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6 values
n_objects
int64
1
3.52k
n_levels
int64
0
211
mechanics_hash
stringlengths
16
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n_duplicates
int64
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582
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583
9d573d3cfa79cfa1f132
title #57007F author {IT{:<SM youtube wIvDuz0GjbE ======== OBJECTS ======== PurpleManL #57007F Black #4A006D .000. .100. .000. ..2.. ..0.. PurpleManR #57007F Black #4A006D .000. .001. .000. ..2.. ..0.. PurpleManD #57007F Black #4A006D .000. .101. .000. 20002 .0.0. PurpleManU #57007F Black #4A006D .000. .000. .000. 20...
curated_collection
ok
5
1
61ad1a03b7bf669b
6e4cbf8d2dcb154d
0
[]
07505446c62a2aefd395e8e368da5c89
title - zoomscreen 13x13 key_repeat_interval 0.25 again_interval 0.25 noundo ======== OBJECTS ======== Background #7ad0ff CaveBackground #70604f Box #a66778 #964d61 #9c5c6d 11211 10001 20102 10001 11211 Scaffold #60629c #4d4f8a 00000 11000 1...0 1...0 1...0 Grass green darkbrown 00000 10100 11111 11111 11111 Roc...
curated_collection
ok
40
1
a38f0acb292c5568
eee1f332e88d591a
0
[]
695ddc3428ce9876b117e3182c96775f
title - murder murder party - [singleplayer demake] [arena] author 5381 <3 noaction noundo ======== OBJECTS ======== Background . darkblue Player P white black 00000 00010 01000 00000 00000 AI A red black .000. .101. 00000 .000. .0.0. Dead black 0...0 .0.0. ..0.. .0.0. 0...0 Attack red ..0.. .000. .000. 00000 ..0...
curated_collection
ok
7
1
63e705cd8aba88b4
c31d16c9dd7cc5a4
0
[]
00088cff327c1dc0fa46729c79d59a4e
title The Wrong Key author Xligamer homepage www.puzzlescript.net debug ======== OBJECTS ======== Background LIGHTGREEN GREEN 11111 01111 11101 11111 10111 Target DarkBlue ..... .000. .0.0. .000. ..... Wall BROWN DARKBROWN 00010 11111 01000 11111 00010 Player Black Orange White Blue .000. .111. 22222 .333. .3.3....
gist_scrape
ok
12
7
741dbd6ed01b31a1
d0a4f110a6e9af21
0
[]
0008dff32b66f6e7154a159af29e56f3
title Abandonned games author Stingby12 [Birthday special] homepage www.puzzlescript.net verbose_logging ======== OBJECTS ======== Background black Target gray ..... .000. .0.0. .000. ..... Wall white WallRed #F00 WallGreen #0F0 WallBlue #00F WallYellow #FF0 WallCyan #0FF WallPink #F0F Player0 white black .000. 0...
gist_scrape
ok
32
7
4dff28b84ff00422
e75616da4162dae4
0
[]
0008ea9386c61810ab50
title Call of the Jewels author Stuart Burfield homepage www.thepixelshelf.com again_interval 0.09 ======== OBJECTS ======== Background #D6E0EB Pit Black Goal Black grey .000. 00000 00000 00000 .000. Wall1 #14293D #24476B #336699 #7094B8 #99B2CC #85A3C2 02222 01342 01532 01112 00000 Wall2 #142952 #2E5CB8 #5C8...
gist_scrape
ok
46
9
78793f6ec7db8f30
2f0401a6dad87ec8
2
[ "0008ea9386c61810ab50", "234a367724ee8959458d", "7c68f433e31a7cafbcce" ]
00092504d1d3fa16e512764e3680ee73
title Garten der Medusen author Stephen Lavelle homepage www.increpare.com run_rules_on_level_start again_interval 0.03 background_color black noaction ======== OBJECTS ======== Background black blood darkred red ..0.. .010. 01110 .010. ..0.. Medussa_u 1 gray green ..1.. .111. .010. 00100 .0.0. Medussa_d 2 gr...
gist_scrape
ok
19
8
ea00f7582ddf656f
7e0da66722151a34
1
[ "00092504d1d3fa16e512764e3680ee73", "a4829564ab394e720a82cf25d6c9cd91" ]
000f298d247aae0829d95eafb75b8a07
title Las acciones que hacemos por otros para cuidarnos author Alina Surjan Trofo homepage www.puzzlescript.net ======== OBJECTS ======== Background DARKBLUE BLACK 00111 11101 01001 11110 10011 BaldozaEspecial DARKBLUE BLACK 11111 01111 11101 11111 10111 HoleNormal Black Wall #767d80 #697175 11111 01111 11101 11...
gist_scrape
ok
20
4
b2a4561a6da20393
7aee2471b33e7440
5
[ "000f298d247aae0829d95eafb75b8a07", "62cb7af821e5a1e7dd66dbc5981389d6", "6a303e2022c9c0fa8d46da96addde457", "e44d67f449461cb7fb95b67375910f93", "e638f67e962c2d2e6b07bc1c8e7c474a", "fd9c621e73e3172366dfdb82d1a80ab3" ]
000f735a8811a735a27158d8995bf874
title We'll Eat These Donuts Together author buffalocat homepage www.puzzlescript.net ======== OBJECTS ======== Background darkblue Player red black 00000 01010 01010 00000 00000 Wall darkgray Donut orange pink white .120. 10010 21.21 02101 .102. ======= LEGEND ======= . = Background # = Wall P = Player D = Donut...
gist_scrape
ok
4
5
7492b2318cef75ed
92cad459e98a34ff
0
[]
000fbd5f526159916cbadf86f21f625d
title PROTOTYPE author TOMA BROWN homepage www.puzzlescript.net debug ======== OBJECTS ======== Background darkgreen Target Red Wall darkblue Player Blue Head Orange Dagger Grey White ...1. ..11. .111. 00000 ..0.. Warrior Grey White Blue 22212 22112 21112 00000 22022 ======= LEGEND ======= . = ...
gist_scrape
ok
7
1
e1c17347b0b597a2
b81e8f0233f71874
0
[]
00117a0656e71cdfa3054a6c45e8ec46
title wild fire author Someone ;) homepage www.puzzlescript.net require_player_movement text_color #c46f03 verbose_logging ======== OBJECTS ======== (Traps) BearTrap black ..... .000. .0.0. .000. ..... Fake black ..... .000. .0.0. .000. ..... (versions of player) BurntPlayer #ff5b14 #ffa255 #ff2323 .000. .111. 22222...
gist_scrape
ok
13
5
4f01d3a72b4db112
7c1232a05168b8a9
4
[ "00117a0656e71cdfa3054a6c45e8ec46", "01a9bf6aa922a5c182998115f40dc0da", "3acba1e2ff6dca6b0a72cd3e3b0200bb", "f7cb457dcb5bbf04570a8fda32189fca", "fadc37f15194e0e15eaf8fccfcc6e919" ]
00121ae9520abe12c0f1df27ece41e52
title Streamline Demake author Francois van Niekerk homepage francoisvn.itch.io/streamline require_player_movement noaction again_interval 0.1 background_color #2C2C2C (debug) (verbose_logging) ======== OBJECTS ======== background #A1A195 #B1B1A5 00000 01110 01110 01110 00000 wall #2C2C2C player #FF0080 .000. 00...
gist_scrape
ok
12
16
6cf512c632e6dd8e
3cf2684d53ae002d
0
[]
0017303cdb3c322ef8d468c33ca8bee4
title mazegen author noa homepage www.puzzlescript.net run_rules_on_level_start again_interval 0.01 ======== OBJECTS ======== background . darkblue player p green .000. 00000 00000 00000 .000. uw lightblue 00000 ..... ..... ..... ..... dw lightblue ..... ..... ..... ..... 00000 lw lightblue 0.... 0.... 0.... 0....
gist_scrape
ok
12
1
c8040d3c8cf18063
62ea631ba5a50467
0
[]
0017b10c070f3ceda70c90656d8f5691
title Kittens v1.0. author Natalie homepage www.PuzzleScript.net ======= OBJECTS ======== Player blue black green lightbrown .111. .333. 22222 .000. .0.0. Kitten1 lightbrown ..... ..0.. .000. ..0.. ..... Kitten2 brown ..... ..0.. .000. ..0.. ..... Kitten3 pink ..... ..0.. .000. ..0.. ..... background lightgreen...
gist_scrape
ok
8
1
8d9f827710815ddd
8ea0bd923084468d
4
[ "0017b10c070f3ceda70c90656d8f5691", "9134989e9012ee8a89213846e00b99a7", "a94ba8608332197fcc11db5f0f074d41", "c6df4270f5055c9207d1d14b9fd2c4c4", "cd662c55efff2a27be468152fc36456c" ]
0019e3bf26304ab687e6
title Shattered Heart author Madison Pennington youtube ifksAcHCj18 background_color Black text_color Lightblue noaction Zoomscreen 20x15 ======== OBJECTS ======== Background Darkblue 0.000 000.0 0.000 000.0 00000 HeartPiece1 Purple .0... 000.. .00.. ..0.. ..... HeartPiece2 Blue .0... 000.. .00.. ..0.. ........
gist_scrape
ok
21
1
75aae0809a34f546
ecd0dcdd3ab51542
1
[ "0019e3bf26304ab687e6", "f84ac8ed0f9915b4b671" ]
001a7bcdb64e184edf745ede37670c24
title The Last Resource author Santiago Ferraro - FlawlessRythm homepage www.puzzlescript.net background_color #d9a066 text_color #753e06 flickscreen 16x11 zoomscreen 25x25 ======== OBJECTS ======== NextLevel black white 00000 11111 00000 11111 00000 LightActivator #e57c34 #df7126 #f28337 01110 12021 10101 12021 0111...
gist_scrape
ok
95
17
8b4b75161a6e5ae8
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0
[]
001a947733634a8535827aa683a6e100
title My Game author My Name Here homepage www.puzzlescript.net ======== OBJECTS ======== Background gray Target darkblue Wall black Player brown Crate blue AntiCrate red ======= LEGEND ======= . = Background # = Wall P = Player * = Crate ! = AntiCrate @ = Crate and Target O = Target ======= SOUNDS ======= =...
gist_scrape
ok
6
1
714baa4db03823c3
bc9c80225a8a40d8
0
[]
001afe81a47b39313eb1
title Midas author wanderlands homepage www.wanderlands.org (A port of the luxuriant Wanderlands game, Midas, with permission of the authors. It's a bit messy, if you can find a way to tidy it up, let me know :] the original is here http://wanderlands.org/main/midas ) ======== OBJECTS ======== Background WHITE l...
gist_scrape
ok
13
6
4d52f32ca927ab66
a3849b323cac9eca
3
[ "001afe81a47b39313eb1", "2202d29618a71fdaab6c", "230e02282ad177599405", "c879b25a687c013df1d4" ]
001eadccfb0a0c0db13e747a2ab1d652
title HIDE?. author Team GECKO noundo norepeat_action ======== OBJECTS ======== Player #4f9e31 green #45782c #44872a #49912d #31571e .111. 10001 25052 23432 .222. Mass #4f9e31 green #45782c #44872a #49912d .111. 10001 24042 23432 .222. DroppedMass #4f9e31 green #45782c #44872a #49912d #363636 51115 10001 24042 234...
gist_scrape
parse_error:VisitError
null
null
null
null
0
[]
0021c3bb088863fb3bc1
title MARMALADE TERROR author R NOSWORTHY homepage www.PUZZLESCRIPT.NET ======== OBJECTS ======== Player YELLOW BLACK .000. .101. 01010 .010. .0.0. BACKGROUND RED 00000 00000 00000 00000 00000 WALL BLUE 00000 00000 00000 00000 00000 DOOR BLACK GREY 01110 11111 11111 11101 11111 ======= LEGEND ======= P = Pl...
gist_scrape
ok
4
1
bc1a6bfd370dcf73
7d37f3b9f4a70dfe
1
[ "0021c3bb088863fb3bc1", "215310b48961f2ecbbf3" ]
002376542f0ac6ae00cbd1ef664b23ea
title Billy Bob's Variable Vertigo author Monakrom homepage www.puzzlescript.net run_rules_on_level_start (verbose_logging) again_interval 0.05 color_palette famicom background_color darkgreen text_color red ======== OBJECTS ======== Background darkGREEN GREEN 00000 11110 11110 11110 11110 Target red darkred ...
gist_scrape
ok
8
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[ "002376542f0ac6ae00cbd1ef664b23ea", "30cd5bb0d93b4b86819a2e771b4e48b2" ]
00243d7e461a353eee49
title Dungeon Explorers text_color yellow key_repeat_interval 0.25 ======== OBJECTS ======== Background #AAAAAA #DDDDDD 00000 00100 00000 00010 00000 Goal Brown Yellow .000. 00000 00010 00000 00000 Wall Darkgrey #222222 01000 11111 00010 00010 11111 RedBasic #FF4444 Pink DarkBrown .000. .111. 00000 .000. .2.2. ...
gist_scrape
ok
18
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[ "00243d7e461a353eee49", "552338a155858139ddb2" ]
002b9c675f2a19c5162e30f11aaba851
======== OBJECTS ======== Background . green ..... ..... ..0.. ..... ..... Player red white (Gozleri beyaz, vucudu yesil) .000. 01.10 (0=vucut, 1=goz) 0.0.0 00000 .0.0. Wall grey 00.00 0...0 ..0.. 0...0 00.00 Wall2 blue 00.00 0...0 ..0.. 0...0 00.00 FinalBox blue ..... ..... ..0.. ..... ..... Number0 yellow ....
gist_scrape
parse_error:UnexpectedCharacters
null
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null
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[]
002c068e5555da0e02d8f41a5e7089b1
title Tema 1 Prototyp author John Doe homepage www.puzzlescript.net flickscreen 9x7 again_interval 1 verbose_logging ======== OBJECTS ======== SeenV transparent SeenH transparent Background darkbrown Target darkblue Wall gray Crate orange UpBullet red ..... ..0.. .000. .000. ..... DownBullet red ..... .000. ...
gist_scrape
parse_error:VisitError
null
null
null
null
0
[]
0031a511bdb4fe67eb7b
title At the Mountains of Madness author H B Bisenieks & H P Lovecraft homepage http://urbanphantasy.wordpress.com noundo norestart noaction zoomscreen 20x15 key_repeat_interval 0.12 realtime_interval 1.5 ======== OBJECTS ======== Background1 WHITE #f3f3ff 00000 01000 00000 00001 00000 mess1 #444 mess2 #444 ...
gist_scrape
ok
38
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[]
00354d5497c092e8c5aad51edaeec512
title P VS Z author Jason Han homepage www.puzzlescript.net ======== OBJECTS ======== Peashooter darkgreen Sunflower yellow Lawnmower darkred Background green Zombie brown Wall white Player red DeadPlant gray ======= LEGEND ======= S = Sunflower . = Background # = Wall P = Player G = Peashooter O = Zombie...
gist_scrape
ok
8
3
7c1920b6ca555197
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[ "00354d5497c092e8c5aad51edaeec512", "2e4ab365297d283fbed39c4f80ed72cb" ]
End of preview. Expand in Data Studio

PuzzleScript Human-Authored Games (Deduplicated)

A corpus of 23,667 human-authored PuzzleScript games — the complete source text of each game — after structural deduplication and removal of non-vanilla (PuzzleScript Plus) dialects. The corpus is intended as training material for world models of grid-puzzle dynamics, where each game defines a set of rewrite rules (the mechanics) and one or more levels (initial states), but it is equally usable for code generation, program synthesis, or game-design research.

Dataset structure

One JSON object per game in data/puzzlescript_games.jsonl:

field description
id game identifier (original file stem)
content full PuzzleScript source text
provenance curated_collection or gist_scrape (see Data collection)
parse_status ok if it parses under a vanilla PuzzleScript grammar; otherwise the failure class
n_objects number of canonical objects (parsed games only)
n_levels number of levels (parsed games only)
mechanics_hash name/color/sprite-invariant fingerprint of the rules (parsed games only)
levels_hash name-invariant fingerprint of the level layouts (parsed games only)
n_duplicates number of near-identical copies collapsed into this entry
duplicate_ids the collapsed copies' identifiers

Two manifests accompany the data:

  • dedup_master.json — the full dedupe record: every kept game, its grouping key, and every duplicate collapsed into it, so any cluster can be reconstructed.
  • quarantine_ps_plus_manifest.txt — the identifiers of the 2,357 PuzzleScript Plus files removed before deduplication.

Data collection

The corpus is built from two kinds of source, all originally public:

  • A base of ~26,000 PuzzleScript games that had previously been scraped from GitHub Gist by a third party. These carry provenance: gist_scrape.
  • Several curated public PuzzleScript collections (the official game gallery and other openly published sets), merged in and marked provenance: curated_collection. Where a game appeared in both a curated set and the gist base, the curated copy is preferred.

Files were collected as raw .txt source. No emulation, rendering, or playthrough data is included — only the game programs themselves.

Filtering: PuzzleScript Plus removal

PuzzleScript Plus (PS+) is a superset dialect with extra TAGS / MAPPINGS sections and additional prelude directives (level_select, sprite_size, mouse_*, tween_*, case_sensitive, …) that a vanilla PuzzleScript engine cannot run. We detect PS+ with positive whitelists — the PS+-only section headers and prelude keywords — rather than "anything not vanilla," which would over-flag typos and prose. 2,357 files were flagged; 98.8% of them independently failed a vanilla PuzzleScript parser, confirming the detector and the parser agree. These files were removed before deduplication (their identifiers are listed in quarantine_ps_plus_manifest.txt). The whitelist is high-precision but not exhaustive: a PS+ game that uses only extended rule semantics — with no PS+ section or prelude directive — can look vanilla and may remain in the corpus.

Deduplication procedure

We treat a game as a duplicate only when it offers no novel training material — i.e. it matches another game in both mechanics and levels. Any difference in rules or in level layouts is preserved. Deduplication runs as a layered pipeline, cheap to expensive, each stage only refining the survivors of the last:

  1. Exact — hash of the raw bytes.
  2. Normalized — whitespace-collapsed, case-folded hash.
  3. Lite — the game is run through the engine's own preprocessing (comment stripping with full nesting support, sound/message removal, whitespace and section-header normalization), then the mechanics sections and the levels are hashed separately. Name- and art-sensitive; no parser.
  4. Canonical tokens — the game is parsed and tokenized into a name-, color-, and sprite-invariant representation, split into a mechanics fingerprint and a levels fingerprint. Recolored sprites, redrawn art, and renamed objects collapse here; functional prelude directives that the tokenizer would otherwise drop are folded back into the mechanics fingerprint so they still count as a difference.

A game's dedupe identity is the pair (mechanics_hash, levels_hash) from the deepest stage it reaches. Unparseable games fall back to the lite or exact fingerprints in separate namespaces, so a game that could not be parsed is never silently merged into a parsed one.

Statistics

count
Collected (raw) 35,075
PuzzleScript Plus removed 2,357
Vanilla games deduped 32,718
Published (deduped) 23,667
— parsed to canonical tokens 21,994
Distinct mechanics fingerprints 15,960
Distinct level-set fingerprints 18,841

Among parsed games, 2,622 mechanics fingerprints are shared by two or more distinct games — the "same dynamics, novel levels" cohort that the dedupe policy deliberately keeps.

Intended use & limitations

  • Intended use: training and evaluating world models / dynamics models of PuzzleScript, plus code-generation and game-design research.
  • Parse failures: ~1,673 published games do not parse under a vanilla grammar (malformed source, encoding quirks, or undetected PS+ rule syntax). They are kept because they may still be valid for some engines and because the lite fingerprints still deduplicate them, but they lack the mechanics_hash / levels_hash fields.
  • Deduplication is structural, not semantic. Two games with logically equivalent but textually different rules are treated as distinct.

Authorship & licensing

These are community-authored works gathered from public sources. Individual games carry their own authorship and licensing terms, which are not uniform and are not asserted here (license: other). This collection is released to support research and reproducibility; please respect the original authors and their licenses when reusing individual games. If you are an author and want a game removed, please open a discussion on this repository.

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