Document ID: chunk:federal_register_of_legislation:F2024C00300:front:0:p3
Version: federal_register_of_legislation:F2024C00300
Segment Type: other
Provision Reference: 
Character Range: 5487–8566

will depend on the specific nature of the original game and the modification.

        (2) Without limiting or extending the operation of section 6, examples of modifications that may be covered by that section include:

           (a) patches or updates that fix security vulnerabilities, compatibility problems or bugs;

           (b) graphics enhancements;

           (c) format changes;

           (d) additions of songs, characters, weapons, costumes, skins or vehicles;

           (e) additions of environments, levels, missions, storylines or modes, even if these affect the overall difficulty or setting of the game.

        (3) Without limiting or extending the operation of section 6, examples of modifications that are unlikely to be covered by that section include:

           (a) patches or updates that make accessible previously inaccessible content that is likely to change the computer game's overall classification;

           (b) a remake of a simple game with vastly improved graphics that causes the game, as modified, to become unrecognisable from the original game;

           (c) the addition of items or environments that completely alter the general manner in which a player interacts with a game;

           (d) a computer game involving the same or similar characters, settings and plot as the original game but can be played without the original game.

8 Rule does not prevent classification of modified computer games

        (1) Section 6 does not apply to a modification to a computer game if:

           (a) an application to classify a modified computer game has been made to the Board; or

           (b) an approved classification tool is used to produce a decision for the computer game as modified and the decision would be taken to be a decision of the Board but for the operation of section 6; or

           (c) an accredited person has classified a modified computer game under section 22K of the Act.

Endnotes

Endnote 1—About the endnotes
The endnotes provide information about this compilation and the compiled law.

The following endnotes are included in every compilation:

Endnote 1—About the endnotes
Endnote 2—Abbreviation key
Endnote 3—Legislation history
Endnote 4—Amendment history

Abbreviation key—Endnote 2
The abbreviation key sets out abbreviations that may be used in the endnotes.

Legislation history and amendment history—Endnotes 3 and 4
Amending laws are annotated in the legislation history and amendment history.

The legislation history in endnote 3 provides information about each law that has amended (or will amend) the compiled law. The information includes commencement details for amending laws and details of any application, saving or transitional provisions that are not included in this compilation.

The amendment history in endnote 4 provides information about amendments at the provision (generally section or equivalent) level. It also includes information about any provision of the compiled law that has been repealed in accordance with a provision of the law.

Editorial changes
The