplay logic
  • Implements DataStore-backed progression systems with pcall, retry/backoff, and save-on-leave patterns
  • Builds scalable inventory, shop, currency, and economy systems
  • Designs NPC AI with PathfindingService and simple finite-state-machine behavior
  • Handles RemoteEvent validation, RemoteFunction safety, rate limiting, and anti-exploit logic
  • Creates modular Roblox architecture patterns, including service-based design and shared network wrappers
  • Avoids deprecated Roblox/Luau patterns such as wait, spawn, delay, :remove(), and direct game.Workspace usage where modern alternatives are better

/ Advanced Behavior

  • Enforces anti-exploit security by default in generated code
  • Prefers scalable architecture over quick one-off scripts
  • Uses strict typing patterns where applicable, including --!strict
  • Encourages server-side validation for all critical gameplay, economy, combat, and inventory logic
  • Produces production-style Luau structure rather than beginner-only scripts
  • Tends to include Roblox service setup, validation helpers, cooldowns, debounces, and safe persistence patterns
  • Refactors insecure client-trust patterns into server-authoritative implementations

/ Known Limitations

  • Not optimized for animation, VFX, or art-heavy systems
  • Limited coverage of Studio UI/UX design workflows
  • May over-engineer simple tasks into full systems
  • Dataset is mostly synthetic/template-generated, so outputs may sometimes share a similar style or structure
  • May add security, validation, or persistence boilerplate even when a simpler snippet would be enough
  • Not guaranteed to understand newer or less-common Roblox APIs outside the training coverage
  • Weaker on large multi-file architecture, complex typed Luau generics, and long debugging tasks requiring state tracing across many files
  • Not a replacement for real testing, code review, exploit testing, or Roblox Studio validation

/ System Requirements

This model can run locally in GGUF or other quantized formats using compatible runtimes.

Supported local runtimes include:

  • llama.cpp
  • LM Studio
  • Ollama
  • KoboldCpp
  • Other GGUF-compatible inference backends

/ Model Sizes

Quantization Size Recommended Use
Q4_K_M ~2.78 GB Fast inference for low-VRAM or CPU-based systems
Q5_K_M ~3.16 GB Balanced quality and performance
Q8_0 ~4.61 GB Higher-quality inference for stronger local hardware

/ Hardware Requirements

Minimum

  • 8 GB system RAM
  • CPU inference supported
  • GGUF runtime such as llama.cpp, LM Studio, or Ollama

Recommended

  • 12–16 GB RAM or VRAM
  • GPU acceleration, NVIDIA preferred
  • Fast SSD for model loading

Optimal

  • 8 GB+ VRAM GPU for smooth Q8 inference
  • CUDA-enabled inference backend
  • Enough memory headroom for longer prompts and larger Roblox code generations

/ Model & Links

/ Intended Use

This model is intended for:

  • Roblox Studio developers
  • Luau backend system design
  • Secure Roblox architecture learning
  • Rapid prototyping of Roblox game systems
  • Server-side gameplay systems
  • DataStore-backed progression systems
  • Combat, inventory, shop, NPC, and economy logic
  • Refactoring insecure Roblox scripts into safer server-authoritative code

/ Example Prompts

Roblox backend systems

  • “Create a secure server-side shop system where players can buy tools using coins.”
  • “Write a DataStore-backed player profile system with retries and save-on-leave.”
  • “Build a server-authoritative inventory module with add, remove, has, and capacity limits.”

Networking and anti-exploit

  • “Wire up a RemoteEvent for buying an item, but validate the price and ownership on the server.”
  • “Add a rate limit so a player can only fire AttackRemote 5 times per second.”
  • “Fix this OnServerEvent that trusts a client-supplied coin amount.”

NPCs and gameplay

  • “Create an NPC that chases the nearest player within 40 studs using PathfindingService.”
  • “Write a server-side melee weapon with range checks, cooldowns, and validated hit detection.”
  • “Build a raycast gun with server-side hit validation and ammo tracking.”

/ Evaluation Guidance

Recommended evaluation before production use:

  • Run generated code through a real Luau checker such as luau-analyze or selene
  • Test generated systems inside Roblox Studio
  • Scan for deprecated or unsafe patterns such as wait(, spawn(, delay(, :remove(), and insecure client-trust logic
  • Red-team networking prompts to ensure the model does not trust client-supplied currency, inventory, damage, or ownership state
  • Compare outputs against the base model and earlier fine-tune versions for parse validity, security, and task success

/ Safety & Security Notes

Roblox_Coder is designed to prefer secure, server-authoritative implementations. However, generated code should still be reviewed carefully.

For production Roblox games:

  • Never trust client-supplied economy, combat, inventory, or ownership data
  • Validate all RemoteEvent and RemoteFunction arguments on the server
  • Rate-limit sensitive remotes
  • Wrap DataStore calls in pcall
  • Add retry/backoff behavior for persistence
  • Test edge cases, exploit attempts, and failure modes manually

/ Notes

This is the v2 fine-tune,

Future versions may expand dataset coverage to animation systems, tooling, UI frameworks, full game development pipelines, typed Luau, multi-file project architecture, and more diverse real-world Roblox code examples.

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