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FailcoderAddons/supervillain-ui
SVUI_Skins/components/addons/TradeSkillDW.lua
2
5779
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; local string = _G.string; --[[ STRING METHODS ]]-- local format = string.format; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## TSDW ########################################################## ]]-- local function StyleTradeSkillDW() assert(TradeSkillDW_QueueFrame, "AddOn Not Loaded") TradeSkillFrame:SetStyle("Frame", "Window2") TradeSkillListScrollFrameScrollBar:RemoveTextures(true) TradeSkillDetailScrollFrameScrollBar:RemoveTextures(true) TradeSkillFrameInset:RemoveTextures(true) TradeSkillExpandButtonFrame:RemoveTextures(true) TradeSkillDetailScrollChildFrame:RemoveTextures(true) TradeSkillListScrollFrameScrollBar:RemoveTextures(true) SV.API:Set("Frame", TradeSkillGuildFrame,"Transparent") SV.API:Set("Frame", TradeSkillGuildFrameContainer,"Transparent") TradeSkillGuildFrame:SetPoint("BOTTOMLEFT", TradeSkillFrame, "BOTTOMRIGHT", 3, 19) SV.API:Set("CloseButton", TradeSkillGuildFrameCloseButton) TradeSkillFrame:HookScript("OnShow", function() SV.API:Set("Frame", TradeSkillFrame) TradeSkillListScrollFrameScrollBar:RemoveTextures() if not TradeSkillDWExpandButton then return end if not TradeSkillDWExpandButton.styled then SV.API:Set("PageButton", TradeSkillDWExpandButton) TradeSkillDWExpandButton.styled = true end end) TradeSkillFrame:SetHeight(TradeSkillFrame:GetHeight() + 12) TradeSkillRankFrame:SetStyle("Frame", 'Transparent') TradeSkillRankFrame:SetStatusBarTexture(SV.media.statusbar.default) TradeSkillCreateButton:SetStyle("Button") TradeSkillCancelButton:SetStyle("Button") TradeSkillFilterButton:SetStyle("Button") TradeSkillCreateAllButton:SetStyle("Button") TradeSkillViewGuildCraftersButton:SetStyle("Button") TradeSkillLinkButton:GetNormalTexture():SetTexCoord(0.25, 0.7, 0.37, 0.75) TradeSkillLinkButton:GetPushedTexture():SetTexCoord(0.25, 0.7, 0.45, 0.8) TradeSkillLinkButton:GetHighlightTexture():Die() SV.API:Set("Frame", TradeSkillLinkButton,"Transparent") TradeSkillLinkButton:SetSize(17, 14) TradeSkillLinkButton:SetPoint("LEFT", TradeSkillLinkFrame, "LEFT", 5, -1) TradeSkillFrameSearchBox:SetStyle("Editbox") TradeSkillInputBox:SetStyle("Editbox") TradeSkillIncrementButton:SetPoint("RIGHT", TradeSkillCreateButton, "LEFT", -13, 0) SV.API:Set("CloseButton", TradeSkillFrameCloseButton) SV.API:Set("ScrollBar", TradeSkillDetailScrollFrameScrollBar) local once = false hooksecurefunc("TradeSkillFrame_SetSelection", function(id) TradeSkillSkillIcon:SetStyle("Button") if TradeSkillSkillIcon:GetNormalTexture() then TradeSkillSkillIcon:GetNormalTexture():SetTexCoord(0.1,0.9,0.1,0.9) TradeSkillSkillIcon:GetNormalTexture():ClearAllPoints() TradeSkillSkillIcon:GetNormalTexture():SetPoint("TOPLEFT", 2, -2) TradeSkillSkillIcon:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2) end for i = 1, MAX_TRADE_SKILL_REAGENTS do local button = _G["TradeSkillReagent"..i] local icon = _G["TradeSkillReagent"..i.."IconTexture"] local count = _G["TradeSkillReagent"..i.."Count"] icon:SetTexCoord(0.1,0.9,0.1,0.9) icon:SetDrawLayer("OVERLAY") if not icon.backdrop then icon.backdrop = CreateFrame("Frame", nil, button) icon.backdrop:SetFrameLevel(button:GetFrameLevel() - 1) SV.API:Set("Frame", icon.backdrop,"Transparent") icon.backdrop:SetPoint("TOPLEFT", icon, "TOPLEFT", -2, 2) icon.backdrop:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 2, -2) end icon:SetParent(icon.backdrop) count:SetParent(icon.backdrop) count:SetDrawLayer("OVERLAY") if i > 2 and once == false then local point, anchoredto, point2, x, y = button:GetPoint() button:ClearAllPoints() button:SetPoint(point, anchoredto, point2, x, y - 3) once = true end _G["TradeSkillReagent"..i.."NameFrame"]:Die() end end) TradeSkillDW_QueueFrame:HookScript("OnShow", function() SV.API:Set("Frame", TradeSkillDW_QueueFrame,"Transparent") end) SV.API:Set("CloseButton", TradeSkillDW_QueueFrameCloseButton) TradeSkillDW_QueueFrameInset:RemoveTextures() TradeSkillDW_QueueFrameClear:SetStyle("Button") TradeSkillDW_QueueFrameDown:SetStyle("Button") TradeSkillDW_QueueFrameUp:SetStyle("Button") TradeSkillDW_QueueFrameDo:SetStyle("Button") TradeSkillDW_QueueFrameDetailScrollFrameScrollBar:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrame:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent1:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent2:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent3:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent4:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent5:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent6:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent7:RemoveTextures() TradeSkillDW_QueueFrameDetailScrollFrameChildFrameReagent8:RemoveTextures() SV.API:Set("ScrollBar", TradeSkillDW_QueueFrameDetailScrollFrameScrollBar) TradeSkillListScrollFrameScrollBar:RemoveTextures() end --[[#################################################]]-- MOD:SaveAddonStyle("TradeSkillDW", StyleTradeSkillDW)
mit
nesstea/darkstar
scripts/globals/mobskills/Chains_of_Rage.lua
18
1157
--------------------------------------------- -- Chains of Apathy -- --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/keyitems"); require("scripts/zones/Empyreal_Paradox/TextIDs"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) local targets = mob:getEnmityList(); for i,v in pairs(targets) do if (v:isPC()) then local race = v:getRace() if (race == 8) and not v:hasKeyItem(LIGHT_OF_ALTAIEU) then mob:showText(mob, PROMATHIA_TEXT + 4); return 0; end end end return 1; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_TERROR; local power = 30; local duration = 30; if target:isPC() and ((target:getRace() == 8) and not target:hasKeyItem(LIGHT_OF_ALTAIEU)) then skill:setMsg(MobStatusEffectMove(mob, target, typeEffect, power, 0, duration)); else skill:setMsg(MSG_NO_EFFECT); end return typeEffect; end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Tuh_Almobankha.lua
27
4090
----------------------------------- -- Area: Lower Jeuno -- NPC: Tuh Almobankha -- Title Change NPC -- @pos -14 0 -61 245 ----------------------------------- require("scripts/globals/titles"); local title2 = { BROWN_MAGE_GUINEA_PIG , BROWN_MAGIC_BYPRODUCT , RESEARCHER_OF_CLASSICS , TORCHBEARER , FORTUNETELLER_IN_TRAINING , CHOCOBO_TRAINER , CLOCK_TOWER_PRESERVATIONIST , LIFE_SAVER , CARD_COLLECTOR , TWOS_COMPANY , TRADER_OF_ANTIQUITIES , GOBLINS_EXCLUSIVE_FASHION_MANNEQUIN , TENSHODO_MEMBER , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } local title3 = { ACTIVIST_FOR_KINDNESS , ENVOY_TO_THE_NORTH , EXORCIST_IN_TRAINING , FOOLS_ERRAND_RUNNER , STREET_SWEEPER , MERCY_ERRAND_RUNNER , BELIEVER_OF_ALTANA , TRADER_OF_MYSTERIES , WANDERING_MINSTREL , ANIMAL_TRAINER , HAVE_WINGS_WILL_FLY , ROD_RETRIEVER , DESTINED_FELLOW , TROUPE_BRILIOTH_DANCER , PROMISING_DANCER , STARDUST_DANCER , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } local title4 = { TIMEKEEPER , BRINGER_OF_BLISS , PROFESSIONAL_LOAFER , TRADER_OF_RENOWN , HORIZON_BREAKER , SUMMIT_BREAKER , BROWN_BELT , DUCAL_DUPE , CHOCOBO_LOVE_GURU , PICKUP_ARTIST , WORTHY_OF_TRUST , A_FRIEND_INDEED , CHOCOROOKIE , CRYSTAL_STAKES_CUPHOLDER , WINNING_OWNER , VICTORIOUS_OWNER , TRIUMPHANT_OWNER , HIGH_ROLLER , FORTUNES_FAVORITE , CHOCOCHAMPION , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } local title5 = { PARAGON_OF_BEASTMASTER_EXCELLENCE , PARAGON_OF_BARD_EXCELLENCE , SKY_BREAKER , BLACK_BELT , GREEDALOX , CLOUD_BREAKER , STAR_BREAKER , ULTIMATE_CHAMPION_OF_THE_WORLD , DYNAMISJEUNO_INTERLOPER , DYNAMISBEAUCEDINE_INTERLOPER , DYNAMISXARCABARD_INTERLOPER , DYNAMISQUFIM_INTERLOPER , CONQUEROR_OF_FATE , SUPERHERO , SUPERHEROINE , ELEGANT_DANCER , DAZZLING_DANCE_DIVA , GRIMOIRE_BEARER , FELLOW_FORTIFIER , BUSHIN_ASPIRANT , BUSHIN_RYU_INHERITOR , 0 , 0 , 0 , 0 , 0 , 0 , 0 } local title6 = { GRAND_GREEDALOX , SILENCER_OF_THE_ECHO , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x271E,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid==0x271E) then if (option > 0 and option <29) then if (player:delGil(400)) then player:setTitle( title2[option] ) end elseif (option > 256 and option <285) then if (player:delGil(500)) then player:setTitle( title3[option - 256] ) end elseif (option > 512 and option < 541) then if (player:delGil(600)) then player:setTitle( title4[option - 512] ) end elseif (option > 768 and option <797) then if (player:delGil(700)) then player:setTitle( title5[option - 768] ) end elseif (option > 1024 and option < 1053) then if (player:delGil(800)) then player:setTitle( title6[option - 1024] ) end end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Yorcia_Weald_U/Zone.lua
19
1065
----------------------------------- -- -- Zone: Yorcia Weald U -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Yorcia_Weald_U/TextIDs"] = nil; require("scripts/zones/Yorcia_Weald_U/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/oUF_1.6.9/elements/combat.lua
7
1931
--[[ Element: Combat Icon Toggles the visibility of `self.Combat` based on the player's combat status. Widget Combat - Any UI widget. Notes The default assistant icon will be applied if the UI widget is a texture and doesn't have a texture or color defined. Examples -- Position and size local Combat = self:CreateTexture(nil, "OVERLAY") Combat:SetSize(16, 16) Combat:SetPoint('TOP', self) -- Register it with oUF self.Combat = Combat Hooks Override(self) - Used to completely override the internal update function. Removing the table key entry will make the element fall-back to its internal function again. ]] local parent, ns = ... local oUF = ns.oUF local Update = function(self, event) local combat = self.Combat if(combat.PreUpdate) then combat:PreUpdate() end local inCombat = UnitAffectingCombat('player') if(inCombat) then combat:Show() else combat:Hide() end if(combat.PostUpdate) then return combat:PostUpdate(inCombat) end end local Path = function(self, ...) return (self.Combat.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate') end local Enable = function(self, unit) local combat = self.Combat if(combat and unit == 'player') then combat.__owner = self combat.ForceUpdate = ForceUpdate self:RegisterEvent("PLAYER_REGEN_DISABLED", Path, true) self:RegisterEvent("PLAYER_REGEN_ENABLED", Path, true) if(combat:IsObjectType"Texture" and not combat:GetTexture()) then combat:SetTexture[[Interface\CharacterFrame\UI-StateIcon]] combat:SetTexCoord(.5, 1, 0, .49) end return true end end local Disable = function(self) if(self.Combat) then self.Combat:Hide() self:UnregisterEvent("PLAYER_REGEN_DISABLED", Path) self:UnregisterEvent("PLAYER_REGEN_ENABLED", Path) end end oUF:AddElement('Combat', Path, Enable, Disable)
mit
UnfortunateFruit/darkstar
scripts/globals/spells/bio_iv.lua
7
2047
----------------------------------------- -- Spell: Bio IV -- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --calculate raw damage local basedmg = caster:getSkillLevel(DARK_MAGIC_SKILL) / 4; local dmg = calculateMagicDamage(basedmg,3,caster,spell,target,DARK_MAGIC_SKILL,MOD_INT,false); -- Softcaps at 32, should always do at least 1 if(dmg > 80) then dmg = 80; end if(dmg < 1) then dmg = 1; end --get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),DARK_MAGIC_SKILL,1.0); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); --add in final adjustments including the actual damage dealt local final = finalMagicAdjustments(caster,target,spell,dmg); -- Calculate duration. local duration = 180; -- Check for Dia. local dia = target:getStatusEffect(EFFECT_DIA); -- Calculate DoT (rough, though fairly accurate) local dotdmg = 5 + math.floor(caster:getSkillLevel(DARK_MAGIC_SKILL) / 60); -- Do it! if(dia == nil or (BIO_OVERWRITE == 0 and dia:getPower() <= 4) or (BIO_OVERWRITE == 1 and dia:getPower() < 4)) then target:delStatusEffect(EFFECT_BIO); -- delete old bio target:addStatusEffect(EFFECT_BIO,dotdmg,3,duration,FLAG_ERASABLE, 20); end --Try to kill same tier Dia (default behavior) if(DIA_OVERWRITE == 1 and dia ~= nil) then if(dia:getPower() <= 4) then target:delStatusEffect(EFFECT_DIA); end end return final; end;
gpl-3.0
nesstea/darkstar
scripts/zones/RuLude_Gardens/npcs/Albiona.lua
13
1382
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: Albiona -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/zones/RuLude_Gardens/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,0) == false) then player:startEvent(10089); else player:startEvent(0x0092); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 10089) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",0,true); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/LaLoff_Amphitheater/npcs/qm1_2.lua
13
2440
----------------------------------- -- Area: LaLoff_Amphitheater -- NPC: Shimmering Circle (BCNM Entrances) ------------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; package.loaded["scripts/globals/bcnm"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/LaLoff_Amphitheater/TextIDs"); -- Death cutscenes: -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,0,0); -- hume -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,1,0); -- taru -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,2,0); -- mithra -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,3,0); -- elvaan -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,4,0); -- galka -- player:startEvent(0x7d01,1,instance:getFastestTime(),1,instance:getTimeInside(),1,5,0); -- divine might -- param 1: entrance # -- param 2: fastest time -- param 3: unknown -- param 4: clear time -- param 5: zoneid -- param 6: exit cs (0-4 AA, 5 DM, 6-10 neo AA, 11 neo DM) -- param 7: skip (0 - no skip, 1 - prompt, 2 - force) -- param 8: 0 ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option,2)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
Spartan322/finalfrontier
gamemode/sgui/shields.lua
3
6607
-- Copyright (c) 2014 James King [metapyziks@gmail.com] -- -- This file is part of Final Frontier. -- -- Final Frontier is free software: you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as -- published by the Free Software Foundation, either version 3 of -- the License, or (at your option) any later version. -- -- Final Frontier is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU Lesser General Public License -- along with Final Frontier. If not, see <http://www.gnu.org/licenses/>. local BASE = "page" local ICON_SIZE = 48 local ICON_PADDING = 16 GUI.BaseName = BASE GUI._shipview = nil GUI._curroom = nil GUI._roomelems = nil GUI._powerbar = nil function GUI:GetCurrentRoom() return self._curroom end function GUI:SetCurrentRoom(room) self._curroom = room if self._roomelems then for _, elem in pairs(self._roomelems) do elem:Remove() end self._roomelems = nil end if room then if self._powerbar then self._powerbar:Remove() self._powerbar = nil end self._roomelems = {} self._roomelems.slider = sgui.Create(self, "slider") self._roomelems.slider:SetOrigin(ICON_PADDING, self:GetHeight() - ICON_SIZE - ICON_PADDING) self._roomelems.slider:SetSize(self:GetWidth() / 2 - ICON_PADDING, ICON_SIZE) self._roomelems.slider.Color = Color(45, 51, 172, 191) if SERVER then self._roomelems.slider.Value = self:GetSystem():GetDistrib(room) function self._roomelems.slider.OnValueChanged(slider, value) self:GetSystem():SetDistrib(room, value) self:GetScreen():UpdateLayout() end end self._roomelems.supplied = sgui.Create(self, "label") self._roomelems.supplied:SetOrigin(self._roomelems.slider:GetRight() + ICON_PADDING, self._roomelems.slider:GetTop()) self._roomelems.supplied:SetSize(self:GetWidth() - self._roomelems.supplied:GetLeft() - ICON_PADDING * 2 - ICON_SIZE, ICON_SIZE) if CLIENT then self._roomelems.supplied.AlignX = TEXT_ALIGN_CENTER self._roomelems.supplied.AlignY = TEXT_ALIGN_CENTER self._roomelems.supplied.Text = "" end self._roomelems.close = sgui.Create(self, "button") self._roomelems.close:SetOrigin(self:GetWidth() - ICON_PADDING - ICON_SIZE, self._roomelems.slider:GetTop()) self._roomelems.close:SetSize(ICON_SIZE, ICON_SIZE) self._roomelems.close.Text = "X" if SERVER then function self._roomelems.close.OnClick(btn) self:SetCurrentRoom(nil) return true end end else if not self._powerbar then self._powerbar = sgui.Create(self, "powerbar") self._powerbar:SetOrigin(ICON_PADDING, self:GetHeight() - ICON_SIZE - ICON_PADDING) self._powerbar:SetSize(self:GetWidth() - ICON_PADDING * 2, ICON_SIZE) end end if SERVER then self:GetScreen():UpdateLayout() end end function GUI:Enter() self.Super[BASE].Enter(self) self._shipview = sgui.Create(self, "shipview") self._shipview:SetCurrentShip(self:GetShip()) self._shipview:SetBounds(Bounds( ICON_PADDING, ICON_PADDING * 0.5, self:GetWidth() - ICON_PADDING * 2, self:GetHeight() - ICON_PADDING * 2.5 - ICON_SIZE )) for _, room in pairs(self._shipview:GetRoomElements()) do room.CanClick = true room.shieldDial = sgui.Create(self, "dualdial") if SERVER then function room.OnClick(room) if self._curroom == room:GetCurrentRoom() then self:SetCurrentRoom(nil) else self:SetCurrentRoom(room:GetCurrentRoom()) end return true end room.shieldDial:SetTargetValue(self:GetSystem():GetDistrib(room:GetCurrentRoom())) room.shieldDial:SetCurrentValue(room:GetCurrentRoom():GetUnitShields() / room:GetCurrentRoom():GetSurfaceArea()) elseif CLIENT then function room.GetRoomColor(room) if room:GetCurrentRoom() == self._curroom then local glow = Pulse(0.5) * 32 + 32 return Color(glow, glow, glow, 255) else return Color(32, 32, 32, 255) end end room.shieldDial:SetGlobalBounds(room:GetIconBounds()) local w, h = room.shieldDial:GetSize() room.shieldDial:SetSize(w * 2, h * 2) room.shieldDial:SetInnerRatio(0.625) room.shieldDial:SetCentre(room.shieldDial:GetLeft() + w / 2, room.shieldDial:GetTop() + h / 2) room.shieldDial.TargetColour = Color(45, 51, 172, 32) room.shieldDial.CurrentColour = Color(45, 51, 172, 127) end end self._powerbar = nil self:SetCurrentRoom(nil) end if SERVER then function GUI:UpdateLayout(layout) self.Super[BASE].UpdateLayout(self, layout) for _, room in pairs(self._shipview:GetRoomElements()) do room.shieldDial:SetTargetValue(self:GetSystem():GetDistrib(room:GetCurrentRoom())) end if self._curroom then layout.room = self._curroom:GetName() else layout.room = nil end end elseif CLIENT then function GUI:UpdateLayout(layout) if layout.room and (not self._curroom or self._curroom:GetName() ~= layout.room) then self:SetCurrentRoom(ships.GetRoomByName(layout.room)) elseif self._curroom and not layout.room then self:SetCurrentRoom(nil) end if layout.room then self._roomelems.supplied.Text = FormatNum(self._curroom:GetUnitShields(), 1, 2) .. "kT / " .. FormatNum(self._curroom:GetSurfaceArea(), 1, 2) .. "kT" end self.Super[BASE].UpdateLayout(self, layout) for _, room in pairs(self._shipview:GetRoomElements()) do if room.shieldDial then room.shieldDial:SetCurrentValue(room:GetCurrentRoom():GetUnitShields() / room:GetCurrentRoom():GetSurfaceArea()) end end end end
lgpl-3.0
trilastiko/keys
VSCOKeys.lrdevplugin/ActivateKeys.lua
11
1463
--[[---------------------------------------------------------------------------- VSCO Keys for Adobe Lightroom Copyright (C) 2015 Visual Supply Company Licensed under GNU GPLv2 (or any later version). This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ------------------------------------------------------------------------------]] local logging = require "Logging.lua" local LrDialogs = import 'LrDialogs' -------------------------------------------------------------------------------- -- Display a modal information dialog. local function showModalDialog() logging:log( "Activate Keys LR3 requested." ) LrDialogs.message( "LR3 Activated", "VSCO Keys for LR3 has been activated.", "info" ) end -------------------------------------------------------------------------------- -- Display a dialog. showModalDialog()
gpl-2.0
NezzKryptic/Wire-Extras
lua/weapons/gmod_tool/stools/wire_useholoemitter.lua
2
4635
TOOL.Category = "Wire Extras/Visuals/Holographic" TOOL.Name = "Interactable Holography Emitter" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if CLIENT then language.Add( "Tool.wire_useholoemitter.name", "Interactable Holographic Emitter Tool (Wire)" ) language.Add( "Tool.wire_useholoemitter.desc", "The emitter required for interactable holographic projections" ) language.Add( "Tool.wire_useholoemitter.0", "Primary: Create emitter Secondary: Link emitter" ) language.Add( "Tool.wire_useholoemitter.1", "Select the emitter point to link to." ) language.Add( "Tool_wire_useholoemitter_showbeams", "Show beams" ) language.Add( "Tool_wire_useholoemitter_groundbeams", "Show Emitter->Point beams" ) language.Add( "Tool_wire_useholoemitter_size", "Point size" ) language.Add( "Tool_wire_useholoemitter_minimum_fade_rate", "CLIENT: Minimum Fade Rate - Applyed to all holoemitters" ) language.Add( "sboxlimit_wire_useholoemitters", "You've hit the holoemitters limit!" ) language.Add("Undone_gmod_wire_useholoemitter", "Undone Wire Interactable Holoemitter" ) end if SERVER then CreateConVar( "sbox_maxwire_useholoemitters", 5 ) end TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl" TOOL.Emitter = nil TOOL.NoGhostOn = { "gmod_wire_hologrid" } timer.Simple(0,function() function _my2(TOOL) setmetatable(TOOL, WireToolObj) end end) TOOL.WireClass = "gmod_wire_useholoemitter" TOOL.ClientConVar = { r = "255", g = "255", b = "255", a = "255", showbeams = "1", groundbeams = "0", size = "4" } function TOOL:RightClick( tr ) if( !tr.HitNonWorld || tr.Entity:GetClass() != "gmod_wire_useholoemitter" ) then return false end if CLIENT then return true end self.Emitter = tr.Entity return true end function TOOL.BuildCPanel( panel ) WireToolHelpers.MakePresetControl(panel, "wire_useholoemitter") panel:CheckBox("#Tool_wire_useholoemitter_showbeams", "wire_useholoemitter_showbeams") panel:CheckBox("#Tool_wire_useholoemitter_groundbeams", "wire_useholoemitter_groundbeams") panel:NumSlider("#Tool_wire_useholoemitter_size","wire_useholoemitter_size", 1, 32, 1) panel:AddControl( "Color", { Label = "Color", Red = "wire_useholoemitter_r", Green = "wire_useholoemitter_g", Blue = "wire_useholoemitter_b", Alpha = "wire_useholoemitter_a", ShowAlpha = "1", ShowHSV = "1", ShowRGB = "1", Multiplier = "255", }) if(not game.SinglePlayer()) then panel:NumSlider("#Tool_wire_useholoemitter_minimum_fade_rate", "cl_wire_useholoemitter_minfaderate", 0.1, 100, 1) end end if SERVER then function WireToolMakeUseEmitter( self, tr, pl ) local r = self:GetClientNumber( "r" ); local g = self:GetClientNumber( "g" ); local b = self:GetClientNumber( "b" ); local a = self:GetClientNumber( "a" ); local size = self:GetClientNumber( "size" ); local showbeams = util.tobool( self:GetClientNumber( "showbeams" ) ); local groundbeams = util.tobool( self:GetClientNumber( "groundbeams" ) ); // did we hit another holoemitter? if( tr.HitNonWorld && tr.Entity:GetClass() == "gmod_wire_useholoemitter" ) then // update it. tr.Entity:SetColor( Color(r, g, b, a) ); // update size and show states tr.Entity:SetNetworkedBool( "ShowBeam", showbeams ); tr.Entity:SetNetworkedBool( "GroundBeam", groundbeams ); tr.Entity:SetNetworkedFloat( "PointSize", size ); tr.Entity.r = r tr.Entity.g = g tr.Entity.b = b tr.Entity.a = a tr.Entity.showbeams = showbeams tr.Entity.groundbeams = groundbeams tr.Entity.size = size return true; end // we linking? if( tr.HitNonWorld && tr.Entity:IsValid() && tr.Entity:GetClass() == "gmod_wire_hologrid" ) then // link to this point. if( self.Emitter && self.Emitter:IsValid() ) then // link. self.Emitter:LinkToGrid( tr.Entity ); // reset selected emitter self.Emitter = nil; // return true; else // prevent effects return false; end end // create a holo emitter. if( !self:GetSWEP():CheckLimit( "wire_useholoemitters" ) ) then return false; end // fix angle local ang = tr.HitNormal:Angle(); ang.pitch = ang.pitch + 90; // create emitter local emitter = MakeWireUseHoloemitter( pl, tr.HitPos, ang, r, g, b, a, showbeams, groundbeams, size ); // pull it out of the spawn point local mins = emitter:OBBMins(); emitter:SetPos( tr.HitPos - tr.HitNormal * mins.z ); return emitter end TOOL.LeftClick_Make = WireToolMakeUseEmitter end
gpl-3.0
nesstea/darkstar
scripts/zones/Balgas_Dais/bcnms/saintly_invitation.lua
27
2028
----------------------------------- -- Area: Horlais Peak -- Name: Saintly Invitation -- @pos 299 -123 345 146 ----------------------------------- package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil; ------------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Balgas_Dais/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:hasCompletedMission(WINDURST,SAINTLY_INVITATION)) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then if (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION) then player:addTitle(VICTOR_OF_THE_BALGA_CONTEST); player:addKeyItem(BALGA_CHAMPION_CERTIFICATE); player:messageSpecial(KEYITEM_OBTAINED,BALGA_CHAMPION_CERTIFICATE); player:setVar("MissionStatus",2); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Mathlouq.lua
37
1029
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Mathlouq -- Type: Standard NPC -- @pos -92.892 -7 129.277 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x021f); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
PUMpITapp/instantpizza
src/Menu.lua
1
3294
--- Tells if the program shall be run on the box or not local onBox = false --- Checks if the file was called from a test file. -- @return true if called from a test file, indicating the file is being tested, else false function checkTestMode() runFile = debug.getinfo(2, "S").source:sub(2,3) if (runFile ~= './' ) then underGoingTest = false elseif (runFile == './') then underGoingTest = true end return underGoingTest end --- Chooses either the actual or the dummy gfx. -- @return tempGfx Returns dummy gfx if the file is being tested, returns actual gfx if the file is being run. function chooseGfx() if not checkTestMode() then tempGfx = require "gfx" elseif checkTestMode() then tempGfx = require "gfx_stub" end return tempGfx end --- Checks if the program is run on the box or not if onBox == true then package.path = package.path .. ';' .. sys.root_path() .. 'Images/MenuPics/?.png' dir = sys.root_path() else gfx = chooseGfx(checkTestMode()) sys = {} sys.root_path = function () return '' end dir = "" end --- Variable that is triggered if a user has edited or created an account local accountAction = ... --- Declare units in variables local xUnit = gfx.screen:get_width()/16 local yUnit = gfx.screen:get_height()/9 --- Function that builds the GUI function buildGUI() local backgroundPNG = gfx.loadpng("Images/MenuPics/menu.png") backgroundPNG:premultiply() gfx.screen:copyfrom(backgroundPNG, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()}) backgroundPNG:destroy() addNotification() gfx.update() end --- Gets input from user and re-directs according to input -- @param key The key that has been pressed -- @param state The state of the key-press -- @return pathName The path that the program shall be directed to function onKey(key,state) if(state == 'up') then if(key == 'red') then --Go to Create Account pathName = dir .. "ManageAccounts.lua" if checkTestMode() then return pathName else dofile(pathName) end elseif(key == 'yellow') then -- Go to About pathName = dir .. "Tutorial.lua" if checkTestMode() then return pathName else dofile(pathName) end elseif(key == 'blue') then -- Go to order steps pathName = dir .. "OrderStep1.lua" if checkTestMode() then return pathName else dofile(pathName) end end end end --- Function that is triggered when an account is edited or created that alerts the user about the action function addNotification() if accountAction == "Edit" then local backgroundPNG = gfx.loadpng("Images/MenuPics/editaccount.png") backgroundPNG:premultiply() gfx.screen:copyfrom(backgroundPNG, nil, {x=xUnit*3.08 , y=yUnit*4.66, w=xUnit*2.5, h=yUnit*3.75},true) backgroundPNG:destroy() elseif (accountAction == "Create") then local backgroundPNG = gfx.loadpng("Images/MenuPics/anewaccount.png") backgroundPNG:premultiply() gfx.screen:copyfrom(backgroundPNG, nil, {x=xUnit*3.08 , y=yUnit*4.66, w=xUnit*2.5, h=yUnit*3.75},true) backgroundPNG:destroy() end end --- Main method function onStart() buildGUI() end onStart()
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Konschtat_Highlands/npcs/qm1.lua
34
1376
----------------------------------- -- Area: Konschtat Highlands -- NPC: qm1 (???) -- Continues Quests: Past Perfect -- @pos -201 16 80 108 ----------------------------------- package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Konschtat_Highlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local PastPerfect = player:getQuestStatus(BASTOK,PAST_PERFECT); if (PastPerfect == QUEST_ACCEPTED) then player:addKeyItem(0x6d); player:messageSpecial(KEYITEM_OBTAINED,0x6d); -- Tattered Mission Orders else player:messageSpecial(FIND_NOTHING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
johnmccabe/dockercraft
world/Plugins/Core/regen.lua
6
1937
-- regen.lua -- Implements the in-game and console commands for chunk regeneration function HandleRegenCommand(a_Split, a_Player) -- Check the params: local numParams = #a_Split if (numParams == 2) or (numParams > 3) then SendMessage(a_Player, "Usage: '" .. a_Split[1] .. "' or '" .. a_Split[1] .. " <chunk x> <chunk z>'" ) return true end -- Get the coords of the chunk to regen: local chunkX = a_Player:GetChunkX() local chunkZ = a_Player:GetChunkZ() if (numParams == 3) then chunkX = tonumber(a_Split[2]) chunkZ = tonumber(a_Split[3]) if (chunkX == nil) then SendMessageFailure(a_Player, "Not a number: '" .. a_Split[2] .. "'") return true end if (chunkZ == nil) then SendMessageFailure(a_Player, "Not a number: '" .. a_Split[3] .. "'") return true end end -- Regenerate the chunk: SendMessageSuccess(a_Player, "Regenerating chunk [" .. chunkX .. ", " .. chunkZ .. "]...") a_Player:GetWorld():RegenerateChunk(chunkX, chunkZ) return true end function HandleConsoleRegen(a_Split) -- Check the params: local numParams = #a_Split if ((numParams ~= 3) and (numParams ~= 4)) then return true, "Usage: " .. a_Split[1] .. " <chunk x> <chunk z> [world]" end -- Get the coords of the chunk to regen: local chunkX = tonumber(a_Split[2]) if (chunkX == nil) then return true, "Not a number: '" .. a_Split[2] .. "'" end local chunkZ = tonumber(a_Split[3]) if (chunkZ == nil) then return true, "Not a number: '" .. a_Split[3] .. "'" end -- Get the world to regen: local world if (a_Split[4] == nil) then world = cRoot:Get():GetDefaultWorld() else world = cRoot:Get():GetWorld(a_Split[4]) if (world == nil) then return true, "There's no world named '" .. a_Split[4] .. "'." end end -- Regenerate the chunk: world:RegenerateChunk(chunkX, chunkZ) return true, "Regenerating chunk [" .. chunkX .. ", " .. chunkZ .. "] in world " .. world:GetName() end
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/pathfind.lua
19
2549
-- Util methods for pathfinding pathfind = {}; PATHFLAG_NONE = 0 PATHFLAG_RUN = 1 PATHFLAG_WALLHACK = 2 PATHFLAG_REVERSE = 4 -- returns the point at the given index function pathfind.get(points, index) local pos = {}; if(index < 0) then index = (#points + index - 2) / 3; end pos[1] = points[index*3-2]; pos[2] = points[index*3-1]; pos[3] = points[index*3]; return pos; end; function pathfind.length(points) return #points / 3; end function pathfind.first(points) return pathfind.get(points, 1); end; function pathfind.equal(point1, point2) return point1[1] == point2[1] and point1[2] == point2[2] and point1[3] == point2[3]; end; -- returns the last point function pathfind.last(points) local length = #points; return pathfind.get(points, length/3); end; -- returns a random point from given point array function pathfind.random(points) local length = #points; return pathfind.get(points, math.random(1, length)); end; -- returns the start path without the first element function pathfind.fromStart(points, start) start = start or 1; local t2 = {} local maxLength = 50; local length = pathfind.length(points); local count = 1; local pos = start + 1; local index = 1; while pos <= length and count <= maxLength do local pt = pathfind.get(points, pos); t2[index] = pt[1]; t2[index+1] = pt[2]; t2[index+2] = pt[3]; pos = pos + 1; count = count + 1; index = index + 3; end return t2 end; -- reverses the array and removes the first element function pathfind.fromEnd(points, start) start = start or 1 local t2 = {} -- do not add the last element local length = #points / 3; start = length - start; local index = 1; for i=start,1,-1 do local pt = pathfind.get(points, i); t2[index] = pt[1] t2[index+1] = pt[2] t2[index+2] = pt[3] index = index + 3 if(i > 50) then break; end end return t2 end; -- continusly runs the path function pathfind.patrol(npc, points, flags) if(npc:atPoint(pathfind.first(points)) or npc:atPoint(pathfind.last(points))) then npc:pathThrough(pathfind.fromStart(points), flags); else local length = #points / 3; local currentLength = 0; local i = 51; -- i'm some where inbetween while(i <= length) do if(npc:atPoint(pathfind.get(points, i))) then npc:pathThrough(pathfind.fromStart(points, i), flags); break; end i = i + 50; end end end;
gpl-3.0
dpino/snabbswitch
src/apps/lwaftr/ctable_wrapper.lua
3
2528
module(..., package.seeall) local ctable = require('lib.ctable') local math = require("math") local os = require("os") local S = require("syscall") local bit = require("bit") local bnot, bxor = bit.bnot, bit.bxor local floor, ceil = math.floor, math.ceil local HASH_MAX = 0xFFFFFFFF -- This is only called when the table is 'full'. -- Notably, it cannot be called on an empty table, -- so there is no risk of an infinite loop. local function evict_random_entry(ctab) local random_hash = math.random(0, HASH_MAX - 1) local index = floor(random_hash*ctab.scale + 0.5) local entries = ctab.entries while entries[index].hash == HASH_MAX do if index >= ctab.size + ctab.max_displacement then index = 0 -- Seems unreachable? else index = index + 1 end end local ptr = ctab.entries + index ctab:remove_ptr(ptr) end -- Behave exactly like insertion, except if the table is full: if it -- is, then evict a random entry instead of resizing. local function add_with_random_eviction(self, key, value, updates_allowed) local did_evict = false if self.occupancy + 1 > self.occupancy_hi then evict_random_entry(self) did_evict = true end return ctable.CTable.add(self, key, value, updates_allowed), did_evict end function new(params) local ctab = ctable.new(params) ctab.add = add_with_random_eviction return ctab end function selftest() print('selftest: apps.lwaftr.ctable_wrapper') local ffi = require("ffi") local occupancy = 4 -- 32-byte entries local params = { key_type = ffi.typeof('uint32_t'), value_type = ffi.typeof('int32_t[6]'), max_occupancy_rate = 0.4, initial_size = ceil(occupancy / 0.4) } local ctab = new(params) -- Fill table fully, to the verge of being resized. local v = ffi.new('int32_t[6]'); local i = 1 while ctab.occupancy + 1 <= ctab.occupancy_hi do for j=0,5 do v[j] = bnot(i) end ctab:add(i, v) i = i + 1 end local old_occupancy = ctab.occupancy for j=0,5 do v[j] = bnot(i) end local entry = ctab:add(i, v) local iterated = 0 for entry in ctab:iterate() do iterated = iterated + 1 end assert(old_occupancy == ctab.occupancy, "bad random eviction!") ctab:remove_ptr(entry, false) local iterated = 0 for entry in ctab:iterate() do iterated = iterated + 1 end assert(iterated == ctab.occupancy) assert(iterated == old_occupancy - 1) -- OK, all looking good with our ctab. print('selftest: ok') end
apache-2.0
nesstea/darkstar
scripts/zones/Gusgen_Mines/npcs/_5ge.lua
13
1340
----------------------------------- -- Area: Gusgen Mines -- NPC: _5ge (Lever E) -- @pos 20 -20.561 143.801 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --local nID = npc:getID(); --printf("id: %u", nID); local Lever = npc:getID(); npc:openDoor(2); -- Lever animation if (GetNPCByID(Lever-6):getAnimation() == 9) then GetNPCByID(Lever-7):setAnimation(9);--close door F GetNPCByID(Lever-6):setAnimation(8);--open door E GetNPCByID(Lever-5):setAnimation(9);--close door D end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
hussian/hell_iraq
plugins/short_link.lua
8
1185
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀ ▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] local function DevPoint(msg, matches) local reza = URL.escape(matches[1]) url = "https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl="..reza jstr, res = https.request(url) jdat = JSON.decode(jstr) if jdat.message then return 'تم اختصار الرابط 🆕✔️ \n___________\n\n'..jdat.message else return "تم اختصار الرابط 🆕✔️: \n___________\n"..jdat.data.url end end return { patterns = { "^[/!]shortlink (.*)$" }, run = DevPoint, }
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/RuLude_Gardens/npcs/Morlepiche.lua
28
3206
----------------------------------- -- Area: Rulude Gardens -- NPC: Morlepiche -- @pos -95 0 160 243 ------------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/conquest"); require("scripts/zones/RuLude_Gardens/TextIDs"); local guardnation = OTHER; -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno). local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local Menu1 = getArg1(guardnation,player); local Menu3 = conquestRanking(); local Menu6 = getArg6(player); local Menu7 = player:getCP(); player:startEvent(0x7ffb,Menu1,0,Menu3,0,0,Menu6,Menu7,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (player:getNation() == 0) then inventory = SandInv; size = table.getn(SandInv); elseif (player:getNation() == 1) then inventory = BastInv; size = table.getn(BastInv); else inventory = WindInv; size = table.getn(WindInv); end if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); -- can't equip = 2 ? break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end itemCP = inventory[Item + 1]; player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; end; end;
gpl-3.0
ShaTelTeam/MegaZs
plugins/mute.lua
3
7669
do local function muteuser(user_id, channel_id) local hash = 'mute:'..channel_id redis:sadd(hash, user_id) end local function is_mute(user_id, channel_id) local hash = 'mute:'..channel_id local muted = redis:sismember(hash, user_id) return muted or false end local function muteuser_by_reply(extra, success, result) vardump(result) if result.to.peer_type == "channel" then local channel = "channel#"..result.to.peer_id if tonumber(result.from.peer_id) == tonumber(our_id) then -- Ignore bot return "I won't silent myself" end local name = user_print_name(result.from) local hash = 'mute:'..result.to.peer_id if is_mute(result.from.peer_id, result.to.peer_id) then send_large_msg(channel, name.." ["..result.from.peer_id.."] removed from muted user list") redis:srem(hash, result.from.peer_id) else send_large_msg(channel, name.." ["..result.from.peer_id.."] added to muted user list") redis:sadd(hash, result.from.peer_id) end end end local function show_mute(msg, target) local text = "Mutes for:[ID:"..msg.to.id.."]:\n\nMute Documents: "..(redis:get("mute:document"..target) or 'no').."\nMute Contacts: "..(redis:get("mute:contact"..target) or 'no').."\nMute Audio: "..(redis:get("mute:audio"..target) or 'no').."\nMute Text: "..(redis:get("mute:text"..target) or 'no').."\nMute Video: "..(redis:get("mute:video"..target) or 'no').."\nMute Photo: "..(redis:get("mute:photo"..target) or "no").."\nMute Gifs: "..(redis:get("mute:gif"..target) or 'no').."\nMute All: "..(redis:get("mute:all"..target) or "no") return text end local function clean_mute(channel_id) local hash = 'mute:'..channel_id local list = redis:smembers(hash) for k,v in pairs(list) do redis:srem(hash, v) end return "Mutelist Cleaned" end local function mute_list(channel_id) local hash = 'mute:'..channel_id local list = redis:smembers(hash) local text = "Muted Users for: [ID:"..channel_id.."]:\n\n" local i = 1 for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end local function mute_res(extra, success, result) local member_id = result.peer_id local member = result.username local channel_id = extra.channel_id local mute_cmd = extra.mute_cmd local receiver = "channel#id"..channel_id if mute_cmd == "muteuser" then if is_mute(member_id, channel_id) then send_large_msg(receiver, "["..member_id.."] removed from muted user list") local hash = 'mute:'..channel_id redis:srem(hash, member_id) else send_large_msg(receiver, "["..member_id.."] added to muted user list") return muteuser(member_id, channel_id) end end end local function run(msg, matches) local target = msg.to.id if matches[1] == "muteuser" then if type(msg.reply_id)~= "nil" then msgreply = get_message(msg.reply_id, muteuser_by_reply, false) end if string.match(matches[2], '^%d+$') then local user_id = matches[2] local channel_id = msg.to.id muteuser(user_id, channel_id) else local cb_extra = { channel_id = msg.to.id, mute_cmd = 'muteuser', } local username = matches[2] local username = string.gsub(matches[2], "@", "") resolve_username(username, mute_res, cb_extra) end end if matches[1] == "mutelist" then local channel_id = msg.to.id return mute_list(channel_id) end if matches[1] == "mute" and is_momod(msg) then if matches[2]:lower() == "audio" then redis:set("mute:audio"..target, "yes") return "Mute Audio has been enabled" end if matches[2]:lower(0) == "text" then redis:set("mute:text"..target, "yes") return "Mute Text has been enabled" end if matches[2]:lower() == "video" then redis:set("mute:video"..target, "yes") return "Mute Video has been enabled" end if matches[2]:lower() == "photo" then redis:set("mute:photo"..target, "yes") return "Mute Photo has been enabled" end if matches[2]:lower() == "all" then redis:set("mute:all"..target, "yes") return "Mute All has been enabled" end if matches[2]:lower() == "gifs" then redis:set("mute:gif"..target, "yes") return "Gifs posting has been muted" end if matches[2]:lower() == "contacts" then redis:set("mute:contact"..target, "yes") return "Share contacts has been muted" end if matches[2]:lower() == "document" then redis:set("mute:document"..target, "yes") return "Mute Documents has been enabled" end end if matches[1] == "unmute" and is_momod(msg) then if matches[2]:lower() == "audio" then redis:del("mute:audio"..msg.to.id) return "Mute Audio has been disabled" end if matches[2]:lower() == "text" then redis:del("mute:text"..msg.to.id) return "Mute Text has been disabled" end if matches[2]:lower() == "photo" then redis:del("mute:photo"..msg.to.id) return "Mute Photo has been disabled" end if matches[2]:lower() == "video" then redis:del("mute:video"..msg.to.id) return "Mute Video has been disabled" end if matches[2]:lower() == "all" then redis:del("mute:all"..msg.to.id) return "Mute All has been disabled" end if matches[2]:lower() == "gifs" and is_momod(msg) then redis:del("mute:gif"..target) return "Gifs posting has been unmuted" end if matches[2]:lower() == "contacts" and is_momod(msg) then redis:del("mute:contact"..target) return "Share contacts has been unmuted" end if matches[2]:lower() == "document" then redis:del("mute:document"..target) return "Mute Documents has been disabled" end end if matches[1] == "muteslist" and is_momod(msg) then return show_mute(msg, target) end if matches[1] == "clean" then local channel_id = msg.to.id return clean_mute(channel_id) end end local function pre_process(msg) if msg.service then return msg end if redis:get("mute:all"..msg.to.id) and not is_momod(msg) then delete_msg(msg.id, ok_cb, true) end if msg.text then if redis:get("mute:text"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, false) end end if msg.media then if msg.media.type == "photo" then if redis:get("mute:photo"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, false) end end end if msg.media then if msg.media.type == "audio" then if redis:get("mute:audio"..msg.to.id) == "yes" and not is_momod(msg) then delete_msg(msg.id, ok_cb, true) end end end if msg.media then if msg.media.type == "video" then if redis:get("mute:video"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, false) end end end if msg.media then if msg.media.caption == "giphy.mp4" and not is_momod(msg) then if redis:get("mute:gif"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, true) end end if msg.media.type == "contact" and not is_momod(msg) then if redis:get("mute:contact"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, true) end end end if msg.media then if msg.media.type == "document" and not msg.media.caption and not is_momod(msg) then if redis:get("mute:document"..msg.to.id) == "yes" then delete_msg(msg.id, ok_cb, true) end end end if is_mute(msg.from.id, msg.to.id) then delete_msg(msg.id, ok_cb, true) end return msg end return { patterns = { "^[/!#](muteuser)$", "^[!/#](mute) (.*)$", "^[/!#](unmute) (.*)$", "^[/!#](muteuser) (.*)$", "^[/!#](mutelist)$", "^[!/#](muteslist)$", "^[/!#](clean) mutelist$", '%[(audio)%]', '%[(photo)%]', '%[(video)%]', '%[(document)%]' }, run = run, pre_process = pre_process } end
gpl-2.0
AttacqueSuperior/Engine
mods/d2k/maps/harkonnen-02a/harkonnen02a.lua
2
2633
--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesBase = { AConyard, APower1, APower2, ABarracks, AOutpost } AtreidesReinforcements = { easy = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" } }, normal = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" } }, hard = { { "trike", "trike" }, { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } } AtreidesAttackPaths = { { AtreidesEntry1.Location, AtreidesRally1.Location }, { AtreidesEntry1.Location, AtreidesRally4.Location }, { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry2.Location, AtreidesRally3.Location } } AtreidesAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } AtreidesAttackWaves = { easy = 3, normal = 6, hard = 9 } Tick = function() if player.HasNoRequiredUnits() then atreides.MarkCompletedObjective(KillHarkonnen) end if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage("The Atreides have been annihilated!", "Mentat") player.MarkCompletedObjective(KillAtreides) end end WorldLoaded = function() atreides = Player.GetPlayer("Atreides") player = Player.GetPlayer("Harkonnen") InitObjectives(player) KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.") KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.") Camera.Position = HConyard.CenterPosition Trigger.OnAllKilled(AtreidesBase, function() Utils.Do(atreides.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(AtreidesAttackPaths) end SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty]) Trigger.AfterDelay(0, ActivateAI) end
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Morangeart.lua
38
1057
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Morangeart -- Type: ENM Quest Activator -- @zone: 26 -- @pos -74.308 -24.782 -28.475 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0208); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
amin041/tele-dam-
libs/redis.lua
566
1214
local Redis = require 'redis' local FakeRedis = require 'fakeredis' local params = { host = os.getenv('REDIS_HOST') or '127.0.0.1', port = tonumber(os.getenv('REDIS_PORT') or 6379) } local database = os.getenv('REDIS_DB') local password = os.getenv('REDIS_PASSWORD') -- Overwrite HGETALL Redis.commands.hgetall = Redis.command('hgetall', { response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }) local redis = nil -- Won't launch an error if fails local ok = pcall(function() redis = Redis.connect(params) end) if not ok then local fake_func = function() print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m') end fake_func() fake = FakeRedis.new() print('\27[31mRedis addr: '..params.host..'\27[39m') print('\27[31mRedis port: '..params.port..'\27[39m') redis = setmetatable({fakeredis=true}, { __index = function(a, b) if b ~= 'data' and fake[b] then fake_func(b) end return fake[b] or fake_func end }) else if password then redis:auth(password) end if database then redis:select(database) end end return redis
gpl-2.0
ASHRAF97/ASHRAFKASPERV3
libs/redis.lua
566
1214
local Redis = require 'redis' local FakeRedis = require 'fakeredis' local params = { host = os.getenv('REDIS_HOST') or '127.0.0.1', port = tonumber(os.getenv('REDIS_PORT') or 6379) } local database = os.getenv('REDIS_DB') local password = os.getenv('REDIS_PASSWORD') -- Overwrite HGETALL Redis.commands.hgetall = Redis.command('hgetall', { response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }) local redis = nil -- Won't launch an error if fails local ok = pcall(function() redis = Redis.connect(params) end) if not ok then local fake_func = function() print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m') end fake_func() fake = FakeRedis.new() print('\27[31mRedis addr: '..params.host..'\27[39m') print('\27[31mRedis port: '..params.port..'\27[39m') redis = setmetatable({fakeredis=true}, { __index = function(a, b) if b ~= 'data' and fake[b] then fake_func(b) end return fake[b] or fake_func end }) else if password then redis:auth(password) end if database then redis:select(database) end end return redis
gpl-2.0
Kthulupwns/darkstar
scripts/globals/items/royal_omelette.lua
36
2710
----------------------------------------- -- ID: 4564 -- Item: royal_omelette -- Food Effect: 180Min, All Races ----------------------------------------- -- Strength 5 -- Dexterity 2 -- Intelligence -3 -- Mind 4 -- Attack % 22 -- Attack Cap 65 ----------------------------------------- -- IF ELVAAN ONLY -- HP 20 -- MP 20 -- Strength 6 -- Dexterity 2 -- Intelligence -2 -- Mind 5 -- Charisma 4 -- Attack % 22 -- Attack Cap 80 -- Ranged ATT % 22 -- Ranged ATT Cap 80 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4564); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) if (target:getRace() == 3 or target:getRace() == 4) then target:addMod(MOD_HP, 20); target:addMod(MOD_MP, 20); target:addMod(MOD_STR, 6); target:addMod(MOD_DEX, 2); target:addMod(MOD_INT, -2); target:addMod(MOD_MND, 5); target:addMod(MOD_CHR, 4); target:addMod(MOD_FOOD_ATTP, 22); target:addMod(MOD_FOOD_ATT_CAP, 80); target:addMod(MOD_FOOD_RATTP, 22); target:addMod(MOD_FOOD_RATT_CAP, 80); else target:addMod(MOD_STR, 5); target:addMod(MOD_DEX, 2); target:addMod(MOD_INT, -3); target:addMod(MOD_MND, 4); target:addMod(MOD_FOOD_ATTP, 22); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_FOOD_RATTP, 22); target:addMod(MOD_FOOD_RATT_CAP, 65); end end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) if (target:getRace() == 3 or target:getRace() == 4) then target:delMod(MOD_HP, 20); target:delMod(MOD_MP, 20); target:delMod(MOD_STR, 6); target:delMod(MOD_DEX, 2); target:delMod(MOD_INT, -2); target:delMod(MOD_MND, 5); target:delMod(MOD_CHR, 4); target:delMod(MOD_FOOD_ATTP, 22); target:delMod(MOD_FOOD_ATT_CAP, 80); target:delMod(MOD_FOOD_RATTP, 22); target:delMod(MOD_FOOD_RATT_CAP, 80); else target:delMod(MOD_STR, 5); target:delMod(MOD_DEX, 2); target:delMod(MOD_INT, -3); target:delMod(MOD_MND, 4); target:delMod(MOD_FOOD_ATTP, 22); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_FOOD_RATTP, 22); target:delMod(MOD_FOOD_RATT_CAP, 65); end end;
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Cloister_of_Tides/Zone.lua
32
1658
----------------------------------- -- -- Zone: Cloister_of_Tides (211) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Tides/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Tides/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(564.776,34.297,500.819,250); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
rohanp/Algorithm-Implementations
Bellman_Ford_Search/Lua/Yonaba/bellmanford.lua
26
3025
-- Bellman Ford single source shortest path search algorithm implementation -- See : https://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm -- Notes : this is a generic implementation of Bellman Ford search algorithm. -- It is devised to be used on waypoint graphs. -- The BellmanFord class expects a handler to be initialized. Roughly said, the handler -- is an interface between your graph and the search algorithm. -- The passed-in handler should implement those functions. -- handler.getNode(...) -> returns a Node (instance of node.lua) -- handler.getAllNodes() -> returns an array list of all nodes in the graph -- handler.getAllEdges() -> returns an array list of all edges in the graph -- See utils/graph.lua for reference -- The generic Node class provided (see utils/node.lua) should also be implemented -- through the handler. Basically, it should describe how nodes are labelled -- and tested for equality for a custom search space. -- The following functions should be implemented: -- function Node:initialize(...) -> creates a Node with custom attributes -- function Node:toString() -> returns a unique string representation of -- the node, for debug purposes -- Dependencies local class = require 'utils.class' -- Clears nodes data between consecutive path requests. local function resetForNextSearch(bellmanford) local nodes = bellmanford.handler.getAllNodes() for _, node in pairs(nodes) do node.parent = nil node.distance = math.huge end end -- Builds and returns the path to the goal node local function backtrace(node) local path = {} repeat table.insert(path, 1, node) node = node.parent until not node return path end -- Initializes Bellman Ford search with a custom handler local BellmanFord = class() function BellmanFord:initialize(handler) self.handler = handler end -- Processes the graph for shortest paths -- source : the starting node from which the search will spread. -- target : the goal node -- When done, the shortest path from one node to another can easily -- backtraced by indexing the parent field of a node. -- Return : if target supplied, returns the shortest path from source -- to target. function BellmanFord:process(source, target) resetForNextSearch(self) source.distance = 0 local nodes = self.handler.getAllNodes() local edges = self.handler.getAllEdges() -- Relaxing all edges |V| - 1 times for i = 1, #nodes - 1 do for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w if tempDistance < v.distance then v.distance, v.parent = tempDistance, u end end end -- Checking for negative cycles for i, edge in ipairs(edges) do local u, v, w = edge.from, edge.to, edge.weight local tempDistance = u.distance + w assert(tempDistance >= v.distance, 'Negative cycle found!') end if target then return backtrace(target) end end return BellmanFord
mit
dpino/snabb
lib/pflua/src/pf/regalloc.lua
7
16379
-- Implements register allocation for pflua's native backend -- -- Follows the algorithm described in: -- "Linear scan register allocation" -- Poletto and Sarkar -- https://dl.acm.org/citation.cfm?id=330250 -- -- The result of register allocation is a table that describes -- the register allocated for the given virtual registers, e.g.: -- -- { v1 = 1, -- %rcx -- v2 = 2, -- %rdx -- r3 = 0, -- %rax -- len = 6, -- %rsi -- callee_saves = {}, -- spills = { v3 = 0, v4 = 1 }, -- spill_registers = { 3, 4 } -- } -- -- The callee_saves field lists the callee-save registers that are -- used in the allocation. This lets the code generation pass easily -- generate any push/pops that are needed. -- -- Register numbers are based on DynASM's Rq() register mapping. -- -- The following registers are reserved and not allocated: -- * %rdi to store the packet pointer argument -- -- The allocator should first prioritize using caller-save registers -- * %rax, %rcx, %rdx, %r8-%r11 -- -- before using callee-save registers -- * %rbx, %r12-%r15 -- -- The spills and spill_registers fields are used for spilling registers -- to memory if that becomes necessary. When the first register is spilled, -- two additional registers are spilled (and put into spill_registers) so -- that they can be used to move data from/to memory and registers. -- -- The spills field keeps track of the stack slots (numbered from 0) -- that are used for spilled registers. Variables should only be mapped -- in one of the main allocation table or in the spills table. module(...,package.seeall) local utils = require('pf.utils') local verbose = os.getenv("PF_VERBOSE"); -- returns the registers that a given instruction reads local function reads_from(instr) local itype = instr[1] local function maybe_reg(reg) if type(reg) == "number" then return nil else return reg end end if itype == "mov" or itype == "mov64" then return { maybe_reg(instr[3]) } elseif itype == "ntohs" or itype == "ntohl" or itype == "uint32" then return { instr[2] } elseif itype == "cjmp" or itype == "jmp" or itype == "ret-true" or itype == "ret-false" or itype == "nop" or itype == "label" then return {} else -- instructions don't have immediates in the first arg return { instr[2], maybe_reg(instr[3]) } end end -- Update the ends of intervals based on variable occurrences in -- the "control" ast local function find_live_in_control(label, control, intervals) -- the head of an ast is always an operation name, so skip for i = 2, #control do local ast_type = type(control[i]) if ast_type == "string" then for _, interval in ipairs(intervals) do if control[i] == interval.name then interval.finish = label end end elseif ast_type == "table" then find_live_in_control(label, control[i], intervals) end end end -- The lack of loops and unique register names for each load -- in the instruction IR makes finding live intervals easy. -- -- A live interval is a table -- { name = String, start = number, finish = number } -- -- The start and finish fields are indices into the instruction -- array -- local function live_intervals(instrs) local len = { name = "len", start = 1, finish = 1 } local order = { len } local intervals = { len = len } for idx, instr in ipairs(instrs) do local itype = instr[1] -- movs and loads are the only instructions that result in -- new live intervals if itype == "load" or itype == "mov" or itype == "mov64" then local name = instr[2] local interval = { name = name, start = idx, finish = idx } intervals[name] = interval table.insert(order, interval) end for _, reg in ipairs(reads_from(instr)) do intervals[reg].finish = idx end end -- we need the resulting allocations to be ordered by starting -- point, so we emit the ordered sequence rather than the map return order end -- All available registers, tied to unix x64 ABI local caller_regs = {11, 10, 9, 8, 6, 2, 1, 0} local callee_regs = {15, 14, 13, 12, 3} local num_regs = #caller_regs + #callee_regs -- Check if a register is free in the freelist local function is_free(seq, reg) for _, val in ipairs(seq) do if val == reg then return true end end return false end -- Remove the given register from the freelist local function remove_free(freelist, reg) for idx, reg2 in ipairs(freelist) do if reg2 == reg then table.remove(freelist, idx) return end end end -- Insert an interval sorted by increasing finish local function insert_active(active, interval) local finish = interval.finish for idx, interval2 in ipairs(active) do if interval2.finish > finish then table.insert(active, idx, interval) return end end table.insert(active, interval) end -- Optimize movs from a register to the same one local function delete_useless_movs(ir, alloc) for idx, instr in ipairs(ir) do if instr[1] == "mov" then if alloc[instr[2]] == alloc[instr[3]] then -- It's faster just to convert these to -- nops than to re-number the table ir[idx] = { "nop" } end end end end -- Do register allocation with the given IR -- Returns a register allocation and potentially mutates -- the ir for optimizations function allocate(ir) local intervals = live_intervals(ir) local active = {} local next_spill = 0 -- caller-save registers, use these first local free_caller = utils.dup(caller_regs) -- callee-save registers, if we have to local free_callee = utils.dup(callee_regs) local allocation = { len = 6, -- %rsi callee_saves = {}, spills = {} } remove_free(free_caller, 6) local function expire_old(interval) local to_expire = {} for idx, active_interval in ipairs(active) do if active_interval.finish > interval.start then break else local name = active_interval.name local reg = allocation[name] table.insert(to_expire, idx) -- figure out which free list this register is supposed to be on if is_free(caller_regs, reg) then table.insert(free_caller, reg) elseif is_free(callee_regs, reg) then table.insert(free_callee, reg) else error("unknown register") end end end for i=1, #to_expire do table.remove(active, to_expire[#to_expire - i + 1]) end end local function spill_at(interval) -- when there's a first spill, pick two additional variables -- to spill to the stack and reserve their registers for accessing -- spilled variables via movs if next_spill == 0 then local i1, i2 = active[#active], active[#active-1] local reg1 = allocation[i1.name] local reg2 = allocation[i2.name] table.remove(active); table.remove(active) allocation[i1.name] = nil allocation[i2.name] = nil allocation.spills[i1.name] = 0 allocation.spills[i2.name] = 1 allocation.spill_registers = { reg1, reg2 } next_spill = next_spill + 2 end local to_spill = active[#active] if to_spill.finish > interval.finish then allocation[interval.name] = allocation[to_spill.name] allocation[to_spill.name] = nil allocation.spills[to_spill.name] = next_spill table.remove(active) insert_active(active, interval) else allocation.spills[interval.name] = next_spill end next_spill = next_spill + 1 end for _, interval in pairs(intervals) do local name = interval.name expire_old(interval) -- because we prefill some registers, check first if -- we need to allocate for this interval if not allocation[name] then if #free_caller == 0 and #free_callee == 0 then spill_at(interval) -- newly freed registers are put at the end, so allocating from -- the end will tend to produce better results since we want to -- try eliminate movs with the same destination/source register elseif #free_caller ~= 0 then allocation[name] = free_caller[#free_caller] table.remove(free_caller) insert_active(active, interval) else local idx = #free_callee allocation[name] = free_callee[idx] allocation.callee_saves[free_callee[idx]] = true table.remove(free_callee) insert_active(active, interval) end else insert_active(active, interval) end end delete_useless_movs(ir, allocation) if verbose then utils.pp({ "register_allocation", allocation }) end return allocation end function selftest() local function test(instrs, expected) utils.assert_equals(expected, live_intervals(instrs)) end -- part of `tcp`, see pf.selection local example_1 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r1", 23, 1 }, { "cmp", "r1", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "v2", 20, 1 }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 } } local example_2 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "mov", "r3", "r1" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } } -- this example isn't from real code, but tests what happens when -- there is higher register pressure local example_3 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 } } -- test that tries to make movs use same dst/src local example_4 = { { "label", 1 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 1 }, { "load", "r1", 12, 2 }, { "mov", "r2", "r1" }, { "cmp", "r2", 1 }, { "cmp", "len", 1 } } -- full `tcp` example from more recent instruction selection local example_5 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "r1", 12, 2 }, { "mov", "v1", "r1" }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r2", 23, 1 }, { "cmp", "r2", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "r3", 20, 1 }, { "mov", "v2", "r3" }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 }, { "label", 11 }, { "ret-true" }, { "label", 12 }, { "cmp", "len", 55 }, { "cjmp", "<", 14 }, { "label", 13 }, { "cmp", "v2", 44 }, { "cjmp", "!=", 16 }, { "label", 15 }, { "load", "r4", 54, 1 }, { "cmp", "r4", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 16 }, { "ret-false" }, { "label", 14 }, { "ret-false" }, { "label", 10 }, { "ret-false" }, { "label", 8 }, { "ret-false" }, { "label", 4 }, { "ret-false" } } -- test that variables in load offsets are properly accounted for local example_6 = { { "label", 0 }, { "mov", "r1", 5 }, { "load", "v2", 12, 2 }, { "load", "v1", "r1", 2 }, { "cmp", "v1", 1 }, { "cmp", "v2", 2 } } -- another test with high register pressure, should be high enough -- to require spilling local example_7 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "load", "r10", 22, 2 }, { "load", "r11", 23, 2 }, { "load", "r12", 24, 2 }, { "load", "r13", 25, 2 }, { "load", "r14", 26, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 }, { "cmp", "r10", 1 }, { "cmp", "r11", 1 }, { "cmp", "r12", 1 }, { "cmp", "r13", 1 }, { "cmp", "r14", 1 } } test(example_1, { { name = "len", start = 1, finish = 14 }, { name = "v1", start = 5, finish = 17 }, { name = "r1", start = 9, finish = 10 }, { name = "v2", start = 20, finish = 21 } }) test(example_2, { { name = "len", start = 1, finish = 8 }, { name = "r1", start = 2, finish = 4 }, { name = "r2", start = 3, finish = 5 }, { name = "r3", start = 4, finish = 6 } }) test(example_5, { { name = "len", start = 1, finish = 28 }, { name = "r1", start = 5, finish = 6 }, { name = "v1", start = 6, finish = 18 }, { name = "r2", start = 10, finish = 11 }, { name = "r3", start = 21, finish = 22 }, { name = "v2", start = 22, finish = 31 }, { name = "r4", start = 34, finish = 35 } }) test(example_6, { { name = "len", start = 1, finish = 1 }, { name = "r1", start = 2, finish = 4 }, { name = "v2", start = 3, finish = 6 }, { name = "v1", start = 4, finish = 5 } }) local function test(instrs, expected) utils.assert_equals(expected, allocate(instrs)) end test(example_1, { v1 = 0, r1 = 1, len = 6, v2 = 0, callee_saves = {}, spills = {} }) -- mutates example_2 test(example_2, { r1 = 0, r2 = 1, r3 = 0, len = 6, callee_saves = {}, spills = {} }) utils.assert_equals(example_2, { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "nop" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } }) test(example_3, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, len = 6, callee_saves = utils.set(3), spills = {} }) test(example_4, { v1 = 0, r1 = 0, len = 6, r2 = 0, callee_saves = {}, spills = {} }) test(example_5, { len = 6, r1 = 0, v1 = 0, r2 = 1, r3 = 0, v2 = 0, r4 = 0, callee_saves = {}, spills = {} }) test(example_7, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, r10 = 12, r11 = 13, spills = { r12 = 1, r13 = 0, r14 = 2 }, len = 6, callee_saves = utils.set(3, 12, 13, 14, 15), spill_registers = { 15, 14 } }) end
apache-2.0
Kthulupwns/darkstar
scripts/globals/items/galkan_sausage_-1.lua
35
1586
----------------------------------------- -- ID: 5862 -- Item: galkan_sausage_-1 -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength -3 -- Dexterity -3 -- Vitality -3 -- Agility -3 -- Mind -3 -- Intelligence -3 -- Charisma -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5862); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, -3); target:addMod(MOD_DEX, -3); target:addMod(MOD_VIT, -3); target:addMod(MOD_AGI, -3); target:addMod(MOD_MND, -3); target:addMod(MOD_INT, -3); target:addMod(MOD_CHR, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, -3); target:delMod(MOD_DEX, -3); target:delMod(MOD_VIT, -3); target:delMod(MOD_AGI, -3); target:delMod(MOD_MND, -3); target:delMod(MOD_INT, -3); target:delMod(MOD_CHR, -3); end;
gpl-3.0
LuaDist/lzmq
test/test_req_relaxed.lua
16
3251
--- -- Test ZMQ_REQ_RELAXED mode and reconnect socket -- This test requires [lua-llthreads2](https://github.com/moteus/lua-llthreads2) library local zmq = require "lzmq" local ztimer = require "lzmq.timer" local zthreads = require "lzmq.threads" local zassert = zmq.assert local ENDPOINT = "tcp://127.0.0.1:5555" local CLIENT_SOCKET_TYPE = zmq.REQ ----------------------------------------------------------------------------- -- START - start server thread -- FINISH - stop server thread and wait until it stopped -- ECHO - send echo msg to server, wait and check response local START, FINISH, ECHO, RECONNECT, WAIT do local proc local ctx = zmq.context() local pipe if CLIENT_SOCKET_TYPE == zmq.REQ then pipe = zassert(ctx:socket{zmq.REQ, sndtimeo = 1000, rcvtimeo = 1000, linger = 0, req_relaxed = 1, req_correlate = 1, connect = ENDPOINT, }) else assert(zmq.DEALER == CLIENT_SOCKET_TYPE) pipe = zassert(ctx:socket{zmq.DEALER, sndtimeo = 1000, rcvtimeo = 1000, linger = 0, connect = ENDPOINT, }) end local SERVER = string.dump(function(ENDPOINT) local zmq = require "lzmq" local ztimer = require "lzmq.timer" local zthreads = require "lzmq.threads" local zassert = zmq.assert local ctx = zthreads.get_parent_ctx() or zmq.context() local srv = zassert(ctx:socket{zmq.ROUTER, bind = ENDPOINT}) print("== SERVER START: ") local msg, err while true do msg, err = srv:recv_all() if not msg then print('== SERVER RECV: ' .. tostring(err)) if err:mnemo() ~= 'EAGAIN' then break end else print('== SERVER RECV: ' .. msg[#msg]) local ok, err = srv:send_all(msg) print('== SERVER SEND: ' .. (ok and msg[#msg] or tostring(err))) if msg[#msg] == 'FINISH' then break end end end print("== SERVER FINISH: ") end) function START() local thread = assert(zthreads.run(ctx, SERVER, ENDPOINT)):start(true, true) ztimer.sleep(1000) local ok, err = thread:join(0) assert(err == 'timeout') proc = thread end function FINISH() zassert(pipe:send('FINISH')) zassert(pipe:recvx()) for i = 1, 100 do local ok, err = proc:join(0) if ok then return end ztimer.sleep(500) end assert(false) end local echo_no = 0 local function ECHO_() echo_no = echo_no + 1 local msg = "hello:" .. echo_no local ok, err = pipe:send(msg) print("== CLIENT SEND:", (ok and msg or tostring(err))) if not ok then return end while true do ok, err = pipe:recvx() print("== CLIENT RECV:", ok or err) if zmq.REQ == CLIENT_SOCKET_TYPE then if ok then assert(ok == msg) end break end if ok then if(ok == msg) then break end else break end end end function ECHO(N) for i = 1, (N or 1) do ECHO_() end end function RECONNECT() pipe:disconnect(ENDPOINT) zassert(pipe:connect(ENDPOINT)) print("== CLIENT RECONNECT") end function WAIT(n) ztimer.sleep(n or 100) end end ----------------------------------------------------------------------------- print("==== ZeroMQ version " .. table.concat(zmq.version(), '.') .. " ===") START() ECHO(2) FINISH() ECHO(2) START() ECHO(2) -- With reconnect test pass -- RECONNECT() ECHO(2) FINISH()
mit
billypu/lua-lab
anapurna/anapurna.lua
1
2625
module("anapurna", package.seeall) package.cpath = package.cpath .. ";./?.so;./lib/?.so" local core = require("anapurna.core") TCP = function (ip, port, isserver) local server_ip = ip local server_port = port local isserver = (isserver == nil or isserver == false) and false or true local listen_fd = core.create("TCP") local commu_fd = 0 -- return the listening fd local start = function () assert(isserver, "only server can start") local ret = core.bind(listen_fd, server_ip, server_port) if ret < 0 then return ret end return core.listen(listen_fd) end -- for server, return the connected fd local accept = function () commu_fd = core.accept(listen_fd) return commu_fd end -- for client local connect = function () commu_fd = core.connect(server_ip, server_port, "TCP") return commu_fd end local send = function (buffer, size) assert(commu_fd > 0, "illegal fd") return core.origin_send(commu_fd, buffer, size) end local recv = function () assert(commu_fd > 0, "illegal fd") return core.origin_recv(commu_fd) end local close = function () core.close(listen_fd) core.close(commu_fd) end return { start = start, accept = accept, connect = connect, send = send, recv = recv, close = close, } end UDP = function (ip, port, isserver) local server_ip = ip local server_port = port local sockfd = core.create("UDP") local isserver = (isserver == nil or isserver == false) and false or true local start = function () assert(isserver, "only server can start") core.bind(sockfd, server_ip, server_port) end local sendto = function (destip, destport, buff, size) return core.sendto(sockfd, destip, destport, buff, size) end local recvfrom = function () return core.recvfrom(sockfd) end local close = function () core.close(sockfd) end return { start = start, sendto = sendto, recvfrom = recvfrom, close = close, } end anapurna.process = function (process) -- body end anapurna.encode = function (encode_handler) -- body end anapurna.decode = function (decode_handler) -- body end -------------- anapurna.process(function ( ... ) -- body -- do process logic end) anapurna.encode(function ( ... ) -- body -- encode logic end) anapurna.decode(function ( ... ) -- body -- decode logic end)
mit
Kthulupwns/darkstar
scripts/zones/Metalworks/npcs/relic.lua
42
1834
----------------------------------- -- Area: Metalworks -- NPC: <this space intentionally left blank> -- @pos -20 -11 33 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece if (player:getVar("RELIC_IN_PROGRESS") == 18335 and trade:getItemCount() == 4 and trade:hasItemQty(18335,1) and trade:hasItemQty(1585,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1457,1)) then player:startEvent(843,18336); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 843) then if (player:getFreeSlotsCount() < 2) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18336); player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1456); else player:tradeComplete(); player:addItem(18336); player:addItem(1456,30); player:messageSpecial(ITEM_OBTAINED,18336); player:messageSpecial(ITEMS_OBTAINED,1456,30); player:setVar("RELIC_IN_PROGRESS",0); end end end;
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Port_San_dOria/npcs/HomePoint#1.lua
12
1262
----------------------------------- -- Area: Port San dOria -- NPC: HomePoint#1 -- @pos -67.963 -4.000 -105.023 232 ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 6); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
AGTMADCAT/naev
dat/factions/spawn/sirius.lua
6
3074
include("dat/factions/spawn/common.lua") include("dat/factions/spawn/mercenary_helper.lua") -- @brief Spawns a small patrol fleet. function spawn_patrol () local pilots = {} local r = rnd.rnd() if r < pbm then pilots = spawnLtMerc("Sirius") elseif r < 0.5 then scom.addPilot( pilots, "Sirius Fidelity", 20 ); elseif r < 0.8 then scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Fidelity", 20 ); else scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Shaman", 25 ); end return pilots end -- @brief Spawns a medium sized squadron. function spawn_squad () local pilots = {} local r = rnd.rnd() if r < pbm then pilots = spawnMdMerc("Sirius") elseif r < 0.5 then scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Shaman", 25 ); scom.addPilot( pilots, "Sirius Preacher", 45 ); elseif r < 0.8 then scom.addPilot( pilots, "Sirius Preacher", 45 ); scom.addPilot( pilots, "Sirius Preacher", 45 ); else scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Shaman", 25 ); scom.addPilot( pilots, "Sirius Preacher", 45 ); end return pilots end -- @brief Spawns a capship with escorts. function spawn_capship () local pilots = {} if rnd.rnd() < pbm then pilots = spawnBgMerc("Sirius") else local r = rnd.rnd() -- Generate the capship if r < 0.5 then scom.addPilot( pilots, "Sirius Dogma", 140 ) else scom.addPilot( pilots, "Sirius Divinity", 120 ); end -- Generate the escorts r = rnd.rnd() if r < 0.5 then scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Shaman", 25 ); else scom.addPilot( pilots, "Sirius Fidelity", 20 ); scom.addPilot( pilots, "Sirius Preacher", 45 ); end end return pilots end -- @brief Creation hook. function create ( max ) local weights = {} -- Create weights for spawn table weights[ spawn_patrol ] = 100 weights[ spawn_squad ] = math.max(1, -80 + 0.80 * max) weights[ spawn_capship ] = math.max(1, -500 + 1.70 * max) -- Create spawn table base on weights spawn_table = scom.createSpawnTable( weights ) -- Calculate spawn data spawn_data = scom.choose( spawn_table ) return scom.calcNextSpawn( 0, scom.presence(spawn_data), max ) end -- @brief Spawning hook function spawn ( presence, max ) local pilots -- Over limit if presence > max then return 5 end -- Actually spawn the pilots pilots = scom.spawn( spawn_data ) -- Calculate spawn data spawn_data = scom.choose( spawn_table ) return scom.calcNextSpawn( presence, scom.presence(spawn_data), max ), pilots end
gpl-3.0
telbbs/luci-0.12
libs/px5g/lua/px5g/util.lua
170
1148
--[[ * px5g - Embedded x509 key and certificate generator based on PolarSSL * * Copyright (C) 2009 Steven Barth <steven@midlink.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License, version 2.1 as published by the Free Software Foundation. ]]-- local nixio = require "nixio" local table = require "table" module "px5g.util" local preamble = { key = "-----BEGIN RSA PRIVATE KEY-----", cert = "-----BEGIN CERTIFICATE-----", request = "-----BEGIN CERTIFICATE REQUEST-----" } local postamble = { key = "-----END RSA PRIVATE KEY-----", cert = "-----END CERTIFICATE-----", request = "-----END CERTIFICATE REQUEST-----" } function der2pem(data, type) local b64 = nixio.bin.b64encode(data) local outdata = {preamble[type]} for i = 1, #b64, 64 do outdata[#outdata + 1] = b64:sub(i, i + 63) end outdata[#outdata + 1] = postamble[type] outdata[#outdata + 1] = "" return table.concat(outdata, "\n") end function pem2der(data) local b64 = data:gsub({["\n"] = "", ["%-%-%-%-%-.-%-%-%-%-%-"] = ""}) return nixio.bin.b64decode(b64) end
apache-2.0
Kthulupwns/darkstar
scripts/globals/items/messhikimaru.lua
21
1033
----------------------------------------- -- ID: 17826 -- Item: Messhikimaru -- Enchantment: Arcana Killer -- Durration: 10 Mins ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) if(target:hasStatusEffect(EFFECT_ENCHANTMENT) == false) then target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,600,17826); end; end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_ARCANA_KILLER, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_ARCANA_KILLER, 20); end;
gpl-3.0
Mleaf/mleaf_luci
modules/base/luasrc/sgi/cgi.lua
87
2260
--[[ LuCI - SGI-Module for CGI Description: Server Gateway Interface for CGI FileId: $Id$ License: Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- exectime = os.clock() module("luci.sgi.cgi", package.seeall) local ltn12 = require("luci.ltn12") require("nixio.util") require("luci.http") require("luci.sys") require("luci.dispatcher") -- Limited source to avoid endless blocking local function limitsource(handle, limit) limit = limit or 0 local BLOCKSIZE = ltn12.BLOCKSIZE return function() if limit < 1 then handle:close() return nil else local read = (limit > BLOCKSIZE) and BLOCKSIZE or limit limit = limit - read local chunk = handle:read(read) if not chunk then handle:close() end return chunk end end end function run() local r = luci.http.Request( luci.sys.getenv(), limitsource(io.stdin, tonumber(luci.sys.getenv("CONTENT_LENGTH"))), ltn12.sink.file(io.stderr) ) local x = coroutine.create(luci.dispatcher.httpdispatch) local hcache = "" local active = true while coroutine.status(x) ~= "dead" do local res, id, data1, data2 = coroutine.resume(x, r) if not res then print("Status: 500 Internal Server Error") print("Content-Type: text/plain\n") print(id) break; end if active then if id == 1 then io.write("Status: " .. tostring(data1) .. " " .. data2 .. "\r\n") elseif id == 2 then hcache = hcache .. data1 .. ": " .. data2 .. "\r\n" elseif id == 3 then io.write(hcache) io.write("\r\n") elseif id == 4 then io.write(tostring(data1 or "")) elseif id == 5 then io.flush() io.close() active = false elseif id == 6 then data1:copyz(nixio.stdout, data2) data1:close() end end end end
apache-2.0
Kthulupwns/darkstar
scripts/zones/Yuhtunga_Jungle/npcs/Mupia_RK.lua
30
3052
----------------------------------- -- Area: Yuhtunga Jungle -- NPC: Mupia, R.K. -- Border Conquest Guards -- @pos -241.334 -1 478.602 123 ----------------------------------- package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Yuhtunga_Jungle/TextIDs"); local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = ELSHIMOLOWLANDS; local csid = 0x7ffa; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Gigirk.lua
34
1031
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Gigirk -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0298); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
agaran/protector
init.lua
1
16202
-- older privelage for admins to rbypass protected nodes, do not use anymore -- instead grant admin 'protection_bypass' privelage. -- 'delprotect' priv removed, use 'protection_bypass' instead --minetest.register_privilege("delprotect","Ignore player protection") -- get minetest.conf settings protector = {} protector.mod = "redo" protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5 protector.drop = minetest.setting_getbool("protector_drop") or false protector.flip = minetest.setting_getbool("protector_flip") or false protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0 protector.spawn = tonumber(minetest.setting_get("protector_spawn") or minetest.setting_get("protector_pvp_spawn")) or 0 -- get static spawn position local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0} -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) if a == nil then return s end a = {a, ...} return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e, o, n, c) if e == ""then return a[tonumber(n)] .. (o == "" and c or "") else return "@" .. o .. n .. c end end) end end protector.intllib = S -- return list of members as a table protector.get_member_list = function(meta) return meta:get_string("members"):split(" ") end -- write member list table in protector meta as string protector.set_member_list = function(meta, list) meta:set_string("members", table.concat(list, " ")) end -- check if player name is a member protector.is_member = function (meta, name) for _, n in pairs(protector.get_member_list(meta)) do if n == name then return true end end return false end -- add player name to table as member protector.add_member = function(meta, name) if protector.is_member(meta, name) then return end local list = protector.get_member_list(meta) table.insert(list, name) protector.set_member_list(meta, list) end -- remove player name from table protector.del_member = function(meta, name) local list = protector.get_member_list(meta) for i, n in pairs(list) do if n == name then table.remove(list, i) break end end protector.set_member_list(meta, list) end -- protector interface protector.generate_formspec = function(meta) local formspec = "size[8,7]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[2.5,0;" .. S("-- Protector interface --") .. "]" .. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]" .. "label[0,2;" .. S("Members:") .. "]" .. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]" local members = protector.get_member_list(meta) local npp = 12 -- max users added to protector list local i = 0 for n = 1, #members do if i < npp then -- show username formspec = formspec .. "button[" .. (i % 4 * 2) .. "," .. math.floor(i / 4 + 3) .. ";1.5,.5;protector_member;" .. members[n] .. "]" -- username remove button .. "button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_del_member_" .. members[n] .. ";X]" end i = i + 1 end if i < npp then -- user name entry field formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," .. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]" -- username add button .."button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" end return formspec end -- check if pos is inside a protected spawn area local function inside_spawn(pos, radius) if protector.spawn <= 0 then return false end if pos.x < statspawn.x + radius and pos.x > statspawn.x - radius and pos.y < statspawn.y + radius and pos.y > statspawn.y - radius and pos.z < statspawn.z + radius and pos.z > statspawn.z - radius then return true end return false end -- Infolevel: -- 0 for no info -- 1 for "This area is owned by <owner> !" if you can't dig -- 2 for "This area is owned by <owner>. -- 3 for checking protector overlaps protector.can_dig = function(r, pos, digger, onlyowner, infolevel) if not digger or not pos then return false end -- delprotect and protector_bypass privileged users can override protection if ( minetest.check_player_privs(digger, {delprotect = true}) or minetest.check_player_privs(digger, {protection_bypass = true}) ) and infolevel == 1 then return true end -- infolevel 3 is only used to bypass priv check, change to 1 now if infolevel == 3 then infolevel = 1 end -- is spawn area protected ? if inside_spawn(pos, protector.spawn) then minetest.chat_send_player(digger, S("Spawn @1 has been protected up to a @2 block radius.", minetest.pos_to_string(statspawn), protector.spawn)) return false end -- find the protector nodes local pos = minetest.find_nodes_in_area( {x = pos.x - r, y = pos.y - r, z = pos.z - r}, {x = pos.x + r, y = pos.y + r, z = pos.z + r}, {"protector:protect", "protector:protect2"}) local meta, owner, members for n = 1, #pos do meta = minetest.get_meta(pos[n]) owner = meta:get_string("owner") or "" members = meta:get_string("members") or "" -- node change and digger isn't owner if owner ~= digger and infolevel == 1 then -- and you aren't on the member list if onlyowner or not protector.is_member(meta, digger) then minetest.chat_send_player(digger, S("This area is owned by @1!", owner)) return false end end -- when using protector as tool, show protector information if infolevel == 2 then minetest.chat_send_player(digger, S("This area is owned by @1.", owner)) minetest.chat_send_player(digger, S("Protection located at: @1", minetest.pos_to_string(pos[n]))) if members ~= "" then minetest.chat_send_player(digger, S("Members: @1.", members)) end return false end end -- show when you can build on unprotected area if infolevel == 2 then if #pos < 1 then minetest.chat_send_player(digger, S("This area is not protected.")) end minetest.chat_send_player(digger, S("You can build here.")) end return true end protector.old_is_protected = minetest.is_protected -- check for protected area, return true if protected and digger isn't on list function minetest.is_protected(pos, digger) -- is area protected against digger? if not protector.can_dig(protector.radius, pos, digger, false, 1) then local player = minetest.get_player_by_name(digger) -- hurt player if protection violated if protector.hurt > 0 and player then player:set_hp(player:get_hp() - protector.hurt) end -- flip player when protection violated if protector.flip and player then -- yaw + 180° --local yaw = player:get_look_horizontal() + math.pi local yaw = player:get_look_yaw() + math.pi if yaw > 2 * math.pi then yaw = yaw - 2 * math.pi end --player:set_look_horizontal(yaw) player:set_look_yaw(yaw) -- invert pitch --player:set_look_vertical(-player:get_look_vertical()) player:set_look_pitch(-player:get_look_pitch()) -- if digging below player, move up to avoid falling through hole local pla_pos = player:getpos() if pos.y < pla_pos.y then player:setpos({ x = pla_pos.x, y = pla_pos.y + 0.8, z = pla_pos.z }) end end -- drop tool/item if protection violated if protector.drop == true and player then local holding = player:get_wielded_item() if holding:to_string() ~= "" then -- take stack local sta = holding:take_item(holding:get_count()) player:set_wielded_item(holding) -- incase of lag, reset stack minetest.after(0.1, function() player:set_wielded_item(holding) -- drop stack local obj = minetest.add_item(player:getpos(), sta) if obj then obj:setvelocity({x = 0, y = 5, z = 0}) end end) end end return true end -- otherwise can dig or place return protector.old_is_protected(pos, digger) end -- make sure protection block doesn't overlap another protector's area function protector.check_overlap(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.above -- make sure protector doesn't overlap onto protected spawn area if inside_spawn(pos, protector.spawn + protector.radius) then minetest.chat_send_player(placer:get_player_name(), S("Spawn @1 has been protected up to a @2 block radius.", minetest.pos_to_string(statspawn), protector.spawn)) return itemstack end -- make sure protector doesn't overlap any other player's area if not protector.can_dig(protector.radius * 2, pos, placer:get_player_name(), true, 3) then minetest.chat_send_player(placer:get_player_name(), S("Overlaps into above players protected area")) return itemstack end return minetest.item_place(itemstack, placer, pointed_thing) end -- protection node minetest.register_node("protector:protect", { description = S("Protection Block"), drawtype = "nodebox", tiles = { "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png^protector_logo.png" }, sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, is_ground_content = false, paramtype = "light", light_source = 4, node_box = { type = "fixed", fixed = { {-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5}, } }, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if meta and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher:get_player_name()) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, on_blast = function() end, }) minetest.register_craft({ output = "protector:protect", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:steel_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) -- protection logo minetest.register_node("protector:protect2", { description = S("Protection Logo"), tiles = {"protector_logo.png"}, wield_image = "protector_logo.png", inventory_image = "protector_logo.png", sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, paramtype = 'light', paramtype2 = "wallmounted", legacy_wallmounted = true, light_source = 4, drawtype = "nodebox", sunlight_propagates = true, walkable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher:get_player_name()) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, on_blast = function() end, }) minetest.register_craft({ output = "protector:protect2", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:copper_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) -- check formspec buttons or when name entered minetest.register_on_player_receive_fields(function(player, formname, fields) -- protector formspec found if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then local pos_s = string.sub(formname, string.len("protector:node_") + 1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) -- only owner can add names if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then return end -- add member [+] if fields.protector_add_member then for _, i in pairs(fields.protector_add_member:split(" ")) do protector.add_member(meta, i) end end -- remove member [x] for field, value in pairs(fields) do if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1)) end end -- reset formspec until close button pressed if not fields.close_me then minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) end end end) -- display entity shown when protector node is punched minetest.register_entity("protector:display", { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", -- wielditem seems to be scaled to 1.5 times original node size visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"protector:display_node"}, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime -- remove after 5 seconds if self.timer > 5 then self.object:remove() end end, }) -- Display-zone node, Do NOT place the display as a node, -- it is made to be used as an entity (see above) local x = protector.radius minetest.register_node("protector:display_node", { tiles = {"protector_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround protector) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "", }) local path = minetest.get_modpath("protector") dofile(path .. "/doors_chest.lua") dofile(path .. "/pvp.lua") dofile(path .. "/admin.lua") dofile(path .. "/tool.lua") dofile(path .. "/lucky_block.lua") -- stop mesecon pistons from pushing protectors if minetest.get_modpath("mesecons_mvps") then mesecon.register_mvps_stopper("protector:protect") mesecon.register_mvps_stopper("protector:protect2") mesecon.register_mvps_stopper("protector:chest") end print (S("[MOD] Protector Redo loaded"))
mit
AGTMADCAT/naev
dat/missions/flf/flf_pre02.lua
3
18115
--[[ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -- This is the second "prelude" mission leading to the FLF campaign. stack variable flfbase_intro: 1 - The player has turned in the FLF agent or rescued the Dvaered crew. Conditional for dv_antiflf02 2 - The player has rescued the FLF agent. Conditional for flf_pre02 3 - The player has found the FLF base for the Dvaered, or has betrayed the FLF after rescuing the agent. Conditional for dv_antiflf03 --]] include "fleethelper.lua" include "dat/missions/flf/flf_patrol.lua" -- localization stuff, translators would work here lang = naev.lang() if lang == "es" then else -- default english title = {} text = {} DVtitle = {} DVtext = {} osd_desc = {} DVosd = {} refuelmsg = {} title[1] = "A chance to prove yourself" text[1] = [[The FLF officer doesn't seem at all surprised that you approached her. On the contrary, she looks like she expected you to do so all along. "Greetings," she says, nodding at you in curt greeting. "I am Corporal Benito. And you must be %s, the one who got Lt. Fletcher back here in one piece." Benito's expression becomes a little more severe. "I'm not here to exchange pleasantries, however. You probably noticed, but people here are a little uneasy about your presence. They don't know what to make of you, see. You helped us once, it is true, but that doesn't tell us much. We don't know you."]] text[2] = [[Indeed, you are constantly aware of the furtive glances the other people in this bar are giving you. They don't seem outright hostile, but you can tell that if you don't watch your step and choose your words carefully, things might quickly take a turn for the worse. Benito waves her hand to indicate you needn't pay them any heed. "That said, the upper ranks have decided that if you are truly sympathetic to our cause, you will be given an opportunity to prove yourself. Of course, if you'd rather not get involved in our struggle, that's understandable. But if you're in for greater things, if you stand for justice... Perhaps you'll consider joining with us?"]] title[3] = "Patrol-B-gone" text[3] = [["I'm happy to hear that. It's good to know we still have the support from the common man. Anyway, let me fill you in on what it is we want you to do. As you may be aware, the Dvaered have committed a lot of resources to finding us and flushing us out lately. And while our base is well hidden, those constant patrols are certainly not doing anything to make us feel more secure! I think you can see where this is going. You will go out there and eliminate one of those patrols in the %s system." You object, asking the Corporal if all recruits have to undertake dangerous missions like this to be accepted into the FLF ranks. Benito chuckles, and makes a pacifying gesture. "Calm down, it's not as bad as it sounds. You only have to take out one small patrol; I don't think you will have to fight more than 3 ships, 4 if you're really unlucky. If you think that's too much for you, you can abort the mission for now and come to me again later. Otherwise, good luck!"]] title[4] = "Breaking the ice" text[4] = [[When you left Sindbad Station, it was a cold, lonely place for you. The FLF soldiers on the station avoided you whenever they could, and basic services were harder to get than they should have been. But now that you have returned victorious over the Dvaered, the place has become considerably more hospitable. There are more smiles on people's faces, and some even tell you you did a fine job. Among them is Corporal Benito. She walks up to you and offers you her hand.]] text[5] = [["Welcome back, %s, and congratulations. I didn't expect the Dvaered to send reinforcements, much less a Vigilance. I certainly wouldn't have sent you alone if I did, and I might not have sent you at all. But then, you're still in one piece, so maybe I shouldn't worry so much, eh?"]] text[6] = [[Benito takes you to the station's bar, and buys you what for lack of a better word must be called a drink. "We will of course reward you for your service," she says once you are seated. "Though you must understand the FLF doesn't have that big a budget. Financial support is tricky, and the Frontier doesn't have that much to spare themselves to begin with. Nevertheless, we are willing to pay for good work, and your work is nothing but. What's more, you've ingratiated yourself with many of us, as you've undoubtedly noticed. Our top brass are among those you've impressed, so from today on, you can call yourself one of us! How about that, huh?"]] text[7] = [["Of course, our work is only just beginning. No rest for the weary; we must continue the fight against the oppressors. I'm sure the road is still long, but I'm encouraged by the fact that we gained another valuable ally today. Check the mission computer for more tasks you can help us with. I'm sure you'll play an important role in our eventual victory over the Dvaered!" That last part earns a cheer from the assembled FLF soldiers. You decide to raise your glass with them, making a toast to the fortune of battle in the upcoming campaign - and the sweet victory that lies beyond.]] refusetitle = "Some other time perhaps" refusetext = [["I see. That's a fair answer, I'm sure you have your reasons. But if you ever change your mind, I'll be around on Sindbad. You won't have trouble finding me, I'm sure."]] DVtitle[1] = "A tempting offer" DVtext[1] = [[Your viewscreen shows a Dvaered Colonel. He looks tense. Normally, a tense Dvaered would be bad news, but then this one bothered to hail you in the heat of battle, so perhaps there is more here than meets the eye.]] DVtext[2] = [["I am Colonel Urnus of the Dvaered Fleet, anti-terrorism division. I would normally never contact an enemy of House Dvaered, but my intelligence officer has looked through our records and found that you were recently a law-abiding citizen, doing honest freelance missions."]] DVtext[3] = [["I know your type, %s. You take jobs where profit is to be had, and you side with the highest bidder. There are many like you in the galaxy, though admittedly not so many with your talent. That's why I'm willing to make you this offer: you will provide us with information on their base of operations and their combat strength. In return, I will convince my superiors that you were working for me all along, so you won't face any repercussions for assaulting Dvaered ships. Furthermore, I will transfer a considerable amount of credits in your account, as well as put you into a position to make an ally out of House Dvaered. If you refuse, however, I guarantee you that you will never again be safe in Dvaered space. What say you? Surely this proposition beats anything that rabble can do for you?"]] DVchoice1 = "Accept the offer" DVchoice2 = "Remain loyal to the FLF" DVtitle[4] = "Opportunism is an art" DVtext[4] = [[Colonel Urnus smiles broadly. "I knew you'd make the right choice, citizen!" He addresses someone on his bridge, out of the view of the camera. "Notify the flight group. This ship is now friendly. Cease fire." Then he turns back to you. "Proceed to %s in the %s system, citizen. I will personally meet you there."]] DVtitle[5] = "End of negotiations" DVtext[5] = [[Colonel Urnus is visibly annoyed by your response. "Very well then," he bites at you. "In that case you will be destroyed along with the rest of that terrorist scum. Helm, full speed ahead! All batteries, fire at will!"]] DVtitle[6] = "A reward for a job well botched" DVtext[6] = [[Soon after docking, you are picked up by a couple of soldiers, who escort you to Colonel Urnus' office. Urnus greets you warmly, and offers you a seat and a cigar. You take the former, not the latter. "I am most pleased with the outcome of this situation, citizen," Urnus begins. "To be absolutely frank with you, I was beginning to get frustrated. My superiors have been breathing down my neck, demanding results on those blasted FLF, but they are as slippery as eels. Just when you think you've cornered them, poof! They're gone, lost in that nebula. Thick as soup, that thing. I don't know how they can even find their own way home!"]] DVtext[7] = [[Urnus takes a puff of his cigar and blows out a ring of smoke. It doesn't take a genius to figure out you're the best thing that's happened to him in a long time. "Anyway. I promised you money, status and opportunities, and I intend to make good on those promises. Your money is already in your account. Check your balance sheet later. As for status, I can assure you that no Dvaered will find out what you've been up to. As far as the military machine is concerned, you have nothing to do with the FLF. In fact, you're known as an important ally in the fight against them! Finally, opportunities. We're analyzing the data from your flight recorder as we speak, and you'll be asked a few questions after we're done here. Based on that, we can form a new strategy against the FLF. Unless I miss my guess by a long shot, we'll be moving against them in force very soon, and I will make sure you'll be given the chance to be part of that. I'm sure it'll be worth your while."]] DVtext[8] = [[Urnus stands up, a sign that this meeting is drawing to a close. "Keep your eyes open for one of our liaisons, citizen. He'll be your ticket into the upcoming battle. Now, I'm a busy man so I'm going to have to ask you to leave. But I hope we'll meet again, and if you continue to build your career like you have today, I'm sure we will. Good day to you!" You leave the Colonel's office. You are then taken to an interrogation room, where Dvaered petty officers question you politely yet persistently about your brief stay with the FLF. Once their curiosity is satisfied, they let you go, and you are free to return to your ship.]] flfcomm = {} flfcomm[1] = "We have your back, %s!" flfcomm[2] = "%s is selling us out! Eliminate the traitor!" flfcomm[3] = "Let's get out of here, %s! We'll meet you back at the base." misn_title = "FLF: Small Dvaered Patrol in %s" misn_desc = "To prove yourself to the FLF, you must take out one of the Dvaered security patrols." misn_rwrd = "A chance to make friends with the FLF." osd_title = "Dvaered Patrol" osd_desc[1] = "Fly to the %s system" osd_desc[2] = "Eliminate the Dvaered patrol" osd_desc[3] = "Return to the FLF base" osd_desc["__save"] = true DVosd[1] = "Fly to the %s system and land on %s" DVosd["__save"] = true npc_name = "FLF petty officer" npc_desc = "There is a low-ranking officer of the Frontier Liberation Front sitting at one of the tables. She seems somewhat more receptive than most people in the bar." end function create () missys = patrol_getTargetSystem() if not misn.claim( missys ) then misn.finish( false ) end misn.setNPC( npc_name, "flf/unique/benito" ) misn.setDesc( npc_desc ) end function accept () tk.msg( title[1], text[1]:format( player.name() ) ) if tk.yesno( title[1], text[2] ) then tk.msg( title[3], text[3]:format( missys:name() ) ) osd_desc[1] = osd_desc[1]:format( missys:name() ) misn.accept() misn.osdCreate( osd_title, osd_desc ) misn.setDesc( misn_desc ) misn.setTitle( misn_title:format( missys:name() ) ) marker = misn.markerAdd( missys, "low" ) misn.setReward( misn_rwrd ) DVplanet = "Raelid Outpost" DVsys = "Raelid" reinforcements_arrived = false dv_ships_left = 0 job_done = false hook.enter( "enter" ) hook.jumpout( "leave" ) hook.land( "leave" ) else tk.msg( refusetitle, refusetext ) misn.finish( false ) end end function enter () if not job_done then if system.cur() == missys then misn.osdActive( 2 ) patrol_spawnDV( 3, nil ) else misn.osdActive( 1 ) end end end function leave () if spawner ~= nil then hook.rm( spawner ) end if hailer ~= nil then hook.rm( hailer ) end if rehailer ~= nil then hook.rm( rehailer ) end reinforcements_arrived = false dv_ships_left = 0 end function spawnDVReinforcements () reinforcements_arrived = true local dist = 1500 local x local y if rnd.rnd() < 0.5 then x = dist else x = -dist end if rnd.rnd() < 0.5 then y = dist else y = -dist end local pos = player.pos() + vec2.new( x, y ) local reinforcements = pilot.add( "Dvaered Big Patrol", "dvaered_norun", pos ) for i, j in ipairs( reinforcements ) do if j:ship():class() == "Destroyer" then boss = j end hook.pilot( j, "death", "pilot_death_dv" ) j:setHostile() j:setVisible( true ) j:setHilight( true ) fleetDV[ #fleetDV + 1 ] = j dv_ships_left = dv_ships_left + 1 end -- Check for defection possibility if faction.playerStanding( "Dvaered" ) >= -5 then hailer = hook.timer( 30000, "timer_hail" ) else spawner = hook.timer( 30000, "timer_spawnFLF" ) end end function timer_hail () if hailer ~= nil then hook.rm( hailer ) end if boss ~= nil and boss:exists() then timer_rehail() hailer = hook.pilot( boss, "hail", "hail" ) end end function timer_rehail () if rehailer ~= nil then hook.rm( rehailer ) end if boss ~= nil and boss:exists() then boss:hailPlayer() rehailer = hook.timer( 8000, "timer_rehail" ) end end function hail () if hailer ~= nil then hook.rm( hailer ) end if rehailer ~= nil then hook.rm( rehailer ) end player.commClose() tk.msg( DVtitle[1], DVtext[1] ) tk.msg( DVtitle[1], DVtext[2] ) choice = tk.choice( DVtitle[1], DVtext[3]:format( player.name() ), DVchoice1, DVchoice2 ) if choice == 1 then tk.msg( DVtitle[4], DVtext[4]:format( DVplanet, DVsys ) ) faction.get("FLF"):setPlayerStanding( -100 ) local standing = faction.get("Dvaered"):playerStanding() if standing < 0 then faction.get("Dvaered"):setPlayerStanding( 0 ) end for i, j in ipairs( fleetDV ) do if j:exists() then j:setFriendly() j:changeAI( "dvaered" ) end end job_done = true osd_desc[1] = DVosd[1]:format( DVsys, DVplanet ) osd_desc[2] = nil misn.osdActive( 1 ) misn.osdCreate( misn_title, osd_desc ) misn.markerRm( marker ) marker = misn.markerAdd( system.get(DVsys), "high" ) spawner = hook.timer( 3000, "timer_spawnHostileFLF" ) hook.land( "land_dv" ) else tk.msg( DVtitle[5], DVtext[5] ) timer_spawnFLF() end end function spawnFLF () local dist = 1500 local x local y if rnd.rnd() < 0.5 then x = dist else x = -dist end if rnd.rnd() < 0.5 then y = dist else y = -dist end local pos = player.pos() + vec2.new( x, y ) fleetFLF = addShips( { "FLF Vendetta", "FLF Lancelot" }, "flf_norun", pos, 8 ) end function timer_spawnFLF () if boss ~= nil and boss:exists() then spawnFLF() for i, j in ipairs( fleetFLF ) do j:setFriendly() j:setVisplayer( true ) end fleetFLF[1]:broadcast( flfcomm[1]:format( player.name() ) ) end end function timer_spawnHostileFLF () spawnFLF() for i, j in ipairs( fleetFLF ) do j:setHostile() j:control() j:attack( player.pilot() ) end hook.pilot( player.pilot(), "death", "returnFLFControl" ) fleetFLF[1]:broadcast( flfcomm[2]:format( player.name() ) ) end function returnFLFControl() for i, j in ipairs( fleetFLF ) do j:control( false ) end end function pilot_death_dv () dv_ships_left = dv_ships_left - 1 if dv_ships_left <= 0 then if spawner ~= nil then hook.rm( spawner ) end if hailer ~= nil then hook.rm( hailer ) end if rehailer ~= nil then hook.rm( rehailer ) end job_done = true local standing = faction.get("Dvaered"):playerStanding() if standing >= 0 then faction.get("Dvaered"):setPlayerStanding( -1 ) end misn.osdActive( 3 ) misn.markerRm( marker ) marker = misn.markerAdd( system.get( var.peek( "flfbase_sysname" ) ), "high" ) hook.land( "land_flf" ) pilot.toggleSpawn( true ) local hailed = false if fleetFLF ~= nil then for i, j in ipairs( fleetFLF ) do if j:exists() then j:control() j:hyperspace() if not hailed then hailed = true j:comm( player.pilot(), flfcomm[3]:format( player.name() ) ) end end end end elseif dv_ships_left <= 1 and not reinforcements_arrived then spawnDVReinforcements() end end function land_flf () leave() if planet.cur():name() == "Sindbad" then tk.msg( title[4], text[4] ) tk.msg( title[4], text[5]:format( player.name() ) ) tk.msg( title[4], text[6] ) tk.msg( title[4], text[7] ) player.pay( 100000 ) var.push( "_fcap_flf", 20 ) faction.get("FLF"):modPlayer( 15 ) var.pop( "flfbase_sysname" ) var.pop( "flfbase_intro" ) misn.finish( true ) end end function land_dv () leave() if planet.cur():name() == DVplanet then tk.msg( DVtitle[6], DVtext[6] ) tk.msg( DVtitle[6], DVtext[7] ) tk.msg( DVtitle[6], DVtext[8] ) player.pay( 70000 ) var.push( "flfbase_intro", 3 ) if diff.isApplied( "FLF_base" ) then diff.remove( "FLF_base" ) end misn.finish( true ) end end
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Cloister_of_Frost/bcnms/class_reunion.lua
13
1526
----------------------------------- -- Area: Cloister of Tremors -- BCNM: Class Reunion ----------------------------------- package.loaded["scripts/zones/Cloister_of_Frost/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Cloister_of_Frost/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,2); elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01 and player:getVar("ClassReunionProgress") == 5) then player:setVar("ClassReunionProgress",6); end; end;
gpl-3.0
junrw/ember-gsoc2012
src/components/ogre/widgets/Give.lua
2
2932
----------------------------------------- --A widget for giving something from the inventory to someone. Right now just shows a list of stuff that can be given. This will need to be extended to something much nicer. Perhaps even something which interacts with other inventory widgets. ----------------------------------------- Give = {} function Give:buildWidget(avatar) self.widget = guiManager:createWidget() self.widget:loadMainSheet("Give.layout", "Give/") self.widget:hide() connect(self.connectors, avatar.EventAddedEntityToInventory, self.addedEntity, self) connect(self.connectors, avatar.EventRemovedEntityFromInventory, self.removedEntity, self) giveButton = self.widget:getWindow("Give") giveButton:subscribeEvent("Clicked", self.Give_Click, self) cancelButton = self.widget:getWindow("Cancel") cancelButton:subscribeEvent("Clicked", self.Cancel_Click, self) connect(self.connectors, guiManager.EventEntityAction, self.handleAction, self) local widget = self.widget:getWindow("ListBox") self.listbox = CEGUI.toListbox(widget) end function Give:addedEntity(entity) local name = entity:getType():getName() .. " (" .. entity:getId() .. " : " .. entity:getName() .. ")" local item = Ember.OgreView.Gui.ColouredListItem:new(name, entity:getId(), entity) self.listboxMap[entity] = item --we need to cast it down self.listbox:addItem(item) end function Give:removedEntity(entity) local item = self.listboxMap[entity]; if item ~= nil then self.listbox:removeItem(tolua.cast(item, "CEGUI::ListboxItem")) self.listboxMap[entity] = nil end end function Give:Give_Click(args) local item = self.listbox:getFirstSelectedItem() while (item ~= nil) do local entityId = item:getID() local entity = emberOgre:getWorld():getEmberEntity(entityId); if (entity ~= nil) then emberOgre:doWithEntity(self.targetEntityId, function (targetEntity) emberServices:getServerService():place(entity, targetEntity) end) end item = self.listbox:getNextSelected(item) end end function Give:Cancel_Click(args) self.widget:hide() end function Give:handleAction(action, entity) if action == "give" then self:show(entity) end end function Give:show(entity) self.targetEntityId = entity:getId() self.widget:show() local textWidget = self.widget:getWindow("Text") local text = "Give to " .. entity:getName() .. " ( a " .. entity:getType():getName() .. ")" textWidget:setText(text) end function Give:shutdown() disconnectAll(self.connectors) guiManager:destroyWidget(self.widget) end Give.startConnector = createConnector(emberOgre.EventCreatedAvatarEntity):connect(function() local give = {connectors={}, listbox = nil, targetEntityId = nil, listboxMap = {}} setmetatable(give, {__index = Give}) give:buildWidget(emberOgre:getWorld():getAvatar()) connect(give.connectors, emberOgre.EventWorldDestroyed, function() give:shutdown() give = nil end ) end )
gpl-3.0
MmxBoy/Metal-bot-V.2
plugins/inv.lua
46
1079
do local function callbackres(extra, success, result) local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then send_large_msg(chat, 'User is banned.') elseif is_gbanned(result.id) then send_large_msg(chat, 'User is globaly banned.') else chat_add_user(chat, user, ok_cb, false) end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end if not is_admin(msg) then return 'Only admins can invite.' end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^[!/$&#@]invite (.*)$", "^([Ii]nvite (.*)$" }, run = run } end
gpl-2.0
Kthulupwns/darkstar
scripts/zones/Stellar_Fulcrum/Zone.lua
15
2251
----------------------------------- -- -- Zone: Stellar_Fulcrum -- ----------------------------------- package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Stellar_Fulcrum/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -522, -2, -49, -517, -1, -43); -- To Upper Delkfutt's Tower zone:registerRegion(2, 318, -3, 2, 322, 1, 6); -- Exit BCNM to ? end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if(player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 2) then cs = 0x0000; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) player:startEvent(8); end, [2] = function (x) player:startEvent(8); end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 8 and option == 1) then player:setPos(-370, -178, -40, 243, 0x9e); elseif(csid == 0x0000) then player:setVar("ZilartStatus",3); end end;
gpl-3.0
Kthulupwns/darkstar
scripts/zones/Stellar_Fulcrum/npcs/_4z0.lua
12
1593
----------------------------------- -- Area: Stellar Fulcrum -- Door: Qe'Lov Gate -- @pos -520 -4 17 179 ------------------------------------- package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil; package.loaded["scripts/globals/bcnm"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/zones/Stellar_Fulcrum/TextIDs"); -- events: -- 7D00 : BC menu -- Param 4 is a bitmask for the choice of battlefields in the menu: -- 1/0: Zilart Mission 8 -- 2/1: -- 3/2: ----------------------------------- -- onTrigger Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZoneID(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(EventTriggerBCNM(player,npc))then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(EventUpdateBCNM(player,csid,option))then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(EventFinishBCNM(player,csid,option))then return; end end;
gpl-3.0
Kthulupwns/darkstar
scripts/globals/mobskills/Thundris_Shriek.lua
6
1047
--------------------------------------------- -- Thundris Shriek -- -- Description: Deals heavy lightning damage to targets in area of effect. Additional effect: Terror -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: Unknown -- Notes: Players will begin to be intimidated by the dvergr after this attack. --------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_TERROR; MobStatusEffectMove(mob, target, typeEffect, 1, 0, 60); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_THUNDER,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_THUNDER,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
mlody1039/ModernOts
data/npc/scripts/Training Assistant.lua
1
2123
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don"t forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({"training"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Do you want to sail to Treiner " .. (getConfigInfo("freeTravel") and "free?" or "?")}) travelNode:addChildKeyword({"yes"}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32557, y=32384, z=7} }) travelNode:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = "We would like to serve you some time."}) local travelNode = keywordHandler:addKeyword({"treiner"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Do you want to sail to Treiner " .. (getConfigInfo("freeTravel") and "free?" or "?")}) travelNode:addChildKeyword({"yes"}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32557, y=32384, z=7} }) travelNode:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = "We would like to serve you some time."}) keywordHandler:addKeyword({"sail"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Treiner."}) keywordHandler:addKeyword({"job"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this ship."}) keywordHandler:addKeyword({"captain"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this ship."}) npcHandler:addModule(FocusModule:new())
gpl-3.0
CCAAHH/x
bot/utils.lua
356
14963
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has superuser privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- Berfungsi utk mengecek user jika plugin moderated = true if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers return false end end end -- Berfungsi mengecek user jika plugin privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
pmachowski/growl-lua
growl.lua
1
2725
-- -- Code by Piotr Machowski <piotr@machowski.co> -- local Growl = {} Growl.__n = 'GrowlNotifications' Growl.set = {} Growl.isAnimating = false --global config Growl.SHOW_TIME = 5000 Growl.FONT_SIZE = 8 Growl.NOTIFICATION_WIDTH = display.contentWidth*.25 --private functions function Growl:_removeNotification( _n ) for i,v in ipairs(self.set) do if _n == v then table.remove( self.set, i ) end end end function Growl:_moveNotifications( ) if self.isAnimating then -- speed move transition.cancel( Growl.__n ) for i,v in ipairs(self.set) do v.x, v.y = v.nx, v.ny end end self.isAnimating=true --remove those not in the viewport for i=#self.set,1 do if self.set[i].y > display.contentHeight then self.set[i]:removeSelf() end end --animate self.set[1].tween = transition.to( self.set[1], {tag=Growl.__n, x=self.set[1].nx, time=200, easing=easing.outExpo, onComplete=function( ) Growl.isAnimating=false end } ) if #self.set>1 then for i=2,#self.set do self.set[i].ny = self.set[i-1].ny+self.set[i-1].height+5 self.set[i].tween = transition.to( self.set[i], {tag=Growl.__n, y=self.set[i].ny, time=150, easing=easing.inExpo } ) end end end --Public methods function Growl:removeAllNotifications() for i=#self.set,1 do self.set[i]:removeSelf() end self.isAnimating=false end function Growl.new( _msg, _type, _width, _fontSize ) local w,h = _width or Growl.NOTIFICATION_WIDTH local fontSize = _fontSize or Growl.FONT_SIZE local m = display.newGroup( ) local function init( ) m.txt = display.newText( {parent=m, text=_msg, x=0,y=0,width=w-10, fontSize=fontSize, align='left'}) h = m.txt.height+10 m.bg = display.newRoundedRect(m, 0, 0, w, h, 4 ) if _type == 'error' then m.bg:setFillColor( 244/255, 122/255, 102/255, .9 ) elseif _type == 'info' then m.bg:setFillColor( 111/255, 169/255, 228/255, .9 ) else m.bg:setFillColor( 67/255, 172/255, 102/255, .9 ) end m.bg.strokeWidth=1 m.bg:setStrokeColor( 1,1,1,.2 ) m.txt:toFront( ) --config m.alpha=.8 m.anchorChildren=true m.anchorX, m.anchorY = 1,0 m.x, m.y = display.contentWidth+10+w, 10 m.nx, m.ny= display.contentWidth-10, m.y table.insert( Growl.set, 1, m ) end local function initRemove( ) function m:timer ( ) self:removeSelf() end m.removeTimer = timer.performWithDelay( Growl.SHOW_TIME, m) end m._removeSelf = m.removeSelf function m:removeSelf( ) if self.removeTimer then timer.cancel( self.removeTimer ) end self.removeTimer=nil if self.tween then transition.cancel( self.tween ) end self.tween=nil Growl:_removeNotification(self) self:_removeSelf() end init() initRemove() Growl:_moveNotifications() return m end return Growl
mit

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