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TheAnswer/FirstTest | bin/scripts/object/static/space/ship/objects.lua | 1 | 5080 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_static_space_ship_shared_cargo_freighter = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/cargo_freighter.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 536870915,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1
}
ObjectTemplates:addTemplate(object_static_space_ship_shared_cargo_freighter, 141305204)
object_static_space_ship_shared_corellian_corvette = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/corellian_corvette.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 536870915,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1
}
ObjectTemplates:addTemplate(object_static_space_ship_shared_corellian_corvette, 785804943)
object_static_space_ship_shared_nebulon_frigate = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/nebulon_frigate.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 536870915,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 1
}
ObjectTemplates:addTemplate(object_static_space_ship_shared_nebulon_frigate, 4161425774)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/corellia/npcs/lordNyax/lordNyaxServant.lua | 1 | 4683 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
lordNyaxServant = Creature:new {
objectName = "lordNyaxServant", -- Lua Object Name
creatureType = "NPC",
faction = "followers_of_lord_nyax",
factionPoints = 20,
gender = "",
speciesName = "lord_nyax_servant",
stfName = "mob/creature_names",
objectCRC = 2873284654,
socialGroup = "followers_of_lord_nyax",
level = 8,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 495,
healthMin = 405,
strength = 500,
constitution = 500,
actionMax = 495,
actionMin = 405,
quickness = 500,
stamina = 500,
mindMax = 495,
mindMin = 405,
focus = 500,
willpower = 500,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 300,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/ranged/carbine/shared_carbine_laser.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "a Laser Carbine", -- Name ex. 'a Vibrolance'
weaponTemp = "carbine_laser", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "CarbineRangedWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 70,
weaponMaxDamage = 75,
weaponAttackSpeed = 2,
weaponDamageType = "ENERGY", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0,11,15,19,33,39,40", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "nyaxAttack1", "nyaxAttack2" },
respawnTimer = 300,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(lordNyaxServant, 2873284654) -- Add to Global Table
| lgpl-3.0 |
wincent/wincent | aspects/nvim/files/.config/nvim/lua/wincent/autocmds.lua | 1 | 9470 | local leader = wincent.mappings.leader
local autocmds = {}
local ownsyntax_flag = 'wincent_ownsyntax'
local number_flag = leader.number_flag
-- stylua: ignore
local focused_colorcolumn = '+' .. table.concat({
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12',
'13', '14', '15', '16', '17', '18', '19', '20', '21', '22', '23',
'24', '25', '26', '27', '28', '29', '30', '31', '32', '33', '34',
'35', '36', '37', '38', '39', '40', '41', '42', '43', '44', '45',
'46', '47', '48', '49', '50', '51', '52', '53', '54', '55', '56',
'57', '58', '59', '60', '61', '62', '63', '64', '65', '66', '67',
'68', '69', '70', '71', '72', '73', '74', '75', '76', '77', '78',
'79', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89',
'90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '100',
'101', '102', '103', '104', '105', '106', '107', '108', '109', '110',
'111', '112', '113', '114', '115', '116', '117', '118', '119', '120',
'121', '122', '123', '124', '125', '126', '127', '128', '129', '130',
'131', '132', '133', '134', '135', '136', '137', '138', '139', '140',
'141', '142', '143', '144', '145', '146', '147', '148', '149', '150',
'151', '152', '153', '154', '155', '156', '157', '158', '159', '160',
'161', '162', '163', '164', '165', '166', '167', '168', '169', '170',
'171', '172', '173', '174', '175', '176', '177', '178', '179', '180',
'181', '182', '183', '184', '185', '186', '187', '188', '189', '190',
'191', '192', '193', '194', '195', '196', '197', '198', '199', '200',
'201', '202', '203', '204', '205', '206', '207', '208', '209', '210',
'211', '212', '213', '214', '215', '216', '217', '218', '219', '220',
'221', '222', '223', '224', '225', '226', '227', '228', '229', '230',
'231', '232', '233', '234', '235', '236', '237', '238', '239', '240',
'241', '242', '243', '244', '245', '246', '247', '248', '249', '250',
'251', '252', '253', '254'
}, ',+')
local winhighlight_blurred = table.concat({
'CursorLineNr:LineNr',
'EndOfBuffer:ColorColumn',
'IncSearch:ColorColumn',
'Normal:ColorColumn',
'NormalNC:ColorColumn',
'Search:ColorColumn',
'SignColumn:ColorColumn',
}, ',')
-- As described in a7e4d8b8383a375d124, `ownsyntax` resets spelling
-- settings, so we capture and restore them. Note that there is some trickiness
-- here because multiple autocmds can trigger "focus" or "blur" operations; this
-- means that we can't just naively save and restore: we have to use a flag to
-- make sure that we only capture the initial state.
local ownsyntax = function(active)
local flag = vim.w[ownsyntax_flag]
if active and flag == false then
-- We are focussing; restore previous settings.
vim.cmd('ownsyntax on')
vim.wo.spell = vim.w.saved_spell or false
vim.bo.spellcapcheck = vim.w.saved_spellcapcheck or ''
vim.bo.spellfile = vim.w.saved_spellfile or ''
vim.bo.spelllang = vim.w.saved_spelllang or 'en'
-- Set flag to show that we have restored the captured options.
vim.w[ownsyntax_flag] = true
elseif not active and vim.bo.filetype ~= '' and flag ~= false then
-- We are blurring; save settings for later restoration.
vim.w.saved_spell = vim.wo.spell
vim.w.saved_spellcapcheck = vim.bo.spellcapcheck
vim.w.saved_spellfile = vim.bo.spellfile
vim.w.saved_spelllang = vim.bo.spelllang
vim.cmd('ownsyntax off')
-- Suppress spelling in blurred buffer.
vim.wo.spell = false
-- Set flag to show that we have captured options.
vim.w[ownsyntax_flag] = false
end
end
local should_mkview = function()
return vim.bo.buftype == ''
and autocmds.mkview_filetype_blacklist[vim.bo.filetype] == nil
and vim.fn.exists('$SUDO_USER') == 0 -- Don't create root-owned files.
end
local focus_window = function()
local filetype = vim.bo.filetype
-- Turn on relative numbers, unless user has explicitly changed numbering.
if filetype ~= '' and autocmds.number_blacklist[filetype] ~= true and vim.w[number_flag] == nil then
vim.wo.number = true
vim.wo.relativenumber = true
end
if filetype == '' or autocmds.winhighlight_filetype_blacklist[filetype] ~= true then
vim.wo.winhighlight = ''
end
if filetype == '' or autocmds.colorcolumn_filetype_blacklist[filetype] ~= true then
vim.wo.colorcolumn = focused_colorcolumn
end
if filetype == '' or autocmds.ownsyntax_filetypes[filetype] ~= true then
ownsyntax(true)
end
if filetype == '' then
vim.wo.list = true
else
local list = autocmds.list_filetypes[filetype]
vim.wo.list = list == nil and true or list
end
local conceallevel = autocmds.conceallevel_filetypes[filetype] or 2
vim.wo.conceallevel = conceallevel
wincent.statusline.focus_statusline()
end
local blur_window = function()
local filetype = vim.bo.filetype
-- Turn off relative numbers (and turn on non-relative numbers), unless user
-- has explicitly changed the numbering.
if filetype ~= '' and autocmds.number_blacklist[filetype] ~= true and vim.w[number_flag] == nil then
vim.wo.number = true
vim.wo.relativenumber = false
end
if filetype == '' or autocmds.winhighlight_filetype_blacklist[filetype] ~= true then
vim.wo.winhighlight = winhighlight_blurred
end
if filetype == '' or autocmds.ownsyntax_filetypes[filetype] ~= true then
ownsyntax(false)
end
if filetype == '' then
vim.wo.list = false
else
local list = autocmds.list_filetypes[filetype]
if list == nil then
vim.wo.list = false
else
vim.wo.list = list
end
end
if filetype == '' or autocmds.conceallevel_filetypes[filetype] == nil then
vim.wo.conceallevel = 0
end
wincent.statusline.blur_statusline()
end
-- http://vim.wikia.com/wiki/Make_views_automatic
local mkview = function()
if should_mkview() then
local success, err = pcall(function()
if vim.fn.haslocaldir() == 1 then
-- We never want to save an :lcd command, so hack around it...
vim.cmd('cd -')
vim.cmd('mkview')
vim.cmd('lcd -')
else
vim.cmd('mkview')
end
end)
if not success then
if
err:find('%f[%w]E32%f[%W]') == nil -- No file name; could be no buffer (eg. :checkhealth)
and err:find('%f[%w]E186%f[%W]') == nil -- No previous directory: probably a `git` operation.
and err:find('%f[%w]E190%f[%W]') == nil -- Could be name or path length exceeding NAME_MAX or PATH_MAX.
and err:find('%f[%w]E5108%f[%W]') == nil
then
error(err)
end
end
end
end
local set_cursorline = function(active)
local filetype = vim.bo.filetype
if autocmds.cursorline_blacklist[filetype] ~= true then
vim.wo.cursorline = active
end
end
autocmds.buf_enter = function()
focus_window()
end
autocmds.buf_leave = function()
mkview()
end
autocmds.buf_win_enter = function()
if should_mkview() then
vim.cmd('silent! loadview')
vim.cmd('silent! ' .. vim.fn.line('.') .. 'foldopen!')
end
end
autocmds.buf_write_post = function()
mkview()
end
autocmds.focus_gained = function()
focus_window()
end
autocmds.focus_lost = function()
blur_window()
end
autocmds.insert_enter = function()
set_cursorline(false)
end
autocmds.insert_leave = function()
set_cursorline(true)
end
autocmds.vim_enter = function()
set_cursorline(true)
focus_window()
end
autocmds.win_enter = function()
set_cursorline(true)
focus_window()
end
autocmds.win_leave = function()
set_cursorline(false)
blur_window()
mkview()
end
-- Don't use colorcolumn when these filetypes get focus (we want them to appear
-- full-width irrespective of 'textwidth').
autocmds.colorcolumn_filetype_blacklist = {
['CommandTMatchListing'] = true,
['CommandTPrompt'] = true,
['CommandTTitle'] = true,
['command-t'] = true,
['diff'] = true,
['dirvish'] = true,
['fugitiveblame'] = true,
['undotree'] = true,
['qf'] = true,
['sagahover'] = true,
}
-- Don't mess with 'conceallevel' for these.
autocmds.conceallevel_filetypes = {
['dirvish'] = 2,
['help'] = 2,
}
autocmds.cursorline_blacklist = {
['CommandTMatchListing'] = true,
['CommandTPrompt'] = true,
['CommandTTitle'] = true,
['command-t'] = true,
}
-- Don't use 'winhighlight' to make these filetypes seem blurred.
autocmds.winhighlight_filetype_blacklist = {
['CommandTMatchListing'] = true,
['CommandTPrompt'] = true,
['CommandTTitle'] = true,
['diff'] = true,
['fugitiveblame'] = true,
['undotree'] = true,
['qf'] = true,
['sagahover'] = true,
}
-- Force 'list' (when `true`) or 'nolist' (when `false`) for these.
autocmds.list_filetypes = {
['CommandTMatchListing'] = false,
['CommandTPrompt'] = false,
['CommandTTitle'] = false,
['command-t'] = false,
['help'] = false,
}
autocmds.mkview_filetype_blacklist = {
['diff'] = true,
['gitcommit'] = true,
['hgcommit'] = true,
}
-- Don't mess with numbers in these filetypes.
autocmds.number_blacklist = {
['CommandTMatchListing'] = true,
['CommandTPrompt'] = true,
['CommandTTitle'] = true,
['command-t'] = true,
['diff'] = true,
['fugitiveblame'] = true,
['help'] = true,
['qf'] = true,
['sagahover'] = true,
['undotree'] = true,
}
-- Don't do "ownsyntax on/off" for these.
autocmds.ownsyntax_filetypes = {
['CommandTMatchListing'] = true,
['CommandTPrompt'] = true,
['CommandTTitle'] = true,
['NvimTree'] = true,
['dirvish'] = true,
['help'] = true,
['qf'] = true,
}
return autocmds
| unlicense |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/formalWearIvHighFashion/dignifiedBelt.lua | 1 | 3955 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
dignifiedBelt = Object:new {
objectName = "Dignified Belt",
stfName = "belt_s13",
stfFile = "wearables_name",
objectCRC = 3144292293,
groupName = "craftClothingFormalGroupD", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 18,
size = 3,
xpType = "crafting_clothing_general",
xp = 120,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "shell, binding_and_reinforcement, hardware, jewelry_setting",
ingredientSlotType = "0, 0, 0, 1",
resourceTypes = "hide, petrochem_inert, ore, object/tangible/component/clothing/shared_jewelry_setting.iff",
resourceQuantities = "25, 15, 5, 2",
combineTypes = "0, 0, 0, 1",
contribution = "100, 100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints",
experimentalMin = "0, 0, 0, 1000",
experimentalMax = "0, 0, 0, 1000",
experimentalPrecision = "0, 0, 0, 0",
tanoAttributes = "objecttype=16777218:objectcrc=492461254:stfFile=wearables_name:stfName=belt_s13:stfDetail=:itemmask=65535::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_1, /private/index_color_2",
customizationDefaults = "0, 0",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(dignifiedBelt, 3144292293)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/static/flora/objects.lua | 1 | 40659 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_static_flora_shared_flora_base = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/edb_con_glass_s1_empty.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_base, 3282656608)
object_static_flora_shared_flora_bush_dathomir_hwotha = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/leaf_dath_hwotha.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_bush_dathomir_hwotha, 3380635776)
object_static_flora_shared_flora_bush_endor_rainbowbush = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/leaf_endr_rainbowbush.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_bush_endor_rainbowbush, 2385797177)
object_static_flora_shared_flora_bush_talus_razorcoil = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/leaf_tals_razorcoil.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_bush_talus_razorcoil, 1622915798)
object_static_flora_shared_flora_bush_yavin_blueleaf = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/shrb_blueleaf.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_bush_yavin_blueleaf, 4112833826)
object_static_flora_shared_flora_decd_dath_azerontree = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_dath_azerontree.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_dath_azerontree, 1303000302)
object_static_flora_shared_flora_decd_dath_blacktree = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_dath_blacktree.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_dath_blacktree, 1239955396)
object_static_flora_shared_flora_decd_endr_destree_dead = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_endr_destree_dead.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_endr_destree_dead, 3087503053)
object_static_flora_shared_flora_decd_scorched_massassi = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_scorched_massassi.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_scorched_massassi, 1850241596)
object_static_flora_shared_flora_decd_scorched_massassi_broke = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_scorched_massassi_broke.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_scorched_massassi_broke, 1334140957)
object_static_flora_shared_flora_decd_scorched_tallbirch = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_scorched_tallbirch.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_scorched_tallbirch, 4131259780)
object_static_flora_shared_flora_decd_scorched_tallbirch_broke = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_scorched_tallbirch_broke.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_decd_scorched_tallbirch_broke, 2780610841)
object_static_flora_shared_flora_flower_all_bauhin = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/flow_bauhin.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_flower_all_bauhin, 2323835715)
object_static_flora_shared_flora_flower_endor_scrubwort = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/flow_endr_scrubwort.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_flower_endor_scrubwort, 1951625577)
object_static_flora_shared_flora_flower_tato_funnel = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/flow_tatt_funnel_lrg.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_flower_tato_funnel, 3210762519)
object_static_flora_shared_flora_flower_tato_funnel_med = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/flow_tatt_funnel_med.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_flower_tato_funnel_med, 1114511484)
object_static_flora_shared_flora_flower_tato_funnel_sm = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/flow_tatt_funnel_sm.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_flower_tato_funnel_sm, 3419088004)
object_static_flora_shared_flora_plant_tato_falotil = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/succ_tatt_falotil_nuts.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_plant_tato_falotil, 3330222752)
object_static_flora_shared_flora_plant_tato_falotil_bare = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/succ_tatt_falotil_bare.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_plant_tato_falotil_bare, 3257873338)
object_static_flora_shared_flora_plant_tato_hubba = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/succ_tatt_hubba_lrg.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_plant_tato_hubba, 998793848)
object_static_flora_shared_flora_plant_tato_pika = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/succ_tatt_pika_solo.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_plant_tato_pika, 2097396056)
object_static_flora_shared_flora_plant_tato_pika_tri = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/succ_tatt_pika_tri.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_plant_tato_pika_tri, 753105168)
object_static_flora_shared_flora_shrb_dath_glingi = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/shrb_dath_glingi.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_shrb_dath_glingi, 4134879921)
object_static_flora_shared_flora_tree_lok_mkpud = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_lok_mkpud.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_lok_mkpud, 3776365618)
object_static_flora_shared_flora_tree_palm_fngi = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/ever_palmtree_fngi.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_palm_fngi, 2866142506)
object_static_flora_shared_flora_tree_palm_sm = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/ever_palmtree_sm.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_palm_sm, 2535930087)
object_static_flora_shared_flora_tree_palm_thk = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/ever_palmtree_thk.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_palm_thk, 758632558)
object_static_flora_shared_flora_tree_rori_mkpodtree = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_mkpodtree.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pod tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pod tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_rori_mkpodtree, 1443720376)
object_static_flora_shared_flora_tree_rori_windswept_s00 = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_windswept.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_rori_windswept_s00, 4015418034)
object_static_flora_shared_flora_tree_rori_windswept_s01 = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_windswept_a1.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_rori_windswept_s01, 2790985023)
object_static_flora_shared_flora_tree_rori_windswept_s02 = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_windswept_a2.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_rori_windswept_s02, 2102175144)
object_static_flora_shared_flora_tree_rori_windswept_s03 = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_windswept_a3.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:windswept tree",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:windswept tree",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_rori_windswept_s03, 876724773)
object_static_flora_shared_flora_tree_tato_touchnot = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/decd_touchnot1.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_flora_tree_tato_touchnot, 1020776426)
object_static_flora_shared_potted_plant_flowers_orange = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/frn_all_potted_plants_sml_s01.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_potted_plant_flowers_orange, 248082179)
object_static_flora_shared_potted_plant_flowers_purple = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/frn_all_potted_plants_sml_s02.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_potted_plant_flowers_purple, 3892348345)
object_static_flora_shared_potted_plant_leaves_fern = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/frn_all_potted_plants_sml_s03.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_potted_plant_leaves_fern, 877469590)
object_static_flora_shared_potted_plant_leaves_ivy = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/frn_all_potted_plants_sml_s04.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_potted_plant_leaves_ivy, 1315610543)
object_static_flora_shared_potted_plant_leaves_small = SharedStaticObjectTemplate:new {
appearanceFilename = "appearance/frn_all_potted_plants_sml_s05.apt",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 255,
collisionActionFlags = 1,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 1,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "@string_table:pristine wall",
gameObjectType = 8201,
locationReservationRadius = 0,
lookAtText = "@string_table:pristine wall",
noBuildRadius = 0,
objectName = "@obj_n:unknown_object",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_static_flora_shared_potted_plant_leaves_small, 622948670)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/slashcommands/admin/wipeItems.lua | 1 | 2433 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
WipeItemsSlashCommand = {
name = "wipeitems",
alternativeNames = "",
animation = "",
invalidStateMask = 2097152, --glowingJedi,
invalidPostures = "",
target = 2,
targeType = 2,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 0,
}
AddWipeItemsSlashCommand(WipeItemsSlashCommand)
| lgpl-3.0 |
Modified-MW-DF/modified-MDF | MWDF Project/Dwarf Fortress/hack/scripts/modtools/spawn-flow.lua | 2 | 2082 | -- spawns flows at locations
--author expwnent
local usage = [====[
modtools/spawn-flow
===================
Creates flows at the specified location.
Arguments::
-material mat
specify the material of the flow, if applicable
examples:
INORGANIC:IRON
CREATURE_MAT:DWARF:BRAIN
PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK
-location [ x y z]
the location to spawn the flow
-flowType type
specify the flow type
examples:
Miasma
Steam
Mist
MaterialDust
MagmaMist
Smoke
Dragonfire
Fire
Web
MaterialGas
MaterialVapor
OceanWave
SeaFoam
-flowSize size
specify how big the flow is
]====]
local utils = require 'utils'
validArgs = validArgs or utils.invert({
'help',
'material',
'flowType',
'location',
'flowSize',
})
local args = utils.processArgs({...}, validArgs)
if args.help then
print(usage)
return
end
local mat_index = -1;
local mat_type = -1;
if args.material then
local mat = dfhack.matinfo.find(args.material)
if not mat then
error ('Invalid material: ' .. mat)
end
mat_index = mat.index
mat_type = mat['type']
end
if args.flowSize and not tonumber(args.flowSize) then
error ('Invalid flow size: ' .. args.flowSize)
end
args.flowSize = tonumber(args.flowSize or 'z') or 100
if not args.flowType or not df.flow_type[args.flowType] then
error ('Invalid flow type: ' .. (args.flowType or 'none specified'))
end
args.flowType = df.flow_type[args.flowType]
if not args.location then
error 'Specify a location.'
end
local pos = df.coord:new();
pos.x = tonumber(args.location[1] or 'a')
pos.y = tonumber(args.location[2] or 'a')
pos.z = tonumber(args.location[3] or 'a')
if not pos.x or not pos.y or not pos.z then
error ('Invalid pos.')
end
dfhack.maps.spawnFlow(pos, args.flowType, mat_type, mat_index, args.flowSize)
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/npcs/donkuwah/frenziedDonkuwah.lua | 1 | 4610 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
frenziedDonkuwah = Creature:new {
objectName = "frenziedDonkuwah", -- Lua Object Name
creatureType = "NPC",
faction = "donkuwah_tribe",
factionPoints = 20,
gender = "",
speciesName = "frenzied_donkuwah",
stfName = "mob/creature_names",
objectCRC = 2350961206,
socialGroup = "donkuwah_tribe",
level = 39,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 11000,
healthMin = 9000,
strength = 0,
constitution = 0,
actionMax = 11000,
actionMin = 9000,
quickness = 0,
stamina = 0,
mindMax = 11000,
mindMin = 9000,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 40,
energy = 0,
electricity = -1,
stun = -1,
blast = 0,
heat = 50,
cold = 50,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 365,
weaponMaxDamage = 440,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "donkuwahAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(frenziedDonkuwah, 2350961206) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/npcs/missionNpcs/questCrowdPleaserJudge.lua | 1 | 4767 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
questCrowdPleaserJudge = Creature:new {
objectName = "questCrowdPleaserJudge", -- Lua Object Name
creatureType = "NPC",
faction = "Townsperson",
gender = "",
name = "judge",
objectCRC = 1517198202,
socialGroup = "Townsperson",
named = FALSE,
level = 4,
xp = 85,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 138,
healthMin = 113,
strength = 0,
constitution = 0,
actionMax = 138,
actionMin = 113,
quickness = 0,
stamina = 0,
mindMax = 138,
mindMin = 113,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
aggressive = 0,
invincible = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "", -- Name ex. 'a Vibrolance'
weaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 0,
weaponMaxDamage = 0,
weaponAttackSpeed = 0,
weaponDamageType = "", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = 0, -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "", "", "" }
-- respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(questCrowdPleaserJudge, 1517198202) -- Add to Global Table
| lgpl-3.0 |
Invertika/data | scripts/maps/ow-n0002-n0015-o0000.lua | 1 | 1400 | ----------------------------------------------------------------------------------
-- Map File --
-- --
-- In dieser Datei stehen die entsprechenden externen NPC's, Trigger und --
-- anderer Dinge. --
-- --
----------------------------------------------------------------------------------
-- Copyright 2010 The Invertika Development Team --
-- --
-- This file is part of Invertika. --
-- --
-- Invertika is free software; you can redistribute it and/or modify it --
-- under the terms of the GNU General Public License as published by the Free --
-- Software Foundation; either version 2 of the License, or any later version. --
----------------------------------------------------------------------------------
require "scripts/lua/npclib"
require "scripts/libs/warp"
atinit(function()
create_inter_map_warp_trigger(170, 131, 172, 211) --- Intermap warp
end)
| gpl-3.0 |
mendsley/premake-core | modules/vstudio/tests/sln2005/test_dependencies.lua | 15 | 2331 | --
-- tests/actions/vstudio/sln2005/test_dependencies.lua
-- Validate generation of Visual Studio 2005+ solution project dependencies.
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_sln2005_dependencies")
local sln2005 = p.vstudio.sln2005
--
-- Setup
--
local wks, prj1, prj2
function suite.setup()
p.action.set("vs2005")
wks, prj1 = test.createWorkspace()
uuid "AE61726D-187C-E440-BD07-2556188A6565"
prj2 = test.createproject(wks)
uuid "2151E83B-997F-4A9D-955D-380157E88C31"
prj3 = test.createproject(wks)
uuid "CAA68162-8B96-11E1-8D5E-5885BBE59B18"
links "MyProject"
dependson "MyProject2"
end
local function prepare(language)
prj1.language = language
prj2.language = language
prj2 = test.getproject(wks, 2)
sln2005.projectdependencies(prj2)
prj3.language = language
prj3 = test.getproject(wks, 3)
sln2005.projectdependencies(prj3)
end
--
-- Verify dependencies between C++ projects are listed.
--
function suite.dependency_onCppProjects()
prepare("C++")
test.capture [[
ProjectSection(ProjectDependencies) = postProject
{2151E83B-997F-4A9D-955D-380157E88C31} = {2151E83B-997F-4A9D-955D-380157E88C31}
EndProjectSection
]]
end
--
-- Verify dependencies between C# projects are listed.
--
function suite.dependency_onCSharpProjects()
prepare("C#")
test.capture [[
ProjectSection(ProjectDependencies) = postProject
{2151E83B-997F-4A9D-955D-380157E88C31} = {2151E83B-997F-4A9D-955D-380157E88C31}
EndProjectSection
]]
end
--
-- Most C# references should go into the project rather than the solution,
-- but until I know the conditions, put everything here to be safe.
--
function suite.dependency_onCSharpProjectsVs2010()
p.action.set("vs2010")
prepare("C#")
test.capture [[
ProjectSection(ProjectDependencies) = postProject
{2151E83B-997F-4A9D-955D-380157E88C31} = {2151E83B-997F-4A9D-955D-380157E88C31}
EndProjectSection
]]
end
--
-- Verify dependencies between projects C# are listed for VS2012.
--
function suite.dependency_onCSharpProjectsVs2012()
p.action.set("vs2012")
prepare("C#")
test.capture [[
ProjectSection(ProjectDependencies) = postProject
{2151E83B-997F-4A9D-955D-380157E88C31} = {2151E83B-997F-4A9D-955D-380157E88C31}
EndProjectSection
]]
end
| bsd-3-clause |
metakermit/vlc | share/lua/sd/jamendo.lua | 58 | 6732 | --[[
$Id$
Copyright © 2010 VideoLAN and AUTHORS
Authors: Fabio Ritrovato <sephiroth87 at videolan dot org>
Rémi Duraffort <ivoire at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
require "simplexml"
function descriptor()
return { title="Jamendo Selections" }
end
function main()
add_top_tracks( "ratingweek_desc", "rock", 100 )
add_top_tracks( "ratingweek_desc", "pop", 100 )
add_top_tracks( "ratingweek_desc", "jazz", 100 )
add_top_tracks( "ratingweek_desc", "dance", 100 )
add_top_tracks( "ratingweek_desc", "hipop+rap", 100 )
add_top_tracks( "ratingweek_desc", "world+reggae", 100 )
add_top_tracks( "ratingweek_desc", "lounge+ambient", 100 )
add_top_tracks( "ratingweek_desc", nil, 100 )
add_top_albums( "ratingweek_desc", nil, 20 )
add_radio_from_id( "9", 20 )
add_radio_from_id( "8", 20 )
add_radio_from_id( "6", 20 )
add_radio_from_id( "5", 20 )
add_radio_from_id( "7", 20 )
add_radio_from_id( "4", 20 )
end
function add_top_albums( album_order, tag, max_results )
local url = "http://api.jamendo.com/get2/id+name+artist_name+album_image/album/xml/?imagesize=500&order=" .. album_order .. "&n=" .. max_results
if tag ~= nil then
url = url .. "&tag_idstr=" .. tag
end
local tree = simplexml.parse_url( url )
local node_name = "Top " .. max_results
if album_order == "rating_desc" then node_name = node_name .. " most popular albums"
elseif album_order == "ratingmonth_desc" then node_name = node_name .. " most popular albums this month"
elseif album_order == "ratingweek_desc" then node_name = node_name .. " most popular albums this week"
elseif album_order == "releasedate_desc" then node_name = node_name .. " latest released albums"
elseif album_order == "downloaded_desc" then node_name = node_name .. " most downloaded albums"
elseif album_order == "listened_desc" then node_name = node_name .. " most listened to albums"
elseif album_order == "starred_desc" then node_name = node_name .. " most starred albums"
elseif album_order == "playlisted_desc" then node_name = node_name .. " most playlisted albums"
elseif album_order == "needreviews_desc" then node_name = node_name .. " albums requiring review"
end
if tag ~= nil then
node_name = tag .. " - " .. node_name
end
local node = vlc.sd.add_node( {title=node_name} )
for _, album in ipairs( tree.children ) do
simplexml.add_name_maps( album )
local album_node = node:add_subitem(
{ path = 'http://api.jamendo.com/get2/id+name+duration+artist_name+album_name+album_genre+album_dates+album_image/track/xml/track_album+album_artist/?album_id=' .. album.children_map["id"][1].children[1],
title = album.children_map["artist_name"][1].children[1] .. ' - ' .. album.children_map["name"][1].children[1],
arturl = album.children_map["album_image"][1].children[1] })
end
end
function add_top_tracks( track_order, tag, max_results )
local url = "http://api.jamendo.com/get2/id+name+duration+artist_name+album_name+genre+album_image+album_dates/track/xml/track_album+album_artist/?imagesize=500&order=" .. track_order .. "&n=" .. max_results
if tag ~= nil then
url = url .. "&tag_minweight=0.35&tag_idstr=" .. tag
end
local tree = simplexml.parse_url( url )
local node_name = "Top " .. max_results
if track_order == "rating_desc" then node_name = node_name .. " most popular tracks"
elseif track_order == "ratingmonth_desc" then node_name = node_name .. " most popular tracks this month"
elseif track_order == "ratingweek_desc" then node_name = node_name .. " most popular tracks this week"
elseif track_order == "releasedate_desc" then node_name = node_name .. " latest released tracks"
elseif track_order == "downloaded_desc" then node_name = node_name .. " most downloaded tracks"
elseif track_order == "listened_desc" then node_name = node_name .. " most listened to tracks"
elseif track_order == "starred_desc" then node_name = node_name .. " most starred tracks"
elseif track_order == "playlisted_desc" then node_name = node_name .. " most playlisted tracks"
elseif track_order == "needreviews_desc" then node_name = node_name .. " tracks requiring review"
end
if tag ~= nil then
node_name = string.upper(tag) .. " - " .. node_name
end
local node = vlc.sd.add_node( {title=node_name} )
for _, track in ipairs( tree.children ) do
simplexml.add_name_maps( track )
node:add_subitem( {path="http://api.jamendo.com/get2/stream/track/redirect/?id=" .. track.children_map["id"][1].children[1],
title=track.children_map["artist_name"][1].children[1].." - "..track.children_map["name"][1].children[1],
artist=track.children_map["artist_name"][1].children[1],
album=track.children_map["album_name"][1].children[1],
genre=track.children_map["genre"][1].children[1],
date=track.children_map["album_dates"][1].children_map["year"][1].children[1],
arturl=track.children_map["album_image"][1].children[1],
duration=track.children_map["duration"][1].children[1]} )
end
end
function add_radio_from_id( id, max_results )
local radio_name
if id == "9" then radio_name="Rock"
elseif id == "8" then radio_name="Pop / Songwriting"
elseif id == "6" then radio_name="Jazz"
elseif id == "5" then radio_name="Hip-Hop"
elseif id == "7" then radio_name="Lounge"
elseif id == "4" then radio_name="Dance / Electro"
end
vlc.sd.add_item( {path="http://api.jamendo.com/get2/id+name+artist_name+album_name+duration+album_genre+album_image+album_dates/track/xml/radio_track_inradioplaylist+track_album+album_artist/?imagesize=500&order=random_desc&radio_id=" .. id .. "&n=" .. max_results,
title=radio_name} )
end
| gpl-2.0 |
zjohn4/PD2-lua-src | lib/units/weapons/trip_mine/tripminebase.lua | 1 | 20316 | TripMineBase = TripMineBase or class( UnitBase )
TripMineBase.EVENT_IDS = {}
TripMineBase.EVENT_IDS.sensor_beep = 1
TripMineBase.EVENT_IDS.explosion_beep = 2
function TripMineBase.spawn( pos, rot, sensor_upgrade ) -- Only called from server
--[[local brush = Draw:brush( Color.red:with_alpha( 0.5 ) )
brush:set_persistance( 2 )
brush:sphere( pos, 2 )
brush:set_color( Color.blue:with_alpha( 0.5 ) )
brush:cylinder( pos, pos + rot:z() * 50, 1 )
brush:set_color( Color.green:with_alpha( 0.5 ) )
brush:cylinder( pos, pos + rot:y() * 50, 1 )]]
local unit = World:spawn_unit( Idstring( "units/payday2/equipment/gen_equipment_tripmine/gen_equipment_tripmine" ), pos, rot )
managers.network:session():send_to_peers_synched( "sync_trip_mine_setup", unit, sensor_upgrade )
unit:base():setup( sensor_upgrade )
return unit
end
-----------------------------------------------------------------------------------
-- This is only set by server. This way he can find the unit and remove it if the owning peer id leaves
function TripMineBase:set_server_information( peer_id )
self._server_information = { owner_peer_id = peer_id }
managers.network:game():member( peer_id ):peer():set_used_deployable( true )
end
-- Called by server when client leaves
function TripMineBase:server_information()
return self._server_information
end
--[[
function TripMineBase:set_sensor_upgrade( sensor_upgrade )
self._sensor_upgrade = sensor_upgrade
if managers.network:session() then
managers.network:session():send_to_peers_synched( "sync_trip_mine_set_sensor_upgrade", self._unit, self._sensor_upgrade )
end
end
]]
-----------------------------------------------------------------------------------
function TripMineBase:init( unit )
UnitBase.init( self, unit, false )
self._unit = unit
self._position = self._unit:position()
self._rotation = self._unit:rotation()
self._forward = self._rotation:y()
self._ray_from_pos = Vector3()
self._ray_to_pos = Vector3()
self._init_length = 500
self._length = self._init_length
self._ids_laser = Idstring( "laser" )
self._g_laser = self._unit:get_object( Idstring( "g_laser" ) )
self._g_laser_sensor = self._unit:get_object( Idstring( "g_laser_sensor" ) )
-- self._g_trip_mine = self._unit:get_object( Idstring( "g_trip_mine" ) )
self._use_draw_laser = SystemInfo:platform() == Idstring( "PS3" )
if self._use_draw_laser then
self._laser_color = Color( 0.15, 1, 0, 0 )
self._laser_sensor_color = Color( 0.15, 0.1, 0.1, 1 )
self._laser_brush = Draw:brush( self._laser_color ) -- Color( 0.05, 0, 1, 0 ) )
self._laser_brush:set_blend_mode( "opacity_add" )
end
-- self:_setup()
end
function TripMineBase:get_name_id()
return "trip_mine"
end
function TripMineBase:interaction_text_id()
return self._sensor_upgrade and "hud_int_equipment_sensor_trip_mine" or "debug_interact_trip_mine"
end
-----------------------------------------------------------------------------------
function TripMineBase:sync_setup( sensor_upgrade )
self:setup( sensor_upgrade )
end
-----------------------------------------------------------------------------------
function TripMineBase:setup( sensor_upgrade )
self._slotmask = managers.slot:get_mask( "trip_mine_targets" )
self._first_armed = false
self._armed = false
self._sensor_upgrade = sensor_upgrade
self:set_active( false )
self._unit:sound_source():post_event( "trip_mine_attach" )
end
-----------------------------------------------------------------------------------
function TripMineBase:set_active( active, owner )
self._active = active
self._unit:set_extension_update_enabled( Idstring( "base" ), self._active or self._use_draw_laser )
if self._active then
self._owner = owner
self._owner_peer_id = managers.network:session():local_peer():id()
local from_pos = self._unit:position() + self._unit:rotation():y() * 10
local to_pos = from_pos + self._unit:rotation():y() * self._init_length
local ray = self._unit:raycast( "ray", from_pos, to_pos, "slot_mask", managers.slot:get_mask( "world_geometry" ) )
self._length = math.clamp( ray and (ray.distance + 10) or self._init_length, 0, self._init_length )
self._unit:anim_set_time( self._ids_laser, self._length/self._init_length )
self._activate_timer = 3
mvector3.set( self._ray_from_pos, self._position )
mvector3.set( self._ray_to_pos, self._forward )
mvector3.multiply( self._ray_to_pos, self._length )
mvector3.add( self._ray_to_pos, self._ray_from_pos )
local from_pos = self._unit:position() + self._unit:rotation():y() * 10
local to_pos = self._unit:position() + self._unit:rotation():y() * -10
local ray = self._unit:raycast( "ray", from_pos, to_pos, "slot_mask", managers.slot:get_mask( "world_geometry" ) )
if ray then
self._attached_data = {}
self._attached_data.body = ray.body
self._attached_data.position = ray.body:position()
self._attached_data.rotation = ray.body:rotation()
self._attached_data.index = 1
self._attached_data.max_index = 3
end
self._alert_filter = owner:movement():SO_access()
elseif self._use_draw_laser then
local from_pos = self._unit:position() + self._unit:rotation():y() * 10
local to_pos = from_pos + self._unit:rotation():y() * self._init_length
local ray = self._unit:raycast( "ray", from_pos, to_pos, "slot_mask", managers.slot:get_mask( "world_geometry" ) )
self._length = math.clamp( ray and (ray.distance + 10) or self._init_length, 0, self._init_length )
mvector3.set( self._ray_from_pos, self._position )
mvector3.set( self._ray_to_pos, self._forward )
mvector3.multiply( self._ray_to_pos, self._length )
mvector3.add( self._ray_to_pos, self._ray_from_pos )
end
end
-----------------------------------------------------------------------------------
function TripMineBase:active()
return self._active
end
-----------------------------------------------------------------------------------
function TripMineBase:armed()
return self._armed
end
function TripMineBase:_set_armed( armed )
self._armed = not self._activate_timer and armed
self._g_laser:set_visibility( self._armed )
self._g_laser_sensor:set_visibility( self._sensor_upgrade and (not self._armed) )
if self._use_draw_laser then
self._laser_brush:set_color( self._armed and self._laser_color or self._sensor_upgrade and self._laser_sensor_color or self._laser_color )
end
if not self._first_armed then
self._first_armed = true
self._activate_timer = nil
self._unit:sound_source():post_event( "trip_mine_beep_armed" )
end
self._unit:sound_source():post_event( self._armed and "trip_mine_arm" or "trip_mine_disarm" )
end
function TripMineBase:set_armed( armed )
if not managers.network:session() then
return
end
self:_set_armed( armed )
if managers.network:session() then
managers.network:session():send_to_peers_synched( "sync_trip_mine_set_armed", self._unit, self._armed, self._length )
end
end
function TripMineBase:sync_trip_mine_set_armed( armed, length )
-- local brush = Draw:brush( Color.red:with_alpha( 0.5 ) )
-- brush:set_persistance( 2 )
-- brush:sphere( self._unit:position(), 30 )
self._length = length
self._unit:anim_set_time( self._ids_laser, length/self._init_length )
self:_set_armed( armed )
end
--[[
function TripMineBase:sync_trip_mine_set_sensor_upgrade( sensor_upgrade )
self._sensor_upgrade = sensor_upgrade
end
]]
-----------------------------------------------------------------------------------
function TripMineBase:_update_draw_laser()
if self._use_draw_laser and self._first_armed then
if self._armed or self._sensor_upgrade then
self._laser_brush:cylinder( self._ray_from_pos, self._ray_to_pos, 0.5 )
end
end
end
function TripMineBase:update( unit, t, dt )
self:_update_draw_laser()
if not self._owner then
return
end
self:_check_body()
if self._explode_timer then
self._explode_timer = self._explode_timer - dt
if self._explode_timer <= 0 then
self:_explode( self._explode_ray )
return
end
end
if self._activate_timer then
self._activate_timer = self._activate_timer - dt
if self._activate_timer <= 0 then
self._activate_timer = nil
self:set_armed( true )
end
return
end
if self._deactive_timer then
self._deactive_timer = self._deactive_timer - dt
if self._deactive_timer <= 0 then
self._deactive_timer = nil
end
return
end
if not self._armed then
if( self._sensor_upgrade ) then
self:_sensor( t )
if( self._sensor_units_detected and self._sensor_last_unit_time and t > self._sensor_last_unit_time ) then
self._sensor_units_detected = nil
self._sensor_last_unit_time = nil
end
end
return
end
if not self._explode_timer then
self:_check()
end
end
-----------------------------------------------------------------------------------
function TripMineBase:_raycast()
return self._unit:raycast( "ray", self._ray_from_pos, self._ray_to_pos, "slot_mask", self._slotmask, "ray_type", "trip_mine body" )
end
-----------------------------------------------------------------------------------
function TripMineBase:_sensor( t )
local ray = self:_raycast()
-- local brush = Draw:brush( Color.green:with_alpha( 0.25 ) )
-- brush:cylinder( self._ray_from_pos, self._ray_to_pos, 1 )
if ray and ray.unit and not tweak_data.character[ ray.unit:base()._tweak_table ].is_escort then
self._sensor_units_detected = self._sensor_units_detected or {}
if( not self._sensor_units_detected[ ray.unit:key() ] ) then
self._sensor_units_detected[ ray.unit:key() ] = true
self:_emit_sensor_sound_and_effect()
if managers.network:session() then
managers.network:session():send_to_peers_synched( "sync_unit_event_id_8", self._unit, "base", TripMineBase.EVENT_IDS.sensor_beep )
end
self._sensor_last_unit_time = t + 5
end
end
end
function TripMineBase:sync_trip_mine_beep_sensor()
self:_emit_sensor_sound_and_effect()
end
-----------------------------------------------------------------------------------
-- If the body where the trip mine is placed is disabled, moved or rotated - boom.
function TripMineBase:_check_body()
if not self._attached_data then
return
end
if self._attached_data.index == 1 then
if not alive( self._attached_data.body ) or not self._attached_data.body:enabled() then
self:explode()
end
elseif self._attached_data.index == 2 then
if not alive( self._attached_data.body ) or not mrotation.equal( self._attached_data.rotation, self._attached_data.body:rotation() ) then
self:explode()
end
elseif self._attached_data.index == 3 then
if not alive( self._attached_data.body ) or mvector3.not_equal( self._attached_data.position, self._attached_data.body:position() ) then
self:explode()
end
end
self._attached_data.index = (self._attached_data.index < self._attached_data.max_index and self._attached_data.index or 0) + 1
end
-----------------------------------------------------------------------------------
function TripMineBase:_check()
if not managers.network:session() then
return
end
local ray = self:_raycast()
if ray and ray.unit and not tweak_data.character[ ray.unit:base()._tweak_table ].is_escort then
self._explode_timer = tweak_data.weapon.trip_mines.delay + managers.player:upgrade_value( "trip_mine", "explode_timer_delay", 0 )
self._explode_ray = ray
self._unit:sound_source():post_event( "trip_mine_beep_explode" )
if managers.network:session() then
managers.network:session():send_to_peers_synched( "sync_unit_event_id_8", self._unit, "base", TripMineBase.EVENT_IDS.explosion_beep )
end
end
-- self:_debug_draw( from_pos, to_pos )
end
-----------------------------------------------------------------------------------
function TripMineBase:sync_trip_mine_beep_explode()
self._unit:sound_source():post_event( "trip_mine_beep_explode" )
end
-----------------------------------------------------------------------------------
-- Sequencemanager callback on bullet damage. Only run it on the client that owns the mine.
function TripMineBase:explode()
if not self._active then
return
end
self._active = false
local col_ray = {}
col_ray.ray = self._forward
col_ray.position = self._position
self:_explode( col_ray )
end
function TripMineBase:_explode( col_ray )
if not managers.network:session() then
return
end
local damage_size = tweak_data.weapon.trip_mines.damage_size * managers.player:upgrade_value( "trip_mine", "explosion_size_multiplier", 1 ) * managers.player:upgrade_value( "trip_mine", "damage_multiplier", 1 )
local player = managers.player:player_unit()
if alive( player ) then
player:character_damage():damage_explosion( { position = self._position, range = damage_size, damage = 6 } )
else
player = nil
end
self._unit:set_extension_update_enabled( Idstring( "base" ), false )
self._deactive_timer = 5
self:_play_sound_and_effects()
local slotmask = managers.slot:get_mask( "bullet_impact_targets" )
local bodies = World:find_bodies( "intersect", "cylinder", self._ray_from_pos, self._ray_to_pos, damage_size, slotmask )
-- local brush = Draw:brush( Color.green:with_alpha( 0.25 ) )
-- brush:set_persistance( 2 )
-- brush:cylinder( self._ray_from_pos, self._ray_to_pos, damage_size )
local damage = tweak_data.weapon.trip_mines.damage * managers.player:upgrade_value( "trip_mine", "damage_multiplier", 1 )
local amount = 0
local characters_hit = {}
for _, hit_body in ipairs( bodies ) do
local character = hit_body:unit():character_damage() and hit_body:unit():character_damage().damage_explosion
local apply_dmg = hit_body:extension() and hit_body:extension().damage
local dir, ray_hit
if character and not characters_hit[ hit_body:unit():key() ] then
local com = hit_body:center_of_mass()
local ray_from = math.point_on_line( self._ray_from_pos, self._ray_to_pos, com )
ray_hit = not World:raycast( "ray", ray_from, com, "slot_mask", slotmask, "ignore_unit", { hit_body:unit() }, "report" )
if ray_hit then
-- brush:cylinder( ray_from, hit_body:position(), 3 )
characters_hit[ hit_body:unit():key() ] = true
end
elseif apply_dmg or hit_body:dynamic() then
ray_hit = true
end
if ray_hit then
dir = hit_body:center_of_mass()
mvector3.direction( dir, self._ray_from_pos, dir )
if apply_dmg then
local normal = dir
local prop_damage = math.min( damage, 200 )
local network_damage = math.ceil( prop_damage * 163.84 )
prop_damage = network_damage / 163.84
hit_body:extension().damage:damage_explosion( player, normal, hit_body:position(), dir, prop_damage )
hit_body:extension().damage:damage_damage( player, normal, hit_body:position(), dir, prop_damage )
if hit_body:unit():id() ~= -1 then
if player then
managers.network:session():send_to_peers_synched( "sync_body_damage_explosion", hit_body, player, normal, hit_body:position(), dir, math.min( 32768, network_damage ) )
else
managers.network:session():send_to_peers_synched( "sync_body_damage_explosion_no_attacker", hit_body, normal, hit_body:position(), dir, math.min( 32768, network_damage ) )
end
end
end
if hit_body:unit():in_slot( managers.game_play_central._slotmask_physics_push ) then
hit_body:unit():push( 5, dir * 500 )
end
if character then
self:_give_explosion_damage( col_ray, hit_body:unit(), damage )
amount = amount + 1
end
end
end
if amount >= 2 then
managers.challenges:count_up( "dual_tripmine" )
end
if amount >= 3 then
managers.challenges:count_up( "tris_tripmine" )
end
if amount >= 4 then
managers.challenges:count_up( "quad_tripmine" )
end
if managers.network:session() then
if player then
managers.network:session():send_to_peers_synched( "sync_trip_mine_explode", self._unit, player, self._ray_from_pos, self._ray_to_pos, damage_size, damage )
else
managers.network:session():send_to_peers_synched( "sync_trip_mine_explode_no_user", self._unit, self._ray_from_pos, self._ray_to_pos, damage_size, damage )
end
end
if Network:is_server() then
local alert_event = { "aggression", self._position, tweak_data.weapon.trip_mines.alert_radius, self._alert_filter, self._unit }
managers.groupai:state():propagate_alert( alert_event )
end
self._unit:set_slot( 0 )
end
function TripMineBase:sync_trip_mine_explode( user_unit, ray_from, ray_to, damage_size, damage )
self:_play_sound_and_effects()
self._unit:set_slot( 0 )
local bodies = World:find_bodies( "intersect", "cylinder", ray_from, ray_to, damage_size, managers.slot:get_mask( "bullet_impact_targets" ) )
for _, hit_body in ipairs( bodies ) do
local apply_dmg = hit_body:extension() and hit_body:extension().damage
local dir
if apply_dmg or hit_body:dynamic() then
dir = hit_body:center_of_mass()
mvector3.direction( dir, ray_from, dir )
if apply_dmg then
local normal = dir
if hit_body:unit():id() == -1 then
hit_body:extension().damage:damage_explosion( user_unit, normal, hit_body:position(), dir, damage )
hit_body:extension().damage:damage_damage( user_unit, normal, hit_body:position(), dir, damage )
end
end
if hit_body:unit():in_slot( managers.game_play_central._slotmask_physics_push ) then
hit_body:unit():push( 5, dir * 500 )
end
end
end
end
function TripMineBase:_play_sound_and_effects()
World:effect_manager():spawn( { effect = Idstring( "effects/particles/explosions/explosion_grenade" ), position = self._unit:position(), normal = self._unit:rotation():y() } )
local sound_source = SoundDevice:create_source( "TripMineBase" )
sound_source:set_position( self._unit:position() )
sound_source:post_event( "trip_mine_explode" )
managers.enemy:add_delayed_clbk( "TrMiexpl", callback( TripMineBase, TripMineBase, "_dispose_of_sound", { sound_source = sound_source } ), TimerManager:game():time() + 4 )
end
-- Needs new sound and effect
function TripMineBase:_emit_sensor_sound_and_effect()
-- World:effect_manager():spawn( { effect = Idstring( "effects/particles/explosions/explosion_grenade" ), position = self._unit:position(), normal = self._unit:rotation():y() } )
self._unit:sound_source():post_event( "trip_mine_sensor_alarm" )
end
function TripMineBase._dispose_of_sound( ... ) -- When this callback is called the table parameter is unreferenced and the sound source can be garbage collected
end
function TripMineBase:sync_net_event( event_id )
if event_id == TripMineBase.EVENT_IDS.sensor_beep then
self:sync_trip_mine_beep_sensor()
elseif event_id == TripMineBase.EVENT_IDS.explosion_beep then
self:sync_trip_mine_beep_explode()
end
end
-----------------------------------------------------------------------------------
function TripMineBase:_give_explosion_damage( col_ray, unit, damage )
local action_data = {}
action_data.variant = "explosion"
action_data.damage = damage
action_data.weapon_unit = self._unit
action_data.attacker_unit = managers.player:player_unit()
action_data.col_ray = col_ray
action_data.owner = managers.player:player_unit()
action_data.owner_peer_id = self._owner_peer_id
local defense_data = unit:character_damage():damage_explosion( action_data )
return defense_data
end
-----------------------------------------------------------------------------------
function TripMineBase:save( data )
local state = {}
state.armed = self._armed
state.length = self._length
state.first_armed = self._first_armed
state.sensor_upgrade = self._sensor_upgrade
state.ray_from_pos = self._ray_from_pos
state.ray_to_pos = self._ray_to_pos
data.TripMineBase = state
end
function TripMineBase:load( data )
local state = data.TripMineBase
self._init_length = 500
self._first_armed = state.first_armed
self._sensor_upgrade = state.sensor_upgrade
self._ray_from_pos = state.ray_from_pos
self._ray_to_pos = state.ray_to_pos
if self._use_draw_laser then
self._unit:set_extension_update_enabled( Idstring( "base" ), self._use_draw_laser )
end
self:sync_trip_mine_set_armed( state.armed, state.length )
end
-----------------------------------------------------------------------------------
function TripMineBase:_debug_draw( from, to )
local brush = Draw:brush( Color.red:with_alpha( 0.5 ) )
brush:cylinder( from, to, 1 )
end
function TripMineBase:destroy()
end
| gpl-2.0 |
beatgammit/luasocket | test/mimetest.lua | 44 | 8413 | local socket = require("socket")
local ltn12 = require("ltn12")
local mime = require("mime")
local unpack = unpack or table.unpack
dofile("testsupport.lua")
local qptest = "qptest.bin"
local eqptest = "qptest.bin2"
local dqptest = "qptest.bin3"
local b64test = "b64test.bin"
local eb64test = "b64test.bin2"
local db64test = "b64test.bin3"
-- from Machado de Assis, "A Mão e a Rosa"
local mao = [[
Cursavam estes dois moços a academia de S. Paulo, estando
Luís Alves no quarto ano e Estêvão no terceiro.
Conheceram-se na academia, e ficaram amigos íntimos, tanto
quanto podiam sê-lo dois espíritos diferentes, ou talvez por
isso mesmo que o eram. Estêvão, dotado de extrema
sensibilidade, e não menor fraqueza de ânimo, afetuoso e
bom, não daquela bondade varonil, que é apanágio de uma alma
forte, mas dessa outra bondade mole e de cera, que vai à
mercê de todas as circunstâncias, tinha, além de tudo isso,
o infortúnio de trazer ainda sobre o nariz os óculos
cor-de-rosa de suas virginais ilusões. Luís Alves via bem
com os olhos da cara. Não era mau rapaz, mas tinha o seu
grão de egoísmo, e se não era incapaz de afeições, sabia
regê-las, moderá-las, e sobretudo guiá-las ao seu próprio
interesse. Entre estes dois homens travara-se amizade
íntima, nascida para um na simpatia, para outro no costume.
Eram eles os naturais confidentes um do outro, com a
diferença que Luís Alves dava menos do que recebia, e, ainda
assim, nem tudo o que dava exprimia grande confiança.
]]
local function random(handle, io_err)
if handle then
return function()
if not handle then error("source is empty!", 2) end
local len = math.random(0, 1024)
local chunk = handle:read(len)
if not chunk then
handle:close()
handle = nil
end
return chunk
end
else return ltn12.source.empty(io_err or "unable to open file") end
end
local function named(f)
return f
end
local what = nil
local function transform(input, output, filter)
local source = random(io.open(input, "rb"))
local sink = ltn12.sink.file(io.open(output, "wb"))
if what then
sink = ltn12.sink.chain(filter, sink)
else
source = ltn12.source.chain(source, filter)
end
--what = not what
ltn12.pump.all(source, sink)
end
local function encode_qptest(mode)
local encode = mime.encode("quoted-printable", mode)
local split = mime.wrap("quoted-printable")
local chain = ltn12.filter.chain(encode, split)
transform(qptest, eqptest, chain)
end
local function compare_qptest()
io.write("testing qp encoding and wrap: ")
compare(qptest, dqptest)
end
local function decode_qptest()
local decode = mime.decode("quoted-printable")
transform(eqptest, dqptest, decode)
end
local function create_qptest()
local f, err = io.open(qptest, "wb")
if not f then fail(err) end
-- try all characters
for i = 0, 255 do
f:write(string.char(i))
end
-- try all characters and different line sizes
for i = 0, 255 do
for j = 0, i do
f:write(string.char(i))
end
f:write("\r\n")
end
-- test latin text
f:write(mao)
-- force soft line breaks and treatment of space/tab in end of line
local tab
f:write(string.gsub(mao, "(%s)", function(c)
if tab then
tab = nil
return "\t"
else
tab = 1
return " "
end
end))
-- test crazy end of line conventions
local eol = { "\r\n", "\r", "\n", "\n\r" }
local which = 0
f:write(string.gsub(mao, "(\n)", function(c)
which = which + 1
if which > 4 then which = 1 end
return eol[which]
end))
for i = 1, 4 do
for j = 1, 4 do
f:write(eol[i])
f:write(eol[j])
end
end
-- try long spaced and tabbed lines
f:write("\r\n")
for i = 0, 255 do
f:write(string.char(9))
end
f:write("\r\n")
for i = 0, 255 do
f:write(' ')
end
f:write("\r\n")
for i = 0, 255 do
f:write(string.char(9),' ')
end
f:write("\r\n")
for i = 0, 255 do
f:write(' ',string.char(32))
end
f:write("\r\n")
f:close()
end
local function cleanup_qptest()
os.remove(qptest)
os.remove(eqptest)
os.remove(dqptest)
end
-- create test file
local function create_b64test()
local f = assert(io.open(b64test, "wb"))
local t = {}
for j = 1, 100 do
for i = 1, 100 do
t[i] = math.random(0, 255)
end
f:write(string.char(unpack(t)))
end
f:close()
end
local function encode_b64test()
local e1 = mime.encode("base64")
local e2 = mime.encode("base64")
local e3 = mime.encode("base64")
local e4 = mime.encode("base64")
local sp4 = mime.wrap()
local sp3 = mime.wrap(59)
local sp2 = mime.wrap("base64", 30)
local sp1 = mime.wrap(27)
local chain = ltn12.filter.chain(e1, sp1, e2, sp2, e3, sp3, e4, sp4)
transform(b64test, eb64test, chain)
end
local function decode_b64test()
local d1 = named(mime.decode("base64"), "d1")
local d2 = named(mime.decode("base64"), "d2")
local d3 = named(mime.decode("base64"), "d3")
local d4 = named(mime.decode("base64"), "d4")
local chain = named(ltn12.filter.chain(d1, d2, d3, d4), "chain")
transform(eb64test, db64test, chain)
end
local function cleanup_b64test()
os.remove(b64test)
os.remove(eb64test)
os.remove(db64test)
end
local function compare_b64test()
io.write("testing b64 chained encode: ")
compare(b64test, db64test)
end
local function identity_test()
io.write("testing identity: ")
local chain = named(ltn12.filter.chain(
named(mime.encode("quoted-printable"), "1 eq"),
named(mime.encode("base64"), "2 eb"),
named(mime.decode("base64"), "3 db"),
named(mime.decode("quoted-printable"), "4 dq")
), "chain")
transform(b64test, eb64test, chain)
compare(b64test, eb64test)
os.remove(eb64test)
end
local function padcheck(original, encoded)
local e = (mime.b64(original))
local d = (mime.unb64(encoded))
if e ~= encoded then fail("encoding failed") end
if d ~= original then fail("decoding failed") end
end
local function chunkcheck(original, encoded)
local len = string.len(original)
for i = 0, len do
local a = string.sub(original, 1, i)
local b = string.sub(original, i+1)
local e, r = mime.b64(a, b)
local f = (mime.b64(r))
if (e .. (f or "") ~= encoded) then fail(e .. (f or "")) end
end
end
local function padding_b64test()
io.write("testing b64 padding: ")
padcheck("a", "YQ==")
padcheck("ab", "YWI=")
padcheck("abc", "YWJj")
padcheck("abcd", "YWJjZA==")
padcheck("abcde", "YWJjZGU=")
padcheck("abcdef", "YWJjZGVm")
padcheck("abcdefg", "YWJjZGVmZw==")
padcheck("abcdefgh", "YWJjZGVmZ2g=")
padcheck("abcdefghi", "YWJjZGVmZ2hp")
padcheck("abcdefghij", "YWJjZGVmZ2hpag==")
chunkcheck("abcdefgh", "YWJjZGVmZ2g=")
chunkcheck("abcdefghi", "YWJjZGVmZ2hp")
chunkcheck("abcdefghij", "YWJjZGVmZ2hpag==")
print("ok")
end
local function test_b64lowlevel()
io.write("testing b64 low-level: ")
local a, b
a, b = mime.b64("", "")
assert(a == "" and b == "")
a, b = mime.b64(nil, "blablabla")
assert(a == nil and b == nil)
a, b = mime.b64("", nil)
assert(a == nil and b == nil)
a, b = mime.unb64("", "")
assert(a == "" and b == "")
a, b = mime.unb64(nil, "blablabla")
assert(a == nil and b == nil)
a, b = mime.unb64("", nil)
assert(a == nil and b == nil)
local binary=string.char(0x00,0x44,0x1D,0x14,0x0F,0xF4,0xDA,0x11,0xA9,0x78,0x00,0x14,0x38,0x50,0x60,0xCE)
local encoded = mime.b64(binary)
local decoded=mime.unb64(encoded)
assert(binary == decoded)
print("ok")
end
local t = socket.gettime()
create_b64test()
identity_test()
encode_b64test()
decode_b64test()
compare_b64test()
cleanup_b64test()
padding_b64test()
test_b64lowlevel()
create_qptest()
encode_qptest()
decode_qptest()
compare_qptest()
encode_qptest("binary")
decode_qptest()
compare_qptest()
cleanup_qptest()
print(string.format("done in %.2fs", socket.gettime() - t))
| mit |
zjohn4/PD2-lua-src | core/lib/utils/dev/smoketest/suites/coresmoketesteditorsuite.lua | 1 | 1844 | core:module("CoreSmoketestEditorSuite")
core:import("CoreClass")
core:import("CoreSmoketestCommonSuite")
EditorSuite = EditorSuite or class(CoreSmoketestCommonSuite.CommonSuite)
function EditorSuite:init()
EditorSuite.super.init(self)
self:add_step(
"load_editor",
CoreSmoketestCommonSuite.WaitEventSubstep,
CoreSmoketestCommonSuite.WaitEventSubstep.step_arguments(Idstring("game_state_editor"))
)
self:add_step(
"load_level",
CoreSmoketestCommonSuite.CallAndDoneSubstep,
CoreSmoketestCommonSuite.CallAndDoneSubstep.step_arguments(callback(self, self, "load_level"))
)
--[[
self:add_step(
"run_mission_simulation",
CoreSmoketestCommonSuite.CallAndWaitEventSubstep,
CoreSmoketestCommonSuite.CallAndWaitEventSubstep.step_arguments(callback(self, self, "run_mission_simulation"), Idstring("game_state_ingame"))
)
self:add_step(
"stop_mission_simulation",
CoreSmoketestCommonSuite.CallAndWaitEventSubstep,
CoreSmoketestCommonSuite.CallAndWaitEventSubstep.step_arguments(callback(self, self, "run_mission_simulation"), Idstring("game_state_editor"))
)
]]
--[[
self:add_step(
"environment_editor",
CoreSmoketestCommonSuite.CallAndDoneSubstep,
CoreSmoketestCommonSuite.CallAndDoneSubstep.step_arguments(callback(self, self, "environment_editor"))
)
]]
end
function EditorSuite:load_level()
managers.editor:load_level(self:get_argument("editor_dir"), self:get_argument("editor_level"))
end
function EditorSuite:run_mission_simulation()
managers.editor:run_simulation_callback(true) -- simulation with mission script
end
function EditorSuite:stop_mission_simulation()
managers.editor:run_simulation_callback(true) -- simulation with mission script
end
function EditorSuite:environment_editor()
managers.toolhub:open("Environment Editor")
managers.toolhub:close("Environment Editor")
end
| gpl-2.0 |
zjohn4/PD2-lua-src | lib/managers/menu/circleguiobject.lua | 1 | 5000 | CircleGuiObject = CircleGuiObject or class()
function CircleGuiObject:init( panel, config )
-- config.total, config.current, config.radius
--[[local name = config.name or ""
local color = config.color or Color.white
local layer = config.layer or 0
local visible = config.visible or true
local rotation = config.rotation or nil
local render_template = config.render_template or nil]]
self._panel = panel
self._radius = config.radius or 20
self._sides = config.sides or 10
self._total = config.total or 1
config.triangles = self:_create_triangles( config ) -- { Vector3( 0, 0, 0 ), Vector3( 20, 0, 0 ), Vector3( 0, 20, 0 ) }
config.w = self._radius * 2
config.h = self._radius * 2
self._circle = self._panel:polygon( config )
-- self._circle:set_size( self._radius * 2, self._radius * 2)
-- self._circle:set_debug( true )
--[[
* color
* rotation
* render_template
* blend_mode
* convex
* triangles
* colored_triangles]]
-- self._circle =
end
function CircleGuiObject:_create_triangles( config )
local amount = 360 * (config.current or 1)/(config.total or 1)
-- x math.sin( 270 )
-- y math.cos( 270 )
local s = self._radius
local triangles = {}
local step = 360 / self._sides
for i = step, amount, step do
local mid = Vector3( self._radius, self._radius, 0 )
table.insert( triangles, mid )
table.insert( triangles, mid + Vector3( math.sin( i ) * self._radius, -math.cos( i ) * self._radius, 0 ) )
table.insert( triangles, mid + Vector3( math.sin( i - step ) * self._radius, -math.cos( i - step ) * self._radius, 0 ) )
end
return triangles
end
function CircleGuiObject:set_current( current )
local triangles = self:_create_triangles( { current = current, total = self._total } )
self._circle:clear()
self._circle:add_triangles( triangles )
end
function CircleGuiObject:set_position( x, y )
self._circle:set_position( x, y )
end
function CircleGuiObject:set_layer( layer )
self._circle:set_layer( layer )
end
function CircleGuiObject:layer()
return self._circle:layer()
end
function CircleGuiObject:remove()
self._panel:remove( self._circle )
end
---------------------------------------------------
CircleBitmapGuiObject = CircleBitmapGuiObject or class()
function CircleBitmapGuiObject:init( panel, config )
self._panel = panel
self._radius = config.radius or 20
self._sides = config.sides or 64
self._total = config.total or 1
self._size = 128
config.texture_rect = nil -- { 0, 0, self._size, self._size }
-- config.texture = config.image or "guis/textures/radialmap"
config.texture = config.image or "guis/textures/pd2/hud_progress_active"
config.w = self._radius * 2
config.h = self._radius * 2
self._circle = self._panel:bitmap( config )
self._circle:set_render_template( Idstring( "VertexColorTexturedRadial" ) )
self._alpha = self._circle:color().alpha
self._circle:set_color( self._circle:color():with_red( 0 ) )
if config.use_bg then
local bg_config = deep_clone( config )
bg_config.texture = "guis/textures/pd2/hud_progress_bg"
bg_config.layer = bg_config.layer - 1
bg_config.blend_mode = "normal"
self._bg_circle = self._panel:bitmap( bg_config )
end
end
function CircleBitmapGuiObject:radius()
return self._radius
end
function CircleBitmapGuiObject:set_current( current )
local j = math.mod( math.floor( current ), 8 )
local i = math.floor(current/8)
-- print( current, j, i )
-- self._circle:set_texture_rect( j * self._size, i * self._size, self._size, self._size )
self._circle:set_color( Color( self._alpha, current, self._circle:color().blue, self._circle:color().green ) )
end
function CircleBitmapGuiObject:position()
return self._circle:position()
end
function CircleBitmapGuiObject:set_position( x, y )
self._circle:set_position( x, y )
if self._bg_circle then
self._bg_circle:set_position( x, y )
end
end
function CircleBitmapGuiObject:set_visible( visible )
self._circle:set_visible( visible )
if self._bg_circle then
self._bg_circle:set_visible( visible )
end
end
function CircleBitmapGuiObject:visible()
return self._circle:visible()
end
function CircleBitmapGuiObject:set_alpha( alpha )
self._circle:set_alpha( alpha )
end
function CircleBitmapGuiObject:alpha()
self._circle:alpha()
end
function CircleBitmapGuiObject:set_color( color )
self._circle:set_color( color )
end
function CircleBitmapGuiObject:color()
return self._circle:color()
end
function CircleBitmapGuiObject:size()
return self._circle:size()
end
function CircleBitmapGuiObject:set_image( texture )
self._circle:set_image( texture )
end
function CircleBitmapGuiObject:set_layer( layer )
self._circle:set_layer( layer )
if self._bg_circle then
self._bg_circle:set_layer( layer - 1 )
end
end
function CircleBitmapGuiObject:layer()
return self._circle:layer()
end
function CircleBitmapGuiObject:remove()
self._panel:remove( self._circle )
if self._bg_circle then
self._panel:remove( self._bg_circle )
end
self._panel = nil
end
| gpl-2.0 |
zjohn4/PD2-lua-src | core/lib/utils/dev/ews/corepointpickerpanel.lua | 1 | 3958 | core:module "CorePointPickerPanel"
core:import "CorePointPicker"
core:import "CorePointerDraw"
core:import "CoreClass"
core:import "CoreEvent"
core:import "CoreDebug"
PointPickerPanel = PointPickerPanel or CoreClass.class()
function PointPickerPanel:init(parent_frame, title)
assert(managers.viewport)
self.__point_picker = CorePointPicker.PointPicker:new(managers.viewport:get_active_vp())
self.__point_picker:connect("EVT_PICKING", CoreEvent.callback(self, self, "_on_picking"), self.__point_picker)
self.__point_picker:connect("EVT_FINISHED_PICKING", CoreEvent.callback(self, self, "_on_finished_picking"), self.__point_picker)
self.__point_draw = CorePointerDraw.PointerDraw:new(Color("ffffff"), 10)
self:_create_panel(parent_frame)
end
function PointPickerPanel:_create_panel(parent_frame)
local panel_sizer = EWS:BoxSizer("HORIZONTAL")
self.__panel = EWS:Panel(parent_frame)
self.__panel:set_sizer(panel_sizer)
self.__picker_button = EWS:ToggleButton(self.__panel, "Pick", "", "NO_BORDER")
self.__picker_button:connect("", "EVT_COMMAND_TOGGLEBUTTON_CLICKED", CoreEvent.callback( self, self, "_on_picker_toggle"), "")
self.__x_textctrl = EWS:TextCtrl(self.__panel, 0, "", "TE_PROCESS_ENTER,TE_RIGHT")
self.__y_textctrl = EWS:TextCtrl(self.__panel, 0, "", "TE_PROCESS_ENTER,TE_RIGHT")
self.__z_textctrl = EWS:TextCtrl(self.__panel, 0, "", "TE_PROCESS_ENTER,TE_RIGHT")
panel_sizer:add(self.__picker_button, 1, 2, "ALL,EXPAND")
panel_sizer:add(EWS:StaticText(self.__panel, "x:"), 0, 4, "ALL,ALIGN_CENTER_VERTICAL,ALIGN_RIGHT")
panel_sizer:add(self.__x_textctrl, 1, 2, "ALL,EXPAND,ALIGN_RIGHT")
panel_sizer:add(EWS:StaticText(self.__panel, "y:"), 0, 4, "ALL,ALIGN_CENTER_VERTICAL,ALIGN_RIGHT")
panel_sizer:add(self.__y_textctrl, 1, 2, "ALL,EXPAND,ALIGN_RIGHT")
panel_sizer:add(EWS:StaticText(self.__panel, "z:"), 0, 4, "ALL,ALIGN_CENTER_VERTICAL,ALIGN_RIGHT")
panel_sizer:add(self.__z_textctrl, 1, 2, "ALL,EXPAND,ALIGN_RIGHT")
end
function PointPickerPanel:panel()
return self.__panel
end
function PointPickerPanel:get_value()
return self.__current_position
end
function PointPickerPanel:set_value(vector)
self.__current_position = vector
self:_set_text(vector)
end
function PointPickerPanel:update(time, delta_time)
if self:_text_ctrl_has_focus() then
self.__current_position = Vector3( self.__x_textctrl:get_value(),
self.__y_textctrl:get_value(),
self.__z_textctrl:get_value()
)
self.__draw_position = self.__current_position
end
self.__point_draw:set_position(self.__draw_position)
self.__point_picker:update(time, delta_time)
self.__point_draw:update(time, delta_time)
end
function PointPickerPanel:_text_ctrl_has_focus()
return ( EWS:get_window_in_focus() == self.__x_textctrl )
or ( EWS:get_window_in_focus() == self.__y_textctrl )
or ( EWS:get_window_in_focus() == self.__z_textctrl )
end
function PointPickerPanel:_set_text(vector)
self.__x_textctrl:set_value( string.format('%.3f', vector.x) )
self.__y_textctrl:set_value( string.format('%.3f', vector.y) )
self.__z_textctrl:set_value( string.format('%.3f', vector.z) )
end
function PointPickerPanel:_on_picker_toggle()
if self.__picker_button:get_value() == false then
self.__point_picker:stop_picking()
self.__picker_button:set_value(true)
else
self.__point_picker:start_picking()
self.__picker_button:set_value(false)
end
end
function PointPickerPanel:_on_picking(sender, raycast)
if raycast then
self:_set_text(raycast.position)
self.__current_position = raycast.position
self.__draw_position = raycast.position
else
self:set_value( Vector3(0, 0, 0) )
self.__draw_position = nil
self.__current_position = nil
end
end
function PointPickerPanel:_on_finished_picking(sender, raycast)
if raycast then
self.__picker_button:set_value(false)
self.__current_position = raycast.position
self.__draw_position = nil
self:set_value(raycast.position)
end
end | gpl-2.0 |
GoogleFrog/Zero-K | scripts/corvamp.lua | 9 | 3396 | include "constants.lua"
--pieces
local base = piece "base"
local wingR, wingL, wingtipR, wingtipL = piece("wingr", "wingl", "wingtip1", "wingtip2")
local engineR, engineL, thrust1, thrust2, thrust3 = piece("jetr", "jetl", "thrust1", "thrust2", "thrust3")
local missR, missL = piece("m1", "m2")
local smokePiece = {base, engineL, engineR}
--constants
--variables
local gun = false
local RESTORE_DELAY = 250
local FIRE_SLOWDOWN = tonumber(UnitDef.customParams.combat_slowdown)
--signals
local SIG_Aim = 1
local SIG_RESTORE = 2
----------------------------------------------------------
local function getState()
local state = Spring.GetUnitStates(unitID)
return state and state.active
end
function script.Create()
Turn(thrust1, x_axis, -math.rad(90), 1)
Turn(thrust2, x_axis, -math.rad(90), 1)
end
function script.StartMoving()
Turn(engineL, z_axis, -1.57, 1)
Turn(engineR, z_axis, 1.57, 1)
Turn(engineL, y_axis, -1.57, 1)
Turn(engineR, y_axis, 1.57, 1)
Turn(engineL, x_axis, 0, 1)
Turn(engineR, x_axis, 0, 1)
end
function script.StopMoving()
Turn(engineL, z_axis, 0, 1)
Turn(engineR, z_axis, 0, 1)
Turn(engineL, y_axis, 0, 1)
Turn(engineR, y_axis, 0, 1)
Turn(engineL, x_axis, 0, 1)
Turn(engineR, x_axis, 0, 1)
end
function script.QueryWeapon(num)
if gun then
return missR
else
return missL
end
end
function script.AimFromWeapon(num)
return base
end
function script.AimWeapon(num, heading, pitch)
return not (GetUnitValue(COB.CRASHING) == 1)
end
function script.Shot(num)
gun = not gun
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
if getState() then
Turn(engineL, z_axis, -1.2, 1)
Turn(engineR, z_axis, 1.2, 1)
Turn(engineL, y_axis, -1.2, 1)
Turn(engineR, y_axis, 1.2, 1)
Turn(engineL, x_axis, 0.6, 1)
Turn(engineR, x_axis, 0.6, 1)
end
Sleep(RESTORE_DELAY)
Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", 1)
-- Don't ask me why this must be called twice for planes, Spring is crazy
GG.UpdateUnitAttributes(unitID)
GG.UpdateUnitAttributes(unitID)
if getState() then
script.StartMoving()
else
script.StopMoving()
end
end
function script.BlockShot(num)
if GetUnitValue(CRASHING) == 1 then
return true
else
if Spring.GetUnitRulesParam(unitID, "selfMoveSpeedChange") ~= FIRE_SLOWDOWN then
Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", FIRE_SLOWDOWN)
GG.UpdateUnitAttributes(unitID)
end
StartThread(RestoreAfterDelay)
return false
end
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
if severity < 0.25 then
Explode(base, sfxNone)
Explode(wingL, sfxNone)
Explode(wingR, sfxNone)
return 1
elseif severity < 0.5 or (Spring.GetUnitMoveTypeData(unitID).aircraftState == "crashing") then
Explode(base, sfxNone)
Explode(engineL, sfxSmoke)
Explode(engineR, sfxSmoke)
Explode(wingL, sfxNone)
Explode(wingR, sfxNone)
return 1
elseif severity < 0.75 then
Explode(engineL, sfxSmoke + sfxFire + sfxExplode)
Explode(engineR, sfxSmoke + sfxFire + sfxExplode)
Explode(wingL, sfxFall + sfxSmoke)
Explode(wingR, sfxFall + sfxSmoke)
return 2
else
Explode(base, sfxShatter)
Explode(engineL, sfxSmoke + sfxFire + sfxExplode)
Explode(engineR, sfxSmoke + sfxFire + sfxExplode)
Explode(wingL, sfxSmoke + sfxExplode)
Explode(wingR, sfxSmoke + sfxExplode)
return 2
end
end
| gpl-2.0 |
remakeelectric/luci | modules/luci-base/luasrc/model/firewall.lua | 17 | 10704 | -- Copyright 2009 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local type, pairs, ipairs, table, luci, math
= type, pairs, ipairs, table, luci, math
local tpl = require "luci.template.parser"
local utl = require "luci.util"
local uci = require "luci.model.uci"
module "luci.model.firewall"
local uci_r, uci_s
function _valid_id(x)
return (x and #x > 0 and x:match("^[a-zA-Z0-9_]+$"))
end
function _get(c, s, o)
return uci_r:get(c, s, o)
end
function _set(c, s, o, v)
if v ~= nil then
if type(v) == "boolean" then v = v and "1" or "0" end
return uci_r:set(c, s, o, v)
else
return uci_r:delete(c, s, o)
end
end
function init(cursor)
uci_r = cursor or uci_r or uci.cursor()
uci_s = uci_r:substate()
return _M
end
function save(self, ...)
uci_r:save(...)
uci_r:load(...)
end
function commit(self, ...)
uci_r:commit(...)
uci_r:load(...)
end
function get_defaults()
return defaults()
end
function new_zone(self)
local name = "newzone"
local count = 1
while self:get_zone(name) do
count = count + 1
name = "newzone%d" % count
end
return self:add_zone(name)
end
function add_zone(self, n)
if _valid_id(n) and not self:get_zone(n) then
local d = defaults()
local z = uci_r:section("firewall", "zone", nil, {
name = n,
network = " ",
input = d:input() or "DROP",
forward = d:forward() or "DROP",
output = d:output() or "DROP"
})
return z and zone(z)
end
end
function get_zone(self, n)
if uci_r:get("firewall", n) == "zone" then
return zone(n)
else
local z
uci_r:foreach("firewall", "zone",
function(s)
if n and s.name == n then
z = s['.name']
return false
end
end)
return z and zone(z)
end
end
function get_zones(self)
local zones = { }
local znl = { }
uci_r:foreach("firewall", "zone",
function(s)
if s.name then
znl[s.name] = zone(s['.name'])
end
end)
local z
for z in utl.kspairs(znl) do
zones[#zones+1] = znl[z]
end
return zones
end
function get_zone_by_network(self, net)
local z
uci_r:foreach("firewall", "zone",
function(s)
if s.name and net then
local n
for n in utl.imatch(s.network or s.name) do
if n == net then
z = s['.name']
return false
end
end
end
end)
return z and zone(z)
end
function del_zone(self, n)
local r = false
if uci_r:get("firewall", n) == "zone" then
local z = uci_r:get("firewall", n, "name")
r = uci_r:delete("firewall", n)
n = z
else
uci_r:foreach("firewall", "zone",
function(s)
if n and s.name == n then
r = uci_r:delete("firewall", s['.name'])
return false
end
end)
end
if r then
uci_r:foreach("firewall", "rule",
function(s)
if s.src == n or s.dest == n then
uci_r:delete("firewall", s['.name'])
end
end)
uci_r:foreach("firewall", "redirect",
function(s)
if s.src == n or s.dest == n then
uci_r:delete("firewall", s['.name'])
end
end)
uci_r:foreach("firewall", "forwarding",
function(s)
if s.src == n or s.dest == n then
uci_r:delete("firewall", s['.name'])
end
end)
end
return r
end
function rename_zone(self, old, new)
local r = false
if _valid_id(new) and not self:get_zone(new) then
uci_r:foreach("firewall", "zone",
function(s)
if old and s.name == old then
if not s.network then
uci_r:set("firewall", s['.name'], "network", old)
end
uci_r:set("firewall", s['.name'], "name", new)
r = true
return false
end
end)
if r then
uci_r:foreach("firewall", "rule",
function(s)
if s.src == old then
uci_r:set("firewall", s['.name'], "src", new)
end
if s.dest == old then
uci_r:set("firewall", s['.name'], "dest", new)
end
end)
uci_r:foreach("firewall", "redirect",
function(s)
if s.src == old then
uci_r:set("firewall", s['.name'], "src", new)
end
if s.dest == old then
uci_r:set("firewall", s['.name'], "dest", new)
end
end)
uci_r:foreach("firewall", "forwarding",
function(s)
if s.src == old then
uci_r:set("firewall", s['.name'], "src", new)
end
if s.dest == old then
uci_r:set("firewall", s['.name'], "dest", new)
end
end)
end
end
return r
end
function del_network(self, net)
local z
if net then
for _, z in ipairs(self:get_zones()) do
z:del_network(net)
end
end
end
defaults = utl.class()
function defaults.__init__(self)
uci_r:foreach("firewall", "defaults",
function(s)
self.sid = s['.name']
return false
end)
self.sid = self.sid or uci_r:section("firewall", "defaults", nil, { })
end
function defaults.get(self, opt)
return _get("firewall", self.sid, opt)
end
function defaults.set(self, opt, val)
return _set("firewall", self.sid, opt, val)
end
function defaults.syn_flood(self)
return (self:get("syn_flood") == "1")
end
function defaults.drop_invalid(self)
return (self:get("drop_invalid") == "1")
end
function defaults.input(self)
return self:get("input") or "DROP"
end
function defaults.forward(self)
return self:get("forward") or "DROP"
end
function defaults.output(self)
return self:get("output") or "DROP"
end
zone = utl.class()
function zone.__init__(self, z)
if uci_r:get("firewall", z) == "zone" then
self.sid = z
self.data = uci_r:get_all("firewall", z)
else
uci_r:foreach("firewall", "zone",
function(s)
if s.name == z then
self.sid = s['.name']
self.data = s
return false
end
end)
end
end
function zone.get(self, opt)
return _get("firewall", self.sid, opt)
end
function zone.set(self, opt, val)
return _set("firewall", self.sid, opt, val)
end
function zone.masq(self)
return (self:get("masq") == "1")
end
function zone.name(self)
return self:get("name")
end
function zone.network(self)
return self:get("network")
end
function zone.input(self)
return self:get("input") or defaults():input() or "DROP"
end
function zone.forward(self)
return self:get("forward") or defaults():forward() or "DROP"
end
function zone.output(self)
return self:get("output") or defaults():output() or "DROP"
end
function zone.add_network(self, net)
if uci_r:get("network", net) == "interface" then
local nets = { }
local n
for n in utl.imatch(self:get("network") or self:get("name")) do
if n ~= net then
nets[#nets+1] = n
end
end
nets[#nets+1] = net
_M:del_network(net)
self:set("network", table.concat(nets, " "))
end
end
function zone.del_network(self, net)
local nets = { }
local n
for n in utl.imatch(self:get("network") or self:get("name")) do
if n ~= net then
nets[#nets+1] = n
end
end
if #nets > 0 then
self:set("network", table.concat(nets, " "))
else
self:set("network", " ")
end
end
function zone.get_networks(self)
local nets = { }
local n
for n in utl.imatch(self:get("network") or self:get("name")) do
nets[#nets+1] = n
end
return nets
end
function zone.clear_networks(self)
self:set("network", " ")
end
function zone.get_forwardings_by(self, what)
local name = self:name()
local forwards = { }
uci_r:foreach("firewall", "forwarding",
function(s)
if s.src and s.dest and s[what] == name then
forwards[#forwards+1] = forwarding(s['.name'])
end
end)
return forwards
end
function zone.add_forwarding_to(self, dest)
local exist, forward
for _, forward in ipairs(self:get_forwardings_by('src')) do
if forward:dest() == dest then
exist = true
break
end
end
if not exist and dest ~= self:name() and _valid_id(dest) then
local s = uci_r:section("firewall", "forwarding", nil, {
src = self:name(),
dest = dest
})
return s and forwarding(s)
end
end
function zone.add_forwarding_from(self, src)
local exist, forward
for _, forward in ipairs(self:get_forwardings_by('dest')) do
if forward:src() == src then
exist = true
break
end
end
if not exist and src ~= self:name() and _valid_id(src) then
local s = uci_r:section("firewall", "forwarding", nil, {
src = src,
dest = self:name()
})
return s and forwarding(s)
end
end
function zone.del_forwardings_by(self, what)
local name = self:name()
uci_r:delete_all("firewall", "forwarding",
function(s)
return (s.src and s.dest and s[what] == name)
end)
end
function zone.add_redirect(self, options)
options = options or { }
options.src = self:name()
local s = uci_r:section("firewall", "redirect", nil, options)
return s and redirect(s)
end
function zone.add_rule(self, options)
options = options or { }
options.src = self:name()
local s = uci_r:section("firewall", "rule", nil, options)
return s and rule(s)
end
function zone.get_color(self)
if self and self:name() == "lan" then
return "#90f090"
elseif self and self:name() == "wan" then
return "#f09090"
elseif self then
math.randomseed(tpl.hash(self:name()))
local r = math.random(128)
local g = math.random(128)
local min = 0
local max = 128
if ( r + g ) < 128 then
min = 128 - r - g
else
max = 255 - r - g
end
local b = min + math.floor( math.random() * ( max - min ) )
return "#%02x%02x%02x" % { 0xFF - r, 0xFF - g, 0xFF - b }
else
return "#eeeeee"
end
end
forwarding = utl.class()
function forwarding.__init__(self, f)
self.sid = f
end
function forwarding.src(self)
return uci_r:get("firewall", self.sid, "src")
end
function forwarding.dest(self)
return uci_r:get("firewall", self.sid, "dest")
end
function forwarding.src_zone(self)
local z = zone(self:src())
return z.sid and z
end
function forwarding.dest_zone(self)
local z = zone(self:dest())
return z.sid and z
end
rule = utl.class()
function rule.__init__(self, f)
self.sid = f
end
function rule.get(self, opt)
return _get("firewall", self.sid, opt)
end
function rule.set(self, opt, val)
return _set("firewall", self.sid, opt, val)
end
function rule.src(self)
return uci_r:get("firewall", self.sid, "src")
end
function rule.dest(self)
return uci_r:get("firewall", self.sid, "dest")
end
function rule.src_zone(self)
return zone(self:src())
end
function rule.dest_zone(self)
return zone(self:dest())
end
redirect = utl.class()
function redirect.__init__(self, f)
self.sid = f
end
function redirect.get(self, opt)
return _get("firewall", self.sid, opt)
end
function redirect.set(self, opt, val)
return _set("firewall", self.sid, opt, val)
end
function redirect.src(self)
return uci_r:get("firewall", self.sid, "src")
end
function redirect.dest(self)
return uci_r:get("firewall", self.sid, "dest")
end
function redirect.src_zone(self)
return zone(self:src())
end
function redirect.dest_zone(self)
return zone(self:dest())
end
| apache-2.0 |
linxiulei/sysdig | userspace/sysdig/chisels/topcontainers_cpu.lua | 16 | 2796 | --[[
Copyright (C) 2013-2015 Draios inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Chisel description
description = "Show the top containers defined by the highest CPU utilization."
short_description = "Top containers by CPU usage"
category = "CPU Usage"
-- Chisel argument list
args = {}
require "common"
terminal = require "ansiterminal"
grtable = {}
islive = false
fkeys = {}
vizinfo =
{
key_fld = {"container.name"},
key_desc = {"container.name"},
value_fld = "thread.exectime",
value_desc = "CPU%",
value_units = "timepct",
top_number = 10,
output_format = "normal"
}
-- Initialization callback
function on_init()
-- Request the fields we need
for i, name in ipairs(vizinfo.key_fld) do
fkeys[i] = chisel.request_field(name)
end
-- Request the fields we need
fvalue = chisel.request_field(vizinfo.value_fld)
fcpu = chisel.request_field("thread.cpu")
chisel.set_filter("evt.type=procinfo")
return true
end
-- Final chisel initialization
function on_capture_start()
islive = sysdig.is_live()
vizinfo.output_format = sysdig.get_output_format()
if islive then
chisel.set_interval_s(1)
if vizinfo.output_format ~= "json" then
terminal.clearscreen()
terminal.hidecursor()
end
end
return true
end
-- Event parsing callback
function on_event()
local key = nil
local kv = nil
for i, fld in ipairs(fkeys) do
kv = evt.field(fld)
if kv == nil then
return
end
if key == nil then
key = kv
else
key = key .. "\001\001" .. evt.field(fld)
end
end
local cpu = evt.field(fcpu)
if grtable[key] == nil then
grtable[key] = cpu * 10000000
else
grtable[key] = grtable[key] + (cpu * 10000000)
end
return true
end
-- Periodic timeout callback
function on_interval(ts_s, ts_ns, delta)
if vizinfo.output_format ~= "json" then
terminal.clearscreen()
terminal.moveto(0, 0)
end
print_sorted_table(grtable, ts_s, 0, delta, vizinfo)
-- Clear the table
grtable = {}
return true
end
-- Called by the engine at the end of the capture (Ctrl-C)
function on_capture_end(ts_s, ts_ns, delta)
if islive and vizinfo.output_format ~= "json" then
terminal.clearscreen()
terminal.moveto(0 ,0)
terminal.showcursor()
return true
end
print_sorted_table(grtable, ts_s, 0, delta, vizinfo)
return true
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Waughroon_Shrine/npcs/Burning_Circle.lua | 8 | 2249 | -----------------------------------
-- Area: Waughroon Shrine
-- NPC: Burning Circle
-- Waughroon Shrine Burning Circle
-- !pos -345 104 -260 144
-------------------------------------
package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Waughroon_Shrine/TextIDs");
---- 0: Rank 2 Final Mission for Bastok "The Emissary" and Sandy "Journey Abroad"
---- 1: Worms Turn
---- 2: Grimshell Shocktroopers
---- 3: On my Way
---- 4: Thief in Norg
---- 5: 3, 2, 1
---- 6: Shattering Stars (RDM)
---- 7: Shattering Stars (THF)
---- 8: Shattering Stars (BST)
---- 9: Birds of the feather
---- 10: Crustacean Conundrum
---- 11: Grove Gardians
---- 12: The Hills are alive
---- 13: Royal Jelly
---- 14: The Final Bout
---- 15: Up in arms
---- 16: Copy Cat
---- 17: Operation Desert Swarm
---- 18: Prehistoric Pigeons
---- 19: The Palborough Project
---- 20: Shell Shocked
---- 21: Beyond infinity
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
kbullaughey/lstm-play | toys/lstm/model-1_layer-variable-one.lua | 1 | 6992 | #!/usr/bin/env th
toy = require '../toy/toy'
check = require '../scripts/check_gradients'
require 'lstm'
-- Allow for command-line control over the seed and number of examples.
cmd = torch.CmdLine()
cmd:text()
cmd:text('Train single-layer LSTM model using toy data.')
cmd:text()
cmd:text('Options')
cmd:option('-seed',0,'initial random seed (defaults to current time)')
cmd:option('-hidden',16,'hidden state size')
cmd:option('-batch',16,'batch size')
cmd:option('-rate',0.05,'learn rate')
cmd:option('-iter',5,'max number of iterations of SGD')
cmd:option('-data','../toy/variable_width_2-4-direct.t7','simulated data tensor file')
cmd:text()
-- parse input params
params = cmd:parse(arg)
-- Make it reproducible
torch.manualSeed(params.seed)
-- Read in the toy model data. This is a Tensor with five columns, the first
-- four are inputs and the last is the targets.
d = torch.load(params.data)
N = d:size(1)
maxLength = 4
-- Separate data into inputs (x) and targets (y)
x = d:narrow(2, 1, maxLength):clone()
y = d:narrow(2, maxLength+1, 1):clone()
lengths = d:narrow(2, 2*maxLength+1, 1):clone():view(-1)
-- Decide on the train/test split
test_frac = 0.3
test_n = torch.floor(N * test_frac)
train_n = N - test_n
-- Extract out the training data
x_train = x:narrow(1, 1, train_n)
y_train = y:narrow(1, 1, train_n)
lengths_train = lengths:narrow(1, 1, train_n)
-- Extract out the test data
x_test = x:narrow(1, train_n+1, test_n)
y_test = y:narrow(1, train_n+1, test_n)
lengths_test = lengths:narrow(1, train_n+1, test_n)
-- This method returns a vector containing L ones with the rest zeros.
local mapRow = function(L)
v = torch.zeros(maxLength)
v:narrow(1,1,L):fill(1)
return v:view(1,-1)
end
-- We use mapRow to make a mask matrix so we can zero out inputs that
-- are not really part of each example.
mask_train = nn.JoinTable(1):forward(tablex.map(mapRow, lengths_train:totable()))
mask_test = nn.JoinTable(1):forward(tablex.map(mapRow, lengths_test:totable()))
-- Normalize the training inputs
numCells = mask_train:sum()
norm_mean = x_train:sum() / numCells
norm_std = math.sqrt((x_train - norm_mean):cmul(mask_train):pow(2):sum() / numCells)
x_train_n = (x_train - norm_mean) / norm_std
-- Normalize the test inputs according to the training data normalization
-- parameters.
x_test_n = (x_test - norm_mean) / norm_std
x_train_n:cmul(mask_train)
x_test_n:cmul(mask_test)
print("x_train_n:sum(): " .. x_train_n:sum())
print("y_train:sum(): " .. y_train:sum())
print("x_test_n:sum(): " .. x_test_n:sum())
print("y_test:sum(): " .. y_test:sum())
function makeDataset(x, y, lengths, hiddenSize, batchSize, maxLength)
dataset={batchSize=batchSize};
local n = torch.floor(x:size(1) / batchSize)
-- The nn SGD trainer will need a data structure whereby examples can be accessed
-- via the index operator, [], and which has a size() method.
function dataset:size()
return n
end
for i=1,dataset:size() do
local start = (i-1)*batchSize + 1
local inputs = torch.reshape(x:narrow(1,start,batchSize), batchSize, maxLength, 1)
local targets = torch.reshape(y:narrow(1,start,batchSize), batchSize, 1, 1)
-- Encode lengths using a one-hot per row strategy
local batchLengths = torch.zeros(batchSize,maxLength)
for b=1,batchSize do
batchLengths[b][lengths:narrow(1,start,batchSize)[b]] = 1
end
-- Add a zero matrix to every example for the initial h state
dataset[i] = {{inputs,batchLengths}, targets}
end
return dataset
end
-- Train the model, based on nn.StochasticGradient
function lstmTrainer(module, criterion)
local trainer = {}
trainer.learningRate = 0.01
trainer.learningRateDecay = 0
trainer.maxIteration = 25
trainer.module = module
trainer.criterion = criterion
trainer.verbose = true
function trainer:train(dataset)
local iteration = 1
local currentLearningRate = self.learningRate
local module = self.module
local criterion = self.criterion
local shuffledIndices = torch.randperm(dataset:size(), 'torch.LongTensor')
local par = module.par
local gradPar = module.gradPar
par:uniform(-0.02, 0.02)
while true do
local currentError = 0
local batches = 0
for t = 1,dataset:size() do
local example = dataset[shuffledIndices[t]]
local input = example[1]
local target = example[2]
gradPar:zero()
-- Perform forward propagation on both the lstm to compute the predictions
-- and on the criterion to compute the error.
module:forward(input)
criterion:forward(module.output, target)
-- Perform back propagation
criterion:backward(module.output, target)
module:backward(input, criterion.gradInput)
currentError = currentError + criterion.output
par:add(-self.learningRate, gradPar)
batches = batches + 1
if t % 1000 == 0 then
print ("current partial error = " .. currentError / batches)
end
end
currentError = currentError / dataset:size()
if self.hookIteration then
self.hookIteration(self, iteration, currentError)
end
iteration = iteration + 1
currentLearningRate = self.learningRate / (1 + iteration * self.learningRateDecay)
if self.maxIteration > 0 and iteration > self.maxIteration then
print("# you have reached the maximum number of iterations")
print("# training error = " .. currentError)
break
end
end
end
return trainer
end
function averageError(d)
local err = 0
for i=1,d:size() do
err = err + criterion:forward(net:forward(d[i][1]), d[i][2])
end
return err / d:size()
end
trainingDataset = makeDataset(x_train_n, y_train, lengths_train, params.hidden,
params.batch, maxLength)
testingDataset = makeDataset(x_test_n, y_test, lengths_test, params.hidden,
params.batch, maxLength)
chainIn = nn.Identity()()
chainMod = lstm.MemoryChain(1, {params.hidden}, maxLength)
chainOut = chainMod(chainIn)
predicted = nn.Linear(params.hidden,1)(chainOut)
net = nn.gModule({chainIn},{predicted})
net.par, net.gradPar = net:getParameters()
-- Need to reenable sharing after getParameters(), which broke my sharing.
net.par, net.gradPar = net:getParameters()
chainMod:setupSharing()
-- Use least-squares loss function and SGD.
criterion = nn.MSECriterion()
net.par:uniform(-0.02, 0.02)
torch.save("test_par", net.par)
net:zeroGradParameters()
net:forward(trainingDataset[1][1])
criterion:forward(net.output, trainingDataset[1][2])
criterion:backward(net.output, trainingDataset[1][2])
net:backward(trainingDataset[1][1], criterion.gradInput)
print("forward sum: " .. net.output:sum())
print("object: " .. criterion.output)
print("objective grad sum: " .. criterion.gradInput:sum())
print("backward sum[1]: " .. net.gradInput[1]:sum())
print("backward sum[2]: " .. net.gradInput[2]:sum())
print("par sum: " .. net.par:sum())
print("gradPar sum: " .. net.gradPar:sum())
-- END
| mit |
Ninjistix/darkstar | scripts/globals/weaponskills/blade_retsu.lua | 3 | 2053 | -----------------------------------
-- Blade Retsu
-- Katana weapon skill
-- Skill Level: 30
-- Delivers a two-hit attack. Paralyzes enemy. Duration of paralysis varies with TP.
-- Proc rate of Paralyze seems to be based on your level in comparison to the targets level. The higher level you are compared to your target, it will be Paralyzed more often.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: STR:20% ; DEX:20%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 2;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 0.6;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
if (damage > 0 and target:hasStatusEffect(EFFECT_PARALYSIS) == false) then
local duration = (tp/1000 * 30) * applyResistanceAddEffect(player,target,ELE_ICE,0);
-- paralyze proc based on lvl difference
local power = 30 + (player:getMainLvl() - target:getMainLvl())*3;
if (power > 35) then
power = 35;
elseif (power < 5) then
power = 5;
end
target:addStatusEffect(EFFECT_PARALYSIS, power, 0, duration);
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
galtek/c4pr-maltrato | App_WIP/utility.lua | 1 | 1163 | local m = {}
function m.print_r ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
print(indent.."["..pos.."] => "..tostring(t).." {")
sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
print(indent..string.rep(" ",string.len(pos)+6).."}")
elseif (type(val)=="string") then
print(indent.."["..pos..'] => "'..val..'"')
else
print(indent.."["..pos.."] => "..tostring(val))
end
end
else
print(indent..tostring(t))
end
end
end
if (type(t)=="table") then
print(tostring(t).." {")
sub_print_r(t," ")
print("}")
else
sub_print_r(t," ")
end
print()
end
return m | gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Buburimu_Peninsula/npcs/Cavernous_Maw.lua | 4 | 1555 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Cavernous Maw
-- !pos -334 -24 52
-- Teleports Players to Abyssea - Attohwa
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/abyssea");
require("scripts/zones/Buburimu_Peninsula/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (ENABLE_ABYSSEA == 1 and player:getMainLvl() >= 30) then
local HasStone = getTravStonesTotal(player);
if (HasStone >= 1 and player:getQuestStatus(ABYSSEA, DAWN_OF_DEATH) == QUEST_ACCEPTED
and player:getQuestStatus(ABYSSEA, A_FLUTTERY_FIEND) == QUEST_AVAILABLE) then
player:startEvent(62);
else
player:startEvent(61,0,1); -- No param = no entry.
end
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 62) then
player:addQuest(ABYSSEA, A_FLUTTERY_FIEND);
elseif (csid == 63) then
-- Killed Itzpapalotl
elseif (csid == 61 and option == 1) then
player:setPos(-140, 20, -181, 131, 215);
end
end; | gpl-3.0 |
chroteus/clay | misc/msgBox.lua | 1 | 2563 | local PADDING = 5
msgBox = {
x = PADDING,
y = PADDING,
width = 350,
height = 120,
headSize = 18,
bodySize = 16,
}
local Msg = class("Msg")
function Msg:initialize(str)
self.str = str
self.x = PADDING
if love.graphics.getFont():getWidth(self.str) > msgBox.width then
-- double-line
self.y = msgBox.y + msgBox.height - msgBox.bodySize*2 - PADDING*3
self.dbline = true
else
-- single-line
self.y = msgBox.y + msgBox.height - msgBox.bodySize - PADDING*2.5
end
end
function Msg:draw(x,y)
if self.y > PADDING then
love.graphics.printf(self.str, x + self.x, y + self.y, msgBox.width, "left")
end
end
function msgBox:reset()
self.x = PADDING
self.y = PADDING
self.width = 350
self.height = 120
end
msgBox.list = {}
function msgBox:add(str)
local function slide(amount)
for _,m in pairs(msgBox.list) do
Timer.tween(0.3, m, {y = m.y + amount}, "out-quad")
end
end
if love.graphics.getFont():getWidth(str) > self.width then
slide(-40)
else
slide(-20)
end
table.insert(self.list, Msg(str))
for k,msg in pairs(msgBox.list) do
if msg.y < PADDING then
table.remove(msgBox.list, k)
end
end
end
function msgBox:update(dt)
if venus.current ~= battle then
if checkCollision(msgBox.x,msgBox.y,msgBox.width,msgBox.height, the.mouse.x,the.mouse.y,1,1) then
if msgBox.x+msgBox.width+PADDING == the.screen.width then
msgBox.x = PADDING
else
msgBox.x = the.screen.width - msgBox.width - PADDING
end
end
end
end
function msgBox:draw(x,y)
local x = x or self.x
local y = y or self.y
love.graphics.setColor(guiColors.bg)
love.graphics.rectangle("fill", x,y, msgBox.width, msgBox.height)
love.graphics.setColor(guiColors.fg)
love.graphics.rectangle("line", x,y, msgBox.width, msgBox.height)
for i,msg in ipairs(msgBox.list) do
msg:draw(x,y)
end
love.graphics.setColor(guiColors.bg[1], guiColors.bg[2], guiColors.bg[3], 255)
love.graphics.rectangle("fill", x,y, msgBox.width, gameFont[self.headSize]:getHeight()+PADDING*2)
love.graphics.setColor(guiColors.fg)
love.graphics.rectangle("line", x,y, msgBox.width, gameFont[self.headSize]:getHeight()+PADDING*2)
love.graphics.setFont(gameFont[self.headSize])
love.graphics.printf("Global News", x+PADDING, y+PADDING, msgBox.width-PADDING, "left")
love.graphics.setFont(gameFont[self.bodySize])
love.graphics.setColor(255,255,255)
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Abyssea-Grauberg/npcs/Dominion_Tactician.lua | 5 | 4326 | -----------------------------------
-- Area: Abyssea - Grauberg
-- NPC: Dominion Tactician
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Grauberg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/abyssea");
require("scripts/zones/Abyssea-Grauberg/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local DM = player:getDominionNotes();
local Trophies = 0; -- Max all Trophy = 4294967295 sort out its bit mask later.
player:startEvent(120, DM, 0, 0, 0, 0, Trophies);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local Price = 0;
local TempItem = false;
local ItemID = 0;
local aug1 = 0;
local aug2 = 0;
local aug3 = 0;
local aug4 = 0;
local a1 = 0;
local a2 = 0;
local a3 = 0;
local a4 = 0;
local v1 = 0;
local v2 = 0;
local v3 = 0;
local v4 = 0;
-----------------------------------
-- Spending Dominion Notes
if (option == 257) then -- Unkai Domaru
Price = 1500;
ItemID = 12039;
elseif (option == 258) then -- Petrify Screen
Price = 300;
TempItem = true;
ItemID = 5876;
elseif (option == 259) then -- Augmented Yataghan
Price = 2500;
ItemID = 16485;
-- Work out augment selection via math.random
-- (see Lower Jeuno Tenshodo Coffer script)
elseif (option == 513) then -- Inga Ningi
Price = 1500;
ItemID = 12040;
elseif (option == 514) then -- Terror Screen
Price = 300;
TempItem = true;
ItemID = 5877;
elseif (option == 515) then -- Augmented Doom Tabar
Price = 2500;
ItemID = 16660;
-- Aug crap here
elseif (option == 769) then -- Lancer's Plackart
Price = 1500;
ItemID = 12041;
elseif (option == 770) then -- Amnesia Screen
Price = 300;
TempItem = true;
ItemID = 5878;
elseif (option == 771) then -- Augmented Yukitsugu
Price = 2500;
ItemID = 16971;
-- Aug crap here
elseif (option == 1025) then -- Caller's Doublet
Price = 1500;
ItemID = 12042;
elseif (option == 1026) then -- Doom Screen
Price = 300;
TempItem = true;
ItemID = 5879;
elseif (option == 1281) then -- Mavi Mintan
Price = 1500;
ItemID = 12043;
elseif (option == 1282) then -- Poison Screen
Price = 300;
TempItem = true;
ItemID = 5880;
elseif (option == 1537) then -- Navarch's Frac
Price = 1500;
ItemID = 12044;
elseif (option == 1793) then -- Cirque Farsetto
Price = 1500;
ItemID = 12045;
elseif (option == 2049) then -- Charis Casaque
Price = 1500;
ItemID = 12046;
elseif (option == 2305) then -- Savant's Gown
Price = 1500;
ItemID = 12047;
elseif (option == 2561) then -- Incredescent Shade
Price = 300;
ItemID = 3295;
elseif (option == 2817) then -- Decredescent Shade
Price = 300;
ItemID = 3296;
end
if (option > 256 and option < 2818) then
if (player:getDominionNotes() > Price) then
if (TempItem == true) then
if (player:addTempItem(ItemID,1)) then
player:delCurrency("dominion_note",Price);
player:messageSpecial(ITEM_OBTAINED,ItemID);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,ItemID);
end
else
if (player:addItem(ItemID,1,a1,v1,a2,v2,a3,v3,a4,v4)) then
player:delCurrency("dominion_note",Price);
player:messageSpecial(ITEM_OBTAINED,ItemID);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,ItemID);
end
end
end
end
-----------------------------------
-- Trophy trades for gear
-- if (option == 65796) then
-- .
-- elseif (option ==
-- .
-- end
end; | gpl-3.0 |
TRex22/hawkthorne-journey | src/nodes/activenpc.lua | 1 | 4512 | --MUST READ:
-- to use this file do the following
-- 1)find and replace each capitalized instance of Activenpc
-- with a capitalized version of your node's name
-- 2) find and replace each lowercase instance of activenpc
-- with a lowercase version of your node's name(this should be the same as the filename)
-- 3) start coding
-----------------------------------------------
-- Activenpc.lua
-----------------------------------------------
local Activenpc = {}
Activenpc.__index = Activenpc
Activenpc.isActivenpc = true
--include necessary files
local anim8 = require 'vendor/anim8'
local sound = require 'vendor/TEsound'
---
-- Creates a new Activenpc object
-- @param node the table used to create this
-- @param a collider of objects
-- @return the Activenpc object created
function Activenpc.new(node, collider)
--creates a new object
local activenpc = {}
--sets it to use the functions and variables defined in Activenpc
-- if it doesn;t have one by that name
setmetatable(activenpc, Activenpc)
--stores all the parameters from the tmx file
activenpc.node = node
--stores parameters from a lua file
activenpc.props = require('nodes/activenpcs/' .. node.name)
--sets the position from the tmx file
activenpc.position = {x = node.x, y = node.y}
activenpc.width = node.width
activenpc.height = node.height
--initialize the node's bounding box
activenpc.collider = collider
activenpc.bb = collider:addRectangle(0,0,activenpc.props.bb_width,activenpc.props.bb_height)
activenpc.bb.node = activenpc
activenpc.collider:setPassive(activenpc.bb)
--define some offsets for the bounding box that can be used each update cycle
activenpc.bb_offset = {x = activenpc.props.bb_offset_x or 0,
y = activenpc.props.bb_offset_y or 0}
--add more initialization code here if you want
activenpc.controls = nil
activenpc.state = "default"
activenpc.direction = "right"
local npcImage = love.graphics.newImage('images/activenpcs/'..node.name..'.png')
local g = anim8.newGrid(activenpc.props.width, activenpc.props.height, npcImage:getWidth(), npcImage:getHeight())
activenpc.image = npcImage
activenpc.animations = {}
for state, data in pairs( activenpc.props.animations ) do
activenpc.animations[ state ] = anim8.newAnimation( data[1], g( unpack(data[2]) ), data[3])
end
activenpc.lastSoundUpdate = math.huge
return activenpc
end
function Activenpc:enter( previous )
if self.props.enter then
self.props.enter(self, previous)
end
end
---
-- Draws the Activenpc to the screen
-- @return nil
function Activenpc:draw()
local anim = self:animation()
anim:draw(self.image, self.position.x, self.position.y, 0, (self.direction=="left") and -1 or 1)
if self.prompt then
self.prompt:draw(self.position.x + 20, self.position.y - 35)
end
end
function Activenpc:keypressed( button, player )
if self.prompt then
return self.prompt:keypressed( button )
end
if button == "INTERACT" then
self.props.onInteract(self, player)
end
end
---
-- Called when the Activenpc begins colliding with another node
-- @param node the node you're colliding with
-- @param dt ?
-- @param mtv_x amount the node must be moved in the x direction to stop colliding
-- @param mtv_y amount the node must be moved in the y direction to stop colliding
-- @return nil
function Activenpc:collide(node, dt, mtv_x, mtv_y)
end
function Activenpc:animation()
return self.animations[self.state]
end
---
-- Called when the Activenpc finishes colliding with another node
-- @return nil
function Activenpc:collide_end(node, dt)
end
---
-- Updates the Activenpc
-- dt is the amount of time in seconds since the last update
function Activenpc:update(dt)
if self.prompt then self.prompt:update(dt) end
self:animation():update(dt)
self:handleSounds(dt)
local x1,y1,x2,y2 = self.bb:bbox()
self.bb:moveTo( self.position.x + (x2-x1)/2 + self.bb_offset.x,
self.position.y + (y2-y1)/2 + self.bb_offset.y )
end
function Activenpc:handleSounds(dt)
self.lastSoundUpdate = self.lastSoundUpdate + dt
for _,v in pairs(self.props.sounds) do
if self.state==v.state and self:animation().position==v.position and self.lastSoundUpdate > 0.5 then
sound.playSfx(v.file)
self.lastSoundUpdate = 0
end
end
end
return Activenpc
| mit |
DDDGamer/factorio-dz-softmod | util/Time.lua | 1 | 1867 | -- Time Helper Module
-- Common Time functions
-- @usage local Time = require('util/Time')
-- ------------------------------------------------------- --
-- @author Denis Zholob (DDDGamer)
-- github: https://github.com/deniszholob/factorio-softmod-pack
-- ======================================================= --
Time = {
NEW_PLAYER_TIME = 30, -- minutes
NEW_PLAYER_GAME_TIME = 8 -- hrs
}
-- Returns hours converted from game ticks
-- @param t - Factorio game tick
function Time.tick_to_day(t)
return Time.tick_to_hour(t) / 24
end
-- Returns hours converted from game ticks
-- @param t - Factorio game tick
function Time.tick_to_hour(t)
return Time.tick_to_sec(t) / 3600
end
-- Returns minutes converted from game ticks
-- @param t - Factorio game tick
function Time.tick_to_min(t)
return Time.tick_to_sec(t) / 60
end
-- Returns seconds converted from game ticks
-- @param t - Factorio game tick
function Time.tick_to_sec(t)
-- return game.speed * (t / 60)
return (t / 60)
end
-- Returns a time string in h:m:s format
-- @param t - Factorio game tick
-- @return hms object
function Time.tick_to_time_hms(t)
local total_sec = Time.tick_to_sec(t)
return {
h = math.floor(total_sec / 3600),
m = math.floor(total_sec % 3600 / 60),
s = math.floor(total_sec % 60)
}
end
-- Returns a time object representing time passed in game
-- @return hms object
function Time.game_time_pased()
return Time.tick_to_time_hms(game.tick)
end
-- Potential griefers are new players mid/late game
-- @param player LuaPLayer
function Time.new_player_threshold(player)
if (
not player.admin and
Time.tick_to_hour(game.tick) < Time.NEW_PLAYER_GAME_TIME and
Time.tick_to_min(player.online_time) < Time.NEW_PLAYER_TIME
) then
return true
end
return false
end
return Time
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Maze_of_Shakhrami/npcs/_5ia.lua | 5 | 2882 | -----------------------------------
-- Area: Maze of Shakhrami
-- NPC: Strange Apparatus
-- !pos 375 20 -259 198
-----------------------------------
package.loaded["scripts/zones/Maze_of_Shakhrami/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Maze_of_Shakhrami/TextIDs");
require("scripts/globals/strangeapparatus");
-----------------------------------
function onTrade(player,npc,trade)
local trade = tradeToStrApp(player, trade);
if (trade ~= nil) then
if ( trade == 1) then -- good trade
local drop = player:getLocalVar("strAppDrop");
local dropQty = player:getLocalVar("strAppDropQty");
local docStatus = 0; -- Assistant
if (hasStrAppDocStatus(player)) then
docStatus = 1; -- Doctor
end
player:startEvent(55, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0);
else -- wrong chip, spawn elemental nm
spawnElementalNM(player);
delStrAppDocStatus(player);
player:messageSpecial(SYS_OVERLOAD);
player:messageSpecial(YOU_LOST_THE, trade);
end
else -- Invalid trade, lose doctor status
delStrAppDocStatus(player);
player:messageSpecial(DEVICE_NOT_WORKING);
end
end;
function onTrigger(player,npc)
local docStatus = 0; -- Assistant
if (hasStrAppDocStatus(player)) then
docStatus = 1; -- Doctor
else
player:setLocalVar( "strAppPass", 1);
end
player:startEvent(53, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID());
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u", option);
if (csid == 53) then
if (hasStrAppDocStatus(player) == false) then
local docStatus = 1; -- Assistant
if ( option == strAppPass(player)) then -- Good password
docStatus = 0; -- Doctor
giveStrAppDocStatus(player);
end
player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0);
end
end
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 55) then
local drop = player:getLocalVar("strAppDrop");
local dropQty = player:getLocalVar("strAppDropQty");
if (drop ~= 0) then
if ( dropQty == 0) then
dropQty = 1;
end
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,drop);
else
player:addItem(drop, dropQty);
player:messageSpecial(ITEM_OBTAINED,drop);
player:setLocalVar("strAppDrop", 0);
player:setLocalVar("strAppDropQty", 0);
end
end
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Port_Bastok/npcs/Oggbi.lua | 5 | 3051 | -----------------------------------
-- Area: Port Bastok
-- NPC: Oggbi
-- Starts and Finishes: Ghosts of the Past, The First Meeting
-- @zone 236
-- !pos -159 -7 5
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(BASTOK,GHOSTS_OF_THE_PAST) == QUEST_ACCEPTED) then
if (trade:hasItemQty(13122,1) and trade:getItemCount() == 1) then -- Trade Miner's Pendant
player:startEvent(232); -- Finish Quest "Ghosts of the Past"
end
end
end;
function onTrigger(player,npc)
ghostsOfThePast = player:getQuestStatus(BASTOK,GHOSTS_OF_THE_PAST);
theFirstMeeting = player:getQuestStatus(BASTOK,THE_FIRST_MEETING);
mLvl = player:getMainLvl();
mJob = player:getMainJob();
if (ghostsOfThePast == QUEST_AVAILABLE and mJob == 2 and mLvl >= 40) then
player:startEvent(231); -- Start Quest "Ghosts of the Past"
elseif (ghostsOfThePast == QUEST_COMPLETED and player:needToZone() == false and theFirstMeeting == QUEST_AVAILABLE and mJob == 2 and mLvl >= 50) then
player:startEvent(233); -- Start Quest "The First Meeting"
elseif (player:hasKeyItem(LETTER_FROM_DALZAKK) and player:hasKeyItem(SANDORIAN_MARTIAL_ARTS_SCROLL)) then
player:startEvent(234); -- Finish Quest "The First Meeting"
else
player:startEvent(230); -- Standard Dialog
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 231) then
player:addQuest(BASTOK,GHOSTS_OF_THE_PAST);
elseif (csid == 232) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17478); -- Beat Cesti
else
player:tradeComplete();
player:addItem(17478);
player:messageSpecial(ITEM_OBTAINED,17478); -- Beat Cesti
player:needToZone(true);
player:addFame(BASTOK,AF1_FAME);
player:completeQuest(BASTOK,GHOSTS_OF_THE_PAST);
end
elseif (csid == 233) then
player:addQuest(BASTOK,THE_FIRST_MEETING);
elseif (csid == 234) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14090); -- Temple Gaiters
else
player:delKeyItem(LETTER_FROM_DALZAKK);
player:delKeyItem(SANDORIAN_MARTIAL_ARTS_SCROLL);
player:addItem(14090);
player:messageSpecial(ITEM_OBTAINED,14090); -- Temple Gaiters
player:addFame(BASTOK,AF2_FAME);
player:completeQuest(BASTOK,THE_FIRST_MEETING);
end
end
end; | gpl-3.0 |
EliasOenal/blobby | data/scripts/hyp014.lua | 1 | 12001 | g= -CONST_BALL_GRAVITY
pg= -CONST_BLOBBY_GRAVITY
v0=14.5
v_p=4.5
pj= pg/2
r1= CONST_BALL_RADIUS
h=31.5+19+25
estt=0
p=0.654
s=math.random()
function reset()
est=0
imp,imp1,imp2=0,0,0
nettime=0
touch=0
esto1=0
esto2=0
esto3=0
esto4=0
esto5=0
esto6=0
phase=0
valid=1
active=1
nettime=0
y1p=posy()
end
function yb(y,vy,t)
return y+(vy-g/10)*t-1/2*g*t^2
end
function move(x)
if (posx()<x) and (math.abs(posx()-x)>2.26) then
right()
elseif (posx()>x) and (math.abs(posx()-x)>2.26) then
left()
end
end
function tb(y,vy,height,typ)
local sgn=0
if (typ==1)
then
sgn=-1
else
sgn=1
end
if vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g<0 then
return -1
else
return -1/10+vy/g+sgn*math.sqrt( vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g )
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
function pos2(x)
local x1,x2
x1=4.5*math.ceil((1/4.5)*x)
x2=4.5*math.floor((1/4.5)*x)
if (x1<0) or (x2<0) then
return 0
else
if (math.abs(x1-x)<math.abs(x2-x)) then
return x1
else
return x2
end
end
end
function pos(x)
return pos2(x)+(posx()-pos2(posx()))
end
function yp(t)
return 144.5+(14.5+pj/2+pg/10)*t-1/2*(pg-pj)*t^2
end
function tp(y)
return (14.5+pj/2+pg/10)/(pg-pj)-math.sqrt(((14.5+pj/2+pg/10)/(pg-pj))^2-(y-144.5)/(1/2*(pg-pj)))
end
function tp2(y1p,v1p)
if (y1p>146) then
return (v1p/0.88-1/2+math.sqrt((v1p/0.88-1/2)^2-(144.5-y1p)/0.44))
else
return 0
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
-- </Abschnitt 2>
function collide(x,y,vx,vy,objx,objy,r2)
local t1=time(math.max(tb(y,vy,objy-(r1+r2),1)-0.2,0))
local t2=time(tb(y,vy,objy+(r1+r2),1)+0.2)
local t3=time(math.max(tb(y,vy,objy+(r1+r2),2)-0.2,0))
local t4=time(tb(y,vy,objy-(r1+r2),2)+0.2)
local t=-1
if (t1<t2)
then
for testimate=t1,t2,0.2 do
if (yb(y,vy,testimate)<=316) and (x+vx*testimate>=400-(31.5+7)) then
return -1
end
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) and (t3<t4)
then
for testimate=t3,t4,0.2 do
if (yb(y,vy,testimate)<=316) and (x+vx*testimate>=400-(31.5+7)) then
return -1
end
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) or (t>150) then t=-1 end
return t
end
function estimate(x,y,vx,vy,height,typ)
local collision=1
local tw,tn,ts=0,0,0
local tr,xr,yr,vxr,vyr,n=0,0,0,0,0,0
while(collision==1) do
ts=collide(x,y,vx,vy,400,316,7)
if (vx>0)
then
tw=time((768.5-x)/vx)
tn=time((361.5-x)/vx)
else
tw=time((31.5-x)/vx)
tn=time((438.5-x)/vx)
end
local th=time(tb(y,vy,height,typ))
local t=10000
if ((ts>0) and (ts<t)) then t=ts end
if (((tn>0) and (tn<t)) and (yb(y,vy,tn)<316)) then t=tn end
if ((tw>0) and (tw<t)) then t=tw end
if (th>t)
then
if (ts>0)
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vy=vy-g*t
xr=x
yr=y
vxr=vx
vyr=vy
n=1
collision=0
elseif ((t==tn) or (t==tw))
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vx=-vx
vy=vy-g*t
collision=1
end
else
tr=tr+th
vxr=vx
vyr=vy-g*th
xr=x+vx*th
yr=yb(y,vy,th)
collision=0
end
end
if (tr<0)
then
return -1,-1,-1,-1,-1,-1
else
return xr,yr,vxr,vyr,tr,n
end
end
function impact(x,y,vx,vy,xpos,ypos,targety,jum,move)
local x1,y1,vx1,vy1=0,0,0,0
local x2,y2,vx2,vy2,t2,nn=0,0,0,0,0,0
local xpos1=xpos
local ypos1=ypos
for t=0,7,0.2 do
if (jum==1) then
ypos1=yp(tp(ypos)+t)
end
x1=x+vx*t
if (x1<31.5) then x1=2*31.5-x1 end
if (x1>368.5) then x1=2*368.5-x1 end
y1=yb(y,vy,t)
if ((xpos1-x1)^2+(ypos1+19-y1)^2<(31.5+25)^2) then
local dx=x1-xpos1
local dy=y1-(ypos1+19)
local l=math.sqrt(dx^2+dy^2)
vx1=dx/l
vy1=dy/l
x1=x1+vx1*3
y1=y1+vy1*3
vy1=vy1*13.125
vx1=vx1*13.125
x2,y2,vx2,vy2,t2,nn=estimate(x1,y1,vx1,vy1,targety,2)
break
end
end
return x2,y2,x1,y1,vx1,vy1
end
function playto(position,delta)
if (math.abs(est-esto5)>0.2) then
esto5=est
imp,impt,impf=0,0,0
x1=0
t=27
typ1=60
typ2=120
if (position<400) then
n1=2
n2=-3
elseif (position>600) then
n1=-4
n2=-11
else
n1=-1
n2=-8
end
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(math.ceil((tp2(posy(),vp))))<t2f) and (t2g>1) and (t2f>1) then
for x1f=pos(x2f)+n1*4.5,pos(x2f)+n2*4.5,-4.5 do
impf,_,xaf,yaf,vxaf,vyaf=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>position-delta) and (math.abs(posx()-x1f)/4.5+1<t2f) and (x1f>=0) and (x1f<=360) and (x2f<=365) and (impf<position+delta) then
imp=impf
x1=x1f
y1=y1f
t1=t1f
x2=x2f
y2=y2f
t2=t2f
vx2=vx2f
vy2=vy2f
xa=xaf
ya=yaf
vxa=vxaf
vya=vyaf
break
end
if (impf>position+delta) and ((x1f-pos(x2f))/4.5<0) then break end
end
end
if (imp>position-delta) and (imp<position+delta) then break end
if (t>15) then t=t-6
else t=t-3 end
end
t2=t2+1
end
if (x1>=0) and (imp>0) then
t2=t2-1
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
else
if (delta>60) then
save()
else
playto(600,100)
end
end
end
function save()
if (math.abs(est-esto3)>0.2) then
delta=30
esto3=est
imp,impt,impf=0,0,0
x1=0
t=33
typ1=60
typ2=120
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f+0.1,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
-- if (y1f<316-h) then break end
-- (t1f+math.abs(math.ceil((tp2(posy(),vp))))<t2f)
x1f=pos(x2f)
if (t2g>1) and (t1f+tp2(posy(),vp)+1<t2f) and (math.abs((x1f-posx())/4.5)<t2f) and (x1f<=360) and (x1f>=0) then
impf,_,xaf,yaf,vxaf,vyaf=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
imp=impf
x1=x1f
y1=y1f
t1=t1f
x2=x2f
y2=y2f
t2=t2f
vx2=vx2f
vy2=vy2f
xa=xaf
ya=yaf
vxa=vxaf
vya=vyaf
t=-5
end
if (t>15) then
t=t-6
else
t=t-3
end
end
t2=t2+1
end
if (t2>-1) and (x1>=0) and (x1<=360) and (imp>0) then
t2=t2-1
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
else move(200)
end
end
function attack(low,high)
if (math.abs(est-esto1)>0.2) then
h2=900
esto1=est
imp,impt,impf=0,0,0
x1=0
t=27
typ1=low--60
typ2=high--120
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(math.ceil((tp2(posy(),vp))))+2<t2f) and (t2g>1) and (t2f>1) then
for x1f=pos(x2f)-20*4.5,pos(x2f)-4*4.5,4.5 do
impf,_,xaf,yaf,vxaf,vyaf=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
h1=yb(yaf,vyaf,(380-xaf)/vxaf)
h2=yb(yaf,vyaf,(420-xaf)/vxaf)
height=316+7+31.5
if (impf>432) and (math.abs(posx()-x1f)/4.5+1<t2f) and (x1f>0) and (x2f<361) and (x1f<330) and (h2>height+typ1) and (h1>height+typ1) and (h2<height+typ2) and (h1<height+typ2)then
imp=impf
x1=x1f
y1=y1f
t1=t1f
x2=x2f
y2=y2f
t2=t2f
vx2=vx2f
vy2=vy2f
xa=xaf
ya=yaf
vxa=vxaf
vya=vyaf
break
end
if (impf>432) and (h2>height+typ2) then break end
end
end
if (imp>0) then break end
if (t>15) then t=t-6
else t=t-3 end
end
t2=t2+1
end
if (x1>0) and (imp>0) then
t2=t2-1
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
else
playto(600,100)
end
end
function wall()
if (math.abs(est-esto4)>0.2) then
delta=30
esto4=est
imp,impt,impf=0,0,0
x1=0
t2=26
typ1=60
typ2=120
t1=t2
y1=yp(t1)
t2g=math.floor(tb(y,vy,y1+h,2))
y2=yb(y,vy,t2g)
vy2=vy-g*t2g
x2,y2,vx2,vy2,t2,_=estimate(x,y,vx,vy,y2+vy2/30,2)
t1=math.floor(tp(y2-h))
y1=yp(t1)
x1=pos(x2)-10*4.5
t2=t2+1
end
t2=t2-1
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
end
function OnOpponentServe()
reset()
if (math.abs(pos2(posx())-posx())>1) then
move(400)
else
move(200)
end
end
function OnServe(ballready)
reset()
if (math.abs(pos2(posx())-posx())>1) then
move(400)
else -- -10,-5,+8
if (s<0.3) then
b=8
elseif (s>=0.3) and (s<0.7) then
b=-10
elseif (s>=0.6) and (s<1) then
b=-5
end
a=198+b*4.5
if (math.abs(posx()-a)<2) then
jump()
else
move(a)
end
end
end
function OnGame()
s=math.random()
yp2=y1p
y1p=posy()
vp=y1p-yp2
if (math.abs(imp1-imp)>0.1) then
imp2=imp1
imp1=imp
end
esttold=estt
netold=netc
toucho=touch
touch=touches()
if (touch<toucho) then p=math.random()
pp=math.random()
reset()
end
--phase
--0: Spielstop
--1: eigenes Feld
--2: gegnerisches Feld
--3: Ball hängt fest
--4: Netzblock
--5: Netzblock weiterführen
--6: Netzball vorher abfangen
x,y,vx,vy=ballx(),bally(),bspeedx(),bspeedy()
estt,yestt,vxestt,vyestt,tnet,netc=estimate(x,y,vx,vy,220)
if (bally()<140) and (active==1) then
active=0
end
if (math.abs(esttold-estt)<0.1) then -- Schutz gegen Fehler bei der estimate-Funktion während Netz/Wandkollisionen
est=estt
end
if (active==1) then
if (phase==4) and ((est>438.5) or (est<361.5)) then
nettime=10
phase=5
elseif (phase==5) and (nettime>0) then
nettime=nettime-1
else
if (est>438.5) then
phase=2
elseif (est<438.5) and (est>361.5) then
if (est<400) and (math.abs(bspeedx())<1) then
phase=99
wall()
else
if (yb(y,vy,(31.5-x)/vx)>220) then
phase=6
else
phase=4
end
end
else
phase=1
end
end
else
phase=0
end
if (math.sqrt((ballx()-400)^2+(bally()-316)^2)<(31.5+7)) and (math.sqrt((bspeedx())^2+(bspeedy())^2)<2) then phase=3 end
--phase
--0: Spielstop
--1: eigenes Feld
--2: gegnerisches Feld
--3: Ball hängt fest
--4: Netzblock
--5: Netzblock weiterführen
--6: Netzball vorher abfangen
if (phase==2) then
move(200)
elseif (phase==1) then
if (p<0.5) then
if (touch==0) then
playto(320,30)
elseif(touch==1) then
if (p<0.2) then
attack(60,120)
elseif (p>=0.2) and (p<0.25) then
attack(30,60)
elseif (p>=0.25) and (p<0.275) then
playto(420,20)
elseif (p>=0.275) and (p<0.3) then
playto(480,40)
elseif (p>=0.3) and (p<0.38) then
playto(760,40)
elseif (p>=0.38) and (p<0.5) then
playto(380,20)
end
elseif (touch==2) then
if (p<0.4) then
playto(600,100)
else
wall()
end
end
else
if (touch==0) then
if (p<0.8) then
attack(60,120)
elseif (p>=0.8) and (p<0.9) then
attack(30,60)
elseif (p>=0.9) and (p<1) then
playto(760,40)
end
else
playto(600,100)
end
end
elseif (phase==4) then
if (tnet<=tp(393)-4) or (nettime>0) then jump() end
if (math.abs(posx()-360)/4.5+2<=tnet) then
left()
else
right()
end
elseif (phase==5) then
right()
jump()
elseif (phase==6) then
-- move(200)
save()
elseif (phase==3) then
if (posx()>300) then
jump()
end
right()
end
if ((x1==0) or (imp==0)) and (phase==1) then
move(est)
end
if ((x1==0) or (imp==0)) and (phase==6) then
move(200)
end
-- debug(0)
-- debug(est)
-- debug(imp)
end
| gpl-2.0 |
blackman1380/antispam | libs/fakeredis.lua | 650 | 40405 | local unpack = table.unpack or unpack
--- Bit operations
local ok,bit
if _VERSION == "Lua 5.3" then
bit = (load [[ return {
band = function(x, y) return x & y end,
bor = function(x, y) return x | y end,
bxor = function(x, y) return x ~ y end,
bnot = function(x) return ~x end,
rshift = function(x, n) return x >> n end,
lshift = function(x, n) return x << n end,
} ]])()
else
ok,bit = pcall(require,"bit")
if not ok then bit = bit32 end
end
assert(type(bit) == "table", "module for bitops not found")
--- default sleep
local default_sleep
do
local ok, mod = pcall(require, "socket")
if ok and type(mod) == "table" then
default_sleep = mod.sleep
else
default_sleep = function(n)
local t0 = os.clock()
while true do
local delta = os.clock() - t0
if (delta < 0) or (delta > n) then break end
end
end
end
end
--- Helpers
local xdefv = function(ktype)
if ktype == "list" then
return {head = 0, tail = 0}
elseif ktype == "zset" then
return {
list = {},
set = {},
}
else return {} end
end
local xgetr = function(self, k, ktype)
if self.data[k] then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
assert(self.data[k].value)
return self.data[k].value
else return xdefv(ktype) end
end
local xgetw = function(self, k, ktype)
if self.data[k] and self.data[k].value then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
else
self.data[k] = {ktype = ktype, value = xdefv(ktype)}
end
return self.data[k].value
end
local empty = function(self, k)
local v, t = self.data[k].value, self.data[k].ktype
if t == nil then
return true
elseif t == "string" then
return not v[1]
elseif (t == "hash") or (t == "set") then
for _,_ in pairs(v) do return false end
return true
elseif t == "list" then
return v.head == v.tail
elseif t == "zset" then
if #v.list == 0 then
for _,_ in pairs(v.set) do error("incoherent") end
return true
else
for _,_ in pairs(v.set) do return(false) end
error("incoherent")
end
else error("unsupported") end
end
local cleanup = function(self, k)
if empty(self, k) then self.data[k] = nil end
end
local is_integer = function(x)
return (type(x) == "number") and (math.floor(x) == x)
end
local overflows = function(n)
return (n > 2^53-1) or (n < -2^53+1)
end
local is_bounded_integer = function(x)
return (is_integer(x) and (not overflows(x)))
end
local is_finite_number = function(x)
return (type(x) == "number") and (x > -math.huge) and (x < math.huge)
end
local toint = function(x)
if type(x) == "string" then x = tonumber(x) end
return is_bounded_integer(x) and x or nil
end
local tofloat = function(x)
if type(x) == "number" then return x end
if type(x) ~= "string" then return nil end
local r = tonumber(x)
if r then return r end
if x == "inf" or x == "+inf" then
return math.huge
elseif x == "-inf" then
return -math.huge
else return nil end
end
local tostr = function(x)
if is_bounded_integer(x) then
return string.format("%d", x)
else return tostring(x) end
end
local char_bitcount = function(x)
assert(
(type(x) == "number") and
(math.floor(x) == x) and
(x >= 0) and (x < 256)
)
local n = 0
while x ~= 0 do
x = bit.band(x, x-1)
n = n+1
end
return n
end
local chkarg = function(x)
if type(x) == "number" then x = tostr(x) end
assert(type(x) == "string")
return x
end
local chkargs = function(n, ...)
local arg = {...}
assert(#arg == n)
for i=1,n do arg[i] = chkarg(arg[i]) end
return unpack(arg)
end
local getargs = function(...)
local arg = {...}
local n = #arg; assert(n > 0)
for i=1,n do arg[i] = chkarg(arg[i]) end
return arg
end
local getargs_as_map = function(...)
local arg, r = getargs(...), {}
assert(#arg%2 == 0)
for i=1,#arg,2 do r[arg[i]] = arg[i+1] end
return r
end
local chkargs_wrap = function(f, n)
assert( (type(f) == "function") and (type(n) == "number") )
return function(self, ...) return f(self, chkargs(n, ...)) end
end
local lset_to_list = function(s)
local r = {}
for v,_ in pairs(s) do r[#r+1] = v end
return r
end
local nkeys = function(x)
local r = 0
for _,_ in pairs(x) do r = r + 1 end
return r
end
--- Commands
-- keys
local del = function(self, ...)
local arg = getargs(...)
local r = 0
for i=1,#arg do
if self.data[arg[i]] then r = r + 1 end
self.data[arg[i]] = nil
end
return r
end
local exists = function(self, k)
return not not self.data[k]
end
local keys = function(self, pattern)
assert(type(pattern) == "string")
-- We want to convert the Redis pattern to a Lua pattern.
-- Start by escaping dashes *outside* character classes.
-- We also need to escape percents here.
local t, p, n = {}, 1, #pattern
local p1, p2
while true do
p1, p2 = pattern:find("%[.+%]", p)
if p1 then
if p1 > p then
t[#t+1] = {true, pattern:sub(p, p1-1)}
end
t[#t+1] = {false, pattern:sub(p1, p2)}
p = p2+1
if p > n then break end
else
t[#t+1] = {true, pattern:sub(p, n)}
break
end
end
for i=1,#t do
if t[i][1] then
t[i] = t[i][2]:gsub("[%%%-]", "%%%0")
else t[i] = t[i][2]:gsub("%%", "%%%%") end
end
-- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]'
-- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is.
-- Wrap in '^$' to enforce bounds.
local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0")
:gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$"
local r = {}
for k,_ in pairs(self.data) do
if k:match(lp) then r[#r+1] = k end
end
return r
end
local _type = function(self, k)
return self.data[k] and self.data[k].ktype or "none"
end
local randomkey = function(self)
local ks = lset_to_list(self.data)
local n = #ks
if n > 0 then
return ks[math.random(1, n)]
else return nil end
end
local rename = function(self, k, k2)
assert((k ~= k2) and self.data[k])
self.data[k2] = self.data[k]
self.data[k] = nil
return true
end
local renamenx = function(self, k, k2)
if self.data[k2] then
return false
else
return rename(self, k, k2)
end
end
-- strings
local getrange, incrby, set
local append = function(self, k, v)
local x = xgetw(self, k, "string")
x[1] = (x[1] or "") .. v
return #x[1]
end
local bitcount = function(self, k, i1, i2)
k = chkarg(k)
local s
if i1 or i2 then
assert(i1 and i2, "ERR syntax error")
s = getrange(self, k, i1, i2)
else
s = xgetr(self, k, "string")[1] or ""
end
local r, bytes = 0,{s:byte(1, -1)}
for i=1,#bytes do
r = r + char_bitcount(bytes[i])
end
return r
end
local bitop = function(self, op, k, ...)
assert(type(op) == "string")
op = op:lower()
assert(
(op == "and") or
(op == "or") or
(op == "xor") or
(op == "not"),
"ERR syntax error"
)
k = chkarg(k)
local arg = {...}
local good_arity = (op == "not") and (#arg == 1) or (#arg > 0)
assert(good_arity, "ERR wrong number of arguments for 'bitop' command")
local l, vals = 0, {}
local s
for i=1,#arg do
s = xgetr(self, arg[i], "string")[1] or ""
if #s > l then l = #s end
vals[i] = s
end
if l == 0 then
del(self, k)
return 0
end
local vector_mt = {__index=function() return 0 end}
for i=1,#vals do
vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt)
end
local r = {}
if op == "not" then
assert(#vals[1] == l)
for i=1,l do
r[i] = bit.band(bit.bnot(vals[1][i]), 0xff)
end
else
local _op = bit["b" .. op]
for i=1,l do
local t = {}
for j=1,#vals do t[j] = vals[j][i] end
r[i] = _op(unpack(t))
end
end
set(self, k, string.char(unpack(r)))
return l
end
local decr = function(self, k)
return incrby(self, k, -1)
end
local decrby = function(self, k, n)
n = toint(n)
assert(n, "ERR value is not an integer or out of range")
return incrby(self, k, -n)
end
local get = function(self, k)
local x = xgetr(self, k, "string")
return x[1]
end
local getbit = function(self, k, offset)
k = chkarg(k)
offset = toint(offset)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
if bytepos >= #s then return 0 end
local char = s:sub(bytepos+1, bytepos+1):byte()
return bit.band(bit.rshift(char, 7-bitpos), 1)
end
getrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetr(self, k, "string")
x = x[1] or ""
if i1 >= 0 then i1 = i1 + 1 end
if i2 >= 0 then i2 = i2 + 1 end
return x:sub(i1, i2)
end
local getset = function(self, k, v)
local r = get(self, k)
set(self, k, v)
return r
end
local incr = function(self, k)
return incrby(self, k, 1)
end
incrby = function(self, k, n)
k, n = chkarg(k), toint(n)
assert(n, "ERR value is not an integer or out of range")
local x = xgetw(self, k, "string")
local i = toint(x[1] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[1] = tostr(i)
return i
end
local incrbyfloat = function(self, k, n)
k, n = chkarg(k), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "string")
local i = tofloat(x[1] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[1] = tostr(i)
return i
end
local mget = function(self, ...)
local arg, r = getargs(...), {}
for i=1,#arg do r[i] = get(self, arg[i]) end
return r
end
local mset = function(self, ...)
local argmap = getargs_as_map(...)
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
local msetnx = function(self, ...)
local argmap = getargs_as_map(...)
for k,_ in pairs(argmap) do
if self.data[k] then return false end
end
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
set = function(self, k, v)
self.data[k] = {ktype = "string", value = {v}}
return true
end
local setbit = function(self, k, offset, b)
k = chkarg(k)
offset, b = toint(offset), toint(b)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
assert(
(b == 0) or (b == 1),
"ERR bit is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
local pad = {s}
for i=2,bytepos+2-#s do pad[i] = "\0" end
s = table.concat(pad)
assert(#s >= bytepos+1)
local before = s:sub(1, bytepos)
local char = s:sub(bytepos+1, bytepos+1):byte()
local after = s:sub(bytepos+2, -1)
local old = bit.band(bit.rshift(char, 7-bitpos), 1)
if b == 1 then
char = bit.bor(bit.lshift(1, 7-bitpos), char)
else
char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char)
end
local r = before .. string.char(char) .. after
set(self, k, r)
return old
end
local setnx = function(self, k, v)
if self.data[k] then
return false
else
return set(self, k, v)
end
end
local setrange = function(self, k, i, s)
local k, s = chkargs(2, k, s)
i = toint(i)
assert(i and (i >= 0))
local x = xgetw(self, k, "string")
local y = x[1] or ""
local ly, ls = #y, #s
if i > ly then -- zero padding
local t = {}
for i=1, i-ly do t[i] = "\0" end
y = y .. table.concat(t) .. s
else
y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly)
end
x[1] = y
return #y
end
local strlen = function(self, k)
local x = xgetr(self, k, "string")
return x[1] and #x[1] or 0
end
-- hashes
local hdel = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local r = 0
local x = xgetw(self, k, "hash")
for i=1,#arg do
if x[arg[i]] then r = r + 1 end
x[arg[i]] = nil
end
cleanup(self, k)
return r
end
local hget
local hexists = function(self, k, k2)
return not not hget(self, k, k2)
end
hget = function(self, k, k2)
local x = xgetr(self, k, "hash")
return x[k2]
end
local hgetall = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,v in pairs(x) do r[_k] = v end
return r
end
local hincrby = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), toint(n)
assert(n, "ERR value is not an integer or out of range")
assert(type(n) == "number")
local x = xgetw(self, k, "hash")
local i = toint(x[k2] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[k2] = tostr(i)
return i
end
local hincrbyfloat = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "hash")
local i = tofloat(x[k2] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[k2] = tostr(i)
return i
end
local hkeys = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,_ in pairs(x) do r[#r+1] = _k end
return r
end
local hlen = function(self, k)
local x = xgetr(self, k, "hash")
return nkeys(x)
end
local hmget = function(self, k, k2s)
k = chkarg(k)
assert((type(k2s) == "table"))
local r = {}
local x = xgetr(self, k, "hash")
for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end
return r
end
local hmset = function(self, k, ...)
k = chkarg(k)
local arg = {...}
if type(arg[1]) == "table" then
assert(#arg == 1)
local x = xgetw(self, k, "hash")
for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end
else
assert(#arg % 2 == 0)
local x = xgetw(self, k, "hash")
local t = getargs(...)
for i=1,#t,2 do x[t[i]] = t[i+1] end
end
return true
end
local hset = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
local r = not x[k2]
x[k2] = v
return r
end
local hsetnx = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
if x[k2] == nil then
x[k2] = v
return true
else
return false
end
end
local hvals = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _,v in pairs(x) do r[#r+1] = v end
return r
end
-- lists (head = left, tail = right)
local _l_real_i = function(x, i)
if i < 0 then
return x.tail+i+1
else
return x.head+i+1
end
end
local _l_len = function(x)
return x.tail - x.head
end
local _block_for = function(self, timeout)
if timeout > 0 then
local sleep = self.sleep or default_sleep
if type(sleep) == "function" then
sleep(timeout)
else
error("sleep function unavailable", 0)
end
else
error("operation would block", 0)
end
end
local rpoplpush
local blpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpoplpush = function(self, k1, k2, timeout)
k1, k2 = chkargs(2, k1, k2)
timeout = toint(timeout)
if not self.data[k1] then _block_for(self, timeout) end
return rpoplpush(self, k1, k2)
end
local lindex = function(self, k, i)
k = chkarg(k)
i = assert(toint(i))
local x = xgetr(self, k, "list")
return x[_l_real_i(x, i)]
end
local linsert = function(self, k, mode, pivot, v)
mode = mode:lower()
assert((mode == "before") or (mode == "after"))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local p = nil
for i=x.head+1, x.tail do
if x[i] == pivot then
p = i
break
end
end
if not p then return -1 end
if mode == "after" then
for i=x.head+1, p do x[i-1] = x[i] end
x.head = x.head - 1
else
for i=x.tail, p, -1 do x[i+1] = x[i] end
x.tail = x.tail + 1
end
x[p] = v
return _l_len(x)
end
local llen = function(self, k)
local x = xgetr(self, k, "list")
return _l_len(x)
end
local lpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return r
end
local lpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x[x.head] = vs[i]
x.head = x.head - 1
end
return _l_len(x)
end
local lpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x[x.head] = v
x.head = x.head - 1
return _l_len(x)
end
local lrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x, r = xgetr(self, k, "list"), {}
i1 = math.max(_l_real_i(x, i1), x.head+1)
i2 = math.min(_l_real_i(x, i2), x.tail)
for i=i1,i2 do r[#r+1] = x[i] end
return r
end
local _lrem_i = function(x, p)
for i=p,x.tail do
x[i] = x[i+1]
end
x.tail = x.tail - 1
end
local _lrem_l = function(x, v, s)
assert(v)
if not s then s = x.head+1 end
for i=s,x.tail do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local _lrem_r = function(x, v, s)
assert(v)
if not s then s = x.tail end
for i=s,x.head+1,-1 do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local lrem = function(self, k, count, v)
k, v = chkarg(k), chkarg(v)
count = assert(toint(count))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local n, last = 0, nil
local op = (count < 0) and _lrem_r or _lrem_l
local limited = (count ~= 0)
count = math.abs(count)
while true do
last = op(x, v, last)
if last then
n = n+1
if limited then
count = count - 1
if count == 0 then break end
end
else break end
end
return n
end
local lset = function(self, k, i, v)
k, v = chkarg(k), chkarg(v)
i = assert(toint(i))
if not self.data[k] then
error("ERR no such key")
end
local x = xgetw(self, k, "list")
local l = _l_len(x)
if i >= l or i < -l then
error("ERR index out of range")
end
x[_l_real_i(x, i)] = v
return true
end
local ltrim = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetw(self, k, "list")
i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2)
for i=x.head+1,i1-1 do x[i] = nil end
for i=i2+1,x.tail do x[i] = nil end
x.head = math.max(i1-1, x.head)
x.tail = math.min(i2, x.tail)
assert(
(x[x.head] == nil) and
(x[x.tail+1] == nil)
)
cleanup(self, k)
return true
end
local rpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return r
end
rpoplpush = function(self, k1, k2)
local v = rpop(self, k1)
if not v then return nil end
lpush(self, k2, v)
return v
end
local rpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x.tail = x.tail + 1
x[x.tail] = vs[i]
end
return _l_len(x)
end
local rpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x.tail = x.tail + 1
x[x.tail] = v
return _l_len(x)
end
-- sets
local sadd = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if not x[arg[i]] then
x[arg[i]] = true
r = r + 1
end
end
return r
end
local scard = function(self, k)
local x = xgetr(self, k, "set")
return nkeys(x)
end
local _sdiff = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
for v,_ in pairs(x) do r[v] = true end
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = nil end
end
return r
end
local sdiff = function(self, k, ...)
return lset_to_list(_sdiff(self, k, ...))
end
local sdiffstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sdiff(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local _sinter = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
local y
for v,_ in pairs(x) do
r[v] = true
for i=1,#arg do
y = xgetr(self, arg[i], "set")
if not y[v] then r[v] = nil; break end
end
end
return r
end
local sinter = function(self, k, ...)
return lset_to_list(_sinter(self, k, ...))
end
local sinterstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sinter(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local sismember = function(self, k, v)
local x = xgetr(self, k, "set")
return not not x[v]
end
local smembers = function(self, k)
local x = xgetr(self, k, "set")
return lset_to_list(x)
end
local smove = function(self, k, k2, v)
local x = xgetr(self, k, "set")
if x[v] then
local y = xgetw(self, k2, "set")
x[v] = nil
y[v] = true
return true
else return false end
end
local spop = function(self, k)
local x, r = xgetw(self, k, "set"), nil
local l = lset_to_list(x)
local n = #l
if n > 0 then
r = l[math.random(1, n)]
x[r] = nil
end
cleanup(self, k)
return r
end
local srandmember = function(self, k, count)
k = chkarg(k)
local x = xgetr(self, k, "set")
local l = lset_to_list(x)
local n = #l
if not count then
if n > 0 then
return l[math.random(1, n)]
else return nil end
end
count = toint(count)
if (count == 0) or (n == 0) then return {} end
if count >= n then return l end
local r = {}
if count > 0 then -- distinct elements
for i=0,count-1 do
r[#r+1] = table.remove(l, math.random(1, n-i))
end
else -- allow repetition
for i=1,-count do
r[#r+1] = l[math.random(1, n)]
end
end
return r
end
local srem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if x[arg[i]] then
x[arg[i]] = nil
r = r + 1
end
end
cleanup(self, k)
return r
end
local _sunion = function(self, ...)
local arg = getargs(...)
local r = {}
local x
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = true end
end
return r
end
local sunion = function(self, k, ...)
return lset_to_list(_sunion(self, k, ...))
end
local sunionstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sunion(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
-- zsets
local _z_p_mt = {
__eq = function(a, b)
if a.v == b.v then
assert(a.s == b.s)
return true
else return false end
end,
__lt = function(a, b)
if a.s == b.s then
return (a.v < b.v)
else
return (a.s < b.s)
end
end,
}
local _z_pair = function(s, v)
assert(
(type(s) == "number") and
(type(v) == "string")
)
local r = {s = s, v = v}
return setmetatable(r, _z_p_mt)
end
local _z_pairs = function(...)
local arg = {...}
assert((#arg > 0) and (#arg % 2 == 0))
local ps = {}
for i=1,#arg,2 do
ps[#ps+1] = _z_pair(
assert(tofloat(arg[i])),
chkarg(arg[i+1])
)
end
return ps
end
local _z_insert = function(x, ix, p)
assert(
(type(x) == "table") and
(type(ix) == "number") and
(type(p) == "table")
)
local l = x.list
table.insert(l, ix, p)
for i=ix+1,#l do
x.set[l[i].v] = x.set[l[i].v] + 1
end
x.set[p.v] = ix
end
local _z_remove = function(x, v)
if not x.set[v] then return false end
local l, ix = x.list, x.set[v]
assert(l[ix].v == v)
table.remove(l, ix)
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - 1
end
x.set[v] = nil
return true
end
local _z_remove_range = function(x, i1, i2)
local l = x.list
i2 = i2 or i1
assert(
(i1 > 0) and
(i2 >= i1) and
(i2 <= #l)
)
local ix, n = i1, i2-i1+1
for i=1,n do
x.set[l[ix].v] = nil
table.remove(l, ix)
end
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - n
end
return n
end
local _z_update = function(x, p)
local l = x.list
local found = _z_remove(x, p.v)
local ix = nil
for i=1,#l do
if l[i] > p then
ix = i; break
end
end
if not ix then ix = #l+1 end
_z_insert(x, ix, p)
return found
end
local _z_coherence = function(x)
local l, s = x.list, x.set
local found, n = {}, 0
for val,pos in pairs(s) do
if found[pos] then return false end
found[pos] = true
n = n + 1
if not (l[pos] and (l[pos].v == val)) then
return false
end
end
if #l ~= n then return false end
for i=1, n-1 do
if l[i].s > l[i+1].s then return false end
end
return true
end
local _z_normrange = function(l, i1, i2)
i1, i2 = assert(toint(i1)), assert(toint(i2))
if i1 < 0 then i1 = #l+i1 end
if i2 < 0 then i2 = #l+i2 end
i1, i2 = math.max(i1+1, 1), i2+1
if (i2 < i1) or (i1 > #l) then return nil end
i2 = math.min(i2, #l)
return i1, i2
end
local _zrbs_opts = function(...)
local arg = {...}
if #arg == 0 then return {} end
local ix, opts = 1, {}
while type(arg[ix]) == "string" do
if arg[ix] == "withscores" then
opts.withscores = true
ix = ix + 1
elseif arg[ix] == "limit" then
opts.limit = {
offset = assert(toint(arg[ix+1])),
count = assert(toint(arg[ix+2])),
}
ix = ix + 3
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.withscores = opts.withscores or _o.withscores
if _o.limit then
opts.limit = {
offset = assert(toint(_o.limit.offset or _o.limit[1])),
count = assert(toint(_o.limit.count or _o.limit[2])),
}
end
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.limit then
assert(
(opts.limit.count >= 0) and
(opts.limit.offset >= 0)
)
end
return opts
end
local _z_store_params = function(dest, numkeys, ...)
dest = chkarg(dest)
numkeys = assert(toint(numkeys))
assert(numkeys > 0)
local arg = {...}
assert(#arg >= numkeys)
local ks = {}
for i=1, numkeys do ks[i] = chkarg(arg[i]) end
local ix, opts = numkeys+1,{}
while type(arg[ix]) == "string" do
if arg[ix] == "weights" then
opts.weights = {}
ix = ix + 1
for i=1, numkeys do
opts.weights[i] = assert(toint(arg[ix]))
ix = ix + 1
end
elseif arg[ix] == "aggregate" then
opts.aggregate = assert(chkarg(arg[ix+1]))
ix = ix + 2
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.weights = opts.weights or _o.weights
opts.aggregate = opts.aggregate or _o.aggregate
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.aggregate then
assert(
(opts.aggregate == "sum") or
(opts.aggregate == "min") or
(opts.aggregate == "max")
)
else opts.aggregate = "sum" end
if opts.weights then
assert(#opts.weights == numkeys)
for i=1,#opts.weights do
assert(type(opts.weights[i]) == "number")
end
else
opts.weights = {}
for i=1, numkeys do opts.weights[i] = 1 end
end
opts.keys = ks
opts.dest = dest
return opts
end
local _zrbs_limits = function(x, s1, s2, descending)
local s1_incl, s2_incl = true, true
if s1:sub(1, 1) == "(" then
s1, s1_incl = s1:sub(2, -1), false
end
s1 = assert(tofloat(s1))
if s2:sub(1, 1) == "(" then
s2, s2_incl = s2:sub(2, -1), false
end
s2 = assert(tofloat(s2))
if descending then
s1, s2 = s2, s1
s1_incl, s2_incl = s2_incl, s1_incl
end
if s2 < s1 then return nil end
local l = x.list
local i1, i2
local fst, lst = l[1].s, l[#l].s
if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end
if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end
if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end
if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end
for i=1,#l do
if (i1 and i2) then break end
if (not i1) then
if l[i].s > s1 then i1 = i end
if s1_incl and l[i].s == s1 then i1 = i end
end
if (not i2) then
if l[i].s > s2 then i2 = i-1 end
if (not s2_incl) and l[i].s == s2 then i2 = i-1 end
end
end
assert(i1 and i2)
if descending then
return #l-i2, #l-i1
else
return i1-1, i2-1
end
end
local dbg_zcoherence = function(self, k)
local x = xgetr(self, k, "zset")
return _z_coherence(x)
end
local zadd = function(self, k, ...)
k = chkarg(k)
local ps = _z_pairs(...)
local x = xgetw(self, k, "zset")
local n = 0
for i=1,#ps do
if not _z_update(x, ps[i]) then n = n+1 end
end
return n
end
local zcard = function(self, k)
local x = xgetr(self, k, "zset")
return #x.list
end
local zcount = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return i2 - i1 + 1
end
local zincrby = function(self, k, n, v)
k,v = chkargs(2, k, v)
n = assert(tofloat(n))
local x = xgetw(self, k, "zset")
local p = x.list[x.set[v]]
local s = p and (p.s + n) or n
_z_update(x, _z_pair(s, v))
return s
end
local zinterstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local aggregate
if params.aggregate == "sum" then
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
aggregate = math.min
elseif params.aggregate == "max" then
aggregate = math.max
else error() end
local y = xgetr(self, params.keys[1], "zset")
local p1, p2
for j=1,#y.list do
p1 = _z_pair(y.list[j].s, y.list[j].v)
_z_update(x, p1)
end
for i=2,#params.keys do
y = xgetr(self, params.keys[i], "zset")
local to_remove, to_update = {}, {}
for j=1,#x.list do
p1 = x.list[j]
if y.set[p1.v] then
p2 = _z_pair(
aggregate(
p1.s,
params.weights[i] * y.list[y.set[p1.v]].s
),
p1.v
)
to_update[#to_update+1] = p2
else
to_remove[#to_remove+1] = p1.v
end
end
for j=1,#to_remove do _z_remove(x, to_remove[j]) end
for j=1,#to_update do _z_update(x, to_update[j]) end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
local _zranger = function(descending)
return function(self, k, i1, i2, opts)
k = chkarg(k)
local withscores = false
if type(opts) == "table" then
withscores = opts.withscores
elseif type(opts) == "string" then
assert(opts:lower() == "withscores")
withscores = true
else assert(opts == nil) end
local x = xgetr(self, k, "zset")
local l = x.list
i1, i2 = _z_normrange(l, i1, i2)
if not i1 then return {} end
local inc = 1
if descending then
i1 = #l - i1 + 1
i2 = #l - i2 + 1
inc = -1
end
local r = {}
if withscores then
for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end
else
for i=i1, i2, inc do r[#r+1] = l[i].v end
end
return r
end
end
local zrange = _zranger(false)
local zrevrange = _zranger(true)
local _zrangerbyscore = function(descending)
return function(self, k, s1, s2, ...)
k, s1, s2 = chkargs(3, k, s1, s2)
local opts = _zrbs_opts(...)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, descending)
if not (i1 and i2) then return {} end
if opts.limit then
if opts.limit.count == 0 then return {} end
i1 = i1 + opts.limit.offset
if i1 > i2 then return {} end
i2 = math.min(i2, i1+opts.limit.count-1)
end
if descending then
return zrevrange(self, k, i1, i2, opts)
else
return zrange(self, k, i1, i2, opts)
end
end
end
local zrangebyscore = _zrangerbyscore(false)
local zrevrangebyscore = _zrangerbyscore(true)
local zrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return r-1
else return nil end
end
local zrem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "zset"), 0
for i=1,#arg do
if _z_remove(x, arg[i]) then r = r + 1 end
end
cleanup(self, k)
return r
end
local zremrangebyrank = function(self, k, i1, i2)
k = chkarg(k)
local x = xgetw(self, k, "zset")
i1, i2 = _z_normrange(x.list, i1, i2)
if not i1 then
cleanup(self, k)
return 0
end
local n = _z_remove_range(x, i1, i2)
cleanup(self, k)
return n
end
local zremrangebyscore = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return zremrangebyrank(self, k, i1, i2)
end
local zrevrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return #x.list-r
else return nil end
end
local zscore = function(self, k, v)
local x = xgetr(self, k, "zset")
local p = x.list[x.set[v]]
if p then
return p.s
else return nil end
end
local zunionstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local default_score, aggregate
if params.aggregate == "sum" then
default_score = 0
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
default_score = math.huge
aggregate = math.min
elseif params.aggregate == "max" then
default_score = -math.huge
aggregate = math.max
else error() end
local y, p1, p2
for i=1,#params.keys do
y = xgetr(self, params.keys[i], "zset")
for j=1,#y.list do
p1 = y.list[j]
p2 = _z_pair(
aggregate(
params.weights[i] * p1.s,
x.set[p1.v] and x.list[x.set[p1.v]].s or default_score
),
p1.v
)
_z_update(x, p2)
end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
-- connection
local echo = function(self, v)
return v
end
local ping = function(self)
return true
end
-- server
local flushdb = function(self)
self.data = {}
return true
end
--- Class
local methods = {
-- keys
del = del, -- (...) -> #removed
exists = chkargs_wrap(exists, 1), -- (k) -> exists?
keys = keys, -- (pattern) -> list of keys
["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none]
randomkey = randomkey, -- () -> [k|nil]
rename = chkargs_wrap(rename, 2), -- (k,k2) -> true
renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2
-- strings
append = chkargs_wrap(append, 2), -- (k,v) -> #new
bitcount = bitcount, -- (k,[start,end]) -> n
bitop = bitop, -- ([and|or|xor|not],k,...)
decr = chkargs_wrap(decr, 1), -- (k) -> new
decrby = decrby, -- (k,n) -> new
get = chkargs_wrap(get, 1), -- (k) -> [v|nil]
getbit = getbit, -- (k,offset) -> b
getrange = getrange, -- (k,start,end) -> string
getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil]
incr = chkargs_wrap(incr, 1), -- (k) -> new
incrby = incrby, -- (k,n) -> new
incrbyfloat = incrbyfloat, -- (k,n) -> new
mget = mget, -- (k1,...) -> {v1,...}
mset = mset, -- (k1,v1,...) -> true
msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k)
set = chkargs_wrap(set, 2), -- (k,v) -> true
setbit = setbit, -- (k,offset,b) -> old
setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?)
setrange = setrange, -- (k,offset,val) -> #new
strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0]
-- hashes
hdel = hdel, -- (k,sk1,...) -> #removed
hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists?
hget = chkargs_wrap(hget,2), -- (k,sk) -> v
hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map
hincrby = hincrby, -- (k,sk,n) -> new
hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new
hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys
hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0]
hmget = hmget, -- (k,{sk1,...}) -> {v1,...}
hmset = hmset, -- (k,{sk1=v1,...}) -> true
hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed?
hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?)
hvals = chkargs_wrap(hvals, 1), -- (k) -> values
-- lists
blpop = blpop, -- (k1,...) -> k,v
brpop = brpop, -- (k1,...) -> k,v
brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v
lindex = lindex, -- (k,i) -> v
linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after)
llen = chkargs_wrap(llen, 1), -- (k) -> #list
lpop = chkargs_wrap(lpop, 1), -- (k) -> v
lpush = lpush, -- (k,v1,...) -> #list (after)
lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after)
lrange = lrange, -- (k,start,stop) -> list
lrem = lrem, -- (k,count,v) -> #removed
lset = lset, -- (k,i,v) -> true
ltrim = ltrim, -- (k,start,stop) -> true
rpop = chkargs_wrap(rpop, 1), -- (k) -> v
rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v
rpush = rpush, -- (k,v1,...) -> #list (after)
rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after)
-- sets
sadd = sadd, -- (k,v1,...) -> #added
scard = chkargs_wrap(scard, 1), -- (k) -> [n|0]
sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...)
sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0
sinter = sinter, -- (k1,...) -> set
sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0
sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member?
smembers = chkargs_wrap(smembers, 1), -- (k) -> set
smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1)
spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil]
srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...]
srem = srem, -- (k,v1,...) -> #removed
sunion = sunion, -- (k1,...) -> set
sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0
-- zsets
zadd = zadd, -- (k,score,member,[score,member,...])
zcard = chkargs_wrap(zcard, 1), -- (k) -> n
zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count
zincrby = zincrby, -- (k,score,v) -> score
zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card
zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts
zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank
zrem = zrem, -- (k,v1,...) -> #removed
zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed
zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed
zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts
zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank
zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score
zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card
-- connection
echo = chkargs_wrap(echo, 1), -- (v) -> v
ping = ping, -- () -> true
-- server
flushall = flushdb, -- () -> true
flushdb = flushdb, -- () -> true
-- debug
dbg_zcoherence = dbg_zcoherence,
}
local new = function()
local r = {data = {}}
return setmetatable(r,{__index = methods})
end
return {
new = new,
}
| gpl-2.0 |
DEVll190ll/DEV_HR | libs/fakeredis.lua | 650 | 40405 | local unpack = table.unpack or unpack
--- Bit operations
local ok,bit
if _VERSION == "Lua 5.3" then
bit = (load [[ return {
band = function(x, y) return x & y end,
bor = function(x, y) return x | y end,
bxor = function(x, y) return x ~ y end,
bnot = function(x) return ~x end,
rshift = function(x, n) return x >> n end,
lshift = function(x, n) return x << n end,
} ]])()
else
ok,bit = pcall(require,"bit")
if not ok then bit = bit32 end
end
assert(type(bit) == "table", "module for bitops not found")
--- default sleep
local default_sleep
do
local ok, mod = pcall(require, "socket")
if ok and type(mod) == "table" then
default_sleep = mod.sleep
else
default_sleep = function(n)
local t0 = os.clock()
while true do
local delta = os.clock() - t0
if (delta < 0) or (delta > n) then break end
end
end
end
end
--- Helpers
local xdefv = function(ktype)
if ktype == "list" then
return {head = 0, tail = 0}
elseif ktype == "zset" then
return {
list = {},
set = {},
}
else return {} end
end
local xgetr = function(self, k, ktype)
if self.data[k] then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
assert(self.data[k].value)
return self.data[k].value
else return xdefv(ktype) end
end
local xgetw = function(self, k, ktype)
if self.data[k] and self.data[k].value then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
else
self.data[k] = {ktype = ktype, value = xdefv(ktype)}
end
return self.data[k].value
end
local empty = function(self, k)
local v, t = self.data[k].value, self.data[k].ktype
if t == nil then
return true
elseif t == "string" then
return not v[1]
elseif (t == "hash") or (t == "set") then
for _,_ in pairs(v) do return false end
return true
elseif t == "list" then
return v.head == v.tail
elseif t == "zset" then
if #v.list == 0 then
for _,_ in pairs(v.set) do error("incoherent") end
return true
else
for _,_ in pairs(v.set) do return(false) end
error("incoherent")
end
else error("unsupported") end
end
local cleanup = function(self, k)
if empty(self, k) then self.data[k] = nil end
end
local is_integer = function(x)
return (type(x) == "number") and (math.floor(x) == x)
end
local overflows = function(n)
return (n > 2^53-1) or (n < -2^53+1)
end
local is_bounded_integer = function(x)
return (is_integer(x) and (not overflows(x)))
end
local is_finite_number = function(x)
return (type(x) == "number") and (x > -math.huge) and (x < math.huge)
end
local toint = function(x)
if type(x) == "string" then x = tonumber(x) end
return is_bounded_integer(x) and x or nil
end
local tofloat = function(x)
if type(x) == "number" then return x end
if type(x) ~= "string" then return nil end
local r = tonumber(x)
if r then return r end
if x == "inf" or x == "+inf" then
return math.huge
elseif x == "-inf" then
return -math.huge
else return nil end
end
local tostr = function(x)
if is_bounded_integer(x) then
return string.format("%d", x)
else return tostring(x) end
end
local char_bitcount = function(x)
assert(
(type(x) == "number") and
(math.floor(x) == x) and
(x >= 0) and (x < 256)
)
local n = 0
while x ~= 0 do
x = bit.band(x, x-1)
n = n+1
end
return n
end
local chkarg = function(x)
if type(x) == "number" then x = tostr(x) end
assert(type(x) == "string")
return x
end
local chkargs = function(n, ...)
local arg = {...}
assert(#arg == n)
for i=1,n do arg[i] = chkarg(arg[i]) end
return unpack(arg)
end
local getargs = function(...)
local arg = {...}
local n = #arg; assert(n > 0)
for i=1,n do arg[i] = chkarg(arg[i]) end
return arg
end
local getargs_as_map = function(...)
local arg, r = getargs(...), {}
assert(#arg%2 == 0)
for i=1,#arg,2 do r[arg[i]] = arg[i+1] end
return r
end
local chkargs_wrap = function(f, n)
assert( (type(f) == "function") and (type(n) == "number") )
return function(self, ...) return f(self, chkargs(n, ...)) end
end
local lset_to_list = function(s)
local r = {}
for v,_ in pairs(s) do r[#r+1] = v end
return r
end
local nkeys = function(x)
local r = 0
for _,_ in pairs(x) do r = r + 1 end
return r
end
--- Commands
-- keys
local del = function(self, ...)
local arg = getargs(...)
local r = 0
for i=1,#arg do
if self.data[arg[i]] then r = r + 1 end
self.data[arg[i]] = nil
end
return r
end
local exists = function(self, k)
return not not self.data[k]
end
local keys = function(self, pattern)
assert(type(pattern) == "string")
-- We want to convert the Redis pattern to a Lua pattern.
-- Start by escaping dashes *outside* character classes.
-- We also need to escape percents here.
local t, p, n = {}, 1, #pattern
local p1, p2
while true do
p1, p2 = pattern:find("%[.+%]", p)
if p1 then
if p1 > p then
t[#t+1] = {true, pattern:sub(p, p1-1)}
end
t[#t+1] = {false, pattern:sub(p1, p2)}
p = p2+1
if p > n then break end
else
t[#t+1] = {true, pattern:sub(p, n)}
break
end
end
for i=1,#t do
if t[i][1] then
t[i] = t[i][2]:gsub("[%%%-]", "%%%0")
else t[i] = t[i][2]:gsub("%%", "%%%%") end
end
-- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]'
-- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is.
-- Wrap in '^$' to enforce bounds.
local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0")
:gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$"
local r = {}
for k,_ in pairs(self.data) do
if k:match(lp) then r[#r+1] = k end
end
return r
end
local _type = function(self, k)
return self.data[k] and self.data[k].ktype or "none"
end
local randomkey = function(self)
local ks = lset_to_list(self.data)
local n = #ks
if n > 0 then
return ks[math.random(1, n)]
else return nil end
end
local rename = function(self, k, k2)
assert((k ~= k2) and self.data[k])
self.data[k2] = self.data[k]
self.data[k] = nil
return true
end
local renamenx = function(self, k, k2)
if self.data[k2] then
return false
else
return rename(self, k, k2)
end
end
-- strings
local getrange, incrby, set
local append = function(self, k, v)
local x = xgetw(self, k, "string")
x[1] = (x[1] or "") .. v
return #x[1]
end
local bitcount = function(self, k, i1, i2)
k = chkarg(k)
local s
if i1 or i2 then
assert(i1 and i2, "ERR syntax error")
s = getrange(self, k, i1, i2)
else
s = xgetr(self, k, "string")[1] or ""
end
local r, bytes = 0,{s:byte(1, -1)}
for i=1,#bytes do
r = r + char_bitcount(bytes[i])
end
return r
end
local bitop = function(self, op, k, ...)
assert(type(op) == "string")
op = op:lower()
assert(
(op == "and") or
(op == "or") or
(op == "xor") or
(op == "not"),
"ERR syntax error"
)
k = chkarg(k)
local arg = {...}
local good_arity = (op == "not") and (#arg == 1) or (#arg > 0)
assert(good_arity, "ERR wrong number of arguments for 'bitop' command")
local l, vals = 0, {}
local s
for i=1,#arg do
s = xgetr(self, arg[i], "string")[1] or ""
if #s > l then l = #s end
vals[i] = s
end
if l == 0 then
del(self, k)
return 0
end
local vector_mt = {__index=function() return 0 end}
for i=1,#vals do
vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt)
end
local r = {}
if op == "not" then
assert(#vals[1] == l)
for i=1,l do
r[i] = bit.band(bit.bnot(vals[1][i]), 0xff)
end
else
local _op = bit["b" .. op]
for i=1,l do
local t = {}
for j=1,#vals do t[j] = vals[j][i] end
r[i] = _op(unpack(t))
end
end
set(self, k, string.char(unpack(r)))
return l
end
local decr = function(self, k)
return incrby(self, k, -1)
end
local decrby = function(self, k, n)
n = toint(n)
assert(n, "ERR value is not an integer or out of range")
return incrby(self, k, -n)
end
local get = function(self, k)
local x = xgetr(self, k, "string")
return x[1]
end
local getbit = function(self, k, offset)
k = chkarg(k)
offset = toint(offset)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
if bytepos >= #s then return 0 end
local char = s:sub(bytepos+1, bytepos+1):byte()
return bit.band(bit.rshift(char, 7-bitpos), 1)
end
getrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetr(self, k, "string")
x = x[1] or ""
if i1 >= 0 then i1 = i1 + 1 end
if i2 >= 0 then i2 = i2 + 1 end
return x:sub(i1, i2)
end
local getset = function(self, k, v)
local r = get(self, k)
set(self, k, v)
return r
end
local incr = function(self, k)
return incrby(self, k, 1)
end
incrby = function(self, k, n)
k, n = chkarg(k), toint(n)
assert(n, "ERR value is not an integer or out of range")
local x = xgetw(self, k, "string")
local i = toint(x[1] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[1] = tostr(i)
return i
end
local incrbyfloat = function(self, k, n)
k, n = chkarg(k), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "string")
local i = tofloat(x[1] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[1] = tostr(i)
return i
end
local mget = function(self, ...)
local arg, r = getargs(...), {}
for i=1,#arg do r[i] = get(self, arg[i]) end
return r
end
local mset = function(self, ...)
local argmap = getargs_as_map(...)
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
local msetnx = function(self, ...)
local argmap = getargs_as_map(...)
for k,_ in pairs(argmap) do
if self.data[k] then return false end
end
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
set = function(self, k, v)
self.data[k] = {ktype = "string", value = {v}}
return true
end
local setbit = function(self, k, offset, b)
k = chkarg(k)
offset, b = toint(offset), toint(b)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
assert(
(b == 0) or (b == 1),
"ERR bit is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
local pad = {s}
for i=2,bytepos+2-#s do pad[i] = "\0" end
s = table.concat(pad)
assert(#s >= bytepos+1)
local before = s:sub(1, bytepos)
local char = s:sub(bytepos+1, bytepos+1):byte()
local after = s:sub(bytepos+2, -1)
local old = bit.band(bit.rshift(char, 7-bitpos), 1)
if b == 1 then
char = bit.bor(bit.lshift(1, 7-bitpos), char)
else
char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char)
end
local r = before .. string.char(char) .. after
set(self, k, r)
return old
end
local setnx = function(self, k, v)
if self.data[k] then
return false
else
return set(self, k, v)
end
end
local setrange = function(self, k, i, s)
local k, s = chkargs(2, k, s)
i = toint(i)
assert(i and (i >= 0))
local x = xgetw(self, k, "string")
local y = x[1] or ""
local ly, ls = #y, #s
if i > ly then -- zero padding
local t = {}
for i=1, i-ly do t[i] = "\0" end
y = y .. table.concat(t) .. s
else
y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly)
end
x[1] = y
return #y
end
local strlen = function(self, k)
local x = xgetr(self, k, "string")
return x[1] and #x[1] or 0
end
-- hashes
local hdel = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local r = 0
local x = xgetw(self, k, "hash")
for i=1,#arg do
if x[arg[i]] then r = r + 1 end
x[arg[i]] = nil
end
cleanup(self, k)
return r
end
local hget
local hexists = function(self, k, k2)
return not not hget(self, k, k2)
end
hget = function(self, k, k2)
local x = xgetr(self, k, "hash")
return x[k2]
end
local hgetall = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,v in pairs(x) do r[_k] = v end
return r
end
local hincrby = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), toint(n)
assert(n, "ERR value is not an integer or out of range")
assert(type(n) == "number")
local x = xgetw(self, k, "hash")
local i = toint(x[k2] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[k2] = tostr(i)
return i
end
local hincrbyfloat = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "hash")
local i = tofloat(x[k2] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[k2] = tostr(i)
return i
end
local hkeys = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,_ in pairs(x) do r[#r+1] = _k end
return r
end
local hlen = function(self, k)
local x = xgetr(self, k, "hash")
return nkeys(x)
end
local hmget = function(self, k, k2s)
k = chkarg(k)
assert((type(k2s) == "table"))
local r = {}
local x = xgetr(self, k, "hash")
for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end
return r
end
local hmset = function(self, k, ...)
k = chkarg(k)
local arg = {...}
if type(arg[1]) == "table" then
assert(#arg == 1)
local x = xgetw(self, k, "hash")
for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end
else
assert(#arg % 2 == 0)
local x = xgetw(self, k, "hash")
local t = getargs(...)
for i=1,#t,2 do x[t[i]] = t[i+1] end
end
return true
end
local hset = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
local r = not x[k2]
x[k2] = v
return r
end
local hsetnx = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
if x[k2] == nil then
x[k2] = v
return true
else
return false
end
end
local hvals = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _,v in pairs(x) do r[#r+1] = v end
return r
end
-- lists (head = left, tail = right)
local _l_real_i = function(x, i)
if i < 0 then
return x.tail+i+1
else
return x.head+i+1
end
end
local _l_len = function(x)
return x.tail - x.head
end
local _block_for = function(self, timeout)
if timeout > 0 then
local sleep = self.sleep or default_sleep
if type(sleep) == "function" then
sleep(timeout)
else
error("sleep function unavailable", 0)
end
else
error("operation would block", 0)
end
end
local rpoplpush
local blpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpoplpush = function(self, k1, k2, timeout)
k1, k2 = chkargs(2, k1, k2)
timeout = toint(timeout)
if not self.data[k1] then _block_for(self, timeout) end
return rpoplpush(self, k1, k2)
end
local lindex = function(self, k, i)
k = chkarg(k)
i = assert(toint(i))
local x = xgetr(self, k, "list")
return x[_l_real_i(x, i)]
end
local linsert = function(self, k, mode, pivot, v)
mode = mode:lower()
assert((mode == "before") or (mode == "after"))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local p = nil
for i=x.head+1, x.tail do
if x[i] == pivot then
p = i
break
end
end
if not p then return -1 end
if mode == "after" then
for i=x.head+1, p do x[i-1] = x[i] end
x.head = x.head - 1
else
for i=x.tail, p, -1 do x[i+1] = x[i] end
x.tail = x.tail + 1
end
x[p] = v
return _l_len(x)
end
local llen = function(self, k)
local x = xgetr(self, k, "list")
return _l_len(x)
end
local lpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return r
end
local lpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x[x.head] = vs[i]
x.head = x.head - 1
end
return _l_len(x)
end
local lpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x[x.head] = v
x.head = x.head - 1
return _l_len(x)
end
local lrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x, r = xgetr(self, k, "list"), {}
i1 = math.max(_l_real_i(x, i1), x.head+1)
i2 = math.min(_l_real_i(x, i2), x.tail)
for i=i1,i2 do r[#r+1] = x[i] end
return r
end
local _lrem_i = function(x, p)
for i=p,x.tail do
x[i] = x[i+1]
end
x.tail = x.tail - 1
end
local _lrem_l = function(x, v, s)
assert(v)
if not s then s = x.head+1 end
for i=s,x.tail do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local _lrem_r = function(x, v, s)
assert(v)
if not s then s = x.tail end
for i=s,x.head+1,-1 do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local lrem = function(self, k, count, v)
k, v = chkarg(k), chkarg(v)
count = assert(toint(count))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local n, last = 0, nil
local op = (count < 0) and _lrem_r or _lrem_l
local limited = (count ~= 0)
count = math.abs(count)
while true do
last = op(x, v, last)
if last then
n = n+1
if limited then
count = count - 1
if count == 0 then break end
end
else break end
end
return n
end
local lset = function(self, k, i, v)
k, v = chkarg(k), chkarg(v)
i = assert(toint(i))
if not self.data[k] then
error("ERR no such key")
end
local x = xgetw(self, k, "list")
local l = _l_len(x)
if i >= l or i < -l then
error("ERR index out of range")
end
x[_l_real_i(x, i)] = v
return true
end
local ltrim = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetw(self, k, "list")
i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2)
for i=x.head+1,i1-1 do x[i] = nil end
for i=i2+1,x.tail do x[i] = nil end
x.head = math.max(i1-1, x.head)
x.tail = math.min(i2, x.tail)
assert(
(x[x.head] == nil) and
(x[x.tail+1] == nil)
)
cleanup(self, k)
return true
end
local rpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return r
end
rpoplpush = function(self, k1, k2)
local v = rpop(self, k1)
if not v then return nil end
lpush(self, k2, v)
return v
end
local rpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x.tail = x.tail + 1
x[x.tail] = vs[i]
end
return _l_len(x)
end
local rpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x.tail = x.tail + 1
x[x.tail] = v
return _l_len(x)
end
-- sets
local sadd = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if not x[arg[i]] then
x[arg[i]] = true
r = r + 1
end
end
return r
end
local scard = function(self, k)
local x = xgetr(self, k, "set")
return nkeys(x)
end
local _sdiff = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
for v,_ in pairs(x) do r[v] = true end
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = nil end
end
return r
end
local sdiff = function(self, k, ...)
return lset_to_list(_sdiff(self, k, ...))
end
local sdiffstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sdiff(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local _sinter = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
local y
for v,_ in pairs(x) do
r[v] = true
for i=1,#arg do
y = xgetr(self, arg[i], "set")
if not y[v] then r[v] = nil; break end
end
end
return r
end
local sinter = function(self, k, ...)
return lset_to_list(_sinter(self, k, ...))
end
local sinterstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sinter(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local sismember = function(self, k, v)
local x = xgetr(self, k, "set")
return not not x[v]
end
local smembers = function(self, k)
local x = xgetr(self, k, "set")
return lset_to_list(x)
end
local smove = function(self, k, k2, v)
local x = xgetr(self, k, "set")
if x[v] then
local y = xgetw(self, k2, "set")
x[v] = nil
y[v] = true
return true
else return false end
end
local spop = function(self, k)
local x, r = xgetw(self, k, "set"), nil
local l = lset_to_list(x)
local n = #l
if n > 0 then
r = l[math.random(1, n)]
x[r] = nil
end
cleanup(self, k)
return r
end
local srandmember = function(self, k, count)
k = chkarg(k)
local x = xgetr(self, k, "set")
local l = lset_to_list(x)
local n = #l
if not count then
if n > 0 then
return l[math.random(1, n)]
else return nil end
end
count = toint(count)
if (count == 0) or (n == 0) then return {} end
if count >= n then return l end
local r = {}
if count > 0 then -- distinct elements
for i=0,count-1 do
r[#r+1] = table.remove(l, math.random(1, n-i))
end
else -- allow repetition
for i=1,-count do
r[#r+1] = l[math.random(1, n)]
end
end
return r
end
local srem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if x[arg[i]] then
x[arg[i]] = nil
r = r + 1
end
end
cleanup(self, k)
return r
end
local _sunion = function(self, ...)
local arg = getargs(...)
local r = {}
local x
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = true end
end
return r
end
local sunion = function(self, k, ...)
return lset_to_list(_sunion(self, k, ...))
end
local sunionstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sunion(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
-- zsets
local _z_p_mt = {
__eq = function(a, b)
if a.v == b.v then
assert(a.s == b.s)
return true
else return false end
end,
__lt = function(a, b)
if a.s == b.s then
return (a.v < b.v)
else
return (a.s < b.s)
end
end,
}
local _z_pair = function(s, v)
assert(
(type(s) == "number") and
(type(v) == "string")
)
local r = {s = s, v = v}
return setmetatable(r, _z_p_mt)
end
local _z_pairs = function(...)
local arg = {...}
assert((#arg > 0) and (#arg % 2 == 0))
local ps = {}
for i=1,#arg,2 do
ps[#ps+1] = _z_pair(
assert(tofloat(arg[i])),
chkarg(arg[i+1])
)
end
return ps
end
local _z_insert = function(x, ix, p)
assert(
(type(x) == "table") and
(type(ix) == "number") and
(type(p) == "table")
)
local l = x.list
table.insert(l, ix, p)
for i=ix+1,#l do
x.set[l[i].v] = x.set[l[i].v] + 1
end
x.set[p.v] = ix
end
local _z_remove = function(x, v)
if not x.set[v] then return false end
local l, ix = x.list, x.set[v]
assert(l[ix].v == v)
table.remove(l, ix)
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - 1
end
x.set[v] = nil
return true
end
local _z_remove_range = function(x, i1, i2)
local l = x.list
i2 = i2 or i1
assert(
(i1 > 0) and
(i2 >= i1) and
(i2 <= #l)
)
local ix, n = i1, i2-i1+1
for i=1,n do
x.set[l[ix].v] = nil
table.remove(l, ix)
end
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - n
end
return n
end
local _z_update = function(x, p)
local l = x.list
local found = _z_remove(x, p.v)
local ix = nil
for i=1,#l do
if l[i] > p then
ix = i; break
end
end
if not ix then ix = #l+1 end
_z_insert(x, ix, p)
return found
end
local _z_coherence = function(x)
local l, s = x.list, x.set
local found, n = {}, 0
for val,pos in pairs(s) do
if found[pos] then return false end
found[pos] = true
n = n + 1
if not (l[pos] and (l[pos].v == val)) then
return false
end
end
if #l ~= n then return false end
for i=1, n-1 do
if l[i].s > l[i+1].s then return false end
end
return true
end
local _z_normrange = function(l, i1, i2)
i1, i2 = assert(toint(i1)), assert(toint(i2))
if i1 < 0 then i1 = #l+i1 end
if i2 < 0 then i2 = #l+i2 end
i1, i2 = math.max(i1+1, 1), i2+1
if (i2 < i1) or (i1 > #l) then return nil end
i2 = math.min(i2, #l)
return i1, i2
end
local _zrbs_opts = function(...)
local arg = {...}
if #arg == 0 then return {} end
local ix, opts = 1, {}
while type(arg[ix]) == "string" do
if arg[ix] == "withscores" then
opts.withscores = true
ix = ix + 1
elseif arg[ix] == "limit" then
opts.limit = {
offset = assert(toint(arg[ix+1])),
count = assert(toint(arg[ix+2])),
}
ix = ix + 3
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.withscores = opts.withscores or _o.withscores
if _o.limit then
opts.limit = {
offset = assert(toint(_o.limit.offset or _o.limit[1])),
count = assert(toint(_o.limit.count or _o.limit[2])),
}
end
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.limit then
assert(
(opts.limit.count >= 0) and
(opts.limit.offset >= 0)
)
end
return opts
end
local _z_store_params = function(dest, numkeys, ...)
dest = chkarg(dest)
numkeys = assert(toint(numkeys))
assert(numkeys > 0)
local arg = {...}
assert(#arg >= numkeys)
local ks = {}
for i=1, numkeys do ks[i] = chkarg(arg[i]) end
local ix, opts = numkeys+1,{}
while type(arg[ix]) == "string" do
if arg[ix] == "weights" then
opts.weights = {}
ix = ix + 1
for i=1, numkeys do
opts.weights[i] = assert(toint(arg[ix]))
ix = ix + 1
end
elseif arg[ix] == "aggregate" then
opts.aggregate = assert(chkarg(arg[ix+1]))
ix = ix + 2
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.weights = opts.weights or _o.weights
opts.aggregate = opts.aggregate or _o.aggregate
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.aggregate then
assert(
(opts.aggregate == "sum") or
(opts.aggregate == "min") or
(opts.aggregate == "max")
)
else opts.aggregate = "sum" end
if opts.weights then
assert(#opts.weights == numkeys)
for i=1,#opts.weights do
assert(type(opts.weights[i]) == "number")
end
else
opts.weights = {}
for i=1, numkeys do opts.weights[i] = 1 end
end
opts.keys = ks
opts.dest = dest
return opts
end
local _zrbs_limits = function(x, s1, s2, descending)
local s1_incl, s2_incl = true, true
if s1:sub(1, 1) == "(" then
s1, s1_incl = s1:sub(2, -1), false
end
s1 = assert(tofloat(s1))
if s2:sub(1, 1) == "(" then
s2, s2_incl = s2:sub(2, -1), false
end
s2 = assert(tofloat(s2))
if descending then
s1, s2 = s2, s1
s1_incl, s2_incl = s2_incl, s1_incl
end
if s2 < s1 then return nil end
local l = x.list
local i1, i2
local fst, lst = l[1].s, l[#l].s
if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end
if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end
if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end
if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end
for i=1,#l do
if (i1 and i2) then break end
if (not i1) then
if l[i].s > s1 then i1 = i end
if s1_incl and l[i].s == s1 then i1 = i end
end
if (not i2) then
if l[i].s > s2 then i2 = i-1 end
if (not s2_incl) and l[i].s == s2 then i2 = i-1 end
end
end
assert(i1 and i2)
if descending then
return #l-i2, #l-i1
else
return i1-1, i2-1
end
end
local dbg_zcoherence = function(self, k)
local x = xgetr(self, k, "zset")
return _z_coherence(x)
end
local zadd = function(self, k, ...)
k = chkarg(k)
local ps = _z_pairs(...)
local x = xgetw(self, k, "zset")
local n = 0
for i=1,#ps do
if not _z_update(x, ps[i]) then n = n+1 end
end
return n
end
local zcard = function(self, k)
local x = xgetr(self, k, "zset")
return #x.list
end
local zcount = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return i2 - i1 + 1
end
local zincrby = function(self, k, n, v)
k,v = chkargs(2, k, v)
n = assert(tofloat(n))
local x = xgetw(self, k, "zset")
local p = x.list[x.set[v]]
local s = p and (p.s + n) or n
_z_update(x, _z_pair(s, v))
return s
end
local zinterstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local aggregate
if params.aggregate == "sum" then
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
aggregate = math.min
elseif params.aggregate == "max" then
aggregate = math.max
else error() end
local y = xgetr(self, params.keys[1], "zset")
local p1, p2
for j=1,#y.list do
p1 = _z_pair(y.list[j].s, y.list[j].v)
_z_update(x, p1)
end
for i=2,#params.keys do
y = xgetr(self, params.keys[i], "zset")
local to_remove, to_update = {}, {}
for j=1,#x.list do
p1 = x.list[j]
if y.set[p1.v] then
p2 = _z_pair(
aggregate(
p1.s,
params.weights[i] * y.list[y.set[p1.v]].s
),
p1.v
)
to_update[#to_update+1] = p2
else
to_remove[#to_remove+1] = p1.v
end
end
for j=1,#to_remove do _z_remove(x, to_remove[j]) end
for j=1,#to_update do _z_update(x, to_update[j]) end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
local _zranger = function(descending)
return function(self, k, i1, i2, opts)
k = chkarg(k)
local withscores = false
if type(opts) == "table" then
withscores = opts.withscores
elseif type(opts) == "string" then
assert(opts:lower() == "withscores")
withscores = true
else assert(opts == nil) end
local x = xgetr(self, k, "zset")
local l = x.list
i1, i2 = _z_normrange(l, i1, i2)
if not i1 then return {} end
local inc = 1
if descending then
i1 = #l - i1 + 1
i2 = #l - i2 + 1
inc = -1
end
local r = {}
if withscores then
for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end
else
for i=i1, i2, inc do r[#r+1] = l[i].v end
end
return r
end
end
local zrange = _zranger(false)
local zrevrange = _zranger(true)
local _zrangerbyscore = function(descending)
return function(self, k, s1, s2, ...)
k, s1, s2 = chkargs(3, k, s1, s2)
local opts = _zrbs_opts(...)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, descending)
if not (i1 and i2) then return {} end
if opts.limit then
if opts.limit.count == 0 then return {} end
i1 = i1 + opts.limit.offset
if i1 > i2 then return {} end
i2 = math.min(i2, i1+opts.limit.count-1)
end
if descending then
return zrevrange(self, k, i1, i2, opts)
else
return zrange(self, k, i1, i2, opts)
end
end
end
local zrangebyscore = _zrangerbyscore(false)
local zrevrangebyscore = _zrangerbyscore(true)
local zrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return r-1
else return nil end
end
local zrem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "zset"), 0
for i=1,#arg do
if _z_remove(x, arg[i]) then r = r + 1 end
end
cleanup(self, k)
return r
end
local zremrangebyrank = function(self, k, i1, i2)
k = chkarg(k)
local x = xgetw(self, k, "zset")
i1, i2 = _z_normrange(x.list, i1, i2)
if not i1 then
cleanup(self, k)
return 0
end
local n = _z_remove_range(x, i1, i2)
cleanup(self, k)
return n
end
local zremrangebyscore = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return zremrangebyrank(self, k, i1, i2)
end
local zrevrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return #x.list-r
else return nil end
end
local zscore = function(self, k, v)
local x = xgetr(self, k, "zset")
local p = x.list[x.set[v]]
if p then
return p.s
else return nil end
end
local zunionstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local default_score, aggregate
if params.aggregate == "sum" then
default_score = 0
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
default_score = math.huge
aggregate = math.min
elseif params.aggregate == "max" then
default_score = -math.huge
aggregate = math.max
else error() end
local y, p1, p2
for i=1,#params.keys do
y = xgetr(self, params.keys[i], "zset")
for j=1,#y.list do
p1 = y.list[j]
p2 = _z_pair(
aggregate(
params.weights[i] * p1.s,
x.set[p1.v] and x.list[x.set[p1.v]].s or default_score
),
p1.v
)
_z_update(x, p2)
end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
-- connection
local echo = function(self, v)
return v
end
local ping = function(self)
return true
end
-- server
local flushdb = function(self)
self.data = {}
return true
end
--- Class
local methods = {
-- keys
del = del, -- (...) -> #removed
exists = chkargs_wrap(exists, 1), -- (k) -> exists?
keys = keys, -- (pattern) -> list of keys
["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none]
randomkey = randomkey, -- () -> [k|nil]
rename = chkargs_wrap(rename, 2), -- (k,k2) -> true
renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2
-- strings
append = chkargs_wrap(append, 2), -- (k,v) -> #new
bitcount = bitcount, -- (k,[start,end]) -> n
bitop = bitop, -- ([and|or|xor|not],k,...)
decr = chkargs_wrap(decr, 1), -- (k) -> new
decrby = decrby, -- (k,n) -> new
get = chkargs_wrap(get, 1), -- (k) -> [v|nil]
getbit = getbit, -- (k,offset) -> b
getrange = getrange, -- (k,start,end) -> string
getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil]
incr = chkargs_wrap(incr, 1), -- (k) -> new
incrby = incrby, -- (k,n) -> new
incrbyfloat = incrbyfloat, -- (k,n) -> new
mget = mget, -- (k1,...) -> {v1,...}
mset = mset, -- (k1,v1,...) -> true
msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k)
set = chkargs_wrap(set, 2), -- (k,v) -> true
setbit = setbit, -- (k,offset,b) -> old
setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?)
setrange = setrange, -- (k,offset,val) -> #new
strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0]
-- hashes
hdel = hdel, -- (k,sk1,...) -> #removed
hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists?
hget = chkargs_wrap(hget,2), -- (k,sk) -> v
hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map
hincrby = hincrby, -- (k,sk,n) -> new
hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new
hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys
hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0]
hmget = hmget, -- (k,{sk1,...}) -> {v1,...}
hmset = hmset, -- (k,{sk1=v1,...}) -> true
hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed?
hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?)
hvals = chkargs_wrap(hvals, 1), -- (k) -> values
-- lists
blpop = blpop, -- (k1,...) -> k,v
brpop = brpop, -- (k1,...) -> k,v
brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v
lindex = lindex, -- (k,i) -> v
linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after)
llen = chkargs_wrap(llen, 1), -- (k) -> #list
lpop = chkargs_wrap(lpop, 1), -- (k) -> v
lpush = lpush, -- (k,v1,...) -> #list (after)
lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after)
lrange = lrange, -- (k,start,stop) -> list
lrem = lrem, -- (k,count,v) -> #removed
lset = lset, -- (k,i,v) -> true
ltrim = ltrim, -- (k,start,stop) -> true
rpop = chkargs_wrap(rpop, 1), -- (k) -> v
rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v
rpush = rpush, -- (k,v1,...) -> #list (after)
rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after)
-- sets
sadd = sadd, -- (k,v1,...) -> #added
scard = chkargs_wrap(scard, 1), -- (k) -> [n|0]
sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...)
sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0
sinter = sinter, -- (k1,...) -> set
sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0
sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member?
smembers = chkargs_wrap(smembers, 1), -- (k) -> set
smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1)
spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil]
srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...]
srem = srem, -- (k,v1,...) -> #removed
sunion = sunion, -- (k1,...) -> set
sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0
-- zsets
zadd = zadd, -- (k,score,member,[score,member,...])
zcard = chkargs_wrap(zcard, 1), -- (k) -> n
zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count
zincrby = zincrby, -- (k,score,v) -> score
zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card
zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts
zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank
zrem = zrem, -- (k,v1,...) -> #removed
zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed
zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed
zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts
zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank
zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score
zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card
-- connection
echo = chkargs_wrap(echo, 1), -- (v) -> v
ping = ping, -- () -> true
-- server
flushall = flushdb, -- () -> true
flushdb = flushdb, -- () -> true
-- debug
dbg_zcoherence = dbg_zcoherence,
}
local new = function()
local r = {data = {}}
return setmetatable(r,{__index = methods})
end
return {
new = new,
}
| gpl-2.0 |
ccyphers/kong | kong/plugins/basic-auth/migrations/postgres.lua | 8 | 1152 | return {
{
name = "2015-08-03-132400_init_basicauth",
up = [[
CREATE TABLE IF NOT EXISTS basicauth_credentials(
id uuid,
consumer_id uuid REFERENCES consumers (id) ON DELETE CASCADE,
username text,
password text,
created_at timestamp without time zone default (CURRENT_TIMESTAMP(0) at time zone 'utc'),
PRIMARY KEY (id)
);
DO $$
BEGIN
IF (SELECT to_regclass('basicauth_username_idx')) IS NULL THEN
CREATE INDEX basicauth_username_idx ON basicauth_credentials(username);
END IF;
IF (SELECT to_regclass('basicauth_consumer_id_idx')) IS NULL THEN
CREATE INDEX basicauth_consumer_id_idx ON basicauth_credentials(consumer_id);
END IF;
END$$;
]],
down = [[
DROP TABLE basicauth_credentials;
]]
},
{
name = "2017-01-25-180400_unique_username",
up = [[
ALTER TABLE basicauth_credentials ADD CONSTRAINT basicauth_credentials_username_key UNIQUE(username);
]],
down = [[
ALTER TABLE basicauth_credentials DROP CONSTRAINT basicauth_credentials_username_key;
]]
}
}
| apache-2.0 |
EliasOenal/blobby | data/scripts/old/hyperion03.lua | 4 | 4150 | -- Hyperion v0.3 by Hyperion
-- Ein paar Ideen stammen von anderen Bots, z.B. vom Combot
-- Playtesting hauptsächlich gegen Combot und Dumpjump
-- Bot hat noch einige Schwierigkeiten bei Netzbällen, der Aufschlag ist zu variabel und dadurch nicht gut genug
-- Die Spielweise ist nicht berechnet, sondern durch Playtesting entstanden
-- Wird sich vielleicht bei der nächsten Version ändern, ich habe allerdings noch keine echte Schwäche gefunden, deswegen bin ich ein bisschen unmotiviert.
-- Kann noch nicht blocken und macht ab und zu Fehlaufschläge.
-- Hat in meinen Tests gegen alle anderen Bots gewonnen (und gegen mich leider auch). Verliert zwar ab und zu durch Netzroller, aber ich habs nicht geschafft zwei Punkte hintereinander zu machen.
-- Der Code ist stellenweise ziemlich schlecht, ich weiß.
-- [Die Dimensionen der Blobbywelt]
field_width = 800
field_middle = 400
ball_radius = 31.5
net_radius = 7
net_height = 323 -- Die Kugel am Netz mit eingeschlossen, das ist im Sourcecode falsch dokumentiert
blobby_groesse = 89
blobby_head = 25
blobby_bottom_radius = 33
blobby_center = 100+89/2
ground = 100
plane = 220.5
-- [Die Physik in der Blobbywelt]
-- Die Zeit wird in steps=t gemessen, ein step entspricht dabei einen Frame, die Geschwindigkeit ist also von der Framerate abhängig (die Spielgeschwindigkeit wird auch über die Framerate gesteuert!!!
ball_grav = 0.28 -- Der Ball fällt also langsamer als der Blobby auf die Erde zurück
blobby_grav = 0.44 --eigentlich 0.88 aber wenn man sprungtaste gedrückt hält dann so, da es ohne sinnlos ist, kümmern wir uns nicht um die andere
blobby_speed = 4.5
blobby_jump_speed = 14.5
-- [Hilfsfunktionen]
function timetoy(y) -- Funktion arbeitet korrekt, driftet nur t=0.001 pro step
a=ball_grav
v=bspeedy()
y0=bally()
t=(v/a-1/10+math.sqrt(v^2/a^2-v/(5*a)+1/100+2*(y0-y)/a))
return t
end
function timetox(x)
v=bspeedx()
x0=ballx()
t=(x-x0)/v
return t
end
function ypos(t)
y=bally()+(bspeedy()-(ball_grav/10))*t-(1/2)*ball_grav*t^2
return y
end
function estimatef(height)
x=ballx()+bspeedx()*timetoy(height)
return x
end
function estimate(y)
x=estimatef(y)
if (x>ball_radius) and (x<361.5) then impact=x end
if (x<ball_radius)
then
impact=(2*ball_radius)-x
end
if (x>361.5)
then
if (ballx()<361.5)
then
if(ypos(timetox(361.5))<net_height+ball_radius)
then
impact=2*361.5-x
end
else
impact=x
end
end
return impact
end
-- [Spielfunktionen]
function retten()
if (posx()<280)
then
x=estimate(333)
if (math.abs((x-40)-posx())>3) then moveto(x-40) end
if (timetoy(333)<10) then jump() end
else
x=estimate(333)
if (math.abs((x-20)-posx())>3) then moveto(x-20) end
if (timetoy(333)<10) then jump() end
end
end
function ueberspielen()
if (posx()<280)
then
x=estimate(437)
if (math.abs((x-30)-posx())>3) then moveto(x-30) end
if (timetoy(437)<24) then jump() end
else
x=estimate(437)
if (math.abs((x-15)-posx())>3) then moveto(x-15) end
if (timetoy(437)<24) then jump() end
end
end
function schmettern()
x=estimate(437)
t=timetoy(437)
if (t>24) and (math.abs((x-90)-posx())>3) then moveto(x-90) end
if (t<24) then jump() end
if (t<5) then right() end
end
-- [Hauptprogramm]
function OnServe(ballready)
if (new==nil) then new=1 end
if (new==1) then
j=math.random()
p=math.random(30,55)
new=2
end
if (j>0.5)
then
if (math.abs(posx()-200)>3) then moveto(200) else jump() end
else
if (math.abs(posx()-(200-p))>3) then moveto(200-p) else jump() end
end
end
function OnOpponentServe()
moveto(200)
end
function OnGame()
new=1
x=estimate(220.5)
if (x<420)
then
if (touches()==0)
then
moveto(x)
newp=1
end
if (touches()==1)
then
if (newp==1)
then
p1=math.random()
newp=2
end
if (oppx()>300)
then
if(p1>0.4)
then
ueberspielen()
else
schmettern()
end
else
if(p1>0.6)
then
ueberspielen()
else
schmettern()
end
end
end
if (touches()==2)
then
retten()
end
else
moveto(200)
end
end
| gpl-2.0 |
scan-bot/scan-bot | plugins/wiki.lua | 735 | 4364 | -- http://git.io/vUA4M
local socket = require "socket"
local JSON = require "cjson"
local wikiusage = {
"!wiki [text]: Read extract from default Wikipedia (EN)",
"!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola",
"!wiki search [text]: Search articles on default Wikipedia (EN)",
"!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola",
}
local Wikipedia = {
-- http://meta.wikimedia.org/wiki/List_of_Wikipedias
wiki_server = "https://%s.wikipedia.org",
wiki_path = "/w/api.php",
wiki_load_params = {
action = "query",
prop = "extracts",
format = "json",
exchars = 300,
exsectionformat = "plain",
explaintext = "",
redirects = ""
},
wiki_search_params = {
action = "query",
list = "search",
srlimit = 20,
format = "json",
},
default_lang = "en",
}
function Wikipedia:getWikiServer(lang)
return string.format(self.wiki_server, lang or self.default_lang)
end
--[[
-- return decoded JSON table from Wikipedia
--]]
function Wikipedia:loadPage(text, lang, intro, plain, is_search)
local request, sink = {}, {}
local query = ""
local parsed
if is_search then
for k,v in pairs(self.wiki_search_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "srsearch=" .. URL.escape(text)
else
self.wiki_load_params.explaintext = plain and "" or nil
for k,v in pairs(self.wiki_load_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "titles=" .. URL.escape(text)
end
-- HTTP request
request['url'] = URL.build(parsed)
print(request['url'])
request['method'] = 'GET'
request['sink'] = ltn12.sink.table(sink)
local httpRequest = parsed.scheme == 'http' and http.request or https.request
local code, headers, status = socket.skip(1, httpRequest(request))
if not headers or not sink then
return nil
end
local content = table.concat(sink)
if content ~= "" then
local ok, result = pcall(JSON.decode, content)
if ok and result then
return result
else
return nil
end
else
return nil
end
end
-- extract intro passage in wiki page
function Wikipedia:wikintro(text, lang)
local result = self:loadPage(text, lang, true, true)
if result and result.query then
local query = result.query
if query and query.normalized then
text = query.normalized[1].to or text
end
local page = query.pages[next(query.pages)]
if page and page.extract then
return text..": "..page.extract
else
local text = "Extract not found for "..text
text = text..'\n'..table.concat(wikiusage, '\n')
return text
end
else
return "Sorry an error happened"
end
end
-- search for term in wiki
function Wikipedia:wikisearch(text, lang)
local result = self:loadPage(text, lang, true, true, true)
if result and result.query then
local titles = ""
for i,item in pairs(result.query.search) do
titles = titles .. "\n" .. item["title"]
end
titles = titles ~= "" and titles or "No results found"
return titles
else
return "Sorry, an error occurred"
end
end
local function run(msg, matches)
-- TODO: Remember language (i18 on future version)
-- TODO: Support for non Wikipedias but Mediawikis
local search, term, lang
if matches[1] == "search" then
search = true
term = matches[2]
lang = nil
elseif matches[2] == "search" then
search = true
term = matches[3]
lang = matches[1]
else
term = matches[2]
lang = matches[1]
end
if not term then
term = lang
lang = nil
end
if term == "" then
local text = "Usage:\n"
text = text..table.concat(wikiusage, '\n')
return text
end
local result
if search then
result = Wikipedia:wikisearch(term, lang)
else
-- TODO: Show the link
result = Wikipedia:wikintro(term, lang)
end
return result
end
return {
description = "Searches Wikipedia and send results",
usage = wikiusage,
patterns = {
"^![Ww]iki(%w+) (search) (.+)$",
"^![Ww]iki (search) ?(.*)$",
"^![Ww]iki(%w+) (.+)$",
"^![Ww]iki ?(.*)$"
},
run = run
}
| gpl-2.0 |
area31/telegram-bot | plugins/wiki.lua | 735 | 4364 | -- http://git.io/vUA4M
local socket = require "socket"
local JSON = require "cjson"
local wikiusage = {
"!wiki [text]: Read extract from default Wikipedia (EN)",
"!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola",
"!wiki search [text]: Search articles on default Wikipedia (EN)",
"!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola",
}
local Wikipedia = {
-- http://meta.wikimedia.org/wiki/List_of_Wikipedias
wiki_server = "https://%s.wikipedia.org",
wiki_path = "/w/api.php",
wiki_load_params = {
action = "query",
prop = "extracts",
format = "json",
exchars = 300,
exsectionformat = "plain",
explaintext = "",
redirects = ""
},
wiki_search_params = {
action = "query",
list = "search",
srlimit = 20,
format = "json",
},
default_lang = "en",
}
function Wikipedia:getWikiServer(lang)
return string.format(self.wiki_server, lang or self.default_lang)
end
--[[
-- return decoded JSON table from Wikipedia
--]]
function Wikipedia:loadPage(text, lang, intro, plain, is_search)
local request, sink = {}, {}
local query = ""
local parsed
if is_search then
for k,v in pairs(self.wiki_search_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "srsearch=" .. URL.escape(text)
else
self.wiki_load_params.explaintext = plain and "" or nil
for k,v in pairs(self.wiki_load_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "titles=" .. URL.escape(text)
end
-- HTTP request
request['url'] = URL.build(parsed)
print(request['url'])
request['method'] = 'GET'
request['sink'] = ltn12.sink.table(sink)
local httpRequest = parsed.scheme == 'http' and http.request or https.request
local code, headers, status = socket.skip(1, httpRequest(request))
if not headers or not sink then
return nil
end
local content = table.concat(sink)
if content ~= "" then
local ok, result = pcall(JSON.decode, content)
if ok and result then
return result
else
return nil
end
else
return nil
end
end
-- extract intro passage in wiki page
function Wikipedia:wikintro(text, lang)
local result = self:loadPage(text, lang, true, true)
if result and result.query then
local query = result.query
if query and query.normalized then
text = query.normalized[1].to or text
end
local page = query.pages[next(query.pages)]
if page and page.extract then
return text..": "..page.extract
else
local text = "Extract not found for "..text
text = text..'\n'..table.concat(wikiusage, '\n')
return text
end
else
return "Sorry an error happened"
end
end
-- search for term in wiki
function Wikipedia:wikisearch(text, lang)
local result = self:loadPage(text, lang, true, true, true)
if result and result.query then
local titles = ""
for i,item in pairs(result.query.search) do
titles = titles .. "\n" .. item["title"]
end
titles = titles ~= "" and titles or "No results found"
return titles
else
return "Sorry, an error occurred"
end
end
local function run(msg, matches)
-- TODO: Remember language (i18 on future version)
-- TODO: Support for non Wikipedias but Mediawikis
local search, term, lang
if matches[1] == "search" then
search = true
term = matches[2]
lang = nil
elseif matches[2] == "search" then
search = true
term = matches[3]
lang = matches[1]
else
term = matches[2]
lang = matches[1]
end
if not term then
term = lang
lang = nil
end
if term == "" then
local text = "Usage:\n"
text = text..table.concat(wikiusage, '\n')
return text
end
local result
if search then
result = Wikipedia:wikisearch(term, lang)
else
-- TODO: Show the link
result = Wikipedia:wikintro(term, lang)
end
return result
end
return {
description = "Searches Wikipedia and send results",
usage = wikiusage,
patterns = {
"^![Ww]iki(%w+) (search) (.+)$",
"^![Ww]iki (search) ?(.*)$",
"^![Ww]iki(%w+) (.+)$",
"^![Ww]iki ?(.*)$"
},
run = run
}
| gpl-2.0 |
mohammad25253/persianguard12 | plugins/wiki.lua | 735 | 4364 | -- http://git.io/vUA4M
local socket = require "socket"
local JSON = require "cjson"
local wikiusage = {
"!wiki [text]: Read extract from default Wikipedia (EN)",
"!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola",
"!wiki search [text]: Search articles on default Wikipedia (EN)",
"!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola",
}
local Wikipedia = {
-- http://meta.wikimedia.org/wiki/List_of_Wikipedias
wiki_server = "https://%s.wikipedia.org",
wiki_path = "/w/api.php",
wiki_load_params = {
action = "query",
prop = "extracts",
format = "json",
exchars = 300,
exsectionformat = "plain",
explaintext = "",
redirects = ""
},
wiki_search_params = {
action = "query",
list = "search",
srlimit = 20,
format = "json",
},
default_lang = "en",
}
function Wikipedia:getWikiServer(lang)
return string.format(self.wiki_server, lang or self.default_lang)
end
--[[
-- return decoded JSON table from Wikipedia
--]]
function Wikipedia:loadPage(text, lang, intro, plain, is_search)
local request, sink = {}, {}
local query = ""
local parsed
if is_search then
for k,v in pairs(self.wiki_search_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "srsearch=" .. URL.escape(text)
else
self.wiki_load_params.explaintext = plain and "" or nil
for k,v in pairs(self.wiki_load_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "titles=" .. URL.escape(text)
end
-- HTTP request
request['url'] = URL.build(parsed)
print(request['url'])
request['method'] = 'GET'
request['sink'] = ltn12.sink.table(sink)
local httpRequest = parsed.scheme == 'http' and http.request or https.request
local code, headers, status = socket.skip(1, httpRequest(request))
if not headers or not sink then
return nil
end
local content = table.concat(sink)
if content ~= "" then
local ok, result = pcall(JSON.decode, content)
if ok and result then
return result
else
return nil
end
else
return nil
end
end
-- extract intro passage in wiki page
function Wikipedia:wikintro(text, lang)
local result = self:loadPage(text, lang, true, true)
if result and result.query then
local query = result.query
if query and query.normalized then
text = query.normalized[1].to or text
end
local page = query.pages[next(query.pages)]
if page and page.extract then
return text..": "..page.extract
else
local text = "Extract not found for "..text
text = text..'\n'..table.concat(wikiusage, '\n')
return text
end
else
return "Sorry an error happened"
end
end
-- search for term in wiki
function Wikipedia:wikisearch(text, lang)
local result = self:loadPage(text, lang, true, true, true)
if result and result.query then
local titles = ""
for i,item in pairs(result.query.search) do
titles = titles .. "\n" .. item["title"]
end
titles = titles ~= "" and titles or "No results found"
return titles
else
return "Sorry, an error occurred"
end
end
local function run(msg, matches)
-- TODO: Remember language (i18 on future version)
-- TODO: Support for non Wikipedias but Mediawikis
local search, term, lang
if matches[1] == "search" then
search = true
term = matches[2]
lang = nil
elseif matches[2] == "search" then
search = true
term = matches[3]
lang = matches[1]
else
term = matches[2]
lang = matches[1]
end
if not term then
term = lang
lang = nil
end
if term == "" then
local text = "Usage:\n"
text = text..table.concat(wikiusage, '\n')
return text
end
local result
if search then
result = Wikipedia:wikisearch(term, lang)
else
-- TODO: Show the link
result = Wikipedia:wikintro(term, lang)
end
return result
end
return {
description = "Searches Wikipedia and send results",
usage = wikiusage,
patterns = {
"^![Ww]iki(%w+) (search) (.+)$",
"^![Ww]iki (search) ?(.*)$",
"^![Ww]iki(%w+) (.+)$",
"^![Ww]iki ?(.*)$"
},
run = run
}
| gpl-2.0 |
kbullaughey/lstm-play | lstm/ReverseSequenceEven.lua | 1 | 1732 | local ReverseSequenceEven, parent = torch.class('lstm.ReverseSequenceEven', 'nn.Module')
-- This unit takes as input a tensor with the shape BxLxK and it reverses
-- the L direction. This is appropriate for batches of sequences that are
-- all the same length.
--
-- lstm.ReverseSequenceEven(timeDim)(inputs)
--
-- The timeDim skips the first dimension, so if the shape is BxTxK then timeDim
-- should be 1 because the time dimension is the first dimenion after the batch
-- dimenion. This parameterization was chosen to match ReverseSequence(), which
-- works in either batch or non-batch mode.
--
-- This module is only designed to work with mini-batch (not individual examples). For
-- a single sequence, ReverseSequence() can be used.
function ReverseSequenceEven:__init(timeDimension, forwardOnly)
parent.__init(self)
if timeDimension == nil or timeDimension <= 0 then
error("Invalid timeDimension: " .. timeDimension)
end
self.timeDimension = timeDimension
self.indices = torch.LongTensor()
self.gradInput = lstm.Tensor()
end
-- This module has no parameters.
function ReverseSequenceEven:parameters()
return {}
end
function ReverseSequenceEven:reverse(dest, src)
dest:resizeAs(src)
local timeSteps = src:size(self.timeDimension+1)
if self.indices:dim() ~= 1 or self.indices:size(1) ~= timeSteps then
self.indices:resize(timeSteps):copy(torch.range(timeSteps, 1, -1))
end
dest:indexCopy(self.timeDimension+1, self.indices, src)
return dest
end
function ReverseSequenceEven:updateOutput(inputs)
return self:reverse(self.output, inputs)
end
function ReverseSequenceEven:updateGradInput(inputs, upstreamGradOutput)
return self:reverse(self.gradInput, upstreamGradOutput)
end
-- END
| mit |
Ninjistix/darkstar | scripts/zones/Western_Adoulin/npcs/Zaoso.lua | 7 | 1244 | -----------------------------------
-- Area: Western Adoulin
-- NPC: Zaoso
-- Type: Standard NPC and Quest NPC
-- Involved with Quest: 'A Certain Substitute Patrolman'
-- @zone 256
-- !pos -94 3 -11
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local ACSP = player:getQuestStatus(ADOULIN, A_CERTAIN_SUBSTITUTE_PATROLMAN);
local SOA_Mission = player:getCurrentMission(SOA);
if (SOA_Mission >= LIFE_ON_THE_FRONTIER) then
if ((ACSP == QUEST_ACCEPTED) and (player:getVar("ACSP_NPCs_Visited") == 1)) then
-- Progresses Quest: 'A Certain Substitute Patrolman'
player:startEvent(2553);
else
-- Standard dialogue
player:startEvent(574);
end
else
-- Dialogue prior to joining colonization effort
player:startEvent(506);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 2553) then
-- Progresses Quest: 'A Certain Substitute Patrolman'
player:setVar("ACSP_NPCs_Visited", 2);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Lower_Jeuno/npcs/Hasim.lua | 2 | 1530 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Hasim
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:showText(npc,HASIM_SHOP_DIALOG);
local stock =
{
0x1244,930, -- Scroll of Baraera
0x123e,930, -- Scroll of Baraero
0x1243,3624, -- Scroll of Barblizzara
0x123d,3624, -- Scroll of Barblizzard
0x1242,1760, -- Scroll of Barfira
0x123c,1760, -- Scroll of Barfire
0x1245,156, -- Scroll of Barstonra
0x123f,156, -- Scroll of Barstone
0x1246,5754, -- Scroll of Barthundra
0x1240,5754, -- Scroll of Barthunder
0x1247,360, -- Scroll of Barwatera
0x1241,360, -- Scroll of Barwater
0x1208,11200, -- Scroll of Curaga II
0x1209,19932, -- Scroll of Curaga III
0x1204,23400, -- Scroll of Cure IV
0x122d,32000} -- Scroll of Protect III
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Apollyon/npcs/Sentinel_Column.lua | 5 | 1157 | -----------------------------------
-- Area: Appolyon
-- NPC: Sentinel_Column
-- !pos
-----------------------------------
require("scripts/globals/limbus");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(221,127);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
--printf("RESULT: %u",option);
player:updateEvent(0,player:getSpecialBattlefieldLeftTime(2),player:getSpecialBattlefieldLeftTime(1),player:getSpecialBattlefieldLeftTime(4),player:getSpecialBattlefieldLeftTime(3),player:getSpecialBattlefieldLeftTime(6),player:getSpecialBattlefieldLeftTime(5));
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0) then
end
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/globals/abilities/pets/attachments/strobe.lua | 4 | 1255 | -----------------------------------
-- Attachment: Strobe
-- http://forum.square-enix.com/ffxi/threads/49065?p=565264#post565264
-- Values are currently PRIOR TO NOVEMBER 2015 UPDATE!
-----------------------------------
require("scripts/globals/status");
function onEquip(pet)
pet:addMod(MOD_ENMITY, 10)
pet:addListener("AUTOMATON_ATTACHMENT_CHECK", "ATTACHMENT_STROBE", function(automaton, target)
if automaton:getLocalVar("provoke") < VanadielTime() and (automaton:checkDistance(target) - target:getModelSize()) < 7 then
automaton:useMobAbility(1945)
else
return 0
end
end)
end
function onUnequip(pet)
pet:delMod(MOD_ENMITY, 10)
pet:removeListener("ATTACHMENT_STROBE")
end
function onManeuverGain(pet,maneuvers)
if (maneuvers == 1) then
pet:addMod(MOD_ENMITY, 15);
elseif (maneuvers == 2) then
pet:addMod(MOD_ENMITY, 15);
elseif (maneuvers == 3) then
pet:addMod(MOD_ENMITY, 20);
end
end
function onManeuverLose(pet,maneuvers)
if (maneuvers == 1) then
pet:delMod(MOD_ENMITY, 15);
elseif (maneuvers == 2) then
pet:delMod(MOD_ENMITY, 15);
elseif (maneuvers == 3) then
pet:delMod(MOD_ENMITY, 20);
end
end
| gpl-3.0 |
SHIELDTM/shieldbot | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/weaponskills/calamity.lua | 25 | 1516 | -----------------------------------
-- Calamity
-- Axe weapon skill
-- Skill level: 200 (Beastmasters and Warriors only.)
-- Delivers a single-hit attack. Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget & Thunder Gorget.
-- Aligned with the Soil Belt & Thunder Belt.
-- Element: None
-- Modifiers: STR:32% ; VIT:32%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 4.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 4;
params.str_wsc = 0.32; params.dex_wsc = 0.0; params.vit_wsc = 0.32; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 2.5; params.ftp200 = 6.5; params.ftp300 = 10.375;
params.str_wsc = 0.5; params.vit_wsc = 0.5;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
abosalah22/zak | plugins/info.lua | 3 | 1116 | --[[
$ :)
-- - ( #ابو_شهوده) - --
$ :)
-- - ( @abo_shosho98) - --
$ :)
--Channel-( @aboaloshbot )--
$ :)
]]--
do
function run(msg, matches)
local reply_id = msg['id']
local info = '🈷 - ٱيـۧډيک : '..msg.from.id..'\n'
..'🈶 - مۘعرفک : @'..msg.from.username..'\n'
..'🈸 - ٱسـۧمـک ٲلٲول : '..(msg.from.first_name or '')..'\n'
..'🈸 - ٱسـۧمـک ٲلثـآنيَ : '..(msg.from.lastname or '')..'\n'
..'🈚️ - ٱيډي ٱڵمجـمۄعة : '..msg.to.id..'\n'
..'📳 - ٱسـۨم ٱڵمجـمۄعة : '..msg.to.title..'\n'
..'📴 - رقــۖـمــۗـک : '..(msg.from.phone or " لُايَوَجْدِ ⛔️‼️"..'\n'
..'📨 - ٱڵـرسـآلـةٌ : '..msg.text..'\n'
..'🗣 - ٱنـۧت فـۖي : ' ..msg.to.type..'\n'
..'⏱ - ٲڵـوقـت : '..os.date(' %T', os.time()))..'\n'
..'📆 - ٱڵـتاريـخ : '.. os.date('!%A %B:%d:%Y\n', timestamp)..'\n'
..'🔗 - رآبـط حـسـآبـک : telegram.me/'..msg.from.username..'\n'
reply_msg(reply_id, info, ok_cb, false)
end
return {
patterns = {
"^/info"
},
run = run
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/items/annihilator.lua | 3 | 2887 | -----------------------------------------
-- ID: 18336, 18337, 18649, 18663, 18677, 19758, 19851, 21260, 21261, 21267
-- Item: Annihilator
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_ANNIHILATOR";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_ANNIHILATOR";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Annihilator 75
aftermathTable[18336] =
{
power=1,
duration = function(tp) return math.floor(0.02 * tp); end,
mods =
{
{ id=MOD_ENMITY, power=-20 }
}
};
aftermathTable[18337] = aftermathTable[18336]; -- Annihilator (80)
aftermathTable[18649] = aftermathTable[18336]; -- Annihilator (85)
aftermathTable[18663] = aftermathTable[18336]; -- Annihilator (90)
aftermathTable[18677] = aftermathTable[18336]; -- Annihilator (95)
aftermathTable[19758] = aftermathTable[18336]; -- Annihilator (99)
aftermathTable[19851] = aftermathTable[18336]; -- Annihilator (99/II)
aftermathTable[21260] = aftermathTable[18336]; -- Annihilator (119)
aftermathTable[21261] = aftermathTable[18336]; -- Annihilator (119/II)
-- Annihilator (119/III)
aftermathTable[21267] =
{
power=2,
duration = function(tp) return math.floor(0.06 * tp); end,
mods =
{
{ id=MOD_ENMITY, power=-25},
{ id=MOD_RATTP, power=10 }
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == WEAPONSKILL_CORONACH) then -- Coronach onry
local itemId = user:getEquipID(SLOT_RANGED);
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == EFFECT_AFTERMATH) then
local itemId = target:getEquipID(SLOT_RANGED);
if (aftermathTable[itemId]) then
-- Remove mods
removeAftermathEffect(target, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == ITEMCHECK_EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == ITEMCHECK_UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(EFFECT_AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(EFFECT_AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end
| gpl-3.0 |
abosalah22/zak | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
Ninjistix/darkstar | scripts/zones/The_Eldieme_Necropolis/Zone.lua | 7 | 1263 | -----------------------------------
--
-- Zone: The_Eldieme_Necropolis (195)
--
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
require("scripts/zones/The_Eldieme_Necropolis/MobIDs");
require("scripts/globals/conquest");
function onInitialize(zone)
UpdateTreasureSpawnPoint(ELDIEME_TREASURE_CHEST);
UpdateTreasureSpawnPoint(ELDIEME_TREASURE_COFFER);
end;
function onZoneIn(player,prevZone)
-- rng af2
if (player:getVar("fireAndBrimstone") == 2) then
return 4;
end
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(-438.878,-26.091,540.004,126);
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
function onRegionEnter(player,region)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 4) then
player:setVar("fireAndBrimstone",3);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/North_Gustaberg_[S]/npcs/Gebhardt.lua | 5 | 1060 | -----------------------------------
-- Area: North Gustaberg (S) (I-6)
-- NPC: Gebhardt
-- Involved in Quests: The Fighting Fourth
-----------------------------------
package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil;
package.loaded["scripts/globals/quests"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/North_Gustaberg_[S]/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH) == QUEST_ACCEPTED and player:hasKeyItem(917)) == true then
player:startEvent(102)
else
player:startEvent(110)
end
end;
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 102) then
player:delKeyItem(BATTLE_RATIONS);
player:setVar("THE_FIGHTING_FOURTH",1);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/abilities/naturalists_roll.lua | 1 | 2609 | -----------------------------------
-- Ability: Naturalists's Roll
-- Increases the duration of enhancing magic effects received for party members within area of effect.
-- Optimal Job: Geomancer
-- Lucky Number: 3
-- Unlucky Number: 7
-- Level: 67
--
-- Die Roll | Duration %
-- -------- -------
-- 1 |+6
-- 2 |+7
-- 3 |+15
-- 4 |+8
-- 5 |+9
-- 6 |+10
-- 7 |+5
-- 8 |+11
-- 9 |+12
-- 10 |+13
-- 11 |+20
-- Bust |-5
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/ability");
require("scripts/globals/status");
require("scripts/globals/msg");
-----------------------------------
function onAbilityCheck(player,target,ability)
local effectID = EFFECT_NATURALISTS_ROLL
ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE));
if (player:hasStatusEffect(effectID)) then
return msgBasic.ROLL_ALREADY_ACTIVE,0;
elseif atMaxCorsairBusts(player) then
return msgBasic.CANNOT_PERFORM,0;
else
return 0,0;
end
end;
function onUseAbility(caster,target,ability,action)
if (caster:getID() == target:getID()) then
corsairSetup(caster, ability, action, EFFECT_NATURALISTS_ROLL, JOBS.GEO);
end
local total = caster:getLocalVar("corsairRollTotal")
return applyRoll(caster,target,ability,action,total)
end;
function applyRoll(caster,target,ability,action,total)
local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK)
local effectpowers = {6, 7, 15, 8, 9, 10, 5, 11, 12, 13, 20, -5}
local effectpower = effectpowers[total];
if (caster:getLocalVar("corsairRollBonus") == 1 and total < 12) then -- TODO Add logic for Phantom Roll +
effectpower = effectpower + 5
end
if (caster:getMainJob() == JOBS.COR and caster:getMainLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl());
elseif (caster:getSubJob() == JOBS.COR and caster:getSubLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl());
end
if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_NATURALISTS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_ENH_MAGIC_DURATION) == false) then
ability:setMsg(msgBasic.ROLL_MAIN_FAIL);
elseif total > 11 then
ability:setMsg(msgBasic.DOUBLEUP_BUST);
end
return total;
end
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/items/grape_daifuku.lua | 3 | 1845 | -----------------------------------------
-- ID: 6343
-- Item: grape_daifuku
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- HP + 20 (Pet & Master)
-- Vitality + 3 (Pet & Master)
-- Master MAB + 3 , Pet MAB + 14
-- Accuracy/Ranged Accuracy +10% (cap 50 on master, cap 75 on pet)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,6343);
end;
function onEffectGain(target, effect)
target:addMod(MOD_HP, 20)
target:addMod(MOD_VIT, 3)
target:addMod(MOD_MATT, 3)
target:addMod(MOD_FOOD_ACCP, 10)
target:addMod(MOD_FOOD_ACC_CAP, 50)
target:addMod(MOD_FOOD_RACCP, 10)
target:addMod(MOD_FOOD_RACC_CAP, 50)
target:addPetMod(MOD_HP, 20)
target:addPetMod(MOD_VIT, 3)
target:addPetMod(MOD_MATT, 14)
target:addPetMod(MOD_FOOD_ACCP, 10)
target:addPetMod(MOD_FOOD_ACC_CAP, 75)
target:addPetMod(MOD_FOOD_RACCP, 10)
target:addPetMod(MOD_FOOD_RACC_CAP, 75)
end;
function onEffectLose(target, effect)
target:delMod(MOD_HP, 20)
target:delMod(MOD_VIT, 3)
target:delMod(MOD_MATT, 3)
target:delMod(MOD_FOOD_ACCP, 10)
target:delMod(MOD_FOOD_ACC_CAP, 50)
target:delMod(MOD_FOOD_RACCP, 10)
target:delMod(MOD_FOOD_RACC_CAP, 50)
target:delPetMod(MOD_HP, 20)
target:delPetMod(MOD_VIT, 3)
target:delPetMod(MOD_MATT, 14)
target:delPetMod(MOD_FOOD_ACCP, 10)
target:delPetMod(MOD_FOOD_ACC_CAP, 75)
target:delPetMod(MOD_FOOD_RACCP, 10)
target:delPetMod(MOD_FOOD_RACC_CAP, 75)
end; | gpl-3.0 |
neofob/sile | lua-libraries/std/debug.lua | 6 | 2518 | --[[--
Additions to the debug module
@module std.debug
]]
local init = require "std.debug_init"
local io = require "std.io"
local list = require "std.list"
local string = require "std.string"
--- To activate debugging set _DEBUG either to any true value
-- (equivalent to {level = 1}), or as documented below.
-- @class table
-- @name _DEBUG
-- @field level debugging level
-- @field call do call trace debugging
-- @field std do standard library debugging (run examples & test code)
--- Print a debugging message.
-- @param n debugging level, defaults to 1
-- @param ... objects to print (as for print)
local function say (n, ...)
local level = 1
local arg = {n, ...}
if type (arg[1]) == "number" then
level = arg[1]
table.remove (arg, 1)
end
if init._DEBUG and
((type (init._DEBUG) == "table" and type (init._DEBUG.level) == "number" and
init._DEBUG.level >= level)
or level <= 1) then
io.writelines (io.stderr, table.concat (list.map (string.tostring, arg), "\t"))
end
end
--- Trace function calls.
-- Use as debug.sethook (trace, "cr"), which is done automatically
-- when _DEBUG.call is set.
-- Based on test/trace-calls.lua from the Lua distribution.
-- @class function
-- @name trace
-- @param event event causing the call
local level = 0
local function trace (event)
local t = debug.getinfo (3)
local s = " >>> " .. string.rep (" ", level)
if t ~= nil and t.currentline >= 0 then
s = s .. t.short_src .. ":" .. t.currentline .. " "
end
t = getinfo (2)
if event == "call" then
level = level + 1
else
level = math.max (level - 1, 0)
end
if t.what == "main" then
if event == "call" then
s = s .. "begin " .. t.short_src
else
s = s .. "end " .. t.short_src
end
elseif t.what == "Lua" then
s = s .. event .. " " .. (t.name or "(Lua)") .. " <" ..
t.linedefined .. ":" .. t.short_src .. ">"
else
s = s .. event .. " " .. (t.name or "(C)") .. " [" .. t.what .. "]"
end
io.writelines (io.stderr, s)
end
-- Set hooks according to init._DEBUG
if type (init._DEBUG) == "table" and init._DEBUG.call then
debug.sethook (trace, "cr")
end
--- @export
local M = {
say = say,
trace = trace,
}
for k, v in pairs (debug) do
M[k] = M[k] or v
end
--- The global function `debug` is an abbreviation for `debug.say (1, ...)`
-- @function debug
-- @see say
local metatable = {
__call = function (self, ...)
say (1, ...)
end,
}
return setmetatable (M, metatable)
| mit |
DEVll190ll/DEV_HR | plugins/help.lua | 1 | 6246 | --[[
BY ADOLF_HITLER (@LL190LL) BY:حسين محمد BY ADOLF_HITLER (@LLSNLL)
--]]
do
function run(msg, matches)
if matches[1] == "الاوامر" and is_momod(msg) then
return "اهلا وسهلا بك 😻🎈 "..msg.from.first_name.."\n"
.." ".."\n"
..[[
💯اهلا بكم هناك 4 اوامر في البوت🤗
🔶🔻🔺🔻🔺🔻🔺🔷
🐉م1⃣ : لعرض اوامر الادمنيه و المدير😼
🐉م2⃣ : لعرض اوامر تخص المجموعه 😺
🐉م3⃣ : لعرض اوامر حمايه المجموعه 😾
🐉م4⃣ : لعرض اوامر المطورين 😽
]].."\n"
.."🔸------------------------🔸".."\n"
..'💯ɖєṽ🐉:@llSNll'..'\n'
..'💯.BOT : @MX313_bot'..'\n'
------------------
elseif matches[1] == "م1" and is_momod(msg) then
return "اهلا وسهلا بك 😻🎈 "..msg.from.first_name.."\n"
.." ".."\n"
..[[
🔰 اوامر تـخص الادمنيـه و المـديـر 🔰
🔸--------------------------🔹
🔰 اوامر تـخص الادمنيـه و المـديـر 🔰
🔸--------------------------🔸
🔸رفع ادمن :- لرفع ادمن رد + معرف
🔸تنزيل ادمن :- لرفع ادمن رد + معرف
🔸رفع اداري:- لرفع اداري رد + معرف
🔸تنزيل اداري:- لرفع اداري رد + معرف
🔸حظر :- حظر عضو من المجموعه
🔸الغاء حظر :- الغاء الحظر عن عضو
🔸منع + الكلمه :- منع كلمه
🔸الغاء منع + الكلمه :- الغاء منع كلمه
🔸قائمه المنع:- اظهار الكلمات الممنوعه
🔸تنظيف قائمه المنع:- لمسح كل المنع
🔸ايدي :- عرض ايدي المجموعه
🔸ايدي بالرد :- عرض ايدي شخص
🔸كتم :- لكتم عضو رد + معرف + ايدي
🔸المكتومين :- لعرض قائمه المكتومين
]].."\n"
.."🔸------------------------🔸".."\n"
..'💯ɖєṽ🐉: @llSNll'..'\n'
..'💯BOT : @MX313_bot'..'\n'
------------------
elseif matches[1] == "م2" and is_momod(msg) then
return "اهلا وسهلا بك 😻🎈 "..msg.from.first_name.."\n"
.." ".."\n"
..[[
🔶- اوامــر تــخــص المـجـمـوعـه ♨️
|🕎| 🔺🔻🔺🔻🔺🔻|🕎|
|🎭| ضع ترحيب📜
|🎏|لوضع ترحيب في المجموعه📜
|🎭| ضع صوره🎠
|🎏| لوضع صوره ☑️🎠
|🎭| ضع قوانين📝
|🎏| لوضع قوانين ☑️📝
|🎭| ضع وصف🗒
|🎏| لوضع وصف ☑️🗒
|🎭| ضع اسم🖊
|🎏| لوضع اسم ☑️🖊
|🎭| ضع معرف〽️
|🎏| لوضع معرف ☑️〽️
|🎭| ضع رابط🗃
|🎏| لخزن رابط المجموعه☑️🗃
|🎭| الرابط🗃
|🎏| لعرض رابط المجموعه 🗃📝
|🎭| معلوماتي📋
|🎏| لعرض معلوماتك📋〽️
|🎭| معلومات المجموعه📝
|🎏| لعرض معلومات المجموعه📝〽️
|🎭| اعدادت الوسائط✉️
|🎏| لاضهار الاعدادات الوسائط📩
|🕎| 🔺🔻🔺🔻🔺🔻|🕎|]].."\n"
.."🔸------------------------🔸".."\n"
..'💯ɖєṽ🐉:@llSNll'..'\n'
..'💯BOT : @MX313_bot'..'\n'
------------------
elseif matches[1] == "م3" and is_momod(msg) then
return "اهلا وسهلا بك 😻🎈 "..msg.from.first_name.."\n"
.." ".."\n"
..[[
🔒 اوامـــر حمـــايه الـــمجمـــوعه 🔓
🔸------------------------🔸
قفل + الامر / للقفل 🔐
فتح + الامر / للفتح 🔓
🔸------------------------🔸
🔸الصوت|📣
🔸الصور المتحركه|🌅
🔸الصور|🗻
🔸الفديو|📽
🔸اعاده توجيه|↪️
🔸التكرار|📈
🔸البوتات|🤖
🔸الروابط|📥
🔸 المعرف|🌀
🔸 التاك|📥
🔸 الشارحه|〰
🔸الاضافه|🚸
🔸الاضافه الجماعية|⛎
🔸الاشعارات|🌀
🔸جهات اتصال|💢
🔸الكلايش|📝
🔸الدردشه|🗣
🔸العربيه|✳️
🔸 الانلاين|📡
🔸 الدخول بالرابط|📍
🔸 السمايل|😃
]].."\n"
.."🔸------------------------🔸".."\n"
..'💯ɖєṽ🐉:@llSNll'..'\n'
..'💯BOT : @MX313_bot'..'\n'
------------------
elseif matches[1] == "م4" and is_owner(msg) then
return "اهلا وسهلا بك 😻🎈 "..msg.from.first_name.."\n"
.." ".."\n"
..[[
🔧 اوامـــر المــطـــوريـــن 🛠
|🕎| 🔺🔻🔺🔻🔺🔻 |🕎|
|🕹| تفعيل 💯☑️
|⛏| لتفعيل البوت بالمجموعه 💯🆎
|🕹| تعطيل 🚫
|⛏| لتعطيل البوت بالمجموعه ⚠️🚫
|🕹| رفع المدير 👤
|⛏| لرفع المدير عن طريق الرد + معرف 〽️
|🕹| وضع وقت + عدد الايام📋
|🖲| لتفعيل البوت ع عدد الايام🆎⏳
|🕹| الوقت⏳
|⛏| لمعرفت عدد ايام تفعيل البوت🛠
|🕹| اذاعه ☢
|⛏| لنشر شئ بكل مجموعات البوت ➿
|🕹| زحلك 🏄🏻
|⛏| لطرد البوت من المجموعه 🆎🏄🏻
|🕹| جلب ملف + اسم الملف 🖊🗂
|⛏| لجلب ملف من سيرفر البوت ➿
|🕹| تفعيل + اسم الملف 🖊🗂
|⛏| لتفعيل ملف عن طريق البوت🆎
|🖲| تعطيل + اسم للملف📁
|🕹| لتعطيل ملف عن طريق البوت🆎
|🖲| صنع مجموعه + الاسم 🖊
|🕹| لصنع مجموعه بواسطه حساب البوت🆎
|🖲| ترقيه سوبر ♻️
|🕹| لترقيه المجموعه بواسطه حساب البوت🆎
|🕹| ريديس : لتعديل عمل البوت🆎
|🖲| حدث : لتحديث البوت🆎
|🕎| 🔺🔻🔺🔻🔺🔻|🕎| ]].."\n"
.."🔸------------------------🔸".."\n"
..'💯ɖєṽ🐉:@llSNll'..'\n'
..'💯BOT : @MX313_bot'..'\n'
end
end
return {
patterns = {
"^(الاوامر)",
"^(م1)",
"^(م2)",
"^(م3)",
"^(م4)",
},
run = run
}
end
| gpl-2.0 |
neofob/sile | languages/af.lua | 3 | 110964 | SILE.hyphenator.languages["af"] = {}
SILE.hyphenator.languages["af"].patterns = {
".aan5s4",
".aä7lawa",
".a6bc-b",
".a4b5la",
".ab7salo",
".a6b-ja",
".ac7cra.",
".a6farm",
".af7arm.",
".a6feet",
".af7eet.",
".a4f5en",
".a6fets",
".af7ets.",
".a6foes",
".af7oes.",
".a4f5oo",
".a4f5ra",
".af6ro'",
".a7fro's",
".af6ro-",
".a7fro-h",
".a6fry.",
".af3s",
".ag6aam",
".agte6r5",
".a6guur",
".a9ha.",
".ah7lers",
".a3kw",
".a6leer",
".al7eer.",
".alf4",
".al7fagr",
".al5fr",
".al6lda",
".a4l3o",
".al6oïe",
".a7loïen",
".al3p",
".al5st",
".al7thea",
".al7twee",
".al6zhe",
".amp4s",
".amps5w",
".a6naër",
".an7aëro",
".an6cpl",
".and4",
".an5dr",
".ang4",
".an5gl",
".angs5",
".a4n5io",
".an7thro",
".a3pr",
".ap7side",
".a5rag",
".ara6p.",
".ar7thur",
".ar6zbe",
".as7jas.",
".a6snog",
".a6sof.",
".a5sti",
".a7straa",
".a7s6tral",
".at6hol",
".a7thol.",
".a5tsj",
".atte4",
".au7drey",
".b6aanv",
".ba6din",
".ba4d5o",
".ba7loi.",
".ba7ragw",
".ba7rins",
".ba6sek",
".ba7tho.",
".be7deks",
".be6kaf",
".bek7af.",
".be5la",
".be7lol.",
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"uil7esel",
"ui4l5oo",
"uil7tjan",
"ui4ma",
"uim7oes.",
"ui4na",
"ui5nae",
"uin5ar",
"uin7asyn",
"uind4",
"uin7drek",
"uin7ivoo",
"uin7kole",
"ui4n3o",
"uin7ser.",
"uin5si",
"uin6ska",
"ui4pl",
"ui4po",
"uip5oo",
"uip7ore.",
"uip7roes",
"ui4s3a",
"uis3j",
"ui4s3o",
"uis5ta",
"ui4t3a",
"uit7dein",
"ui4t5ee",
"ui5ter",
"uit3j",
"uit3r",
"uit4sj",
"uit6-as",
"uk4aa",
"ukaar4",
"uk5loo",
"u4kof",
"uk5off",
"u4kor",
"u5krat",
"uk3ry",
"ukse4s",
"uk4ski",
"uks4m",
"uks7pop.",
"uk4sv",
"uk4th",
"uku7yama",
"u2k3w",
"u1la",
"ul3ag",
"uld5erk",
"ule6sta",
"ulê6r-w",
"ulf6api",
"ul5ins",
"u1lo",
"ul5oog",
"ulp7eksa",
"ulp7oort",
"ulp7orga",
"ul4saa",
"uls6oms",
"ult7inge",
"ult7uit.",
"u1lu",
"u2m",
"u3ma",
"um5agt",
"umat4",
"uma5tj",
"u3me",
"umg6rok",
"u3mi",
"um4ie",
"um5ond",
"um4s.",
"ums7feld",
"u3mu",
"u4mui",
"umu4s",
"un5arm",
"uner6st",
"5unifo",
"3univ",
"unk7reda",
"un2s3",
"uns6enb",
"un4sid",
"uns6kap",
"un5s6kol",
"un7s6kool",
"uns7lagg",
"uns7taal",
"un5str",
"unt7eenh",
"un6tinn",
"unt7real",
"unt6roe",
"unts6ko",
"unt5sw",
"unug6s.",
"u1o",
"upi6lop",
"u4ply",
"u4pon",
"u1ra",
"ur5aar",
"ur3af",
"ur5agt",
"ur3ak",
"u5ra5s4t",
"ur5atl",
"ur5een",
"u4ref",
"ur5eff",
"ure5um",
"urf7loop",
"urg6h-s",
"urg7laag",
"u4r5int",
"urke5s",
"urk7nael",
"u1ro",
"uro7pesi",
"urp7agti",
"urr7heim",
"urs7agte",
"ur4s5ek",
"urs6fee",
"ur6sloo",
"urs7mous",
"ur4sno",
"ur4s5oo",
"urs7paar",
"urs6par",
"ur4spr",
"urs6wee",
"urs6wie",
"ur6t5oor",
"ur4top",
"urt7room",
"u1ru",
"u1ry",
"us3ag",
"usa7lag.",
"u4sap",
"us5een",
"use5st",
"ush7die.",
"ush7koal",
"usie4k",
"usiek5l",
"u4s5ins",
"u2s3k",
"us4k.",
"us4kok",
"us4kri",
"u2s3l",
"u3s4lu",
"u4sno",
"u2s3o",
"us4ol",
"us4or",
"us3p",
"us4pie",
"u4spo",
"us5pot",
"usse7us.",
"us3t",
"us4t.",
"ust5akt",
"usta6v.",
"us4tb",
"us4tf",
"us4tg",
"us4th",
"us6tink",
"us4to",
"us6trek",
"us5tru",
"us4ts",
"us3w",
"u2t",
"u3ta",
"ut5adm",
"u4t3ag",
"uta7spek",
"u3te",
"ute7ling",
"ute7rago",
"u3ti",
"u3to",
"u4topl",
"ut5org",
"ut4rek",
"uts7luis",
"ut4spr",
"u3tu",
"u3ty",
"uu2",
"uur1",
"uur3i",
"uur6s5in",
"uus3",
"uus6khe",
"uut3j",
"uwees4",
"uwe7smit",
"u5yste",
"u3yu",
"û1",
"1ü1",
"1v2",
"vaar6st",
"va4kar",
"vak7eie.",
"va4kes",
"va4ki",
"va5kie",
"va4k3o",
"va4kr",
"val7este",
"val7fees",
"val7funk",
"val7isog",
"valk7oë.",
"val7opto",
"val4sa",
"val6spa",
"vals7pan",
"val6spo",
"val6spr",
"val6s5te",
"val6sth",
"va4n5ee",
"van7effe",
"van6gap",
"van6gre",
"van7uit.",
"vari5et",
"var6kja",
"var6kle",
"var4k5n",
"var4k5o",
"var4k5r",
"vas7ent.",
"vas6oor",
"vas7waai",
"ve2",
"ve3d",
"vee7kong",
"vee5kr",
"vee4l",
"veer5a",
"vee3s4",
"ve9ga.",
"veis4",
"vei5st",
"vel6don",
"vel4d5r",
"vel5oo",
"ve5lop",
"vel5sm",
"vel7sple",
"ve5lum",
"ve3na",
"ve3ne",
"ve5nor",
"ven4t5j",
"ve3nu",
"vep7legi",
"3ver1",
"ve9ra.",
"verd4",
"verdien7s8",
"ve5reb",
"ve5rek",
"ver6ema",
"ver6ena",
"ve5rend",
"ver6eve",
"ver6flu",
"ver6fru",
"ve3ri",
"ve6r5inn",
"verk4",
"ver5kl",
"ver5kw",
"ve7rona.",
"ver5sa",
"vers6ki",
"ver7skin",
"vers8kop.",
"ver5sl",
"ver5sm",
"vers6mag",
"ver5sp",
"ver7stal",
"ver5s4w",
"vers8waar",
"ver4t5j",
"ver5tw",
"ves3p",
"ves3t",
"ves7taal",
"ve5suv",
"vet5in",
"vet5ji",
"vet7opga",
"vet3r",
"vets4",
"vet5sm",
"vid5so",
"vie7ring",
"vig4s",
"vi5rag",
"vi4rg",
"vi4r-",
"vi4sar",
"vi4so",
"vis5ol",
"vis7oog.",
"vis5tr",
"vi3tr",
"vit7rate",
"vlag5s",
"vla4k",
"vla7koek",
"vla6sak",
"vle4k",
"vlek5l",
"v4lie",
"vlie6so",
"voe6rek",
"voe6rui",
"voë4l",
"voël7oë.",
"vog7inho",
"vo4gr",
"vo4lei",
"vol4g5a",
"vol6gon",
"vo4l3o",
"vol7song",
"vol7uit.",
"vol7ywer",
"vond6s7te",
"von6klo",
"voo7doo.",
"voor5s4",
"vor4s5t",
"vor7ster",
"vou7pops",
"vou5tj",
"vra6gry",
"v4re.",
"vree6tj",
"vreet7ji",
"vrie6sp",
"vri6jze",
"vry7duik",
"vry7kyk.",
"vry3s4",
"vry5st",
"vry7uit.",
"vu4e.",
"vu9yo.",
"vyf7armi",
"vy3s",
"1w",
"2w.",
"4wael",
"wae6lat",
"4wa4eo",
"3wag.",
"wag6las",
"wal6ste",
"wand6sk",
"wan6gaa",
"wan7inge",
"wans4",
"wan5sm",
"5wapen",
"3warm",
"war4s3",
"wars6e.",
"4wart",
"war6thi",
"war4t5j",
"war6toë",
"wart7oë.",
"war6too",
"war4t5r",
"war6tys",
"wa5shi",
"was6kaa",
"was5la",
"was6mou",
"was7pan.",
"wa5str",
"wate6ra",
"water7aa",
"wat5so",
"we4bad",
"we4bm",
"we4b5ru",
"web7taal",
"web7vlie",
"3wed",
"we4d3r",
"we5dra",
"we5dry",
"we4dy",
"5weefse",
"weeg6s.",
"wee5ran",
"wee5sa",
"wee7skaa",
"wee5sko",
"wee5sl",
"wee5s4p",
"wee5st",
"wee6tru",
"3weg",
"we4ga",
"weg7dof.",
"weg3l",
"we4go",
"weg7orde",
"we4g3r",
"weg3s4",
"weg5st",
"we4gu",
"4weis",
"we4k5ro",
"wek7uur.",
"wel7aanb",
"we6larg",
"we4l5ee",
"wel7flan",
"wel7fron",
"wel5oor",
"we4l5op",
"wel6ske",
"we4m3o",
"wem6os.",
"we4nak",
"we4n5as",
"wen7eens",
"wen6sad",
"wen6san",
"wen6sar",
"wen6sei",
"wen6ser",
"wen6ses",
"wen4sk",
"wens5ka",
"wen7skud",
"wen4s5l",
"wen4so",
"wen6spr",
"wen6ste",
"wens7tes",
"wen4s5u",
"wer7esse",
"wer6fom",
"wer6gar",
"wer6gre",
"wer6int",
"3werk",
"wer6kad",
"wer6k5af",
"wer6kes",
"wer4kl",
"werk7laa",
"wer7klan",
"wer7klap",
"wer7klok",
"wer6koms",
"wer6kon",
"wer7kony",
"wer6kre",
"wer6kro",
"wer6kuu",
"wer4kw",
"wer5kwa",
"wer4ky",
"we4r3o",
"wer6paf",
"wer6pan",
"wer6plo",
"wer6pon",
"wer6poo",
"wer6por",
"wer7smed",
"wer7uil.",
"wes6mit",
"wes7oewe",
"we4sp",
"wes7pemi",
"we4s3t",
"we5sta",
"wes4th",
"we5s4tr",
"wes7waar",
"3wet.",
"wet7regu",
"wet4s5o",
"wet4s5t",
"wet7wysi",
"3wêr",
"4wfon",
"wids7tor",
"wiel5a",
"wie4t5j",
"wi4gr",
"wi4kl",
"wi4ko",
"wiks7te.",
"wil6dag",
"wil6sin",
"wil4sk",
"wind7as.",
"win6del",
"win6dop",
"wind7op.",
"win4dr",
"wind7ruk",
"win6kle",
"win4sk",
"win7sky.",
"win4s5t",
"win7ston",
"win6tap",
"win6tes",
"wip7lig.",
"wip7roos",
"wit5el",
"wit7inkb",
"wit5ji",
"wi4t3o",
"wit5ro",
"2wj",
"wje6tun",
"4woeg",
"woe4s",
"wo4l3a",
"wol7invo",
"wol6klo",
"wo4l3o",
"woor6dr",
"wo5rum",
"wou6dag",
"w2r",
"wree4",
"wri6gon",
"2ws",
"wur4gr",
"wur4m",
"wurm5a",
"2ww",
"wwe7rint",
"wyd5oo",
"wyd7uite",
"wyk6was",
"wyn6and",
"wyn5sm",
"3wys",
"wys7aksi",
"wys3k",
"wys3p",
"wys5ta",
"wyt7raak",
"x'9ie.",
"x1a",
"xe1",
"x3em",
"xerox7e.",
"x2h",
"x1i",
"xys6te.",
"y1a",
"y4ama",
"ybe6lil",
"y2d",
"y3da",
"y3de",
"yden4s",
"ydgele6",
"ydg6leu",
"y3di",
"yd3of",
"yd3re",
"yd3ro",
"yd4sin",
"yd6skat",
"yds7krit",
"yds7orde",
"y1e",
"y4enn",
"yer2",
"yer7hof.",
"yer7maat",
"yer4s",
"yer7ton.",
"yer7vill",
"yer7voël",
"yes6agt",
"3yeu",
"yf3aa",
"y4far",
"yf5as.",
"yf3l",
"y2f3r",
"yf5ren",
"yf4sl",
"yf4su",
"y1g",
"yg4le",
"yg4li",
"yg4ly",
"yg5saa",
"ygs7kans",
"yg5sko",
"ygs5le",
"ygs6tek",
"yg4sto",
"yg4stu",
"ykaar4",
"yker6st",
"y4k5ins",
"y2kl",
"yk3li",
"yk4lu",
"yk5lui",
"yk5lus",
"ykoms4",
"y4kor",
"yk3ri",
"yk4s5ad",
"yk4sk",
"yks7kans",
"yk3sp",
"yks4t",
"yk4su",
"y2k3w",
"y1la",
"y1lo",
"y4loe",
"yls7laar",
"y2n1a",
"yn4a.",
"y4nei",
"y4n5ete",
"yn1g2",
"yn5kli",
"yn5kwa",
"y2n1o",
"y3n4om",
"yns6agt",
"yn4s5am",
"yns5ins",
"yn5sly",
"yns4m",
"yns7maan",
"yn4s5or",
"yn4sp",
"yns7paar",
"yns4t",
"yn3u",
"yo9yo.",
"y2p",
"y3pa",
"y3pe",
"y3pi",
"y5plan",
"yp3li",
"yp5org",
"y3pr",
"y3pu",
"y1r",
"y4sam",
"ys4ig",
"y4s5ind",
"y4s5ins",
"y2sk",
"ys5kar",
"ys3ko",
"y5s4koo",
"y2s3l",
"y2s3n",
"y2s3o",
"ys4ok",
"ys4ou",
"ys5poe",
"ys3t",
"ys4ta",
"y4s5taf",
"y5s4tel",
"y4ster",
"y3s4tr",
"ys4tu",
"ys3ui",
"ys3w",
"y2t",
"y3ta",
"yt3ag",
"y3te",
"yt4ha",
"y3ti",
"y3tj",
"y3to",
"y3tu",
"y3ty",
"yve7sant",
"1z",
"2z.",
"4zbur",
"zee7rust",
"zen7elle",
"zi2c",
"zi5cat",
"4zman",
"zook6a.",
"2zz",
"2-1",
"-er4t",
"-ert5j",
"-ha-7ha.",
"-k4li",
"-na6gew",
"-s4ti",
"-t4we",
"-5twee",
}
SILE.hyphenator.languages["af"].exceptions =
{
"sandaal",
"aand-e-tes",
"aan-gons",
"aan-sit-riem",
"af-ets",
"af-glooi",
"a-fri-kaans-eer-ste-taal-spre-ker",
"al-berts-kroon",
"al-ler-geen",
"baad-jie-mou-e",
"baan-vak",
"bar-mit-swa",
"boek-il-lus-tra-sies",
"bruids-ka-mer",
"buf-fels-poort",
"bur-ger-drag",
"chris-sies-meer",
"da-gha-men-ger",
"dak-oor-hang",
"dek-la-ding",
"dek-weef-sel",
"del-gings-fonds-plan",
"deur-swer-we",
"di-a-lek-woor-de-boek",
"dik-bek-wind",
"di-vi-dend-uit-ke-ring",
"dom-siek-te",
"drie-hoeks-me-ting",
"druk-ker-fonts",
"ei-en-doms-wê-reld",
"eks-trin-sie-ke",
"e-lands-kraal",
"e-lek-tro-ne-ga-ti-wi-teit",
"et-ter-sweer",
"fru-ga-le",
"gang-lig",
"gars-aar",
"ge-beds-ket-ting",
"ge-bruik-sfeer",
"ge-loofs-i-den-ti-teit",
"gem-mer-es-sens",
"ge-skoert",
"ge-slags-om-gang",
"ge-voels-kri-tiek",
"ge-voels-waar-de",
"ge-we-tens-angs",
"ge-wrig-smeer",
"gras-ta-pyt",
"grie-kwa",
"groeps-por-tret-te",
"grond-sop",
"haard-ys-ter",
"haat-skrif",
"han-dels-per-seel",
"han-ger-tjie-hei-de",
"har-sing-aan-doe-ning",
"hel-toe-gaan-vloek-woor-de",
"hond-ag-tig",
"ie-der-een",
"in-dink",
"in-gaar",
"in-skink",
"in-steek-slot",
"in-tap",
"in-ter-net-om-ge-wing",
"in-tree-da-tum",
"in-twy-fel-trek-king",
"ja-ka-ran-da-ko-nin-gin",
"jong-mei-sie-dro-me",
"ka-juits-maat",
"ka-li-glas",
"kam-de-bo-stink-hout",
"ka-me-roens",
"kam-sti-ge",
"kant-ruit",
"ka-ree-paal",
"karst-treg-ter",
"keg-an-ker",
"kies-a-re-as",
"klik-spaan",
"knal-kwik",
"kon-sep-or-don-nan-sie",
"kooks-oond",
"ko-tan-gens",
"kui-pers-am-bag",
"kuns-te-ra-de",
"kwak-sal-wers-mid-del",
"lamp-staan-der",
"lands-op-me-ting",
"lang-ter-myn-im-pak",
"lang-u-re",
"la-ven-tel-tak-kies",
"le-wens-kiem",
"lies-maat",
"lig-gaams-tem-pe-ra-tuur",
"limf-weef-sel",
"lip-om-ly-ner",
"maand-uit-ga-we",
"man-gaan-staal",
"mas-korf",
"mens-ky-ker",
"me-to-diek-es-sen-sies",
"mid-o-se-a-nie-se",
"mou-ska-kel",
"na-gaan-de",
"nar-re-slee",
"ne-gev-woes-tyn",
"nek-a-re",
"om-me-swaai",
"on-der-wys-ak-sie",
"on-tra-di-si-o-ne-le",
"oor-deels-plek",
"o-ra-gie",
"paarl-oos",
"pa-si-ënt-re-kords",
"pas-to-rie-tuin",
"plan-ke-koors",
"poe-toe-pap",
"pos-a-dres",
"pot-te-bak-kers-oond",
"pries-ter-amp",
"prins-loo-straat",
"proe-gla-sie",
"pte-ri-gi-um",
"raar-der",
"re-gi-ments-kom-man-dant",
"regs-en-ti-teit",
"res-lap",
"rond-skink",
"rooi-poot-el-sie",
"room-ter-te",
"ru-staal",
"se-ren-ge-ti",
"seun-so-praan",
"siek-wees",
"sies-tog",
"skaats-loop-baan",
"skree-tjies",
"slet-jie",
"snik-warm",
"soet-o-lie",
"son-de-val",
"sor-ghum-oes",
"spoed-oe-fe-nin-ge",
"spoor-weg-in-kom-ste",
"stads-nôi",
"sti-let-jie",
"stok-siel-sa-lig-al-leen",
"straat-slim",
"stre-pies-fer-weel",
"suid-ein-de",
"suip-roes",
"swaan-nes-te",
"swart-aas-vo-ëls",
"swie-ren-ga",
"ta-ke-la-sie",
"teen-sank-sies",
"tip-pe-ra-ry",
"tref-en-trap-on-ge-luk",
"tui-me-laar-dop",
"twis-ap-pel",
"tyds-ter-me",
"ui-er-sweer",
"uit-tree-loon",
"val-reep-leer",
"ver-band-uit-ma-ker",
"ver-koops-wel-sla-e",
"ver-sap-te",
"ver-val-funk-sie",
"ver-wy-sings-half-le-we-in-deks",
"vin-ger-e-te",
"volks-e-mo-sie",
"volks-ka-pi-ta-lis-me",
"vol-son-ge",
"vond-se",
"vos-kop",
"vre-des-en-gel",
"vre-des-par-ty",
"wa-pen-stil-stand",
"wa-ter-ver-koe-lings-to-rings",
"we-du-wee-skof",
"wel-oor-wo-ë",
"werp-lood",
"wes-oe-wer",
"xho-sa-tjie",
}
| mit |
Ninjistix/darkstar | scripts/zones/Bhaflau_Thickets/mobs/Greater_Colibri.lua | 3 | 1411 | -----------------------------------
-- Area: Bhaflau Thickets
-- MOB: Greater Colibri
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
function onMobFight(mob, target)
local delay = mob:getLocalVar("delay");
local LastCast = mob:getLocalVar("LAST_CAST");
local spell = mob:getLocalVar("COPY_SPELL");
if (mob:AnimationSub() == 1) then
if (mob:getBattleTime() - LastCast > 30) then
mob:setLocalVar("COPY_SPELL", 0);
mob:setLocalVar("delay", 0);
mob:AnimationSub(0);
end
if (spell > 0 and mob:hasStatusEffect(EFFECT_SILENCE) == false) then
if (delay >= 3) then
mob:castSpell(spell);
mob:setLocalVar("COPY_SPELL", 0);
mob:setLocalVar("delay", 0);
mob:AnimationSub(0);
else
mob:setLocalVar("delay", delay+1);
end
end
end
end;
function onMagicHit(caster, target, spell)
if (spell:tookEffect() and (caster:isPC() or caster:isPet()) and spell:getSpellGroup() ~= SPELLGROUP_BLUE ) then
target:setLocalVar("COPY_SPELL", spell:getID());
target:setLocalVar("LAST_CAST", target:getBattleTime());
target:AnimationSub(1);
end
return 1;
end;
function onMobDeath(mob, player, isKiller)
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Upper_Jeuno/npcs/Leillaine.lua | 5 | 1033 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Leillaine
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:showText(npc,LEILLAINE_SHOP_DIALOG);
local stock =
{
0x119D,10, -- Distilled Water
0x1036,2387, -- Eye Drops
0x1034,290, -- Antidote
0x1037,736, -- Echo Drops
0x1010,837, -- Potion
0x1020,4445, -- Ether
0x103B,22400} -- Remedy
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
codedash64/Urho3D | bin/Data/LuaScripts/31_MaterialAnimation.lua | 15 | 7449 | -- Material animation example.
-- This sample is base on StaticScene, and it demonstrates:
-- - Usage of material shader animation for mush room material
require "LuaScripts/Utilities/Sample"
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
-- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
-- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
-- optimizing manner
scene_:CreateComponent("Octree")
-- Create a child scene node (at world origin) and a StaticModel component into it. Set the StaticModel to show a simple
-- plane mesh with a "stone" material. Note that naming the scene nodes is optional. Scale the scene node larger
-- (100 x 100 world units)
local planeNode = scene_:CreateChild("Plane")
planeNode.scale = Vector3(100.0, 1.0, 100.0)
local planeObject = planeNode:CreateComponent("StaticModel")
planeObject.model = cache:GetResource("Model", "Models/Plane.mdl")
planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml")
-- Create a directional light to the world so that we can see something. The light scene node's orientation controls the
-- light direction we will use the SetDirection() function which calculates the orientation from a forward direction vector.
-- The light will use default settings (white light, no shadows)
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
-- Create more StaticModel objects to the scene, randomly positioned, rotated and scaled. For rotation, we construct a
-- quaternion from Euler angles where the Y angle (rotation about the Y axis) is randomized. The mushroom model contains
-- LOD levels, so the StaticModel component will automatically select the LOD level according to the view distance (you'll
-- see the model get simpler as it moves further away). Finally, rendering a large number of the same object with the
-- same material allows instancing to be used, if the GPU supports it. This reduces the amount of CPU work in rendering the
-- scene.
local mushroomMat = cache:GetResource("Material", "Materials/Mushroom.xml")
-- Apply shader parameter animation to material
local specColorAnimation = ValueAnimation:new()
specColorAnimation:SetKeyFrame(0.0, Variant(Color(0.1, 0.1, 0.1, 16.0)))
specColorAnimation:SetKeyFrame(1.0, Variant(Color(1.0, 0.0, 0.0, 2.0)))
specColorAnimation:SetKeyFrame(2.0, Variant(Color(1.0, 1.0, 0.0, 2.0)))
specColorAnimation:SetKeyFrame(3.0, Variant(Color(0.1, 0.1, 0.1, 16.0)))
-- Optionally associate material with scene to make sure shader parameter animation respects scene time scale
mushroomMat.scene = scene_;
mushroomMat:SetShaderParameterAnimation("MatSpecColor", specColorAnimation)
local NUM_OBJECTS = 200
for i = 1, NUM_OBJECTS do
local mushroomNode = scene_:CreateChild("Mushroom")
mushroomNode.position = Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0)
mushroomNode.rotation = Quaternion(0.0, Random(360.0), 0.0)
mushroomNode:SetScale(0.5 + Random(2.0))
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = mushroomMat
end
-- Create a scene node for the camera, which we will move around
-- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
cameraNode = scene_:CreateChild("Camera")
cameraNode:CreateComponent("Camera")
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 5.0, 0.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText:SetText("Use WASD keys and mouse to move")
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
-- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
-- use, but now we just use full screen and default render path configured in the engine command line options
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw +MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
-- Use the Translate() function (default local space) to move relative to the node's orientation.
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
end
| mit |
lukego/ljsyscall | include/constants.lua | 1 | 44415 | -- tables of constants
-- so far almost all the single flag options have been converted to seperate tables with metamethods but still TODO
-- are the multi flag ones
-- TODO add test that we do not reallocate
local ffi = require "ffi"
local bit = require "bit"
local arch = require("include.constants-" .. ffi.arch) -- architecture specific code
local oldsm = setmetatable
local function setmetatable(t, mt)
assert(mt, "BUG: nil metatable")
return oldsm(t, mt)
end
local function octal(s) return tonumber(s, 8) end
local function split(delimiter, text)
if delimiter == "" then return {text} end
if #text == 0 then return {} end
local list = {}
local pos = 1
while true do
local first, last = text:find(delimiter, pos)
if first then
list[#list + 1] = text:sub(pos, first - 1)
pos = last + 1
else
list[#list + 1] = text:sub(pos)
break
end
end
return list
end
local function trim(s) -- TODO should replace underscore with space
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- for single valued flags only
local function flag(t, str)
if not str then return 0 end
if type(str) ~= "string" then return str end
if #str == 0 then return 0 end
local val = rawget(t, str)
if val then return val end
local s = trim(str):upper()
if #s == 0 then return 0 end
local val = rawget(t, s)
if not val then return nil end
rawset(t, str, val) -- this memoizes for future use
return val
end
local stringflag = {__index = flag, __call = function(t, a) return t[a] end}
-- take a bunch of flags in a string and return a number
function flags(t, str) -- allows multiple comma sep flags that are ORed
if not str then return 0 end
if type(str) ~= "string" then return str end
if #str == 0 then return 0 end
local val = rawget(t, str)
if val then return val end
local f = 0
local a = split(",", str)
for i, v in ipairs(a) do
local s = trim(v):upper()
local val = rawget(t, s)
if not val then return nil end
f = bit.bor(f, val)
end
rawset(t, str, f)
return f
end
local multiflags = {__index = flags, __call = function(t, a) return t[a] end}
-- single char flags, eg used for access which allows "rwx"
local function chflags(t, s)
if not s then return 0 end
if type(s) ~= "string" then return s end
s = trim(s:upper())
local flag = 0
for i = 1, #s do
local c = s:sub(i, i)
flag = bit.bor(flag, rawget(t, c))
end
return flag
end
local charflags = {__index = chflags, __call = function(t, a) return t[a] end}
local c = {}
c.SYS = arch.SYS
c.STD = setmetatable({
IN_FILENO = 0,
OUT_FILENO = 1,
ERR_FILENO = 2,
IN = 0,
OUT = 1,
ERR = 2,
}, stringflag)
-- sizes
c.PATH_MAX = 4096
-- open, fcntl TODO not setting largefile if matches exactly in upper case, potentially confusing
c.O = setmetatable({
RDONLY = octal('0000'),
WRONLY = octal('0001'),
RDWR = octal('0002'),
ACCMODE = octal('0003'),
CREAT = octal('0100'),
EXCL = octal('0200'),
NOCTTY = octal('0400'),
TRUNC = octal('01000'),
APPEND = octal('02000'),
NONBLOCK = octal('04000'),
DSYNC = octal('010000'),
ASYNC = octal('020000'),
NOATIME = octal('01000000'),
CLOEXEC = octal('02000000'),
SYNC = octal('04010000'),
}, multiflags)
c.O.FSYNC = c.O.SYNC
c.O.RSYNC = c.O.SYNC
c.O.NDELAY = c.O.NONBLOCK
-- these are arch dependent!
if arch.oflags then arch.oflags(c)
else -- generic values from asm-generic
if ffi.abi("32bit") then c.O.LARGEFILE = octal('0100000') else c.O.LARGEFILE = 0 end
c.O.DIRECT = octal('040000')
c.O.DIRECTORY = octal('0200000')
c.O.NOFOLLOW = octal('0400000')
end
-- just for pipe2
c.OPIPE = setmetatable({
NONBLOCK = octal('04000'),
CLOEXEC = octal('02000000'),
}, multiflags)
-- modes and file types. note renamed second set from S_ to MODE_ plus note split
c.S = setmetatable({
IFMT = octal('0170000'),
IFSOCK = octal('0140000'),
IFLNK = octal('0120000'),
IFREG = octal('0100000'),
IFBLK = octal('0060000'),
IFDIR = octal('0040000'),
IFCHR = octal('0020000'),
IFIFO = octal('0010000'),
ISUID = octal('0004000'),
ISGID = octal('0002000'),
ISVTX = octal('0001000'),
IRWXU = octal('00700'),
IRUSR = octal('00400'),
IWUSR = octal('00200'),
IXUSR = octal('00100'),
IRWXG = octal('00070'),
IRGRP = octal('00040'),
IWGRP = octal('00020'),
IXGRP = octal('00010'),
IRWXO = octal('00007'),
IROTH = octal('00004'),
IWOTH = octal('00002'),
IXOTH = octal('00001'),
}, multiflags)
c.MODE = setmetatable({
IRWXU = octal('00700'),
IRUSR = octal('00400'),
IWUSR = octal('00200'),
IXUSR = octal('00100'),
IRWXG = octal('00070'),
IRGRP = octal('00040'),
IWGRP = octal('00020'),
IXGRP = octal('00010'),
IRWXO = octal('00007'),
IROTH = octal('00004'),
IWOTH = octal('00002'),
IXOTH = octal('00001'),
}, multiflags)
-- access
c.OK = setmetatable({
R = 4,
W = 2,
X = 1,
F = 0,
}, charflags)
-- fcntl
c.F = setmetatable({
DUPFD = 0,
GETFD = 1,
SETFD = 2,
GETFL = 3,
SETFL = 4,
GETLK = 5,
SETLK = 6,
SETLKW = 7,
SETOWN = 8,
GETOWN = 9,
SETSIG = 10,
GETSIG = 11,
GETLK64 = 12,
SETLK64 = 13,
SETLKW64 = 14,
SETOWN_EX = 15,
GETOWN_EX = 16,
SETLEASE = 1024,
GETLEASE = 1025,
NOTIFY = 1026,
SETPIPE_SZ = 1031,
GETPIPE_SZ = 1032,
DUPFD_CLOEXEC = 1030,
}, stringflag)
-- messy
if ffi.abi("64bit") then
c.F.GETLK64 = c.F.GETLK
c.F.SETLK64 = c.F.SETLK
c.F.SETLKW64 = c.F.SETLKW
else
c.F.GETLK = c.F.GETLK64
c.F.SETLK = c.F.SETLK64
c.F.SETLKW = c.F.SETLKW64
end
c.FD = setmetatable({
CLOEXEC = 1,
}, multiflags)
-- note changed from F_ to FCNTL_LOCK
c.FCNTL_LOCK = setmetatable({
RDLCK = 0,
WRLCK = 1,
UNLCK = 2,
}, stringflag)
-- lockf, changed from F_ to LOCKF_
c.LOCKF = setmetatable({
ULOCK = 0,
LOCK = 1,
TLOCK = 2,
TEST = 3,
}, stringflag)
--mmap
c.PROT = setmetatable({
NONE = 0x0,
READ = 0x1,
WRITE = 0x2,
EXEC = 0x4,
GROWSDOWN = 0x01000000,
GROWSUP = 0x02000000,
}, multiflags)
-- Sharing types
c.MAP = setmetatable({
FILE = 0,
SHARED = 0x01,
PRIVATE = 0x02,
TYPE = 0x0f,
FIXED = 0x10,
ANONYMOUS = 0x20,
--32BIT = 0x40,
GROWSDOWN = 0x00100,
DENYWRITE = 0x00800,
EXECUTABLE = 0x01000,
LOCKED = 0x02000,
NORESERVE = 0x04000,
POPULATE = 0x08000,
NONBLOCK = 0x10000,
STACK = 0x20000,
HUGETLB = 0x40000,
}, multiflags)
c.MAP["32BIT"] = 0x40 -- starts with number
c.MAP.ANON = c.MAP.ANONYMOUS
-- flags for `mlockall'.
c.MCL = setmetatable({
CURRENT = 1,
FUTURE = 2,
}, multiflags)
-- flags for `mremap'.
c.MREMAP = setmetatable({
MAYMOVE = 1,
FIXED = 2,
}, multiflags)
-- madvise advice parameter
c.MADV = setmetatable({
NORMAL = 0,
RANDOM = 1,
SEQUENTIAL = 2,
WILLNEED = 3,
DONTNEED = 4,
REMOVE = 9,
DONTFORK = 10,
DOFORK = 11,
MERGEABLE = 12,
UNMERGEABLE = 13,
HUGEPAGE = 14,
NOHUGEPAGE = 15,
HWPOISON = 100,
}, stringflag)
-- posix fadvise
c.POSIX_FADV = setmetatable({
NORMAL = 0,
RANDOM = 1,
SEQUENTIAL = 2,
WILLNEED = 3,
DONTNEED = 4,
NOREUSE = 5,
}, stringflag)
-- fallocate
c.FALLOC_FL = setmetatable({
KEEP_SIZE = 0x01,
PUNCH_HOLE = 0x02,
}, stringflag)
-- getpriority, setpriority flags
c.PRIO = setmetatable({
PROCESS = 0,
PGRP = 1,
USER = 2,
}, stringflag)
-- lseek
c.SEEK = setmetatable({
SET = 0,
CUR = 1,
END = 2,
}, stringflag)
-- exit
c.EXIT = setmetatable({
SUCCESS = 0,
FAILURE = 1,
}, stringflag)
-- sigaction, note renamed SIGACT from SIG
c.SIGACT = setmetatable({
ERR = -1,
DFL = 0,
IGN = 1,
HOLD = 2,
}, stringflag)
c.SIG = setmetatable({
HUP = 1,
INT = 2,
QUIT = 3,
ILL = 4,
TRAP = 5,
ABRT = 6,
BUS = 7,
FPE = 8,
KILL = 9,
USR1 = 10,
SEGV = 11,
USR2 = 12,
PIPE = 13,
ALRM = 14,
TERM = 15,
STKFLT = 16,
CHLD = 17,
CONT = 18,
STOP = 19,
TSTP = 20,
TTIN = 21,
TTOU = 22,
URG = 23,
XCPU = 24,
XFSZ = 25,
VTALRM = 26,
PROF = 27,
WINCH = 28,
IO = 29,
PWR = 30,
SYS = 31,
}, stringflag)
local signals = {}
for k, v in pairs(c.SIG) do signals[v] = k end
c.SIG.IOT = 6
c.SIG.UNUSED = 31
c.SIG.CLD = c.SIG.CHLD
c.SIG.POLL = c.SIG.IO
c.NSIG = 65 -- TODO not sure we need
-- sigprocmask note renaming of SIG to SIGPM
c.SIGPM = setmetatable({
BLOCK = 0,
UNBLOCK = 1,
SETMASK = 2,
}, stringflag)
-- signalfd
c.SFD = setmetatable({
CLOEXEC = octal('02000000'),
NONBLOCK = octal('04000'),
}, multiflags)
-- sockets note mix of single and multiple flags TODO code to handle temporarily using multi which is kind of ok
c.SOCK = setmetatable({
STREAM = 1,
DGRAM = 2,
RAW = 3,
RDM = 4,
SEQPACKET = 5,
DCCP = 6,
PACKET = 10,
CLOEXEC = octal('02000000'),
NONBLOCK = octal('04000'),
}, multiflags)
-- misc socket constants
c.SCM = setmetatable({
RIGHTS = 0x01,
CREDENTIALS = 0x02,
}, stringflag)
-- setsockopt
c.SOL = setmetatable({
SOCKET = 1,
RAW = 255,
DECNET = 261,
X25 = 262,
PACKET = 263,
ATM = 264,
AAL = 265,
IRDA = 266,
}, stringflag)
c.SO = setmetatable({
DEBUG = 1,
REUSEADDR = 2,
TYPE = 3,
ERROR = 4,
DONTROUTE = 5,
BROADCAST = 6,
SNDBUF = 7,
RCVBUF = 8,
KEEPALIVE = 9,
OOBINLINE = 10,
NO_CHECK = 11,
PRIORITY = 12,
LINGER = 13,
BSDCOMPAT = 14,
SNDBUFFORCE = 32,
RCVBUFFORCE = 33,
}, stringflag)
if arch.socketoptions then arch.socketoptions(c)
else
c.SO.PASSCRED = 16
c.SO.PEERCRED = 17
c.SO.RCVLOWAT = 18
c.SO.SNDLOWAT = 19
c.SO.RCVTIMEO = 20
c.SO.SNDTIMEO = 21
end
-- Maximum queue length specifiable by listen.
c.SOMAXCONN = 128
-- shutdown
c.SHUT = setmetatable({
RD = 0,
WR = 1,
RDWR = 2,
}, stringflag)
-- waitpid 3rd arg
c.W = setmetatable({
NOHANG = 1,
UNTRACED = 2,
EXITED = 4,
CONTINUED = 8,
NOWAIT = 0x01000000,
NOTHREAD = 0x20000000, -- __WNOTHREAD
ALL = 0x40000000, -- __WALL
CLONE = 0x80000000, -- __WCLONE
}, multiflags)
c.W.STOPPED = c.W.UNTRACED
-- waitid
c.P = setmetatable({
ALL = 0,
PID = 1,
PGID = 2,
}, stringflag)
-- struct siginfo, eg waitid
c.SI = setmetatable({
ASYNCNL = -60,
TKILL = -6,
SIGIO = -5,
ASYNCIO = -4,
MESGQ = -3,
TIMER = -2,
QUEUE = -1,
USER = 0,
KERNEL = 0x80,
}, stringflag)
-- note renamed ILL to SIGILL etc as POLL clashes
c.SIGILL = setmetatable({
ILLOPC = 1,
ILLOPN = 2,
ILLADR = 3,
ILLTRP = 4,
PRVOPC = 5,
PRVREG = 6,
COPROC = 7,
BADSTK = 8,
}, stringflag)
c.SIGFPE = setmetatable({
INTDIV = 1,
INTOVF = 2,
FLTDIV = 3,
FLTOVF = 4,
FLTUND = 5,
FLTRES = 6,
FLTINV = 7,
FLTSUB = 8,
}, stringflag)
c.SIGSEGV = setmetatable({
MAPERR = 1,
ACCERR = 2,
}, stringflag)
c.SIGBUS = setmetatable({
ADRALN = 1,
ADRERR = 2,
OBJERR = 3,
}, stringflag)
c.SIGTRAP = setmetatable({
BRKPT = 1,
TRACE = 2,
}, stringflag)
c.SIGCLD = setmetatable({
EXITED = 1,
KILLED = 2,
DUMPED = 3,
TRAPPED = 4,
STOPPED = 5,
CONTINUED = 6,
}, stringflag)
c.SIGPOLL = setmetatable({
IN = 1,
OUT = 2,
MSG = 3,
ERR = 4,
PRI = 5,
HUP = 6,
}, stringflag)
-- sigaction
c.SA = setmetatable({
NOCLDSTOP = 0x00000001,
NOCLDWAIT = 0x00000002,
SIGINFO = 0x00000004,
ONSTACK = 0x08000000,
RESTART = 0x10000000,
NODEFER = 0x40000000,
RESETHAND = 0x80000000,
RESTORER = 0x04000000,
}, multiflags)
c.SA.NOMASK = c.SA.NODEFER
c.SA.ONESHOT = c.SA.RESETHAND
-- timers
c.ITIMER = setmetatable({
REAL = 0,
VIRTUAL = 1,
PROF = 2,
}, stringflag)
-- clocks
c.CLOCK = setmetatable({
REALTIME = 0,
MONOTONIC = 1,
PROCESS_CPUTIME_ID = 2,
THREAD_CPUTIME_ID = 3,
MONOTONIC_RAW = 4,
REALTIME_COARSE = 5,
MONOTONIC_COARSE = 6,
}, stringflag)
c.TIMER = setmetatable({
ABSTIME = 1,
}, stringflag)
-- adjtimex
c.ADJ = setmetatable({
OFFSET = 0x0001,
FREQUENCY = 0x0002,
MAXERROR = 0x0004,
ESTERROR = 0x0008,
STATUS = 0x0010,
TIMECONST = 0x0020,
TAI = 0x0080,
MICRO = 0x1000,
NANO = 0x2000,
TICK = 0x4000,
OFFSET_SINGLESHOT = 0x8001,
OFFSET_SS_READ = 0xa001,
}, multiflags)
c.STA = setmetatable({
PLL = 0x0001,
PPSFREQ = 0x0002,
PPSTIME = 0x0004,
FLL = 0x0008,
INS = 0x0010,
DEL = 0x0020,
UNSYNC = 0x0040,
FREQHOLD = 0x0080,
PPSSIGNAL = 0x0100,
PPSJITTER = 0x0200,
PPSWANDER = 0x0400,
PPSERROR = 0x0800,
CLOCKERR = 0x1000,
NANO = 0x2000,
MODE = 0x4000,
CLK = 0x8000,
}, multiflags)
-- return values for adjtimex
c.TIME = setmetatable({
OK = 0,
INS = 1,
DEL = 2,
OOP = 3,
WAIT = 4,
ERROR = 5,
}, stringflag)
c.TIME.BAD = c.TIME.ERROR
-- xattr
c.XATTR = setmetatable({
CREATE = 1,
REPLACE = 2,
}, stringflag)
-- utime
c.UTIME = setmetatable({
NOW = bit.lshift(1, 30) - 1,
OMIT = bit.lshift(1, 30) - 2,
}, stringflag)
-- ...at commands note these are valid in different combinations so different tables provided
local function atflag(t, str)
if not str then return c.AT_FDCWD.FDCWD end -- non standard nil case
if type(str) == "string" or type(str) == "number" then return flag(t, str) end -- normal case
return str:getfd() -- fallback to file descriptor
end
c.AT_FDCWD = setmetatable({
FDCWD = -100,
}, {__index = atflag, __call = function(t, a) return t[a] end})
c.AT_REMOVEDIR = setmetatable({
REMOVEDIR = 0x200,
}, multiflags)
c.AT_SYMLINK_FOLLOW = setmetatable({
SYMLINK_FOLLOW = 0x400,
}, multiflags)
c.AT_SYMLINK_NOFOLLOW = setmetatable({
SYMLINK_NOFOLLOW = 0x100,
}, multiflags)
c.AT_ACCESSAT = setmetatable({
SYMLINK_NOFOLLOW = 0x100,
AT_EACCESS = 0x200,
}, multiflags)
c.AT_FSTATAT = setmetatable({
SYMLINK_NOFOLLOW = 0x100,
NO_AUTOMOUNT = 0x800,
}, multiflags)
-- send, recv etc
c.MSG = setmetatable({
OOB = 0x01,
PEEK = 0x02,
DONTROUTE = 0x04,
CTRUNC = 0x08,
PROXY = 0x10,
TRUNC = 0x20,
DONTWAIT = 0x40,
EOR = 0x80,
WAITALL = 0x100,
FIN = 0x200,
SYN = 0x400,
CONFIRM = 0x800,
RST = 0x1000,
ERRQUEUE = 0x2000,
NOSIGNAL = 0x4000,
MORE = 0x8000,
WAITFORONE = 0x10000,
CMSG_CLOEXEC = 0x40000000,
}, multiflags)
c.MSG.TRYHARD = c.MSG.DONTROUTE
-- rlimit
c.RLIMIT = setmetatable({
CPU = 0,
FSIZE = 1,
DATA = 2,
STACK = 3,
CORE = 4,
RSS = 5,
NPROC = 6,
NOFILE = 7,
MEMLOCK = 8,
AS = 9,
LOCKS = 10,
SIGPENDING = 11,
MSGQUEUE = 12,
NICE = 13,
RTPRIO = 14,
RTTIME = 15,
}, stringflag)
c.RLIMIT.OFILE = c.RLIMIT.NOFILE
-- timerfd
c.TFD = setmetatable({
CLOEXEC = octal("02000000"),
NONBLOCK = octal("04000"),
}, multiflags)
c.TFD_TIMER = setmetatable({
ABSTIME = 1,
}, stringflag)
-- poll
c.POLL = setmetatable({
IN = 0x001,
PRI = 0x002,
OUT = 0x004,
ERR = 0x008,
HUP = 0x010,
NVAL = 0x020,
RDNORM = 0x040,
RDBAND = 0x080,
WRNORM = 0x100,
WRBAND = 0x200,
MSG = 0x400,
REMOVE = 0x1000,
RDHUP = 0x2000,
}, multiflags)
-- epoll renamed from EPOLL_ to EPOLLCREATE
c.EPOLLCREATE = setmetatable({
CLOEXEC = octal("02000000"),
NONBLOCK = octal("04000"),
}, multiflags)
c.EPOLL = setmetatable({
IN = 0x001,
PRI = 0x002,
OUT = 0x004,
RDNORM = 0x040,
RDBAND = 0x080,
WRNORM = 0x100,
WRBAND = 0x200,
MSG = 0x400,
ERR = 0x008,
HUP = 0x010,
RDHUP = 0x2000,
ONESHOT = bit.lshift(1, 30),
ET = bit.lshift(1, 30) * 2, -- 2^31 but making sure no sign issue
}, multiflags)
c.EPOLL_CTL = setmetatable({
ADD = 1,
DEL = 2,
MOD = 3,
}, stringflag)
-- splice etc
c.SPLICE_F = setmetatable({
MOVE = 1,
NONBLOCK = 2,
MORE = 4,
GIFT = 8,
}, multiflags)
-- aio - see /usr/include/linux/aio_abi.h
c.IOCB_CMD = setmetatable({
PREAD = 0,
PWRITE = 1,
FSYNC = 2,
FDSYNC = 3,
-- PREADX = 4,
-- POLL = 5,
NOOP = 6,
PREADV = 7,
PWRITEV = 8,
}, stringflag)
c.IOCB_FLAG_RESFD = 1
-- file types in directory
c.DT = setmetatable({
UNKNOWN = 0,
FIFO = 1,
CHR = 2,
DIR = 4,
BLK = 6,
REG = 8,
LNK = 10,
SOCK = 12,
WHT = 14,
}, stringflag)
-- sync file range
c.SYNC_FILE_RANGE = setmetatable({
WAIT_BEFORE = 1,
WRITE = 2,
WAIT_AFTER = 4,
}, multiflags)
-- netlink
c.NETLINK = setmetatable({
ROUTE = 0,
UNUSED = 1,
USERSOCK = 2,
FIREWALL = 3,
INET_DIAG = 4,
NFLOG = 5,
XFRM = 6,
SELINUX = 7,
ISCSI = 8,
AUDIT = 9,
FIB_LOOKUP = 10,
CONNECTOR = 11,
NETFILTER = 12,
IP6_FW = 13,
DNRTMSG = 14,
KOBJECT_UEVENT= 15,
GENERIC = 16,
SCSITRANSPORT = 18,
ECRYPTFS = 19,
}, stringflag)
-- see man netlink(7) for details. NLM_F_ is generic, actually use NLMSG_GET, NLMSG_NEW. TODO cleanup usage.
c.NLM_F = setmetatable({
REQUEST = 1,
MULTI = 2,
ACK = 4,
ECHO = 8,
}, multiflags)
c.NLMSG_GETLINK = setmetatable({
REQUEST = 1,
MULTI = 2,
ACK = 4,
ECHO = 8,
ROOT = 0x100,
MATCH = 0x200,
ATOMIC = 0x400,
}, multiflags)
c.NLMSG_GETLINK.DUMP = bit.bor(c.NLMSG_GETLINK.ROOT, c.NLMSG_GETLINK.MATCH)
c.NLMSG_NEWLINK = setmetatable({
REQUEST = 1,
MULTI = 2,
ACK = 4,
ECHO = 8,
REPLACE = 0x100,
EXCL = 0x200,
CREATE = 0x400,
APPEND = 0x800,
}, multiflags)
-- generic types. These are part of same sequence as RTM
c.NLMSG = setmetatable({
NOOP = 0x1,
ERROR = 0x2,
DONE = 0x3,
OVERRUN = 0x4,
}, stringflag)
-- routing
c.RTM = setmetatable({
NEWLINK = 16,
DELLINK = 17,
GETLINK = 18,
SETLINK = 19,
NEWADDR = 20,
DELADDR = 21,
GETADDR = 22,
NEWROUTE = 24,
DELROUTE = 25,
GETROUTE = 26,
NEWNEIGH = 28,
DELNEIGH = 29,
GETNEIGH = 30,
NEWRULE = 32,
DELRULE = 33,
GETRULE = 34,
NEWQDISC = 36,
DELQDISC = 37,
GETQDISC = 38,
NEWTCLASS = 40,
DELTCLASS = 41,
GETTCLASS = 42,
NEWTFILTER = 44,
DELTFILTER = 45,
GETTFILTER = 46,
NEWACTION = 48,
DELACTION = 49,
GETACTION = 50,
NEWPREFIX = 52,
GETMULTICAST = 58,
GETANYCAST = 62,
NEWNEIGHTBL = 64,
GETNEIGHTBL = 66,
SETNEIGHTBL = 67,
NEWNDUSEROPT = 68,
NEWADDRLABEL = 72,
DELADDRLABEL = 73,
GETADDRLABEL = 74,
GETDCB = 78,
SETDCB = 79,
}, stringflag)
-- linux/if_linc.h
c.IFLA = setmetatable({
UNSPEC = 0,
ADDRESS = 1,
BROADCAST = 2,
IFNAME = 3,
MTU = 4,
LINK = 5,
QDISC = 6,
STATS = 7,
COST = 8,
PRIORITY = 9,
MASTER = 10,
WIRELESS = 11,
PROTINFO = 12,
TXQLEN = 13,
MAP = 14,
WEIGHT = 15,
OPERSTATE = 16,
LINKMODE = 17,
LINKINFO = 18,
NET_NS_PID= 19,
IFALIAS = 20,
NUM_VF = 21,
VFINFO_LIST = 22,
STATS64 = 23,
VF_PORTS = 24,
PORT_SELF = 25,
AF_SPEC = 26,
GROUP = 27,
NET_NS_FD = 28,
}, stringflag)
c.IFLA_INET = setmetatable({
UNSPEC = 0,
CONF = 1,
}, stringflag)
c.IFLA_INET6 = setmetatable({
UNSPEC = 0,
FLAGS = 1,
CONF = 2,
STATS = 3,
MCAST = 4,
CACHEINFO = 5,
ICMP6STATS = 6,
}, stringflag)
c.IFLA_INFO = setmetatable({
UNSPEC = 0,
KIND = 1,
DATA = 2,
XSTATS = 3,
}, stringflag)
c.IFLA_VLAN = setmetatable({
UNSPEC = 0,
ID = 1,
FLAGS = 2,
EGRESS_QOS = 3,
INGRESS_QOS = 4,
}, stringflag)
c.IFLA_VLAN_QOS = setmetatable({
UNSPEC = 0,
MAPPING = 1,
}, stringflag)
c.IFLA_MACVLAN = setmetatable({
UNSPEC = 0,
MODE = 1,
}, stringflag)
c.MACVLAN_MODE = setmetatable({
PRIVATE = 1,
VEPA = 2,
BRIDGE = 4,
PASSTHRU = 8,
}, multiflags)
c.IFLA_VF_INFO = setmetatable({
UNSPEC = 0,
INFO = 1, -- note renamed IFLA_VF_INFO to IFLA_VF_INFO.INFO
}, stringflag)
c.IFLA_VF = setmetatable({
UNSPEC = 0,
MAC = 1,
VLAN = 2,
TX_RATE = 3,
SPOOFCHK = 4,
}, stringflag)
c.IFLA_VF_PORT = setmetatable({
UNSPEC = 0,
PORT = 1, -- note renamed from IFLA_VF_PORT to IFLA_VF_PORT.PORT?
}, stringflag)
c.IFLA_PORT = setmetatable({
UNSPEC = 0,
VF = 1,
PROFILE = 2,
VSI_TYPE = 3,
INSTANCE_UUID = 4,
HOST_UUID = 5,
REQUEST = 6,
RESPONSE = 7,
}, stringflag)
c.VETH_INFO = setmetatable({
UNSPEC = 0,
PEER = 1,
}, stringflag)
c.PORT = setmetatable({
PROFILE_MAX = 40,
UUID_MAX = 16,
SELF_VF = -1,
}, stringflag)
c.PORT_REQUEST = setmetatable({
PREASSOCIATE = 0,
PREASSOCIATE_RR = 1,
ASSOCIATE = 2,
DISASSOCIATE = 3,
}, stringflag)
c.PORT_VDP_RESPONSE = setmetatable({
SUCCESS = 0,
INVALID_FORMAT = 1,
INSUFFICIENT_RESOURCES = 2,
UNUSED_VTID = 3,
VTID_VIOLATION = 4,
VTID_VERSION_VIOALTION = 5, -- seems to be misspelled in headers
OUT_OF_SYNC = 6,
}, stringflag)
c.PORT_PROFILE_RESPONSE = setmetatable({
SUCCESS = 0x100,
INPROGRESS = 0x101,
INVALID = 0x102,
BADSTATE = 0x103,
INSUFFICIENT_RESOURCES = 0x104,
RESPONSE_ERROR = 0x105,
}, stringflag)
-- from if_addr.h interface address types and flags
c.IFA = setmetatable({
UNSPEC = 0,
ADDRESS = 1,
LOCAL = 2,
LABEL = 3,
BROADCAST = 4,
ANYCAST = 5,
CACHEINFO = 6,
MULTICAST = 7,
}, stringflag)
c.IFA_F = setmetatable({
SECONDARY = 0x01,
NODAD = 0x02,
OPTIMISTIC = 0x04,
DADFAILED = 0x08,
HOMEADDRESS = 0x10,
DEPRECATED = 0x20,
TENTATIVE = 0x40,
PERMANENT = 0x80,
}, multiflags)
c.IFA_F.TEMPORARY = c.IFA_F.SECONDARY
-- routing
c.RTN = setmetatable({
UNSPEC = 0,
UNICAST = 1,
LOCAL = 2,
BROADCAST = 3,
ANYCAST = 4,
MULTICAST = 5,
BLACKHOLE = 6,
UNREACHABLE = 7,
PROHIBIT = 8,
THROW = 9,
NAT = 10,
XRESOLVE = 11,
}, stringflag)
c.RTPROT = setmetatable({
UNSPEC = 0,
REDIRECT = 1,
KERNEL = 2,
BOOT = 3,
STATIC = 4,
GATED = 8,
RA = 9,
MRT = 10,
ZEBRA = 11,
BIRD = 12,
DNROUTED = 13,
XORP = 14,
NTK = 15,
DHCP = 16,
}, stringflag)
c.RT_SCOPE = setmetatable({
UNIVERSE = 0,
SITE = 200,
LINK = 253,
HOST = 254,
NOWHERE = 255,
}, stringflag)
c.RTM_F = setmetatable({
NOTIFY = 0x100,
CLONED = 0x200,
EQUALIZE = 0x400,
PREFIX = 0x800,
}, multiflags)
c.RT_TABLE = setmetatable({
UNSPEC = 0,
COMPAT = 252,
DEFAULT = 253,
MAIN = 254,
LOCAL = 255,
MAX = 0xFFFFFFFF,
}, stringflag)
c.RTA = setmetatable({
UNSPEC = 0,
DST = 1,
SRC = 2,
IIF = 3,
OIF = 4,
GATEWAY = 5,
PRIORITY = 6,
PREFSRC = 7,
METRICS = 8,
MULTIPATH = 9,
PROTOINFO = 10,
FLOW = 11,
CACHEINFO = 12,
SESSION = 13,
MP_ALGO = 14,
TABLE = 15,
MARK = 16,
}, stringflag)
-- route flags
c.RTF = setmetatable({
UP = 0x0001,
GATEWAY = 0x0002,
HOST = 0x0004,
REINSTATE = 0x0008,
DYNAMIC = 0x0010,
MODIFIED = 0x0020,
MTU = 0x0040,
WINDOW = 0x0080,
IRTT = 0x0100,
REJECT = 0x0200,
-- ipv6 route flags
DEFAULT = 0x00010000,
ALLONLINK = 0x00020000,
ADDRCONF = 0x00040000,
PREFIX_RT = 0x00080000,
ANYCAST = 0x00100000,
NONEXTHOP = 0x00200000,
EXPIRES = 0x00400000,
ROUTEINFO = 0x00800000,
CACHE = 0x01000000,
FLOW = 0x02000000,
POLICY = 0x04000000,
LOCAL = 0x80000000,
}, multiflags)
c.RTF.MSS = c.RTF.MTU
--#define RTF_PREF(pref) ((pref) << 27)
--#define RTF_PREF_MASK 0x18000000
-- interface flags
c.IFF = setmetatable({
UP = 0x1,
BROADCAST = 0x2,
DEBUG = 0x4,
LOOPBACK = 0x8,
POINTOPOINT= 0x10,
NOTRAILERS = 0x20,
RUNNING = 0x40,
NOARP = 0x80,
PROMISC = 0x100,
ALLMULTI = 0x200,
MASTER = 0x400,
SLAVE = 0x800,
MULTICAST = 0x1000,
PORTSEL = 0x2000,
AUTOMEDIA = 0x4000,
DYNAMIC = 0x8000,
LOWER_UP = 0x10000,
DORMANT = 0x20000,
ECHO = 0x40000,
}, multiflags)
c.IFF.ALL = 0xffffffff
c.IFF.NONE = bit.bnot(0x7ffff) -- this is a bit of a fudge as zero should work, but does not for historical reasons see net/core/rtnetlinc.c
c.IFF.VOLATILE = c.IFF.LOOPBACK + c.IFF.POINTOPOINT + c.IFF.BROADCAST + c.IFF.ECHO +
c.IFF.MASTER + c.IFF.SLAVE + c.IFF.RUNNING + c.IFF.LOWER_UP + c.IFF.DORMANT
-- not sure if we need these TODO another table as duplicated values
--[[
c.IFF_SLAVE_NEEDARP = 0x40
c.IFF_ISATAP = 0x80
c.IFF_MASTER_ARPMON = 0x100
c.IFF_WAN_HDLC = 0x200
c.IFF_XMIT_DST_RELEASE = 0x400
c.IFF_DONT_BRIDGE = 0x800
c.IFF_DISABLE_NETPOLL = 0x1000
c.IFF_MACVLAN_PORT = 0x2000
c.IFF_BRIDGE_PORT = 0x4000
c.IFF_OVS_DATAPATH = 0x8000
c.IFF_TX_SKB_SHARING = 0x10000
c.IFF_UNICAST_FLT = 0x20000
]]
-- netlink multicast groups
-- legacy names, which are masks.
c.RTMGRP = setmetatable({
LINK = 1,
NOTIFY = 2,
NEIGH = 4,
TC = 8,
IPV4_IFADDR = 0x10,
IPV4_MROUTE = 0x20,
IPV4_ROUTE = 0x40,
IPV4_RULE = 0x80,
IPV6_IFADDR = 0x100,
IPV6_MROUTE = 0x200,
IPV6_ROUTE = 0x400,
IPV6_IFINFO = 0x800,
--DECNET_IFADDR = 0x1000,
--DECNET_ROUTE = 0x4000,
IPV6_PREFIX = 0x20000,
}, multiflags)
-- rtnetlink multicast groups (bit numbers not masks)
c.RTNLGRP = setmetatable({
NONE = 0,
LINK = 1,
NOTIFY = 2,
NEIGH = 3,
TC = 4,
IPV4_IFADDR = 5,
IPV4_MROUTE = 6,
IPV4_ROUTE = 7,
IPV4_RULE = 8,
IPV6_IFADDR = 9,
IPV6_MROUTE = 10,
IPV6_ROUTE = 11,
IPV6_IFINFO = 12,
-- DECNET_IFADDR = 13,
NOP2 = 14,
-- DECNET_ROUTE = 15,
-- DECNET_RULE = 16,
NOP4 = 17,
IPV6_PREFIX = 18,
IPV6_RULE = 19,
ND_USEROPT = 20,
PHONET_IFADDR = 21,
PHONET_ROUTE = 22,
DCB = 23,
}, stringflag)
-- address families
c.AF = setmetatable({
UNSPEC = 0,
LOCAL = 1,
INET = 2,
AX25 = 3,
IPX = 4,
APPLETALK = 5,
NETROM = 6,
BRIDGE = 7,
ATMPVC = 8,
X25 = 9,
INET6 = 10,
ROSE = 11,
DECNET = 12,
NETBEUI = 13,
SECURITY = 14,
KEY = 15,
NETLINK = 16,
PACKET = 17,
ASH = 18,
ECONET = 19,
ATMSVC = 20,
RDS = 21,
SNA = 22,
IRDA = 23,
PPPOX = 24,
WANPIPE = 25,
LLC = 26,
CAN = 29,
TIPC = 30,
BLUETOOTH = 31,
IUCV = 32,
RXRPC = 33,
ISDN = 34,
PHONET = 35,
IEEE802154 = 36,
CAIF = 37,
ALG = 38,
NFC = 39,
}, stringflag)
c.AF.UNIX = c.AF.LOCAL
c.AF.FILE = c.AF.LOCAL
c.AF.ROUTE = c.AF.NETLINK
-- arp types, which are also interface types for ifi_type
c.ARPHRD = setmetatable({
NETROM = 0,
ETHER = 1,
EETHER = 2,
AX25 = 3,
PRONET = 4,
CHAOS = 5,
IEEE802 = 6,
ARCNET = 7,
APPLETLK = 8,
DLCI = 15,
ATM = 19,
METRICOM = 23,
IEEE1394 = 24,
EUI64 = 27,
INFINIBAND = 32,
SLIP = 256,
CSLIP = 257,
SLIP6 = 258,
CSLIP6 = 259,
RSRVD = 260,
ADAPT = 264,
ROSE = 270,
X25 = 271,
HWX25 = 272,
CAN = 280,
PPP = 512,
CISCO = 513,
LAPB = 516,
DDCMP = 517,
RAWHDLC = 518,
TUNNEL = 768,
TUNNEL6 = 769,
FRAD = 770,
SKIP = 771,
LOOPBACK = 772,
LOCALTLK = 773,
FDDI = 774,
BIF = 775,
SIT = 776,
IPDDP = 777,
IPGRE = 778,
PIMREG = 779,
HIPPI = 780,
ASH = 781,
ECONET = 782,
IRDA = 783,
FCPP = 784,
FCAL = 785,
FCPL = 786,
FCFABRIC = 787,
IEEE802_TR = 800,
IEEE80211 = 801,
IEEE80211_PRISM = 802,
IEEE80211_RADIOTAP = 803,
IEEE802154 = 804,
PHONET = 820,
PHONET_PIPE = 821,
CAIF = 822,
VOID = 0xFFFF,
NONE = 0xFFFE,
}, stringflag)
c.ARPHRD.HDLC = c.ARPHRD.CISCO
-- IP
c.IPPROTO = setmetatable({
IP = 0,
HOPOPTS = 0, -- TODO overloaded namespace?
ICMP = 1,
IGMP = 2,
IPIP = 4,
TCP = 6,
EGP = 8,
PUP = 12,
UDP = 17,
IDP = 22,
TP = 29,
DCCP = 33,
IPV6 = 41,
ROUTING = 43,
FRAGMENT = 44,
RSVP = 46,
GRE = 47,
ESP = 50,
AH = 51,
ICMPV6 = 58,
NONE = 59,
DSTOPTS = 60,
MTP = 92,
ENCAP = 98,
PIM = 103,
COMP = 108,
SCTP = 132,
UDPLITE = 136,
RAW = 255,
}, stringflag)
-- eventfd
c.EFD = setmetatable({
SEMAPHORE = 1,
CLOEXEC = octal("02000000"),
NONBLOCK = octal("04000"),
}, multiflags)
-- mount
c.MS = setmetatable({
RDONLY = 1,
NOSUID = 2,
NODEV = 4,
NOEXEC = 8,
SYNCHRONOUS = 16,
REMOUNT = 32,
MANDLOCK = 64,
DIRSYNC = 128,
NOATIME = 1024,
NODIRATIME = 2048,
BIND = 4096,
MOVE = 8192,
REC = 16384,
SILENT = 32768,
POSIXACL = bit.lshift(1, 16),
UNBINDABLE = bit.lshift(1, 17),
PRIVATE = bit.lshift(1, 18),
SLAVE = bit.lshift(1, 19),
SHARED = bit.lshift(1, 20),
RELATIME = bit.lshift(1, 21),
KERNMOUNT = bit.lshift(1, 22),
I_VERSION = bit.lshift(1, 23),
STRICTATIME = bit.lshift(1, 24),
ACTIVE = bit.lshift(1, 30),
NOUSER = bit.lshift(1, 31),
}, multiflags)
-- fake flags
c.MS.RO = c.MS.RDONLY -- allow use of "ro" as flag as that is what /proc/mounts uses
c.MS.RW = 0 -- allow use of "rw" as flag as appears in /proc/mounts
-- flags to `msync'. - note was MS_ renamed to MSYNC_
c.MSYNC = setmetatable({
ASYNC = 1,
INVALIDATE = 2,
SYNC = 4,
}, multiflags)
-- one table for umount as it uses MNT_ and UMOUNT_ options
c.UMOUNT = setmetatable({
FORCE = 1,
DETACH = 2,
EXPIRE = 4,
NOFOLLOW = 8,
}, multiflags)
-- reboot
c.LINUX_REBOOT_CMD = setmetatable({
RESTART = 0x01234567,
HALT = 0xCDEF0123,
CAD_ON = 0x89ABCDEF,
CAD_OFF = 0x00000000,
POWER_OFF = 0x4321FEDC,
RESTART2 = 0xA1B2C3D4,
SW_SUSPEND = 0xD000FCE2,
KEXEC = 0x45584543,
}, stringflag)
-- clone
c.CLONE = setmetatable({
VM = 0x00000100,
FS = 0x00000200,
FILES = 0x00000400,
SIGHAND = 0x00000800,
PTRACE = 0x00002000,
VFORK = 0x00004000,
PARENT = 0x00008000,
THREAD = 0x00010000,
NEWNS = 0x00020000,
SYSVSEM = 0x00040000,
SETTLS = 0x00080000,
PARENT_SETTID = 0x00100000,
CHILD_CLEARTID = 0x00200000,
DETACHED = 0x00400000,
UNTRACED = 0x00800000,
CHILD_SETTID = 0x01000000,
NEWUTS = 0x04000000,
NEWIPC = 0x08000000,
NEWUSER = 0x10000000,
NEWPID = 0x20000000,
NEWNET = 0x40000000,
IO = 0x80000000,
}, multiflags)
-- inotify
-- flags note rename from IN_ to IN_INIT
c.IN_INIT = setmetatable({
CLOEXEC = octal("02000000"),
NONBLOCK = octal("04000"),
}, multiflags)
-- events
c.IN = setmetatable({
ACCESS = 0x00000001,
MODIFY = 0x00000002,
ATTRIB = 0x00000004,
CLOSE_WRITE = 0x00000008,
CLOSE_NOWRITE = 0x00000010,
OPEN = 0x00000020,
MOVED_FROM = 0x00000040,
MOVED_TO = 0x00000080,
CREATE = 0x00000100,
DELETE = 0x00000200,
DELETE_SELF = 0x00000400,
MOVE_SELF = 0x00000800,
UNMOUNT = 0x00002000,
Q_OVERFLOW = 0x00004000,
IGNORED = 0x00008000,
ONLYDIR = 0x01000000,
DONT_FOLLOW = 0x02000000,
EXCL_UNLINK = 0x04000000,
MASK_ADD = 0x20000000,
ISDIR = 0x40000000,
ONESHOT = 0x80000000,
}, multiflags)
c.IN.CLOSE = c.IN.CLOSE_WRITE + c.IN.CLOSE_NOWRITE
c.IN.MOVE = c.IN.MOVED_FROM + c.IN.MOVED_TO
c.IN.ALL_EVENTS = c.IN.ACCESS + c.IN.MODIFY + c.IN.ATTRIB + c.IN.CLOSE_WRITE
+ c.IN.CLOSE_NOWRITE + c.IN.OPEN + c.IN.MOVED_FROM
+ c.IN.MOVED_TO + c.IN.CREATE + c.IN.DELETE
+ c.IN.DELETE_SELF + c.IN.MOVE_SELF
--prctl
c.PR = setmetatable({
SET_PDEATHSIG = 1,
GET_PDEATHSIG = 2,
GET_DUMPABLE = 3,
SET_DUMPABLE = 4,
GET_UNALIGN = 5,
SET_UNALIGN = 6,
GET_KEEPCAPS = 7,
SET_KEEPCAPS = 8,
GET_FPEMU = 9,
SET_FPEMU = 10,
GET_FPEXC = 11,
SET_FPEXC = 12,
GET_TIMING = 13,
SET_TIMING = 14,
SET_NAME = 15,
GET_NAME = 16,
GET_ENDIAN = 19,
SET_ENDIAN = 20,
GET_SECCOMP = 21,
SET_SECCOMP = 22,
CAPBSET_READ = 23,
CAPBSET_DROP = 24,
GET_TSC = 25,
SET_TSC = 26,
GET_SECUREBITS= 27,
SET_SECUREBITS= 28,
SET_TIMERSLACK= 29,
GET_TIMERSLACK= 30,
TASK_PERF_EVENTS_DISABLE=31,
TASK_PERF_EVENTS_ENABLE=32,
MCE_KILL = 33,
MCE_KILL_GET = 34,
SET_PTRACER = 0x59616d61, -- Ubuntu extension
}, stringflag)
-- for PR get/set unalign
c.PR_UNALIGN = setmetatable({
NOPRINT = 1,
SIGBUS = 2,
}, stringflag)
-- for PR fpemu
c.PR_FPEMU = setmetatable({
NOPRINT = 1,
SIGFPE = 2,
}, stringflag)
-- for PR fpexc
c.PR_FP_EXC = setmetatable({
SW_ENABLE = 0x80,
DIV = 0x010000,
OVF = 0x020000,
UND = 0x040000,
RES = 0x080000,
INV = 0x100000,
DISABLED = 0,
NONRECOV = 1,
ASYNC = 2,
PRECISE = 3,
}, stringflag) -- TODO should be a combo of stringflag and flags
-- PR get set timing
c.PR_TIMING = setmetatable({
STATISTICAL= 0,
TIMESTAMP = 1,
}, stringflag)
-- PR set endian
c.PR_ENDIAN = setmetatable({
BIG = 0,
LITTLE = 1,
PPC_LITTLE = 2,
}, stringflag)
-- PR TSC
c.PR_TSC = setmetatable({
ENABLE = 1,
SIGSEGV = 2,
}, stringflag)
c.PR_MCE_KILL = setmetatable({
CLEAR = 0,
SET = 1,
}, stringflag)
-- note rename, this is extra option see prctl code
c.PR_MCE_KILL_OPT = setmetatable({
LATE = 0,
EARLY = 1,
DEFAULT = 2,
}, stringflag)
-- capabilities
c.CAP = setmetatable({
CHOWN = 0,
DAC_OVERRIDE = 1,
DAC_READ_SEARCH = 2,
FOWNER = 3,
FSETID = 4,
KILL = 5,
SETGID = 6,
SETUID = 7,
SETPCAP = 8,
LINUX_IMMUTABLE = 9,
NET_BIND_SERVICE = 10,
NET_BROADCAST = 11,
NET_ADMIN = 12,
NET_RAW = 13,
IPC_LOCK = 14,
IPC_OWNER = 15,
SYS_MODULE = 16,
SYS_RAWIO = 17,
SYS_CHROOT = 18,
SYS_PTRACE = 19,
SYS_PACCT = 20,
SYS_ADMIN = 21,
SYS_BOOT = 22,
SYS_NICE = 23,
SYS_RESOURCE = 24,
SYS_TIME = 25,
SYS_TTY_CONFIG = 26,
MKNOD = 27,
LEASE = 28,
AUDIT_WRITE = 29,
AUDIT_CONTROL = 30,
SETFCAP = 31,
MAC_OVERRIDE = 32,
MAC_ADMIN = 33,
SYSLOG = 34,
WAKE_ALARM = 35,
}, stringflag)
-- new SECCOMP modes, now there is filter as well as strict
c.SECCOMP_MODE = setmetatable({
DISABLED = 0,
STRICT = 1,
FILTER = 2,
}, stringflag)
c.SECCOMP_RET = setmetatable({
KILL = 0x00000000,
TRAP = 0x00030000,
ERRNO = 0x00050000,
TRACE = 0x7ff00000,
ALLOW = 0x7fff0000,
ACTION = 0xffff0000, -- note unsigned
DATA = 0x0000ffff,
}, multiflags)
-- termios
c.NCCS = 32
-- termios - c_cc characters
c.VINTR = 0
c.VQUIT = 1
c.VERASE = 2
c.VKILL = 3
c.VEOF = 4
c.VTIME = 5
c.VMIN = 6
c.VSWTC = 7
c.VSTART = 8
c.VSTOP = 9
c.VSUSP = 10
c.VEOL = 11
c.VREPRINT = 12
c.VDISCARD = 13
c.VWERASE = 14
c.VLNEXT = 15
c.VEOL2 = 16
-- termios - c_iflag bits
c.IGNBRK = octal('0000001')
c.BRKINT = octal('0000002')
c.IGNPAR = octal('0000004')
c.PARMRK = octal('0000010')
c.INPCK = octal('0000020')
c.ISTRIP = octal('0000040')
c.INLCR = octal('0000100')
c.IGNCR = octal('0000200')
c.ICRNL = octal('0000400')
c.IUCLC = octal('0001000')
c.IXON = octal('0002000')
c.IXANY = octal('0004000')
c.IXOFF = octal('0010000')
c.IMAXBEL = octal('0020000')
c.IUTF8 = octal('0040000')
-- termios - c_oflag bits
c.OPOST = octal('0000001')
c.OLCUC = octal('0000002')
c.ONLCR = octal('0000004')
c.OCRNL = octal('0000010')
c.ONOCR = octal('0000020')
c.ONLRET = octal('0000040')
c.OFILL = octal('0000100')
c.OFDEL = octal('0000200')
c.NLDLY = octal('0000400')
c.NL0 = octal('0000000')
c.NL1 = octal('0000400')
c.CRDLY = octal('0003000')
c.CR0 = octal('0000000')
c.CR1 = octal('0001000')
c.CR2 = octal('0002000')
c.CR3 = octal('0003000')
c.TABDLY = octal('0014000')
c.TAB0 = octal('0000000')
c.TAB1 = octal('0004000')
c.TAB2 = octal('0010000')
c.TAB3 = octal('0014000')
c.BSDLY = octal('0020000')
c.BS0 = octal('0000000')
c.BS1 = octal('0020000')
c.FFDLY = octal('0100000')
c.FF0 = octal('0000000')
c.FF1 = octal('0100000')
c.VTDLY = octal('0040000')
c.VT0 = octal('0000000')
c.VT1 = octal('0040000')
c.XTABS = octal('0014000')
-- TODO rework this with functions in a metatable
local bits_speed_map = { }
local speed_bits_map = { }
local function defspeed(speed, bits)
bits = octal(bits)
bits_speed_map[bits] = speed
speed_bits_map[speed] = bits
c['B'..speed] = bits -- TODO in table
end
function c.bits_to_speed(bits)
local speed = bits_speed_map[bits]
if not speed then error("unknown speedbits: " .. bits) end
return speed
end
function c.speed_to_bits(speed)
local bits = speed_bits_map[speed]
if not bits then error("unknown speed: " .. speed) end
return bits
end
-- termios - c_cflag bit meaning
c.CBAUD = octal('0010017')
defspeed(0, '0000000') -- hang up
defspeed(50, '0000001')
defspeed(75, '0000002')
defspeed(110, '0000003')
defspeed(134, '0000004')
defspeed(150, '0000005')
defspeed(200, '0000006')
defspeed(300, '0000007')
defspeed(600, '0000010')
defspeed(1200, '0000011')
defspeed(1800, '0000012')
defspeed(2400, '0000013')
defspeed(4800, '0000014')
defspeed(9600, '0000015')
defspeed(19200, '0000016')
defspeed(38400, '0000017')
c.EXTA = c.B19200
c.EXTB = c.B38400
c.CSIZE = octal('0000060')
c.CS5 = octal('0000000')
c.CS6 = octal('0000020')
c.CS7 = octal('0000040')
c.CS8 = octal('0000060')
c.CSTOPB = octal('0000100')
c.CREAD = octal('0000200')
c.PARENB = octal('0000400')
c.PARODD = octal('0001000')
c.HUPCL = octal('0002000')
c.CLOCAL = octal('0004000')
c.CBAUDEX = octal('0010000')
defspeed(57600, '0010001')
defspeed(115200, '0010002')
defspeed(230400, '0010003')
defspeed(460800, '0010004')
defspeed(500000, '0010005')
defspeed(576000, '0010006')
defspeed(921600, '0010007')
defspeed(1000000, '0010010')
defspeed(1152000, '0010011')
defspeed(1500000, '0010012')
defspeed(2000000, '0010013')
defspeed(2500000, '0010014')
defspeed(3000000, '0010015')
defspeed(3500000, '0010016')
defspeed(4000000, '0010017')
c.__MAX_BAUD = c.B4000000
c.CIBAUD = octal('002003600000') -- input baud rate (not used)
c.CMSPAR = octal('010000000000') -- mark or space (stick) parity
c.CRTSCTS = octal('020000000000') -- flow control
-- termios - c_lflag bits
c.ISIG = octal('0000001')
c.ICANON = octal('0000002')
c.XCASE = octal('0000004')
c.ECHO = octal('0000010')
c.ECHOE = octal('0000020')
c.ECHOK = octal('0000040')
c.ECHONL = octal('0000100')
c.NOFLSH = octal('0000200')
c.TOSTOP = octal('0000400')
c.ECHOCTL = octal('0001000')
c.ECHOPRT = octal('0002000')
c.ECHOKE = octal('0004000')
c.FLUSHO = octal('0010000')
c.PENDIN = octal('0040000')
c.IEXTEN = octal('0100000')
-- termios - tcflow() and TCXONC use these. renamed from TC to TCFLOW
c.TCFLOW = setmetatable({
OOFF = 0,
OON = 1,
IOFF = 2,
ION = 3,
}, stringflag)
-- termios - tcflush() and TCFLSH use these. renamed from TC to TCFLUSH
c.TCFLUSH = setmetatable({
IFLUSH = 0,
OFLUSH = 1,
IOFLUSH = 2,
}, stringflag)
-- termios - tcsetattr uses these
c.TCSA = setmetatable({
NOW = 0,
DRAIN = 1,
FLUSH = 2,
}, stringflag)
-- TIOCM ioctls
c.TIOCM_LE = 0x001
c.TIOCM_DTR = 0x002
c.TIOCM_RTS = 0x004
c.TIOCM_ST = 0x008
c.TIOCM_SR = 0x010
c.TIOCM_CTS = 0x020
c.TIOCM_CAR = 0x040
c.TIOCM_RNG = 0x080
c.TIOCM_DSR = 0x100
c.TIOCM_CD = c.TIOCM_CAR
c.TIOCM_RI = c.TIOCM_RNG
-- ioctls, filling in as needed TODO more general framework?
c.SIOC = setmetatable({
GIFINDEX = 0x8933,
BRADDBR = 0x89a0,
BRDELBR = 0x89a1,
BRADDIF = 0x89a2,
BRDELIF = 0x89a3,
}, stringflag)
c.TIOC = setmetatable({
MGET = 0x5415,
MBIS = 0x5416,
MBIC = 0x5417,
MSET = 0x5418,
GPTN = 0x80045430LL,
SPTLCK = 0x40045431LL,
}, stringflag)
-- sysfs values
c.SYSFS_BRIDGE_ATTR = "bridge"
c.SYSFS_BRIDGE_FDB = "brforward"
c.SYSFS_BRIDGE_PORT_SUBDIR = "brif"
c.SYSFS_BRIDGE_PORT_ATTR = "brport"
c.SYSFS_BRIDGE_PORT_LINK = "bridge"
-- sizes -- should we export?
local HOST_NAME_MAX = 64
local IFNAMSIZ = 16
local IFHWADDRLEN = 6
-- errors
c.E = {
EPERM = 1,
ENOENT = 2,
ESRCH = 3,
EINTR = 4,
EIO = 5,
ENXIO = 6,
E2BIG = 7,
ENOEXEC = 8,
EBADF = 9,
ECHILD = 10,
EAGAIN = 11,
ENOMEM = 12,
EACCES = 13,
EFAULT = 14,
ENOTBLK = 15,
EBUSY = 16,
EEXIST = 17,
EXDEV = 18,
ENODEV = 19,
ENOTDIR = 20,
EISDIR = 21,
EINVAL = 22,
ENFILE = 23,
EMFILE = 24,
ENOTTY = 25,
ETXTBSY = 26,
EFBIG = 27,
ENOSPC = 28,
ESPIPE = 29,
EROFS = 30,
EMLINK = 31,
EPIPE = 32,
EDOM = 33,
ERANGE = 34,
EDEADLK = 35,
ENAMETOOLONG = 36,
ENOLCK = 37,
ENOSYS = 38,
ENOTEMPTY = 39,
ELOOP = 40,
ENOMSG = 42,
EIDRM = 43,
ECHRNG = 44,
EL2NSYNC = 45,
EL3HLT = 46,
EL3RST = 47,
ELNRNG = 48,
EUNATCH = 49,
ENOCSI = 50,
EL2HLT = 51,
EBADE = 52,
EBADR = 53,
EXFULL = 54,
ENOANO = 55,
EBADRQC = 56,
EBADSLT = 57,
EBFONT = 59,
ENOSTR = 60,
ENODATA = 61,
ETIME = 62,
ENOSR = 63,
ENONET = 64,
ENOPKG = 65,
EREMOTE = 66,
ENOLINK = 67,
EADV = 68,
ESRMNT = 69,
ECOMM = 70,
EPROTO = 71,
EMULTIHOP = 72,
EDOTDOT = 73,
EBADMSG = 74,
EOVERFLOW = 75,
ENOTUNIQ = 76,
EBADFD = 77,
EREMCHG = 78,
ELIBACC = 79,
ELIBBAD = 80,
ELIBSCN = 81,
ELIBMAX = 82,
ELIBEXEC = 83,
EILSEQ = 84,
ERESTART = 85,
ESTRPIPE = 86,
EUSERS = 87,
ENOTSOCK = 88,
EDESTADDRREQ = 89,
EMSGSIZE = 90,
EPROTOTYPE = 91,
ENOPROTOOPT = 92,
EPROTONOSUPPORT= 93,
ESOCKTNOSUPPORT= 94,
EOPNOTSUPP = 95,
EPFNOSUPPORT = 96,
EAFNOSUPPORT = 97,
EADDRINUSE = 98,
EADDRNOTAVAIL = 99,
ENETDOWN = 100,
ENETUNREACH = 101,
ENETRESET = 102,
ECONNABORTED = 103,
ECONNRESET = 104,
ENOBUFS = 105,
EISCONN = 106,
ENOTCONN = 107,
ESHUTDOWN = 108,
ETOOMANYREFS = 109,
ETIMEDOUT = 110,
ECONNREFUSED = 111,
EHOSTDOWN = 112,
EHOSTUNREACH = 113,
EINPROGRESS = 115,
ESTALE = 116,
EUCLEAN = 117,
ENOTNAM = 118,
ENAVAIL = 119,
EISNAM = 120,
EREMOTEIO = 121,
EDQUOT = 122,
ENOMEDIUM = 123,
EMEDIUMTYPE = 124,
ECANCELED = 125,
ENOKEY = 126,
EKEYEXPIRED = 127,
EKEYREVOKED = 128,
EKEYREJECTED = 129,
EOWNERDEAD = 130,
ENOTRECOVERABLE= 131,
ERFKILL = 132,
}
-- alternate names
c.E.EWOULDBLOCK = c.E.EAGAIN
c.E.EDEADLOCK = c.E.EDEADLK
c.E.ENOATTR = c.E.ENODATA
return c
| mit |
s-d-a/DCS-ExportScripts | Scripts/DCS-ExportScript/ExportsModules/Su-25T.lua | 1 | 20181 | -- Su-25T Export
ExportScript.FoundFCModule = true
ExportScript.Version.Su25T = "1.2.1"
-- auxiliary function
dofile(ExportScript.Config.ExportModulePath.."FC_AuxiliaryFuntions.lua")
-----------------------------------------
-- FLAMING CLIFFS AIRCRAFT / Su-25T --
-- FC aircraft don't support GetDevice --
-----------------------------------------
function ExportScript.ProcessIkarusFCHighImportanceConfig()
local lFunctionTyp = "Ikarus" -- function type for shared function
local myData = LoGetSelfData()
if (myData) then
local lLatitude = myData.LatLongAlt.Lat -- LATITUDE
local lLongitude = myData.LatLongAlt.Long -- LONGITUDE
local lEngineTempLeft = LoGetEngineInfo().Temperature.left -- ENG1 EGT ?C
local lEngineTempRight = LoGetEngineInfo().Temperature.right -- ENG2 EGT ?C
--[[
local lBasicAtmospherePressure = LoGetBasicAtmospherePressure() -- BAROMETRIC PRESSURE
local lAltBar = LoGetAltitudeAboveSeaLevel() -- ALTITUDE SEA LEVEL (Meter)
local lAltRad = LoGetAltitudeAboveGroundLevel() -- ALTITUDE GROUND LEVEL (Meter)
local lTrueAirSpeed = LoGetTrueAirSpeed() -- TRUE AIRSPEED (Meter/Second)
local lPitch, lBank, lYaw = LoGetADIPitchBankYaw() -- PITCH, BANK, YAW (Radian)
local lHeading = myData.Heading -- HEADING (Radian)
local lVVI = LoGetVerticalVelocity() -- VERTICAL SPEED (Meter/Second)
local lIAS = LoGetIndicatedAirSpeed() -- INDICATED AIRSPEED (Meter/Second)
local lMachNumber = LoGetMachNumber() -- MACH
local lAoA = LoGetAngleOfAttack() -- ANGLE OF ATTACK AoA (Radian)
local lGlide = LoGetGlideDeviation() -- VOR1 HORIZONTAL DEFLECTION (-1 +1)
local lSide = LoGetSideDeviation() -- VOR1 VERTICAL DEFLECTION (-1 +1)
local lSlipBallPosition = LoGetSlipBallPosition() -- SLIP BALL (-1 +1)
local lAccelerationUnits = LoGetAccelerationUnits().y -- G-LOAD
local lNavInfoPitch = LoGetNavigationInfo().Requirements.pitch -- AP REQUIRED PITCH (Radian)
local lNavInfoRoll = LoGetNavigationInfo().Requirements.roll -- AP REQUIRED BANK (Radian)
local lNavInfoSpeed = LoGetNavigationInfo().Requirements.speed -- AP SPEED (Meter/Second)
local lNavInfoAltitude = LoGetNavigationInfo().Requirements.altitude -- AP ALTITUDE (Meter)
local lNavInfoVerticalSpeed = LoGetNavigationInfo().Requirements.vertical_speed -- AP VERTICAL SPEED (Meter/Second)
local lControlPanel_HSI = LoGetControlPanel_HSI() -- HSI Data
local lHSI_RMI = LoGetControlPanel_HSI().RMI_raw -- VOR1 OBS (Radian)
local lHSI_ADF = LoGetControlPanel_HSI().ADF_raw -- ADF OBS (Radian)
local lHSI_Heading = LoGetControlPanel_HSI().Heading_raw -- Heading (Radian)
local lEngineRPMleft = LoGetEngineInfo().RPM.left -- ENG1 RPM %
local lEngineRPMright = LoGetEngineInfo().RPM.right -- ENG2 RPM %
local lEngineFuelInternal = LoGetEngineInfo().fuel_internal -- TANK1 (INT) (KG)
local lEngineFuelExternal = LoGetEngineInfo().fuel_external -- TANK2 (EXT) (KG)
local lMechInfo = LoGetMechInfo() -- mechanical components, e.g. Flaps, Wheelbrakes,...
local lPayloadInfo = LoGetPayloadInfo() -- Paylod, e.g. bombs, guns, rockets, fuel tanks,...
]]
local lDistanceToWay = 999
local lRoute = LoGetRoute()
if (myData and lRoute) then -- if neither are nil
local myLoc = LoGeoCoordinatesToLoCoordinates(lLongitude, lLatitude)
--lDistanceToWay = math.sqrt((myLoc.x - lRoute.goto_point.world_point.x)^2 + (myLoc.y - lRoute.goto_point.world_point.y)^2)
lDistanceToWay = math.sqrt((myLoc.x - lRoute.goto_point.world_point.x)^2 + (myLoc.z - lRoute.goto_point.world_point.z)^2)
end
-- IAS-TAS Indicator
ExportScript.AF.FC_Russian_AirSpeed_1100hkm()
-- AOA Indicator and Accelerometer
ExportScript.AF.FC_Russian_AOA_Su25()
-- ADI
ExportScript.AF.FC_Russian_ADI_Old()
-- HSI
ExportScript.AF.FC_Russian_HSI(lDistanceToWay)
-- Vertical Velocity Indicator (VVI, TurnIndicator, SlipBallPosition)
ExportScript.AF.FC_Russian_VVI_Old()
-- Radar Altimeter (below 100m is warning light on)
ExportScript.AF.FC_Russian_RadarAltimeter_1500m(100)
-- Barometric Altimeter
ExportScript.AF.FC_Russian_BarometricAltimeter_late_special()
-- Tachometer (RPM)
ExportScript.AF.FC_Russian_EngineRPM()
-- Left Jet Engine Turbine Temperature Indicator (EngineTemp, ExportID)
ExportScript.AF.FC_Russian_EGT_1000gc(lEngineTempLeft, 70)
-- Right Jet Engine Turbine Temperature Indicator (EngineTemp, ExportID)
ExportScript.AF.FC_Russian_EGT_1000gc(lEngineTempRight, 71)
-- Clock from Ka-50
ExportScript.AF.FC_Russian_Clock_late()
else
ExportScript.Tools.WriteToLog("Unknown FC Error, no LoGetSelfData.")
end
end
function ExportScript.ProcessDACConfigHighImportance()
local lFunctionTyp = "DAC" -- function type for shared function
-- your script
end
function ExportScript.ProcessIkarusFCLowImportanceConfig()
local lFunctionTyp = "Ikarus" -- function type for shared function
-- Weapon Panel
ExportScript.AF.FC_WeaponPanel_SU25(lFunctionTyp)
-- SPO15 Radar Warning Reciver
ExportScript.AF.FC_SPO15RWR(lFunctionTyp)
-- EKRAN Message
ExportScript.AF.FC_EKRAN()
-- Mechanical Configuration Indicator
ExportScript.AF.FC_Russian_MDI_SU25(lFunctionTyp)
-- Fuel Quantity Indicator
ExportScript.AF.FC_FuelQuantityIndicator(lFunctionTyp)
local lEngineInfo = LoGetEngineInfo()
if lEngineInfo ~= nil then
-- Hydraulic Pressure Left
ExportScript.AF.FC_OneNeedleGauge(lEngineInfo.HydraulicPressure.left, 240, 85)
-- Hydraulic Pressure Right
ExportScript.AF.FC_OneNeedleGauge(lEngineInfo.HydraulicPressure.right, 240, 86)
end
local lMechInfo = LoGetMechInfo() -- mechanical components, e.g. Flaps, Wheelbrakes,...
if lMechInfo ~= nil then
-- Wheelbrakes Hydraulic Pressure Left
ExportScript.AF.FC_OneNeedleGauge(lMechInfo.wheelbrakes.value, 240, 87)
-- Wheelbrakes Hydraulic Pressure Right
ExportScript.AF.FC_OneNeedleGauge(lMechInfo.wheelbrakes.value, 240, 88)
end
-- (x < 0 and 'negative' or 'non-negative')
--[[
local lPayloadInfo = LoGetPayloadInfo()
ExportScript.Tools.WriteToLog('lPayloadInfo: '..ExportScript.Tools.dump(lPayloadInfo))
local lSnares = LoGetSnares() -- Flare and Chaff
ExportScript.Tools.WriteToLog('lSnares: '..ExportScript.Tools.dump(lSnares))
local lSightingSystemInfo = LoGetSightingSystemInfo()
ExportScript.Tools.WriteToLog('lSightingSystemInfo: '..ExportScript.Tools.dump(lSightingSystemInfo))
local lTWSInfo = LoGetTWSInfo() -- SPO Informationen, z.B. Radarwarner F15C
ExportScript.Tools.WriteToLog('lTWSInfo: '..ExportScript.Tools.dump(lTWSInfo))
local lTargetInformation = LoGetTargetInformation() -- detalierte Radar Infos z.B. F15C
ExportScript.Tools.WriteToLog('lTargetInformation: '..ExportScript.Tools.dump(lTargetInformation))
local lLockedTargetInformation = LoGetLockedTargetInformation()
ExportScript.Tools.WriteToLog('lLockedTargetInformation: '..ExportScript.Tools.dump(lLockedTargetInformation))
local lF15_TWS_Contacs = LoGetF15_TWS_Contacts() -- the same information but only for F-15 in TWS mode
ExportScript.Tools.WriteToLog('lF15_TWS_Contacs: '..ExportScript.Tools.dump(lF15_TWS_Contacs))
local lMechInfo = LoGetMechInfo() -- mechanical components, e.g. Flaps, Wheelbrakes,...
ExportScript.Tools.WriteToLog('lMechInfo: '..ExportScript.Tools.dump(lMechInfo))
local lMCPState = LoGetMCPState() -- Warnlichter
ExportScript.Tools.WriteToLog('lMCPState: '..ExportScript.Tools.dump(lMCPState))
local lControlPanel_HSI = LoGetControlPanel_HSI()
ExportScript.Tools.WriteToLog('lControlPanel_HSI: '..ExportScript.Tools.dump(lControlPanel_HSI))
local lRadioBeaconsStatus = LoGetRadioBeaconsStatus()
ExportScript.Tools.WriteToLog('lRadioBeaconsStatus: '..ExportScript.Tools.dump(lRadioBeaconsStatus))
local lEngineInfo = LoGetEngineInfo()
ExportScript.Tools.WriteToLog('lEngineInfo: '..ExportScript.Tools.dump(lEngineInfo))
]]
-- Weapon Control System
-- local lNameByType = LoGetNameByType () -- args 4 (number : level1,level2,level3,level4), result string
-- values from LoGetTargetInformation().type
-- ExportScript.Tools.WriteToLog('lNameByType: '..ExportScript.Tools.dump(lNameByType))
end
function ExportScript.ProcessDACConfigLowImportance()
local lFunctionTyp = "DAC" -- function type for shared function
-- Weapon Panel
ExportScript.AF.FC_WeaponPanel_SU25(lFunctionTyp)
-- SPO15 Radar Warning Reciver
ExportScript.AF.FC_SPO15RWR(lFunctionTyp)
-- Mechanical Configuration Indicator
ExportScript.AF.FC_Russian_MDI_SU25(lFunctionTyp)
-- Fuel
ExportScript.AF.FC_FuelQuantityIndicator(lFunctionTyp)
ExportScript.AF.FC_StatusLamp()
ExportScript.AF.FC_SightingSystem()
end
-----------------------------
-- Custom functions --
-----------------------------
function ExportScript.AF.FC_SightingSystem()
local lSightingSystemInfo = LoGetSightingSystemInfo()
if lSightingSystemInfo == nil then
return
end
--ExportScript.Tools.WriteToLog('lSightingSystemInfo: '..ExportScript.Tools.dump(lSightingSystemInfo)9
--[[
[PRF] = {
[selection] = string: "ILV"
[current] = string: "MED"
}
[laser_on] = boolean: "false"
[scale] = {
[azimuth] = number: "0.52359873056412"
[distance] = number: "10000"
}
[radar_on] = boolean: "false"
[optical_system_on] = boolean: "false"
[LaunchAuthorized] = boolean: "false"
[ECM_on] = boolean: "false"
[Manufacturer] = string: "RUS"
[TDC] = {
[y] = number: "0"
[x] = number: "0"
}
[ScanZone] = {
[coverage_H] = {
[min] = number: "0"
[max] = number: "20000"
}
[size] = {
[azimuth] = number: "1.0471974611282"
[elevation] = number: "0.17453290522099"
}
[position] = {
[exceeding_manual] = number: "0"
[distance_manual] = number: "0"
[azimuth] = number: "0"
[elevation] = number: "0"
}
}
]]
ExportScript.Tools.SendDataDAC("600", lSightingSystemInfo.ECM_on == true and 1 or 0 )
--ExportScript.Tools.SendDataDAC("601", lSightingSystemInfo.laser_on == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("602", lSightingSystemInfo.optical_system_on == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("603", lSightingSystemInfo.LaunchAuthorized == true and 1 or 0 )
--ExportScript.Tools.SendDataDAC("604", lSightingSystemInfo.radar_on == true and 1 or 0 )
end
function ExportScript.AF.FC_FlareChaff()
local lSnares = LoGetSnares() -- Flare and Chaff
if lSnares == nil then
return
end
--ExportScript.Tools.WriteToLog('lSnares: '..ExportScript.Tools.dump(lSnares))
--[chaff] = number: "128"
--[flare] = number: "128"
end
function ExportScript.AF.FC_StatusLamp()
local lMCPState = LoGetMCPState() -- Warning Lights
if lMCPState == nil then
return
end
--ExportScript.Tools.WriteToLog('lMCPState: '..ExportScript.Tools.dump(lMCPState))
--[[
[RightTailPlaneFailure] = boolean: "false"
[EOSFailure] = boolean: "false"
[ECMFailure] = boolean: "false"
[RightAileronFailure] = boolean: "false"
[MasterWarning] = boolean: "false"
[RightEngineFailure] = boolean: "false"
[CannonFailure] = boolean: "false"
[MLWSFailure] = boolean: "false"
[ACSFailure] = boolean: "false"
[RadarFailure] = boolean: "false"
[HelmetFailure] = boolean: "false"
[HUDFailure] = boolean: "false"
[LeftMainPumpFailure] = boolean: "false"
[RightWingPumpFailure] = boolean: "false"
[LeftWingPumpFailure] = boolean: "false"
[MFDFailure] = boolean: "false"
[RWSFailure] = boolean: "false"
[GearFailure] = boolean: "false"
[HydraulicsFailure] = boolean: "false"
[AutopilotFailure] = boolean: "true"
[FuelTankDamage] = boolean: "false"
[LeftAileronFailure] = boolean: "false"
[CanopyOpen] = boolean: "false"
[RightMainPumpFailure] = boolean: "false"
[StallSignalization] = boolean: "false"
[LeftEngineFailure] = boolean: "false"
[AutopilotOn] = boolean: "false"
[LeftTailPlaneFailure] = boolean: "false"
]]
ExportScript.Tools.SendDataDAC("700", lMCPState.LeftTailPlaneFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("701", lMCPState.RightTailPlaneFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("702", lMCPState.MasterWarning == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("703", lMCPState.LeftEngineFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("704", lMCPState.RightEngineFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("705", lMCPState.LeftAileronFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("706", lMCPState.RightAileronFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("707", lMCPState.LeftMainPumpFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("708", lMCPState.RightMainPumpFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("709", lMCPState.LeftWingPumpFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("710", lMCPState.RightWingPumpFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("711", lMCPState.EOSFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("712", lMCPState.ECMFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("713", lMCPState.CannonFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("714", lMCPState.MLWSFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("715", lMCPState.ACSFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("716", lMCPState.RadarFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("717", lMCPState.HelmetFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("718", lMCPState.HUDFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("719", lMCPState.MFDFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("720", lMCPState.RWSFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("721", lMCPState.GearFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("722", lMCPState.HydraulicsFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("723", lMCPState.AutopilotFailure == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("724", lMCPState.FuelTankDamage == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("725", lMCPState.CanopyOpen == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("726", lMCPState.StallSignalization == true and 1 or 0 )
ExportScript.Tools.SendDataDAC("727", lMCPState.AutopilotOn == true and 1 or 0 )
local lEngineInfo = LoGetEngineInfo()
if lEngineInfo ~= nil then
--ExportScript.Tools.WriteToLog('lEngineInfo: '..ExportScript.Tools.dump(lEngineInfo))
ExportScript.Tools.SendDataDAC("728", lEngineInfo.EngineStart.left ) -- lamp start left engine 1 (0|1)
ExportScript.Tools.SendDataDAC("729", lEngineInfo.EngineStart.right ) -- lamp start right engine 1 (0|1)
end
local lAoA = LoGetAngleOfAttack()
if lAoA ~= nil then
lAoA = lAoA * 57.3
ExportScript.Tools.SendDataDAC("730", (lAoA > 20.0 and 1 or 0) ) -- lamp start AOA warning (0|1)
end
end
function ExportScript.AF.FC_FuelQuantityIndicator(FunctionTyp)
local lFunctionTyp = FunctionTyp or "Ikarus"
-- Fuel quantity shows the fuel remaining in all tanks
local lEngineInfo = LoGetEngineInfo()
if lEngineInfo == nil then
return
end
--ExportScript.Tools.WriteToLog('lEngineInfo: '..ExportScript.Tools.dump(lEngineInfo))
--[[
[fuel_external] = number: "0"
[Temperature] = {
[left] = number: "626.99444580078"
[right] = number: "626.99444580078"
}
[RPM] = {
[left] = number: "87.453765869141"
[right] = number: "87.453758239746"
}
[FuelConsumption] = {
[left] = number: "0.1500396137767"
[right] = number: "0.1500396137767"
}
[fuel_internal] = number: "3773.2749023438"
[EngineStart] = {
[left] = number: "0"
[right] = number: "0"
}
[HydraulicPressure] = {
[left] = number: "210"
[right] = number: "210"
}
lPayloadInfo.Stations[8].CLSID == E8D4652F-FD48-45B7-BA5B-2AE05BB5A9CF -- ext 800l Fuel Tank
]]
local lTotalFuel = lEngineInfo.fuel_internal
--local lTotalFuel = string.format("%3d", ExportScript.Tools.round((lEngineInfo.fuel_internal / 10), 0, "ceil") * 10)
--local lTotalFuel = string.format("%4d", lEngineInfo.fuel_internal) -- total fuel in kg
--local lTotalFuel = string.format("%4d", lEngineInfo.fuel_external) -- external fuel in kg
local lFuelCounter = {[0] = 0.0, [1] = 0.11, [2] = 0.22, [3] = 0.33, [4] = 0.44, [5] = 0.55, [6] = 0.66, [7] = 0.77, [8] = 0.88, [9] = 0.99}
lTotalFuel = string.format("%03d", ExportScript.Tools.round((lEngineInfo.fuel_internal / 10), 0, "ceil")) -- auf drei stellen bringen
local lExtTank1 = 1.0 -- external tanks
local lExtTank2 = 1.0 -- inner tanks
local lPayloadInfo = LoGetPayloadInfo()
if lPayloadInfo ~= nil then
--ExportScript.Tools.WriteToLog('lPayloadInfo: '..ExportScript.Tools.dump(lPayloadInfo))
if lPayloadInfo.Stations[10].CLSID == "{E8D4652F-FD48-45B7-BA5B-2AE05BB5A9CF}" or
lPayloadInfo.Stations[9].CLSID == "{E8D4652F-FD48-45B7-BA5B-2AE05BB5A9CF}" then -- external tanks presend and full (panel 6 and 5)
lExtTank1 = ((lEngineInfo.fuel_external < 1240.0 ) and 1.0 or 0.0)
end
if lPayloadInfo.Stations[5].CLSID == "{E8D4652F-FD48-45B7-BA5B-2AE05BB5A9CF}" or
lPayloadInfo.Stations[6].CLSID == "{E8D4652F-FD48-45B7-BA5B-2AE05BB5A9CF}" then-- inner tanks presend and full (panel 3 and 8)
lExtTank2 = ((lEngineInfo.fuel_external < 1.0 ) and 1.0 or 0.0)
end
end
-- TotalFuel_100
-- TotalFuel_10
-- TotalFuel_1
-- Light1
-- Light2
-- Light3
-- Light4
-- Light5
-- BingoLight
if ExportScript.Config.IkarusExport and lFunctionTyp == "Ikarus" then
ExportScript.Tools.SendData(300, string.format("%0.2f", lFuelCounter[tonumber(string.sub(lTotalFuel, 1, 1))]))
ExportScript.Tools.SendData(301, string.format("%0.2f", lFuelCounter[tonumber(string.sub(lTotalFuel, 2, 2))]))
ExportScript.Tools.SendData(302, string.format("%0.2f", lFuelCounter[tonumber(string.sub(lTotalFuel, 3, 3))]))
ExportScript.Tools.SendData(303, lExtTank1) -- external tanks
ExportScript.Tools.SendData(304, lExtTank2) -- inner tanks
ExportScript.Tools.SendData(305, (lEngineInfo.fuel_internal < 2800.0 and 1 or 0)) -- inner wing tank
ExportScript.Tools.SendData(306, (lEngineInfo.fuel_internal < 1840.0 and 1 or 0)) -- inner hull tank
ExportScript.Tools.SendData(307, (lEngineInfo.fuel_internal < 1.0 and 1 or 0)) -- central hull tank
ExportScript.Tools.SendData(308, (lEngineInfo.fuel_internal < 600.0 and 1 or 0)) -- Bingo Fuel
end
if ExportScript.Config.DACExport and lFunctionTyp == "DAC" then
ExportScript.Tools.SendDataDAC("300", string.format("%d", ExportScript.Tools.round((lEngineInfo.fuel_internal / 10), 0, "ceil") * 10)) -- total fuel in kg
--ExportScript.Tools.SendDataDAC("301", string.format("%d", lEngineInfo.fuel_internal)) -- total fuel in kg
--ExportScript.Tools.SendDataDAC("302", string.format("%d", lEngineInfo.fuel_external)) -- external fuel in kg
ExportScript.Tools.SendDataDAC(303, lExtTank1) -- external tanks
ExportScript.Tools.SendDataDAC(304, lExtTank2) -- inner tanks
ExportScript.Tools.SendDataDAC(305, (lEngineInfo.fuel_internal < 2800.0 and 1 or 0)) -- inner wing tank
ExportScript.Tools.SendDataDAC(306, (lEngineInfo.fuel_internal < 1840.0 and 1 or 0)) -- inner hull tank
ExportScript.Tools.SendDataDAC(307, (lEngineInfo.fuel_internal < 1.0 and 1 or 0)) -- central hull tank
ExportScript.Tools.SendDataDAC(308, (lEngineInfo.fuel_internal < 600.0 and 1 or 0)) -- Bingo Fuel
end
end | lgpl-3.0 |
Ninjistix/darkstar | scripts/zones/Tahrongi_Canyon/npcs/qm2.lua | 7 | 2137 | -----------------------------------
-- Area: Tahrongi Canyon
-- NPC: qm2 (???)
-- Note: Used to spawn Yara Ma Yha Who
-- !pos 271 0.001 -334 117
-----------------------------------
package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil;
-------------------------------------
require("scripts/zones/Tahrongi_Canyon/TextIDs");
require("scripts/zones/Tahrongi_Canyon/MobIDs");
require("scripts/globals/settings");
function onTrade(player,npc,trade)
-- Trade Distilled water to Spawn Yara Ma Yha Who
if (not GetMobByID(YARA_MA_YHA_WHO):isSpawned() and trade:hasItemQty(4509,1) and trade:getItemCount() == 1) then
if (GetServerVariable("[POP]Yara-Ma-Yha-Who-Timer") < os.time()) then -- Checks to make sure trade has not been made in past 50 minutes
player:tradeComplete();
local timesTraded = GetServerVariable("[POP]Yara-Ma-Yha-Who-Trades");
if (timesTraded == 3) then -- Takes a minimum of 3 trades before NM can be spawned
if (math.random(0,2) == 2) then
SpawnMob(YARA_MA_YHA_WHO):updateClaim(player);
player:messageSpecial(REPULSIVE_CREATURE_EMERGES);
else
player:messageSpecial(SPROUT_LOOKING_BETTER);
end
else
SetServerVariable("[POP]Yara-Ma-Yha-Who-Trades",timesTraded + 1)
player:messageSpecial(SPROUT_LOOKING_BETTER);
end
else
player:messageSpecial(SPROUT_DOES_NOT_NEED_WATER)
end
SetServerVariable("[POP]Yara-Ma-Yha-Who-Timer",os.time() + 3000); -- 50 minutes wait time before you can trade again
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
function onTrigger(player,npc)
if (GetServerVariable("[POP]Yara-Ma-Yha-Who-Timer") < os.time()) then -- Checks to make sure trade has not been made in past 50 minutes
player:messageSpecial(SPROUT_LOOKS_WITHERED);
else
player:messageSpecial(SPROUT_LOOKING_BETTER);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
ThomasSFL/ardupilot-solo | Tools/CHDK-Scripts/kap_uav.lua | 183 | 28512 | --[[
KAP UAV Exposure Control Script v3.1
-- Released under GPL by waterwingz and wayback/peabody
http://chdk.wikia.com/wiki/KAP_%26_UAV_Exposure_Control_Script
@title KAP UAV 3.1
@param i Shot Interval (sec)
@default i 15
@range i 2 120
@param s Total Shots (0=infinite)
@default s 0
@range s 0 10000
@param j Power off when done?
@default j 0
@range j 0 1
@param e Exposure Comp (stops)
@default e 6
@values e -2.0 -1.66 -1.33 -1.0 -0.66 -0.33 0.0 0.33 0.66 1.00 1.33 1.66 2.00
@param d Start Delay Time (sec)
@default d 0
@range d 0 10000
@param y Tv Min (sec)
@default y 0
@values y None 1/60 1/100 1/200 1/400 1/640
@param t Target Tv (sec)
@default t 5
@values t 1/100 1/200 1/400 1/640 1/800 1/1000 1/1250 1/1600 1/2000
@param x Tv Max (sec)
@default x 3
@values x 1/1000 1/1250 1/1600 1/2000 1/5000 1/10000
@param f Av Low(f-stop)
@default f 4
@values f 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0
@param a Av Target (f-stop)
@default a 7
@values a 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0
@param m Av Max (f-stop)
@default m 13
@values m 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0
@param p ISO Min
@default p 1
@values p 80 100 200 400 800 1250 1600
@param q ISO Max1
@default q 2
@values q 100 200 400 800 1250 1600
@param r ISO Max2
@default r 3
@values r 100 200 400 800 1250 1600
@param n Allow use of ND filter?
@default n 1
@values n No Yes
@param z Zoom position
@default z 0
@values z Off 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
@param c Focus @ Infinity Mode
@default c 0
@values c None @Shot AFL MF
@param v Video Interleave (shots)
@default v 0
@values v Off 1 5 10 25 50 100
@param w Video Duration (sec)
@default w 10
@range w 5 300
@param u USB Shot Control?
@default u 0
@values u None On/Off OneShot PWM
@param b Backlight Off?
@default b 0
@range b 0 1
@param l Logging
@default l 3
@values l Off Screen SDCard Both
--]]
props=require("propcase")
capmode=require("capmode")
-- convert user parameter to usable variable names and values
tv_table = { -320, 576, 640, 736, 832, 896, 928, 960, 992, 1024, 1056, 1180, 1276}
tv96target = tv_table[t+3]
tv96max = tv_table[x+8]
tv96min = tv_table[y+1]
sv_table = { 381, 411, 507, 603, 699, 761, 795 }
sv96min = sv_table[p+1]
sv96max1 = sv_table[q+2]
sv96max2 = sv_table[r+2]
av_table = { 171, 192, 218, 265, 285, 322, 347, 384, 417, 446, 477, 510, 543, 576 }
av96target = av_table[a+1]
av96minimum = av_table[f+1]
av96max = av_table[m+1]
ec96adjust = (e - 6)*32
video_table = { 0, 1, 5, 10, 25, 50, 100 }
video_mode = video_table[v+1]
video_duration = w
interval = i*1000
max_shots = s
poff_if_done = j
start_delay = d
backlight = b
log_mode= l
focus_mode = c
usb_mode = u
if ( z==0 ) then zoom_setpoint = nil else zoom_setpoint = (z-1)*10 end
-- initial configuration values
nd96offset=3*96 -- ND filter's number of equivalent f-stops (f * 96)
infx = 50000 -- focus lock distance in mm (approximately 55 yards)
shot_count = 0 -- shot counter
blite_timer = 300 -- backlight off delay in 100mSec increments
old_console_timeout = get_config_value( 297 )
shot_request = false -- pwm mode flag to request a shot be taken
-- check camera Av configuration ( variable aperture and/or ND filter )
if n==0 then -- use of nd filter allowed?
if get_nd_present()==1 then -- check for ND filter only
Av_mode = 0 -- 0 = ND disabled and no iris available
else
Av_mode = 1 -- 1 = ND disabled and iris available
end
else
Av_mode = get_nd_present()+1 -- 1 = iris only , 2=ND filter only, 3= both ND & iris
end
function printf(...)
if ( log_mode == 0) then return end
local str=string.format(...)
if (( log_mode == 1) or (log_mode == 3)) then print(str) end
if ( log_mode > 1 ) then
local logname="A/KAP.log"
log=io.open(logname,"a")
log:write(os.date("%Y%b%d %X ")..string.format(...),"\n")
log:close()
end
end
tv_ref = { -- note : tv_ref values set 1/2 way between shutter speed values
-608, -560, -528, -496, -464, -432, -400, -368, -336, -304,
-272, -240, -208, -176, -144, -112, -80, -48, -16, 16,
48, 80, 112, 144, 176, 208, 240, 272, 304, 336,
368, 400, 432, 464, 496, 528, 560, 592, 624, 656,
688, 720, 752, 784, 816, 848, 880, 912, 944, 976,
1008, 1040, 1072, 1096, 1129, 1169, 1192, 1225, 1265, 1376 }
tv_str = {
">64",
"64", "50", "40", "32", "25", "20", "16", "12", "10", "8.0",
"6.0", "5.0", "4.0", "3.2", "2.5", "2.0", "1.6", "1.3", "1.0", "0.8",
"0.6", "0.5", "0.4", "0.3", "1/4", "1/5", "1/6", "1/8", "1/10", "1/13",
"1/15", "1/20", "1/25", "1/30", "1/40", "1/50", "1/60", "1/80", "1/100", "1/125",
"1/160", "1/200", "1/250", "1/320", "1/400", "1/500", "1/640", "1/800", "1/1000","1/1250",
"1/1600","1/2000","1/2500","1/3200","1/4000","1/5000","1/6400","1/8000","1/10000","hi" }
function print_tv(val)
if ( val == nil ) then return("-") end
local i = 1
while (i <= #tv_ref) and (val > tv_ref[i]) do i=i+1 end
return tv_str[i]
end
av_ref = { 160, 176, 208, 243, 275, 304, 336, 368, 400, 432, 464, 480, 496, 512, 544, 592, 624, 656, 688, 720, 752, 784 }
av_str = {"n/a","1.8", "2.0","2.2","2.6","2.8","3.2","3.5","4.0","4.5","5.0","5.6","5.9","6.3","7.1","8.0","9.0","10.0","11.0","13.0","14.0","16.0","hi"}
function print_av(val)
if ( val == nil ) then return("-") end
local i = 1
while (i <= #av_ref) and (val > av_ref[i]) do i=i+1 end
return av_str[i]
end
sv_ref = { 370, 397, 424, 456, 492, 523, 555, 588, 619, 651, 684, 731, 779, 843, 907 }
sv_str = {"n/a","80","100","120","160","200","250","320","400","500","640","800","1250","1600","3200","hi"}
function print_sv(val)
if ( val == nil ) then return("-") end
local i = 1
while (i <= #sv_ref) and (val > sv_ref[i]) do i=i+1 end
return sv_str[i]
end
function pline(message, line) -- print line function
fg = 258 bg=259
end
-- switch between shooting and playback modes
function switch_mode( m )
if ( m == 1 ) then
if ( get_mode() == false ) then
set_record(1) -- switch to shooting mode
while ( get_mode() == false ) do
sleep(100)
end
sleep(1000)
end
else
if ( get_mode() == true ) then
set_record(0) -- switch to playback mode
while ( get_mode() == true ) do
sleep(100)
end
sleep(1000)
end
end
end
-- focus lock and unlock
function lock_focus()
if (focus_mode > 1) then -- focus mode requested ?
if ( focus_mode == 2 ) then -- method 1 : set_aflock() command enables MF
if (chdk_version==120) then
set_aflock(1)
set_prop(props.AF_LOCK,1)
else
set_aflock(1)
end
if (get_prop(props.AF_LOCK) == 1) then printf(" AFL enabled") else printf(" AFL failed ***") end
else -- mf mode requested
if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode
if call_event_proc("SS.Create") ~= -1 then
if call_event_proc("SS.MFOn") == -1 then
call_event_proc("PT_MFOn")
end
elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then
if call_event_proc("PT_MFOn") == -1 then
call_event_proc("MFOn")
end
end
if (get_prop(props.FOCUS_MODE) == 0 ) then -- MF not set - try levent PressSw1AndMF
post_levent_for_npt("PressSw1AndMF")
sleep(500)
end
elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf()
if ( set_mf(1) == 0 ) then set_aflock(1) end -- as a fall back, try setting AFL is set_mf fails
end
if (get_prop(props.FOCUS_MODE) == 1) then printf(" MF enabled") else printf(" MF enable failed ***") end
end
sleep(1000)
set_focus(infx)
sleep(1000)
end
end
function unlock_focus()
if (focus_mode > 1) then -- focus mode requested ?
if (focus_mode == 2 ) then -- method 1 : AFL
if (chdk_version==120) then
set_aflock(0)
set_prop(props.AF_LOCK,0)
else
set_aflock(0)
end
if (get_prop(props.AF_LOCK) == 0) then printf(" AFL unlocked") else printf(" AFL unlock failed") end
else -- mf mode requested
if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode
if call_event_proc("SS.Create") ~= -1 then
if call_event_proc("SS.MFOff") == -1 then
call_event_proc("PT_MFOff")
end
elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then
if call_event_proc("PT_MFOff") == -1 then
call_event_proc("MFOff")
end
end
if (get_prop(props.FOCUS_MODE) == 1 ) then -- MF not reset - try levent PressSw1AndMF
post_levent_for_npt("PressSw1AndMF")
sleep(500)
end
elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf()
if ( set_mf(0) == 0 ) then set_aflock(0) end -- fall back so reset AFL is set_mf fails
end
if (get_prop(props.FOCUS_MODE) == 0) then printf(" MF disabled") else printf(" MF disable failed") end
end
sleep(100)
end
end
-- zoom position
function update_zoom(zpos)
local count = 0
if(zpos ~= nil) then
zstep=((get_zoom_steps()-1)*zpos)/100
printf("setting zoom to "..zpos.." percent step="..zstep)
sleep(200)
set_zoom(zstep)
sleep(2000)
press("shoot_half")
repeat
sleep(100)
count = count + 1
until (get_shooting() == true ) or (count > 40 )
release("shoot_half")
end
end
-- restore camera settings on shutdown
function restore()
set_config_value(121,0) -- USB remote disable
set_config_value(297,old_console_timeout) -- restore console timeout value
if (backlight==1) then set_lcd_display(1) end -- display on
unlock_focus()
if( zoom_setpoint ~= nil ) then update_zoom(0) end
if( shot_count >= max_shots) and ( max_shots > 1) then
if ( poff_if_done == 1 ) then -- did script ending because # of shots done ?
printf("power off - shot count at limit") -- complete power down
sleep(2000)
post_levent_to_ui('PressPowerButton')
else
set_record(0) end -- just retract lens
end
end
-- Video mode
function check_video(shot)
local capture_mode
if ((video_mode>0) and(shot>0) and (shot%video_mode == 0)) then
unlock_focus()
printf("Video mode started. Button:"..tostring(video_button))
if( video_button ) then
click "video"
else
capture_mode=capmode.get()
capmode.set('VIDEO_STD')
press("shoot_full")
sleep(300)
release("shoot_full")
end
local end_second = get_day_seconds() + video_duration
repeat
wait_click(500)
until (is_key("menu")) or (get_day_seconds() > end_second)
if( video_button ) then
click "video"
else
press("shoot_full")
sleep(300)
release("shoot_full")
capmode.set(capture_mode)
end
printf("Video mode finished.")
sleep(1000)
lock_focus()
return(true)
else
return(false)
end
end
-- PWM USB pulse functions
function ch1up()
printf(" * usb pulse = ch1up")
shot_request = true
end
function ch1mid()
printf(" * usb pulse = ch1mid")
if ( get_mode() == false ) then
switch_mode(1)
lock_focus()
end
end
function ch1down()
printf(" * usb pulse = ch1down")
switch_mode(0)
end
function ch2up()
printf(" * usb pulse = ch2up")
update_zoom(100)
end
function ch2mid()
printf(" * usb pulse = ch2mid")
if ( zoom_setpoint ~= nil ) then update_zoom(zoom_setpoint) else update_zoom(50) end
end
function ch2down()
printf(" * usb pulse = ch2down")
update_zoom(0)
end
function pwm_mode(pulse_width)
if pulse_width > 0 then
if pulse_width < 5 then ch1up()
elseif pulse_width < 8 then ch1mid()
elseif pulse_width < 11 then ch1down()
elseif pulse_width < 14 then ch2up()
elseif pulse_width < 17 then ch2mid()
elseif pulse_width < 20 then ch2down()
else printf(" * usb pulse width error") end
end
end
-- Basic exposure calculation using shutter speed and ISO only
-- called for Tv-only and ND-only cameras (cameras without an iris)
function basic_tv_calc()
tv96setpoint = tv96target
av96setpoint = nil
local min_av = get_prop(props.MIN_AV)
-- calculate required ISO setting
sv96setpoint = tv96setpoint + min_av - bv96meter
-- low ambient light ?
if (sv96setpoint > sv96max2 ) then -- check if required ISO setting is too high
sv96setpoint = sv96max2 -- clamp at max2 ISO if so
tv96setpoint = math.max(bv96meter+sv96setpoint-min_av,tv96min) -- recalculate required shutter speed down to Tv min
-- high ambient light ?
elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low
sv96setpoint = sv96min -- clamp at minimum ISO setting if so
tv96setpoint = bv96meter + sv96setpoint - min_av -- recalculate required shutter speed and hope for the best
end
end
-- Basic exposure calculation using shutter speed, iris and ISO
-- called for iris-only and "both" cameras (cameras with an iris & ND filter)
function basic_iris_calc()
tv96setpoint = tv96target
av96setpoint = av96target
-- calculate required ISO setting
sv96setpoint = tv96setpoint + av96setpoint - bv96meter
-- low ambient light ?
if (sv96setpoint > sv96max1 ) then -- check if required ISO setting is too high
sv96setpoint = sv96max1 -- clamp at first ISO limit
av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting
if ( av96setpoint < av96min ) then -- check if new setting is goes below lowest f-stop
av96setpoint = av96min -- clamp at lowest f-stop
sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- recalculate ISO setting
if (sv96setpoint > sv96max2 ) then -- check if the result is above max2 ISO
sv96setpoint = sv96max2 -- clamp at highest ISO setting if so
tv96setpoint = math.max(bv96meter+sv96setpoint-av96setpoint,tv96min) -- recalculate required shutter speed down to tv minimum
end
end
-- high ambient light ?
elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low
sv96setpoint = sv96min -- clamp at minimum ISO setting if so
tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate required shutter speed
if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast
tv96setpoint = tv96max -- clamp at maximum shutter speed if so
av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting
if ( av96setpoint > av96max ) then -- check if new setting is goes above highest f-stop
av96setpoint = av96max -- clamp at highest f-stop
tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate shutter speed needed and hope for the best
end
end
end
end
-- calculate exposure for cams without adjustable iris or ND filter
function exposure_Tv_only()
insert_ND_filter = nil
basic_tv_calc()
end
-- calculate exposure for cams with ND filter only
function exposure_NDfilter()
insert_ND_filter = false
basic_tv_calc()
if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast
insert_ND_filter = true -- flag the ND filter to be inserted
bv96meter = bv96meter - nd96offset -- adjust meter for ND offset
basic_tv_calc() -- start over, but with new meter value
bv96meter = bv96meter + nd96offset -- restore meter for later logging
end
end
-- calculate exposure for cams with adjustable iris only
function exposure_iris()
insert_ND_filter = nil
basic_iris_calc()
end
-- calculate exposure for cams with both adjustable iris and ND filter
function exposure_both()
insert_ND_filter = false -- NOTE : assume ND filter never used automatically by Canon firmware
basic_iris_calc()
if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast
insert_ND_filter = true -- flag the ND filter to be inserted
bv96meter = bv96meter - nd96offset -- adjust meter for ND offset
basic_iris_calc() -- start over, but with new meter value
bv96meter = bv96meter + nd96offset -- restore meter for later logging
end
end
-- ========================== Main Program =================================
set_console_layout(1 ,1, 45, 14 )
printf("KAP 3.1 started - press MENU to exit")
bi=get_buildinfo()
printf("%s %s-%s %s %s %s", bi.version, bi.build_number, bi.build_revision, bi.platform, bi.platsub, bi.build_date)
chdk_version= tonumber(string.sub(bi.build_number,1,1))*100 + tonumber(string.sub(bi.build_number,3,3))*10 + tonumber(string.sub(bi.build_number,5,5))
if ( tonumber(bi.build_revision) > 0 ) then
build = tonumber(bi.build_revision)
else
build = tonumber(string.match(bi.build_number,'-(%d+)$'))
end
if ((chdk_version<120) or ((chdk_version==120)and(build<3276)) or ((chdk_version==130)and(build<3383))) then
printf("CHDK 1.2.0 build 3276 or higher required")
else
if( props.CONTINUOUS_AF == nil ) then caf=-999 else caf = get_prop(props.CONTINUOUS_AF) end
if( props.SERVO_AF == nil ) then saf=-999 else saf = get_prop(props.SERVO_AF) end
cmode = capmode.get_name()
printf("Mode:%s,Continuous_AF:%d,Servo_AF:%d", cmode,caf,saf)
printf(" Tv:"..print_tv(tv96target).." max:"..print_tv(tv96max).." min:"..print_tv(tv96min).." ecomp:"..(ec96adjust/96).."."..(math.abs(ec96adjust*10/96)%10) )
printf(" Av:"..print_av(av96target).." minAv:"..print_av(av96minimum).." maxAv:"..print_av(av96max) )
printf(" ISOmin:"..print_sv(sv96min).." ISO1:"..print_sv(sv96max1).." ISO2:"..print_sv(sv96max2) )
printf(" MF mode:"..focus_mode.." Video:"..video_mode.." USB:"..usb_mode)
printf(" AvM:"..Av_mode.." int:"..(interval/1000).." Shts:"..max_shots.." Dly:"..start_delay.." B/L:"..backlight)
sleep(500)
if (start_delay > 0 ) then
printf("entering start delay of ".. start_delay.." seconds")
sleep( start_delay*1000 )
end
-- enable USB remote in USB remote moded
if (usb_mode > 0 ) then
set_config_value(121,1) -- make sure USB remote is enabled
if (get_usb_power(1) == 0) then -- can we start ?
printf("waiting on USB signal")
repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu")))
else sleep(1000) end
printf("USB signal received")
end
-- switch to shooting mode
switch_mode(1)
-- set zoom position
update_zoom(zoom_setpoint)
-- lock focus at infinity
lock_focus()
-- disable flash and AF assist lamp
set_prop(props.FLASH_MODE, 2) -- flash off
set_prop(props.AF_ASSIST_BEAM,0) -- AF assist off if supported for this camera
set_config_value( 297, 60) -- set console timeout to 60 seconds
if (usb_mode > 2 ) then repeat until (get_usb_power(2) == 0 ) end -- flush pulse buffer
next_shot_time = get_tick_count()
script_exit = false
if( get_video_button() == 1) then video_button = true else video_button = false end
set_console_layout(2 ,0, 45, 4 )
repeat
if( ( (usb_mode < 2 ) and ( next_shot_time <= get_tick_count() ) )
or ( (usb_mode == 2 ) and (get_usb_power(2) > 0 ) )
or ( (usb_mode == 3 ) and (shot_request == true ) ) ) then
-- time to insert a video sequence ?
if( check_video(shot_count) == true) then next_shot_time = get_tick_count() end
-- intervalometer timing
next_shot_time = next_shot_time + interval
-- set focus at infinity ? (maybe redundant for AFL & MF mode but makes sure its set right)
if (focus_mode > 0) then
set_focus(infx)
sleep(100)
end
-- check exposure
local count = 0
local timeout = false
press("shoot_half")
repeat
sleep(50)
count = count + 1
if (count > 40 ) then timeout = true end
until (get_shooting() == true ) or (timeout == true)
-- shoot in auto mode if meter reading invalid, else calculate new desired exposure
if ( timeout == true ) then
release("shoot_half")
repeat sleep(50) until get_shooting() == false
shoot() -- shoot in Canon auto mode if we don't have a valid meter reading
shot_count = shot_count + 1
printf(string.format('IMG_%04d.JPG',get_exp_count()).." : shot in auto mode, meter reading invalid")
else
-- get meter reading values (and add in exposure compensation)
bv96raw=get_bv96()
bv96meter=bv96raw-ec96adjust
tv96meter=get_tv96()
av96meter=get_av96()
sv96meter=get_sv96()
-- set minimum Av to larger of user input or current min for zoom setting
av96min= math.max(av96minimum,get_prop(props.MIN_AV))
if (av96target < av96min) then av96target = av96min end
-- calculate required setting for current ambient light conditions
if (Av_mode == 1) then exposure_iris()
elseif (Av_mode == 2) then exposure_NDfilter()
elseif (Av_mode == 3) then exposure_both()
else exposure_Tv_only()
end
-- set up all exposure overrides
set_tv96_direct(tv96setpoint)
set_sv96(sv96setpoint)
if( av96setpoint ~= nil) then set_av96_direct(av96setpoint) end
if(Av_mode > 1) and (insert_ND_filter == true) then -- ND filter available and needed?
set_nd_filter(1) -- activate the ND filter
nd_string="NDin"
else
set_nd_filter(2) -- make sure the ND filter does not activate
nd_string="NDout"
end
-- and finally shoot the image
press("shoot_full_only")
sleep(100)
release("shoot_full")
repeat sleep(50) until get_shooting() == false
shot_count = shot_count + 1
-- update shooting statistic and log as required
shot_focus=get_focus()
if(shot_focus ~= -1) and (shot_focus < 20000) then
focus_string=" foc:"..(shot_focus/1000).."."..(((shot_focus%1000)+50)/100).."m"
if(focus_mode>0) then
error_string=" **WARNING : focus not at infinity**"
end
else
focus_string=" foc:infinity"
error_string=nil
end
printf(string.format('%d) IMG_%04d.JPG',shot_count,get_exp_count()))
printf(" meter : Tv:".. print_tv(tv96meter) .." Av:".. print_av(av96meter) .." Sv:"..print_sv(sv96meter).." "..bv96raw ..":"..bv96meter)
printf(" actual: Tv:".. print_tv(tv96setpoint).." Av:".. print_av(av96setpoint).." Sv:"..print_sv(sv96setpoint))
printf(" AvMin:".. print_av(av96min).." NDF:"..nd_string..focus_string )
if ((max_shots>0) and (shot_count >= max_shots)) then script_exit = true end
shot_request = false -- reset shot request flag
end
collectgarbage()
end
-- check if USB remote enabled in intervalometer mode and USB power is off -> pause if so
if ((usb_mode == 1 ) and (get_usb_power(1) == 0)) then
printf("waiting on USB signal")
unlock_focus()
switch_mode(0)
repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu")))
switch_mode(1)
lock_focus()
if ( is_key("menu")) then script_exit = true end
printf("USB wait finished")
sleep(100)
end
if (usb_mode == 3 ) then pwm_mode(get_usb_power(2)) end
if (blite_timer > 0) then
blite_timer = blite_timer-1
if ((blite_timer==0) and (backlight==1)) then set_lcd_display(0) end
end
if( error_string ~= nil) then
draw_string( 16, 144, string.sub(error_string.." ",0,42), 258, 259)
end
wait_click(100)
if( not( is_key("no_key"))) then
if ((blite_timer==0) and (backlight==1)) then set_lcd_display(1) end
blite_timer=300
if ( is_key("menu") ) then script_exit = true end
end
until (script_exit==true)
printf("script halt requested")
restore()
end
--[[ end of file ]]--
| gpl-3.0 |
istarIQ/Source | ar-map.lua | 6 | 1868 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ map : طقس ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
do
local api_key = nil
local base_api = "https://maps.googleapis.com/maps/api"
function get_staticmap(area)
local api = base_api .. "/staticmap?"
-- Get a sense of scale
local lat,lng,acc,types = get_latlong(area)
local scale = types[1]
if scale=="locality" then zoom=8
elseif scale=="country" then zoom=4
else zoom = 13 end
local parameters =
"size=600x300" ..
"&zoom=" .. zoom ..
"¢er=" .. URL.escape(area) ..
"&markers=color:red"..URL.escape("|"..area)
if api_key ~=nil and api_key ~= "" then
parameters = parameters .. "&key="..api_key
end
return lat, lng, api..parameters
end
function run(msg, matches)
local receiver = get_receiver(msg)
local lat,lng,url = get_staticmap(matches[1])
-- Send the actual location, is a google maps link
send_location(receiver, lat, lng, ok_cb, false)
-- Send a picture of the map, which takes scale into account
send_photo_from_url(receiver, url)
-- Return a link to the google maps stuff is now not needed anymore
return nil
end
return {
description = "Get Man Location by Name",
usage = "/خريطه (name) : get map and location",
patterns = {"^خريطه (.*)$"},
run = run
}
end | gpl-2.0 |
Ninjistix/darkstar | scripts/zones/Lower_Jeuno/npcs/Zauko.lua | 3 | 5417 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Zauko
-- Involved in Quests: Save the Clock Tower, Community Service
-- @zone 245
-- !pos -3 0 11
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/NPCIDs");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
----- Save The Clock Tower Quest -----
if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then
a = player:getVar("saveTheClockTowerNPCz2"); -- NPC Zone2
if (a == 0 or (a ~= 256 and a ~= 288 and a ~= 320 and a ~= 384 and a ~= 768 and a ~= 352 and a ~= 896 and a ~= 416 and
a ~= 832 and a ~= 448 and a ~= 800 and a ~= 480 and a ~= 864 and a ~= 928 and a ~= 960 and a ~= 992)) then
player:startEvent(50,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
end
end
end;
function onTrigger(player,npc)
local hour = VanadielHour();
local playerOnQuestId = GetServerVariable("[JEUNO]CommService");
local doneCommService = (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) and 1 or 0;
local currCommService = player:getVar("currCommService");
local hasMembershipCard = player:hasKeyItem(LAMP_LIGHTERS_MEMBERSHIP_CARD) and 1 or 0;
local allLampsLit = true;
for i=0,11 do
local lamp = GetNPCByID(lampIdOffset + i);
if lamp:getAnimation() == ANIMATION_CLOSE_DOOR then
allLampsLit = false;
break;
end
end
-- debug output
-- player:PrintToPlayer(string.format("pid=%i done=%i curr=%i card=%i lamps=%i",playerOnQuestId,doneCommService,currCommService,hasMembershipCard,allLampsLit and 1 or 0));
-- quest has already been accepted.
if currCommService == 1 then
if playerOnQuestId ~= player:getID() then
player:startEvent(119); -- quest left over from previous day. fail quest.
else
if hour >= 20 and hour < 21 then
player:startEvent(115); -- tell player it's too early to start lighting lamps.
elseif allLampsLit then
player:startEvent(117,doneCommService); -- all lamps are lit. win quest.
elseif hour >= 21 or hour < 1 then
player:startEvent(114); -- tell player they can start lighting lamps.
else
SetServerVariable("[JEUNO]CommService",-1); -- frees player from quest, but don't allow anyone else to take it today.
player:startEvent(119); -- player didn't light lamps in time. fail quest.
end
end
-- quest is available to player, nobody is currently on it, and the hour is right
elseif player:getFameLevel(JEUNO) >= 1 and playerOnQuestId == 0 and (hour >= 20 or hour < 1) then
player:startEvent(116,doneCommService);
-- default dialog including option to drop membership card
else
player:startEvent(118,hasMembershipCard);
end
end;
function onEventUpdate(player,csid,option)
if csid == 116 and option == 0 then
-- player accepts quest
-- if nobody else has already been assigned to the quest, including Vhana, give it to this player
local doneCommService = (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) and 1 or 0;
local playerOnQuestId = GetServerVariable("[JEUNO]CommService");
local hour = VanadielHour();
if playerOnQuestId == 0 and (hour >= 20 or hour < 1) then
-- nobody is currently on the quest
SetServerVariable("[JEUNO]CommService",player:getID());
player:addQuest(JEUNO,COMMUNITY_SERVICE);
player:setVar("currCommService",1);
player:updateEvent(1,doneCommService);
else
-- either another player or vasha have been assigned the quest
player:updateEvent(0,doneCommService);
end
end
end;
function onEventFinish(player,csid,option)
-- ClockTower Quest --
if (csid == 50) then
player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1);
player:setVar("saveTheClockTowerNPCz2",player:getVar("saveTheClockTowerNPCz2") + 256);
---- Community Service Quest ----
elseif csid == 117 then
if player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) ~= QUEST_COMPLETED then
-- first victory
player:addFame(JEUNO,30);
else
-- repeat victory. offer membership card.
player:addFame(JEUNO, 15);
if option == 1 then
player:addKeyItem(LAMP_LIGHTERS_MEMBERSHIP_CARD);
player:messageSpecial(KEYITEM_OBTAINED,LAMP_LIGHTERS_MEMBERSHIP_CARD);
end
end
player:completeQuest(JEUNO,COMMUNITY_SERVICE);
player:addTitle(TORCHBEARER);
player:setVar("currCommService",0);
elseif csid == 118 and option == 1 then
-- player drops membership card
player:delKeyItem(LAMP_LIGHTERS_MEMBERSHIP_CARD);
elseif csid == 119 then
-- player fails quest
player:setVar("currCommService",0);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Selbina/npcs/Zaldon.lua | 5 | 72546 | -----------------------------------
-- Area: Selbina
-- NPC: Zaldon
-- Involved in Quests: Under the sea, A Boy's Dream
-- Starts and Finishes: Inside the Belly
-- !pos -13 -7 -5 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OTHER_AREAS,UNDER_THE_SEA) == QUEST_ACCEPTED and player:hasKeyItem(ETCHED_RING) == false) then
if (trade:hasItemQty(4501,1) == true and trade:getItemCount() == 1) then
rand = math.random(1,5);
if (rand == 3) then
player:startEvent(35); -- Ring found !
else
player:startEvent(36); -- Ring not found...
end
end
elseif (player:getVar("aBoysDreamCS") == 5 and trade:hasItemQty(4562,1) == true and trade:getItemCount() == 1) then
player:startEvent(85); -- CS for the quest "A Boy's Dream"
-------------------------
-- Begin Inside the Belly
-------------------------
elseif (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED or player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_COMPLETED) then
if (trade:hasItemQty(5455,1) == true and trade:getItemCount() == 1) then -- Ahtapot
rand = math.random(1,1000);
if (rand > 1 and rand <= 107) then -- 10.7% chance
player:setVar("ItB_Var",1);
player:startEvent(166,0,2886); -- Mildewy Ingot
elseif (rand > 107 and rand <= 301) then -- 19.4% chance
player:setVar("ItB_Var",2);
player:startEvent(166,0,2887); -- Decayed Ingot
else
player:setVar("ItB_Var",3);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4316,1) == true and trade:getItemCount() == 1) then -- Armored Pisces
rand = math.random(1,1000);
if (rand >= 1 and rand <= 4) then -- 0.4% chance
player:setVar("ItB_Var",4);
player:startEvent(166,0,13736); -- Stolid Breastplate
else
player:setVar("ItB_Var",5);
player:startEvent(167); -- Gil Only
end
----------- This section designed to conform to data found at http://wiki.ffxiclopedia.org/wiki/Inside_the_Belly regarding Drop Rates of Charts --
elseif (trade:hasItemQty(4479,1) == true and trade:getItemCount() == 1) then -- Bhefhel Marlin
rand = math.random(1,1000);
if (rand >= 1 and rand <= 143 and player:hasItem(1873) == false) then -- 14.3% chance
player:setVar("ItB_Var",6);
player:startEvent(166,0,1873); -- Brigand's Chart
elseif (rand > 143 and rand <= 187 and player:hasItem(1874) == false) then -- 4.4% chance
player:setVar("ItB_Var",7);
player:startEvent(166,0,1874); -- Pirate's Chart
else
player:setVar("ItB_Var",8);
player:startEvent(167); -- Gil Only
end
-------------------------------------------------------------------------------------------------------------------------------------------------
elseif (trade:hasItemQty(4471,1) == true and trade:getItemCount() == 1) then -- Bladefish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 109) then -- 10.9% chance
player:setVar("ItB_Var",9);
player:startEvent(166,0,17002); -- Robber Rig
else
player:setVar("ItB_Var",10);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4309,1) == true and trade:getItemCount() == 1) then -- Cave Cherax
rand = math.random(1,1000);
if (rand >= 1 and rand <= 237) then -- 23.7% chance
player:setVar("ItB_Var",11);
player:startEvent(166,0,17007); -- Dwarf Pugil
else
player:setVar("ItB_Var",12);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5814,1) == true and trade:getItemCount() == 1) then -- Crocodilos
rand = math.random(1,1000);
if (rand >= 1 and rand <= 30) then -- 3.0% chance
player:setVar("ItB_Var",13);
player:startEvent(166,0,11654); -- Puffin Ring
else
player:setVar("ItB_Var",14);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4428,1) == true and trade:getItemCount() == 1) then -- Dark Bass
rand = math.random(1,1000);
if (rand >= 1 and rand <= 46) then -- 4.6% chance
player:setVar("ItB_Var",15);
player:startEvent(166,0,772); -- Green Rock
else
player:setVar("ItB_Var",16);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4454,1) == true and trade:getItemCount() == 1) then -- Emperor Fish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 10) then -- 1.0% chance; The wiki says 0%...
player:setVar("ItB_Var",17);
player:startEvent(166,0,12955); -- Cuir Highboots
else
player:setVar("ItB_Var",18);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4477,1) == true and trade:getItemCount() == 1) then -- Gavial Fish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 50) then -- 5.0% chance
player:setVar("ItB_Var",19);
player:startEvent(166,0,13361); -- Drone Earring
else
player:setVar("ItB_Var",20);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5471,1) == true and trade:getItemCount() == 1) then -- Gerrothorax
rand = math.random(1,1000);
if (rand >= 1 and rand <= 12) then -- 1.2% chance
player:setVar("ItB_Var",21);
player:startEvent(166,0,11492); -- Risky Patch
else
player:setVar("ItB_Var",22);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5799,1) == true and trade:getItemCount() == 1) then -- Giant Catfish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 66) then -- 6.6% chance
player:setVar("ItB_Var",23);
player:startEvent(166,0,17076); -- Earth Wand
else
player:setVar("ItB_Var",24);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4308,1) == true and trade:getItemCount() == 1) then -- Giant Chirai
rand = math.random(1,1000);
if (rand >= 1 and rand <= 12) then -- 1.2% chance
player:setVar("ItB_Var",25);
player:startEvent(166,0,1278); -- Spool of Twinthread
else
player:setVar("ItB_Var",26);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4306,1) == true and trade:getItemCount() == 1) then -- Giant Donko
rand = math.random(1,1000);
if (rand >= 1 and rand <= 48) then -- 4.8% chance
player:setVar("ItB_Var",27);
player:startEvent(166,0,1833); -- Broken Halcyon Fishing Rod
else
player:setVar("ItB_Var",28);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5475,1) == true and trade:getItemCount() == 1) then -- Gigant Octopus
rand = math.random(1,1000);
if (rand >= 1 and rand <= 100) then -- 10.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",29);
player:startEvent(166,0,929); -- Jar of Black Ink
else
player:setVar("ItB_Var",30);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4474,1) == true and trade:getItemCount() == 1) then -- Gigant Squid
rand = math.random(1,1000);
if (rand >= 1 and rand <= 25) then -- 2.5% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",31);
player:startEvent(166,0,12317); -- Flame shield
else
player:setVar("ItB_Var",32);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4304,1) == true and trade:getItemCount() == 1) then -- Grimmonite
rand = math.random(1,1000);
if (rand >= 1 and rand <= 50) then -- 5.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",33);
player:startEvent(166,0,13456); -- Silver Ring
else
player:setVar("ItB_Var",34);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5127,1) == true and trade:getItemCount() == 1) then -- Gugrusaurus
rand = math.random(1,1000);
if (rand >= 1 and rand <= 4) then -- 0.4% chance
player:setVar("ItB_Var",35);
player:startEvent(166,0,1837); -- Saber Shoot
else
player:setVar("ItB_Var",36);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4480,1) == true and trade:getItemCount() == 1) then -- Gugru Tuna
rand = math.random(1,1000);
if (rand >= 1 and rand <= 50) then -- 5.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",37);
player:startEvent(166,0,19186); -- Tiny Tathlum
else
player:setVar("ItB_Var",38);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5136,1) == true and trade:getItemCount() == 1) then -- Istavrit
rand = math.random(1,1000);
if (rand >= 1 and rand <= 100) then -- 10.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",39);
player:startEvent(166,0,944); -- Pinch of Venom Dust
else
player:setVar("ItB_Var",40);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4307,1) == true and trade:getItemCount() == 1) then -- Jungle Catfish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 30) then -- 3.0% chance
player:setVar("ItB_Var",41);
player:startEvent(166,0,1832); -- Broken Hume Fishing Rod
else
player:setVar("ItB_Var",42);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5140,1) == true and trade:getItemCount() == 1) then -- Kalkanbaligi
rand = math.random(1,1000);
if (rand >= 1 and rand <= 33) then -- 3.3% chance
player:setVar("ItB_Var",43);
player:startEvent(166,0,16184); -- Flat Shield
else
player:setVar("ItB_Var",44);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5451,1) == true and trade:getItemCount() == 1) then -- Kilicbaligi
rand = math.random(1,1000);
if (rand >= 1 and rand <= 25) then -- 2.5% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",45);
player:startEvent(166,0,16606); -- Rusty Greatsword
else
player:setVar("ItB_Var",46);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5450,1) == true and trade:getItemCount() == 1) then -- Lakerda
rand = math.random(1,1000);
if (rand >= 1 and rand <= 19) then -- 1.9% chance
player:setVar("ItB_Var",47);
player:startEvent(166,0,793); -- Black Pearl
elseif (rand >= 20 and rand <= 69) then -- 5.0% chance; The wiki has an unknown percentage, but pearl should be greater than black pearl
player:setVar("ItB_Var",48);
player:startEvent(166,0,792); -- Pearl
else
player:setVar("ItB_Var",49);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5129,1) == true and trade:getItemCount() == 1) then -- Lik
rand = math.random(1,1000);
if (rand >= 1 and rand <= 5) then -- 0.5% chance
player:setVar("ItB_Var",50);
player:startEvent(166,0,1826); -- Spool of Opal Silk
else
player:setVar("ItB_Var",51);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5467,1) == true and trade:getItemCount() == 1) then -- Megalodon
rand = math.random(1,1000);
if (rand >= 1 and rand <= 30) then -- 3.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",52);
player:startEvent(166,0,483); -- Broken Mithran Fishing Rod
else
player:setVar("ItB_Var",53);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4462,1) == true and trade:getItemCount() == 1) then -- Monke-Onke
rand = math.random(1,1000);
if (rand >= 1 and rand <= 100) then -- 10.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",54);
player:startEvent(166,0,943); -- Pinch of Poison Dust
else
player:setVar("ItB_Var",55);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5134,1) == true and trade:getItemCount() == 1) then -- Mola Mola
rand = math.random(1,1000);
if (rand >= 1 and rand <= 18) then -- 1.8% chance
player:setVar("ItB_Var",56);
player:startEvent(166,0,16850); -- Mercurial Spear
else
player:setVar("ItB_Var",57);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4481,1) == true and trade:getItemCount() == 1) then -- Ogre Eel
rand = math.random(1,1000);
if (rand >= 1 and rand <= 25) then -- 2.5% chance
player:setVar("ItB_Var",58);
player:startEvent(166,0,13480); -- Turquoise Ring
else
player:setVar("ItB_Var",59);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5815,1) == true and trade:getItemCount() == 1) then -- Pelazoea
rand = math.random(1,1000);
if (rand >= 1 and rand <= 16) then -- 1.6% chance
player:setVar("ItB_Var",60);
player:startEvent(166,0,11655); -- Noddy Ring
else
player:setVar("ItB_Var",61);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5470,1) == true and trade:getItemCount() == 1) then -- Pirarucu
rand = math.random(1,1000);
if (rand >= 1 and rand <= 50) then -- 5.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",62);
player:startEvent(166,0,1122); -- Wyvern Skin
elseif (rand >= 51 and rand <= 75) then -- 2.5% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",63);
player:startEvent(166,0,2523); -- Peiste Skin
else
player:setVar("ItB_Var",64);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5133,1) == true and trade:getItemCount() == 1) then -- Pterygotus
rand = math.random(1,1000);
if (rand >= 1 and rand <= 68) then -- 6.8% chance
player:setVar("ItB_Var",65);
player:startEvent(166,0,795); -- Lapis Lazuli
else
player:setVar("ItB_Var",66);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5135,1) == true and trade:getItemCount() == 1) then -- Rhinochimera
rand = math.random(1,1000);
if (rand >= 1 and rand <= 13) then -- 1.3% chance
player:setVar("ItB_Var",67);
player:startEvent(166,0,11624); -- Solon Torque
else
player:setVar("ItB_Var",68);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4305,1) == true and trade:getItemCount() == 1) then -- Ryugu Titan
rand = math.random(1,1000);
if (rand >= 1 and rand <= 13) then -- 1.3% chance
player:setVar("ItB_Var",69);
player:startEvent(166,0,18377); -- Mercurial Sword
else
player:setVar("ItB_Var",70);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4475,1) == true and trade:getItemCount() == 1) then -- Sea Zombie
rand = math.random(1,1000);
if (rand >= 1 and rand <= 238) then -- 23.8% chance
player:setVar("ItB_Var",71);
player:startEvent(166,0,17006); -- Drill Calamary
else
player:setVar("ItB_Var",72);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4451,1) == true and trade:getItemCount() == 1) then -- Silver Shark
rand = math.random(1,1000);
if (rand >= 1 and rand <= 13) then -- 1.3% chance
player:setVar("ItB_Var",73);
player:startEvent(166,0,16837); -- Trident
else
player:setVar("ItB_Var",74);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4463,1) == true and trade:getItemCount() == 1) then -- Takitaro
rand = math.random(1,1000);
if (rand >= 1 and rand <= 22) then -- 2.2% chance
player:setVar("ItB_Var",75);
player:startEvent(166,0,942); -- Philosopher's Stone
else
player:setVar("ItB_Var",76);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4478,1) == true and trade:getItemCount() == 1) then -- Three-eyed Fish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 100) then -- 10.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",77);
player:startEvent(166,0,945); -- Pinch of Paralysis Dust
else
player:setVar("ItB_Var",78);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5120,1) == true and trade:getItemCount() == 1) then -- Titanic Sawfish
rand = math.random(1,1000);
if (rand >= 1 and rand <= 7) then -- 0.7% chance
player:setVar("ItB_Var",79);
player:startEvent(166,0,19290); -- Aizenkunitoshi
else
player:setVar("ItB_Var",80);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4476,1) == true and trade:getItemCount() == 1) then -- Titanictus
rand = math.random(1,1000);
if (rand >= 1 and rand <= 13) then -- 1.3% chance
player:setVar("ItB_Var",81);
player:startEvent(166,0,16533); -- Ancient Sword
else
player:setVar("ItB_Var",82);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4319,1) == true and trade:getItemCount() == 1) then -- Tricorn
rand = math.random(1,1000);
if (rand >= 1 and rand <= 40) then -- 4.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",83);
player:startEvent(166,0,645); -- Chunk of Darksteel Ore
else
player:setVar("ItB_Var",84);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5137,1) == true and trade:getItemCount() == 1) then -- Turnabaligi
rand = math.random(1,1000);
if (rand >= 1 and rand <= 10) then -- 1.0% chance
player:setVar("ItB_Var",85);
player:startEvent(166,0,1262); -- Chunk of Dark Ore
elseif (rand >= 11 and rand <= 24) then -- 1.4% chance
player:setVar("ItB_Var",86);
player:startEvent(166,0,1256); -- Chunk of Ice Ore
elseif (rand >= 25 and rand <= 38) then -- 1.4% chance
player:setVar("ItB_Var",87);
player:startEvent(166,0,1260); -- Chunk of Water Ore
else
player:setVar("ItB_Var",88);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5141,1) == true and trade:getItemCount() == 1) then -- Veydal Wrasse
rand = math.random(1,1000);
if (rand >= 1 and rand <= 50) then -- 5.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",89);
player:startEvent(166,0,4361); -- Nebimonite
elseif (rand >= 51 and rand <= 100) then -- 5.0% chance; The wiki has an unknown percentage
player:setVar("ItB_Var",90);
player:startEvent(166,0,888); -- Seashell
else
player:setVar("ItB_Var",91);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(4385,1) == true and trade:getItemCount() == 1) then -- Zafmlug Bass
rand = math.random(1,1000);
if (rand >= 1 and rand <= 14) then -- 1.4% chance
player:setVar("ItB_Var",92);
player:startEvent(166,0,770); -- Blue Rock
else
player:setVar("ItB_Var",93);
player:startEvent(167); -- Gil Only
end
elseif (trade:hasItemQty(5476,1) == true and trade:getItemCount() == 1) then -- Abaia
rand = math.random(1,1000);
if (rand >= 1 and rand <= 125) then -- 12.5% chance
player:setVar("ItB_Var",94);
player:startEvent(166,0,5818); -- Aurora Bass
elseif (rand >= 126 and rand <= 204) then -- 7.8% chance
player:setVar("ItB_Var",95);
player:startEvent(166,0,5818); -- Aurora Bass x2
elseif (rand >= 205 and rand <= 230) then -- 2.5% chance
player:setVar("ItB_Var",96);
player:startEvent(166,0,5818); -- Aurora Bass x3
elseif (rand >= 231 and rand <= 238) then -- 0.7% chance
player:setVar("ItB_Var",97);
player:startEvent(166,0,10372); -- Plumb Boots
else
player:setVar("ItB_Var",98);
player:startEvent (167); -- Gil Only
end
end
end
end;
function onTrigger(player,npc)
InsideTheBelly = player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY);
TheRealGift = player:getQuestStatus(OTHER_AREAS,THE_REAL_GIFT);
mLvl = player:getMainLvl(); -- This should be fishingLvl = player:getSkillLevel(SKILL_FISHING); but fishing doesn't work yet.
if (player:getVar("underTheSeaVar") == 3) then
player:startEvent(34,4501); -- During quest "Under the sea" - 3rd dialog
elseif (mLvl >= 30 and TheRealGift == QUEST_COMPLETED and InsideTheBelly == QUEST_AVAILABLE) then -- This should be (fishingLvl >= 30)
player:startEvent(161);
elseif ((mLvl >= 30 and mLvl < 39) and (InsideTheBelly == QUEST_ACCEPTED or InsideTheBelly == QUEST_COMPLETED)) then -- This should be (fishingLvl >= 30 and fishingLvl < 39)
player:startEvent(162,5799,4481,5802,4428);
elseif ((mLvl >= 40 and mLvl < 49) and (InsideTheBelly == QUEST_ACCEPTED or InsideTheBelly == QUEST_COMPLETED)) then -- This should be (fishingLvl >= 40 and fishingLvl < 49)
player:startEvent(163,5805,4385,5800,5802,5450); -- 5802(Istavrit) is skill cap 41, and therefore is used in this and the previous csid
elseif ((mLvl >= 50 and mLvl <= 74) and (InsideTheBelly == QUEST_ACCEPTED or InsideTheBelly == QUEST_COMPLETED)) then -- This should be (fishingLvl >= 50 and fishingLvl < 75)
player:startEvent(164,5806,5451,5801,5804,5807,5135);
elseif (mLvl >= 75 and (InsideTheBelly == QUEST_ACCEPTED or InsideTheBelly == QUEST_COMPLETED)) then -- This should be (fishingLvl >= 75)
player:startEvent(165,4451,4477,5803,4307,4478,5467,4304,4474);
else
player:startEvent(150); -- Standard dialog
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 34) then
player:setVar("underTheSeaVar",4);
elseif (csid == 36) then
player:tradeComplete();
elseif (csid == 35) then
player:addKeyItem(ETCHED_RING);
player:messageSpecial(KEYITEM_OBTAINED,ETCHED_RING);
player:tradeComplete();
elseif (csid == 85) then
player:addKeyItem(KNIGHTS_BOOTS);
player:messageSpecial(KEYITEM_OBTAINED,KNIGHTS_BOOTS);
player:setVar("aBoysDreamCS",6);
player:tradeComplete();
--------------------- Inside the Belly -----------------------------------------------------------------------------
elseif (csid == 161) then
player:addQuest(OTHER_AREAS,INSIDE_THE_BELLY);
--------------------------------------------------------------------------------------------------------------------
--------------------- Gil + Item(s) --------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------
elseif (csid == 166) then
if (player:getVar("ItB_Var") == 1) then
player:tradeComplete();
player:addItem(2886);
player:messageSpecial(ITEM_OBTAINED,2886);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 2) then
player:tradeComplete();
player:addItem(2887);
player:messageSpecial(ITEM_OBTAINED,2887);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 4) then
player:tradeComplete();
player:addItem(13736);
player:messageSpecial(ITEM_OBTAINED,13736);
player:addGil(GIL_RATE*475);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*475);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 6) then
player:tradeComplete();
player:addItem(1873);
player:messageSpecial(ITEM_OBTAINED,1873);
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 7) then
player:tradeComplete();
player:addItem(1874);
player:messageSpecial(ITEM_OBTAINED,1874);
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 9) then
player:tradeComplete();
player:addItem(17002);
player:messageSpecial(ITEM_OBTAINED,17002);
player:addGil(GIL_RATE*200);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*200);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 11) then
player:tradeComplete();
player:addItem(17007);
player:messageSpecial(ITEM_OBTAINED,17007);
player:addGil(GIL_RATE*800);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*800);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 13) then
player:tradeComplete();
player:addItem(11654);
player:messageSpecial(ITEM_OBTAINED,11654);
player:addGil(GIL_RATE*1763);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1763);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 15) then
player:tradeComplete();
player:addItem(772);
player:messageSpecial(ITEM_OBTAINED,772);
player:addGil(GIL_RATE*10);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*10);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 17) then
player:tradeComplete();
player:addItem(12955);
player:messageSpecial(ITEM_OBTAINED,12955);
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 19) then
player:tradeComplete();
player:addItem(13361);
player:messageSpecial(ITEM_OBTAINED,13361);
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 21) then
player:tradeComplete();
player:addItem(11492);
player:messageSpecial(ITEM_OBTAINED,11492);
player:addGil(GIL_RATE*423);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*423);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 23) then
player:tradeComplete();
player:addItem(17076);
player:messageSpecial(ITEM_OBTAINED,17076);
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:addTitle(CORDON_BLEU_FISHER);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 25) then
player:tradeComplete();
player:addItem(1278);
player:messageSpecial(ITEM_OBTAINED,1278);
player:addGil(GIL_RATE*550);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*550);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 27) then
player:tradeComplete();
player:addItem(1833);
player:messageSpecial(ITEM_OBTAINED,1833);
player:addGil(GIL_RATE*96);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*96);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 29) then
rand = math.random(1,6);
player:tradeComplete();
player:addItem(929,rand);
player:messageSpecial(ITEM_OBTAINED,929,rand);
player:addGil(GIL_RATE*119);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*119);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 31) then
player:tradeComplete();
player:addItem(12317);
player:messageSpecial(ITEM_OBTAINED,12317);
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 33) then
player:tradeComplete();
player:addItem(13456);
player:messageSpecial(ITEM_OBTAINED,13456);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 35) then
player:tradeComplete();
player:addItem(1837);
player:messageSpecial(ITEM_OBTAINED,1837);
player:addGil(GIL_RATE*880);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*880);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 37) then
player:tradeComplete();
player:addItem(19186);
player:messageSpecial(ITEM_OBTAINED,19186);
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 39) then
rand = math.random(1,6);
player:tradeComplete();
player:addItem(944,rand);
player:messageSpecial(ITEM_OBTAINED,944,rand);
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 41) then
player:tradeComplete();
player:addItem(1832);
player:messageSpecial(ITEM_OBTAINED,1832);
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 43) then
player:tradeComplete();
player:addItem(16184);
player:messageSpecial(ITEM_OBTAINED,16184);
player:addGil(GIL_RATE*390);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*390);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 45) then
player:tradeComplete();
player:addItem(16606);
player:messageSpecial(ITEM_OBTAINED,16606);
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 47) then
player:tradeComplete();
player:addItem(793);
player:messageSpecial(ITEM_OBTAINED,793);
player:addGil(GIL_RATE*51);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*51);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 48) then
player:tradeComplete();
player:addItem(792);
player:messageSpecial(ITEM_OBTAINED,792);
player:addGil(GIL_RATE*51);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*51);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 50) then
player:tradeComplete();
player:addItem(1826);
player:messageSpecial(ITEM_OBTAINED,1826);
player:addGil(GIL_RATE*880);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*880);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 52) then
player:tradeComplete();
player:addItem(483);
player:messageSpecial(ITEM_OBTAINED,483);
player:addGil(GIL_RATE*532);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*532);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 54) then
rand = math.random(1,6);
player:tradeComplete();
player:addItem(943,rand);
player:messageSpecial(ITEM_OBTAINED,943,rand);
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 56) then
player:tradeComplete();
player:addItem(16850);
player:messageSpecial(ITEM_OBTAINED,16850);
player:addGil(GIL_RATE*478);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*478);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 58) then
player:tradeComplete();
player:addItem(13480);
player:messageSpecial(ITEM_OBTAINED,13480);
player:addGil(GIL_RATE*16);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*16);
player:addTitle(CORDON_BLEU_FISHER);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 60) then
player:tradeComplete();
player:addItem(11655);
player:messageSpecial(ITEM_OBTAINED,11655);
player:addGil(GIL_RATE*360);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*360);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 62) then
player:tradeComplete();
player:addItem(1122);
player:messageSpecial(ITEM_OBTAINED,1122);
player:addGil(GIL_RATE*516);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*516);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 63) then
player:tradeComplete();
player:addItem(11655);
player:messageSpecial(ITEM_OBTAINED,2523);
player:addGil(GIL_RATE*516);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*516);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 65) then
player:tradeComplete();
player:addItem(795);
player:messageSpecial(ITEM_OBTAINED,795);
player:addGil(GIL_RATE*390);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*390);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 67) then
player:tradeComplete();
player:addItem(11624);
player:messageSpecial(ITEM_OBTAINED,11624);
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 69) then
player:tradeComplete();
player:addItem(18377);
player:messageSpecial(ITEM_OBTAINED,18377);
player:addGil(GIL_RATE*800);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*800);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 71) then
player:tradeComplete();
player:addItem(17006);
player:messageSpecial(ITEM_OBTAINED,17006);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 73) then
player:tradeComplete();
player:addItem(16837);
player:messageSpecial(ITEM_OBTAINED,16837);
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:addTitle(ACE_ANGLER);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 75) then
player:tradeComplete();
player:addItem(942);
player:messageSpecial(ITEM_OBTAINED,942);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 77) then
rand = math.random(1,10);
player:tradeComplete();
player:addItem(945,rand);
player:messageSpecial(ITEM_OBTAINED,945,rand);
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 79) then
player:tradeComplete();
player:addItem(19290);
player:messageSpecial(ITEM_OBTAINED,19290);
player:addGil(GIL_RATE*810);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*810);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 81) then
player:tradeComplete();
player:addItem(16533);
player:messageSpecial(ITEM_OBTAINED,16533);
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:addTitle(LU_SHANGLIKE_FISHER_KING);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 83) then
player:tradeComplete();
player:addItem(645);
player:messageSpecial(ITEM_OBTAINED,645);
player:addGil(GIL_RATE*810);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*810);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 85) then
player:tradeComplete();
player:addItem(1262);
player:messageSpecial(ITEM_OBTAINED,1262);
player:addGil(GIL_RATE*340);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*340);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 86) then
player:tradeComplete();
player:addItem(1256);
player:messageSpecial(ITEM_OBTAINED,1256);
player:addGil(GIL_RATE*340);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*340);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 87) then
player:tradeComplete();
player:addItem(1260);
player:messageSpecial(ITEM_OBTAINED,1260);
player:addGil(GIL_RATE*340);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*340);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 89) then
player:tradeComplete();
player:addItem(4361);
player:messageSpecial(ITEM_OBTAINED,4361);
player:addGil(GIL_RATE*225);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*225);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 90) then
player:tradeComplete();
player:addItem(888);
player:messageSpecial(ITEM_OBTAINED,888);
player:addGil(GIL_RATE*225);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*225);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 92) then
player:tradeComplete();
player:addItem(770);
player:messageSpecial(ITEM_OBTAINED,770);
player:addGil(GIL_RATE*15);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*15);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 94) then
player:tradeComplete();
player:addItem(5818);
player:messageSpecial(ITEM_OBTAINED,5818);
player:addGil(GIL_RATE*960);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*960);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 95) then
player:tradeComplete();
player:addItem(5818,2);
player:messageSpecial(ITEM_OBTAINED,5818);
player:messageSpecial(ITEM_OBTAINED,5818);
player:addGil(GIL_RATE*960);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*960);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 96) then
player:tradeComplete();
player:addItem(5818,3);
player:messageSpecial(ITEM_OBTAINED,5818);
player:messageSpecial(ITEM_OBTAINED,5818);
player:messageSpecial(ITEM_OBTAINED,5818);
player:addGil(GIL_RATE*960);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*960);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 97) then
player:tradeComplete();
player:addItem(10372);
player:messageSpecial(ITEM_OBTAINED,10372);
player:addGil(GIL_RATE*960);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*960);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
end
--------------------------------------------------------------------------------------------------------------------
------------------------------------- Gil Only ---------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------
elseif (csid == 167) then
if (player:getVar("ItB_Var") == 3) then
player:tradeComplete();
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 5) then
player:tradeComplete();
player:addGil(GIL_RATE*475);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*475);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 8) then
player:tradeComplete();
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 10) then
player:tradeComplete();
player:addGil(GIL_RATE*200);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*200);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 12) then
player:tradeComplete();
player:addGil(GIL_RATE*800);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*800);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 14) then
player:tradeComplete();
player:addGil(GIL_RATE*1763);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1763);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 16) then
player:tradeComplete();
player:addGil(GIL_RATE*10);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*10);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 18) then
player:tradeComplete();
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 20) then
player:tradeComplete();
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 22) then
player:tradeComplete();
player:addGil(GIL_RATE*423);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*423);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 24) then
player:tradeComplete();
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:setVar("ItB_Var",0);
player:addTitle(CORDON_BLEU_FISHER);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 26) then
player:tradeComplete();
player:addGil(GIL_RATE*550);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*550);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 28) then
player:tradeComplete();
player:addGil(GIL_RATE*96);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*96);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 30) then
player:tradeComplete();
player:addGil(GIL_RATE*119);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*119);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 32) then
player:tradeComplete();
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 34) then
player:tradeComplete();
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 36) then
player:tradeComplete();
player:addGil(GIL_RATE*880);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*880);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 38) then
player:tradeComplete();
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 40) then
player:tradeComplete();
player:addGil(GIL_RATE*50);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 42) then
player:tradeComplete();
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 44) then
player:tradeComplete();
player:addGil(GIL_RATE*390);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*390);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 46) then
player:tradeComplete();
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 49) then
player:tradeComplete();
player:addGil(GIL_RATE*51);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*51);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 51) then
player:tradeComplete();
player:addGil(GIL_RATE*880);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*880);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 53) then
player:tradeComplete();
player:addGil(GIL_RATE*532);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*532);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 55) then
player:tradeComplete();
player:addGil(GIL_RATE*150);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*150);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 57) then
player:tradeComplete();
player:addGil(GIL_RATE*478);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*478);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 59) then
player:tradeComplete();
player:addGil(GIL_RATE*16);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*16);
player:addTitle(CORDON_BLEU_FISHER);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 61) then
player:tradeComplete();
player:addGil(GIL_RATE*360);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*360);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 64) then
player:tradeComplete();
player:addGil(GIL_RATE*516);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*516);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 66) then
player:tradeComplete();
player:addGil(GIL_RATE*390);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*390);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 68) then
player:tradeComplete();
player:addGil(GIL_RATE*300);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*300);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 70) then
player:tradeComplete();
player:addGil(GIL_RATE*800);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*800);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 72) then
player:tradeComplete();
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 74) then
player:tradeComplete();
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:addTitle(ACE_ANGLER);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 76) then
player:tradeComplete();
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 78) then
player:tradeComplete();
player:addGil(GIL_RATE*250);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*250);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 80) then
player:tradeComplete();
player:addGil(GIL_RATE*810);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*810);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 82) then
player:tradeComplete();
player:addGil(GIL_RATE*350);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*350);
player:addTitle(LU_SHANGLIKE_FISHER_KING);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 84) then
player:tradeComplete();
player:addGil(GIL_RATE*810);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*810);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 88) then
player:tradeComplete();
player:addGil(GIL_RATE*340);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*340);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 91) then
player:tradeComplete();
player:addGil(GIL_RATE*225);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*225);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 93) then
player:tradeComplete();
player:addGil(GIL_RATE*15);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*15);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
elseif (player:getVar("ItB_Var") == 98) then
player:tradeComplete();
player:addGil(GIL_RATE*960);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*960);
player:setVar("ItB_Var",0);
if (player:getQuestStatus(OTHER_AREAS,INSIDE_THE_BELLY) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,INSIDE_THE_BELLY);
end
end
end
end; | gpl-3.0 |
istarIQ/Source | anti_spam.lua | 21 | 5248 | --An empty table for solving multiple kicking problem(thanks to @topkecleon )
kicktable = {}
do
local TIME_CHECK = 2 -- seconds
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
return msg
end
if msg.from.id == our_id then
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Save stats on Redis
if msg.to.type == 'channel' then
-- User is on channel
local hash = 'channel:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
if msg.to.type == 'user' then
-- User is on chat
local hash = 'PM:'..msg.from.id
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
--Load moderation data
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
--Check if flood is on or off
if data[tostring(msg.to.id)]['settings']['flood'] == 'no' then
return msg
end
end
-- Check flood
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
local data = load_data(_config.moderation.data)
local NUM_MSG_MAX = 5
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])--Obtain group flood sensitivity
end
end
local max_msg = NUM_MSG_MAX * 1
if msgs > max_msg then
local user = msg.from.id
local chat = msg.to.id
local whitelist = "whitelist"
local is_whitelisted = redis:sismember(whitelist, user)
-- Ignore mods,owner and admins
if is_momod(msg) then
return msg
end
if is_whitelisted == true then
return msg
end
local receiver = get_receiver(msg)
if msg.to.type == 'user' then
local max_msg = 7 * 1
print(msgs)
if msgs >= max_msg then
print("Pass2")
send_large_msg("user#id"..msg.from.id, "User ["..msg.from.id.."] blocked for spam.")
savelog(msg.from.id.." PM", "User ["..msg.from.id.."] blocked for spam.")
block_user("user#id"..msg.from.id,ok_cb,false)--Block user if spammed in private
end
end
if kicktable[user] == true then
return
end
delete_msg(msg.id, ok_cb, false)
kick_user(user, chat)
local username = msg.from.username
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", "")
if msg.to.type == 'chat' or msg.to.type == 'channel' then
if username then
savelog(msg.to.id, name_log.." @"..username.." ["..msg.from.id.."] kicked for #spam")
send_large_msg(receiver , "ممنوع التكرار\n@"..username.."["..msg.from.id.."]\n")
else
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked for #spam")
send_large_msg(receiver , "ممنوع التكرار \nName:"..name_log.."["..msg.from.id.."]\n")
end
end
-- incr it on redis
local gbanspam = 'gban:spam'..msg.from.id
redis:incr(gbanspam)
local gbanspam = 'gban:spam'..msg.from.id
local gbanspamonredis = redis:get(gbanspam)
--Check if user has spammed is group more than 4 times
if gbanspamonredis then
if tonumber(gbanspamonredis) == 4 and not is_owner(msg) then
--Global ban that user
banall_user(msg.from.id)
local gbanspam = 'gban:spam'..msg.from.id
--reset the counter
redis:set(gbanspam, 0)
if msg.from.username ~= nil then
username = msg.from.username
else
username = "---"
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
--Send this to that chat
send_large_msg("chat#id"..msg.to.id, "User [ "..name.." ]"..msg.from.id.." globally banned (spamming)")
send_large_msg("channel#id"..msg.to.id, "User [ "..name.." ]"..msg.from.id.." globally banned (spamming)")
local GBan_log = 'GBan_log'
local GBan_log = data[tostring(GBan_log)]
for k,v in pairs(GBan_log) do
log_SuperGroup = v
gban_text = "User [ "..name.." ] ( @"..username.." )"..msg.from.id.." Globally banned from ( "..msg.to.print_name.." ) [ "..msg.to.id.." ] (spamming)"
--send it to log group/channel
send_large_msg(log_SuperGroup, gban_text)
end
end
end
kicktable[user] = true
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function cron()
--clear that table on the top of the plugins
kicktable = {}
end
return {
patterns = {},
cron = cron,
pre_process = pre_process
}
end
| gpl-2.0 |
TRex22/hawkthorne-journey | src/nodes/dealer.lua | 1 | 1465 | local Gamestate = require 'vendor/gamestate'
local Prompt = require 'prompt'
local fonts = require 'fonts'
local Dealer = {}
Dealer.__index = Dealer
function Dealer.new(node, collider)
local dealer = {}
setmetatable(dealer, Dealer)
dealer.x = node.x
dealer.y = node.y
dealer.height = node.height
dealer.width = node.width
dealer.bb = collider:addRectangle(node.x, node.y, node.width, node.height)
dealer.bb.node = dealer
collider:setPassive(dealer.bb)
return dealer
end
function Dealer:enter(dt)
fonts.reset()
end
function Dealer:update(dt)
end
function Dealer:draw()
end
function Dealer:keypressed( button, player )
if button == 'INTERACT' then
player.freeze = true
local message = {'Choose a card game to play'}
local options = {'Poker', 'Blackjack', 'Exit'}
if player.money == 0 then
message = {'You dont have enough money!','Come back again...'}
options = {'Exit'}
end
local callback = function(result)
self.prompt = nil
player.freeze = false
if result == 'Poker' or result == 'Blackjack' then
local screenshot = love.graphics.newImage( love.graphics.newScreenshot() )
Gamestate.switch(result:lower() .. 'game', player, screenshot)
end
end
self.prompt = Prompt.new(message, callback, options)
return true
end
end
return Dealer
| mit |
eugenesan/openwrt-luci | modules/base/luasrc/http/protocol/date.lua | 88 | 2760 | --[[
HTTP protocol implementation for LuCI - date handling
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
--- LuCI http protocol implementation - date helper class.
-- This class contains functions to parse, compare and format http dates.
module("luci.http.protocol.date", package.seeall)
require("luci.sys.zoneinfo")
MONTHS = {
"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug",
"Sep", "Oct", "Nov", "Dec"
}
--- Return the time offset in seconds between the UTC and given time zone.
-- @param tz Symbolic or numeric timezone specifier
-- @return Time offset to UTC in seconds
function tz_offset(tz)
if type(tz) == "string" then
-- check for a numeric identifier
local s, v = tz:match("([%+%-])([0-9]+)")
if s == '+' then s = 1 else s = -1 end
if v then v = tonumber(v) end
if s and v then
return s * 60 * ( math.floor( v / 100 ) * 60 + ( v % 100 ) )
-- lookup symbolic tz
elseif luci.sys.zoneinfo.OFFSET[tz:lower()] then
return luci.sys.zoneinfo.OFFSET[tz:lower()]
end
end
-- bad luck
return 0
end
--- Parse given HTTP date string and convert it to unix epoch time.
-- @param data String containing the date
-- @return Unix epoch time
function to_unix(date)
local wd, day, mon, yr, hr, min, sec, tz = date:match(
"([A-Z][a-z][a-z]), ([0-9]+) " ..
"([A-Z][a-z][a-z]) ([0-9]+) " ..
"([0-9]+):([0-9]+):([0-9]+) " ..
"([A-Z0-9%+%-]+)"
)
if day and mon and yr and hr and min and sec then
-- find month
local month = 1
for i = 1, 12 do
if MONTHS[i] == mon then
month = i
break
end
end
-- convert to epoch time
return tz_offset(tz) + os.time( {
year = yr,
month = month,
day = day,
hour = hr,
min = min,
sec = sec
} )
end
return 0
end
--- Convert the given unix epoch time to valid HTTP date string.
-- @param time Unix epoch time
-- @return String containing the formatted date
function to_http(time)
return os.date( "%a, %d %b %Y %H:%M:%S GMT", time )
end
--- Compare two dates which can either be unix epoch times or HTTP date strings.
-- @param d1 The first date or epoch time to compare
-- @param d2 The first date or epoch time to compare
-- @return -1 - if d1 is lower then d2
-- @return 0 - if both dates are equal
-- @return 1 - if d1 is higher then d2
function compare(d1, d2)
if d1:match("[^0-9]") then d1 = to_unix(d1) end
if d2:match("[^0-9]") then d2 = to_unix(d2) end
if d1 == d2 then
return 0
elseif d1 < d2 then
return -1
else
return 1
end
end
| apache-2.0 |
EliasOenal/blobby | data/scripts/old/hyp011.lua | 4 | 11754 | g=0.28
pg=0.88
v0=14.5
v_p=4.5
pj=0.44
r1=31.5
p0=0
p1=0.5
p2=1
h=31.5+19+25
estt=0
nettime=0
touch=0
est=0
p=0.4
esto1=10
esto2=10
esto3=10
function yb(y,vy,t)
return y+(vy-g/10)*t-1/2*g*t^2
end
function move(x)
if (posx()<x) and (math.abs(posx()-x)>2.26) then right()
elseif (posx()>x) and (math.abs(posx()-x)>2.26) then left()
end
end
function tb(y,vy,height,typ)
local sgn=0
if (typ==1)
then
sgn=-1
else
sgn=1
end
if vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g<0
then return -1
else
return -1/10+vy/g+sgn*math.sqrt( vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g )
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
function pos(x)
local x1,x2
x1=4.5*math.ceil((1/4.5)*x)
x2=4.5*math.floor((1/4.5)*x)
if (x1<0) or (x2<0) then return 0
else
if (math.abs(x1-x)<math.abs(x2-x))
then
return x1
else
return x2
end
end
end
function yp(t)
-- Eingabe: Position und Geschwindigkeit des Players, Zeitpunkt an dem man die y-Koordinate des Players wissen möchte
-- Ausgabe: Höhe des Players nach der Zeit t
return 144.5+(14.5+pj/2+pg/10)*t-1/2*(pg-pj)*t^2
end
function tp(y)
return (14.5+pj/2+pg/10)/(pg-pj)-math.sqrt(((14.5+pj/2+pg/10)/(pg-pj))^2-(y-144.5)/(1/2*(pg-pj)))
end
function tp2(y1p,v1p)
if (y1p>146) then
return (v1p/0.88-1/2+math.sqrt((v1p/0.88-1/2)^2-(144.5-y1p)/0.44))
else
return 0
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
-- </Abschnitt 2>
function collide(x,y,vx,vy,objx,objy,r2)
local t1=time(math.max(tb(y,vy,objy-(r1+r2),1)-0.2,0))
local t2=time(tb(y,vy,objy+(r1+r2),1)+0.2)
local t3=time(math.max(tb(y,vy,objy+(r1+r2),2)-0.2,0))
local t4=time(tb(y,vy,objy-(r1+r2),2)+0.2)
local t=-1
if (t1<t2)
then
for testimate=t1,t2,0.2 do
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) and (t3<t4)
then
for testimate=t3,t4,0.2 do
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) or (t>150) then t=-1 end
return t
end
function estimate(x,y,vx,vy,height,typ)
local collision=1
local tw,tn,ts=0,0,0
local tr,xr,yr,vxr,vyr,n=0,0,0,0,0,0
while(collision==1) do
ts=collide(x,y,vx,vy,400,316,7)
if (vx>0)
then
tw=time((768.5-x)/vx)
tn=time((361.5-x)/vx)
else
tw=time((31.5-x)/vx)
tn=time((438.5-x)/vx)
end
local th=time(tb(y,vy,height,typ))
local t=10000
if ((ts>0) and (ts<t)) then t=ts end
if (((tn>0) and (tn<t)) and (yb(y,vy,tn)<316)) then t=tn end
if ((tw>0) and (tw<t)) then t=tw end
if (th>t)
then
if (t==ts)
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vy=vy-g*t
xr=x
yr=y
vxr=0
vyr=0
n=1
collision=0
elseif ((t==tn) or (t==tw))
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vx=-vx
vy=vy-g*t
collision=1
end
else
tr=tr+th
vxr=vx
vyr=vy-g*th
xr=x+vx*th
yr=yb(y,vy,th)
collision=0
end
end
if (tr<0)
then
return -1,-1,-1,-1,-1,-1
else
return xr,yr,vxr,vyr,tr,n
end
end
function impact(x,y,vx,vy,xpos,ypos,targety,jump,move)
local x1,y1,vx1,vy1=0,0,0,0
local x2,y2,vx2,vy2,t2,nn=0,0,0,0,0,0
local xpos1=xpos
local ypos1=ypos
for t=0,20,0.2 do
if (jump==1) then
ypos1=yp(tp(ypos)+t)
end
x1=x+vx*t
if (x1<31.5) then x1=2*31.5-x1 end
if (x1>368.5) then x1=2*368.5-x1 end
y1=yb(y,vy,t)
if ((xpos1-x1)^2+(ypos1+19-y1)^2<(31.5+25)^2) then
local dx=x1-xpos1
local dy=y1-(ypos1+19)
local l=math.sqrt(dx^2+dy^2)
vx1=dx/l
vy1=dy/l
x1=x1+vx1*3
y1=y1+vy1*3
vy1=vy1*13.125
vx1=vx1*13.125
x2,y2,vx2,vy2,t2,nn=estimate(x1,y1,vx1,vy1,targety,2)
break
end
end
return x2,y2,x1,y1,vx1,vy1
end
function lob()
if (math.abs(est-esto2)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto2=est
imp=0
x1=0
t=30
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) then
impf=0
for x1f=pos(x2f)-2*4.5,pos(x2f)-12*4.5,-4.5 do
impo=impf
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>730) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
if (impf<impo) then break end
end
if (impt>imp) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (imp>740) then break end
end
if (t>12) then t=t-6 else t=t-4 end
end
t2=t2+1
end
t2=t2-1
if (x1>0) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est)
--p=0.5
end
end
function attack()
if (math.abs(est-esto1)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
h2=900
-- debug(-10)
esto1=est
imp=0
x1=0
t=30
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) then
for x1f=pos(x2f)-17*4.5,pos(x2f)+4.5,4.5 do
impf,_,xaf,yaf,vxaf,vyaf=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>400) and (math.abs(posx()-x1f)/4.5+1<t2f) and (x1f>0) and (x1f<360) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
xat=xaf
yat=yaf
vxat=vxaf
vyat=vyaf
break
end
end
h2t=yb(yat,vyat,(400-xat)/vxat)
if (h2t<h2) and (h2t>316+31.5+10) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
xa=xat
ya=yat
vxa=vxat
vya=vyat
end
h2=yb(ya,vya,(400-xa)/vxa)
if (h2>316+31.5+10) and (h2<316+31.5+45) then break end
end
if (t>12) then t=t-6
else t=t-4 end
end
t2=t2+1
end
t2=t2-1
if (x1>0) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
else
move(est)
--p=0.9
end
end
function netp()
if (math.abs(est-esto3)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto3=est
imp=500
x1=0
for t=33,0,-3 do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,nn=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) and (nn==0) then
for x1f=pos(x2f)-4.5,pos(x2f)-8*4.5,-4.5 do
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>380) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
end
if (impt<imp) and (impt<430) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (imp<390) then break end
end
end
t2=t2+1
end
t2=t2-1
if (x1>0) and (est<368.5) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est-4.5)
end
end
function posplay()
if (math.abs(est-esto3)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto3=est
imp=500
x1=0
for t=33,0,-3 do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,nn=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) and (nn==0) then
for x1f=pos(x2f)+4*4.5,pos(x2f)-6*4.5,-4.5 do
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>280) and (impf<340) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
end
if (math.abs(impt-310)<math.abs(imp-310)) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (math.abs(imp-310)<20) then break end
end
end
t2=t2+1
end
t2=t2-1
if (x1>0) and (est<368.5) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est)
end
end
function OnOpponentServe()
y1p=144.5
if (math.abs(pos(posx())-posx())>1) then move(400) else
move(200)
end
valid=1
nettime=0
phase=0
end
function OnServe(ballready)
nettime=0
y1p=144.5
phase=0
est=700
if (math.abs(pos(posx())-posx())>1) then
move(400)
else
if (math.abs(posx()-180)<2) then
jump()
else
move(180)
end
end
valid=1
end
function OnGame()
yp2=y1p
y1p=oppy()
vp=y1p-yp2
esttold=estt
netold=net
toucho=touch
touch=touches()
if (touch<toucho) then p=math.random() end
x,y,vx,vy=ballx(),bally(),bspeedx(),bspeedy()
estt,_,_,_,tnet,net=estimate(x,y,vx,vy,220)
if (math.abs(esttold-estt)<0.1) then -- Schutz gegen Fehler bei der estimate-Funktion während Netz/Wandkollisionen
est=estt
end
if (phase==2) and ((est>431.5) or (est<368.5)) then
nettime=10
phase=4
elseif (phase==4) and (nettime>0) then
nettime=nettime-1
else
if (est>431.5) then
phase=3
elseif (est<431.5) and (est>368.5) then
phase=2
else
phase=1
end
end
if (math.sqrt((ballx()-400)^2+(bally()-316)^2)<(31.5+7)) and (math.sqrt((bspeedx())^2+(bspeedy())^2)<2) then phase=5 end
--1 Player
--2 Ball
-- debug(0)
-- debug(est)
-- debug(imp)
-- debug(t2)
--
-- if (est<(400-31.5)) then
-- if (p<1) then netp()
-- else lob()
-- end
-- elseif (est<400-22) and (est>400-31.5) then
-- move (250)
-- elseif (est<400-10) and (est>400-22) then
-- move(200)
-- elseif (est<400) and (est>400-10) then
-- move(180)
-- else
-- move(100)
-- end
if (phase==3) then
move(100)
elseif (phase==1) then
if (p<0.4) then
attack()
elseif (p>=0.4) and (p<0.7) then
lob()
else
if (touches()==0) then
posplay()
elseif (touches()==1) then
netp()
else
attack()
end
end
elseif (phase==2) then
if (tnet<=tp(393)+1) or (nettime>0) then jump() end
if (math.abs(posx()-360)/4.5-10<=tnet) then
left()
else
right()
end
elseif (phase==4) then
right()
jump()
elseif (phase==5) then
if (posx()>300) then jump() end
right()
end
end
| gpl-2.0 |
ahmetabdi/JC2-MP-Racing | client/cRaceGUIUtility.lua | 2 | 1265 |
NormX = function(x)
return (x * 0.5 + 0.5) * Render.Width
end
NormY = function(y)
return (y * 0.5 + 0.5) * Render.Height
end
-- Normalized coords to pixels. From -1 to 1.
NormVector2 = function(x , y)
return Vector2(
(x * 0.5 + 0.5) * Render.Width ,
(y * 0.5 + 0.5) * Render.Height
)
end
-- Draws shadowed, aligned text.
DrawText = function(pos , text , color , size , alignment , scale)
if not text then
print("Warning: trying to draw nil text! This should never happen!")
print("pos = " , pos , ", color = " , color , ", size = " , size)
text = "***ERROR***"
end
if not alignment then alignment = "left" end
if alignment == "center" then
pos = pos + Vector2(
Render:GetTextWidth(text , size) * -0.5 ,
Render:GetTextHeight(text , size) * -0.5
)
elseif alignment == "right" then
pos = pos + Vector2(
Render:GetTextWidth(text , size) * -1 ,
Render:GetTextHeight(text , size) * -0.5
)
else -- "left"
pos = pos + Vector2(
0 ,
Render:GetTextHeight(text , size) * -0.5
)
end
local shadowColor = Copy(settings.shadowColor)
shadowColor.a = color.a
Render:DrawText(pos + Vector2(-1 , -1) , text , shadowColor , size , scale or 1)
Render:DrawText(pos , text , color , size , scale or 1)
end
| mit |
NeCarbon/vice-players | Vendor/CEGUI/cegui/src/ScriptingModules/LuaScriptModule/support/tolua++bin/lua/feature.lua | 7 | 2631 | -- tolua: abstract feature class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: feature.lua 1004 2006-02-27 13:03:20Z lindquist $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Feature class
-- Represents the base class of all mapped feature.
classFeature = {
}
classFeature.__index = classFeature
-- write support code
function classFeature:supcode ()
end
-- output tag
function classFeature:decltype ()
end
-- register feature
function classFeature:register (pre)
end
-- translate verbatim
function classFeature:preamble ()
end
-- check if it is a variable
function classFeature:isvariable ()
return false
end
-- check if it requires collection
function classFeature:requirecollection (t)
return false
end
-- build names
function classFeature:buildnames ()
if self.name and self.name~='' then
local n = split(self.name,'@')
self.name = n[1]
if not n[2] then
n[2] = applyrenaming(n[1])
end
self.lname = n[2] or gsub(n[1],"%[.-%]","")
self.original_name = self.name
self.lname = clean_template(self.lname)
end
if not self.is_parameter then
self.name = getonlynamespace() .. self.name
end
local parent = classContainer.curr
if parent then
self.access = parent.curr_member_access
else
end
end
function classFeature:check_public_access()
if self.access and self.access ~= 0 then
return false
end
local parent = classContainer.curr
while parent do
if parent.access and parent.access ~= 0 then
return false
end
parent = parent.prox
end
return true
end
function clean_template(t)
return string.gsub(t, "[<>:, %*]", "_")
end
-- check if feature is inside a container definition
-- it returns the container class name or nil.
function classFeature:incontainer (which)
if self.parent then
local parent = self.parent
while parent do
if parent.classtype == which then
return parent.name
end
parent = parent.parent
end
end
return nil
end
function classFeature:inclass ()
return self:incontainer('class')
end
function classFeature:inmodule ()
return self:incontainer('module')
end
function classFeature:innamespace ()
return self:incontainer('namespace')
end
-- return C binding function name based on name
-- the client specifies a prefix
function classFeature:cfuncname (n)
if self.parent then
n = self.parent:cfuncname(n)
end
n = string.gsub(n..'_'.. (self.lname or self.name), "[<>:, \.%*&]", "_")
return n
end
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/QuBia_Arena/mobs/Archlich_Taber_quoan.lua | 5 | 1043 | -----------------------------------
-- Area: Qu'Bia Arena
-- NM: Archlich Taber'quoan
-- Mission 5-1 BCNM Fight
-----------------------------------
mixins = {require("scripts/mixins/job_special")};
require("scripts/globals/status");
function onMobInitialize(mob)
mob:setMobMod(MOBMOD_SOUND_RANGE, 32);
end;
function onMobFight(mob, target)
local BattleTime = mob:getBattleTime();
if (BattleTime - mob:getLocalVar("RepopWarriors") > 30) then
local warriorsSpawned = 0;
for warrior = mob:getID()+3, mob:getID()+6 do
if (not GetMobByID(warrior):isSpawned() and warriorsSpawned < 2) then
SpawnMob(warrior):updateEnmity(target);
if (warriorsSpawned == 1) then
GetMobByID(warrior):stun(5000);
end
warriorsSpawned = warriorsSpawned + 1;
end
end
mob:setLocalVar("RepopWarriors", BattleTime);
end
end;
function onMobDeath(mob, player, isKiller)
player:addTitle(ARCHMAGE_ASSASSIN);
end;
| gpl-3.0 |
moksha11/likwid | src/applications/likwid-topology.lua | 2 | 11761 | #!<PREFIX>/bin/likwid-lua
--[[
* =======================================================================================
*
* Filename: likwid-topology.lua
*
* Description: A application to determine the thread and cache topology
* on x86 processors.
*
* Version: <VERSION>
* Released: <DATE>
*
* Author: Thomas Roehl (tr), thomas.roehl@gmail.com
* Project: likwid
*
* Copyright (C) 2014 Thomas Roehl
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* =======================================================================================]]
package.path = package.path .. ';<PREFIX>/share/lua/?.lua'
local likwid = require("likwid")
stdout_print = print
function version()
print(string.format("likwid-topology -- Version %d.%d",likwid.version,likwid.release))
end
function usage()
version()
print("A tool to print the thread and cache topology on x86 CPUs.\n")
print("Options:")
print("-h, --help\t\t Help message")
print("-v, --version\t\t Version information")
print("-V, --verbose <level>\t Set verbosity")
print("-c, --caches\t\t List cache information")
print("-C, --clock\t\t Measure processor clock")
print("-o, --output <file>\t Store output to file. (Optional: Apply text filter)")
print("-g\t\t\t Graphical output")
end
print_caches = false
print_graphical = false
measure_clock = false
outfile = nil
for opt,arg in likwid.getopt(arg, {"h","v","c","C","g","o:","V:","help","version","verbose:","clock","caches","output:"}) do
if (type(arg) == "string") then
local s,e = arg:find("-");
if s == 1 then
print(string.format("Argmument %s to option -%s starts with invalid character -.", arg, opt))
print("Did you forget an argument to an option?")
os.exit(1)
end
end
if opt == "h" or opt == "help" then
usage()
os.exit(0)
elseif opt == "v" or opt == "version" then
version()
os.exit(0)
elseif opt == "V" or opt == "verbose" then
likwid.setVerbosity(tonumber(arg))
elseif opt == "c" or opt == "caches" then
print_caches = true
elseif opt == "C" or opt == "clock" then
measure_clock = true
elseif opt == "g" then
print_graphical = true
elseif opt == "o" or opt == "output" then
outfile = arg
io.output(arg:gsub(string.match(arg, ".-[^\\/]-%.?([^%.\\/]*)$"),"tmp"))
print = function(...) for k,v in pairs({...}) do io.write(v .. "\n") end end
end
end
local config = likwid.getConfiguration()
local cpuinfo = likwid.getCpuInfo()
local cputopo = likwid.getCpuTopology()
local numainfo = likwid.getNumaInfo()
local affinity = likwid.getAffinityInfo()
print(likwid.hline)
print(string.format("CPU name:\t%s",cpuinfo["osname"]))
print(string.format("CPU type:\t%s",cpuinfo["name"]))
print(string.format("CPU stepping:\t%s",cpuinfo["stepping"]))
if (measure_clock) then
if cpuinfo["clock"] == 0 then
print(string.format("CPU clock:\t%3.2f GHz", likwid.getCpuClock() * 1.E-09))
else
print(string.format("CPU clock:\t%3.2f GHz", cpuinfo["clock"] * 1.E-09))
end
end
print(likwid.sline)
print("Hardware Thread Topology")
print(likwid.sline)
print(string.format("Sockets:\t\t%u",cputopo["numSockets"]))
print(string.format("Cores per socket:\t%u",cputopo["numCoresPerSocket"]))
print(string.format("Threads per core:\t%u",cputopo["numThreadsPerCore"]))
print(likwid.hline)
print("HWThread\tThread\t\tCore\t\tSocket")
for cntr=0,cputopo["numHWThreads"]-1 do
print(string.format("%d\t\t%u\t\t%u\t\t%u",cntr,
cputopo["threadPool"][cntr]["threadId"],
cputopo["threadPool"][cntr]["coreId"],
cputopo["threadPool"][cntr]["packageId"]))
end
print(likwid.hline)
for socket=0,cputopo["numSockets"]-1 do
str = string.format("Socket %d: (",cputopo["topologyTree"][socket]["ID"])
for core=0,cputopo["numCoresPerSocket"]-1 do
for thread=0, cputopo["numThreadsPerCore"]-1 do
str = str .. " " .. tostring(cputopo["topologyTree"][socket]["Childs"][core]["Childs"][thread])
end
end
print(str .. " )")
end
print(likwid.hline .. "\n")
print(likwid.sline)
print("Cache Topology")
print(likwid.sline)
for level=1,cputopo["numCacheLevels"] do
if (cputopo["cacheLevels"][level]["type"] ~= "INSTRUCTIONCACHE") then
print(string.format("Level:\t%d",cputopo["cacheLevels"][level]["level"]))
if (cputopo["cacheLevels"][level]["size"] < 1048576) then
print(string.format("Size:\t%d kB",cputopo["cacheLevels"][level]["size"]/1024))
else
print(string.format("Size:\t%d MB",cputopo["cacheLevels"][level]["size"]/1048576))
end
if (print_caches) then
if (cputopo["cacheLevels"][level]["type"] == "DATACACHE") then
print("Type:\tData cache")
elseif (cputopo["cacheLevels"][level]["type"] == "UNIFIEDCACHE") then
print("Type:\tUnified cache")
end
print(string.format("Associativity:\t%d",cputopo["cacheLevels"][level]["associativity"]))
print(string.format("Number of sets:\t%d",cputopo["cacheLevels"][level]["sets"]))
print(string.format("Cache line size:%d",cputopo["cacheLevels"][level]["lineSize"]))
if (cputopo["cacheLevels"][level]["inclusive"] > 0) then
print("Non Inclusive cache")
else
print("Inclusive cache")
end
print(string.format("Shared among %d threads",cputopo["cacheLevels"][level]["threads"]))
end
local threads = cputopo["cacheLevels"][level]["threads"]
str = "Cache groups:\t( "
for socket=0,cputopo["numSockets"]-1 do
for core=0,cputopo["numCoresPerSocket"]-1 do
for cpu=0,cputopo["numThreadsPerCore"]-1 do
if (threads ~= 0) then
str = str .. cputopo["topologyTree"][socket]["Childs"][core]["Childs"][cpu] .. " "
threads = threads - 1
else
str = str .. string.format(") ( %d ",cputopo["topologyTree"][socket]["Childs"][core]["Childs"][cpu])
threads = cputopo["cacheLevels"][level]["threads"]
threads = threads - 1
end
end
end
end
print(str .. ")")
print(likwid.hline)
end
end
print("\n")
print(likwid.sline)
print("NUMA Topology")
print(likwid.sline)
if (numainfo["numberOfNodes"] == 0) then
print("NUMA is not supported on this node!")
else
print(string.format("NUMA domains: %d",numainfo["numberOfNodes"]))
print(likwid.hline)
-- -2 because numberOfNodes is seen as one entry
for node=1,numainfo["numberOfNodes"] do
print(string.format("Domain %d:",numainfo["nodes"][node]["id"]))
str = "Processors: "
for cpu=1,numainfo["nodes"][node]["numberOfProcessors"] do
str = str .. " " .. numainfo["nodes"][node]["processors"][cpu]
end
print(str)
str = "Relative distance to nodes: "
for cpu=1,numainfo["nodes"][node]["numberOfDistances"] do
str = str .. " " .. numainfo["nodes"][node]["distances"][cpu][cpu-1]
end
print(str)
print(string.format("Memory: %g MB free of total %g MB",
tonumber(numainfo["nodes"][node]["freeMemory"]/1024.0),
tonumber(numainfo["nodes"][node]["totalMemory"]/1024.0)))
print(likwid.hline)
end
end
if (print_graphical) then
print("\n")
print(likwid.sline)
print("Graphical Topology")
print(likwid.sline)
for socket=0,cputopo["numSockets"]-1 do
print(string.format("Socket %d:",cputopo["topologyTree"][socket]["ID"]))
container = {}
for core=0,cputopo["numCoresPerSocket"]-1 do
local tmpString = ""
for thread=0,cputopo["numThreadsPerCore"]-1 do
if thread == 0 then
tmpString = tmpString .. tostring(cputopo["topologyTree"][socket]["Childs"][core]["Childs"][thread])
else
tmpString = tmpString .. " " .. tostring(cputopo["topologyTree"][socket]["Childs"][core]["Childs"][thread]).. " "
end
end
likwid.addSimpleAsciiBox(container, 1, core+1, tmpString)
end
local columnCursor = 1
local lineCursor = 2
for cache=1,cputopo["numCacheLevels"] do
if cputopo["cacheLevels"][cache]["type"] ~= "INSTRUCTIONCACHE" then
local cachesAtCurLevel = 0
local sharedCores = cputopo["cacheLevels"][cache]["threads"]/cputopo["numThreadsPerCore"]
if sharedCores >= cputopo["numCoresPerSocket"] then
cachesAtCurLevel = 1
else
cachesAtCurLevel = cputopo["numCoresPerSocket"]/sharedCores
end
columnCursor = 1
for cachesAtLevel=1,cachesAtCurLevel do
local tmpString = ""
local cacheWidth = 0
if cputopo["cacheLevels"][cache]["size"] < 1048576 then
tmpString = string.format("%dkB", cputopo["cacheLevels"][cache]["size"]/1024)
else
tmpString = string.format("%dMB", cputopo["cacheLevels"][cache]["size"]/1048576)
end
if sharedCores > 1 then
if sharedCores > cputopo["numCoresPerSocket"] then
cacheWidth = sharedCores
else
cacheWidth = sharedCores - 1
end
likwid.addJoinedAsciiBox(container, lineCursor, columnCursor,columnCursor + cacheWidth, tmpString)
columnCursor = columnCursor + cacheWidth
else
likwid.addSimpleAsciiBox(container, lineCursor, columnCursor, tmpString)
columnCursor = columnCursor + 1
end
end
lineCursor = lineCursor + 1
end
end
likwid.printAsciiBox(container);
end
end
if outfile then
local suffix = string.match(outfile, ".-[^\\/]-%.?([^%.\\/]*)$")
local command = "<PREFIX>/share/likwid/filter/" .. suffix
if suffix ~= "txt" then
command = command .." ".. outfile:gsub("."..suffix,".tmp",1) .. " topology"
local f = io.popen(command)
local o = f:read("*a")
if o:len() > 0 then
print(string.format("Failed to executed filter script %s.",command))
end
else
os.rename(outfile:gsub("."..suffix,".tmp",1), outfile)
end
end
likwid.putAffinityInfo()
likwid.putNumaInfo()
likwid.putTopology()
likwid.putConfiguration()
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Horlais_Peak/mobs/Maat.lua | 6 | 1031 | -----------------------------------
-- Area: Horlais Peak
-- MOB: Maat
-- Genkai 5 Fight
-----------------------------------
package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Horlais_Peak/TextIDs");
-----------------------------------
function onMobSpawn(mob)
end;
function onMobEngaged(mob,target)
target:showText(mob,YOU_DECIDED_TO_SHOW_UP);
-- printf("Maat Horlais Peak works");
-- When he take damage: target:showText(mob,THAT_LL_HURT_IN_THE_MORNING);
-- He use dragon kick or tackle: target:showText(mob,TAKE_THAT_YOU_WHIPPERSNAPPER);
-- He use spining attack: target:showText(mob,TEACH_YOU_TO_RESPECT_ELDERS);
-- If you dying: target:showText(mob,LOOKS_LIKE_YOU_WERENT_READY);
end;
function onMobFight(mob, target)
local bf = mob:getBattlefield();
if (mob:getHPP() <20) then
bf:win();
return;
end
end;
function onMobDeath(mob, player, isKiller)
player:showText(mob,YOUVE_COME_A_LONG_WAY);
end;
| gpl-3.0 |
DGA-MI-SSI/YaCo | deps/swig-3.0.7/Examples/lua/funcptr3/runme.lua | 4 | 1428 | ---- importing ----
if string.sub(_VERSION,1,7)=='Lua 5.0' then
-- lua5.0 doesnt have a nice way to do this
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
-- lua 5.1 does
require('example')
end
a = 37
b = 42
-- Now call our C function
print("Trying some C functions")
print(" a =", a)
print(" b =", b)
print(" add(a,b) =", example.add(a,b))
print(" sub(a,b) =", example.sub(a,b))
print(" mul(a,b) =", example.mul(a,b))
print("Calling them using the my_func()")
print(" add(a,b) =", example.callback(a,b,example.add))
print(" sub(a,b) =", example.callback(a,b,example.sub))
print(" mul(a,b) =", example.callback(a,b,example.mul))
print("Now let us write our own function")
function foo(a,b) return 101 end
print(" foo(a,b) =", example.callback(a,b,foo))
print("Now let us try something that will fail")
local ok,c=pcall(example.callback,a,b,print)
if ok==false then
print("this failed as expected, error:",c)
else
print("oops, that worked! result:",c)
end
-- part2 stored function
print("trying a stored fn")
print("the_func=",example.the_func)
print("setting to print")
example.the_func=print
print("the_func=",example.the_func)
print("call_the_func(5)")
example.call_the_func(5)
function bar(i) print("bar",i) end
print("setting to bar")
example.the_func=bar
print("call_the_func(5)")
example.call_the_func(5)
| gpl-3.0 |
chroteus/clay | class/country.lua | 1 | 9637 | require "class.region"
Country = Base:subclass("Country")
-- WARNING! The name of miniature and ball image should be the same as Country's name!
-- Example: If we have an instance of Country with name variable "Ukraine",
-- both balls and miniatures folder should have a Ukraine.png image.
local lg = love.graphics
function Country:initialize(name, color, attack, defense, hp, fighters)
self.id = nil -- Id is defined in for-loop in coutries.lua
self.name = name
self.color = color
-- Ball Images: If one of them is not present, one of the other images is used.
-- rightImage [Image]: Picture of ball facing to right.
-- leftImage [Image]: Picture of ball facing to left.
self.rightImage = lg.newImage("assets/image/balls/right/"..self.name..".png")
self.leftImage = lg.newImage("assets/image/balls/left/"..self.name..".png")
-- Minature: A small pixel-art version of the ball.
self.miniature = lg.newImage("assets/image/miniatures/"..self.name..".png")
self.attack = attack
self.defense = defense
self.hp = hp
self.energy = 10
self.money = 0
self.foes = {}
self.allies = {}
self.isDead = false
self.deadMessagePrinted = false
self.maxHP = self.hp
self.maxEnergy = self.energy
self.skills = {
-- default skills
heal = skills.heal:clone(),
attack = skills.attack:clone(),
fire = skills.fire:clone(),
}
-- table of fighters
self.fighters = fighters or {}
for k,fighter in pairs(self.fighters) do
self.fighters[k] = FighterAI(fighter) -- init using stats of that fighter
end
self.invadeTimer = math.random(10,20)
self.numOfInv = 0
self.midpoint = nil -- generated at game:init after placing regions
Base.initialize(self)
end
function Country:_midpoint()
local xmidpointSum = 0
local ymidpointSum = 0
local regionsNum = 0
for _,region in pairs(map) do
if region.id == self.id then
regionsNum = regionsNum + 1
xmidpointSum = xmidpointSum + region.midpoint.x
ymidpointSum = ymidpointSum + region.midpoint.y
end
end
return {x = xmidpointSum / regionsNum, y = ymidpointSum / regionsNum}
end
local function strongEnough(self, foe)
local winChance = (self.attack/(foe.defense*5))*100
for _,fighter in pairs(self.fighters) do
winChance = winChance + fighter.attack_stat/5
end
for _,fighter in pairs(foe.fighters) do
winChance = winChance - fighter.defense/5
end
if winChance > 100 then winChance = 100
elseif winChance < 1 then winChance = 1
end
math.randomseed(os.time())
local r = math.random(100)
return winChance >= r
end
function Country:invade(dt)
if not self.isDead and not self.inBattle
and self.name ~= Player.country and self.name ~= "Sea" then
self.invadeTimer = self.invadeTimer - dt
if self.invadeTimer <= 0 then
self.invadeTimer = math.random(20*worldTime.dayLength,40*worldTime.dayLength)
local possible_regions = {}
for _,foe in pairs(self.foes) do
-- add neighbour regions
for _,region in pairs(map) do
if region.country.name == foe.name then
if self:isNeighbour(region.name) then
table.insert(possible_regions, region)
end
end
end
-- add sea bordering enemy regions
for _,region in pairs(map) do
if region.country.name == foe.name
and region:hasSeaBorder() then
table.insert(possible_regions, region)
end
end
-- conquer region
if #possible_regions > 0 then
for _,region in pairs(map) do
math.randomseed(math.random(os.time()))
-- pick closest to country's center region
table.sort(possible_regions,
function(a,b)
local a_d = math.dist(a.midpoint.x,a.midpoint.y,
self.midpoint.x,self.midpoint.y)
local b_d = math.dist(b.midpoint.x,b.midpoint.y,
self.midpoint.x,self.midpoint.y)
return a_d < b_d
end
)
local region = possible_regions[1]
if self.numOfInv == 0
and strongEnough(self, region.country) then
self.numOfInv = self.numOfInv + 1
if region.country.name == Player.country then
msgBox:add(self.name.." took your clay!")
end
region:changeOwner(self)
end
end
end
end
self.numOfInv = 0
end
end
end
local soundT = love.filesystem.getDirectoryItems("assets/sounds/attack")
function Country:loseHP(damage)
local netDamage = damage - self.defense
if netDamage < 0 then netDamage = 0 end
local randNum = math.random(#soundT)
local randSnd = soundT[randNum]
TEsound.play("assets/sounds/attack/"..randSnd)
self.hp = self.hp - netDamage
end
function Country:gainHP(amount)
self.hp = self.hp + amount
if self.hp > self.maxHP then
self.hp = self.maxHP
end
end
function Country:loseEnergy(amount)
self.stats.energy = self.stats.energy - amount
end
function Country:isFoe(country)
local country = country
if type(country) == "string" then
country = nameToCountry(country)
end
for _,foe in pairs(country.foes) do
if self.name == foe.name then
return true
end
end
return false
end
function Country:war(foe, noPrintMsg)
if not self.isDead and not foe.isDead then
local foe = foe
if type(foe) == "string" then foe = nameToCountry(foe) end
if foe.name ~= "Sea" and foe.name ~= self.name then
if not self:isFoe(foe.name) and not noPrintMsg then
msgBox:add(self.name.." declared war on "..foe.name.."!")
end
if not foe:isFoe(Player.country)
and not self:isFoe(foe.name) then
table.insert(foe.foes, self)
table.insert(self.foes, foe)
end
end
end
end
function Country:peace(country)
if not self.isDead then
local country = country
if type(country) == "string" then country = nameToCountry(country) end
if country.name ~= "Sea" and country.name ~= self.name then
local function peace(country)
if type(country) == "table" then
if #self.foes > 0 then
for i,foe in ipairs(self.foes) do
if country.name == foe.name then
table.remove(self.foes, i)
end
end
end
if #country.foes > 0 then
for i,foe in ipairs(country.foes) do
if self.name == foe.name then
table.remove(country.foes, i)
end
end
end
msgBox:add(self.name.." signed a peace treaty with "..country.name..".")
else
error("Country:peace method accepts the instance or name of country only.")
end
end
if country.name == Player.country then
local r = math.random(3)
if r <= 2 then
local dbox = DialogBoxes:new(self.name.." wants to sign a peace treaty with us.",
{"Refuse", function() end},
{"Accept", function()
peace(country)
if Gamestate.current == battle then
Gamestate.switch(game)
end
end}
)
dbox:show(function() love.mouse.setVisible(false) end)
else
local moneyAmnt = math.random(self.attack*2, self.attack*3)
local dbox = DialogBoxes:new(
self.name.. " wants to sign a peace treaty with us. "
..tostring(moneyAmnt).."G will be given as a compensation.",
{"Refuse", function() end},
{"Accept",
function()
peace(country)
country:addMoney(moneyAmnt)
game.loadStatusbarText()
if Gamestate.current == battle then
Gamestate.switch(game)
end
end
})
dbox:show(
function()
if Gamestate.current == game then
love.mouse.setVisible(false)
end
end)
end
else
-- for AI
peace(country)
end
end
end
end
function Country:addMoney(amount)
self.money = self.money + amount
if self.money + amount < 0 then self.money = 0 end
if self.name == Player.country then
Player.money = self.money
end
end
function Country:addSkill(argSkill, order)
local order = order or 1
table.insert(self.skills, order, skills[argSkill]:clone())
removeDuplicates(self.skills)
end
function Country:isNeighbour(regionName)
local i = 0
for _,region in pairs(map) do
if region.country.id == self.id then
for _,n in pairs(region.neighbours) do
if n == regionName then
i = i + 1
end
end
end
end
return i > 0
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/items/caladbolg.lua | 3 | 3310 | -----------------------------------------
-- ID: 19459
-- Item: Caladbolg
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/msg");
require("scripts/globals/weaponskills");
require("scripts/globals/weaponskillids");
-----------------------------------
local NAME_WEAPONSKILL = "AFTERMATH_CALADBOLG";
local NAME_EFFECT_LOSE = "AFTERMATH_LOST_CALADBOLG";
-- https://www.bg-wiki.com/bg/Relic_Aftermath
local aftermathTable = {};
-- Caladbolg 85
aftermathTable[19459] =
{
{ -- Tier 1
duration = 30,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 30 }
}
},
{ -- Tier 2
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 40 }
}
},
{ -- Tier 3
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_DOUBLE_DMG, power = 50 }
}
}
};
aftermathTable[19537] = aftermathTable[19459]; -- Caladbolg (90)
aftermathTable[19635] = aftermathTable[19459]; -- Caladbolg (95)
aftermathTable[19808] = aftermathTable[19459]; -- Caladbolg (99)
aftermathTable[19856] = aftermathTable[19459]; -- Caladbolg (99/II)
aftermathTable[20747] = aftermathTable[19459]; -- Caladbolg (119)
aftermathTable[20748] = aftermathTable[19459]; -- Caladbolg (119/II)
-- Caladbolg (119/III)
aftermathTable[21684] =
{
{ -- Tier 1
duration = 60,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 30 }
}
},
{ -- Tier 2
duration = 120,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 40 }
}
},
{ -- Tier 3
duration = 180,
mods =
{
{ id = MOD_REM_OCC_DO_TRIPLE_DMG, power = 50 }
}
}
};
function onWeaponskill(user, target, wsid, tp, action)
if (wsid == WEAPONSKILL_TORCLEAVER) then -- Torcleaver onry
local itemId = user:getEquipID(SLOT_MAIN);
if (shouldApplyAftermath(user, tp)) then
if (aftermathTable[itemId]) then
-- Apply the effect and add mods
addEmpyreanAftermathEffect(user, tp, aftermathTable[itemId]);
-- Add a listener for when aftermath wears (to remove mods)
user:addListener("EFFECT_LOSE", NAME_EFFECT_LOSE, aftermathLost);
end
end
end
end
function aftermathLost(target, effect)
if (effect:getType() == EFFECT_AFTERMATH) then
local itemId = target:getEquipID(SLOT_MAIN);
if (aftermathTable[itemId]) then
-- Remove mods
removeEmpyreanAftermathEffect(target, effect, aftermathTable[itemId]);
-- Remove the effect listener
target:removeListener(NAME_EFFECT_LOSE);
end
end
end
function onItemCheck(player, param, caster)
if (param == ITEMCHECK_EQUIP) then
player:addListener("WEAPONSKILL_USE", NAME_WEAPONSKILL, onWeaponskill);
elseif (param == ITEMCHECK_UNEQUIP) then
-- Make sure we clean up the effect and mods
if (player:hasStatusEffect(EFFECT_AFTERMATH)) then
aftermathLost(player, player:getStatusEffect(EFFECT_AFTERMATH));
end
player:removeListener(NAME_WEAPONSKILL);
end
return 0;
end
| gpl-3.0 |
DGA-MI-SSI/YaCo | deps/swig-3.0.7/Examples/lua/owner/runme.lua | 2 | 3263 | -- Operator overloading example
---- importing ----
if string.sub(_VERSION,1,7)=='Lua 5.0' then
-- lua5.0 doesnt have a nice way to do this
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
-- lua 5.1 does
require('example')
end
print "ok, let's test Lua's ownership of C++ objects"
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
print "\nLet's make a couple"
a=example.Square(10)
b=example.Circle(1)
print("Currently there are",example.Shape_nshapes,"shapes (there should be 2)")
print "\nNote let's use the createX functions"
c=example.createCircle(5)
d=example.createSquare(3)
print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
print "\nWe will run the garbage collector & see if they are till here"
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
print "\nLet's get rid of them all, collect garbage & see if they are till here"
a,b,c,d=nil,nil,nil,nil
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
print "\nLet's start putting stuff into the ShapeOwner"
print "The ShapeOwner now owns the shapes, but Lua still has pointers to them"
o=example.ShapeOwner()
a=example.Square(10)
b=example.Circle(1)
o:add(a)
o:add(b)
o:add(example.createSquare(5))
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
print "\nWe will nil our references,run the garbage collector & see if they are still here"
print "they should be, as the ShapeOwner owns them"
a,b=nil,nil
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
print "\nWe will access them and check that they are still valid"
a=o:get(0)
b=o:get(1)
print(" Area's are",a:area(),b:area(),o:get(2):area())
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
print "\nWe will remove one from the C++ owner & pass its ownership to Lua,"
print " then check that they are still unchanged"
a,b=nil,nil
a=o:remove(0) -- a now owns it
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
print "\nDelete the ShapeOwner (this should destroy two shapes),"
print " but we have one left in Lua"
o=nil
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 1)")
print "\nFinal tidy up "
a=nil
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
print "Final test, we will create some Shapes & pass them around like mad"
print "If there is any memory leak, you will see it in the memory usage"
io.flush()
sh={}
-- make some objects
for i=0,10 do
a=example.Circle(i)
b=example.Square(i)
sh[a]=true
sh[b]=true
end
o=example.ShapeOwner()
for i=0,10000 do
for k,_ in pairs(sh) do
o:add(k)
end
sh={} -- clear it
while true do
a=o:remove(0)
if a==nil then break end
sh[a]=true
end
if i%100==0 then collectgarbage() end
end
print "done"
o,sh=nil,nil
collectgarbage()
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
print "that's all folks!"
| gpl-3.0 |
mandersan/premake-core | tests/base/test_aliasing.lua | 12 | 1354 | --
-- tests/base/test_aliasing.lua
-- Verify handling of function aliases.
-- Copyright (c) 2015 Jason Perkins and the Premake project
--
local suite = test.declare("premake_alias")
local m = {}
local p = premake
function suite.setup()
m.testfunc = function()
return 48
end
m.aliased = nil
m.aliased2 = nil
end
function suite.returnsOriginalFunction_onNoAlias()
local scope, f = p.resolveAlias(m, "testfunc")
test.isequal("testfunc", f)
end
function suite.pointsAliasToOriginalFunction()
p.alias(m, "testfunc", "aliased")
test.isequal(48, m.aliased())
end
function suite.returnsOriginalFunction_onAlias()
p.alias(m, "testfunc", "aliased")
local scope, f = p.resolveAlias(m, "aliased")
test.isequal("testfunc", f)
end
function suite.returnsOriginalFunction_onChainedAliases()
p.alias(m, "testfunc", "aliased")
p.alias(m, "aliased", "aliased2")
local scope, f = p.resolveAlias(m, "aliased2")
test.isequal("testfunc", f)
end
function suite.overrideResolvesAliases()
p.alias(m, "testfunc", "aliased")
p.override(m, "aliased", function(base)
return base() + 1
end)
test.isequal(49, m.testfunc())
end
function suite.aliasTracksOverrides()
p.alias(m, "testfunc", "aliased")
p.override(m, "testfunc", function(base)
return base() + 1
end)
test.isequal(49, m.aliased())
end
| bsd-3-clause |
Ninjistix/darkstar | scripts/zones/Northern_San_dOria/npcs/Andreas.lua | 5 | 2530 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Andreas
-- Type: Guildworker's Union Representative
-- @zone 231
-- !pos -189.282 10.999 262.626
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/crafting");
require("scripts/zones/Northern_San_dOria/TextIDs");
local keyitems = {
[0] = {
id = WOOD_PURIFICATION,
rank = 3,
cost = 40000
},
[1] = {
id = WOOD_ENSORCELLMENT,
rank = 3,
cost = 40000
},
[2] = {
id = LUMBERJACK,
rank = 3,
cost = 10000
},
[3] = {
id = BOLTMAKER,
rank = 3,
cost = 10000
},
[4] = {
id = WAY_OF_THE_CARPENTER,
rank = 9,
cost = 20000
}
};
local items = {
[0] = {
id = 15444, -- Carpenter's Belt
rank = 1,
cost = 10000
},
[1] = {
id = 14830, -- Carpenter's Gloves
rank = 5,
cost = 70000
},
[2] = {
id = 14392, -- Carpenter's Apron
rank = 7,
cost = 100000
},
[3] = {
id = 28, -- Drawing Desk
rank = 9,
cost = 150000
},
[4] = {
id = 341, -- Carpenter's Signboard
rank = 9,
cost = 200000
},
[5] = {
id = 15819, -- Carpenter's Ring
rank = 6,
cost = 80000
},
[6] = {
id = 3672, -- Carpenter's Kit
rank = 8,
cost = 50000
},
[7] = {
id = 3331, -- Carpenter's Emblem
rank = 9,
cost = 15000
}
};
function onTrade(player,npc,trade)
unionRepresentativeTrade(player, npc, trade, 732, 1);
end;
function onTrigger(player,npc)
unionRepresentativeTrigger(player, 1, 731, "guild_woodworking", keyitems);
end;
function onEventUpdate(player,csid,option,target)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 731) then
unionRepresentativeTriggerFinish(player, option, target, 1, "guild_woodworking", keyitems, items);
end
end;
function onEventFinish(player,csid,option,target)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 731) then
unionRepresentativeTriggerFinish(player, option, target, 1, "guild_woodworking", keyitems, items);
elseif (csid == 732) then
player:messageSpecial(GP_OBTAINED, option);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Bastok_Mines/npcs/Tibelda.lua | 5 | 1103 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Tibelda
-- Only sells when Bastok controlls Valdeaunia Region
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bastok_Mines/TextIDs");
require("scripts/globals/conquest");
require("scripts/globals/shop");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local RegionOwner = GetRegionOwner(VALDEAUNIA);
if (RegionOwner ~= NATION_BASTOK) then
player:showText(npc,TIBELDA_CLOSED_DIALOG);
else
player:showText(npc,TIBELDA_OPEN_DIALOG);
local stock =
{
0x111e, 29, --Frost Turnip
0x027e, 170 --Sage
}
showShop(player,BASTOK,stock);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
scan-bot/scan-bot | plugins/lyrics.lua | 695 | 2113 | do
local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs'
local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5'
local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect'
local function getInfo(query)
print('Getting info of ' .. query)
local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY
..'&q='..URL.escape(query)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local result = json:decode(b)
local artist = result[1].artist.name
local track = result[1].title
return artist, track
end
local function getLyrics(query)
local artist, track = getInfo(query)
if artist and track then
local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist)
..'&song='..URL.escape(track)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local xml = require("xml")
local result = xml.load(b)
if not result then
return nil
end
if xml.find(result, 'LyricSong') then
track = xml.find(result, 'LyricSong')[1]
end
if xml.find(result, 'LyricArtist') then
artist = xml.find(result, 'LyricArtist')[1]
end
local lyric
if xml.find(result, 'Lyric') then
lyric = xml.find(result, 'Lyric')[1]
else
lyric = nil
end
local cover
if xml.find(result, 'LyricCovertArtUrl') then
cover = xml.find(result, 'LyricCovertArtUrl')[1]
else
cover = nil
end
return artist, track, lyric, cover
else
return nil
end
end
local function run(msg, matches)
local artist, track, lyric, cover = getLyrics(matches[1])
if track and artist and lyric then
if cover then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, cover)
end
return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric
else
return 'Oops! Lyrics not found or something like that! :/'
end
end
return {
description = 'Getting lyrics of a song',
usage = '!lyrics [track or artist - track]: Search and get lyrics of the song',
patterns = {
'^!lyrics? (.*)$'
},
run = run
}
end
| gpl-2.0 |
Ninjistix/darkstar | scripts/globals/items/ulbukan_lobster.lua | 3 | 1055 | -----------------------------------------
-- ID: 5960
-- Item: Ulbukan Lobster
-- Food Effect: 5 Min, Mithra only
-----------------------------------------
-- Dexterity -3
-- Vitality 1
-- Defense +9%
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5960);
end;
function onEffectGain(target, effect)
target:addMod(MOD_DEX, -3);
target:addMod(MOD_VIT, 1);
target:addMod(MOD_DEFP, 9);
end;
function onEffectLose(target, effect)
target:delMod(MOD_DEX, -3);
target:delMod(MOD_VIT, 1);
target:delMod(MOD_DEFP, 9);
end;
| gpl-3.0 |
dinodeck/ninety_nine_days_of_dev | 007_map_cure/code/combat_events/CEFlee.lua | 10 | 2900 |
CEFlee = {}
CEFlee.__index = CEFlee
function CEFlee:Create(state, actor)
local this =
{
mState = state,
mOwner = actor,
mCharacter = state.mActorCharMap[actor],
mFleeParams = { dir = 1, distance = 180, time = 0.6 },
mIsFinished = false,
}
-- Decide if flee succeeds
this.mCanFlee = Formula.CanFlee(state, actor)
if this.mCanFlee then
local storyboard =
{
SOP.Function(function() this:Notice("Attempting to Flee...") end),
SOP.Wait(0.75),
SOP.Function(function() this:DoFleeSuccessPart1() end),
SOP.Wait(0.3),
SOP.Function(function() this:DoFleeSuccessPart2() end),
SOP.Wait(0.6)
}
this.mStoryboard = Storyboard:Create(
this.mState.mStack,
storyboard)
else
local storyboard =
{
SOP.Function(function() this:Notice("Attempting to Flee...") end),
SOP.Wait(0.75),
SOP.Function(function() this:Notice("Failed!") end),
SOP.Wait(0.3),
SOP.Function(function() this:OnFleeFail() end),
}
this.mStoryboard = Storyboard:Create(
this.mState.mStack,
storyboard)
end
-- Move the character into the prone state, as soon as the event is
-- created
this.mCharacter.mFacing = "right"
this.mController = this.mCharacter.mController
this.mController:Change(CSRunAnim.mName, {'prone'})
this.mName = string.format("Flee for %s", this.mOwner.mName)
setmetatable(this, self)
return this
end
function CEFlee:TimePoints(queue)
-- Faster than an attack
local speed = self.mOwner.mStats:Get("speed")
return queue:SpeedToTimePoints(speed) * 0.5
end
function CEFlee:Notice(text)
self.mState:ShowNotice(text)
end
function CEFlee:DoFleeSuccessPart1()
self:Notice("Success!")
self.mController:Change(CSMove.mName, self.mFleeParams)
end
function CEFlee:DoFleeSuccessPart2()
for k, v in ipairs(self.mState.mActors['party']) do
local alive = v.mStats:Get("hp_now") > 0
local isFleer = v == self.mOwner
if alive and not isFleer then
local char = self.mState.mActorCharMap[v]
char.mFacing = "right"
char.mController:Change(CSMove.mName, self.mFleeParams)
end
end
self.mState:OnFlee()
self.mState:HideNotice()
end
function CEFlee:OnFleeFail()
self.mCharacter.mFacing = "left"
self.mController = self.mCharacter.mController
self.mController:Change(CSStandby.mName)
self.mIsFinished = true
self.mState:HideNotice()
end
function CEFlee:IsFinished()
return self.mIsFinished
end
function CEFlee:Execute()
self.mState.mStack:Push(self.mStoryboard)
end
function CEFlee:Update(dt)
end
| mit |
SvenRoederer/openwrt-packages | net/prosody/files/prosody.cfg.lua | 65 | 9428 | -- Prosody Example Configuration File
--
-- Information on configuring Prosody can be found on our
-- website at https://prosody.im/doc/configure
--
-- Tip: You can check that the syntax of this file is correct
-- when you have finished by running this command:
-- prosodyctl check config
-- If there are any errors, it will let you know what and where
-- they are, otherwise it will keep quiet.
--
-- The only thing left to do is rename this file to remove the .dist ending, and fill in the
-- blanks. Good luck, and happy Jabbering!
---------- Server-wide settings ----------
-- Settings in this section apply to the whole server and are the default settings
-- for any virtual hosts
-- This is a (by default, empty) list of accounts that are admins
-- for the server. Note that you must create the accounts separately
-- (see https://prosody.im/doc/creating_accounts for info)
-- Example: admins = { "user1@example.com", "user2@example.net" }
admins = { }
-- Enable use of libevent for better performance under high load
-- For more information see: https://prosody.im/doc/libevent
--use_libevent = true
-- Prosody will always look in its source directory for modules, but
-- this option allows you to specify additional locations where Prosody
-- will look for modules first. For community modules, see https://modules.prosody.im/
--plugin_paths = {}
-- This is the list of modules Prosody will load on startup.
-- It looks for mod_modulename.lua in the plugins folder, so make sure that exists too.
-- Documentation on modules can be found at: http://prosody.im/doc/modules
modules_enabled = {
-- Generally required
"roster"; -- Allow users to have a roster. Recommended ;)
"saslauth"; -- Authentication for clients and servers. Recommended if you want to log in.
"tls"; -- Add support for secure TLS on c2s/s2s connections
"dialback"; -- s2s dialback support
"disco"; -- Service discovery
-- Not essential, but recommended
"carbons"; -- Keep multiple clients in sync
"pep"; -- Enables users to publish their avatar, mood, activity, playing music and more
"private"; -- Private XML storage (for room bookmarks, etc.)
"blocklist"; -- Allow users to block communications with other users
"vcard4"; -- User profiles (stored in PEP)
"vcard_legacy"; -- Conversion between legacy vCard and PEP Avatar, vcard
-- Nice to have
"version"; -- Replies to server version requests
"uptime"; -- Report how long server has been running
"time"; -- Let others know the time here on this server
"ping"; -- Replies to XMPP pings with pongs
"register"; -- Allow users to register on this server using a client and change passwords
--"mam"; -- Store messages in an archive and allow users to access it
--"csi_simple"; -- Simple Mobile optimizations
-- Admin interfaces
"admin_adhoc"; -- Allows administration via an XMPP client that supports ad-hoc commands
--"admin_telnet"; -- Opens telnet console interface on localhost port 5582
-- HTTP modules
--"bosh"; -- Enable BOSH clients, aka "Jabber over HTTP"
--"websocket"; -- XMPP over WebSockets
--"http_files"; -- Serve static files from a directory over HTTP
-- Other specific functionality
--"limits"; -- Enable bandwidth limiting for XMPP connections
--"groups"; -- Shared roster support
--"server_contact_info"; -- Publish contact information for this service
--"announce"; -- Send announcement to all online users
--"welcome"; -- Welcome users who register accounts
--"watchregistrations"; -- Alert admins of registrations
--"motd"; -- Send a message to users when they log in
--"legacyauth"; -- Legacy authentication. Only used by some old clients and bots.
--"proxy65"; -- Enables a file transfer proxy service which clients behind NAT can use
}
-- These modules are auto-loaded, but should you want
-- to disable them then uncomment them here:
modules_disabled = {
-- "offline"; -- Store offline messages
-- "c2s"; -- Handle client connections
-- "s2s"; -- Handle server-to-server connections
-- "posix"; -- POSIX functionality, sends server to background, enables syslog, etc.
}
-- Disable account creation by default, for security
-- For more information see https://prosody.im/doc/creating_accounts
allow_registration = false
-- Force clients to use encrypted connections? This option will
-- prevent clients from authenticating unless they are using encryption.
c2s_require_encryption = true
-- Force servers to use encrypted connections? This option will
-- prevent servers from authenticating unless they are using encryption.
s2s_require_encryption = true
-- Force certificate authentication for server-to-server connections?
s2s_secure_auth = false
-- Some servers have invalid or self-signed certificates. You can list
-- remote domains here that will not be required to authenticate using
-- certificates. They will be authenticated using DNS instead, even
-- when s2s_secure_auth is enabled.
--s2s_insecure_domains = { "insecure.example" }
-- Even if you disable s2s_secure_auth, you can still require valid
-- certificates for some domains by specifying a list here.
--s2s_secure_domains = { "jabber.org" }
-- Select the authentication backend to use. The 'internal' providers
-- use Prosody's configured data storage to store the authentication data.
authentication = "internal_hashed"
-- Select the storage backend to use. By default Prosody uses flat files
-- in its configured data directory, but it also supports more backends
-- through modules. An "sql" backend is included by default, but requires
-- additional dependencies. See https://prosody.im/doc/storage for more info.
--storage = "sql" -- Default is "internal"
-- For the "sql" backend, you can uncomment *one* of the below to configure:
--sql = { driver = "SQLite3", database = "prosody.sqlite" } -- Default. 'database' is the filename.
--sql = { driver = "MySQL", database = "prosody", username = "prosody", password = "secret", host = "localhost" }
--sql = { driver = "PostgreSQL", database = "prosody", username = "prosody", password = "secret", host = "localhost" }
-- Archiving configuration
-- If mod_mam is enabled, Prosody will store a copy of every message. This
-- is used to synchronize conversations between multiple clients, even if
-- they are offline. This setting controls how long Prosody will keep
-- messages in the archive before removing them.
archive_expires_after = "1w" -- Remove archived messages after 1 week
-- You can also configure messages to be stored in-memory only. For more
-- archiving options, see https://prosody.im/doc/modules/mod_mam
-- Logging configuration
-- For advanced logging see http://prosody.im/doc/logging
log = {
info = "/var/log/prosody/prosody.log"; -- Change 'info' to 'debug' for verbose logging
error = "/var/log/prosody/prosody.err";
-- "*syslog"; -- Uncomment this for logging to syslog; needs mod_posix
-- "*console"; -- Log to the console, useful for debugging with daemonize=false
}
-- Uncomment to enable statistics
-- For more info see https://prosody.im/doc/statistics
-- statistics = "internal"
-- Pidfile, used by prosodyctl and the init.d script
pidfile = "/var/run/prosody/prosody.pid"
-- User and group, used for daemon
prosody_user = "prosody"
prosody_group = "prosody"
-- Certificates
-- Every virtual host and component needs a certificate so that clients and
-- servers can securely verify its identity. Prosody will automatically load
-- certificates/keys from the directory specified here.
-- For more information, including how to use 'prosodyctl' to auto-import certificates
-- (from e.g. Let's Encrypt) see https://prosody.im/doc/certificates
-- Location of directory to find certificates in (relative to main config file):
--certificates = "certs"
-- HTTPS currently only supports a single certificate, specify it here:
--https_certificate = "certs/localhost.crt"
----------- Virtual hosts -----------
-- You need to add a VirtualHost entry for each domain you wish Prosody to serve.
-- Settings under each VirtualHost entry apply *only* to that host.
VirtualHost "localhost"
VirtualHost "example.com"
enabled = false -- Remove this line to enable this host
-- Assign this host a certificate for TLS, otherwise it would use the one
-- set in the global section (if any).
-- Note that old-style SSL on port 5223 only supports one certificate, and will always
-- use the global one.
ssl = {
key = "/etc/prosody/certs/example.com.key";
certificate = "/etc/prosody/certs/example.com.crt";
}
------ Components ------
-- You can specify components to add hosts that provide special services,
-- like multi-user conferences, and transports.
-- For more information on components, see http://prosody.im/doc/components
---Set up a MUC (multi-user chat) room server on conference.example.com:
--Component "conference.example.com" "muc"
-- Set up a SOCKS5 bytestream proxy for server-proxied file transfers:
--Component "proxy.example.com" "proxy65"
--- Store MUC messages in an archive and allow users to access it
--modules_enabled = { "muc_mam" }
---Set up an external component (default component port is 5347)
--
-- External components allow adding various services, such as gateways/
-- transports to other networks like ICQ, MSN and Yahoo. For more info
-- see: http://prosody.im/doc/components#adding_an_external_component
--
--Component "gateway.example.com"
-- component_secret = "password"
| gpl-2.0 |
wangyi0226/skynet | examples/wsclient.lua | 2 | 1792 | package.cpath = "luaclib/?.so"
package.path = "lualib/?.lua;examples/?.lua"
if _VERSION ~= "Lua 5.3" then
error "Use lua 5.3"
end
local socket = require "clientwebsocket"
local proto = require "proto"
local sproto = require "sproto"
local host = sproto.new(proto.s2c):host "package"
local request = host:attach(sproto.new(proto.c2s))
local fd = assert(socket.connect("127.0.0.1", 8888))
local function send_package(fd, pack)
-- local package = string.pack(">s2", pack)
socket.send(fd, pack)
end
local function recv_package()
local r , istimeout= socket.recv(fd, 100)
if not r then
return nil
end
if r == "" and istimeout == 0 then
error "Server closed"
end
return r
end
local session = 0
local function send_request(name, args)
session = session + 1
local str = request(name, args, session)
send_package(fd, str)
print("Request:", session)
end
local last = ""
local function print_request(name, args)
print("REQUEST", name)
if args then
for k,v in pairs(args) do
print(k,v)
end
end
end
local function print_response(session, args)
print("RESPONSE", session)
if args then
for k,v in pairs(args) do
print(k,v)
end
end
end
local function print_package(t, ...)
if t == "REQUEST" then
print_request(...)
else
assert(t == "RESPONSE")
print_response(...)
end
end
local function dispatch_package()
while true do
local v
v = recv_package()
if not v or v == "" then
break
end
print_package(host:dispatch(v))
end
end
send_request("handshake")
send_request("set", { what = "hello", value = "world, websoket" })
while true do
dispatch_package()
local cmd = socket.readstdin()
if cmd then
if cmd == "quit" then
send_request("quit")
else
send_request("get", { what = cmd })
end
else
socket.usleep(100)
end
end
| mit |
neofob/sile | lua-libraries/lunamark/writer/latex.lua | 4 | 7754 | -- (c) 2009-2011 John MacFarlane. Released under MIT license.
-- See the file LICENSE in the source for details.
--- LaTeX writer for lunamark.
-- Extends the [lunamark.writer.tex].
local M = {}
local tex = require("lunamark.writer.tex")
local util = require("lunamark.util")
local format = string.format
--- Returns a new LaTeX writer.
--
-- * `options` is a table with parsing options.
-- The following fields are significant:
--
-- `citations`
-- : Enable citations as in pandoc. Either a boolean or one of
-- the following strings should be specified:
--
-- - `latex` -- produce basic LaTeX2e citations,
-- - `natbib` -- produce citations for the Natbib package, or
-- - `biblatex` -- produce citations for the BibLaTeX package.
--
-- For a list of fields in the writer, see [lunamark.writer.generic].
function M.new(options)
options = options or {}
local LaTeX = tex.new(options)
function LaTeX.code(s)
return {"\\texttt{",LaTeX.string(s),"}"}
end
function LaTeX.link(lab,src,tit)
return {"\\href{",LaTeX.string(src),"}{",lab,"}"}
end
function LaTeX.image(lab,src,tit)
return {"\\includegraphics{",LaTeX.string(src),"}"}
end
local function listitem(s)
return {"\\item ",s}
end
function LaTeX.bulletlist(items)
local buffer = {}
for _,item in ipairs(items) do
buffer[#buffer + 1] = listitem(item)
end
local contents = util.intersperse(buffer,"\n")
return {"\\begin{itemize}\n",contents,"\n\\end{itemize}"}
end
function LaTeX.orderedlist(items)
local buffer = {}
for _,item in ipairs(items) do
buffer[#buffer + 1] = listitem(item)
end
local contents = util.intersperse(buffer,"\n")
return {"\\begin{enumerate}\n",contents,"\n\\end{enumerate}"}
end
function LaTeX.emphasis(s)
return {"\\emph{",s,"}"}
end
function LaTeX.strong(s)
return {"\\textbf{",s,"}"}
end
function LaTeX.blockquote(s)
return {"\\begin{quote}\n",s,"\n\\end{quote}"}
end
function LaTeX.verbatim(s)
return {"\\begin{verbatim}\n",s,"\\end{verbatim}"}
end
LaTeX.fenced_code = LaTeX.verbatim
function LaTeX.header(s,level)
local cmd
if level == 1 then
cmd = "\\section"
elseif level == 2 then
cmd = "\\subsection"
elseif level == 3 then
cmd = "\\subsubsection"
elseif level == 4 then
cmd = "\\paragraph"
elseif level == 5 then
cmd = "\\subparagraph"
else
cmd = ""
end
return {cmd,"{",s,"}"}
end
LaTeX.hrule = "\\hspace{\\fill}\\rule{.6\\linewidth}{0.4pt}\\hspace{\\fill}"
function LaTeX.note(contents)
return {"\\footnote{",contents,"}"}
end
local function citation_optargs(cite)
if cite.prenote and cite.postnote then
return {"[", cite.prenote, "][", cite.postnote, "]"}
elseif cite.prenote and not cite.postnote then
return {"[", cite.prenote, "][]"}
elseif not cite.prenote and cite.postnote then
return {"[", cite.postnote, "]"}
else
return ""
end
end
if options.citations == true or options.citations == "latex" then
--- Basic LaTeX2e citations
function LaTeX.citations(_, cites)
local buffer = {}
local opened_braces = false
for i, cite in ipairs(cites) do
if cite.prenote or cite.postnote then -- A separate complex citation
buffer[#buffer + 1] = {opened_braces and "}" or "",
cite.prenote and {i == 1 and "" or " ", cite.prenote, "~"} or
"", {(i == 1 or cite.prenote) and "" or " ", "\\cite"},
cite.postnote and {"[", cite.postnote, "]"} or "", "{", cite.name,
cite_postnote and {"~", cite_postnote} or "", "}"}
opened_braces = false
else -- A string of simple citations
buffer[#buffer + 1] = {opened_braces and ", " or {i == 1 and "" or
" ", "\\cite{"}, cite.name}
opened_braces = true
end
end
if opened_braces then
buffer[#buffer + 1] = "}"
end
return buffer
end
elseif options.citations == "natbib" then
--- NatBib citations
function LaTeX.citations(text_cites, cites)
if #cites == 1 then -- A single citation
local cite = cites[1]
if text_cites then
return {"\\citet", citation_optargs(cite), "{", cite.name, "}"}
else
return {cite.suppress_author and "\\citeyearpar" or "\\citep",
citation_optargs(cite), "{", cite.name, "}"}
end
else -- A string of citations
local complex = false
local last_suppressed = nil
for _, cite in ipairs(cites) do
if cite.prenote or cite.postnote or
cite.suppress_author == not last_suppressed then
complex = true
break
end
last_suppressed = cite.suppress_author
end
if complex then -- A string of complex citations
local buffer = {"\\citetext{"}
for i, cite in ipairs(cites) do
buffer[#buffer + 1] = {i ~= 1 and "; " or "", cite.suppress_author
and "\\citeyear" or (text_cites and "\\citealt" or "\\citealp"),
citation_optargs(cite), "{", cite.name, "}"}
end
buffer[#buffer + 1] = "}"
return buffer
else -- A string of simple citations
local buffer = {}
for i, cite in ipairs(cites) do
buffer[#buffer + 1] = {i == 1 and (text_cites and "\\citet{" or
"\\citep{") or ", ", cite.name}
end
buffer[#buffer + 1] = "}"
return buffer
end
end
end
elseif options.citations == "biblatex" then
--- BibLaTeX citations
function LaTeX.citations(text_cites, cites)
if #cites == 1 then -- A single citation
local cite = cites[1]
if text_cites then
return {"\\textcite", citation_optargs(cite), "{", cite.name, "}"}
else
return {"\\autocite", cite.suppress_author and "*" or "",
citation_optargs(cite), "{", cite.name, "}"}
end
else -- A string of citations
local buffer = {text_cites and "\\textcites" or "\\autocites"}
for _, cite in ipairs(cites) do
buffer[#buffer + 1] = {citation_optargs(cite), "{", cite.name, "}"}
end
return buffer
end
end
end
function LaTeX.definitionlist(items)
local buffer = {}
for _,item in ipairs(items) do
buffer[#buffer + 1] = format("\\item[%s]\n%s",
item.term, util.intersperse(item.definitions, LaTeX.interblocksep))
end
local contents = util.intersperse(buffer, LaTeX.containersep)
return {"\\begin{description}\n",contents,"\n\\end{description}"}
end
LaTeX.template = [===[
\documentclass{article}
\usepackage{amssymb,amsmath}
\usepackage{ifxetex,ifluatex}
\ifxetex
\usepackage{fontspec,xltxtra,xunicode}
\defaultfontfeatures{Mapping=tex-text,Scale=MatchLowercase}
\else
\ifluatex
\usepackage{fontspec}
\defaultfontfeatures{Mapping=tex-text,Scale=MatchLowercase}
\else
\usepackage[utf8]{inputenc}
\fi
\fi
\ifxetex
\usepackage[setpagesize=false, % page size defined by xetex
unicode=false, % unicode breaks when used with xetex
xetex]{hyperref}
\else
\usepackage[unicode=true]{hyperref}
\fi
\hypersetup{breaklinks=true, pdfborder={0 0 0}}
\setlength{\parindent}{0pt}
\setlength{\parskip}{6pt plus 2pt minus 1pt}
\setlength{\emergencystretch}{3em} % prevent overfull lines
\setcounter{secnumdepth}{0}
\title{$title}
\author{$sepby{author}[=[$it]=][=[ \and ]=]}
\date{$date}
\begin{document}
$if{ title }[[\maketitle
]]
$body
\end{document}
]===]
return LaTeX
end
return M
| mit |
PetarTilevRusev/EndlessWar | game/scripts/vscripts/libraries/modifiers/modifier_animation.lua | 24 | 10825 | modifier_animation = class({})
local _CODE_TO_ANIMATION_TRANSLATE = {
[0]= "loadout",
[1]= "split_shot",
[2]= "chemical_rage",
[3]= "agedspirit",
[4]= "aggressive",
[5]= "injured",
[6]= "ancient_armor",
[7]= "anvil",
[8]= "arcana",
[9]= "techies_arcana",
[10]= "fast",
[11]= "faster",
[12]= "fastest",
[13]= "abysm",
[14]= "dualwield",
[15]= "forcestaff_friendly",
[16]= "phantom_attack",
[17]= "snowangel",
[18]= "suicide_squad",
[19]= "taunt_fullbody",
[20]= "armaments_set",
[21]= "instagib",
[22]= "tidehunter_boat",
[23]= "shinobi_tail",
[24]= "tidebringer",
[25]= "masquerade",
[26]= "pyre",
[27]= "shinobi",
[28]= "immortal",
[29]= "cauldron",
[30]= "red_moon",
[31]= "when_nature_attacks",
[32]= "odachi",
[33]= "wraith_spin",
[34]= "eyeoffetizu",
[35]= "berserkers_blood",
[36]= "flying",
[37]= "frost_arrow",
[38]= "manta",
[39]= "come_get_it",
[40]= "good_day_sir",
[41]= "backstab",
[42]= "offhand_basher",
[43]= "batter_up",
[44]= "black",
[45]= "haste",
[46]= "with_item",
[47]= "bot",
[48]= "web",
[49]= "fountain",
[50]= "broodmother_spin",
[51]= "burrowed",
[52]= "sandking_rubyspire_burrowstrike",
[53]= "moth",
[54]= "frostivus",
[55]= "desolation",
[56]= "sm_head",
[57]= "chasm",
[58]= "greevil_black_hole",
[59]= "greevil_blade_fury",
[60]= "greevil_bloodlust",
[61]= "greevil_cold_snap",
[62]= "greevil_decrepify",
[63]= "greevil_diabolic_edict",
[64]= "greevil_echo_slam",
[65]= "greevil_fatal_bonds",
[66]= "greevil_ice_wall",
[67]= "ancestral_scepter",
[68]= "greevil_laguna_blade",
[69]= "greevil_leech_seed",
[70]= "greevil_magic_missile",
[71]= "greevil_maledict",
[72]= "greevil_miniboss_black_brain_sap",
[73]= "greevil_miniboss_black_nightmare",
[74]= "greevil_miniboss_blue_cold_feet",
[75]= "greevil_miniboss_blue_ice_vortex",
[76]= "greevil_miniboss_green_living_armor",
[77]= "greevil_miniboss_green_overgrowth",
[78]= "greevil_miniboss_orange_dragon_slave",
[79]= "greevil_miniboss_orange_lightstrike_array",
[80]= "greevil_miniboss_purple_plague_ward",
[81]= "greevil_miniboss_purple_venomous_gale",
[82]= "greevil_miniboss_red_earthshock",
[83]= "greevil_miniboss_red_overpower",
[84]= "greevil_miniboss_white_purification",
[85]= "greevil_miniboss_yellow_ion_shell",
[86]= "greevil_miniboss_yellow_surge",
[87]= "greevil_natures_attendants",
[88]= "greevil_phantom_strike",
[89]= "greevil_poison_nova",
[90]= "greevil_purification",
[91]= "greevil_shadow_strike",
[92]= "greevil_shadow_wave",
[93]= "stalker_exo",
[94]= "death_protest",
[95]= "nihility",
[96]= "deadwinter_soul",
[97]= "charge",
[98]= "charge_attack",
[99]= "iron_surge",
[100]= "impatient_maiden",
[101]= "glacier",
[102]= "snowball",
[103]= "corpse_dresstop",
[104]= "corpse_dress",
[105]= "corpse_scarf",
[106]= "unbroken",
[107]= "dc_sb_charge",
[108]= "dc_sb_charge_attack",
[109]= "dc_sb_charge_finish",
[110]= "dc_sb_ultimate",
[111]= "faces_hakama",
[112]= "faces_wraps",
[113]= "faces_mask",
[114]= "lodestar",
[115]= "reincarnate",
[116]= "demon_drain",
[117]= "divine_sorrow",
[118]= "divine_sorrow_loadout",
[119]= "divine_sorrow_loadout_spawn",
[120]= "divine_sorrow_sunstrike",
[121]= "duel_kill",
[122]= "forcestaff_enemy",
[123]= "fish_slap",
[124]= "focusfire",
[125]= "fear",
[126]= "ftp_dendi_back",
[127]= "triumphant_timelord",
[128]= "ground_pound",
[129]= "harlequin",
[130]= "injured_aggressive",
[131]= "f2p_doom",
[132]= "obsidian_helmet",
[133]= "item_style_2",
[134]= "blood_chaser",
[135]= "manias_mask",
[136]= "punch",
[137]= "thirst",
[138]= "impetus",
[139]= "taunt_killtaunt",
[140]= "level_1",
[141]= "level_2",
[142]= "level_3",
[143]= "dagger_twirl",
[144]= "ancestors_edge",
[145]= "ancestors_pauldron",
[146]= "ancestors_vambrace",
[147]= "bladebiter",
[148]= "burning_fiend",
[149]= "fiery_soul",
[150]= "frostiron_raider",
[151]= "obeisance_of_the_keeper",
[152]= "salvaged_sword",
[153]= "serene_honor",
[154]= "shinobi_mask",
[155]= "swordonshoulder",
[156]= "whalehook",
[157]= "winterblight",
[158]= "lucentyr",
[159]= "lyreleis_breeze",
[160]= "mace",
[161]= "tinker_rollermaw",
[162]= "meld",
[163]= "agrressive",
[164]= "miniboss",
[165]= "moonfall",
[166]= "moon_griffon",
[167]= "overpower1",
[168]= "overpower2",
[169]= "overpower3",
[170]= "overpower4",
[171]= "overpower5",
[172]= "overpower6",
[173]= "loda",
[174]= "dark_wraith",
[175]= "pinfold",
[176]= "digger",
[177]= "portrait_fogheart",
[178]= "silent_ripper",
[179]= "shake_moneymaker",
[180]= "belly_flop",
[181]= "roshan",
[182]= "am_blink",
[183]= "mana_void",
[184]= "culling_blade",
[185]= "brain_sap",
[186]= "fiends_grip",
[187]= "roar",
[188]= "axes",
[189]= "stolen_firefly",
[190]= "firefly",
[191]= "freezing_field",
[192]= "frostbite",
[193]= "crystal_nova",
[194]= "black_hole",
[195]= "fissure",
[196]= "slam",
[197]= "totem",
[198]= "omnislash",
[199]= "spin",
[200]= "finger",
[201]= "impale",
[202]= "laguna",
[203]= "lsa",
[204]= "mana_drain",
[205]= "wave",
[206]= "leap",
[207]= "requiem",
[208]= "shadowraze",
[209]= "sprout",
[210]= "summon",
[211]= "teleport",
[212]= "wrath",
[213]= "darkness",
[214]= "void",
[215]= "guardian_angel",
[216]= "purification",
[217]= "repel",
[218]= "dismember",
[219]= "life_drain",
[220]= "hook",
[221]= "qop_blink",
[222]= "scream",
[223]= "shadow_strike",
[224]= "sonic_wave",
[225]= "ravage",
[226]= "snipe",
[227]= "stolen_charge",
[228]= "strike",
[229]= "burrow",
[230]= "shrapnel",
[231]= "ball_lightning",
[232]= "remnant",
[233]= "bolt",
[234]= "vortex",
[235]= "earthshock",
[236]= "gale",
[237]= "plague_ward",
[238]= "poison_nova",
[239]= "viper_strike",
[240]= "wall",
[241]= "ward",
[242]= "powershot",
[243]= "end",
[244]= "windrun",
[245]= "windy",
[246]= "chase",
[247]= "injured rare",
[248]= "pegleg",
[249]= "start",
[250]= "sb_helmet",
[251]= "sb_bracers",
[252]= "sb_shoulder",
[253]= "sb_spear",
[254]= "dominator",
[255]= "iron",
[256]= "sven_shield",
[257]= "sven_warcry",
[258]= "chicken_gesture",
[259]= "emp",
[260]= "slasher_weapon",
[261]= "slasher_offhand",
[262]= "slasher_chest",
[263]= "slasher_mask",
[264]= "sm_armor",
[265]= "sm_shoulder",
[266]= "wolfhound",
[267]= "great_safari",
[268]= "taunt_quickdraw_gesture",
[269]= "sparrowhawk_bow",
[270]= "sparrowhawk_cape",
[271]= "sparrowhawk_quiver",
[272]= "sparrowhawk_hood",
[273]= "sparrowhawk_shoulder",
[274]= "twister",
[275]= "sprint",
[276]= "sugarrush",
[277]= "trickortreat",
[278]= "transition",
[279]= "torment",
[280]= "stinger",
[281]= "whats_that",
[282]= "witchdoctor_jig",
[283]= "backstroke_gesture",
[284]= "bazooka",
[285]= "cat_dancer_gesture",
[286]= "face_me",
[287]= "swag_gesture",
[288]= "get_burned",
[289]= "giddy_up_gesture",
[290]= "guitar",
[291]= "hang_loose_gesture",
[292]= "horn",
[293]= "happy_dance",
[294]= "jump_gesture",
[295]= "loser",
[296]= "lute",
[297]= "magic_ends_here",
[298]= "mag_power_gesture",
[299]= "mask_lord",
[300]= "poundnpoint",
[301]= "robot_gesture",
[302]= "taunt_roll_gesture",
[303]= "sharp_blade",
[304]= "staff_swing",
[305]= "groove_gesture",
[306]= "telebolt",
[307]= "admirals_prow",
[308]= "turbulent_teleport",
[309]= "timelord_head",
[310]= "tree",
[311]= "dryad_tree",
[312]= "tidehunter_toss_fish",
[313]= "enchant_totem",
[314]= "trapper",
[315]= "twinblade_attack",
[316]= "twinblade_attack_b",
[317]= "twinblade_attack_c",
[318]= "twinblade_attack_d",
[319]= "twinblade_attack_injured",
[320]= "twinblade_death",
[321]= "twinblade_idle",
[322]= "twinblade_idle_injured",
[323]= "twinblade_idle_rare",
[324]= "twinblade_injured_attack_b",
[325]= "twinblade_jinada",
[326]= "twinblade_jinada_injured",
[327]= "twinblade_shuriken_toss",
[328]= "twinblade_shuriken_toss_injured",
[329]= "twinblade_spawn",
[330]= "twinblade_stun",
[331]= "twinblade_track",
[332]= "twinblade_track_injured",
[333]= "twinblade_victory",
[334]= "melee",
[335]= "backward",
[336]= "forward",
[337]= "vendetta",
[338]= "viridi_set",
[339]= "fishstick",
[340]= "dogofduty",
[341]= "cryAnimationExportNode",
[342]= "dog_of_duty",
[343]= "dizzying_punch",
[344]= "wardstaff",
[345]= "glory",
[346]= "white",
[347]= "tidehunter_yippy",
[348]= "rampant",
[349]= "overload",
[350]="surge",
[351]="es_prosperity",
[352]="Espada_pistola",
[353]="overload_injured",
[354]="ss_fortune",
[355]="liquid_fire",
[356]="jakiro_icemelt",
[357]="jakiro_roar",
[358]="chakram",
[359]="doppelwalk",
[360]="enrage",
[361]="fast_run",
[362]="overpower",
[363]="overwhelmingodds",
[364]="pregame",
[365]="shadow_dance",
[366]="shukuchi",
[367]="strength",
[368]="twinblade_run",
[369]="twinblade_run_injured",
[370]="windwalk",
}
function modifier_animation:OnCreated(keys)
self.keys = keys
if not IsServer() then
local stack = keys.stack_count
local activity = bit.band(stack, 0x07FF)
local rate = bit.rshift(bit.band(stack, 0x7F800), 11)
local rest = bit.rshift(bit.band(stack, 0xFFF80000), 19)
self.activity = activity
self.rate = rate / 20
self.rest = rest
--print(self.activity)
--print(self.rate)
--print(self.rest)
self.translate = _CODE_TO_ANIMATION_TRANSLATE[self.rest]
else
self.translate = keys.translate
end
end
function modifier_animation:GetAttributes()
return MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE --+ MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_animation:IsHidden()
return true
end
function modifier_animation:IsDebuff()
return false
end
function modifier_animation:IsPurgable()
return false
end
function modifier_animation:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_OVERRIDE_ANIMATION,
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE,
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT,
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS,
}
return funcs
end
function modifier_animation:GetOverrideAnimation(...)
return self.activity
end
function modifier_animation:GetOverrideAnimationRate(...)
return self.rate
end
function modifier_animation:GetOverrideAnimationWeight(...)
return 1
end
function modifier_animation:GetActivityTranslationModifiers(...)
--print('MA: ', self.translate, IsServer())
return self.translate or 0
end | mit |
Ninjistix/darkstar | scripts/zones/Western_Adoulin/npcs/Nylene.lua | 7 | 1244 | -----------------------------------
-- Area: Western Adoulin
-- NPC: Nylene
-- Type: Standard NPC and Quest NPC
-- Involved with Quest: 'A Certain Substitute Patrolman'
-- @zone 256
-- !pos 12 0 -82
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local ACSP = player:getQuestStatus(ADOULIN, A_CERTAIN_SUBSTITUTE_PATROLMAN);
local SOA_Mission = player:getCurrentMission(SOA);
if (SOA_Mission >= LIFE_ON_THE_FRONTIER) then
if ((ACSP == QUEST_ACCEPTED) and (player:getVar("ACSP_NPCs_Visited") == 7)) then
-- Progresses Quest: 'A Certain Substitute Patrolman'
player:startEvent(2559);
else
-- Standard dialogue
player:startEvent(562);
end
else
-- Dialogue prior to joining colonization effort
player:startEvent(533);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 2559) then
-- Progresses Quest: 'A Certain Substitute Patrolman'
player:setVar("ACSP_NPCs_Visited", 8);
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Al_Zahbi/npcs/Zafif.lua | 5 | 1524 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Zafif
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Al_Zahbi/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:showText(npc,ZAFIF_SHOP_DIALOG);
local stock =
{
0x1204,23400, -- Scroll of Cure IV
0x1208,11200, -- Scroll of Curaga II
0x1209,19932, -- Scroll of Curaga III
0x122D,32000, -- Scroll of Protect III
0x122E,91116, -- Scroll of Protect IV
0x1280,85500, -- Scroll of Protectra IV
0x1215,35000, -- Scroll of Holy
0x1227,20000, -- Scroll of Banishga II
0x1211,2330, -- Scroll of Silena
0x1212,19200, -- Scroll of Stona
0x1213,13300, -- Scroll of Viruna
0x1214,8586, -- Scroll of Cursna
0x1304,77600, -- Scroll of Dispell
0x1270,27000, -- Scroll of Flash
0x128E,99375, -- Scroll of Reraise III
0x126B,28500} -- Scroll of Reprisal
showShop(player, STATIC, stock);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
jamiepg1/MCServer | lib/tolua++/src/bin/lua/package.lua | 16 | 10650 | -- tolua: package class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Package class
-- Represents the whole package being bound.
-- The following fields are stored:
-- {i} = list of objects in the package.
classPackage = {
classtype = 'package'
}
classPackage.__index = classPackage
setmetatable(classPackage,classContainer)
-- Print method
function classPackage:print ()
print("Package: "..self.name)
local i=1
while self[i] do
self[i]:print("","")
i = i+1
end
end
function classPackage:preprocess ()
-- avoid preprocessing embedded Lua code
local L = {}
self.code = gsub(self.code,"\n%s*%$%[","\1") -- deal with embedded lua code
self.code = gsub(self.code,"\n%s*%$%]","\2")
self.code = gsub(self.code,"(%b\1\2)", function (c)
tinsert(L,c)
return "\n#["..getn(L).."]#"
end)
-- avoid preprocessing embedded C code
local C = {}
self.code = gsub(self.code,"\n%s*%$%<","\3") -- deal with embedded C code
self.code = gsub(self.code,"\n%s*%$%>","\4")
self.code = gsub(self.code,"(%b\3\4)", function (c)
tinsert(C,c)
return "\n#<"..getn(C)..">#"
end)
-- avoid preprocessing embedded C code
self.code = gsub(self.code,"\n%s*%$%{","\5") -- deal with embedded C code
self.code = gsub(self.code,"\n%s*%$%}","\6")
self.code = gsub(self.code,"(%b\5\6)", function (c)
tinsert(C,c)
return "\n#<"..getn(C)..">#"
end)
--self.code = gsub(self.code,"\n%s*#[^d][^\n]*\n", "\n\n") -- eliminate preprocessor directives that don't start with 'd'
self.code = gsub(self.code,"\n[ \t]*#[ \t]*[^d%<%[]", "\n//") -- eliminate preprocessor directives that don't start with 'd'
-- avoid preprocessing verbatim lines
local V = {}
self.code = gsub(self.code,"\n(%s*%$[^%[%]][^\n]*)",function (v)
tinsert(V,v)
return "\n#"..getn(V).."#"
end)
-- perform global substitution
self.code = gsub(self.code,"(//[^\n]*)","") -- eliminate C++ comments
self.code = gsub(self.code,"/%*","\1")
self.code = gsub(self.code,"%*/","\2")
self.code = gsub(self.code,"%b\1\2","")
self.code = gsub(self.code,"\1","/%*")
self.code = gsub(self.code,"\2","%*/")
self.code = gsub(self.code,"%s*@%s*","@") -- eliminate spaces beside @
self.code = gsub(self.code,"%s?inline(%s)","%1") -- eliminate 'inline' keyword
--self.code = gsub(self.code,"%s?extern(%s)","%1") -- eliminate 'extern' keyword
--self.code = gsub(self.code,"%s?virtual(%s)","%1") -- eliminate 'virtual' keyword
--self.code = gsub(self.code,"public:","") -- eliminate 'public:' keyword
self.code = gsub(self.code,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
self.code = gsub(self.code,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
self.code = gsub(self.code,"([^%w_])char%s*%*","%1_cstring ") -- substitute 'char*'
self.code = gsub(self.code,"([^%w_])lua_State%s*%*","%1_lstate ") -- substitute 'lua_State*'
-- restore embedded Lua code
self.code = gsub(self.code,"%#%[(%d+)%]%#",function (n)
return L[tonumber(n)]
end)
-- restore embedded C code
self.code = gsub(self.code,"%#%<(%d+)%>%#",function (n)
return C[tonumber(n)]
end)
-- restore verbatim lines
self.code = gsub(self.code,"%#(%d+)%#",function (n)
return V[tonumber(n)]
end)
self.code = string.gsub(self.code, "\n%s*%$([^\n]+)", function (l)
Verbatim(l.."\n")
return "\n"
end)
end
-- translate verbatim
function classPackage:preamble ()
output('/*\n')
output('** Lua binding: '..self.name..'\n')
output('** Generated automatically by '..TOLUA_VERSION..' on '..date()..'.\n')
output('*/\n\n')
output('#ifndef __cplusplus\n')
output('#include "stdlib.h"\n')
output('#endif\n')
output('#include "string.h"\n\n')
output('#include "tolua++.h"\n\n')
if not flags.h then
output('/* Exported function */')
output('TOLUA_API int tolua_'..self.name..'_open (lua_State* tolua_S);')
output('\n')
end
local i=1
while self[i] do
self[i]:preamble()
i = i+1
end
if self:requirecollection(_collect) then
output('\n')
output('/* function to release collected object via destructor */')
output('#ifdef __cplusplus\n')
for i,v in pairs(_collect) do
output('\nstatic int '..v..' (lua_State* tolua_S)')
output('{')
output(' '..i..'* self = ('..i..'*) tolua_tousertype(tolua_S,1,0);')
output(' Mtolua_delete(self);')
output(' return 0;')
output('}')
end
output('#endif\n\n')
end
output('\n')
output('/* function to register type */')
output('static void tolua_reg_types (lua_State* tolua_S)')
output('{')
if flags.t then
output("#ifndef Mtolua_typeid\n#define Mtolua_typeid(L,TI,T)\n#endif\n")
end
foreach(_usertype,function(n,v)
if (not _global_classes[v]) or _global_classes[v]:check_public_access() then
output(' tolua_usertype(tolua_S,"',v,'");')
if flags.t then
output(' Mtolua_typeid(tolua_S,typeid(',v,'), "',v,'");')
end
end
end)
output('}')
output('\n')
end
-- register package
-- write package open function
function classPackage:register (pre)
pre = pre or ''
push(self)
output(pre.."/* Open function */")
output(pre.."TOLUA_API int tolua_"..self.name.."_open (lua_State* tolua_S)")
output(pre.."{")
output(pre.." tolua_open(tolua_S);")
output(pre.." tolua_reg_types(tolua_S);")
output(pre.." tolua_module(tolua_S,NULL,",self:hasvar(),");")
output(pre.." tolua_beginmodule(tolua_S,NULL);")
local i=1
while self[i] do
self[i]:register(pre.." ")
i = i+1
end
output(pre.." tolua_endmodule(tolua_S);")
output(pre.." return 1;")
output(pre.."}")
output("\n\n")
output("#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501\n");
output(pre.."TOLUA_API int luaopen_"..self.name.." (lua_State* tolua_S) {")
output(pre.." return tolua_"..self.name.."_open(tolua_S);")
output(pre.."};")
output("#endif\n\n")
pop()
end
-- write header file
function classPackage:header ()
output('/*\n') output('** Lua binding: '..self.name..'\n')
output('** Generated automatically by '..TOLUA_VERSION..' on '..date()..'.\n')
output('*/\n\n')
if not flags.h then
output('/* Exported function */')
output('TOLUA_API int tolua_'..self.name..'_open (lua_State* tolua_S);')
output('\n')
end
end
-- Internal constructor
function _Package (self)
setmetatable(self,classPackage)
return self
end
-- Parse C header file with tolua directives
-- *** Thanks to Ariel Manzur for fixing bugs in nested directives ***
function extract_code(fn,s)
local code = '\n$#include "'..fn..'"\n'
s= "\n" .. s .. "\n" -- add blank lines as sentinels
local _,e,c,t = strfind(s, "\n([^\n]-)[Tt][Oo][Ll][Uu][Aa]_([^%s]*)[^\n]*\n")
while e do
t = strlower(t)
if t == "begin" then
_,e,c = strfind(s,"(.-)\n[^\n]*[Tt][Oo][Ll][Uu][Aa]_[Ee][Nn][Dd][^\n]*\n",e)
if not e then
tolua_error("Unbalanced 'tolua_begin' directive in header file")
end
end
code = code .. c .. "\n"
_,e,c,t = strfind(s, "\n([^\n]-)[Tt][Oo][Ll][Uu][Aa]_([^%s]*)[^\n]*\n",e)
end
return code
end
-- Constructor
-- Expects the package name, the file extension, and the file text.
function Package (name,fn)
local ext = "pkg"
-- open input file, if any
local st,msg
if fn then
st, msg = readfrom(flags.f)
if not st then
error('#'..msg)
end
local _; _, _, ext = strfind(fn,".*%.(.*)$")
end
local code
if ext == 'pkg' then
code = prep(st)
else
code = "\n" .. read('*a')
if ext == 'h' or ext == 'hpp' then
code = extract_code(fn,code)
end
end
-- close file
if fn then
readfrom()
end
-- deal with include directive
local nsubst
repeat
code,nsubst = gsub(code,'\n%s*%$(.)file%s*"(.-)"([^\n]*)\n',
function (kind,fn,extra)
local _, _, ext = strfind(fn,".*%.(.*)$")
local fp,msg = openfile(fn,'r')
if not fp then
error('#'..msg..': '..fn)
end
if kind == 'p' then
local s = prep(fp)
closefile(fp)
return s
end
local s = read(fp,'*a')
closefile(fp)
if kind == 'c' or kind == 'h' then
return extract_code(fn,s)
elseif kind == 'l' then
return "\n$[--##"..fn.."\n" .. s .. "\n$]\n"
elseif kind == 'i' then
local t = {code=s}
extra = string.gsub(extra, "^%s*,%s*", "")
local pars = split_c_tokens(extra, ",")
include_file_hook(t, fn, unpack(pars))
return "\n\n" .. t.code
else
error('#Invalid include directive (use $cfile, $pfile, $lfile or $ifile)')
end
end)
until nsubst==0
-- deal with renaming directive
repeat -- I don't know why this is necesary
code,nsubst = gsub(code,'\n%s*%$renaming%s*(.-)%s*\n', function (r) appendrenaming(r) return "\n" end)
until nsubst == 0
local t = _Package(_Container{name=name, code=code})
push(t)
preprocess_hook(t)
t:preprocess()
preparse_hook(t)
t:parse(t.code)
pop()
return t
end
setmetatable(_extra_parameters, { __index = _G })
function prep(file)
local chunk = {'local __ret = {"\\n"}\n'}
for line in file:lines() do
if string.find(line, "^##") then
table.insert(chunk, string.sub(line, 3) .. "\n")
else
local last = 1
for text, expr, index in string.gfind(line, "(.-)$(%b())()") do
last = index
if text ~= "" then
table.insert(chunk, string.format('table.insert(__ret, %q )', text))
end
table.insert(chunk, string.format('table.insert(__ret, %s )', expr))
end
table.insert(chunk, string.format('table.insert(__ret, %q)\n',
string.sub(line, last).."\n"))
end
end
table.insert(chunk, '\nreturn table.concat(__ret)\n')
local f,e = loadstring(table.concat(chunk))
if e then
error("#"..e)
end
setfenv(f, _extra_parameters)
return f()
end
| apache-2.0 |
Ninjistix/darkstar | scripts/zones/Nashmau/npcs/Dnegan.lua | 5 | 1843 | -----------------------------------
-- Area: Nashmau
-- NPC: Dnegan
-- Standard Info NPC
-- Involved in quest: Wayward Automation
-- !pos 29.89 -6 55.83 53
-----------------------------------
require("scripts/globals/quests");
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local TheWaywardAutomation = player:getQuestStatus(AHT_URHGAN,THE_WAYWARD_AUTOMATION);
local TheWaywardAutomationProgress = player:getVar("TheWaywardAutomationProgress");
local OperationTeatime = player:getQuestStatus(AHT_URHGAN,OPERATION_TEATIME);
local OperationTeatimeProgress = player:getVar("OperationTeatimeProgress");
local OTT_DayWait = player:getVar("OTT_DayWait");
local Gameday = VanadielDayOfTheYear();
-- Quest: The WayWard Automation
if (TheWaywardAutomation == QUEST_ACCEPTED and TheWaywardAutomationProgress == 1) then
player:startEvent(289); -- he tells u to go Caedarva Mire
elseif (TheWaywardAutomationProgress == 2) then
player:startEvent(289); -- Hint to go to Caedarva Mire
-- Quest: Operation Teatime
elseif (OperationTeatimeProgress == 2 and OTT_DayWait ~= Gameday) then
player:startEvent(290); -- CS for Chai
else
player:startEvent(288);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 289) then
player:setVar("TheWaywardAutomationProgress",2);
elseif (csid == 290 and option == 0) then
player:setVar("OTT_DayWait", VanadielDayOfTheYear());
elseif (csid == 290 and option == 1) then
player:setVar("OperationTeatimeProgress",3)
player:setVar("OTT_DayWait",0)
end
end;
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Beadeaux/npcs/qm2.lua | 5 | 1119 | --------------------------
-- Area: Beadeaux
-- NPC: ??? (qm2)
-- Type: Quest NPC
-- !pos -79 1 -99 147
--------------------------
package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil;
--------------------------
require("scripts/zones/Beadeaux/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/weather");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- TODO: The ??? should only spawn during rainy weather, temporary fix in place to prevent players from getting the keyitem unless the proper weather is present.
if (player:getQuestStatus(BASTOK,BEADEAUX_SMOG) == QUEST_ACCEPTED and player:hasKeyItem(CORRUPTED_DIRT) == false and player:getWeather() == WEATHER_RAIN) then
player:addKeyItem(CORRUPTED_DIRT);
player:messageSpecial(KEYITEM_OBTAINED,CORRUPTED_DIRT);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Inner_Horutoto_Ruins/npcs/_5ct.lua | 5 | 2222 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5ct (Magical Gizmo) #5
-- Involved In Mission: The Horutoto Ruins Experiment
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- The Magical Gizmo Number, this number will be compared to the random
-- value created by the mission The Horutoto Ruins Experiment, when you
-- reach the Gizmo Door and have the cutscene
local magical_gizmo_no = 5; -- of the 6
-- Check if we are on Windurst Mission 1-1
if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 2) then
-- Check if we found the correct Magical Gizmo or not
if (player:getVar("MissionStatus_rv") == magical_gizmo_no) then
player:startEvent(56);
else
if (player:getVar("MissionStatus_op5") == 2) then
-- We've already examined this
player:messageSpecial(EXAMINED_RECEPTACLE);
else
-- Opened the wrong one
player:startEvent(57);
end
end
end
return 1;
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
-- If we just finished the cutscene for Windurst Mission 1-1
-- The cutscene that we opened the correct Magical Gizmo
if (csid == 56) then
player:setVar("MissionStatus",3);
player:setVar("MissionStatus_rv", 0);
player:addKeyItem(CRACKED_MANA_ORBS);
player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS);
elseif (csid == 57) then
-- Opened the wrong one
player:setVar("MissionStatus_op5", 2);
-- Give the message that thsi orb is not broken
player:messageSpecial(NOT_BROKEN_ORB);
end
end; | gpl-3.0 |
davidbuzz/ardupilot | libraries/AP_Scripting/examples/set-target-velocity.lua | 18 | 3704 | -- command a Copter to takeoff to 10m and fly a square pattern
--
-- CAUTION: This script only works for Copter
-- this script waits for the vehicle to be armed and RC6 input > 1800 and then:
-- a) switches to Guided mode
-- b) takeoff to 10m
-- c) flies a 20m x 20m square pattern using the velocity controller
-- d) switches to RTL mode
local takeoff_alt_above_home = 10
local copter_guided_mode_num = 4
local copter_rtl_mode_num = 6
local stage = 0
local bottom_left_loc -- vehicle location when starting square
local square_side_length = 20 -- length of each side of square
-- the main update function that uses the takeoff and velocity controllers to fly a rough square pattern
function update()
if not arming:is_armed() then -- reset state when disarmed
stage = 0
else
pwm6 = rc:get_pwm(6)
if pwm6 and pwm6 > 1800 then -- check if RC7 input has moved high
if (stage == 0) then -- change to guided mode
if (vehicle:set_mode(copter_guided_mode_num)) then -- change to Guided mode
stage = stage + 1
end
elseif (stage == 1) then -- Stage1: takeoff
if (vehicle:start_takeoff(takeoff_alt_above_home)) then
stage = stage + 1
end
elseif (stage == 2) then -- Stage2: check if vehicle has reached target altitude
local home = ahrs:get_home()
local curr_loc = ahrs:get_location()
if home and curr_loc then
local vec_from_home = home:get_distance_NED(curr_loc)
gcs:send_text(0, "alt above home: " .. tostring(math.floor(-vec_from_home:z())))
if (math.abs(takeoff_alt_above_home + vec_from_home:z()) < 1) then
stage = stage + 1
bottom_left_loc = curr_loc -- record location when starting square
end
end
elseif (stage >= 3 and stage <= 6) then -- fly a square using velocity controller
local curr_loc = ahrs:get_location()
local target_vel = Vector3f() -- create velocity vector
if (bottom_left_loc and curr_loc) then
local dist_NE = bottom_left_loc:get_distance_NE(curr_loc)
-- Stage3 : fly North at 2m/s
if (stage == 3) then
target_vel:x(2)
if (dist_NE:x() >= square_side_length) then
stage = stage + 1
end
end
-- Stage4 : fly East at 2m/s
if (stage == 4) then
target_vel:y(2)
if (dist_NE:y() >= square_side_length) then
stage = stage + 1
end
end
-- Stage5 : fly South at 2m/s
if (stage == 5) then
target_vel:x(-2)
if (dist_NE:x() <= 2) then
stage = stage + 1
end
end
-- Stage6 : fly West at 2m/s
if (stage == 6) then
target_vel:y(-2)
if (dist_NE:y() <= 2) then
stage = stage + 1
end
end
-- send velocity request
if (vehicle:set_target_velocity_NED(target_vel)) then -- send target velocity to vehicle
gcs:send_text(0, "pos:" .. tostring(math.floor(dist_NE:x())) .. "," .. tostring(math.floor(dist_NE:y())) .. " sent vel x:" .. tostring(target_vel:x()) .. " y:" .. tostring(target_vel:y()))
else
gcs:send_text(0, "failed to execute velocity command")
end
end
elseif (stage == 7) then -- Stage7: change to RTL mode
vehicle:set_mode(copter_rtl_mode_num)
stage = stage + 1
gcs:send_text(0, "finished square, switching to RTL")
end
end
end
return update, 1000
end
return update()
| gpl-3.0 |
Ninjistix/darkstar | scripts/zones/Caedarva_Mire/TextIDs.lua | 5 | 1405 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6380; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6386; -- Obtained: <item>.
GIL_OBTAINED = 6387; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6389; -- Obtained key item: <keyitem>.
FISHING_MESSAGE_OFFSET = 7047; -- You can't fish here.
HOMEPOINT_SET = 8972; -- Home point set!
-- Logging
LOGGING_IS_POSSIBLE_HERE = 7341; -- Logging is possible here if you have
-- Assault
CANNOT_ENTER = 7461; -- You cannot enter at this time. Please wait a while before trying again.
AREA_FULL = 7462; -- This area is fully occupied. You were unable to enter.
MEMBER_NO_REQS = 7466; -- Not all of your party members meet the requirements for this objective. Unable to enter area.
MEMBER_TOO_FAR = 7470; -- One or more party members are too far away from the entrance. Unable to enter area.
-- Other Texts
RESPONSE = 7327; -- There is no response...
NOTHING_OUT_OF_ORDINARY = 7379; --There is nothing out of the ordinary here.
NOTHING_HAPPENS = 7447; -- Nothing happens...
JAZARAATS_HEADSTONE = 7522; -- The name "Sir Jazaraat" is engraved on the headstone...
SEAPRINCES_TOMBSTONE = 8046; -- It appears to be the grave of a great soul to an age long past.
| gpl-3.0 |
wounds1/zaza2 | plugins/kickbot.lua | 5 | 1372 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY OmarReal ▀▄ ▄▀
▀▄ ▄▀ BY OmarReal (Omar_Real7) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY OmarReal ▀▄ ▄▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
do
-- Will kickbot the group if be added
local function run(msg, matches)
local bot_id = our_id
local receiver = get_receiver(msg)
if matches[1] == 'غادر' and is_admin1(msg) then
chat_del_user("chat#id"..msg.to.id, 'user#id'..bot_id, ok_cb, false)
leave_channel(receiver, ok_cb, false)
elseif msg.service and msg.action.type == "chat_add_user" and msg.action.user.id == tonumber(bot_id) and not is_admin1(msg) then
send_large_msg(receiver, 'This is not one of my groups.', ok_cb, false)
chat_del_user(receiver, 'user#id'..bot_id, ok_cb, false)
leave_channel(receiver, ok_cb, false)
end
end
return {
patterns = {
"^(غادر)$",
"^!!tgservice (.+)$",
},
run = run
}
end | gpl-2.0 |
davidbuzz/ardupilot | libraries/AP_Scripting/examples/ahrs-source-gps-optflow.lua | 11 | 11422 | -- switches between AHRS/EKF sources based on the pilot's source selection switch or using an automatic source selection algorithm
-- this script is intended to help vehicles automatically switch between GPS and optical flow
--
-- configure a forward or downward facing lidar with a range of at least 5m
-- setup RCx_OPTION = 90 (EKF Pos Source) to select the source (low=GPS, middle=opticalflow, high=Not Used)
-- setup RCx_OPTION = 300 (Scripting1). When this switch is pulled high, the source will be automatically selected
-- SRC_ENABLE = 1 (enable scripting)
-- setup EK3_SRCn_ parameters so that GPS is the primary source, opticalflow is secondary.
-- EK3_SRC1_POSXY = 3 (GPS)
-- EK3_SRC1_VELXY = 3 (GPS)
-- EK3_SRC1_VELZ = 3 (GPS)
-- EK3_SRC1_POSZ = 1 (Baro)
-- EK3_SRC1_YAW = 1 (Compass)
-- EK3_SRC2_POSXY = 0 (None)
-- EK3_SRC2_VELXY = 5 (OpticalFlow)
-- EK3_SRC2_VELZ = 0 (None)
-- EK3_SRC2_POSZ = 1 (Baro)
-- EK3_SRC2_YAW = 1 (Compass)
-- EK3_SRC_OPTIONS = 0 (Do not fuse all velocities)
--
-- SCR_USER1 holds the threshold (in meters) for rangefinder altitude (around 15 is a good choice)
-- if rangefinder distance >= SCR_USER1, source1 (GPS) will be used
-- if rangefinder distance < SCR_USER1, source2 (optical flow) will be used if innovations are below SRC_USER3 value
-- SCR_USER2 holds the threshold for GPS speed accuracy (around 0.3 is a good choice)
-- SCR_USER3 holds the threshold for optical flow quality (about 50 is a good choice)
-- SCR_USER4 holds the threshold for optical flow innovations (about 0.15 is a good choice)
--
-- When the 2nd auxiliary switch (300/Scripting1) is pulled high automatic source selection uses these thresholds:
local rangefinder_rotation = 25 -- check downward (25) facing lidar
local source_prev = 0 -- previous source, defaults to primary source
local sw_source_prev = -1 -- previous source switch position
local sw_auto_pos_prev = -1 -- previous auto source switch position
local auto_switch = false -- true when auto switching between sources is active
local gps_usable_accuracy = 1.0 -- GPS is usable if speed accuracy is at or below this value
local vote_counter_max = 20 -- when a vote counter reaches this number (i.e. 2sec) source may be switched
local gps_vs_opticalflow_vote = 0 -- vote counter for GPS vs optical (-20 = GPS, +20 = optical flow)
local scr_user1_param = Parameter() -- user1 param (rangefinder altitude threshold)
local scr_user2_param = Parameter() -- user2 param (GPS speed accuracy threshold)
local scr_user3_param = Parameter() -- user3 param (optical flow quality threshold)
local scr_user4_param = Parameter() -- user4 param (optical flow innovation threshold)
-- initialise parameters
assert(scr_user1_param:init('SCR_USER1'), 'could not find SCR_USER1 parameter')
assert(scr_user2_param:init('SCR_USER2'), 'could not find SCR_USER2 parameter')
assert(scr_user3_param:init('SCR_USER3'), 'could not find SCR_USER3 parameter')
assert(scr_user4_param:init('SCR_USER4'), 'could not find SCR_USER4 parameter')
assert(optical_flow, 'could not access optical flow')
-- play tune on buzzer to alert user to change in active source set
function play_source_tune(source)
if (source) then
if (source == 0) then
notify:play_tune("L8C") -- one long lower tone
elseif (source == 1) then
notify:play_tune("L12DD") -- two fast medium tones
elseif (source == 2) then
notify:play_tune("L16FFF") -- three very fast, high tones
end
end
end
-- the main update function
function update()
-- check switches are configured
-- at least one switch must be set
-- source selection from RCx_FUNCTION = 90 (EKF Source Select)
-- auto source from RCx_FUNCTION = 300 (Scripting1)
local rc_function_source = rc:find_channel_for_option(90)
local rc_function_auto = rc:find_channel_for_option(300)
if not rc_function_source and not rc_function_auto then
gcs:send_text(0, "ahrs-source-gps-optflow.lua: RCx_FUNCTION=90 or 300 not set!")
return update, 1000
end
-- check rangefinder distance threshold has been set
local rangefinder_thresh_dist = scr_user1_param:get() -- SCR_USER1 holds rangefinder threshold
if (rangefinder_thresh_dist <= 0) then
gcs:send_text(0, "ahrs-source-gps-optflow.lua: set SCR_USER1 to rangefinder threshold")
return update, 1000
end
-- check GPS speed accuracy threshold has been set
local gps_speedaccuracy_thresh = scr_user2_param:get() -- SCR_USER2 holds GPS speed accuracy threshold
if (gps_speedaccuracy_thresh <= 0) then
gcs:send_text(0, "ahrs-source-gps-optflow.lua: set SCR_USER2 to GPS speed accuracy threshold")
return update, 1000
end
-- check optical flow quality threshold has been set
local opticalflow_quality_thresh = scr_user3_param:get() -- SCR_USER3 holds opticalflow quality
if (opticalflow_quality_thresh <= 0) then
gcs:send_text(0, "ahrs-source-gps-optflow.lua: set SCR_USER3 to OpticalFlow quality threshold")
return update, 1000
end
-- check optical flow innovation threshold has been set
local opticalflow_innov_thresh = scr_user4_param:get() -- SCR_USER4 holds opticalflow innovation
if (opticalflow_innov_thresh <= 0) then
gcs:send_text(0, "ahrs-source-gps-optflow.lua: set SCR_USER4 to OpticalFlow innovation threshold")
return update, 1000
end
-- check if GPS speed accuracy is over threshold
local gps_speed_accuracy = gps:speed_accuracy(gps:primary_sensor())
local gps_over_threshold = (gps_speed_accuracy == nil) or (gps:speed_accuracy(gps:primary_sensor()) > gps_speedaccuracy_thresh)
local gps_usable = (gps_speed_accuracy ~= nil) and (gps_speed_accuracy <= gps_usable_accuracy)
-- check optical flow quality
local opticalflow_quality_good = false
if (optical_flow) then
opticalflow_quality_good = (optical_flow:enabled() and optical_flow:healthy() and optical_flow:quality() >= opticalflow_quality_thresh)
end
-- get opticalflow innovations from ahrs (only x and y values are valid)
local opticalflow_over_threshold = true
local opticalflow_xy_innov = 0
local opticalflow_innov = Vector3f()
local opticalflow_var = Vector3f()
opticalflow_innov, opticalflow_var = ahrs:get_vel_innovations_and_variances_for_source(5)
if (opticalflow_innov) then
opticalflow_xy_innov = math.sqrt(opticalflow_innov:x() * opticalflow_innov:x() + opticalflow_innov:y() * opticalflow_innov:y())
opticalflow_over_threshold = (opticalflow_xy_innov == 0.0) or (opticalflow_xy_innov > opticalflow_innov_thresh)
end
-- get rangefinder distance
local rngfnd_distance_m = 0
if rangefinder:has_data_orient(rangefinder_rotation) then
rngfnd_distance_m = rangefinder:distance_cm_orient(rangefinder_rotation) * 0.01
end
local rngfnd_over_threshold = (rngfnd_distance_m == 0) or (rngfnd_distance_m > rangefinder_thresh_dist)
-- opticalflow is usable if quality and innovations are good and rangefinder is in range
local opticalflow_usable = opticalflow_quality_good and (not opticalflow_over_threshold) and (not rngfnd_over_threshold)
-- automatic selection logic --
-- GPS vs opticalflow vote. "-1" to move towards GPS, "+1" to move to Non-GPS
if (not gps_over_threshold) or (gps_usable and not opticalflow_usable) then
-- vote for GPS if GPS accuracy good OR GPS is usable and opticalflow is unusable
gps_vs_opticalflow_vote = math.max(gps_vs_opticalflow_vote - 1, -vote_counter_max)
elseif opticalflow_usable then
-- vote for opticalflow if usable
gps_vs_opticalflow_vote = math.min(gps_vs_opticalflow_vote + 1, vote_counter_max)
end
-- auto source vote collation
local auto_source = -1 -- auto source undecided if -1
if gps_vs_opticalflow_vote <= -vote_counter_max then
auto_source = 0 -- GPS
elseif gps_vs_opticalflow_vote >= vote_counter_max then
auto_source = 1 -- opticalflow
end
-- read source switch position from RCx_FUNCTION = 90 (EKF Source Select)
local sw_source_pos = rc_function_source:get_aux_switch_pos()
if sw_source_pos ~= sw_source_pos_prev then -- check for changes in source switch position
sw_source_pos_prev = sw_source_pos -- record new switch position so we can detect changes
auto_switch = false -- disable auto switching of source
if source_prev ~= sw_source_pos then -- check if switch position does not match source (there is a one-to-one mapping of switch to source)
source_prev = sw_source_pos -- record what source should now be (changed by ArduPilot vehicle code)
gcs:send_text(0, "Pilot switched to Source " .. string.format("%d", source_prev+1))
else
gcs:send_text(0, "Pilot switched but already Source " .. string.format("%d", source_prev+1))
end
play_source_tune(source_prev) -- alert user of source whether changed or not
end
-- if auto switch exists then read auto source switch position from RCx_FUNCTION = 300 (Scripting1)
if rc_function_auto then
local sw_auto_pos = rc_function_auto:get_aux_switch_pos()
if sw_auto_pos ~= sw_auto_pos_prev then -- check for changes in source auto switch position
sw_auto_pos_prev = sw_auto_pos -- record new switch position so we can detect changes
if sw_auto_pos == 0 then -- pilot has pulled switch low
auto_switch = false -- disable auto switching of source
if sw_source_pos ~= source_prev then -- check if source will change
source_prev = sw_source_pos -- record pilot's selected source
ahrs:set_posvelyaw_source_set(source_prev) -- switch to pilot's selected source
gcs:send_text(0, "Auto source disabled, switched to Source " .. string.format("%d", source_prev+1))
else
gcs:send_text(0, "Auto source disabled, already Source " .. string.format("%d", source_prev+1))
end
elseif sw_auto_pos == 2 then -- pilot has pulled switch high
auto_switch = true -- enable auto switching of source
if auto_source < 0 then
gcs:send_text(0, "Auto source enabled, undecided, Source " .. string.format("%d", source_prev+1))
elseif auto_source ~= source_prev then -- check if source will change
source_prev = auto_source -- record pilot's selected source
ahrs:set_posvelyaw_source_set(source_prev) -- switch to pilot's selected source
gcs:send_text(0, "Auto source enabled, switched to Source " .. string.format("%d", source_prev+1))
else
gcs:send_text(0, "Auto source enabled, already Source " .. string.format("%d", source_prev+1))
end
end
play_source_tune(source_prev)
end
end
-- auto switching
if auto_switch and (auto_source >= 0) and (auto_source ~= source_prev) then
source_prev = auto_source -- record selected source
ahrs:set_posvelyaw_source_set(source_prev) -- switch to pilot's selected source
gcs:send_text(0, "Auto switched to Source " .. string.format("%d", source_prev+1))
play_source_tune(source_prev)
end
return update, 100
end
return update()
| gpl-3.0 |
Ninjistix/darkstar | scripts/globals/spells/bluemagic/claw_cyclone.lua | 35 | 1772 | -----------------------------------------
-- Spell: Claw Cyclone
-- Damages enemies within area of effect with a twofold attack. Damage varies with TP
-- Spell cost: 24 MP
-- Monster Type: Beasts
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 2
-- Stat Bonus: VIT+1
-- Level: 20
-- Casting Time: 1 seconds
-- Recast Time: 19.75 seconds
-- Skillchain Element(s): Earth (can open Liquefaction, Detonation, or Reverberation; can close Scission or Distortion)
-- Combos: Lizard Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ATTACK;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_SCISSION;
params.numhits = 2;
params.multiplier = 1.4375;
params.tp150 = 1.4375;
params.tp300 = 1.4375;
params.azuretp = 1.4375;
params.duppercap = 9;
params.str_wsc = 0.0;
params.dex_wsc = 0.3;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |