Document ID: chunk:federal_register_of_legislation:F2023L01424:schedule:1:p7
Version: federal_register_of_legislation:F2023L01424
Segment Type: schedule
Provision Reference: sch 1 (pt 7/8)
Character Range: 17760–21337

TERMS

Note: Words which are used in the Guidelines but which are not contained in this List of Terms take their usual dictionary meaning. Refer to the latest edition of The Macquarie Dictionary.

                         Coercion: The use of threat or power to force agreement to sexual activity.

                         Demean: A depiction or description, directly or indirectly sexual in nature, which debases or appears to debase the person or the character depicted.

                         Elements: Themes, violence, sex, coarse language, drug use and nudity.

                         Exploitative: Appearing to purposefully debase or abuse for the enjoyment of others, and lacking moral, artistic or other values.

                         Fetish: An object, an action or a non-sexual part of the body which gives sexual gratification.

                         In-game purchases
                         linked to elements of chance: Digital goods or services determined by chance, including Paid Loot Boxes, that can be acquired within a game:
                           a)    using real world currency; or
                           b)    using in-game virtual currency, items or credits that can be purchased using real-world currency.

                         Intensity: Strength of the treatment or subject matter; strength of engagement or involvement.

                         Interactivity: The quality of being interactive.  Providing or capable of providing for user participation that enables some measure of control in relation to user action, data input and commands.  The user's participation may influence outcomes that in turn, may affect what options are available to them for subsequent interaction.

                         Offensive: Material which causes outrage or extreme disgust.

                         Paid Loot Box: A virtual container, however described:
                           a)      that can be purchased or unlocked using real world currency or using in-game virtual currency, items or credits that can be purchased using real world currency; and
                           b)      that rewards players with an in-game digital item or items, where the exact reward the player is to receive is not disclosed to the player prior to purchase.
                              Note: Paid Loot Boxes may be known by other names in the computer game industry including but not limited to prize crates and card packs.

                         Real World Currency: Real world physical and digital currency, including cryptocurrency.
                              Note: This does not include tokens, credits or other in-game items and currencies that cannot readily be redeemed or exchanged for value outside the game environment.

                         Sexual Activity: Matters pertaining to sexual acts, but not limited to sexual intercourse.

                         Sexual Violence: Sexual assault or aggression, in which the victim does not consent.

                         Sexualised Violence: Where sex and violence are connected in the story, although sexual violence may not necessarily occur.

                         Simulated Gambling: Interactive activity within a game that:
                           a)      resembles or functions like a real world age restricted betting or gambling service; and
                           b)      does not provide rewards that can be redeemed for real world currency or traded to other players in-game for real world currency.
                              Note: For example,