Document ID: chunk:federal_register_of_legislation:F2023L01424:schedule:1:p3
Version: federal_register_of_legislation:F2023L01424
Segment Type: schedule
Provision Reference: sch 1 (pt 3/8)
Character Range: 7044–10047

or the effects passive viewing may have on the viewer (as may occur in a film) compared to actively controlling outcomes by making choices to take or not take action.

Due to the interactive nature of computer games and the active repetitive involvement of the participant, as a general rule computer games may have a higher impact than similarly themed depictions of the classifiable elements in film, and therefore greater potential for harm or detriment, particularly to minors.

Interactivity may increase the impact of some content: for example, impact may be higher where interactivity enables action such as inflicting realistically depicted injuries or death or post-mortem damage, attacking civilians or engaging in sexual activity.  Greater degrees of interactivity (such as first-person gameplay compared to third-person gameplay) may also increase the impact of some content.

Interactivity includes the use of incentives and rewards, technical features and competitive intensity. Except in material restricted to adults, nudity and sexual activity must not be related to incentives or rewards.
 Computer games will be Refused Classification if they contain:

(i) illicit or proscribed drug use related to incentives or rewards;

(ii) interactive drug use which is detailed and realistic.

The classifiable elements

The six classifiable elements in a computer game are:
         * themes
         * violence
         * sex
         * language
         * drug use
         * nudity

The classification takes account of the context and impact of each of these elements, including their frequency and intensity, and their cumulative effect.  It also takes account of the purpose and tone of a sequence, and how material is treated.

Classification Board's application of the Guidelines
Classification decisions are made by the Classification Board or by other methods authorised under the Act (for example, by using an approved classification tool).  There are avenues for review of certain decisions, including by the  Classification Review Board.

In making classification decisions, the Board is required to apply these Guidelines.

The Categories

G  GENERAL

Impact test

The impact of the classifiable elements for material classified G should be very mild only.

Note: The G classification is for a general audience.  However, it does not necessarily indicate that children will enjoy the computer game.  Some G games contain themes, story-lines or game play that do not interest children.

Classifiable elements

THEMES
The treatment of themes should have a very low sense of threat or menace, and be justified by context.

In-game purchases linked to elements of chance and simulated gambling are not permitted.

VIOLENCE
Violence should have only a low sense of threat or menace, and be justified by context.

Sexual violence, implied or otherwise, is not permitted.

SEX
Sexual activity should be very mild and very discreetly implied, and be justified by context.

Sexual