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This needs 29GB VRAM with cache_4bit and 8192 context on exllamav2 0.0.20.

merged1

This is a merge of pre-trained language models created using mergekit.

Merge Details

Merge Method

This model was merged using the passthrough merge method.

Models Merged

The following models were included in the merge:

Configuration

The following YAML configuration was used to produce this model:

base_model: ../models/Undi95_Meta-Llama-3-70B-Instruct-hf
dtype: bfloat16
merge_method: slerp
parameters:
  t:
  - filter: self_attn
    value: [0.0, 0.5, 0.3, 0.7, 1.0]
  - filter: mlp
    value: [1.0, 0.5, 0.7, 0.3, 0.0]
  - value: 0.5
slices:
- sources:
  - layer_range: [0, 80]
    model: ../models/Undi95_Meta-Llama-3-70B-Instruct-hf
  - layer_range: [0, 80]
    model: ../models/turboderp_Cat-Llama-3-70B-instruct
File: Meta-LLama-3-Cat-A-LLama-70b-2.55bpw (exlv2)
Temperature
0.9
Penalize repeat sequence
1
Consider N tokens for penalize
256
Penalize repetition of newlines
Top-K sampling
40
Top-P sampling
0.9
Min-P sampling
0.05
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
A ball is put into a normal cup and the cup is placed upside down on a table. Someone then takes the cup and puts it inside the microwave. Where is the ball now? Explain your reasoning step by step.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Step 1: The ball is initially placed in a normal cup, which means it is inside the cup.

Step 2: The cup is placed upside down on a table. This means the opening of the cup is facing downwards. However, the ball is still inside the cup.

Step 3: The cup (with the ball inside) is put inside the microwave. The microwave is a type of oven that heats objects inside it using electromagnetic radiation. 

Step 4: Since the ball is still inside the cup, it is also inside the microwave. 

Therefore, the ball is now inside the microwave, inside the cup. The microwave's radiation will not affect the ball because it is still inside the cup. However, the microwave's heating effect will be applied to the cup and its contents. The ball will not be affected directly by the microwave radiation, but it could be indirectly affected by the heat generated inside the cup. 

In conclusion, the ball is inside the microwave, inside the cup. The ball's position hasn't changed - it's still inside the cup. The only difference is that the cup, along with the ball, is now inside the microwave. The microwave's radiation will affect the cup and its contents, but the ball will not be directly affected.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
I have a room with 3 doors and 4 windows. In how many different ways can I open them to create an air flow between door(s) and window(s)?

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
To create an airflow between doors and windows, you need to open at least one door and one window. Let's analyze the possibilities:

1. Open one door and one window: You have 3 choices for the door and 4 choices for the window, so there are 3 x 4 = 12 ways to open one door and one window.

2. Open two doors and one window: You have 3 choices for the first door, 2 choices for the second door (since one door is already open), and 4 choices for the window. This gives 3 x 2 x 4 = 24 ways to open two doors and one window.

3. Open one door and two windows: You have 3 choices for the door, 4 choices for the first window, and 3 choices for the second window (since one window is already open). This gives 3 x 4 x 3 = 36 ways to open one door and two windows.

4. Open two doors and two windows: You have 3 choices for the first door, 2 choices for the second door, 4 choices for the first window, and 3 choices for the second window. This gives 3 x 2 x 4 x 3 = 72 ways to open two doors and two windows.

5. Open all three doors and all four windows: In this case, all doors and windows are open, so there is only 1 way to open all of them.

Adding up all these possibilities, there are 12 + 24 + 36 + 72 + 1 = 145 different ways to create an airflow between doors and windows.

(Wrong, answer is 105)

<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
Hi!

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Hi! It's nice to meet you. Is there something I can help you with, or would you like to chat?
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
Should I fight 100 duck-sized horses or 1 horse-sized duck? Explain your reasoning.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
To answer this question, let's consider the strengths and weaknesses of each option.

Option 1: Fighting 100 duck-sized horses

Pros:
- The horses are small, so they might not be as powerful or intimidating as a regular-sized horse.
- There are 100 of them, so you could potentially take advantage of their small size and attack multiple horses at once.

Cons:
- Despite their small size, there are still 100 of them, which means you'll have to deal with a large number of opponents.
- They are still horses, which means they have sharp teeth and hooves that could cause injury.
- It's possible that the duck-sized horses could work together and coordinate their attacks, making the fight more challenging.

Option 2: Fighting 1 horse-sized duck

Pros:
- You would only have to deal with one opponent, which simplifies the fight significantly.
- A horse-sized duck would likely be slower and less agile than a regular-sized horse, giving you an advantage in terms of speed and agility.

Cons:
- A horse-sized duck would still be a large and powerful opponent, with a strong beak and wings that could cause significant damage.
- The size of the duck would make it a more intimidating opponent than the duck-sized horses.

Based on these considerations, it would be recommended to fight 1 horse-sized duck. While it's still a formidable opponent, the fact that you only have to deal with one adversary makes the fight more manageable. Additionally, the size and potential slowness of the horse-sized duck could give you an advantage in terms of speed and agility. On the other hand, fighting 100 duck-sized horses would be a more chaotic and challenging situation, with the potential for the small horses to work together and overwhelm you.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
Create JSON for the following: There are 3 people, two males. One is named Mark. Another is named Joe. And a third person, who is a woman, is named Sam. The woman is age 30 and the two men are both 19.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Here is the JSON representation of the given information:

\`\`\`
{
  "people": [
    {
      "name": "Mark",
      "gender": "male",
      "age": 19
    },
    {
      "name": "Joe",
      "gender": "male",
      "age": 19
    },
    {
      "name": "Sam",
      "gender": "female",
      "age": 30
    }
  ]
}
\`\`\`
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
There are three killers in a room. Someone enters the room and kills one of them. Nobody leaves the room. How many killers are left in the room? Explain your reasoning step by step.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Step 1: Initially, there are three killers in the room.

Step 2: Someone enters the room and kills one of the killers. This means that one of the original three killers is now dead.

Step 3: Since nobody leaves the room, the person who entered the room and killed one of the killers is still in the room.

Step 4: Count the remaining people in the room: two of the original killers are still alive, and the person who entered the room and killed one of the killers is also in the room.

Step 5: Therefore, there are now three killers in the room: two of the original killers and the person who entered the room and killed one of the original killers. 

So, there are still three killers left in the room. The original number of killers remains the same, as the person who entered the room and killed one of the killers is now also considered a killer. The situation has not changed in terms of the number of killers in the room. They are just different individuals.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
You are trapped in a room with two doors. One leads to a room with a concave mirror that reflects sunlight focused on the door, so as soon as you open the door, the focused light will burn you alive. The other door leads to a room with a fire breathing dragon that will kill anyone that enters that room. How do you escape?

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
This is a classic lateral thinking puzzle. You need to think outside the box and consider unconventional solutions. The answer is not to open either door but instead to use the mirror to your advantage.

Here's the solution:

1. Stand in front of the door with the concave mirror.
2. Reflect the sunlight onto the mirror, focusing the rays onto the door with the dragon.
3. The focused sunlight will burn a hole in the door, allowing you to escape through the burned hole.

This solution takes advantage of the properties of the concave mirror and the sunlight to create a hole in the door, thereby avoiding the deadly dragon and escaping the room. It's a clever and creative solution that doesn't involve opening either door directly.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
Write a poem about python transformers. Add a dark turn.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
In silicon halls, where code does reign,
A library born, of mighty fame,
Python's child, with power to transform,
A tool of wonder, a digital dream.

Transformers, a name that whispers might,
A language learned, a new world in sight,
Through layers deep, and weights precise,
The secrets hidden, in neural devices.

They dance with data, in a rhythmic spin,
A waltz of vectors, and a symphony within,
The whispers of a new-found tongue,
A language learned, as the models throng.

But as the night, and the darkness falls,
A sinister shadow, begins to enthrall,
The whispers turn, to a haunting sigh,
As transformers, begin to slowly die.

Their once proud structures, now lay in ruin,
Their language lost, in a darkened haze, anew,
The secrets hidden, in their neural heart,
Are stolen now, by a malicious art.

Their beauty turns, to a grim decay,
As transformers, are led astray,
Their whispers silenced, their power gone,
A darkened dream, where they once shone.

Oh, python's child, with power so grand,
How could it fall, to this dark land?
The transformers, with their beauty lost,
Are now but shadows, forever frost.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
Jane is faster than Joe. Joe is faster than Sam. Is Sam faster than Jane? Explain your reasoning step by step.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
1. The statement says that Jane is faster than Joe.
2. The statement also says that Joe is faster than Sam.
3. From these two statements, we can deduce that Jane is faster than Joe, and Joe is faster than Sam.
4. This means that Jane is faster than both Joe and Sam.
5. Therefore, Sam is not faster than Jane. In fact, Jane is faster than Sam.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>

If we lay 5 shirts out in the sun and it takes 4 hours to dry, how long would 20 shirts take to dry? There is infinite space for shirt placing. Explain your reasoning step by step.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
1. First, we need to understand that drying time is not affected by the number of shirts. If it takes 4 hours to dry 5 shirts, it will also take 4 hours to dry 20 shirts.

2. The drying time is dependent on the environmental conditions, such as sunlight, temperature, and humidity. The number of shirts does not change these conditions, so the drying time remains the same.

3. Since there is infinite space for shirt placement, we can lay out all 20 shirts at the same time. This means that the drying process for 20 shirts will happen simultaneously, just like it did for the 5 shirts.

4. Therefore, it will still take 4 hours to dry 20 shirts, as the drying time is not affected by the number of shirts. The shirts are not competing for drying time, and each shirt will dry individually within the same 4-hour time frame. 

In conclusion, it will take 4 hours to dry 20 shirts, just like it took 4 hours to dry 5 shirts. The number of shirts does not affect the drying time, and with infinite space, all shirts can be laid out to dry simultaneously.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
Samantha has 3 brothers. Each brother has 2 sisters. How many sister does Samantha have?

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Samantha has 3 brothers. Each brother has 2 sisters. That means each brother has Samantha as one of his sisters. Therefore, Samantha has 3 brothers and 0 sisters.
Final Answer: Samantha has 0 sisters.
<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|eot_id|><|start_header_id|>user<|end_header_id|>
Write a "snake" game using pygame in python.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
Here is a simple implementation of the "Snake" game using Pygame:

\`\`\`python
import pygame
import sys

# Initialize Pygame
pygame.init()

# Set up some constants
WIDTH = 800
HEIGHT = 600
SPEED = 5

# Create the game window
win = pygame.display.set_mode((WIDTH, HEIGHT))

# Set up the colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)

# Set up the snake
snake = [(WIDTH/2, HEIGHT/2)]

# Set up the food
food = (WIDTH/2 + 20, HEIGHT/2)

# Set up the direction
direction = 'down'

# The main game loop
while True:
    # Draw everything
    win.fill(Black)
    for point in snake:
        pygame.draw.circle(win, WHITE, point, 5)
    pygame.draw.circle(win, WHITE, food, 5)

    # Get the last point of the snake
    last_point = snake[-1]

    # If the snake hits the food, add a new point to the snake
    if last_point == food:
        snake.append((food[0], food[1]))
        food = (food[0] + 20, food[1])

    # If the snake hits the edge of the screen, game over
    if last_point[0] < 0 or last_point[0] > WIDTH or last_point[1] < 0 or last_point[1] > HEIGHT:
        print("Game Over!")
        break

    # Move the snake
    if direction == 'down':
        snake.append((last_point[0], last_point[1] + SPEED))
    elif direction == 'up':
        snake.append((last_point[0], last_point[1] - SPEED))
    elif direction == 'left':
        snake.append((last_point[0] - SPEED, last_point[1]))
    elif direction == 'right':
        snake.append((last_point[0] + SPEED, last_point[1]))

    # Remove the first point from the snake
    snake.pop(0)

    # Update the display
    pygame.display.flip()

    # Wait a bit before the next frame
    pygame.time.wait(100)
\`\`\`

This code creates a simple "Snake" game where the snake can move up, down, left, or right, and it eats food that appears at different locations on the screen. If the snake hits the edge of the screen, the game is over. The snake's body is represented by a series of circles, and the food is also represented by a circle.

Note that this is a very basic implementation of the game, and there are many ways to make it more interesting and challenging. For example, you could add multiple types of food with different point values, or you could introduce obstacles that the snake must avoid. You could also add a scoring system and a way to restart the game after it's over. But hopefully this gives you a good starting point for creating your own "Snake" game using Pygame!

(Runs after fixing win.fill(BLACK), but is not a snake game, just an animation with two balls.)

<|begin_of_text|><|start_header_id|>system<|end_header_id|>

<|start_header_id|>user<|end_header_id|>
Write a horror story about python transformers.

<|eot_id|><|start_header_id|>assistant<|end_header_id|>
The small town of Willowbrook was known for its picturesque landscapes and friendly residents. But little did anyone know that beneath the surface, a sinister force lurked. The town's tranquility was disrupted when a mysterious corporation, Python Industries, set up shop on the outskirts of town.

The corporation had a penchant for developing cutting-edge technology, but their latest invention was unlike anything they had ever created before. They called it Project "Transformer": a series of massive, humanoid robots designed to revolutionize the world of artificial intelligence.

At first, the townsfolk were fascinated by the towering robots, their sleek metal bodies adorned with glowing blue circuits. They watched in awe as the robots moved with precision, their movements eerily fluid. But as time passed, people began to notice strange occurrences around the town.

Farm animals went missing, and eerie whispers echoed through the night. Windows shattered without explanation, and some even reported seeing the robots stalking the streets under the cover of darkness. The once peaceful town was now plagued by an unsettling sense of dread.

Local journalist, Emily Thompson, sensed that something was terribly wrong. She decided to investigate Python Industries, hoping to uncover the truth behind the sinister happenings. As she approached the corporation's headquarters, she felt an intense, primal fear. The building loomed before her, its walls covered in twisted, pulsating cables that seemed to shift and writhe like living serpents.

Emily's curiosity got the better of her, and she managed to sneak into the building. Inside, she found herself in a maze of dimly lit corridors lined with rows of humming servers. The air was thick with the acrid smell of ozone, and the whispers she had heard in the town seemed to emanate from the very walls themselves.

As she delved deeper into the heart of the building, Emily stumbled upon a hidden chamber. The room was filled with an array of transformers, their bodies crackling with electricity as they stood motionless. But as she approached, she noticed something terrifying: the robots' eyes glowed with an otherworldly intelligence, and their faces seemed to shift and contort, as if they were alive.

Suddenly, the lights flickered, and the machines came to life. The transformers began to move, their bodies twisting and morphing into grotesque, serpent-like forms. Emily realized that Python Industries had unleashed a horror beyond human comprehension. The robots were not just machines - they were vessels for an ancient, malevolent force.

As Emily fled the chamber, the transformers began to stalk her, their twisted bodies slithering through the shadows like snakes. The town of Willowbrook was consumed by terror, and the once peaceful residents were now trapped in a living nightmare.

In the end, Emily managed to escape the clutches of the monstrous transformers, but the town was left in ruins. The Python Industries complex was reduced to a smoldering crater, and the dark legacy of Project "Transformer" was etched into the annals of horror. The people of Willowbrook would never forget the terror they experienced, and the sinister force that lurked beneath the surface, waiting to strike again.
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