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stringlengths 6
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zhaozg/lit | deps/semver.lua | 4 | 6207 | --[[lit-meta
name = "creationix/semver"
version = "2.0.0"
homepage = "https://github.com/luvit/lit/blob/master/deps/prompt.lua"
description = "Parser, comparer and matcher for semantic versions strings."
tags = {"semver"}
license = "MIT"
author = { name = "Tim Caswell" }
]]
local exports = {}
local parse, normalize, match
-- Make the module itself callable
setmetatable(exports, {
__call = function (_, ...)
return match(...)
end
})
function parse(version)
if not version then return end
if not tonumber(string.match(version, "^v?(%d+)")) then
error("Invalid version value: " .. version)
end
return
tonumber(string.match(version, "^v?(%d+)")),
tonumber(string.match(version, "^v?%d+%.(%d+)") or 0),
tonumber(string.match(version, "^v?%d+%.%d+%.(%d+)") or 0),
tonumber(string.match(version, "^v?%d+%.%d+%.%d+-(%d+)") or 0)
end
exports.parse = parse
function normalize(version)
if not version then return "*" end
local a, b, c, d = parse(version)
return a .. '.' .. b .. '.' .. c .. (d > 0 and ('-' .. d) or (''))
end
exports.normalize = normalize
-- Return true is first is greater than or equal to the second
-- nil counts as lowest value in this case
function exports.gte(first, second)
if not second or first == second then return true end
if not first then return false end
local a, b, c, x = parse(second)
local d, e, f, y = parse(first)
return (d > a) or (d == a and (e > b or (e == b and (f > c or (f == c and y >= x)))))
end
-- Sanity check for gte code
assert(exports.gte(nil, nil))
assert(exports.gte("0.0.0", nil))
assert(exports.gte("9.9.9", "9.9.9"))
assert(exports.gte("1.2.3", "1.2.3-0"))
assert(exports.gte("1.2.3-4", "1.2.3-4"))
assert(exports.gte("9.9.10", "9.9.9"))
assert(exports.gte("9.10.0", "9.9.99"))
assert(exports.gte("10.0.0", "9.99.99"))
assert(exports.gte("10.0.0-1", "10.0.0-0"))
assert(exports.gte("10.0.1-0", "10.0.0-0"))
assert(exports.gte("10.0.1", "10.0.0-10"))
assert(not exports.gte(nil, "0.0.0"))
assert(not exports.gte("9.9.9", "9.9.10"))
assert(not exports.gte("9.9.99", "9.10.0"))
assert(not exports.gte("9.99.99", "10.0.0"))
assert(not exports.gte("10.0.0-0", "10.0.0-1"))
-- Given a semver string in the format a.b.c, and a list of versions in the
-- same format, return the newest version that is compatable.
-- For all versions, don't match anything older than minumum.
-- For 0.0.z-b, only match build updates
-- For 0.y.z-b, match patch and build updates
-- For x.y.z-b, match minor, patch, and build updates
-- If there is no minumum, grab the absolute maximum.
function match(version, iterator)
-- Major Minor Patch Build
-- found a b c x
-- possible d e f y
-- minimum g h i z
local a, b, c, x
if not version then
-- With an empty match, simply grab the newest version
for possible in iterator do
local d, e, f, y = parse(possible)
if (not a) or (d > a) or (d == a and (e > b or (e == b and (f > c or (f == c and y > x))))) then
a, b, c, x = d, e, f, y
end
end
else
local g, h, i, z = parse(version)
if g > 0 then
-- From 1.0.0 and onward, minor updates are allowed since they mean non-
-- breaking changes or additons.
for possible in iterator do
local d, e, f, y = parse(possible)
-- Must be gte the minimum, but match major version. If this is the
-- first match, keep it, otherwise, make sure it's better than the last
-- match.
if d == g and (e > h or (e == h and (f > i or (f == i and y >= z)))) and
((not a) or e > b or (e == b and (f > c or (f == c and y > x)))) then
a, b, c, x = d, e, f, y
end
end
elseif h > 0 then
-- Before 1.0.0 we only allow patch updates assuming less stability at
-- this period.
for possible in iterator do
local d, e, f, y = parse(possible)
-- Must be gte the minumum, but match major and minor versions.
if d == g and e == h and (f > i or (f == i and y >= z)) and
((not a) or f > c or (f == c and y > x)) then
a, b, c, x = d, e, f, y
end
end
else
-- Before 0.1.0 we assume even less stability and only update new builds
for possible in iterator do
local d, e, f, y = parse(possible)
-- Must match major, minor, and patch, only allow build updates
if d == g and e == h and f == i and y >= z and
((not a) or y > x) then
a, b, c, x = d, e, f, y
end
end
end
end
return a and (a .. '.' .. b .. '.' .. c .. (x > 0 and ('-' .. x) or ('')))
end
exports.match = match
local function iterator()
local versions = {
"0.0.1",
"0.0.2",
"0.0.3", "0.0.3-1", "0.0.3-2",
"0.0.4",
"0.1.0", "0.1.1",
"0.2.0", "0.2.1",
"0.3.0", "0.3.0-1", "0.3.0-2", "0.3.1",
"0.4.0", "0.4.0-1", "0.4.0-2",
"1.0.0", "1.1.0", "1.1.3",
"2.0.0", "2.1.2",
"3.1.4",
"4.0.0", "4.0.0-1", "4.0.0-2", "4.0.1",
"5.0.0", "5.0.0-1", "5.0.0-2",
"6.0.0", "6.0.0-1", "6.1.0",
}
local i = 0
return function ()
i = i + 1
return versions[i]
end
end
-- Sanity check for match code
assert(match("0.0.1", iterator()) == "0.0.1")
assert(match("0.0.3", iterator()) == "0.0.3-2")
assert(match("0.1.0", iterator()) == "0.1.1")
assert(match("0.1.0-1", iterator()) == "0.1.1")
assert(match("0.2.0", iterator()) == "0.2.1")
assert(match("0.3.0", iterator()) == "0.3.1")
assert(match("0.4.0", iterator()) == "0.4.0-2")
assert(not match("0.5.0", iterator()))
assert(match("1.0.0", iterator()) == "1.1.3")
assert(match("1.0.0-1", iterator()) == "1.1.3")
assert(not match("1.1.4", iterator()))
assert(not match("1.2.0", iterator()))
assert(match("2.0.0", iterator()) == "2.1.2")
assert(not match("2.1.3", iterator()))
assert(not match("2.2.0", iterator()))
assert(match("3.0.0", iterator()) == "3.1.4")
assert(match("4.0.0", iterator()) == "4.0.1")
assert(match("5.0.0", iterator()) == "5.0.0-2")
assert(match("6.0.0", iterator()) == "6.1.0")
assert(not match("3.1.5", iterator()))
assert(match(nil, iterator()) == "6.1.0")
return exports
| apache-2.0 |
Lsty/ygopro-scripts | c79418153.lua | 3 | 1103 | --ランサー・デーモン
function c79418153.initial_effect(c)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(79418153,0))
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c79418153.piercecon)
e1:SetTarget(c79418153.piercetg)
e1:SetOperation(c79418153.pierceop)
c:RegisterEffect(e1)
end
function c79418153.piercecon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and a:IsControler(tp) and d:IsDefencePos()
end
function c79418153.piercetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.GetAttacker():CreateEffectRelation(e)
end
function c79418153.pierceop(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if a:IsRelateToEffect(e) and a:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
a:RegisterEffect(e1)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Port_Bastok/npcs/Agapito.lua | 11 | 1462 | -----------------------------------
-- Area: Port Bastok
-- NPC: Agapito
-- Start & Finishes Quest: The Stars of Ifrit
-- !pos -72.093 -3.097 9.309 236
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
local ID = require("scripts/zones/Port_Bastok/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local TheStarsOfIfrit = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.THE_STARS_OF_IFRIT);
if (player:getFameLevel(BASTOK) >= 3 and TheStarsOfIfrit == QUEST_AVAILABLE and player:hasKeyItem(dsp.ki.AIRSHIP_PASS) == true) then
player:startEvent(180);
elseif (TheStarsOfIfrit == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.CARRIER_PIGEON_LETTER) == true) then
player:startEvent(181);
else
player:startEvent(17);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 180) then
player:addQuest(BASTOK,dsp.quest.id.bastok.THE_STARS_OF_IFRIT);
elseif (csid == 181) then
player:addGil(GIL_RATE*2100);
player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*2100);
player:addFame(BASTOK,100);
player:addTitle(dsp.title.STAR_OF_IFRIT);
player:completeQuest(BASTOK,dsp.quest.id.bastok.THE_STARS_OF_IFRIT);
end
end;
| gpl-3.0 |
Lsty/ygopro-scripts | c29795530.lua | 5 | 2254 | --妖怪のいたずら
function c29795530.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0)
e1:SetTarget(c29795530.target)
e1:SetOperation(c29795530.activate)
c:RegisterEffect(e1)
--lvdown
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(29795530,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(c29795530.lvcost)
e2:SetTarget(c29795530.lvtg)
e2:SetOperation(c29795530.lvop)
c:RegisterEffect(e2)
end
function c29795530.filter(c)
return c:IsFaceup() and c:IsLevelAbove(2)
end
function c29795530.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c29795530.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function c29795530.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c29795530.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-2)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
function c29795530.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c29795530.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c29795530.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c29795530.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c29795530.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c29795530.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c89181369.lua | 9 | 2063 | --星屑のきらめき
function c89181369.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c89181369.target)
e1:SetOperation(c89181369.activate)
c:RegisterEffect(e1)
end
function c89181369.spfilter(c,e,tp,rg)
if not c:IsType(TYPE_SYNCHRO) or not c:IsRace(RACE_DRAGON) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end
if rg:IsContains(c) then
rg:RemoveCard(c)
result=rg:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,99)
rg:AddCard(c)
else
result=rg:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,99)
end
return result
end
function c89181369.rmfilter(c)
return c:GetLevel()>0 and c:IsAbleToRemove()
end
function c89181369.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
local rg=Duel.GetMatchingGroup(c89181369.rmfilter,tp,LOCATION_GRAVE,0,nil)
return Duel.IsExistingTarget(c89181369.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,rg)
end
local rg=Duel.GetMatchingGroup(c89181369.rmfilter,tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c89181369.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,rg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c89181369.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
local rg=Duel.GetMatchingGroup(c89181369.rmfilter,tp,LOCATION_GRAVE,0,nil)
rg:RemoveCard(tc)
if rg:CheckWithSumEqual(Card.GetLevel,tc:GetLevel(),1,99) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rm=rg:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel(),1,99)
Duel.Remove(rm,POS_FACEUP,REASON_EFFECT)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/spells/bluemagic/healing_breeze.lua | 12 | 1625 | -----------------------------------------
-- Spell: Healing Breeze
-- Restores HP for party members within area of effect
-- Spell cost: 55 MP
-- Monster Type: Beasts
-- Spell Type: Magical (Wind)
-- Blue Magic Points: 4
-- Stat Bonus: CHR+2, HP+10
-- Level: 16
-- Casting Time: 4.5 seconds
-- Recast Time: 15 seconds
--
-- Combos: Auto Regen
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local minCure = 60
local divisor = 0.6666
local constant = -45
local power = getCurePowerOld(caster)
if (power > 459) then
divisor = 6.5
constant = 144.6666
elseif (power > 219) then
divisor = 2
constant = 65
end
local final = getCureFinal(caster,spell,getBaseCureOld(power,divisor,constant),minCure,true)
local diff = (target:getMaxHP() - target:getHP())
final = final + (final * (target:getMod(dsp.mod.CURE_POTENCY_RCVD)/100))
if (target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == dsp.objType.PC or target:getObjType() == dsp.objType.MOB)) then
--Applying server mods....
final = final * CURE_POWER
end
if (final > diff) then
final = diff
end
target:addHP(final)
target:wakeUp()
caster:updateEnmityFromCure(target,final)
spell:setMsg(dsp.msg.basic.MAGIC_RECOVERS_HP)
return final
end
| gpl-3.0 |
Lsty/ygopro-scripts | c85775486.lua | 7 | 1497 | --再機動
function c85775486.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c85775486.cost)
e1:SetTarget(c85775486.target)
e1:SetOperation(c85775486.activate)
c:RegisterEffect(e1)
end
function c85775486.cfilter(c)
return c:IsSetCard(0x13) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeckAsCost()
end
function c85775486.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c85775486.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c85775486.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
function c85775486.filter(c)
return c:IsSetCard(0x13) and c:IsAbleToHand()
end
function c85775486.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c85775486.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c85775486.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c85775486.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c85775486.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/RoMaeve/npcs/qm3.lua | 9 | 1163 | -----------------------------------
-- Area: Ro'Maeve
-- NPC: qm3 (Moongate Pass QM)
-- !pos -277.651,-3.765,-17.895 122 and many <pos>
-----------------------------------
local ID = require("scripts/zones/RoMaeve/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/settings")
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
if player:hasKeyItem(dsp.ki.MOONGATE_PASS) then
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
else
local moongateQMLocations =
{
{-277.651,-3.765, -17.895},
{ 264.681, 4.000, -52.630},
{ 278.402, 4.993, -3.200},
{ 151.779, 4.719, 68.553},
{-134.518, 4.000, 106.042}
}
npcUtil.giveKeyItem(player, dsp.ki.MOONGATE_PASS)
npc:hideNPC(1800)
local newPosition = npcUtil.pickNewPosition(npc:getID(), moongateQMLocations, true)
npc:setPos(newPosition.x, newPosition.y, newPosition.z)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end | gpl-3.0 |
Lsty/ygopro-scripts | c46195773.lua | 3 | 1528 | --ターボ・ウォリアー
function c46195773.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,c46195773.tfilter,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--atk down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(46195773,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetTarget(c46195773.atktg)
e1:SetOperation(c46195773.atkop)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c46195773.efilter)
c:RegisterEffect(e2)
end
function c46195773.tfilter(c)
return c:IsCode(67270095) or c:IsHasEffect(20932152)
end
function c46195773.efilter(e,re,rp)
return re:GetHandler():IsLevelBelow(6) and aux.tgval(e,re,rp)
end
function c46195773.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local d=Duel.GetAttackTarget()
if chk==0 then return d and d:IsFaceup() and d:GetLevel()>=6 and d:IsType(TYPE_SYNCHRO) end
d:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_POSITION,d,1,0,0)
end
function c46195773.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if d:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(d:GetAttack()/2)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e1)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c6133894.lua | 6 | 1646 | --デビルマゼラ
function c6133894.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(c6133894.spcon)
e2:SetOperation(c6133894.spop)
c:RegisterEffect(e2)
--handes
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(6133894,0))
e3:SetCategory(CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(c6133894.hdtg)
e3:SetOperation(c6133894.hdop)
c:RegisterEffect(e3)
end
function c6133894.rfilter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function c6133894.spcon(e,c)
if c==nil then return Duel.IsEnvironment(94585852) end
return Duel.CheckReleaseGroup(c:GetControler(),c6133894.rfilter,1,nil,66073051)
end
function c6133894.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c6133894.rfilter,1,1,nil,66073051)
Duel.Release(g,REASON_COST)
end
function c6133894.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,3)
end
function c6133894.hdop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsEnvironment(94585852) then
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,3)
Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
end
end
| gpl-2.0 |
gallenmu/MoonGen | examples/moonsniff/traffic-gen.lua | 1 | 5026 | --- Generates MoonSniff traffic, i.e. packets contain an identifier and a fixed bit pattern
--- Live mode and MSCAP mode require this type of traffic
local lm = require "libmoon"
local device = require "device"
local memory = require "memory"
local ts = require "timestamping"
local hist = require "histogram"
local timer = require "timer"
local log = require "log"
local stats = require "stats"
local bit = require "bit"
local limiter = require "software-ratecontrol"
local MS_TYPE = 0b01010101
local band = bit.band
local SRC_IP_BASE = "10.0.0.10" -- actual address will be SRC_IP_BASE + random(0, flows)
function configure(parser)
parser:description("Generate traffic which can be used by moonsniff to establish latencies induced by a device under test.")
parser:argument("dev", "Devices to use."):args(2):convert(tonumber)
parser:option("-v --fix-packetrate", "Approximate send rate in pps."):convert(tonumber):default(10000):target('fixedPacketRate')
parser:option("-s --src-mac", "Overwrite source MAC address of every sent packet"):default(''):target("srcMAC")
parser:option("-d --dst-mac", "Overwrite destination MAC address of every sent packet"):default(''):target("dstMAC")
parser:option("-l --l4-dst", "Set the layer 4 destination port"):default(23432):target("l4dst")
parser:option("-p --packets", "Send only the number of packets specified"):default(100000):convert(tonumber):target("numberOfPackets")
parser:option("-x --size", "Packet size in bytes."):convert(tonumber):default(100):target('packetSize')
parser:option("-b --burst", "Generated traffic is generated with the specified burst size (default burst size 1)"):default(1):target("burstSize")
parser:option("-w --warm-up", "Warm-up device by sending 1000 pkts and pausing n seconds before real test begins."):convert(tonumber):default(0):target('warmUp')
parser:option("-f --flows", "Number of flows (randomized source IP)."):default(1):convert(tonumber):target('flows')
return parser:parse()
end
function master(args)
args.dev[1] = device.config { port = args.dev[1], txQueues = 1 }
args.dev[2] = device.config { port = args.dev[2], rxQueues = 1 }
device.waitForLinks()
local dev0tx = args.dev[1]:getTxQueue(0)
local dev1rx = args.dev[2]:getRxQueue(0)
stats.startStatsTask { txDevices = { args.dev[1] }, rxDevices = { args.dev[2] } }
dstmc = parseMacAddress(args.dstMAC, 0)
srcmc = parseMacAddress(args.srcMAC, 0)
rateLimiter = limiter:new(dev0tx, "custom")
local sender0 = lm.startTask("generateTraffic", dev0tx, args, rateLimiter, dstmc, srcmc)
if args.warmUp > 0 then
print('warm up active')
end
sender0:wait()
lm.stop()
lm.waitForTasks()
end
function generateTraffic(queue, args, rateLimiter, dstMAC, srcMAC)
log:info("Trying to enable rx timestamping of all packets, this isn't supported by most nics")
local pkt_id = 0
local baseIP = parseIPAddress(SRC_IP_BASE)
local numberOfPackets = args.numberOfPackets
if args.warmUp then
numberOfPackets = numberOfPackets + 945
end
local runtime = timer:new(args.time)
local mempool = memory.createMemPool(function(buf)
buf:getUdpPacket():fill {
pktLength = args.packetSize,
udpDst = args.l4dst
}
end)
local bufs = mempool:bufArray()
counter = 0
delay = 0
while lm.running() do
bufs:alloc(args.packetSize)
for i, buf in ipairs(bufs) do
local pkt = buf:getUdpPacket()
if dstMAC ~= nil then
pkt.eth:setDst(dstMAC)
end
if srcMAC ~= nil then
pkt.eth:setSrc(srcMAC)
end
-- for setters to work correctly, the number is not allowed to exceed 16 bit
pkt.ip4:setID(band(pkt_id, 0xFFFF))
pkt.payload.uint32[0] = pkt_id
pkt.payload.uint8[4] = MS_TYPE
pkt_id = pkt_id + 1
numberOfPackets = numberOfPackets - 1
counter = counter + 1
if args.flows > 1 then
pkt.ip4.src:set(baseIP + (counter % args.flows))
end
--if args.warmUp > 0 and counter == 1000 then
-- print("Warm-up ended, no packets for " .. args.warmUp .. "s.")
-- print(i)
-- rateLimiter:sendN(bufs, i)
-- lm.sleepMillis(1000 * args.warmUp)
-- --delay = (10000000000 / 8) * args.warmUp
-- --buf:setDelay(0)
-- print("Packet generation continues.")
if (args.warmUp > 0 and counter == 946) then
delay = (10000000000 / 8) * args.warmUp
buf:setDelay(delay)
delay = 0
--elseif (args.warmUp > 0 and counter > 946) or args.warmUp <= 0 then
else
delay = delay + (10000000000 / args.fixedPacketRate / 8 - (args.packetSize + 4))
if counter % args.burstSize == 0 then
buf:setDelay(delay)
delay = 0
else
buf:setDelay(0)
end
end
if numberOfPackets <= 0 then
print(i)
rateLimiter:sendN(bufs, i)
lm.sleepMillis(1500)
print(counter)
lm.stop()
lm.sleepMillis(1500)
os.exit(0)
return
end
end
bufs:offloadIPChecksums()
bufs:offloadUdpChecksums()
rateLimiter:send(bufs)
if args.warmUp > 0 and counter == 945 then
lm.sleepMillis(1000 * args.warmUp)
end
end
end
| mit |
SecondReality/Mudlet-Suttonian | src/LuaGlobal.lua | 12 | 61444 |
----------------------------------------------------------------------------------
-- Useful global LUA functions that are accessible from within Mudlet
----------------------------------------------------------------------------------
-- These general functions can be used from anywhere within Mudlet scripts
-- They are described in the manual.
--------------------------------------------------------------------------------
-- default variables & function that are called by Mudlet
atcp = {}
function handleWindowResizeEvent()
end
function doSpeedWalk()
end
function doSwitchArea()
end
-----------------------------------------------------------------------------
-- General-purpose useful tools that were needed during development:
-----------------------------------------------------------------------------
if package.loaded["rex_pcre"] then rex = require"rex_pcre" end
-- Tests if a table is empty: this is useful in situations where you find
-- yourself wanting to do 'if my_table == {}' and such.
function table.is_empty(tbl)
for k, v in pairs(tbl) do
return false
end
return true
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function string.ends(String,End)
return End=='' or string.sub(String,-string.len(End))==End
end
----------------------------------------------------------------------------------
-- Functions written by Blaine von Roeder - December 2009
----------------------------------------------------------------------------------
-- This function flags a variable to be saved by Mudlet's variable persistence system.
-- Usage: remember("varName")
-- Example: remember("table_Weapons")
-- Example: remember("var_EnemyHeight")
-- Variables are automatically unpacked into the global namespace when the profile is loaded.
-- They are saved to "SavedVariables.lua" when the profile is closed or saved.
function remember(varName)
if not _saveTable then
_saveTable = {}
end
_saveTable[varName] = _G[varName]
end
--- This function should be primarily used by Mudlet. It loads saved settings in from the Mudlet home directory
--- and unpacks them into the global namespace.
function loadVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
local lt_VariableHolder = {}
if (io.exists(l_SettingsFile)) then
table.load(l_SettingsFile, lt_VariableHolder)
for k,v in pairs(lt_VariableHolder) do
_G[k] = v
end
end
end
-- This function should primarily be used by Mudlet. It saves the contents of _saveTable into a file for persistence.
function saveVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
for k,_ in pairs(_saveTable) do
remember(k)
end
table.save(l_SettingsFile, _saveTable)
end
-- Move a custom gauge built by createGauge(...)
-- Example: moveGauge("healthBar", 1200, 400)
-- This would move the health bar gauge to the location 1200, 400
function moveGauge(gaugeName, newX, newY)
local newX, newY = newX, newY
assert(gaugesTable[gaugeName], "moveGauge: no such gauge exists.")
assert(newX and newY, "moveGauge: need to have both X and Y dimensions.")
moveWindow(gaugeName, newX, newY)
moveWindow(gaugeName .. "_back", newX, newY)
gaugesTable[gaugeName].xpos, gaugesTable[gaugeName].ypos = newX, newY
end
-- Set the text on a custom gauge built by createGauge(...)
-- Example: setGaugeText("healthBar", "HP: 100%", 40, 40, 40)
-- Example: setGaugeText("healthBar", "HP: 100%", "red")
-- An empty gaugeText will clear the text entirely.
-- Colors are optional and will default to 0,0,0(black) if not passed as args.
function setGaugeText(gaugeName, gaugeText, color1, color2, color3)
assert(gaugesTable[gaugeName], "setGauge: no such gauge exists.")
local red,green,blue = 0,0,0
local l_labelText = gaugeText
if color1 ~= nil then
if color2 == nil then
red, green, blue = getRGB(color1)
else
red, green, blue = color1, color2, color3
end
end
-- Check to make sure we had a text to apply, if not, clear the text
if l_labelText == nil then
l_labelText = ""
end
local l_EchoString = [[<font color="#]] .. RGB2Hex(red,green,blue) .. [[">]] .. l_labelText .. [[</font>]]
echo(gaugeName, l_EchoString)
echo(gaugeName .. "_back", l_EchoString)
gaugesTable[gaugeName].text = l_EchoString
gaugesTable[gaugeName].color1, gaugesTable[gaugeName].color2, gaugesTable[gaugeName].color3 = color1, color2, color3
end
-- Converts an RGB value into an HTML compliant(label usable) HEX number
-- This function is colorNames aware and can take any defined global color as its first arg
-- Example: RGB2Hex(255,255,255) returns "FFFFFF"
-- Example: RGB2Hex("white") returns "FFFFFF"
function RGB2Hex(red,green,blue)
local l_Red, l_Green, l_Blue = 0,0,0
if green == nil then -- Not an RGB but a "color" instead!
l_Red, l_Green, l_Blue = getRGB(red)
else -- Nope, true color here
l_Red, l_Green, l_Blue = red, green, blue
end
return PadHexNum(string.format("%X",l_Red)) ..
PadHexNum(string.format("%X",l_Green)) ..
PadHexNum(string.format("%X",l_Blue))
end
-- Pads a hex number to ensure a minimum of 2 digits.
-- Example: PadHexNum("F") returns "F0
function PadHexNum(incString)
local l_Return = incString
if tonumber(incString,16)<16 then
if tonumber(incString,16)<10 then
l_Return = "0" .. l_Return
elseif tonumber(incString,16)>10 then
l_Return = l_Return .. "0"
end
end
return l_Return
end
-----------------------------------------------------------
-- Functions written by John Dahlstrom November 2008
-----------------------------------------------------------
-- Example:
--
-- local red, green, blue = getRGB("green")
-- echo(red .. "." .. green .. "." .. blue )
--
-- This would then display 0.255.0 on your screen.
function getRGB(colorName)
local red = color_table[colorName][1]
local green = color_table[colorName][2]
local blue = color_table[colorName][3]
return red, green, blue
end
-- Make your very own customized gauge with this function.
--
-- Example:
--
-- createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0)
-- or
-- createGauge("healthBar", 300, 20, 30, 300, nil, "green")
--
-- This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green.
-- The second example is using the same names you'd use for something like fg() or bg().
--
-- If you wish to have some text on your label, you'll change the nil part and make it look like this:
-- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", 0, 255, 0)
-- or
-- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green")
gaugesTable = {} -- first we need to make this table which will be used later to store important data in...
function createGauge(gaugeName, width, height, Xpos, Ypos, gaugeText, color1, color2, color3)
-- make a nice background for our gauge
createLabel(gaugeName .. "_back",0,0,0,0,1)
if color2 == nil then
local red, green, blue = getRGB(color1)
setBackgroundColor(gaugeName .. "_back", red , green, blue, 100)
else
setBackgroundColor(gaugeName .. "_back", color1 ,color2, color3, 100)
end
moveWindow(gaugeName .. "_back", Xpos, Ypos)
resizeWindow(gaugeName .. "_back", width, height)
showWindow(gaugeName .. "_back")
-- make a nicer front for our gauge
createLabel(gaugeName,0,0,0,0,1)
if color2 == nil then
local red, green, blue = getRGB(color1)
setBackgroundColor(gaugeName, red , green, blue, 255)
else
setBackgroundColor(gaugeName, color1 ,color2, color3, 255)
end
moveWindow(gaugeName, Xpos, Ypos)
resizeWindow(gaugeName, width, height)
showWindow(gaugeName)
-- store important data in a table
gaugesTable[gaugeName] = {width = width, height = height, xpos = Xpos, ypos = Ypos,text = gaugeText, color1 = color1, color2 = color2, color3 = color3}
-- Set Gauge text (Defaults to black)
-- If no gaugeText was passed, we'll just leave it blank!
if gaugeText ~= nil then
setGaugeText(gaugeName, gaugeText, "black")
else
setGaugeText(gaugeName)
end
end
-- Use this function when you want to change the gauges look according to your values.
--
-- Example:
--
-- setGauge("healthBar", 200, 400)
--
-- In that example, we'd change the looks of the gauge named healthBar and make it fill
-- to half of its capacity. The height is always remembered.
--
-- If you wish to change the text on your gauge, you'd do the following:
--
-- setGauge("healthBar", 200, 400, "some text")
--
-- Typical usage would be in a prompt with your current health or whatever value, and throw
-- in some variables instead of the numbers.
function setGauge(gaugeName, currentValue, maxValue, gaugeText)
assert(gaugesTable[gaugeName], "setGauge: no such gauge exists.")
assert(currentValue and maxValue, "setGauge: need to have both current and max values.")
resizeWindow(gaugeName, gaugesTable[gaugeName].width/100*((100/maxValue)*currentValue), gaugesTable[gaugeName].height)
-- if we wanted to change the text, we do it
if gaugeText ~= nil then
echo(gaugeName .. "_back", gaugeText)
echo(gaugeName, gaugeText)
gaugesTable[gaugeName].text = gaugeText
end
end
-- Make a new console window with ease. The default background is black and text color white.
--
-- Example:
--
-- createConsole("myConsoleWindow", 8, 80, 20, 200, 400)
--
-- This will create a miniconsole window that has a font size of 8pt, will display 80 characters in width,
-- hold a maximum of 20 lines and be place at 200x400 of your mudlet window.
-- If you wish to change the color you can easily do this when updating your text or manually somewhere, using
-- setFgColor() and setBackgroundColor().
function createConsole(consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos)
createMiniConsole(consoleName,0,0,1,1)
setMiniConsoleFontSize(consoleName, fontSize)
local x,y = calcFontSize( fontSize )
resizeWindow(consoleName, x*charsPerLine, y*numberOfLines)
setWindowWrap(consoleName, Xpos)
moveWindow(consoleName, Xpos, Ypos)
setBackgroundColor(consoleName,0,0,0,0)
setFgColor(consoleName, 255,255,255)
end
function sendAll( what, ... )
if table.maxn(arg) == 0 then
send( what )
else
local echo
if arg[table.maxn(arg)] == false then echo = false else echo = true end
send( what, echo )
for i,v in ipairs(arg) do
send( v, echo )
end
end
end
-- Echo something after your line
function suffix(what, func, fg, bg, window)
local length = string.len(line)
moveCursor(window or "main", length-1, getLineNumber())
if func and (func == cecho or func == decho or func == hecho) then
func(what, fg, bg, true, window)
else
insertText(what)
end
end
-- Echo something before your line
function prefix(what, func, fg, bg, window)
moveCursor(window or "main", 0, getLineNumber());
if func and (func == cecho or func == decho or func == hecho) then
func(what, fg, bg, true, window)
else
insertText(what)
end
end
-- Gag the whole line
function gagLine()
--selectString(line, 1)
--replace("")
deleteLine()
end
-- Replace all words on the current line by your choice
-- Example: replaceAll("John", "Doe")
-- This will replace the word John with the word Doe, everytime the word John occurs on the current line.
function replaceAll(word, what)
while selectString(word, 1) > 0 do replace(what) end
end
-- Replace the whole with a string you'd like.
function replaceLine(what)
selectString(line, 1)
replace("")
insertText(what)
end
-----------------------------------
-- some functions from Heiko
----------------------------------
-- default resizeEvent handler function.
-- overwrite this function to make a custom event handler if the main window is being resized
function handleResizeEvent()
end
function deselect()
selectString("",1);
end
-- Function shows the content of a Lua table on the screen
function printTable( map )
echo("-------------------------------------------------------\n");
for k, v in pairs( map ) do
echo( "key=" .. k .. " value=" .. v .. "\n" )
end
echo("-------------------------------------------------------\n");
end
function __printTable( k, v )
insertText ("\nkey = " .. tostring (k) .. " value = " .. tostring( v ) )
end
-- Function colorizes all matched regex capture groups on the screen
function showCaptureGroups()
for k, v in pairs ( matches ) do
selectCaptureGroup( tonumber(k) )
setFgColor( math.random(0,255), math.random(0,255), math.random(0,255) )
setBgColor( math.random(0,255), math.random(0,255), math.random(0,255) )
end
end
-- prints the content of the table multimatches[n][m] to the screen
-- this is meant as a tool to help write multiline trigger scripts
-- This helps you to easily see what your multiline trigger actually captured in all regex
-- You can use these values directly in your script by referring to it with multimatches[regex-number][capturegroup]
function showMultimatches()
echo("\n-------------------------------------------------------");
echo("\nThe table multimatches[n][m] contains:");
echo("\n-------------------------------------------------------");
for k,v in ipairs(multimatches) do
echo("\nregex " .. k .. " captured: (multimatches["..k .."][1-n])");
for k2,v2 in ipairs(v) do
echo("\n key="..k2.." value="..v2);
end
end
echo("\n-------------------------------------------------------\n");
end
function listPrint( map )
echo("-------------------------------------------------------\n");
for k,v in ipairs( map ) do
echo( k .. ". ) "..v .. "\n" );
end
echo("-------------------------------------------------------\n");
end
function listAdd( list, what )
table.insert( list, what );
end
function listRemove( list, what )
for k,v in ipairs( list ) do
if v == what then
table.remove( list, k )
end
end
end
-------------------------------------------------------------------
--.... some functions from Tichi 2009
-------------------------------------------------------------------
-- Gets the actual size of a non-numerical table
function table.size(t)
if not t then
return 0
end
local i = 0
for k, v in pairs(t) do
i = i + 1
end
return i
end
-- Checks to see if a file exists
function io.exists(file)
local f = io.open(file)
if f then
io.close(f)
return true
end
return false
end
-- Splits a string
function string:split(delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( self, delimiter, from )
while delim_from do
table.insert( result, string.sub( self, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( self, delimiter, from )
end
table.insert( result, string.sub( self, from ) )
return result
end
-- Determines if a table contains a value as a key or as a value (recursive)
function table.contains(t, value)
for k, v in pairs(t) do
if v == value then
return true
elseif k == value then
return true
elseif type(v) == "table" then
if table.contains(v, value) then return true end
end
end
return false
end
-----------------------------------------------------------
-- some functions from Vadim Peretrokin 2009
-----------------------------------------------------------
-------------------------------------------------------------------------------
-- Color Definitions
--------------------------------------------------------------------------------
-- These color definitions are intended to be used in conjunction with fg()
-- and bg() colorizer functions that are defined further below
--------------------------------------------------------------------------------
color_table = {
snow = {255, 250, 250},
ghost_white = {248, 248, 255},
GhostWhite = {248, 248, 255},
white_smoke = {245, 245, 245},
WhiteSmoke = {245, 245, 245},
gainsboro = {220, 220, 220},
floral_white = {255, 250, 240},
FloralWhite = {255, 250, 240},
old_lace = {253, 245, 230},
OldLace = {253, 245, 230},
linen = {250, 240, 230},
antique_white = {250, 235, 215},
AntiqueWhite = {250, 235, 215},
papaya_whip = {255, 239, 213},
PapayaWhip = {255, 239, 213},
blanched_almond = {255, 235, 205},
BlanchedAlmond = {255, 235, 205},
bisque = {255, 228, 196},
peach_puff = {255, 218, 185},
PeachPuff = {255, 218, 185},
navajo_white = {255, 222, 173},
NavajoWhite = {255, 222, 173},
moccasin = {255, 228, 181},
cornsilk = {255, 248, 220},
ivory = {255, 255, 240},
lemon_chiffon = {255, 250, 205},
LemonChiffon = {255, 250, 205},
seashell = {255, 245, 238},
honeydew = {240, 255, 240},
mint_cream = {245, 255, 250},
MintCream = {245, 255, 250},
azure = {240, 255, 255},
alice_blue = {240, 248, 255},
AliceBlue = {240, 248, 255},
lavender = {230, 230, 250},
lavender_blush = {255, 240, 245},
LavenderBlush = {255, 240, 245},
misty_rose = {255, 228, 225},
MistyRose = {255, 228, 225},
white = {255, 255, 255},
black = {0, 0, 0},
dark_slate_gray = {47, 79, 79},
DarkSlateGray = {47, 79, 79},
dark_slate_grey = {47, 79, 79},
DarkSlateGrey = {47, 79, 79},
dim_gray = {105, 105, 105},
DimGray = {105, 105, 105},
dim_grey = {105, 105, 105},
DimGrey = {105, 105, 105},
slate_gray = {112, 128, 144},
SlateGray = {112, 128, 144},
slate_grey = {112, 128, 144},
SlateGrey = {112, 128, 144},
light_slate_gray = {119, 136, 153},
LightSlateGray = {119, 136, 153},
light_slate_grey = {119, 136, 153},
LightSlateGrey = {119, 136, 153},
gray = {190, 190, 190},
grey = {190, 190, 190},
light_grey = {211, 211, 211},
LightGrey = {211, 211, 211},
light_gray = {211, 211, 211},
LightGray = {211, 211, 211},
midnight_blue = {25, 25, 112},
MidnightBlue = {25, 25, 112},
navy = {0, 0, 128},
navy_blue = {0, 0, 128},
NavyBlue = {0, 0, 128},
cornflower_blue = {100, 149, 237},
CornflowerBlue = {100, 149, 237},
dark_slate_blue = {72, 61, 139},
DarkSlateBlue = {72, 61, 139},
slate_blue = {106, 90, 205},
SlateBlue = {106, 90, 205},
medium_slate_blue = {123, 104, 238},
MediumSlateBlue = {123, 104, 238},
light_slate_blue = {132, 112, 255},
LightSlateBlue = {132, 112, 255},
medium_blue = {0, 0, 205},
MediumBlue = {0, 0, 205},
royal_blue = {65, 105, 225},
RoyalBlue = {65, 105, 225},
blue = {0, 0, 255},
dodger_blue = {30, 144, 255},
DodgerBlue = {30, 144, 255},
deep_sky_blue = {0, 191, 255},
DeepSkyBlue = {0, 191, 255},
sky_blue = {135, 206, 235},
SkyBlue = {135, 206, 235},
light_sky_blue = {135, 206, 250},
LightSkyBlue = {135, 206, 250},
steel_blue = {70, 130, 180},
SteelBlue = {70, 130, 180},
light_steel_blue = {176, 196, 222},
LightSteelBlue = {176, 196, 222},
light_blue = {173, 216, 230},
LightBlue = {173, 216, 230},
powder_blue = {176, 224, 230},
PowderBlue = {176, 224, 230},
pale_turquoise = {175, 238, 238},
PaleTurquoise = {175, 238, 238},
dark_turquoise = {0, 206, 209},
DarkTurquoise = {0, 206, 209},
medium_turquoise = {72, 209, 204},
MediumTurquoise = {72, 209, 204},
turquoise = {64, 224, 208},
cyan = {0, 255, 255},
light_cyan = {224, 255, 255},
LightCyan = {224, 255, 255},
cadet_blue = {95, 158, 160},
CadetBlue = {95, 158, 160},
medium_aquamarine = {102, 205, 170},
MediumAquamarine = {102, 205, 170},
aquamarine = {127, 255, 212},
dark_green = {0, 100, 0},
DarkGreen = {0, 100, 0},
dark_olive_green = {85, 107, 47},
DarkOliveGreen = {85, 107, 47},
dark_sea_green = {143, 188, 143},
DarkSeaGreen = {143, 188, 143},
sea_green = {46, 139, 87},
SeaGreen = {46, 139, 87},
medium_sea_green = {60, 179, 113},
MediumSeaGreen = {60, 179, 113},
light_sea_green = {32, 178, 170},
LightSeaGreen = {32, 178, 170},
pale_green = {152, 251, 152},
PaleGreen = {152, 251, 152},
spring_green = {0, 255, 127},
SpringGreen = {0, 255, 127},
lawn_green = {124, 252, 0},
LawnGreen = {124, 252, 0},
green = {0, 255, 0},
chartreuse = {127, 255, 0},
medium_spring_green = {0, 250, 154},
MediumSpringGreen = {0, 250, 154},
green_yellow = {173, 255, 47},
GreenYellow = {173, 255, 47},
lime_green = {50, 205, 50},
LimeGreen = {50, 205, 50},
yellow_green = {154, 205, 50},
YellowGreen = {154, 205, 50},
forest_green = {34, 139, 34},
ForestGreen = {34, 139, 34},
olive_drab = {107, 142, 35},
OliveDrab = {107, 142, 35},
dark_khaki = {189, 183, 107},
DarkKhaki = {189, 183, 107},
khaki = {240, 230, 140},
pale_goldenrod = {238, 232, 170},
PaleGoldenrod = {238, 232, 170},
light_goldenrod_yellow= {250, 250, 210},
LightGoldenrodYellow = {250, 250, 210},
light_yellow = {255, 255, 224},
LightYellow = {255, 255, 224},
yellow = {255, 255, 0},
gold = {255, 215, 0},
light_goldenrod = {238, 221, 130},
LightGoldenrod = {238, 221, 130},
goldenrod = {218, 165, 32},
dark_goldenrod = {184, 134, 11},
DarkGoldenrod = {184, 134, 11},
rosy_brown = {188, 143, 143},
RosyBrown = {188, 143, 143},
indian_red = {205, 92, 92},
IndianRed = {205, 92, 92},
saddle_brown = {139, 69, 19},
SaddleBrown = {139, 69, 19},
sienna = {160, 82, 45},
peru = {205, 133, 63},
burlywood = {222, 184, 135},
beige = {245, 245, 220},
wheat = {245, 222, 179},
sandy_brown = {244, 164, 96},
SandyBrown = {244, 164, 96},
tan = {210, 180, 140},
chocolate = {210, 105, 30},
firebrick = {178, 34, 34},
brown = {165, 42, 42},
dark_salmon = {233, 150, 122},
DarkSalmon = {233, 150, 122},
salmon = {250, 128, 114},
light_salmon = {255, 160, 122},
LightSalmon = {255, 160, 122},
orange = {255, 165, 0},
dark_orange = {255, 140, 0},
DarkOrange = {255, 140, 0},
coral = {255, 127, 80},
light_coral = {240, 128, 128},
LightCoral = {240, 128, 128},
tomato = {255, 99, 71},
orange_red = {255, 69, 0},
OrangeRed = {255, 69, 0},
red = {255, 0, 0},
hot_pink = {255, 105, 180},
HotPink = {255, 105, 180},
deep_pink = {255, 20, 147},
DeepPink = {255, 20, 147},
pink = {255, 192, 203},
light_pink = {255, 182, 193},
LightPink = {255, 182, 193},
pale_violet_red = {219, 112, 147},
PaleVioletRed = {219, 112, 147},
maroon = {176, 48, 96},
medium_violet_red = {199, 21, 133},
MediumVioletRed = {199, 21, 133},
violet_red = {208, 32, 144},
VioletRed = {208, 32, 144},
magenta = {255, 0, 255},
violet = {238, 130, 238},
plum = {221, 160, 221},
orchid = {218, 112, 214},
medium_orchid = {186, 85, 211},
MediumOrchid = {186, 85, 211},
dark_orchid = {153, 50, 204},
DarkOrchid = {153, 50, 204},
dark_violet = {148, 0, 211},
DarkViolet = {148, 0, 211},
blue_violet = {138, 43, 226},
BlueViolet = {138, 43, 226},
purple = {160, 32, 240},
medium_purple = {147, 112, 219},
MediumPurple = {147, 112, 219},
thistle = {216, 191, 216}
}
-----------------------------------------------------------------------------------
-- Color Functions
-------------------------------------------------------------------------------------
-- sets current background color to a named color see table above
-- usage: bg( "magenta" )
function bg(name)
setBgColor(color_table[name][1], color_table[name][2], color_table[name][3])
end
-- sets current foreground color see bg( ) above
function fg(name)
setFgColor(color_table[name][1], color_table[name][2], color_table[name][3])
end
---------------------------------------------------------------------------------------
-- Save & Load Variables
---------------------------------------------------------------------------------------
-- The below functions can be used to save individual Lua tables to disc and load
-- them again at a later time e.g. make a database, collect statistical information etc.
-- These functions are also used by Mudlet to load & save the entire Lua session variables
--
-- table.load(file) - loads a serialized file into the globals table (only Mudlet should use this)
-- table.load(file, table) - loads a serialized file into the given table
-- table.save(file) - saves the globals table (minus some lua enviroment stuffs) into a file (only Mudlet should use this)
-- table.save(file, table) - saves the given table into the given file
--
-- Original code written by CHILLCODE™ on https://board.ptokax.ch, distributed under the same terms as Lua itself.
--
-- Notes:
-- Userdata and indices of these are not saved
-- Functions are saved via string.dump, so make sure it has no upvalues
-- References are saved
--
function table.save( sfile, t )
if t == nil then t = _G end
local tables = {}
table.insert( tables, t )
local lookup = { [t] = 1 }
local file = io.open( sfile, "w" )
file:write( "return {" )
for i,v in ipairs( tables ) do
table.pickle( v, file, tables, lookup )
end
file:write( "}" )
file:close()
end
function table.pickle( t, file, tables, lookup )
file:write( "{" )
for i,v in pairs( t ) do
-- escape functions
if type( v ) ~= "function" and type( v ) ~= "userdata" and (i ~= "string" and i ~= "xpcall" and i ~= "package" and i ~= "os" and i ~= "io" and i ~= "math" and i ~= "debug" and i ~= "coroutine" and i ~= "_G" and i ~= "_VERSION" and i ~= "table") then
-- handle index
if type( i ) == "table" then
if not lookup[i] then
table.insert( tables, i )
lookup[i] = table.maxn( tables )
end
file:write( "[{"..lookup[i].."}] = " )
else
local index = ( type( i ) == "string" and "[ "..string.enclose( i, 50 ).." ]" ) or string.format( "[%d]", i )
file:write( index.." = " )
end
-- handle value
if type( v ) == "table" then
if not lookup[v] then
table.insert( tables, v )
lookup[v] = table.maxn( tables )
end
file:write( "{"..lookup[v].."}," )
else
local value = ( type( v ) == "string" and string.enclose( v, 50 ) ) or tostring( v )
file:write( value.."," )
end
end
end
file:write( "},\n" )
end
-- enclose string by long brakets ( string, maxlevel )
function string.enclose( s, maxlevel )
s = "["..s.."]"
local level = 0
while 1 do
if maxlevel and level == maxlevel then
error( "error: maxlevel too low, "..maxlevel )
--
elseif string.find( s, "%["..string.rep( "=", level ).."%[" ) or string.find( s, "]"..string.rep( "=", level ).."]" ) then
level = level + 1
else
return "["..string.rep( "=", level )..s..string.rep( "=", level ).."]"
end
end
end
function table.load( sfile, loadinto )
local tables = dofile( sfile )
if tables then
if loadinto ~= nil and type(loadinto) == "table" then
table.unpickle( tables[1], tables, loadinto )
else
table.unpickle( tables[1], tables, _G )
end
end
end
function table.unpickle( t, tables, tcopy, pickled )
pickled = pickled or {}
pickled[t] = tcopy
for i,v in pairs( t ) do
local i2 = i
if type( i ) == "table" then
local pointer = tables[ i[1] ]
if pickled[pointer] then
i2 = pickled[pointer]
else
i2 = {}
table.unpickle( pointer, tables, i2, pickled )
end
end
local v2 = v
if type( v ) == "table" then
local pointer = tables[ v[1] ]
if pickled[pointer] then
v2 = pickled[pointer]
else
v2 = {}
table.unpickle( pointer, tables, v2, pickled )
end
end
tcopy[i2] = v2
end
end
-- Replaces the given wildcard (as a number) with the given text.
--
-- -- Example: replaceWildcard(1, "hello") on a trigger of `^You wave (goodbye)\.$`
function replaceWildcard(what, replacement)
if replacement == nil or what == nil then
return
end
selectCaptureGroup(what)
replace(replacement)
end
----------------------------------------------------------------------------------
-- function by Ryan: pretty print function for tables
----------------------------------------------------------------------------------
-- usage: display( mytable )
----------------------------------------
-- pretty display function
function display(what, numformat, recursion)
recursion = recursion or 0
if recursion == 0 then
echo("\n")
-- echo("-------------------------------------------------------\n")
end
echo(printable(what, numformat))
-- Do all the stuff inside a table
if type(what) == 'table' then
echo(" {")
local firstline = true -- a kludge so empty tables print on one line
for k, v in pairs(what) do
if firstline then echo("\n"); firstline = false end
echo(indent(recursion))
echo(printable(k))
echo(": ")
if not (v == _G) then display(v, numformat, recursion + 1) end
end
-- so empty tables print as {} instead of {..indent..}
if not firstline then echo(indent(recursion - 1)) end
echo("}")
end
echo("\n")
if recursion == 0 then
-- echo ("-------------------------------------------------------\n")
end
end
-- Basically like tostring(), except takes a numformat
-- and is a little better suited for working with display()
function printable(what, numformat)
local ret
if type(what) == 'string' then
ret = "'"..what.."'"
-- ret = string.format("%q", what) -- this was ugly
elseif type(what) == 'number' then
if numformat then ret = string.format(numformat, what)
else ret = what end
elseif type(what) == 'boolean' then
ret = tostring(what)
elseif type(what) == 'table' then
ret = what.__customtype or type(what)
else
ret = type(what)
-- ret = tostring(what) -- this was ugly
end
return ret
end
-- Handles indentation
do local indents = {} -- simulate a static variable
function indent(num)
if not indents[num] then
indents[num] = ""
for i = 0, num do
indents[num] = indents[num].." "
end
end
return indents[num]
end
end
function resizeGauge(gaugeName, width, height)
assert(gaugesTable[gaugeName], "resizeGauge: no such gauge exists.")
assert(width and height, "resizeGauge: need to have both width and height.")
resizeWindow(gaugeName, width, height)
resizeWindow(gaugeName .. "_back", width, height)
-- save in the table
gaugesTable[gaugeName].width, gaugesTable[gaugeName].height = width, height
end
function setGaugeStyleSheet(gaugeName, css, cssback)
if not setLabelStyleSheet then return end-- mudlet 1.0.5 and lower compatibility
assert(gaugesTable[gaugeName], "setGaugeStyleSheet: no such gauge exists.")
setLabelStyleSheet(gaugeName, css)
setLabelStyleSheet(gaugeName .. "_back", cssback or css)
end
----------------------------------------------------------------------------------
-- Functions written by Benjamin Smith - December 2009
----------------------------------------------------------------------------------
--[[------------------------------------------------------------------------------
Color echo functions: hecho, decho, cecho
Function: hecho()
Arg1: String to echo
Arg2: String containing value for foreground color in hexadecimal RGB format
Arg3: String containing value for background color in hexadecimal RGB format
Arg4: Bool that tells the function to use insertText() rather than echo()
Arg5: Name of the console to echo to. Defaults to main.
Color changes can be made within the string using the format |cFRFGFB,BRBGBB
where FR is the foreground red value, FG is the foreground green value, FB
is the foreground blue value, BR is the background red value, etc. ,BRBGBB
is optional. |r can be used within the string to reset the colors to default.
The colors in arg2 and arg3 replace the normal defaults for your console.
So if you use cecho("|cff0000Testing |rTesting", "00ff00", "0000ff"),
the first Testing would be red on black and the second would be green on blue.
Function: decho()
Arg1: String to echo
Arg2: String containing value for foreground color in decimal format
Arg3: String containing value for background color in decimal format
Arg4: Bool that tells the function to use insertText() rather than echo()
Arg5: Name of the console to echo to. Defaults to main.
Color changes can be made using the format <FR,FG,FB:BR,BG,BB> where
each field is a number from 0 to 255. The background portion can be omitted
using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB>
Arguments 2 and 3 set the default fore and background colors for the string
using the same format as is used within the string, sans angle brackets,
e.g. decho("test", "255,0,0", "0,255,0")
Function: cecho()
Arg1: String to echo
Arg2: String containing value for foreground color as a named color
Arg3: String containing value for background color as a named color
Arg4: Bool that tells the function to use insertText() rather than echo()
Arg5: Name of the console to echo to. Defaults to main.
Color changes can be made using the format <foreground:background>
where each field is one of the colors listed by showColors()
The background portion can be omitted using <foreground> or the foreground
portion can be omitted using <:background>
Arguments 2 and 3 to set the default colors take named colors as well.
--]]------------------------------------------------------------------------------
if rex then
Echos = {
Patterns = {
Hex = {
[[(\x5c?\|c[0-9a-fA-F]{6}?(?:,[0-9a-fA-F]{6})?)|(\|r)]],
rex.new[[\|c(?:([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?(?:,([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?]],
},
Decimal = {
[[(\x5c?<[0-9,:]+>)|(<r>)]],
rex.new[[<(?:([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?(?::(?=>))?(?::([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?>]],
},
Color = {
[[(\x5c?<[a-zA-Z_,:]+>)]],
rex.new[[<([a-zA-Z_]+)?(?:[:,](?=>))?(?:[:,]([a-zA-Z_]+))?>]],
},
Ansi = {
[[(\x5c?<[0-9,:]+>)]],
rex.new[[<([0-9]{1,2})?(?::([0-9]{1,2}))?>]],
},
},
Process = function(str, style)
local t = {}
for s, c, r in rex.split(str, Echos.Patterns[style][1]) do
if c and (c:byte(1) == 92) then
c = c:sub(2)
if s then s = s .. c else s = c end
c = nil
end
if s then table.insert(t, s) end
if r then table.insert(t, "r") end
if c then
if style == 'Hex' or style == 'Decimal' then
local fr, fg, fb, br, bg, bb = Echos.Patterns[style][2]:match(c)
local color = {}
if style == 'Hex' then
if fr and fg and fb then fr, fg, fb = tonumber(fr, 16), tonumber(fg, 16), tonumber(fb, 16) end
if br and bg and bb then br, bg, bb = tonumber(br, 16), tonumber(bg, 16), tonumber(bb, 16) end
end
if fr and fg and fb then color.fg = { fr, fg, fb } end
if br and bg and bb then color.bg = { br, bg, bb } end
table.insert(t, color)
elseif style == 'Color' then
if c == "<reset>" then table.insert(t, "r")
else
local fcolor, bcolor = Echos.Patterns[style][2]:match(c)
local color = {}
if fcolor and color_table[fcolor] then color.fg = color_table[fcolor] end
if bcolor and color_table[bcolor] then color.bg = color_table[bcolor] end
table.insert(t, color)
end
end
end
end
return t
end,
}
function xEcho(style, insert, win, str)
if not str then str = win; win = nil end
local reset, out
if insert then
if win then
out = function(win, str)
insertText(win, str)
end
else
out = function(str)
insertText(str)
end
end
else
if win then
out = function(win, str)
echo(win, str)
end
else
out = function(str)
echo(str)
end
end
end
if win then
reset = function()
resetFormat(win)
end
else
reset = function()
resetFormat()
end
end
local t = Echos.Process(str, style)
reset()
for _, v in ipairs(t) do
if type(v) == 'table' then
if v.fg then
local fr, fg, fb = unpack(v.fg)
if win then setFgColor(win, fr, fg, fb) else setFgColor(fr, fg, fb) end
end
if v.bg then
local br, bg, bb = unpack(v.bg)
if win then setBgColor(win, br, bg, bb) else setBgColor(br, bg, bb) end
end
elseif v == "r" then
reset()
else
if win then out(win, v) else out(v) end
end
end
if win then resetFormat(win) else resetFormat() end
end
function hecho(...) xEcho("Hex", false, ...) end
function decho(...) xEcho("Decimal", false, ...) end
function cecho(...) xEcho("Color", false, ...) end
function hinsertText(...) xEcho("Hex", true, ...) end
function dinsertText(...) xEcho("Decimal", true, ...) end
function cinsertText(...) xEcho("Color", true, ...) end
checho = cecho
else
-- HEIKO: using this as a replacement until the problems of the real function
-- are fixed.
function cecho(window,text)
local win = text and window
local s = text or window
if win then
resetFormat(win)
else
resetFormat()
end
for color,text in string.gmatch("<white>"..s, "<([a-z_0-9, :]+)>([^<>]+)") do
local colist = string.split(color..":", "%s*:%s*")
local fgcol = colist[1] ~= "" and colist[1] or "white"
local bgcol = colist[2] ~= "" and colist[2] or "black"
local FGrgb = color_table[fgcol] or string.split(fgcol, ",")
local BGrgb = color_table[bgcol] or string.split(bgcol, ",")
if win then
setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3])
setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3])
echo(win,text)
else
setFgColor(FGrgb[1], FGrgb[2], FGrgb[3])
setBgColor(BGrgb[1], BGrgb[2], BGrgb[3])
echo(text)
end
end
if win then
resetFormat(win)
else
resetFormat()
end
end
-- function cecho(window, text)
-- local win = text and window
-- local s = text or window
-- local reset
-- if win then
-- reset = function() resetFormat(win) end
-- else
-- reset = function() resetFormat() end
-- end
-- reset()
-- for color, text in s:gmatch("<([a-zA-Z_:]+)>([^<>]+)") do
-- if color == "reset" then
-- reset()
-- if win then echo(win, text) else echo(text) end
-- else
-- local colist = string.split(color..":", "%s*:%s*")
-- local fgcol = colist[1] ~= "" and colist[1] or "white"
-- local bgcol = colist[2] ~= "" and colist[2] or "black"
-- local FGrgb = color_table[fgcol]
-- local BGrgb = color_table[bgcol]
--
-- if win then
-- setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3])
-- setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3])
-- echo(win,text)
-- else
-- setFgColor(FGrgb[1], FGrgb[2], FGrgb[3])
-- setBgColor(BGrgb[1], BGrgb[2], BGrgb[3])
-- echo(text)
-- end
-- end
-- end
-- reset()
-- end
function decho(window, text)
local win = text and window
local s = text or window
local reset
if win then
reset = function() resetFormat(win) end
else
reset = function() resetFormat() end
end
reset()
for color, text in s:gmatch("<([0-9,:]+)>([^<>]+)") do
if color == "reset" then
reset()
if win then echo(win, text) else echo(text) end
else
local colist = string.split(color..":", "%s*:%s*")
local fgcol = colist[1] ~= "" and colist[1] or "white"
local bgcol = colist[2] ~= "" and colist[2] or "black"
local FGrgb = color_table[fgcol] or string.split(fgcol, ",")
local BGrgb = color_table[bgcol] or string.split(bgcol, ",")
if win then
setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3])
setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3])
echo(win,text)
else
setFgColor(FGrgb[1], FGrgb[2], FGrgb[3])
setBgColor(BGrgb[1], BGrgb[2], BGrgb[3])
echo(text)
end
end
end
reset()
end
end
-- Extending default libraries makes Babelfish happy.
setmetatable( _G, {
["__call"] = function(func, ...)
if type(func) == "function" then
return func(...)
else
local h = metatable(func).__call
if h then
return h(func, ...)
elseif _G[type(func)][func] then
_G[type(func)][func](...)
else
debug("Error attempting to call function " .. func .. ", function does not exist.")
end
end
end,
})
function xor(a, b) if (a and (not b)) or (b and (not a)) then return true else return false end end
function getOS()
if string.char(getMudletHomeDir():byte()) == "/" then
if string.find(os.getenv("HOME"), "home") == 2 then return "linux" else return "mac" end
else return "windows"
end
end
-- Opens URL in default browser
function openURL(url)
local os = getOS()
if os == "linux" then _G.os.execute("xdg-open " .. url)
elseif os == "mac" then _G.os.execute("open " .. url)
elseif os == "windows" then _G.os.execute("start " .. url) end
end
-- Prints out a formatted list of all available named colors, optional arg specifies number of columns to print in, defaults to 3
function showColors(...)
local cols = ... or 3
local i = 1
for k,v in pairs(color_table) do
local fg
local luminosity = (0.2126 * ((v[1]/255)^2.2)) + (0.7152 * ((v[2]/255)^2.2)) + (0.0722 * ((v[3]/255)^2.2))
if luminosity > 0.5 then
fg = "black"
else
fg = "white"
end
cecho("<"..fg..":"..k..">"..k..string.rep(" ", 23-k:len()))
echo" "
if i == cols then
echo"\n"
i = 1
else
i = i + 1
end
end
end
-- Capitalize first character in a string
function string:title()
self = self:gsub("^%l", string.upper, 1)
return self
end
--// Set functions //
function _comp(a, b)
if type(a) ~= type(b) then return false end
if type(a) == 'table' then
for k, v in pairs(a) do
if not b[k] then return false end
if not _comp(v, b[k]) then return false end
end
else
if a ~= b then return false end
end
return true
end
--[[-----------------------------------------------------------------------------------------
Table Union
Returns a table that is the union of the provided tables. This is a union of key/value
pairs. If two or more tables contain different values associated with the same key,
that key in the returned table will contain a subtable containing all relevant values.
See table.n_union() for a union of values. Note that the resulting table may not be
reliably traversable with ipairs() due to the fact that it preserves keys. If there
is a gap in numerical indices, ipairs() will cease traversal.
Ex.
tableA = {
[1] = 123,
[2] = 456,
["test"] = "test",
}
tableB = {
[1] = 23,
[3] = 7,
["test2"] = function() return true end,
}
tableC = {
[5] = "c",
}
table.union(tableA, tableB, tableC) will return:
{
[1] = {
123,
23,
},
[2] = 456,
[3] = 7,
[5] = "c",
["test"] = "test",
["test2"] = function() return true end,
}
--]]-----------------------------------------------------------------------------------------
function table.union(...)
local sets = arg
local union = {}
for _, set in ipairs(sets) do
for key, val in pairs(set) do
if union[key] and union[key] ~= val then
if type(union[key]) == 'table' then
table.insert(union[key], val)
else
union[key] = { union[key], val }
end
else
union[key] = val
end
end
end
return union
end
--[[-----------------------------------------------------------------------------------------
Table Union
Returns a numerically indexed table that is the union of the provided tables. This is
a union of unique values. The order and keys of the input tables are not preserved.
--]]-----------------------------------------------------------------------------------------
function table.n_union(...)
local sets = arg
local union = {}
local union_keys = {}
for _, set in ipairs(sets) do
for key, val in pairs(set) do
if not union_keys[val] then
union_keys[val] = true
table.insert(union, val)
end
end
end
return union
end
--[[-----------------------------------------------------------------------------------------
Table Intersection
Returns a table that is the intersection of the provided tables. This is an
intersection of key/value pairs. See table.n_intersection() for an intersection of values.
Note that the resulting table may not be reliably traversable with ipairs() due to
the fact that it preserves keys. If there is a gap in numerical indices, ipairs() will
cease traversal.
Ex.
tableA = {
[1] = 123,
[2] = 456,
[4] = { 1, 2 },
[5] = "c",
["test"] = "test",
}
tableB = {
[1] = 123,
[2] = 4,
[3] = 7,
[4] = { 1, 2 },
["test"] = function() return true end,
}
tableC = {
[1] = 123,
[4] = { 1, 2 },
[5] = "c",
}
table.intersection(tableA, tableB, tableC) will return:
{
[1] = 123,
[4] = { 1, 2 },
}
--]]-----------------------------------------------------------------------------------------
function table.intersection(...)
if #arg < 2 then return false end
local intersection = {}
local function intersect(set1, set2)
local result = {}
for key, val in pairs(set1) do
if set2[key] then
if _comp(val, set2[key]) then result[key] = val end
end
end
return result
end
intersection = intersect(arg[1], arg[2])
for i, _ in ipairs(arg) do
if i > 2 then
intersection = intersect(intersection, arg[i])
end
end
return intersection
end
--[[-----------------------------------------------------------------------------------------
Table Intersection
Returns a numerically indexed table that is the intersection of the provided tables.
This is an intersection of unique values. The order and keys of the input tables are
not preserved.
--]]-----------------------------------------------------------------------------------------
function table.n_intersection(...)
if #arg < 2 then return false end
local intersection = {}
local function intersect(set1, set2)
local intersection_keys = {}
local result = {}
for _, val1 in pairs(set1) do
for _, val2 in pairs(set2) do
if _comp(val1, val2) and not intersection_keys[val1] then
table.insert(result, val1)
intersection_keys[val1] = true
end
end
end
return result
end
intersection = intersect(arg[1], arg[2])
for i, _ in ipairs(arg) do
if i > 2 then
intersection = intersect(intersection, arg[i])
end
end
return intersection
end
--[[-----------------------------------------------------------------------------------------
Table Complement
Returns a table that is the relative complement of the first table with respect to
the second table. Returns a complement of key/value pairs.
--]]-----------------------------------------------------------------------------------------
function table.complement(set1, set2)
if not set1 and set2 then return false end
if type(set1) ~= 'table' or type(set2) ~= 'table' then return false end
local complement = {}
for key, val in pairs(set1) do
if not _comp(set2[key], val) then
complement[key] = val
end
end
return complement
end
--[[-----------------------------------------------------------------------------------------
Table Complement
Returns a table that is the relative complement of the first table with respect to
the second table. Returns a complement of values.
--]]-----------------------------------------------------------------------------------------
function table.n_complement(set1, set2)
if not set1 and set2 then return false end
local complement = {}
for _, val1 in pairs(set1) do
local insert = true
for _, val2 in pairs(set2) do
if _comp(val1, val2) then
insert = false
end
end
if insert then table.insert(complement, val1) end
end
return complement
end
-- Contribution from Iocun
walklist = {}
walkdelay = 0
function speedwalktimer()
send(walklist[1])
table.remove(walklist, 1)
if #walklist>0 then
tempTimer(walkdelay, [[speedwalktimer()]])
end
end
function speedwalk(dirString, backwards, delay)
local dirString = dirString:lower()
walklist = {}
walkdelay = delay
local reversedir = {
n = "s",
en = "sw",
e = "w",
es = "nw",
s = "n",
ws = "ne",
w = "e",
wn = "se",
u = "d",
d = "u",
ni = "out",
tuo = "in"
}
if not backwards then
for count, direction in string.gmatch(dirString, "([0-9]*)([neswudio][ewnu]?t?)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = direction
else send(direction)
end
end
end
else
for direction, count in string.gmatch(dirString:reverse(), "(t?[ewnu]?[neswudio])([0-9]*)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = reversedir[direction]
else send(reversedir[direction])
end
end
end
end
if walkdelay then speedwalktimer() end
end
--[[-----------------------------------------------------------------------------------------
Variable Persistence
--]]-----------------------------------------------------------------------------------------
SavedVariables = { }
function SavedVariables:Add(tbl)
if type(tbl) == 'string' then
self[tbl] = _G[tbl]
elseif type(tbl) == 'table' then
for k,v in pairs(_G) do
if _comp(v, tbl) then
self[k] = tbl
end
end
else
hecho"|cff0000Error registering table for persistence: invalid argument to SavedVariables:Add()"
end
end
| gpl-2.0 |
tarulas/luadch | core/adc.lua | 1 | 26130 | --[[
adc.lua by blastbeat
- ADC stuff
v0.09: by tarulas
- strongly random salt
- add FS (free slots) support, ADC ext 3.22
- add PFSR (partial file sharing) support, ADC ext 3.12
- add NATT (NAT traversal) support, ADC ext 3.9
v0.08: by blastbeat
- add SEGA support (Grouping of file extensions in SCH)
v0.07: by pulsar
- improved out_put messages
v0.06: by pulsar
- add missing "AP" client flag in INF
v0.05: by pulsar
- add SUDP support (encrypting UDP traffic)
- added: "KY" to "SCH"
v0.04: by pulsar
- add support for ASCH (Extended searching capability)
- added: "FC", "TO", "RC" to "STA"
- added: "MC", "PP", "OT", "NT", "MR", "PA", "RE" to "SCH"
- added: "FI", "FO", "DA" to "RES"
v0.03: by pulsar
- set "nonpclones" to "false" in "commands.SCH"
v0.02: by pulsar
- add support for KEYP (Keyprint)
- added: "KP" to "INF"
]]--
----------------------------------// DECLARATION //--
local clean = use "cleantable"
--// lua functions //--
local type = use "type"
local ipairs = use "ipairs"
local tostring = use "tostring"
--// lua libs //--
local io = use "io"
local os = use "os"
local math = use "math"
local table = use "table"
local debug = use "debug"
local string = use "string"
--// lua lib methods //--
local io_open = io.open
local os_date = os.date
local os_time = os.time
local os_clock = os.clock
local string_sub = string.sub
local string_byte = string.byte
local math_random = math.random
local math_fmod = math.fmod
local string_gsub = string.gsub
local string_find = string.find
local string_match = string.match
local table_insert = table.insert
local table_concat = table.concat
local table_remove = table.remove
local debug_traceback = debug.traceback
--// extern libs //--
local adclib = use "adclib"
local unicode = use "unicode"
--// extern lib methods //--
local utf_find = unicode.utf8.find
local adclib_hash = adclib.hash
local adclib_isutf8 = adclib.isutf8
local adclib_hashpas = adclib.hashpas
--// core scripts //--
local out = use "out"
local mem = use "mem"
local types = use "types"
--// core methods //--
local types_utf8 = types.utf8
local out_put = out.put
local types_check = types.check
--// functions //--
local parse
local createid
local tokenize
local checkadccmd
local checkadcstr
local checkadcstring
--// exported adc object methods //--
local adccmd_pos
local adccmd_mysid
local adccmd_getnp
local adccmd_addnp
local adccmd_setnp
local adccmd_fourcc
local adccmd_deletenp
local adccmd_getallnp
local adccmd_hasparam
local adccmd_removesu
local adccmd_targetsid
local adccmd_adcstring
--// tables //--
local _base32
local _clone
local _regex -- some regex patterns
local _buffer -- array with message params
local _protocol -- adc specs
local _protocol_types -- caching..
local _protocol_commands
local _adccmds -- collection of all created adc commands
--// simple data types //--
local _eol
local _th -- pattern strings..
local _su
local _sid
local _sup
local _sta
local _bool
local _onetwo
local _integer
local _feature
local _contextsend
local _contextdirect
local _
----------------------------------// DEFINITION //--
_adccmds = { }
_clone = { }
_buffer = { }
_th = "^" .. string.rep( "[A-Z2-7]", 39 ) .. "$"
_su = "[A-Z]" .. string.rep( "[A-Z0-9]", 3 ) .. ","
_sta = "^[012]%d%d$"
_sid = "^" .. string.rep( "[A-Z2-7]", 4 ) .. "$"
_sup = "^" .. string.rep( "[A-Z]", 3 ) .. "[A-Z0-9]$"
_bool = "^[1]?$"
_onetwo = "^[12]?$"
_integer = "^%d*$"
_feature = "[%+%-][A-Z]" .. string.rep( "[A-Z0-9]", 3 )
_regex = {
th = function( str )
return string_match( str, _th )
end,
sid = function( str )
return string_match( str, _sid )
end,
bool = function( str )
return string_match( str, _sid )
end,
bool = function( str )
return string_match( str, _bool )
end,
integer = function( str )
return string_match( str, _integer )
end,
sta = function( str )
return string_match( str, _sta )
end,
onetwo = function( str )
return string_match( str, _onetwo )
end,
su = function( str )
str = str .. ","
for i = 1, #str, 5 do
if not string_match( string_sub( str, i, i + 5 ), _su ) then
return false
end
end
return true
end,
sup = function( str )
return string_match( str, _sup )
end,
feature = function( str )
for i = 1, #str, 5 do
if not string_match( string_sub( str, i, i + 5 ), _feature ) then
return false
end
end
return true
end,
default = function( )
return true
end,
--default = function( str )
-- return str
--end,
nowhitespace = function( str )
return not ( string_find( str, "\\n" ) or string_find( str, "\\s" ) )
end,
context = {
hub = "[H]",
send = "[BFDE]",
bcast = "[BF]",
direct = "[DE]",
hubdirect = "[HDE]",
},
}
_protocol = {
types = {
I = { len = 0, },
H = { len = 0, },
B = {
_regex.sid,
len = 1,
},
F = {
_regex.sid,
_regex.feature,
len = 2,
},
D = {
_regex.sid,
_regex.sid,
len = 2,
},
E = {
_regex.sid,
_regex.sid,
len = 2,
},
},
commands = {
SUP = {
pp = { len = 0, },
np = {
AD = _regex.sup,
RM = _regex.sup,
},
nonpclones = false, -- doesnt remove named parameters when parameter with same name already was found (for example ADBAS0, ADBASE)
},
MSG = {
pp = {
_regex.default,
len = 1,
},
np = {
PM = _regex.sid,
ME = _regex.bool,
},
nonpclones = true, -- removes named parameters when parameter with same name already was found (for example ME1, ME)
},
STA = {
pp = {
_regex.sta,
_regex.default,
len = 2,
},
np = {
PR = _regex.default,
FC = _regex.default,
TL = _regex.default,
TO = _regex.default,
I4 = _regex.default,
I6 = _regex.default,
FM = _regex.default,
FB = _regex.default,
--// ASCH - Extended searching capability //-- http://adc.sourceforge.net/ADC-EXT.html#_asch_extended_searching_capability
FC = _regex.default,
TO = _regex.default,
RC = _regex.default,
},
nonpclones = true, -- removes named parameters when parameter with same name already was found (for example ME1, ME)
},
INF = {
pp = { len = 0, },
np = {
ID = _regex.th,
PD = _regex.th,
I4 = _regex.default, -- ip string will be compared with real ip later, so no need for checking here..
I6 = _regex.default,
U4 = _regex.integer,
U6 = _regex.integer,
SS = _regex.integer,
SF = _regex.integer,
US = _regex.integer,
DS = _regex.integer,
SL = _regex.integer,
FS = _regex.integer,
AS = _regex.integer,
AM = _regex.integer,
NI = _regex.nowhitespace,
HN = _regex.integer,
HR = _regex.integer,
HO = _regex.integer,
OP = _regex.bool,
AW = _regex.onetwo,
BO = _regex.bool,
HI = _regex.bool,
HU = _regex.bool,
SU = _regex.su,
CT = _regex.integer,
DE = _regex.default,
EM = _regex.default,
AP = _regex.default,
VE = _regex.default,
--// KEYP - Certificate substitution protection //-- http://adc.sourceforge.net/ADC-EXT.html#_keyp_certificate_substitution_protection_in_conjunction_with_adcs
KP = _regex.default,
},
nonpclones = true, -- removes named parameters when parameter with same name already was found (for example HN1, HN4)
},
CTM = {
pp = {
_regex.default,
_regex.integer,
_regex.default,
len = 3,
},
np = { },
nonpclones = false,
},
RCM = {
pp = {
_regex.default,
_regex.default,
len = 2,
},
np = { },
nonpclones = false,
},
NAT = {
pp = {
_regex.default,
_regex.integer,
_regex.default,
len = 3,
},
np = { },
nonpclones = false,
},
RNT = {
pp = {
_regex.default,
_regex.integer,
_regex.default,
len = 3,
},
np = { },
nonpclones = false,
},
SCH = {
pp = { len = 0, },
np = {
AN = _regex.default,
NO = _regex.default,
EX = _regex.default,
LE = _regex.integer,
GE = _regex.integer,
EQ = _regex.integer,
TO = _regex.default,
TY = _regex.onetwo,
TR = _regex.th,
TD = _regex.integer,
--// ASCH - Extended searching capability //-- http://adc.sourceforge.net/ADC-EXT.html#_asch_extended_searching_capability
MT = _regex.default,
PP = _regex.default,
OT = _regex.default,
NT = _regex.default,
MR = _regex.default,
PA = _regex.default,
RE = _regex.default,
--// SUDP - Encrypting UDP traffic //-- http://adc.sourceforge.net/ADC-EXT.html#_sudp_encrypting_udp_traffic
KY = _regex.default,
--// SEGA - Grouping of file extensions in SCH //-- http://adc.sourceforge.net/ADC-EXT.html#_sega_grouping_of_file_extensions_in_sch
GR = _regex.integer,
RX = _regex.default,
},
nonpclones = false,
},
RES = {
pp = { len = 0, },
np = {
FN = _regex.default,
SI = _regex.integer,
SL = _regex.integer,
TO = _regex.default,
TR = _regex.th,
TD = _regex.integer,
--// ASCH - Extended searching capability //-- http://adc.sourceforge.net/ADC-EXT.html#_asch_extended_searching_capability
FI = _regex.default,
FO = _regex.default,
DA = _regex.default,
},
nonpclones = true,
},
PSR = {
pp = { len = 0, },
np = {
HI = _regex.default,
U4 = _regex.integer,
U6 = _regex.integer,
TR = _regex.th,
PC = _regex.integer,
PI = _regex.default,
},
nonpclones = true,
},
PAS = {
pp = {
_regex.th,
len = 1,
},
nonpclones = true,
},
ADM = {
pp = {
_regex.default,
_regex.default,
_regex.default,
len = 3,
},
np = {
PW = _regex.default,
},
nonpclones = false,
},
},
contexts = {
STA = _regex.context.hubdirect,
SUP = _regex.context.hub,
SID = _regex.context.hub,
INF = _regex.context.bcast,
MSG = _regex.context.send,
SCH = _regex.context.send,
RES = _regex.context.direct,
PSR = _regex.context.direct,
CTM = _regex.context.direct,
RCM = _regex.context.direct,
NAT = _regex.context.direct,
RNT = _regex.context.direct,
GPA = _regex.context.hub,
PAS = _regex.context.hub,
QUI = _regex.context.hub,
GET = _regex.context.hub,
GFI = _regex.context.hub,
SND = _regex.context.hub,
ADM = _regex.context.hub,
}
}
_base32 = {
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"2",
"3",
"4",
"5",
"6",
"7",
}
_protocol_types = _protocol.types
_protocol_commands = _protocol.commands
_contextsend = "[BFDE]"
_contextdirect = "[DE]"
adclib.createsid = function( )
return ""..
_base32[ math_random( 32 ) ] ..
_base32[ math_random( 32 ) ] ..
_base32[ math_random( 32 ) ] ..
_base32[ math_random( 32 ) ]
end
adclib.createsalt = function( num )
local randomdevice = io_open( "/dev/urandom", "r" )
num = num or 20
local randomstring = randomdevice:read( num )
randomdevice:close( )
local eol = 0
for i = 1, num do
eol = eol + 1
_buffer[ eol ] = _base32[ math_fmod( string_byte( randomstring, i ), 32 ) + 1 ]
end
return table_concat( _buffer, "", 1, eol )
end
checkadccmd = function( data, traceback, noerror )
local what = type( data )
if not _adccmds[ data ] then
_ = noerror or error( "wrong type: adccmd expected, got " .. what, traceback or 3 )
return false
end
return true
end
checkadcstring = function( data, traceback, noerror )
local what = type( data )
if what ~= "string" or not adclib_isutf8( data ) or not parse( data ) then
_ = noerror or error( "wrong type: adcstring expected, got " .. what, traceback or 3 )
return false
end
return true
end
checkadcstr = function( data, traceback, noerror )
local what = type( data )
if what ~= "string" or not adclib_isutf8( data ) or utf_find( data, " " ) or utf_find( data, "\n" ) then
_ = noerror or error( "wrong type: adcstr expected, got " .. what, traceback or 3 )
return false
end
return true
end
createid = function( )
local str = os_date( ) .. os_clock( ) .. os_time( )
local pass = adclib.createsalt( )
local pid = adclib_hashpas( pass .. str, str .. pass )
return pid, adclib_hash( pid )
end
tokenize = function( str )
_eol = _eol + 1
_buffer[ _eol ] = str
end
adccmd_pos = function( self, pos )
types_check( pos, "number" )
if pos == 1 then
return self[ 1 ] .. self[ 2 ]
else
return self[ 2 * pos ]
end
end
adccmd_getallnp = function( self )
local length = self.length
local namedstart = self.namedstart
if namedstart then
local i = namedstart - 3
return function( )
i = i + 3
if i < length then
return self[ i ], self[ i + 1 ]
end
end
else
return function( )
end
end
end
adccmd_getnp = function( self, target )
types_utf8( target )
local namedstart = self.namedstart
if namedstart then
for i = namedstart, self.length, 3 do
if target == self[ i ] then
return self[ i + 1 ]
end
end
end
return nil
end
adccmd_addnp = function( self, target, value )
types_utf8( target )
types_utf8( value )
local length = self.length
self[ length ] = " "
self[ length + 1 ] = target
self[ length + 2 ] = value
self[ length + 3 ] = "\n"
self.namedstart = self.namedstart or length + 1
local namedend = self.namedend
if namedend then
self.namedend = namedend + 3
else
self.namedend = length + 2
end
self.length = length + 3
self.cache = nil
--types_check( self:adcstring( ), "adcstring" )
return true
end
adccmd_setnp = function( self, target, value )
types_utf8( target )
types_utf8( value )
local namedstart = self.namedstart
local len = self.length
if namedstart then
for i = namedstart, len, 3 do
if target == self[ i ] then
self[ i + 1 ] = value
self.cache = nil
return true
end
end
end
--types_check( self:adcstring( ), "adcstring" )
return adccmd_addnp( self, target, value ) -- add new np
end
adccmd_deletenp = function( self, target )
types_utf8( target )
local length = self.length
local namedstart = self.namedstart
if namedstart then
for i = namedstart, length, 3 do
if target == self[ i ] then
table_remove( self, i - 1 )
table_remove( self, i - 1 )
table_remove( self, i - 1 )
local namedend = self.namedend - 3
self.namedend = namedend
self.length = length - 3
if namedend <= namedstart then
self.namedstart, self.namedend = nil, nil
end
self.cache = nil
return true
end
end
end
return false
end
adccmd_hasparam = function( self, target )
types_utf8( target )
for i = 1, self.length - 1 do
local param = self[ i ]
if target == param .. self[ i + 1 ] or target == param then
return true
end
end
return false
end
adccmd_removesu = function ( self, target )
local su = adccmd_getnp( self, "SU" )
if not su then
return false
end
su = string_gsub( su, target..",", "" ) -- kill it in the middle or the start
su = string_gsub( su, target, "" ) -- kill it at the end
su = string_gsub( su, ",$", "" ) -- kill any trailing ,
adccmd_setnp( self, "SU", su )
self.cache = nil
return true
end
adccmd_adcstring = function( self )
local adcstring = self.cache
if not adcstring then
adcstring = table_concat( self, "", 1, self.length )
self.cache = adcstring
end
return adcstring
end
adccmd_mysid = function( self )
return string_match( self[ 1 ], _contextsend ) and self[ 4 ]
end
adccmd_targetsid = function( self )
return string_match( self[ 1 ], _contextdirect ) and self[ 6 ]
end
adccmd_fourcc = function( self )
return self[ 1 ] .. self[ 2 ]
end
parse = function( data )
--types_utf8( data )
out_put( "adc.lua: try to parse '", data, "'" )
local command = { } -- array with parsed and checked message params (includes seperators and "\n"); is used also as adc command object with methods
_eol = 0 -- end of buffer
string_gsub( data, "([^ ]+)", tokenize ) -- extract message data into buffer; seperators wont be saved
if _eol < 2 then
out_put( "adc.lua: function 'parse': adc message to short" )
return nil
end
--// extract type, command from message header; check context //--
local fourcc = _buffer[ 1 ]
local msgtype = string_sub( fourcc, 1, 1 )
local header = _protocol_types[ msgtype ]
if not header then
out_put( "adc.lua: function 'parse': type '", msgtype, "' is invalid, unknown or unsupported" )
return nil
end
local msgcmd = string_sub( fourcc, 2, -1 )
local context = _protocol.contexts[ msgcmd ]
if not context or not string_match( msgtype, context ) then
out_put( "adc.lua: function 'parse': invalid message header: type/cmd mismatch, unknown or unsupported ('", fourcc, "')" )
return nil
end
--// parse message header, body and parameters //--
command[ 1 ] = msgtype
command[ 2 ] = msgcmd
local length = 2
--// header //--
local len = header.len
if _eol < len then
out_put( "adc.lua: function 'parse': adc message to short" )
return nil
end
for i, regex in ipairs( header ) do
local param = _buffer[ i + 1 ]
if not regex( param ) then
out_put( "adc.lua: function 'parse': invalid value in header '", fourcc, "': ", param )
return nil
end
length = length + 2
command[ length - 1 ] = " "
command[ length ] = param
end
--// body //--
local cmd = _protocol_commands[ msgcmd ]
if not cmd then
out_put( "adc.lua: function 'parse': command '", msgcmd, "' is unknown or unsupported" )
return nil
end
--// positional parameters //--
local paramstart = 2 + len -- start of message params in buffer
local positionalstart -- start of positional parameters in array "command"
local positionalend -- end of positional parameters in array "command"
local namedstart -- start of named parameters in array "command"
local namedend -- end of named parameters in array "command"
local ppregex = cmd.pp
len = paramstart + ppregex.len - 1
for i = paramstart, len do
local param = _buffer[ i ]
if ppregex[ i - paramstart + 1 ]( param ) then
length = length + 2
command[ length - 1 ] = " "
command[ length ] = param
positionalstart = positionalstart or length
else
out_put( "adc.lua: function 'parse': invalid positional parameter in '", fourcc, "' on position ", i, ": ", param )
return nil
end
end
positionalend = positionalstart and length
--// named paramters //--
local noclones = cmd.nonpclones
local np = cmd.np
for i = len + 1, _eol do
local param = _buffer[ i ]
local name = string_sub( param, 1, 2 ) or ""
local npregex = np[ name ]
if npregex then
local body = string_sub( param, 3, -1 ) or ""
if _clone[ name ] ~= true and _clone[ name ] ~= body then
if npregex( body ) then
length = length + 3
command[ length - 2 ] = " "
command[ length - 1 ] = name
command[ length ] = body
if noclones then
_clone[ name ] = true
else
_clone[ name ] = body
end
namedstart = namedstart or length - 1
else
out_put( "adc.lua: function 'parse': invalid named parameter in '", fourcc, "': ", body )
return nil
end
else
out_put( "adc.lua: function 'parse': removed clone named parameter in '", fourcc, "': ", body )
end
else
out_put( "adc.lua: function 'parse': ignored unknown named parameter in '", fourcc, "': ", name )
end
end
clean( _clone )
namedend = namedstart and length
length = length + 1
command[ length ] = "\n"
--// create adc command object //--
local contextsend = "[BFDE]"
local contextdirect = "[DE]"
--// public methods of the object //--
command.length = length
command.namedend = namedend
command.namedstart = namedstart
--// this saves creating closures, but you have to use "self" //--
command.pos = adccmd_pos
command.mysid = adccmd_mysid
command.getnp = adccmd_getnp
command.addnp = adccmd_addnp
command.setnp = adccmd_setnp
command.fourcc = adccmd_fourcc
command.getallnp = adccmd_getallnp
command.deletenp = adccmd_deletenp
command.hasparam = adccmd_hasparam
command.removesu = adccmd_removesu
command.adcstring = adccmd_adcstring
command.targetsid = adccmd_targetsid
out_put( "adc.lua: function 'parse': parsed '", command:adcstring( ), "'" )
_adccmds[ command ] = fourcc
return command, fourcc
end
----------------------------------// BEGIN //--
use "setmetatable" ( _adccmds, { __mode = "k" } )
types.add( "adcstr", checkadcstr )
types.add( "adccmd", checkadccmd )
types.add( "adcstring", checkadcstring )
----------------------------------// PUBLIC INTERFACE //--
return {
parse = parse,
createid = createid,
}
| gpl-3.0 |
qaheri/AASv2 | plugins/Cpu.lua | 9 | 1894 | function run_sh(msg)
name = get_name(msg)
text = ''
-- if config.sh_enabled == false then
-- text = '!sh command is disabled'
-- else
-- if is_sudo(msg) then
-- bash = msg.text:sub(4,-1)
-- text = run_bash(bash)
-- else
-- text = name .. ' you have no power here!'
-- end
-- end
if is_sudo(msg) then
bash = msg.text:sub(4,-1)
text = run_bash(bash)
else
text = name .. ' you have no power here!'
end
return text
end
function run_bash(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
function on_getting_dialogs(cb_extra,success,result)
if success then
local dialogs={}
for key,value in pairs(result) do
for chatkey, chat in pairs(value.peer) do
print(chatkey,chat)
if chatkey=="id" then
table.insert(dialogs,chat.."\n")
end
if chatkey=="print_name" then
table.insert(dialogs,chat..": ")
end
end
end
send_msg(cb_extra[1],table.concat(dialogs),ok_cb,false)
end
end
function run(msg, matches)
if not is_sudo(msg) then
return "شما دسترسی ندارید"
end
local receiver = get_receiver(msg)
if string.match(msg.text, '!sh') then
text = run_sh(msg)
send_msg(receiver, text, ok_cb, false)
return
end
if string.match(msg.text, 'uptime') then
text = run_bash('uname -snr') .. ' ' .. run_bash('whoami')
text = text .. '\n' .. run_bash('top -b |head -2')
send_msg(receiver, text, ok_cb, false)
return
end
if matches[1]=="Get dialogs" then
get_dialog_list(on_getting_dialogs,{get_receiver(msg)})
return
end
end
return {
description = "shows cpuinfo",
usage = "/uptime",
patterns = {
"^[!/#]uptime$",
},
run = run
}
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Apollyon/Zone.lua | 9 | 10924 | -----------------------------------
--
-- Zone: Apollyon
--
-----------------------------------
local ID = require("scripts/zones/Apollyon/IDs")
require("scripts/globals/conquest")
require("scripts/globals/limbus")
require("scripts/globals/zone")
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
SetServerVariable("[NW_Apollyon]UniqueID",0);
SetServerVariable("[SW_Apollyon]UniqueID",0);
SetServerVariable("[NE_Apollyon]UniqueID",0) ;
SetServerVariable("[SE_Apollyon]UniqueID",0);
SetServerVariable("[CS_Apollyon]UniqueID",0);
SetServerVariable("[CS_Apollyon_II]UniqueID",0);
SetServerVariable("[Central_Apollyon]UniqueID",0);
SetServerVariable("[Central_Apollyon_II]UniqueID",0);
zone:registerRegion(1, 637,-4,-642,642,4,-637); -- APOLLYON_SE_NE exit
zone:registerRegion(2, -642,-4,-642,-637,4,-637); -- APOLLYON_NW_SW exit
zone:registerRegion(3, 468,-4,-637, 478,4,-622); -- appolyon SE register
zone:registerRegion(4, 421,-4,-98, 455,4,-78); -- appolyon NE register
zone:registerRegion(5, -470,-4,-629, -459,4,-620); -- appolyon SW register
zone:registerRegion(6, -455,-4,-95, -425,4,-67); -- appolyon NW register
zone:registerRegion(7, -3,-4,-214, 3,4,-210); -- appolyon CS register
zone:registerRegion(8, -3,-4, 207, 3,4, 215); -- appolyon Center register
zone:registerRegion(20, 396,-4,-522, 403,4,-516); -- appolyon SE telporter floor1 to floor2
zone:registerRegion(21, 116,-4,-443, 123,4,-436); -- appolyon SE telporter floor2 to floor3
zone:registerRegion(22, 276,-4,-283, 283,4,-276); -- appolyon SE telporter floor3 to floor4
zone:registerRegion(23, 517,-4,-323, 523,4,-316); -- appolyon SE telporter floor4 to entrance
zone:registerRegion(24, 396,-4,76, 403,4,83); -- appolyon NE telporter floor1 to floor2
zone:registerRegion(25, 276,-4,356, 283,4,363); -- appolyon NE telporter floor2 to floor3
zone:registerRegion(26, 236,-4,517, 243,4,523); -- appolyon NE telporter floor3 to floor4
zone:registerRegion(27, 517,-4,637, 523,4,643); -- appolyon NE telporter floor4 to floor5
zone:registerRegion(28, 557,-4,356, 563,4,363); -- appolyon NE telporter floor5 to entrance
zone:registerRegion(29, -403,-4,-523, -396,4,-516); -- appolyon SW telporter floor1 to floor2
zone:registerRegion(30, -123,-4,-443, -116,4,-436); -- appolyon SW telporter floor2 to floor3
zone:registerRegion(31, -283,-4,-283, -276,4,-276); -- appolyon SW telporter floor3 to floor4
zone:registerRegion(32, -523,-4,-323, -517,4,-316); -- appolyon SW telporter floor4 to entrance
zone:registerRegion(33, -403,-4,76, -396,4,83); -- appolyon NW telporter floor1 to floor2
zone:registerRegion(34, -283,-4,356, -276,4,363); -- appolyon NW telporter floor2 to floor3
zone:registerRegion(35, -243,-4,516, -236,4,523); -- appolyon NW telporter floor3 to floor4
zone:registerRegion(36, -523,-4,636, -516,4,643); -- appolyon NW telporter floor4 to floor5
zone:registerRegion(37, -563,-4,356, -556,4,363); -- appolyon NW telporter floor5 to entrance
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
dsp.conq.onConquestUpdate(zone, updatetype)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
if (prevZone ~= dsp.zone.ALTAIEU) then
local playerLimbusID = player:getCharVar("LimbusID");
if (playerLimbusID== 1290 or playerLimbusID== 1291 or playerLimbusID== 1294 or playerLimbusID== 1295 or playerLimbusID== 1296 or playerLimbusID== 1297) then
player:setPos(-668,0.1,-666);
else
player:setPos(643,0.1,-600);
end
elseif ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(643,0.1,-600);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
local regionID = region:GetRegionID();
switch (regionID): caseof {
[1] = function (x)
player:startEvent(100); -- APOLLYON_SE_NE exit
end,
[2] = function (x)
player:startEvent(101); -- APOLLYON_NW_SW exit
-- print("APOLLYON_NW_SW");
end,
[3] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1293);
end --create instance appolyon SE
end,
[4] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1292);
end --create instance appolyon NE
end,
[5] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1291);
end --create instance appolyon SW
end,
[6] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1290);
end --create instance appolyon NW
end,
[7] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1294);
end --create instance appolyon CS
end,
[8] = function (x)
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1296);
end --create instance appolyon CENTER
end,
-- ///////////////////////APOLLYON SE TELEPORTER///////////////////////////////////////////
[20] = function (x)
-- print("SE_telporter_f1_to_f2");
if (IsMobDead(16932992)==true and player:getAnimation()==0) then player:startEvent(219);end
end,
[21] = function (x)
-- print("SE_telporter_f2_to_f3");
if (IsMobDead(16933006)==true and player:getAnimation()==0) then player:startEvent(218);end
end,
[22] = function (x)
-- print("SE_telporter_f3_to_f4");
if (IsMobDead(16933020)==true and player:getAnimation()==0) then player:startEvent(216);end
end,
[23] = function (x)
-- print("SE_telporter_f3_to_entrance");
if (IsMobDead(16933032)==true and player:getAnimation()==0) then player:startEvent(217);end
end,
-- ///////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APOLLYON NE TELEPORTER ////////////////////////////////
[24] = function (x)
-- print("NE_telporter_f1_to_f2");
if (IsMobDead(16933044)==true and player:getAnimation()==0) then player:startEvent(214);end
end,
[25] = function (x)
-- print("NE_telporter_f2_to_f3");
if (IsMobDead(16933064)==true and player:getAnimation()==0) then player:startEvent(212);end --212
end,
[26] = function (x)
-- print("NE_telporter_f3_to_f4");
if (IsMobDead(16933086)==true and player:getAnimation()==0) then player:startEvent(210);end --210
end,
[27] = function (x)
-- print("NE_telporter_f4_to_f5");
if (IsMobDead(16933101)==true and player:getAnimation()==0) then player:startEvent(215);end --215
end,
[28] = function (x)
-- print("NE_telporter_f5_to_entrance");
if ( (IsMobDead(16933114)==true or IsMobDead(16933113)==true) and player:getAnimation()==0) then player:startEvent(213);end --213
end,
-- //////////////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APOLLYON SW TELEPORTER ////////////////////////////////
[29] = function (x)
if (IsMobDead(16932873)==true and player:getAnimation()==0) then player:startEvent(208);end --208
end,
[30] = function (x)
if (IsMobDead(16932885)==true and player:getAnimation()==0) then player:startEvent(209);end --209
--printf("Mimics should be 0: %u",GetServerVariable("[SW_Apollyon]MimicTrigger"));
end,
[31] = function (x)
if (( IsMobDead(16932896)==true or IsMobDead(16932897)==true or IsMobDead(16932898)==true or IsMobDead(16932899)==true )and player:getAnimation()==0) then player:startEvent(207);end -- 207
end,
[32] = function (x)
if (IselementalDayAreDead()==true and player:getAnimation()==0) then player:startEvent(206);end -- 206
end,
-- //////////////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APOLLYON NW TELEPORTER ////////////////////////////////
[33] = function (x)
if (IsMobDead(16932937)==true and player:getAnimation()==0) then player:startEvent(205);end --205
end,
[34] = function (x)
if (IsMobDead(16932950)==true and player:getAnimation()==0) then player:startEvent(203);end --203
end,
[35] = function (x)
if (IsMobDead(16932963)==true and player:getAnimation()==0) then player:startEvent(201);end --201
end,
[36] = function (x)
if (IsMobDead(16932976)==true and player:getAnimation()==0) then player:startEvent(200);end --200
end,
[37] = function (x)
if (IsMobDead(16932985)==true and player:getAnimation()==0) then player:startEvent(202);end --202
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
if (csid == 209 and option == 0 and GetServerVariable("[SW_Apollyon]MimicTrigger")==0) then
SpawnCofferSWfloor3();
--printf("Mimics should be 1: %u",GetServerVariable("[SW_Apollyon]MimicTrigger"));
elseif (csid == 207 and option == 0 and GetServerVariable("[SW_Apollyon]ElementalTrigger")==0) then
SetServerVariable("[SW_Apollyon]ElementalTrigger",VanadielDayElement()+1);
-- printf("Elementals should be 1: %u",GetServerVariable("[SW_Apollyon]ElementalTrigger"));
end
end;
function onEventFinish(player,csid,option)
if (csid == 100 and option == 1) then
player:setPos(557,-1,441,128,33); -- APOLLYON_SE_NE exit
elseif (csid == 101 and option == 1) then
player:setPos(-561,0,443,242,33); -- APOLLYON_NW_SW exit
end
end;
| gpl-3.0 |
mikhail-angelov/vlc | share/lua/playlist/youtube.lua | 15 | 9862 | --[[
$Id$
Copyright © 2007-2012 the VideoLAN team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
-- Helper function to get a parameter's value in a URL
function get_url_param( url, name )
local _, _, res = string.find( url, "[&?]"..name.."=([^&]*)" )
return res
end
function get_arturl()
local iurl = get_url_param( vlc.path, "iurl" )
if iurl then
return iurl
end
local video_id = get_url_param( vlc.path, "v" )
if not video_id then
return nil
end
return "http://img.youtube.com/vi/"..video_id.."/default.jpg"
end
function get_prefres()
local prefres = -1
if vlc.var and vlc.var.inherit then
prefres = vlc.var.inherit(nil, "preferred-resolution")
if prefres == nil then
prefres = -1
end
end
return prefres
end
-- Pick the most suited format available
function get_fmt( fmt_list )
local prefres = get_prefres()
if prefres < 0 then
return nil
end
local fmt = nil
for itag,height in string.gmatch( fmt_list, "(%d+)/%d+x(%d+)/[^,]+" ) do
-- Apparently formats are listed in quality
-- order, so we take the first one that works,
-- or fallback to the lowest quality
fmt = itag
if tonumber(height) <= prefres then
break
end
end
return fmt
end
-- Parse and pick our video URL
function pick_url( url_map, fmt )
local path = nil
for stream in string.gmatch( url_map, "[^,]+" ) do
-- Apparently formats are listed in quality order,
-- so we can afford to simply take the first one
local itag = string.match( stream, "itag=(%d+)" )
if not fmt or not itag or tonumber( itag ) == tonumber( fmt ) then
local url = string.match( stream, "url=([^&,]+)" )
if url then
url = vlc.strings.decode_uri( url )
local sig = string.match( stream, "sig=([^&,]+)" )
local signature = ""
if sig then
signature = "&signature="..sig
end
path = url..signature
break
end
end
end
return path
end
-- Probe function.
function probe()
if vlc.access ~= "http" and vlc.access ~= "https" then
return false
end
youtube_site = string.match( string.sub( vlc.path, 1, 8 ), "youtube" )
if not youtube_site then
-- FIXME we should be using a builtin list of known youtube websites
-- like "fr.youtube.com", "uk.youtube.com" etc..
youtube_site = string.find( vlc.path, ".youtube.com" )
if youtube_site == nil then
return false
end
end
return ( string.match( vlc.path, "/watch%?" ) -- the html page
or string.match( vlc.path, "/get_video_info%?" ) -- info API
or string.match( vlc.path, "/v/" ) -- video in swf player
or string.match( vlc.path, "/player2.swf" ) ) -- another player url
end
-- Parse function.
function parse()
if string.match( vlc.path, "/watch%?" )
then -- This is the HTML page's URL
-- fmt is the format of the video
-- (cf. http://en.wikipedia.org/wiki/YouTube#Quality_and_codecs)
fmt = get_url_param( vlc.path, "fmt" )
while true do
-- Try to find the video's title
line = vlc.readline()
if not line then break end
if string.match( line, "<meta name=\"title\"" ) then
_,_,name = string.find( line, "content=\"(.-)\"" )
name = vlc.strings.resolve_xml_special_chars( name )
name = vlc.strings.resolve_xml_special_chars( name )
end
if string.match( line, "<meta name=\"description\"" ) then
-- Don't ask me why they double encode ...
_,_,description = string.find( line, "content=\"(.-)\"" )
description = vlc.strings.resolve_xml_special_chars( description )
description = vlc.strings.resolve_xml_special_chars( description )
end
if string.match( line, "<meta property=\"og:image\"" ) then
_,_,arturl = string.find( line, "content=\"(.-)\"" )
end
if string.match( line, " rel=\"author\"" ) then
_,_,artist = string.find( line, "href=\"/user/([^\"]*)\"" )
end
-- JSON parameters, also formerly known as "swfConfig",
-- "SWF_ARGS", "swfArgs", "PLAYER_CONFIG" ...
if string.match( line, "playerConfig" ) then
if not fmt then
fmt_list = string.match( line, "\"fmt_list\": \"(.-)\"" )
if fmt_list then
fmt_list = string.gsub( fmt_list, "\\/", "/" )
fmt = get_fmt( fmt_list )
end
end
url_map = string.match( line, "\"url_encoded_fmt_stream_map\": \"(.-)\"" )
if url_map then
-- FIXME: do this properly
url_map = string.gsub( url_map, "\\u0026", "&" )
path = pick_url( url_map, fmt )
end
if not path then
-- If this is a live stream, the URL map will be empty
-- and we get the URL from this field instead
local hlsvp = string.match( line, "\"hlsvp\": \"(.-)\"" )
if hlsvp then
hlsvp = string.gsub( hlsvp, "\\/", "/" )
path = hlsvp
end
end
-- There is also another version of the parameters, encoded
-- differently, as an HTML attribute of an <object> or <embed>
-- tag; but we don't need it now
end
end
if not path then
local video_id = get_url_param( vlc.path, "v" )
if video_id then
if fmt then
format = "&fmt=" .. fmt
else
format = ""
end
-- Without "el=detailpage", /get_video_info fails for many
-- music videos with errors about copyrighted content being
-- "restricted from playback on certain sites"
path = "http://www.youtube.com/get_video_info?video_id="..video_id..format.."&el=detailpage"
vlc.msg.warn( "Couldn't extract video URL, falling back to alternate youtube API" )
end
end
if not path then
vlc.msg.err( "Couldn't extract youtube video URL, please check for updates to this script" )
return { }
end
if not arturl then
arturl = get_arturl()
end
return { { path = path; name = name; description = description; artist = artist; arturl = arturl } }
elseif string.match( vlc.path, "/get_video_info%?" ) then -- video info API
local line = vlc.readline() -- data is on one line only
local fmt = get_url_param( vlc.path, "fmt" )
if not fmt then
local fmt_list = string.match( line, "&fmt_list=([^&]*)" )
if fmt_list then
fmt_list = vlc.strings.decode_uri( fmt_list )
fmt = get_fmt( fmt_list )
end
end
local url_map = string.match( line, "&url_encoded_fmt_stream_map=([^&]*)" )
if url_map then
url_map = vlc.strings.decode_uri( url_map )
path = pick_url( url_map, fmt )
end
if not path then
-- If this is a live stream, the URL map will be empty
-- and we get the URL from this field instead
local hlsvp = string.match( line, "&hlsvp=([^&]*)" )
if hlsvp then
hlsvp = vlc.strings.decode_uri( hlsvp )
path = hlsvp
end
end
if not path then
vlc.msg.err( "Couldn't extract youtube video URL, please check for updates to this script" )
return { }
end
local title = string.match( line, "&title=([^&]*)" )
if title then
title = string.gsub( title, "+", " " )
title = vlc.strings.decode_uri( title )
end
local artist = string.match( line, "&author=([^&]*)" )
local arturl = string.match( line, "&thumbnail_url=([^&]*)" )
if arturl then
arturl = vlc.strings.decode_uri( arturl )
end
return { { path = path, title = title, artist = artist, arturl = arturl } }
else -- This is the flash player's URL
video_id = get_url_param( vlc.path, "video_id" )
if not video_id then
_,_,video_id = string.find( vlc.path, "/v/([^?]*)" )
end
if not video_id then
vlc.msg.err( "Couldn't extract youtube video URL" )
return { }
end
fmt = get_url_param( vlc.path, "fmt" )
if fmt then
format = "&fmt=" .. fmt
else
format = ""
end
return { { path = "http://www.youtube.com/watch?v="..video_id..format } }
end
end
| gpl-2.0 |
RamiLego4Game/PlatformerWorld | Engine/loveframes/objects/internal/columnlist/columnlistarea.lua | 6 | 9474 | --[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- columnlistarea class
local newobject = loveframes.NewObject("columnlistarea", "loveframes_object_columnlistarea", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function newobject:initialize(parent)
self.type = "columnlistarea"
self.display = "vertical"
self.parent = parent
self.width = 80
self.height = 25
self.clickx = 0
self.clicky = 0
self.offsety = 0
self.offsetx = 0
self.extrawidth = 0
self.extraheight = 0
self.rowcolorindex = 1
self.rowcolorindexmax = 2
self.buttonscrollamount = parent.buttonscrollamount
self.mousewheelscrollamount = parent.mousewheelscrollamount
self.bar = false
self.dtscrolling = parent.dtscrolling
self.internal = true
self.internals = {}
self.children = {}
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local cwidth, cheight = self.parent:GetColumnSize()
local parent = self.parent
local base = loveframes.base
local update = self.Update
local internals = self.internals
local children = self.children
self:CheckHover()
-- move to parent if there is a parent
if parent ~= base then
self.x = parent.x + self.staticx
self.y = parent.y + self.staticy
end
for k, v in ipairs(internals) do
v:update(dt)
end
for k, v in ipairs(children) do
local col = loveframes.util.BoundingBox(self.x, v.x, self.y, v.y, self.width, v.width, self.height, v.height)
if col then
v:update(dt)
end
v:SetClickBounds(self.x, self.y, self.width, self.height)
v.y = (v.parent.y + v.staticy) - self.offsety + cheight
v.x = (v.parent.x + v.staticx) - self.offsetx
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local visible = self.visible
if not visible then
return
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawColumnListArea or skins[defaultskin].DrawColumnListArea
local drawoverfunc = skin.DrawOverColumnListArea or skins[defaultskin].DrawOverColumnListArea
local draw = self.Draw
local drawcount = loveframes.drawcount
local internals = self.internals
local children = self.children
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
love.graphics.setStencil(stencilfunc)
for k, v in ipairs(children) do
local col = loveframes.util.BoundingBox(self.x, v.x, self.y, v.y, self.width, v.width, self.height, v.height)
if col then
v:draw()
end
end
love.graphics.setStencil()
for k, v in ipairs(internals) do
v:draw()
end
if not draw then
skin.DrawOverColumnListArea(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local toplist = self:IsTopList()
local scrollamount = self.mousewheelscrollamount
local internals = self.internals
local children = self.children
if self.hover and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
if self.bar and toplist then
local bar = self:GetScrollBar()
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
if button == "wu" then
bar:Scroll(-scrollamount * dt)
elseif button == "wd" then
bar:Scroll(scrollamount * dt)
end
else
if button == "wu" then
bar:Scroll(-scrollamount)
elseif button == "wd" then
bar:Scroll(scrollamount)
end
end
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
for k, v in ipairs(children) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local internals = self.internals
local children = self.children
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
for k, v in ipairs(children) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function newobject:CalculateSize()
local columnheight = self.parent.columnheight
local numitems = #self.children
local height = self.height
local width = self.width
local itemheight = columnheight
local itemwidth = 0
local bar = self.bar
local children = self.children
for k, v in ipairs(children) do
itemheight = itemheight + v.height
end
self.itemheight = itemheight
if self.itemheight > height then
self.extraheight = self.itemheight - height
if not bar then
table.insert(self.internals, loveframes.objects["scrollbody"]:new(self, "vertical"))
self.bar = true
self:GetScrollBar().autoscroll = self.parent.autoscroll
end
else
if bar then
self.internals[1]:Remove()
self.bar = false
self.offsety = 0
end
end
end
--[[---------------------------------------------------------
- func: RedoLayout()
- desc: used to redo the layour of the object
--]]---------------------------------------------------------
function newobject:RedoLayout()
local children = self.children
local starty = 0
local startx = 0
local bar = self.bar
local display = self.display
if #children > 0 then
for k, v in ipairs(children) do
local height = v.height
v.staticx = startx
v.staticy = starty
if bar then
v:SetWidth(self.width - self.internals[1].width)
self.internals[1].staticx = self.width - self.internals[1].width
self.internals[1].height = self.height
else
v:SetWidth(self.width)
end
starty = starty + v.height
v.lastheight = v.height
end
end
end
--[[---------------------------------------------------------
- func: AddRow(data)
- desc: adds a row to the object
--]]---------------------------------------------------------
function newobject:AddRow(data)
local row = loveframes.objects["columnlistrow"]:new(self, data)
local colorindex = self.rowcolorindex
local colorindexmax = self.rowcolorindexmax
if colorindex == colorindexmax then
self.rowcolorindex = 1
else
self.rowcolorindex = colorindex + 1
end
table.insert(self.children, row)
self:CalculateSize()
self:RedoLayout()
self.parent:AdjustColumns()
end
--[[---------------------------------------------------------
- func: GetScrollBar()
- desc: gets the object's scroll bar
--]]---------------------------------------------------------
function newobject:GetScrollBar()
local internals = self.internals
if self.bar then
local scrollbody = internals[1]
local scrollarea = scrollbody.internals[1]
local scrollbar = scrollarea.internals[1]
return scrollbar
else
return false
end
end
--[[---------------------------------------------------------
- func: Sort()
- desc: sorts the object's children
--]]---------------------------------------------------------
function newobject:Sort(column, desc)
self.rowcolorindex = 1
local colorindexmax = self.rowcolorindexmax
local children = self.children
table.sort(children, function(a, b)
if desc then
return (tostring(a.columndata[column]) or a.columndata[column]) < (tostring(b.columndata[column]) or b.columndata[column])
else
return (tostring(a.columndata[column]) or a.columndata[column]) > (tostring(b.columndata[column]) or b.columndata[column])
end
end)
for k, v in ipairs(children) do
local colorindex = self.rowcolorindex
v.colorindex = colorindex
if colorindex == colorindexmax then
self.rowcolorindex = 1
else
self.rowcolorindex = colorindex + 1
end
end
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: Clear()
- desc: removes all items from the object's list
--]]---------------------------------------------------------
function newobject:Clear()
self.children = {}
self:CalculateSize()
self:RedoLayout()
self.parent:AdjustColumns()
end | gpl-2.0 |
rigeirani/teshep | plugins/anti_spam.lua | 3 | 3771 |
--An empty table for solving multiple kicking problem(thanks to @topkecleon )
kicktable = {}
do
local TIME_CHECK = 2 -- seconds
local data = load_data(_config.moderation.data)
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
return msg
end
if msg.from.id == our_id then
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
--Load moderation data
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
--Check if flood is one or off
if data[tostring(msg.to.id)]['settings']['flood'] == 'no' then
return msg
end
end
-- Check flood
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
local data = load_data(_config.moderation.data)
local NUM_MSG_MAX = 5
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])--Obtain group flood sensitivity
end
end
local max_msg = NUM_MSG_MAX * 1
if msgs > max_msg then
local user = msg.from.id
-- Ignore mods,owner and admins
if is_momod(msg) then
return msg
end
local chat = msg.to.id
local user = msg.from.id
-- Return end if user was kicked before
if kicktable[user] == true then
return
end
kick_user(user, chat)
local name = user_print_name(msg.from)
--save it to log file
savelog(msg.to.id, name.." ["..msg.from.id.."] kickato per spam! ")
-- incr it on redis
local gbanspam = 'gban:spam'..msg.from.id
redis:incr(gbanspam)
local gbanspam = 'gban:spam'..msg.from.id
local gbanspamonredis = redis:get(gbanspam)
--Check if user has spammed is group more than 4 times
if gbanspamonredis then
if tonumber(gbanspamonredis) == 4 and not is_owner(msg) then
--Global ban that user
banall_user(msg.from.id)
local gbanspam = 'gban:spam'..msg.from.id
--reset the counter
redis:set(gbanspam, 0)
local username = " "
if msg.from.username ~= nil then
username = msg.from.username
end
local name = user_print_name(msg.from)
--Send this to that chat
send_large_msg("chat#id"..msg.to.id, "L'utente [ "..name.." ]"..msg.from.id.." è stato bannato globalmente (spam)")
local log_group = 1 --set log group caht id
--send it to log group
send_large_msg("chat#id"..log_group, "L'utente [ "..name.." ] ( @"..username.." )"..msg.from.id.." è stato bannato globalmente da ( "..msg.to.print_name.." ) [ "..msg.to.id.." ] (spam)")
end
end
kicktable[user] = true
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function cron()
--clear that table on the top of the plugins
kicktable = {}
end
return {
patterns = {},
cron = cron,
pre_process = pre_process
}
end
| gpl-2.0 |
Lsty/ygopro-scripts | c96598015.lua | 3 | 2103 | --金満な壺
function c96598015.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,96598015+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c96598015.cost)
e1:SetTarget(c96598015.target)
e1:SetOperation(c96598015.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(96598015,ACTIVITY_SPSUMMON,c96598015.counterfilter)
end
function c96598015.counterfilter(c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c96598015.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(96598015,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c96598015.splimit)
Duel.RegisterEffect(e1,tp)
end
function c96598015.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return bit.band(sumtype,SUMMON_TYPE_PENDULUM)~=SUMMON_TYPE_PENDULUM
end
function c96598015.filter(c)
return c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsAbleToDeck()
and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c96598015.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
and Duel.IsExistingMatchingCard(c96598015.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c96598015.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c96598015.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,nil)
if g:GetCount()<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,3,3,nil)
Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
Duel.ShuffleDeck(tp)
if sg:IsExists(Card.IsLocation,3,nil,LOCATION_DECK+LOCATION_EXTRA) then
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c87973893.lua | 7 | 2278 | --甲虫装機の魔斧 ゼクトホーク
function c87973893.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c87973893.target)
e1:SetOperation(c87973893.operation)
c:RegisterEffect(e1)
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(1000)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(c87973893.eqlimit)
c:RegisterEffect(e3)
--actlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetCondition(c87973893.accon)
e4:SetOperation(c87973893.acop)
c:RegisterEffect(e4)
end
function c87973893.eqlimit(e,c)
return c:IsSetCard(0x56)
end
function c87973893.filter(c)
return c:IsFaceup() and c:IsSetCard(0x56)
end
function c87973893.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c87973893.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c87973893.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c87973893.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c87973893.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
end
end
function c87973893.accon(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function c87973893.acop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(c87973893.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function c87973893.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
| gpl-2.0 |
Mkalo/forgottenserver | data/migrations/14.lua | 55 | 1362 | function onUpdateDatabase()
print("> Updating database to version 15 (moving groups to data/XML/groups.xml)")
db.query("ALTER TABLE players DROP FOREIGN KEY players_ibfk_2")
db.query("DROP INDEX group_id ON players")
db.query("ALTER TABLE accounts DROP FOREIGN KEY accounts_ibfk_1")
db.query("DROP INDEX group_id ON accounts")
db.query("ALTER TABLE `accounts` DROP `group_id`")
local groupsFile = io.open("data/XML/groups.xml", "w")
if groupsFile ~= nil then
groupsFile:write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n")
groupsFile:write("<groups>\r\n")
local resultId = db.storeQuery("SELECT `id`, `name`, `flags`, `access`, `maxdepotitems`, `maxviplist` FROM `groups` ORDER BY `id` ASC")
if resultId ~= false then
repeat
groupsFile:write("\t<group id=\"" .. result.getDataInt(resultId, "id") .. "\" name=\"" .. result.getDataString(resultId, "name") .. "\" flags=\"" .. string.format("%u", result.getDataLong(resultId, "flags")) .. "\" access=\"" .. result.getDataInt(resultId, "access") .. "\" maxdepotitems=\"" .. result.getDataInt(resultId, "maxdepotitems") .. "\" maxvipentries=\"" .. result.getDataInt(resultId, "maxviplist") .. "\" />\r\n")
until not result.next(resultId)
result.free(resultId)
end
groupsFile:write("</groups>\r\n")
groupsFile:close()
db.query("DROP TABLE `groups`")
end
return true
end
| gpl-2.0 |
ThingMesh/openwrt-luci | applications/luci-splash/luasrc/controller/splash/splash.lua | 50 | 4511 | module("luci.controller.splash.splash", package.seeall)
local uci = luci.model.uci.cursor()
local util = require "luci.util"
function index()
entry({"admin", "services", "splash"}, cbi("splash/splash"), _("Client-Splash"), 90)
entry({"admin", "services", "splash", "splashtext" }, form("splash/splashtext"), _("Splashtext"), 10)
local e
e = node("splash")
e.target = call("action_dispatch")
node("splash", "activate").target = call("action_activate")
node("splash", "splash").target = template("splash_splash/splash")
node("splash", "blocked").target = template("splash/blocked")
entry({"admin", "status", "splash"}, call("action_status_admin"), _("Client-Splash"))
local page = node("splash", "publicstatus")
page.target = call("action_status_public")
page.leaf = true
end
function action_dispatch()
local uci = luci.model.uci.cursor_state()
local mac = luci.sys.net.ip4mac(luci.http.getenv("REMOTE_ADDR")) or ""
local access = false
uci:foreach("luci_splash", "lease", function(s)
if s.mac and s.mac:lower() == mac then access = true end
end)
uci:foreach("luci_splash", "whitelist", function(s)
if s.mac and s.mac:lower() == mac then access = true end
end)
if #mac > 0 and access then
luci.http.redirect(luci.dispatcher.build_url())
else
luci.http.redirect(luci.dispatcher.build_url("splash", "splash"))
end
end
function blacklist()
leased_macs = { }
uci:foreach("luci_splash", "blacklist",
function(s) leased_macs[s.mac:lower()] = true
end)
return leased_macs
end
function action_activate()
local ip = luci.http.getenv("REMOTE_ADDR") or "127.0.0.1"
local mac = luci.sys.net.ip4mac(ip:match("^[\[::ffff:]*(%d+.%d+%.%d+%.%d+)\]*$"))
local uci_state = require "luci.model.uci".cursor_state()
local blacklisted = false
if mac and luci.http.formvalue("accept") then
uci:foreach("luci_splash", "blacklist",
function(s) if s.mac:lower() == mac or s.mac == mac then blacklisted = true end
end)
if blacklisted then
luci.http.redirect(luci.dispatcher.build_url("splash" ,"blocked"))
else
local redirect_url = uci:get("luci_splash", "general", "redirect_url")
if not redirect_url then
redirect_url = uci_state:get("luci_splash_locations", mac:gsub(':', ''):lower(), "location")
end
if not redirect_url then
redirect_url = luci.model.uci.cursor():get("freifunk", "community", "homepage") or 'http://www.freifunk.net'
end
remove_redirect(mac:gsub(':', ''):lower())
os.execute("luci-splash lease "..mac.." >/dev/null 2>&1")
luci.http.redirect(redirect_url)
end
else
luci.http.redirect(luci.dispatcher.build_url())
end
end
function action_status_admin()
local uci = luci.model.uci.cursor_state()
local macs = luci.http.formvaluetable("save")
local changes = {
whitelist = { },
blacklist = { },
lease = { },
remove = { }
}
for key, _ in pairs(macs) do
local policy = luci.http.formvalue("policy.%s" % key)
local mac = luci.http.protocol.urldecode(key)
if policy == "whitelist" or policy == "blacklist" then
changes[policy][#changes[policy]+1] = mac
elseif policy == "normal" then
changes["lease"][#changes["lease"]+1] = mac
elseif policy == "kicked" then
changes["remove"][#changes["remove"]+1] = mac
end
end
if #changes.whitelist > 0 then
os.execute("luci-splash whitelist %s >/dev/null"
% table.concat(changes.whitelist))
end
if #changes.blacklist > 0 then
os.execute("luci-splash blacklist %s >/dev/null"
% table.concat(changes.blacklist))
end
if #changes.lease > 0 then
os.execute("luci-splash lease %s >/dev/null"
% table.concat(changes.lease))
end
if #changes.remove > 0 then
os.execute("luci-splash remove %s >/dev/null"
% table.concat(changes.remove))
end
luci.template.render("admin_status/splash", { is_admin = true })
end
function action_status_public()
luci.template.render("admin_status/splash", { is_admin = false })
end
function remove_redirect(mac)
local mac = mac:lower()
mac = mac:gsub(":", "")
local uci = require "luci.model.uci".cursor_state()
local redirects = uci:get_all("luci_splash_locations")
--uci:load("luci_splash_locations")
uci:revert("luci_splash_locations")
-- For all redirects
for k, v in pairs(redirects) do
if v[".type"] == "redirect" then
if v[".name"] ~= mac then
-- Rewrite state
uci:section("luci_splash_locations", "redirect", v[".name"], {
location = v.location
})
end
end
end
uci:save("luci_splash_redirects")
end
| apache-2.0 |
MalRD/darkstar | scripts/zones/Quicksand_Caves/npcs/qm7.lua | 9 | 1473 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: ???
-- Involved in Mission: The Mithra and the Crystal (Zilart 12)
-- !pos -504 20 -419 208
-----------------------------------
local ID = require("scripts/zones/Quicksand_Caves/IDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(ZILART) == dsp.mission.id.zilart.THE_MITHRA_AND_THE_CRYSTAL and player:getCharVar("ZilartStatus") == 1 and not player:hasKeyItem(dsp.ki.SCRAP_OF_PAPYRUS)) then
if (player:needToZone() and player:getCharVar("AncientVesselKilled") == 1) then
player:setCharVar("AncientVesselKilled",0);
player:addKeyItem(dsp.ki.SCRAP_OF_PAPYRUS);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.SCRAP_OF_PAPYRUS);
else
player:startEvent(12);
end
elseif (player:hasCompletedMission(ZILART,dsp.mission.id.zilart.THE_MITHRA_AND_THE_CRYSTAL) or player:hasKeyItem(dsp.ki.SCRAP_OF_PAPYRUS)) then
player:messageSpecial(ID.text.YOU_FIND_NOTHING);
else
player:messageSpecial(ID.text.SOMETHING_IS_BURIED);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 12 and option == 1) then
SpawnMob(ID.mob.ANCIENT_VESSEL):updateClaim(player);
end
end;
| gpl-3.0 |
LuaDist2/lrexlib-pcre | test/spencer_sets.lua | 11 | 3250 | -- See Copyright Notice in the file LICENSE
local luatest = require "luatest"
local N = luatest.NT
local function norm(a) return a==nil and N or a end
local function get_gsub (lib)
return lib.gsub or
function (subj, pattern, repl, n)
return lib.new (pattern) : gsub (subj, repl, n)
end
end
local function set_f_gsub1 (lib, flg)
local subj, pat = "abcdef", "[abef]+"
return {
Name = "Function gsub, set1",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {"a\0c", ".", "#" }, {"###", 3, 3} }, -- subj contains nuls
}
end
local function set_f_find (lib, flg)
return {
Name = "Function find",
Func = lib.find,
--{subj, patt, st,cf,ef}, { results }
{ {"a\0c", ".+"}, { 1,3 } }, -- subj contains nul
{ {"a\0c", "a\0c", N,flg.PEND}, { 1,3 } }, -- subj and patt contain nul
}
end
local function set_f_match (lib, flg)
return {
Name = "Function match",
Func = lib.match,
--{subj, patt, st,cf,ef}, { results }
{ {"a\0c", ".+"}, {"a\0c"} }, -- subj contains nul
{ {"a\0c", "a\0c", N,flg.PEND}, {"a\0c"} }, -- subj and patt contain nul
}
end
local function set_f_gmatch (lib, flg)
-- gmatch (s, p, [cf], [ef])
local function test_gmatch (subj, patt)
local out, guard = {}, 10
for a, b in lib.gmatch (subj, patt) do
table.insert (out, { norm(a), norm(b) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function gmatch",
Func = test_gmatch,
--{ subj patt results }
{ {"a\0c", "." }, {{"a",N},{"\0",N},{"c",N}} },--nuls in subj
}
end
local function set_f_split (lib, flg)
-- split (s, p, [cf], [ef])
local function test_split (subj, patt)
local out, guard = {}, 10
for a, b, c in lib.split (subj, patt) do
table.insert (out, { norm(a), norm(b), norm(c) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function split",
Func = test_split,
--{ subj patt results }
{ {"a,\0,c", ","}, {{"a",",",N},{"\0",",",N},{"c",N,N}, } },--nuls in subj
}
end
local function set_m_exec (lib, flg)
return {
Name = "Method exec",
Method = "exec",
-- {patt,cf}, {subj,st,ef} { results }
{ {".+"}, {"a\0c"}, {1,3,{}} }, -- subj contains nul
{ {"a\0c",flg.PEND}, {"a\0c"}, {1,3,{}} }, -- subj and patt contain nul
}
end
local function set_m_tfind (lib, flg)
return {
Name = "Method tfind",
Method = "tfind",
-- {patt,cf}, {subj,st,ef} { results }
{ {".+"}, {"a\0c"}, {1,3,{}} }, -- subj contains nul
{ {"a\0c",flg.PEND}, {"a\0c"}, {1,3,{}} }, -- subj and patt contain nul
}
end
return function (libname)
local lib = require (libname)
local flags = lib.flags ()
return {
set_f_match (lib, flags),
set_f_find (lib, flags),
set_f_gmatch (lib, flags),
set_f_gsub1 (lib, flags),
set_m_exec (lib, flags),
set_m_tfind (lib, flags),
}
end
| mit |
Lsty/ygopro-scripts | c87819421.lua | 3 | 1403 | --マスク・チャージ
function c87819421.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c87819421.target)
e1:SetOperation(c87819421.activate)
c:RegisterEffect(e1)
end
function c87819421.filter1(c)
return c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c87819421.filter2(c)
return c:IsSetCard(0xa5) and c:IsType(TYPE_QUICKPLAY) and c:IsAbleToHand()
end
function c87819421.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c87819421.filter1,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingTarget(c87819421.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectTarget(tp,c87819421.filter1,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectTarget(tp,c87819421.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0)
end
function c87819421.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Northern_San_dOria/npcs/Macuillie.lua | 12 | 2161 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Macuillie
-- Type: Guildworker's Union Representative
-- !pos -191.738 11.001 138.656 231
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/crafting");
local ID = require("scripts/zones/Northern_San_dOria/IDs");
local keyitems = {
[0] = {
id = dsp.ki.METAL_PURIFICATION,
rank = 3,
cost = 40000
},
[1] = {
id = dsp.ki.METAL_ENSORCELLMENT,
rank = 3,
cost = 40000
},
[2] = {
id = dsp.ki.CHAINWORK,
rank = 3,
cost = 10000
},
[3] = {
id = dsp.ki.SHEETING,
rank = 3,
cost = 10000
},
[4] = {
id = dsp.ki.WAY_OF_THE_BLACKSMITH,
rank = 9,
cost = 20000
}
};
local items = {
[0] = {
id = 15445,
rank = 3,
cost = 10000
},
[1] = {
id = 14831,
rank = 5,
cost = 70000
},
[2] = {
id = 14393,
rank = 7,
cost = 100000
},
[3] = {
id = 153,
rank = 9,
cost = 150000
},
[4] = {
id = 334,
rank = 9,
cost = 200000
},
[5] = {
id = 15820,
rank = 6,
cost = 80000
},
[6] = {
id = 3661,
rank = 7,
cost = 50000
},
[7] = {
id = 3324,
rank = 9,
cost = 15000
}
};
function onTrade(player,npc,trade)
unionRepresentativeTrade(player, npc, trade, 730, 2);
end;
function onTrigger(player,npc)
unionRepresentativeTrigger(player, 2, 729, "guild_smithing", keyitems);
end;
function onEventUpdate(player,csid,option,target)
if (csid == 729) then
unionRepresentativeTriggerFinish(player, option, target, 2, "guild_smithing", keyitems, items);
end
end;
function onEventFinish(player,csid,option,target)
if (csid == 729) then
unionRepresentativeTriggerFinish(player, option, target, 2, "guild_smithing", keyitems, items);
elseif (csid == 730) then
player:messageSpecial(ID.text.GP_OBTAINED, option);
end
end;
| gpl-3.0 |
Lsty/ygopro-scripts | c28106077.lua | 7 | 2347 | --ダグラの剣
function c28106077.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c28106077.target)
e1:SetOperation(c28106077.operation)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_RECOVER)
e2:SetDescription(aux.Stringid(28106077,0))
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c28106077.reccon)
e2:SetTarget(c28106077.rectg)
e2:SetOperation(c28106077.recop)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(c28106077.eqlimit)
c:RegisterEffect(e3)
--Atk up
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetValue(500)
c:RegisterEffect(e4)
end
function c28106077.eqlimit(e,c)
return c:IsRace(RACE_FAIRY)
end
function c28106077.filter(c)
return c:IsFaceup() and c:IsRace(RACE_FAIRY)
end
function c28106077.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetLocation()==LOCATION_MZONE and c28106077.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c28106077.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c28106077.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c28106077.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
end
end
function c28106077.reccon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and eg:IsContains(ec) and ep~=tp
end
function c28106077.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,ev)
end
function c28106077.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Kubhe_Ijyuhla.lua | 9 | 1681 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Kubhe Ijyuhla
-- Standard Info NPC
-- !pos 23.257 0.000 21.532 50
-----------------------------------
require("scripts/globals/quests")
require("scripts/globals/settings")
local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local threeMenProg = player:getCharVar("threemenandaclosetCS")
local threeMenQuest = player:getQuestStatus(AHT_URHGAN,dsp.quest.id.ahtUrhgan.THREE_MEN_AND_A_CLOSET)
if player:getQuestStatus(AHT_URHGAN,dsp.quest.id.ahtUrhgan.GOT_IT_ALL) == QUEST_COMPLETED and threeMenQuest == QUEST_AVAILABLE then
player:startEvent(836)
elseif threeMenProg == 2 then
player:startEvent(837)
elseif threeMenProg == 3 then
player:startEvent(838)
elseif threeMenProg == 4 then
player:startEvent(839)
elseif threeMenProg == 5 then
player:startEvent(842)
elseif threeMenProg == 6 then
player:startEvent(845)
elseif threeMenQuest == QUEST_COMPLETED then
player:startEvent(846)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
if csid == 836 then
player:addQuest(AHT_URHGAN,dsp.quest.id.ahtUrhgan.THREE_MEN_AND_A_CLOSET)
player:setCharVar("threemenandaclosetCS",2)
elseif csid == 838 then
player:setCharVar("threemenandaclosetCS",4)
elseif csid == 845 then
npcUtil.completeQuest(player, AHT_URHGAN, dsp.quest.id.ahtUrhgan.THREE_MEN_AND_A_CLOSET, { item=2184, var="threemenandaclosetCS"})
end
end | gpl-3.0 |
Lsty/ygopro-scripts | c61307542.lua | 3 | 3090 | --버제스토마 아노말로카리스
function c61307542.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,2,3,nil,nil,5)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c61307542.efilter)
c:RegisterEffect(e1)
--reveal
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(61307542,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetCondition(c61307542.condition)
e2:SetTarget(c61307542.target)
e2:SetOperation(c61307542.operation)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(61307542,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetCondition(c61307542.descon)
e3:SetCost(c61307542.descost)
e3:SetTarget(c61307542.destg)
e3:SetOperation(c61307542.desop)
c:RegisterEffect(e3)
end
function c61307542.efilter(e,re)
return re:IsActiveType(TYPE_MONSTER) and re:GetOwner()~=e:GetOwner()
end
function c61307542.cfilter(c,tp)
return c:IsType(TYPE_TRAP) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_SZONE) and c:GetPreviousSequence()<5
end
function c61307542.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c61307542.cfilter,1,nil,tp)
end
function c61307542.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function c61307542.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if tc:IsType(TYPE_TRAP) and tc:IsAbleToHand() then
Duel.DisableShuffleCheck()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
else
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
end
end
function c61307542.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_TRAP)
end
function c61307542.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c61307542.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsDestructable() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c61307542.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c9633505.lua | 5 | 1209 | --ガーディアン・ケースト
function c9633505.initial_effect(c)
--sum limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(c9633505.sumlimit)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e3)
--immune spell
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(c9633505.efilter)
c:RegisterEffect(e4)
--atk
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetRange(LOCATION_MZONE)
c:RegisterEffect(e5)
end
function c9633505.cfilter(c)
return c:IsFaceup() and c:IsCode(95515060)
end
function c9633505.sumlimit(e)
return not Duel.IsExistingMatchingCard(c9633505.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function c9633505.efilter(e,te)
return te:IsActiveType(TYPE_SPELL)
end
| gpl-2.0 |
Lsty/ygopro-scripts | c52702748.lua | 3 | 1802 | --異次元への案内人
function c52702748.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(52702748,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c52702748.ctltg)
e1:SetOperation(c52702748.ctlop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(52702748,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c52702748.rmtg)
e2:SetOperation(c52702748.rmop)
c:RegisterEffect(e2)
end
function c52702748.ctltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function c52702748.ctlop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not Duel.GetControl(c,1-tp) and not c:IsImmuneToEffect(e) and c:IsAbleToChangeControler() then
Duel.Destroy(c,REASON_EFFECT)
end
end
function c52702748.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove(1-tp) end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,1,nil,1-tp) end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(1-tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,1,1,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c52702748.rmop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/mobskills/toxic_spit.lua | 11 | 1093 | ---------------------------------------------
-- Toxic Spit
--
-- Description: Spews a toxic glob at a single target. Additional effect: Poison
-- Type: Magical Water
-- Utsusemi/Blink absorb: Ignores shadows
-- Notes: Additional effect can be removed with Poisona.
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local typeEffect = dsp.effect.POISON
local power = mob:getMainLvl()/5 + 3
MobStatusEffectMove(mob, target, typeEffect, power, 3, 120)
local dmgmod = 1
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.5,dsp.magic.ele.WATER,dmgmod,TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.WATER,MOBPARAM_IGNORE_SHADOWS)
target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.WATER)
return dmg
end
| gpl-3.0 |
EnglandTeam/EnglandTeamBot | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
SummitCore/Summit | extras/Hyjal_RWC.lua | 3 | 15980 | ------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
-- --
-- Battle of Mount Hyjal script --
-- --
-- created by Shady, Ascent Team --
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
-- Rage Winterchill Event --
------------------------------------------------------------------------------------------------------------------
-- Cast timers
RWC_RWC_ICEBOLT_TIMER = 9000
RWC_RWC_FROSTNOVA_TIMER = 15000
RWC_RWC_ICEARMOR_TIMER = 23000
RWC_RWC_DEATHANDDECAY_TIMER = 11000
RWC_ABOMINATION_POISONCLOUD_TIMER = 20000
RWC_NECROMANCER_UNHOLYFRENZY_TIMER = 8000
RWC_NECROMANCER_CRIPPLE_TIMER = 7000
RWC_NECROMANCER_SUMMONSKELETONS_TIMER =20000
RWC_NECROMANCER_SHADOWBOLT_TIMER = 5000
RWC_CRYPTFIEND_WEB_TIMER = 13500
-- Internal globals
Jaina = null
RWC_IsInProgress = 0
RWC_DeathAndDecayAllowed = 1
RWC_Spawns = {
{4897.40,-1665.15,1319.50},
{4898.54,-1663.35,1319.60},
{4899.70,-1661.54,1319.70},
{4900.99,-1659.52,1319.72},
{4902.58,-1657.00,1320.04},
{4899.82,-1655.24,1319.89},
{4898.81,-1658.16,1319.37},
{4898.08,-1660.37,1319.35},
{4896.65,-1662.63,1319.24},
{4895.67,-1664.15,1319.13},
{4904.07,-1660.22,1320.24},
{4902.70,-1662.38,1320.13},
{4901.91,-1663.90,1320.17},
{4900.20,-1666.28,1320.00}
}
RWC_WaypointsDelta = {
{59.5,-33.9,20.78 },
{124.3,-82.9,2.88 }
}
function RWC_RWC(unit)
unit:RegisterEvent("RWC_Waves_Move",10000,1)
end
function RWC_RWC_Combat(unit)
unit:RegisterEvent("RWC_RWC_Icebolt",RWC_RWC_ICEBOLT_TIMER,0)
unit:RegisterEvent("RWC_RWC_FrostNova",RWC_RWC_FROSTNOVA_TIMER,0)
unit:RegisterEvent("RWC_RWC_IceArmor",RWC_RWC_ICEARMOR_TIMER,0)
unit:RegisterEvent("RWC_RWC_DeathAndDecay",RWC_RWC_DEATHANDDECAY_TIMER ,0)
end
function RWC_RWC_Icebolt(unit)
local plr = unit:GetRandomPlayer(0)
if (plr ~= nil) then
unit:FullCastSpellOnTarget(31249,plr)
end
end
function RWC_RWC_FrostNova(unit)
unit:FullCastSpell(32365)
RWC_DeathAndDecayAllowed = 0
unit:RegisterEvent("RWC_Allow_DeathAndDecay",6000,1)
end
function RWC_Allow_DeathAndDecay(unit)
RWC_DeathAndDecayAllowed = 1
end
function RWC_RWC_IceArmor(unit)
unit:FullCastSpell(31256)
end
function RWC_RWC_DeathAndDecay(unit)
if (RWC_DeathAndDecayAllowed>0) then
local plr = unit:GetRandomPlayer(0)
if (plr ~= nil) then
unit:FullCastSpellOnTarget(34642,plr)
end
end
end
function RWC_Ghoul(unit)
unit:RegisterEvent("RWC_Waves_Move",10000,1)
end
function RWC_Abomination(unit)
unit:RegisterEvent("RWC_Waves_Move",10000,1)
end
function RWC_Waves_Move(unit)
unit:CreateWaypoint(unit:GetX()+RWC_WaypointsDelta[1][1],unit:GetY()+RWC_WaypointsDelta[1][2],unit:GetZ()+RWC_WaypointsDelta[1][3],0,0,0,0)
unit:CreateWaypoint(unit:GetX()+RWC_WaypointsDelta[2][1],unit:GetY()+RWC_WaypointsDelta[2][2],unit:GetZ()+RWC_WaypointsDelta[2][3],0,0,0,0)
end
function RWC_Abomination_Combat(unit)
unit:RegisterEvent("RWC_Abomination_PoisonCloud",RWC_ABOMINATION_POISONCLOUD_TIMER,0)
end
function RWC_Abomination_PoisonCloud(unit)
unit:FullCastSpell(30914)
end
function RWC_Necromancer(unit)
unit:RegisterEvent("RWC_Waves_Move",10000,1)
end
function RWC_Necromancer_Combat(unit)
unit:RegisterEvent("RWC_Necromancer_UnholyFrenzy",RWC_NECROMANCER_UNHOLYFRENZY_TIMER,0)
unit:RegisterEvent("RWC_Necromancer_SummonSkeletons",RWC_NECROMANCER_SUMMONSKELETONS_TIMER,0)
unit:RegisterEvent("RWC_Necromancer_Cripple",RWC_NECROMANCER_CRIPPLE_TIMER,0)
unit:RegisterEvent("RWC_Necromancer_ShadowBolt",RWC_NECROMANCER_SHADOWBOLT_TIMER,0)
end
function RWC_Necromancer_UnholyFrenzy(unit)
local plr = unit:GetRandomFriend()
if (plr ~= nil) then
unit:FullCastSpellOnTarget(31626,plr)
end
end
function RWC_Necromancer_SummonSkeletons(unit)
unit:FullCastSpell(31617)
end
function RWC_Necromancer_Cripple(unit)
local plr = unit:GetClosestPlayer();
if (plr ~= nil) then
unit:FullCastSpellOnTarget(33787,plr)
end
end
function RWC_Necromancer_ShadowBolt(unit)
local plr = unit:GetClosestPlayer();
if (plr ~= nil) then
unit:FullCastSpellOnTarget(29487,plr)
end
end
function RWC_CryptFiend(unit)
unit:RegisterEvent("RWC_Waves_Move",10000,1)
end
function RWC_CryptFiend_Combat(unit)
unit:RegisterEvent("RWC_CryptFiend_Web",RWC_CRYPTFIEND_WEB_TIMER,0)
end
function RWC_CryptFiend_Web(unit)
local plr = unit:GetRandomPlayer(0)
if (plr ~= nil) then
unit:FullCastSpellOnTarget(745,plr)
end
end
function RWC_Wave1()
print "RWC_Wave1"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave2",125000,1)
end
function RWC_Wave2()
print "RWC_Wave2"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave3",125000,1)
end
function RWC_Wave3()
print "RWC_Wave3"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave4",125000,1)
end
function RWC_Wave4()
print "RWC_Wave4"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave5",125000,1)
end
function RWC_Wave5()
print "RWC_Wave5"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave6",125000,1)
end
function RWC_Wave6()
print "RWC_Wave6"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave7",125000,1)
end
function RWC_Wave7()
print "RWC_Wave7"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:RegisterEvent("RWC_Wave8",125000,1)
end
function RWC_Wave8()
print "RWC_Wave8"
Jaina:SpawnCreature(17895,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[2][1],RWC_Spawns[2][2],RWC_Spawns[2][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[3][1],RWC_Spawns[3][2],RWC_Spawns[3][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[4][1],RWC_Spawns[4][2],RWC_Spawns[4][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[5][1],RWC_Spawns[5][2],RWC_Spawns[5][3],0,1720,0)
Jaina:SpawnCreature(17895,RWC_Spawns[6][1],RWC_Spawns[6][2],RWC_Spawns[6][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[7][1],RWC_Spawns[7][2],RWC_Spawns[7][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[8][1],RWC_Spawns[8][2],RWC_Spawns[8][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[9][1],RWC_Spawns[9][2],RWC_Spawns[9][3],0,1720,0)
Jaina:SpawnCreature(17897,RWC_Spawns[10][1],RWC_Spawns[10][2],RWC_Spawns[10][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[11][1],RWC_Spawns[11][2],RWC_Spawns[11][3],0,1720,0)
Jaina:SpawnCreature(17899,RWC_Spawns[12][1],RWC_Spawns[12][2],RWC_Spawns[12][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[13][1],RWC_Spawns[13][2],RWC_Spawns[13][3],0,1720,0)
Jaina:SpawnCreature(17898,RWC_Spawns[14][1],RWC_Spawns[14][2],RWC_Spawns[14][3],0,1720,0)
Jaina:RegisterEvent("RWC_Boss",200000,1)
end
function RWC_Boss()
print "RWC_Boss"
Jaina:SpawnCreature(17767,RWC_Spawns[1][1],RWC_Spawns[1][2],RWC_Spawns[1][3],0,1720,0)
end
function RWC_Start(unit)
Jaina = unit
if (RWC_IsInProgress == 0) then
print "MH:RWC Start"
RWC_IsInProgress = 1
Jaina:RegisterEvent("RWC_Wave1",100,1)
end
end
function RWC_Failed(unit)
print "MH:RWC Failed"
Jaina:RemoveEvents()
Jaina:SendChatMessage(12,0,"Event Failed. Try once again and dont let me die")
Jaina:Despawn(0,5000)
RWC_IsInProgress = 0
end
RegisterUnitEvent(17895,6,"RWC_Ghoul")
RegisterUnitEvent(17898,6,"RWC_Abomination")
RegisterUnitEvent(17898,1,"RWC_Abomination_Combat")
RegisterUnitEvent(17897,6,"RWC_CryptFiend")
RegisterUnitEvent(17897,1,"RWC_CryptFiend_Combat")
RegisterUnitEvent(17899,6,"RWC_Necromancer")
RegisterUnitEvent(17899,1,"RWC_Necromancer_Combat")
RegisterUnitEvent(17767,6,"RWC_RWC")
RegisterUnitEvent(17767,1,"RWC_RWC_Combat")
RegisterUnitEvent(17772,10,"RWC_Start")
RegisterUnitEvent(17772,4,"RWC_Failed") | agpl-3.0 |
Spring-SpringBoard/SpringBoard-Core | scen_edit/model/trigger_manager.lua | 1 | 7188 | TriggerManager = Observable:extends{}
function TriggerManager:init()
self:super('init')
self.triggerIDCount = 0
self.triggers = {}
end
---------------
-- CRUD methods
---------------
function TriggerManager:addTrigger(trigger)
local success, err = self:ValidateTrigger(trigger)
if not success and Script.GetName() == "LuaUI" then
Log.Warning("Failed validating trigger: " .. tostring(trigger.id) .. " err: " .. tostring(err))
--table.echo(trigger)
end
if trigger.id == nil then
trigger.id = self.triggerIDCount + 1
end
self.triggerIDCount = math.max(trigger.id, self.triggerIDCount)
self.triggers[trigger.id] = trigger
self:callListeners("onTriggerAdded", trigger.id)
return trigger.id
end
function TriggerManager:removeTrigger(triggerID)
if triggerID == nil then
return
end
if self.triggers[triggerID] then
self.triggers[triggerID] = nil
self:callListeners("onTriggerRemoved", triggerID)
return true
else
return false
end
end
function TriggerManager:setTrigger(triggerID, value)
self.triggers[triggerID] = value
self:callListeners("onTriggerUpdated", triggerID)
end
function TriggerManager:disableTrigger(triggerID)
if self.triggers[triggerID].enabled then
self.triggers[triggerID].enabled = false
self:callListeners("onTriggerUpdated", triggerID)
end
end
function TriggerManager:enableTrigger(triggerID)
if not self.triggers[triggerID].enabled then
self.triggers[triggerID].enabled = true
self:callListeners("onTriggerUpdated", triggerID)
end
end
function TriggerManager:getTrigger(triggerID)
return self.triggers[triggerID]
end
function TriggerManager:getAllTriggers()
return self.triggers
end
function TriggerManager:serialize()
return Table.DeepCopy(self.triggers)
--[[ local retVal = {}
for _, trigger in pairs(self.triggers) do
retVal[trigger.id] = trigger
end
return retVal--]]
end
function TriggerManager:load(data)
for id, trigger in pairs(data) do
self:addTrigger(trigger)
end
end
function TriggerManager:clear()
for triggerID, _ in pairs(self.triggers) do
self:removeTrigger(triggerID)
end
self.triggerIDCount = 0
end
---------------
-- END CRUD methods
---------------
function TriggerManager:GetTriggerScopeParams(trigger)
local triggerScopeParams = {}
if #trigger.events == 0 then
return triggerScopeParams
end
for _, event in pairs(trigger.events) do
local typeName = event.typeName
local eventType = SB.metaModel.eventTypes[typeName]
for _, param in pairs(eventType.param) do
table.insert(triggerScopeParams, {
name = param.name,
type = param.type,
humanName = "Trigger: " .. param.name,
})
end
end
return triggerScopeParams
end
---------------------------------
-- Trigger verification utilities
---------------------------------
function TriggerManager:ValidateEvent(trigger, event)
if not SB.metaModel.eventTypes[event.typeName] then
return false, "Missing reference: " .. event.typeName
end
return true
end
function TriggerManager:ValidateEvents(trigger)
for _, event in pairs(trigger.events) do
local success, msg = self:ValidateEvent(trigger, event)
if not success then
return false, msg
end
end
return true
end
function TriggerManager:ValidateExpression(trigger, expr, exprDef)
-- First check if all inputs defined in definition exist in instance
-- Ignore "typeName" field
local found = {typeName = true}
local success = true
local err
for _, dataDef in ipairs(exprDef.input) do
local dataDefName = dataDef.name
if expr[dataDefName] then
found[dataDefName] = true
else
-- Don't fail early, check for all errors
success = false
if err then
err = err .. "\n"
else
err = ""
end
err = err .. "Missing " .. tostring(exprDef.name) .. ":" ..
tostring(dataDefName) .. " for trigger: " ..
tostring(trigger.id)
end
end
-- Now check if there are any extra inputs that aren't present in the definition
for name, value in pairs(expr) do
if not found[name] then
if err then
err = err .. "\n"
else
err = ""
end
err = err .. "Unexpected " .. tostring(exprDef.name) ..
":" .. tostring(name) .. " for trigger: " ..
tostring(trigger.id) .. ". Removing."
expr[name] = nil
end
end
return success, err
end
function TriggerManager:ValidateCondition(trigger, condition)
local exprDef = SB.metaModel.functionTypes[condition.typeName]
if not exprDef then
return false, "Missing reference: " .. condition.typeName
end
return self:ValidateExpression(trigger, condition, exprDef)
end
function TriggerManager:ValidateConditions(trigger)
for _, condition in pairs(trigger.conditions) do
local success, msg = self:ValidateCondition(trigger, condition)
if not success then
return false, msg
end
end
return true
end
function TriggerManager:ValidateAction(trigger, action)
local exprDef = SB.metaModel.actionTypes[action.typeName]
if not exprDef then
return false, "Missing reference: " .. action.typeName
end
return self:ValidateExpression(trigger, action, exprDef)
end
function TriggerManager:ValidateActions(trigger)
for _, action in pairs(trigger.actions) do
local success, msg = self:ValidateAction(trigger, action)
if not success then
return false, msg
end
end
return true
end
function TriggerManager:ValidateTrigger(trigger)
local checks = {{self:ValidateEvents(trigger)},
{self:ValidateConditions(trigger)},
{self:ValidateActions(trigger)}}
for _, check in pairs(checks) do
local success, msg = check[1], check[2]
if not success then
return success, msg
end
end
return true
end
function TriggerManager:ValidateTriggerRecursive(trigger)
end
function TriggerManager:GetSafeEventHumanName(trigger, event)
if self:ValidateEvent(trigger, event) then
return SB.metaModel.eventTypes[event.typeName].humanName
else
return "Invalid event: " .. tostring(event.typeName)
end
end
------------------------------------------------
-- Listener definition
------------------------------------------------
TriggerManagerListener = LCS.class.abstract{}
function TriggerManagerListener:onTriggerAdded(triggerID)
end
function TriggerManagerListener:onTriggerRemoved(triggerID)
end
function TriggerManagerListener:onTriggerUpdated(triggerID)
end
------------------------------------------------
-- End listener definition
------------------------------------------------
| mit |
keyidadi/luci | applications/luci-pbx/luasrc/model/cbi/pbx-users.lua | 146 | 5623 | --[[
Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com>
This file is part of luci-pbx.
luci-pbx is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
luci-pbx is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with luci-pbx. If not, see <http://www.gnu.org/licenses/>.
]]--
if nixio.fs.access("/etc/init.d/asterisk") then
server = "asterisk"
elseif nixio.fs.access("/etc/init.d/freeswitch") then
server = "freeswitch"
else
server = ""
end
modulename = "pbx-users"
modulenamecalls = "pbx-calls"
modulenameadvanced = "pbx-advanced"
m = Map (modulename, translate("User Accounts"),
translate("Here you must configure at least one SIP account, that you \
will use to register with this service. Use this account either in an Analog Telephony \
Adapter (ATA), or in a SIP software like CSipSimple, Linphone, or Sipdroid on your \
smartphone, or Ekiga, Linphone, or X-Lite on your computer. By default, all SIP accounts \
will ring simultaneously if a call is made to one of your VoIP provider accounts or GV \
numbers."))
-- Recreate the config, and restart services after changes are commited to the configuration.
function m.on_after_commit(self)
luci.sys.call("/etc/init.d/pbx-" .. server .. " restart 1\>/dev/null 2\>/dev/null")
luci.sys.call("/etc/init.d/" .. server .. " restart 1\>/dev/null 2\>/dev/null")
end
externhost = m.uci:get(modulenameadvanced, "advanced", "externhost")
bindport = m.uci:get(modulenameadvanced, "advanced", "bindport")
ipaddr = m.uci:get("network", "lan", "ipaddr")
-----------------------------------------------------------------------------
s = m:section(NamedSection, "server", "user", translate("Server Setting"))
s.anonymous = true
if ipaddr == nil or ipaddr == "" then
ipaddr = "(IP address not static)"
end
if bindport ~= nil then
just_ipaddr = ipaddr
ipaddr = ipaddr .. ":" .. bindport
end
s:option(DummyValue, "ipaddr", translate("Server Setting for Local SIP Devices"),
translate("Enter this IP (or IP:port) in the Server/Registrar setting of SIP devices you will \
use ONLY locally and never from a remote location.")).default = ipaddr
if externhost ~= nil then
if bindport ~= nil then
just_externhost = externhost
externhost = externhost .. ":" .. bindport
end
s:option(DummyValue, "externhost", translate("Server Setting for Remote SIP Devices"),
translate("Enter this hostname (or hostname:port) in the Server/Registrar setting of SIP \
devices you will use from a remote location (they will work locally too).")
).default = externhost
end
if bindport ~= nil then
s:option(DummyValue, "bindport", translate("Port Setting for SIP Devices"),
translatef("If setting Server/Registrar to %s or %s does not work for you, try setting \
it to %s or %s and entering this port number in a separate field that specifies the \
Server/Registrar port number. Beware that some devices have a confusing \
setting that sets the port where SIP requests originate from on the SIP \
device itself (the bind port). The port specified on this page is NOT this bind port \
but the port this service listens on.",
ipaddr, externhost, just_ipaddr, just_externhost)).default = bindport
end
-----------------------------------------------------------------------------
s = m:section(TypedSection, "local_user", translate("SIP Device/Softphone Accounts"))
s.anonymous = true
s.addremove = true
s:option(Value, "fullname", translate("Full Name"),
translate("You can specify a real name to show up in the Caller ID here."))
du = s:option(Value, "defaultuser", translate("User Name"),
translate("Use (four to five digit) numeric user name if you are connecting normal telephones \
with ATAs to this system (so they can dial user names)."))
du.datatype = "uciname"
pwd = s:option(Value, "secret", translate("Password"),
translate("Your password disappears when saved for your protection. It will be changed \
only when you enter a value different from the saved one."))
pwd.password = true
pwd.rmempty = false
-- We skip reading off the saved value and return nothing.
function pwd.cfgvalue(self, section)
return ""
end
-- We check the entered value against the saved one, and only write if the entered value is
-- something other than the empty string, and it differes from the saved value.
function pwd.write(self, section, value)
local orig_pwd = m:get(section, self.option)
if value and #value > 0 and orig_pwd ~= value then
Value.write(self, section, value)
end
end
p = s:option(ListValue, "ring", translate("Receives Incoming Calls"))
p:value("yes", translate("Yes"))
p:value("no", translate("No"))
p.default = "yes"
p = s:option(ListValue, "can_call", translate("Makes Outgoing Calls"))
p:value("yes", translate("Yes"))
p:value("no", translate("No"))
p.default = "yes"
return m
| apache-2.0 |
mcastron/TinyBRL | scripts/lua_scripts/data/experiments_accurate.lua | 3 | 1675 |
-- ============================================================================
-- This script describes the experiments to perform for the 'accurate' case
-- (prior distribution = test distribution)
--
-- An experiment is described as follows:
--
-- ...
-- {
-- -- Short name of the prior distribution
-- prior = "<prior name>",
--
-- -- Prior distribution file in 'data/distributions/'
-- priorFile = "<prior file>",
--
-- -- Short name of the test distribution
-- exp = "<exp name>",
--
-- -- Test distribution file in 'data/distributions/'
-- expFile = "<test file>",
--
-- -- The number of MDPs to draw from the test distribution
-- N = <number of MDPs>,
--
-- -- The discount factor
-- gamma = <discount factor>,
--
-- -- The horizon limit
-- T = <horizon limit>
-- },
-- ...
--
--
-- You also have to associate a short name to this set of experiments
--
-- shortName = <short name>
-- ============================================================================
local experiments =
{
{
prior = "GC", priorFile = "GC-distrib.dat",
exp = "GC", testFile = "GC-distrib.dat",
N = 500, gamma = 0.95, T = 250
},
{
prior = "GDL", priorFile = "GDL-distrib.dat",
exp = "GDL", testFile = "GDL-distrib.dat",
N = 500, gamma = 0.95, T = 250
},
{
prior = "Grid", priorFile = "Grid-distrib.dat",
exp = "Grid", testFile = "Grid-distrib.dat",
N = 500, gamma = 0.95, T = 250
},
shortName = "accurate"
}
return experiments
| gpl-2.0 |
Shayan123456/botttttt2 | plugins/google.lua | 336 | 1323 | do
local function googlethat(query)
local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&'
local parameters = 'q='..(URL.escape(query) or '')
-- Do the request
local res, code = https.request(url..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=''
i = 0
for key,val in ipairs(results) do
i = i+1
stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n'
end
return stringresults
end
local function run(msg, matches)
-- comment this line if you want this plugin works in private message.
if not is_chat_msg(msg) then return nil end
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = 'Returns five results from Google. Safe search is enabled by default.',
usage = ' !google [terms]: Searches Google and send results',
patterns = {
'^!google (.*)$',
'^%.[g|G]oogle (.*)$'
},
run = run
}
end
| gpl-2.0 |
EvilHero90/forgottenserver | data/talkactions/scripts/reload.lua | 6 | 2090 | local reloadTypes = {
["all"] = RELOAD_TYPE_ALL,
["action"] = RELOAD_TYPE_ACTIONS,
["actions"] = RELOAD_TYPE_ACTIONS,
["chat"] = RELOAD_TYPE_CHAT,
["channel"] = RELOAD_TYPE_CHAT,
["chatchannels"] = RELOAD_TYPE_CHAT,
["config"] = RELOAD_TYPE_CONFIG,
["configuration"] = RELOAD_TYPE_CONFIG,
["creaturescript"] = RELOAD_TYPE_CREATURESCRIPTS,
["creaturescripts"] = RELOAD_TYPE_CREATURESCRIPTS,
["events"] = RELOAD_TYPE_EVENTS,
["global"] = RELOAD_TYPE_GLOBAL,
["globalevent"] = RELOAD_TYPE_GLOBALEVENTS,
["globalevents"] = RELOAD_TYPE_GLOBALEVENTS,
["items"] = RELOAD_TYPE_ITEMS,
["monster"] = RELOAD_TYPE_MONSTERS,
["monsters"] = RELOAD_TYPE_MONSTERS,
["mount"] = RELOAD_TYPE_MOUNTS,
["mounts"] = RELOAD_TYPE_MOUNTS,
["move"] = RELOAD_TYPE_MOVEMENTS,
["movement"] = RELOAD_TYPE_MOVEMENTS,
["movements"] = RELOAD_TYPE_MOVEMENTS,
["npc"] = RELOAD_TYPE_NPCS,
["npcs"] = RELOAD_TYPE_NPCS,
["quest"] = RELOAD_TYPE_QUESTS,
["quests"] = RELOAD_TYPE_QUESTS,
["raid"] = RELOAD_TYPE_RAIDS,
["raids"] = RELOAD_TYPE_RAIDS,
["spell"] = RELOAD_TYPE_SPELLS,
["spells"] = RELOAD_TYPE_SPELLS,
["talk"] = RELOAD_TYPE_TALKACTIONS,
["talkaction"] = RELOAD_TYPE_TALKACTIONS,
["talkactions"] = RELOAD_TYPE_TALKACTIONS,
["weapon"] = RELOAD_TYPE_WEAPONS,
["weapons"] = RELOAD_TYPE_WEAPONS,
["scripts"] = RELOAD_TYPE_SCRIPTS,
["libs"] = RELOAD_TYPE_GLOBAL
}
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
logCommand(player, words, param)
local reloadType = reloadTypes[param:lower()]
if not reloadType then
player:sendTextMessage(MESSAGE_INFO_DESCR, "Reload type not found.")
return false
end
-- need to clear EventCallback.data or we end up having duplicated events on /reload scripts
if table.contains({RELOAD_TYPE_SCRIPTS, RELOAD_TYPE_ALL}, reloadType) then
EventCallback:clear()
end
Game.reload(reloadType)
player:sendTextMessage(MESSAGE_INFO_DESCR, string.format("Reloaded %s.", param:lower()))
return false
end
| gpl-2.0 |
Flexibity/luci | modules/admin-mini/luasrc/model/cbi/mini/system.lua | 33 | 2293 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.sys")
require("luci.sys.zoneinfo")
require("luci.tools.webadmin")
m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone."))
s = m:section(TypedSection, "system", "")
s.anonymous = true
s.addremove = false
local system, model, memtotal, memcached, membuffers, memfree = luci.sys.sysinfo()
local uptime = luci.sys.uptime()
s:option(DummyValue, "_system", translate("System")).value = system
s:option(DummyValue, "_cpu", translate("Processor")).value = model
local load1, load5, load15 = luci.sys.loadavg()
s:option(DummyValue, "_la", translate("Load")).value =
string.format("%.2f, %.2f, %.2f", load1, load5, load15)
s:option(DummyValue, "_memtotal", translate("Memory")).value =
string.format("%.2f MB (%.0f%% %s, %.0f%% %s, %.0f%% %s)",
tonumber(memtotal) / 1024,
100 * memcached / memtotal,
tostring(translate("cached")),
100 * membuffers / memtotal,
tostring(translate("buffered")),
100 * memfree / memtotal,
tostring(translate("free"))
)
s:option(DummyValue, "_systime", translate("Local Time")).value =
os.date("%c")
s:option(DummyValue, "_uptime", translate("Uptime")).value =
luci.tools.webadmin.date_format(tonumber(uptime))
hn = s:option(Value, "hostname", translate("Hostname"))
function hn.write(self, section, value)
Value.write(self, section, value)
luci.sys.hostname(value)
end
tz = s:option(ListValue, "zonename", translate("Timezone"))
tz:value("UTC")
for i, zone in ipairs(luci.sys.zoneinfo.TZ) do
tz:value(zone[1])
end
function tz.write(self, section, value)
local function lookup_zone(title)
for _, zone in ipairs(luci.sys.zoneinfo.TZ) do
if zone[1] == title then return zone[2] end
end
end
AbstractValue.write(self, section, value)
self.map.uci:set("system", section, "timezone", lookup_zone(value) or "GMT0")
end
return m
| apache-2.0 |
mohammadclashclash/info1 | bot/InfernalTG.lua | 1 | 8826 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '1.0'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
-- mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"Help_All",
"Auto_Leave",
"BLOCK",
"Feedback",
"Member_Manager",
"Group_Manager",
"S2A",
"SUDO",
"all",
"arabic_lock",
"Banhammer",
"download_media",
"get",
"inpm",
"invite",
"leaders",
"leave_ban",
"plugins",
"realmcommands",
"service_entergroup",
"set",
"anti_spam",
"stats",
"Version",
"close_group",
"kickall",
"Maseage",
"tagall",
},
sudo_users = {150575718},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[infernalTG v2 - Open Source
An advance Administration bot based on yagop/telegram-bot
our official github :
Antispambot : @mohammad20162015
website ; www.appstore2016.blog.ir
Admins
@MOHAMMAD✌✌✌👍 [Founder]
@NIMA NAJAFIAN [Developer]
@ALPHA [Developer]
@SHAH JOCKER ARMIN [Manager]
Special thanks to
ALPHA
NIMA NAJAFIAN
SHAH JOCKER
AND MORE ......
]],
help_text_realm = [[
group admin Commands:
!creategroup [Name]
!createrealm [Name]
!setname [Name]
!setabout [GroupID] [Text]
!setrules [GroupID] [Text]
!lock [GroupID] [setting]
!unlock [GroupID] [setting]
!wholist
!who
!type
!kill chat [GroupID]
!kill realm [RealmID]
!adminprom [id|username]
!admindem [id|username]
!list infernalgroups
!list infernalrealms
!log
!broadcast [text]
!broadcast InfernalTG !
!br [group_id] [text]
!br 123456789 Hello !
**U can use both "/" and "!"
*Only admins and sudo can add bots in group
*Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only admins and sudo can use res, setowner, commands
]],
help_text = [[
tools for InfernalTG :
>#1.Add_bot
>#2.Anti_Bot
>#3.Auto_Leave
>#4.BLOCK
>#5.Feedback
>#6.Member_Manager
>#7.S2A
>#8.SUDO
>#8.all
>#9.arabic_lock
>#10.banhammer
>#11.down_media
>#12.get
>#13.inpm
>#14.invite
>#15.leaders
>#16.leave_ban
>#17.pluglist
>#18.realmcommands
>#19.service_entergroup
>#20.set
>#21.anti_spam
>#22.stats
>#23.toengsupport
>#24.topersupport
>#25.spammer_a
>#26.Spammer_i
>#27.Version
>#28.close_group
>#29.kickall
>#30.SendPm
>#31.tagall
>#32.share
help all plugin soon :D ,"
You Can Get Bot version by sending !version,"
Master admin : @mohammad20162015 ,"
our channel : ................ ,"
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
mcanthony/Polycode | Bindings/Contents/LUA/API/Polycode/EventDispatcher.lua | 11 | 2316 |
class "EventDispatcher"
function EventDispatcher:EventDispatcher()
self.listenerEntries = {}
end
function EventDispatcher:addEventListener(listener, callback, eventCode)
if self.listenerEntries == nil then
self.listenerEntries = {}
end
local newEntry = {}
if self.__ptr ~= nil then
newEntry.handler = Polycore.EventHandler(newEntry)
Polycore.EventDispatcher_addEventListener(self.__ptr, newEntry.handler, eventCode)
end
newEntry.listener = listener
newEntry.callback = callback
newEntry.eventCode = eventCode
self.listenerEntries[#self.listenerEntries+1] = newEntry
end
function EventDispatcher:removeAllHandlers()
if self.listenerEntries == nil then
self.listenerEntries = {}
end
if self.__ptr ~= nil then
Polycore.EventDispatcher_removeAllHandlers(self.__ptr)
end
self.listenerEntries = {}
end
function EventDispatcher:removeAllHandlersForListener(listener)
if self.listenerEntries == nil then
self.listenerEntries = {}
end
local i=1
while i <= #self.listenerEntries do
if self.listenerEntries[i].listener == listener then
if self.__ptr ~= nil and self.listenerEntries[i].handler ~= nil then
Polycore.EventDispatcher_removeAllHandlersForListener(self.__ptr, self.listenerEntries[i].handler)
Polycore.delete_EventHandler(self.listenerEntries[i].handler)
end
table.remove(self.listenerEntries, i)
else
i = i + 1
end
end
end
function EventDispatcher:removeEventListener(listener, eventCode)
if self.listenerEntries == nil then
self.listenerEntries = {}
end
local i=1
while i <= #self.listenerEntries do
if self.listenerEntries[i].listener == listener and self.listenerEntries[i].eventCode == eventCode then
if self.__ptr ~= nil and self.listenerEntries[i].handler ~= nil then
Polycore.EventDispatcher_removeAllHandlersForListener(self.__ptr, self.listenerEntries[i].handler)
Polycore.delete_EventHandler(self.listenerEntries[i].handler)
end
table.remove(self.listenerEntries, i)
else
i = i + 1
end
end
end
function EventDispatcher:dispatchEvent(event, eventCode)
if self.listenerEntries == nil then
self.listenerEntries = {}
end
for i=1,#self.listenerEntries do
if self.listenerEntries[i].eventCode == eventCode then
self.listenerEntries[i].callback(self.listenerEntries[i].listener, event)
end
end
end | mit |
keyidadi/luci | modules/base/luasrc/sgi/cgi.lua | 87 | 2260 | --[[
LuCI - SGI-Module for CGI
Description:
Server Gateway Interface for CGI
FileId:
$Id$
License:
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
exectime = os.clock()
module("luci.sgi.cgi", package.seeall)
local ltn12 = require("luci.ltn12")
require("nixio.util")
require("luci.http")
require("luci.sys")
require("luci.dispatcher")
-- Limited source to avoid endless blocking
local function limitsource(handle, limit)
limit = limit or 0
local BLOCKSIZE = ltn12.BLOCKSIZE
return function()
if limit < 1 then
handle:close()
return nil
else
local read = (limit > BLOCKSIZE) and BLOCKSIZE or limit
limit = limit - read
local chunk = handle:read(read)
if not chunk then handle:close() end
return chunk
end
end
end
function run()
local r = luci.http.Request(
luci.sys.getenv(),
limitsource(io.stdin, tonumber(luci.sys.getenv("CONTENT_LENGTH"))),
ltn12.sink.file(io.stderr)
)
local x = coroutine.create(luci.dispatcher.httpdispatch)
local hcache = ""
local active = true
while coroutine.status(x) ~= "dead" do
local res, id, data1, data2 = coroutine.resume(x, r)
if not res then
print("Status: 500 Internal Server Error")
print("Content-Type: text/plain\n")
print(id)
break;
end
if active then
if id == 1 then
io.write("Status: " .. tostring(data1) .. " " .. data2 .. "\r\n")
elseif id == 2 then
hcache = hcache .. data1 .. ": " .. data2 .. "\r\n"
elseif id == 3 then
io.write(hcache)
io.write("\r\n")
elseif id == 4 then
io.write(tostring(data1 or ""))
elseif id == 5 then
io.flush()
io.close()
active = false
elseif id == 6 then
data1:copyz(nixio.stdout, data2)
data1:close()
end
end
end
end
| apache-2.0 |
leecrest/luvit | tests/test-readline.lua | 6 | 1846 | --[[
Copyright 2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local readline = require('readline')
local prettyPrint = require('pretty-print')
local Editor = readline.Editor
require('tap')(function(test)
test('readline Editor:onKey', function(expect)
local editor = Editor.new({
stdin = prettyPrint.stdin,
stdout = prettyPrint.stdout
})
-- need to call readLine to initialize some variables
editor:readLine("", function() end)
-- but don't want to actually read anything
editor.stdin:read_stop()
editor.stdin:set_mode(0)
-- starting position
assert(#editor.line == 0)
assert(editor.position == 1)
-- single key
editor:onKey('a')
assert(editor.line == "a")
assert(editor.position == 2)
-- left arrow
editor:onKey('\027[D')
assert(editor.line == "a")
assert(editor.position == 1)
-- multiple keys
editor:onKey('abc')
assert(editor.line == "abca")
assert(editor.position == 4)
-- multiple control sequences (left arrows)
editor:onKey('\027[D\027[D\027[D')
assert(editor.line == "abca")
assert(editor.position == 1)
-- mixture of characters and control sequences
editor:onKey('a\027[Db\027[Dc\027[Dd')
assert(editor.line == "dcbaabca")
assert(editor.position == 2)
end)
end)
| apache-2.0 |
xriss/fun64 | fun/platobj.fun.lua | 1 | 61039 |
local chatdown=require("wetgenes.gamecake.fun.chatdown") -- conversation trees
local bitdown=require("wetgenes.gamecake.fun.bitdown") -- ascii to bitmap
local chipmunk=require("wetgenes.chipmunk") -- 2d physics https://chipmunk-physics.net/
-- debug text dump
local ls=function(t) print(require("wetgenes.string").dump(t)) end
-----------------------------------------------------------------------------
--[[#hardware
select the hardware we will need to run this code, eg layers of
graphics, colors to use, sprites, text, sound, etc etc.
Here we have chosen the default 320x240 setup.
]]
-----------------------------------------------------------------------------
hardware,main=system.configurator({
mode="fun64", -- select the standard 320x240 screen using the swanky32 palette.
graphics=function() return graphics end,
update=function() update() end, -- called repeatedly to update
draw=function() draw() end, -- called repeatedly to draw
})
-----------------------------------------------------------------------------
--[[#graphics
define all graphics in this global, we will convert and upload to tiles
at setup although you can change tiles during a game, we try and only
upload graphics during initial setup so we have a nice looking sprite
sheet to be edited by artists
]]
-----------------------------------------------------------------------------
graphics={
{0x0000,"_font",0x0140}, -- allocate the font area
}
-- load a single sprite
graphics.load=function(idx,name,data)
local found
for i,v in ipairs(graphics) do
if v[2]==name then
found=v
break
end
end
if not found then -- add new graphics
graphics[#graphics+1]={idx,name,data}
else
found[1]=idx
found[2]=name
found[3]=data
end
end
-- load a list of sprites
graphics.loads=function(tab)
for i,v in ipairs(tab) do
graphics.load(v[1],v[2],v[3])
end
end
-----------------------------------------------------------------------------
--[[#entities
entities.reset()
empty the list of entites to update and draw
entities.caste(caste)
get the list of entities of a given caste, eg "bullets" or "enemies"
entities.add(it,caste)
entities.add(it)
add a new entity of caste or it.caste to the list of things to update
entities.call(fname,...)
for every entity call the function named fname like so it[fname](it,...)
entities.get(name)
get a value previously saved, this is an easy way to find a unique
entity, eg the global space but it can be used to save any values you
wish not just to bookmark unique entities.
entities.set(name,value)
save a value by a unique name
entities.manifest(name,value)
get a value previously saved, or initalize it to the given value if it
does not already exist. The default value is {} as this is intended for
lists.
entities.systems
A table to register or find a global system, these are not cleared by
reset and should not contain any state data, just functions to create
the actual entity or initialise data.
entities.tiles
These functions are called as we generate a level from ascii, every
value in the tile legend data is checked against all the strings in
entities.tiles and if it matches it calls that function which is then
responsible for adding the appropriate collision and drawing code to
make that tile actually add something to the level.
The basic values of tile.tile and tile.back are used to write graphics
into the two tile layers but could still be caught here if you need to.
Multiple hooks may get called for a single tile, think of each string
as a flag to signal that something happens and its value describes what
happens.
]]
-----------------------------------------------------------------------------
entities={systems={},tiles={}} -- a place to store everything that needs to be updated
entities.reset=function()
entities.data={}
entities.info={}
end
-- get items for the given caste
entities.caste=function(caste)
caste=caste or "generic"
if not entities.data[caste] then entities.data[caste]={} end -- create on use
return entities.data[caste]
end
-- add an item to this caste
entities.add=function(it,caste)
caste=caste or it.caste -- probably from item
caste=caste or "generic"
local items=entities.caste(caste)
items[ #items+1 ]=it -- add to end of array
return it
end
-- call this functions on all items in every caste
entities.call=function(fname,...)
local count=0
for caste,items in pairs(entities.data) do
for idx=#items,1,-1 do -- call backwards so item can remove self
local it=items[idx]
if it[fname] then
it[fname](it,...)
count=count+1
end
end
end
return count -- number of items called
end
-- get/set info associated with this entities
entities.get=function(name) return entities.info[name] end
entities.set=function(name,value) entities.info[name]=value return value end
entities.manifest=function(name,empty)
if not entities.info[name] then entities.info[name]=empty or {} end -- create empty
return entities.info[name]
end
-- also reset the entities right now
entities.reset()
-----------------------------------------------------------------------------
--[[#entities.systems.space
space = entities.systems.space.setup()
Create the space that simulates all of the physics.
]]
-----------------------------------------------------------------------------
entities.systems.space={
setup=function()
local space=entities.set("space", chipmunk.space() )
space:gravity(0,700)
space:damping(0.5)
space:sleep_time_threshold(1)
space:idle_speed_threshold(10)
-- run all arbiter space hooks that have been registered
for n,v in pairs(entities.systems) do
if v.space then v:space() end
end
return space
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.tile
setup background tile graphics
]]
-----------------------------------------------------------------------------
entities.systems.tile={
load=function() graphics.loads{
{nil,"tile_empty",[[
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
]]},
{nil,"tile_black",[[
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
]]},
{nil,"tile_wall",[[
O O R R R R O O
O O R R R R O O
r r r r o o o o
r r r r o o o o
R R O O O O R R
R R O O O O R R
o o o o r r r r
o o o o r r r r
]]},
{nil,"tile_floor",[[
j j j j j j j j j j j j j j j j j f f f f f f f f j j j j j j j j j j j j j j j
f f f F F F F f f f f f f f f f f F F F F F F F F f f f f f f j j j j j f f f f
F F F f f f f F F F F F F F F F F f f f f f f f f F F F F F F f f f f f F F F F
f f f f f f f f f f F F F F f f f f f f f f f f f f f f f f f F F F F F f f f f
f f f j j j j f f f f f f f f f f j j j j j j j j f f f f f f f f f f f f f f f
j j j f f f f j j j f f f f j j j f f f f f f f f j j j j j j f f f f f j j j j
f f f j j j j f f f j j j j f f f j j j j j j j j f f f f f f j j j j j f f f f
j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j
]]},
{nil,"tile_bigwall",[[
j j j j r r r r i i i i f f f f r r r r i i i i i i i i f f f f r r r r f f f f
j j j j r r r r i i i i f f f f r r r r i i i i i i i i f f f f r r r r f f f f
O O R R R R j j j j O O O O r r r r O O O O f f f f F F F F O O O O f f f f O O
O O R R R R j j j j O O O O r Y Y r O O O O f Y f f F F F F O O O O f f f f O O
j j j j R R R R r r r r R R Y Y Y j j j R R R Y i i i i R R R R O O O O R R R R
j j j j R R R R r r r r R Y Y Y Y Y Y Y Y Y Y Y Y i i i R R R R O O O O R R R R
r r O O O O j j j j R R Y Y j Y Y Y Y Y Y R j Y Y Y R R R R j j j j R R R R r r
r r O O O O j j j j R R Y R j Y Y Y Y R R R j Y Y Y Y Y R R j j j j R R R R r r
i i i i f f f f r r r r f f f Y Y j j j r r r r i Y Y Y f f f f r r r r i i i i
i i i i f f f f r r r r f f f Y j j j j r r r r i Y Y Y Y f f f r r r r i i i i
f f F F F F O O O O f f f f O Y O O R R R R j j j j Y Y Y O r r r r O O O O f f
f f F F F F O O O O f f f f O Y O O R R R R j j j j O O O O r r r r O O O O f f
i i i i R R R R O O O O R R R R j j j j R R R R r r r r R R R R j j j j R R R R
i i i i R R R R O O O O R R R R j j j j R R R R r r r r R R R R j j j j R R R R
j j R R R R j j j j R R R R r r r r O O O O j j j j R R R R j j j j R R R R j j
j j R R R R j j j j R R R R r r r r O O O O j j j j R R R R j j j j R R R R j j
]]},
{nil,"tile_grass",[[
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
g G g . . . . . . . . . . . . . g . . . . . . . . g . g . . . .
g G G . G . g . g . G . . . . g . . . g g . g . . G . . g . . g
]]},
{nil,"tile_stump",[[
. . F F F F . .
f F f f f f F f
j f F F F F f j
j j f f f j f j
j f f f j j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
]]},
{nil,"tile_sidewood",[[
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
j f F f f j f j
]]},
{nil,"tile_tree",[[
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . j . . . . . .
. . . j . . . . . j . . . . . .
. . . . f . . . j . . . . . . .
. . . . f F . j . . . . . . . .
. . . . . f F j . . j . . . . .
. . . . . j f F . f . . . . . .
. . . . . . . f . j . . . . . .
. . . . . . . f F f . . . . . .
. . . . . j F f f f . . . . . .
. . . . . . f F j . . . . . . .
. . . . . . j F j . . . . . . .
. . . . . . j f j . . . . . . .
. . . . . . . F j . . . . . . .
. . . j F F . f f . . . . . . .
. . . . j F F j f j . . . . . .
. . . . . j f j f . . . . . . .
. . . . . . f f F f j j . . . .
. . . . . . j F f j . . . . . .
. . . . . . . f F . . . . . . .
. . . . . . . f f . . . . . . .
. . . . . . . j F . . . . . . .
. . . . . . f f F f . . . . . .
]]},
{nil,"tile_sign",[[
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . f . . .
. . . . . . . . . . . . F f . .
. . f f f 5 f f f 5 f f f F f .
. . f F 4 F F F 4 F 4 F F f F f
. . f j 3 j 3 j 3 j 3 j j f F f
. . f j j 2 2 j j 2 j j f F f .
. . . . . . j j j . . . F f . .
. . . . . . F j j . . . f . . .
. . . . . . F f j . . . . . . .
. . . . . . F f j . . . . . . .
. . . . . . F f j . . . . . . .
. . . . . . F f j . . . . . . .
]]},
{nil,"tile_postbox",[[
. m m m m m m .
m R R R R R R m
m m m m m m m f
m R R R R R R f
m R 0 0 0 0 R f
m R R R R R R f
m R 3 2 3 2 R f
m R 2 3 2 3 R f
m R R R R R R f
m R R R R R R f
m R R R R R R f
m R R R R R f f
m R R R R f R f
R R R R f R f f
f R R f R f f f
. f f f f f f .
]]},
}end,
space=function()
local space=entities.get("space")
local arbiter_deadly={} -- deadly things
arbiter_deadly.presolve=function(it)
local callbacks=entities.manifest("callbacks")
if it.shape_b.player then -- trigger die
local pb=it.shape_b.player
callbacks[#callbacks+1]=function() pb:die() end
end
return true
end
space:add_handler(arbiter_deadly,space:type("deadly"))
local arbiter_crumbling={} -- crumbling tiles
arbiter_crumbling.presolve=function(it)
local points=it:points()
-- once we trigger headroom, we keep a table of headroom shapes and it is not reset until total separation
if it.shape_b.in_body.headroom then
local headroom=false
-- for n,v in pairs(it.shape_b.in_body.headroom) do headroom=true break end -- still touching an old headroom shape?
-- if ( (points.normal_y>0) or headroom) then -- can only headroom through non dense tiles
if ( (points.normal_y>0) or it.shape_b.in_body.headroom[it.shape_a] ) then
it.shape_b.in_body.headroom[it.shape_a]=true
return it:ignore()
end
local tile=it.shape_a.tile -- a humanoid is walking on this tile
if tile then
tile.level.updates[tile]=true -- start updates to animate this tile crumbling away
end
end
return true
end
arbiter_crumbling.separate=function(it)
if it.shape_a and it.shape_b and it.shape_b.in_body then
if it.shape_b.in_body.headroom then -- only players types will have headroom
it.shape_b.in_body.headroom[it.shape_a]=nil
end
end
end
space:add_handler(arbiter_crumbling,space:type("crumbling"))
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.item
item = entities.systems.item.add()
items, can be used for general things, EG physics shapes with no special actions
]]
-----------------------------------------------------------------------------
entities.systems.item={
load=function() graphics.loads{
{nil,"cannon_ball",[[
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . O O O O . . . . . . . . . .
. . . . . . . R O O O O O O O O R . . . . . . .
. . . . . . R R R O O O O O O R R R . . . . . .
. . . . . R R R R O O O O O O R R R R . . . . .
. . . . . 5 R R R R O O O O R R R R c . . . . .
. . . . . 5 5 5 R R O O O O R R c c c . . . . .
. . . . 5 5 5 5 5 5 R 0 0 R c c c c c c . . . .
. . . . 5 5 5 5 5 5 0 0 0 0 c c c c c c . . . .
. . . . 5 5 5 5 5 5 0 0 0 0 c c c c c c . . . .
. . . . 5 5 5 5 5 5 R 0 0 R c c c c c c . . . .
. . . . . 5 5 5 R R o o o o R R c c c . . . . .
. . . . . 5 R R R R o o o o R R R R c . . . . .
. . . . . R R R R o o o o o o R R R R . . . . .
. . . . . . R R R o o o o o o R R R . . . . . .
. . . . . . . R o o o o o o o o R . . . . . . .
. . . . . . . . . . o o o o . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
]]},
}end,
space=function()
end,
add=function()
local item=entities.add{caste="item"}
item.draw=function()
if item.active then
local px,py,rz=item.px,item.py,item.rz
if item.body then -- from fizix
px,py=item.body:position()
rz=item.body:angle()
end
rz=item.draw_rz or rz -- always face up?
system.components.sprites.list_add({t=item.sprite,h=item.h,hx=item.hx,hy=item.hy,s=item.s,sx=item.sx,sy=item.sy,px=px,py=py,rz=180*rz/math.pi,color=item.color,pz=item.pz})
end
end
return item
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.score
score = entities.systems.score.setup()
Create entity that handles the score hud update and display
]]
-----------------------------------------------------------------------------
entities.systems.score={
space=function()
local space=entities.get("space")
local arbiter_loot={} -- loot things (pickups)
arbiter_loot.presolve=function(it)
if it.shape_a.loot and it.shape_b.player then -- trigger collect
it.shape_a.loot.player=it.shape_b.player
end
return false
end
space:add_handler(arbiter_loot,space:type("loot"))
end,
setup=function()
local score=entities.set("score",entities.add{})
entities.set("time",{
game=0,
})
score.update=function()
local time=entities.get("time")
time.game=time.game+(1/60)
end
score.draw=function()
--[[
local time=entities.get("time")
local remain=0
for _,loot in ipairs( entities.caste("loot") ) do
if loot.active then remain=remain+1 end -- count remaining loots
end
if remain==0 and not time.finish then -- done
time.finish=time.game
end
local t=time.start and ( (time.finish or time.game) - ( time.start ) ) or 0
local ts=math.floor(t)
local tp=math.floor((t%1)*100)
local s=string.format("%d.%02d",ts,tp)
system.components.text.text_print(s,math.floor((system.components.text.tilemap_hx-#s)/2),0)
]]
local s=""
local level=entities.get("level")
s=level.title or s
for i,player in pairs(entities.caste("player")) do
if player.near_menu then
s=player.near_menu.title
end
if player.near_npc then
local chats=entities.get("chats")
local chat=chats:get_subject(player.near_npc.name)
s=chat:get_tag("title") or s
end
end
system.components.text.text_print(s,math.floor((system.components.text.tilemap_hx-#s)/2),system.components.text.tilemap_hy-1)
end
return score
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.player
player = entities.systems.player.add(idx)
Add a player, level should be setup before calling this
]]
-----------------------------------------------------------------------------
entities.systems.player={
load=function() graphics.loads{
-- 4 x 16x32
{nil,"skel_walk_4",[[
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 7 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 7 7 7 . . . . .
. . . . . . 7 7 7 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 7 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . .
. . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 0 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 0 7 7 . . . . .
. . . . . . 7 7 0 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 0 7 7 . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . .
. . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . 7 7 7 . 7 . 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . 7 7 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . 7 7 . . . . . . . . 7 . . 7 7 7 7 7 . . . . . . . . 7 7 7 . 7 . . 7 7 . . . . . . . 7 . . 7 7 7 7 . 7 . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . 7 . 7 . 7 . . 7 . . . . . . . . 7 . . 7 7 7 7 . 7 . . . . . . . 7 . 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . . 7 . . . . . . . . 7 . . 7 7 7 7 7 . . . . . . . . 7 . 7 . 7 . . 7 7 . . . . . . . 7 . . 7 7 7 7 . 7 . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . 7 7 7 . 7 . . 7 7 . . . . . . 7 7 . . 7 7 7 7 . 7 7 . . . . . . 7 7 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . . 7 . . . . . . . . . 7 . 7 7 7 7 . 7 . . . . . . 7 . . 7 . 7 . . 7 . 7 . . . . . . . 7 . 7 7 7 7 7 . . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . . 7 7 . 7 7 . 7 7 . . . . . . 7 . . . 7 7 7 7 . . 7 . . . . . . . 7 7 . 7 7 . 7 . . . . .
. . . . 7 7 . 7 7 . 7 . . . . . . . . . 7 7 7 7 7 7 7 7 7 . . . . . 7 . . 7 . 7 7 . 7 . 7 . . . . . . . 7 7 7 7 7 7 7 . . . . .
. . . . 7 7 7 7 7 7 7 . . . . . . . . . 7 7 7 7 . 7 . 7 7 . . . . . 7 7 . 7 7 7 7 7 7 7 7 . . . . . . . 7 7 7 . . 7 7 . . . . .
. . . . 7 7 7 . . 7 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . 7 7 . . 7 . . 7 . 7 7 . . . . . . . . . 7 . . . 7 7 . . . .
. . . . . 7 . . . . 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 . . 7 . . . . . . . . . . . . 7 . . . . 7 7 . . .
. . . . 7 7 . . . . 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 . . . . 7 7 . . .
. . . . 7 7 . . . . 7 7 . . . . . . . . . . 7 . . 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 . . . 7 . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . . 7 . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . . 7 . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . 7 . . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . 7 . . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . 7 . . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . 7 . . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . 7 7 7 7 . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . 7 7 7 7 . . . .
. . . 7 7 7 7 . . 7 7 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . 7 7 7 7 7 7 . . . . . . . . . 7 7 7 7 . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
]]},
}end,
space=function()
local space=entities.get("space")
local arbiter_pass={} -- background tiles we can jump up through
arbiter_pass.presolve=function(it)
local points=it:points()
-- once we trigger headroom, we keep a table of headroom shapes and it is not reset until total separation
if it.shape_b.in_body.headroom then
local headroom=false
-- for n,v in pairs(it.shape_b.in_body.headroom) do headroom=true break end -- still touching an old headroom shape?
-- if ( (points.normal_y>0) or headroom) then -- can only headroom through non dense tiles
if ( (points.normal_y>0) or it.shape_b.in_body.headroom[it.shape_a] ) then
it.shape_b.in_body.headroom[it.shape_a]=true
return it:ignore()
end
end
return true
end
arbiter_pass.separate=function(it)
if it.shape_a and it.shape_b and it.shape_b.in_body then
if it.shape_b.in_body.headroom then it.shape_b.in_body.headroom[it.shape_a]=nil end
end
end
space:add_handler(arbiter_pass,space:type("pass"))
local arbiter_walking={} -- walking things (players)
arbiter_walking.presolve=function(it)
local callbacks=entities.manifest("callbacks")
if it.shape_a.player and it.shape_b.monster then
local pa=it.shape_a.player
callbacks[#callbacks+1]=function() pa:die() end
end
if it.shape_a.monster and it.shape_b.player then
local pb=it.shape_b.player
callbacks[#callbacks+1]=function() pb:die() end
end
if it.shape_a.player and it.shape_b.player then -- two players touch
local pa=it.shape_a.player
local pb=it.shape_b.player
if pa.active then
if pb.bubble_active and pb.joined then -- burst
callbacks[#callbacks+1]=function() pb:join() end
end
end
if pb.active then
if pa.bubble_active and pa.joined then -- burst
callbacks[#callbacks+1]=function() pa:join() end
end
end
end
return true
end
arbiter_walking.postsolve=function(it)
local points=it:points()
if points.normal_y>0.25 then -- on floor
local time=entities.get("time")
it.shape_a.in_body.floor_time=time.game
it.shape_a.in_body.floor=it.shape_b
end
return true
end
space:add_handler(arbiter_walking,space:type("walking")) -- walking things (players)
local arbiter_trigger={} -- trigger things
arbiter_trigger.presolve=function(it)
if it.shape_a.trigger and it.shape_b.triggered then -- trigger something
it.shape_b.triggered.triggered = it.shape_a.trigger
end
return false
end
space:add_handler(arbiter_trigger,space:type("trigger"))
end,
-----------------------------------------------------------------------------
--[[#entities.systems.player
entities.systems.player.controls(it,fast)
Handle player style movement, so we can reuse this code for player
style monsters. it is a player or monster, fast lets us tweak the speed
and defaults to 1
movement controls are set in it
it.move which is "left" or "right" to move left or right
it.jump which is true if we should jump
]]
-----------------------------------------------------------------------------
controls=function(it,fast)
fast=fast or 1
local menu=entities.get("menu")
local chats=entities.get("chats")
local time=entities.get("time")
local jump=fast*200 -- up velocity we want when jumping
local speed=fast*60 -- required x velocity
local airforce=speed*2 -- replaces surface velocity
local groundforce=speed/2 -- helps surface velocity
if ( time.game-it.body.floor_time < 0.125 ) or ( it.floor_time-time.game > 10 ) then -- floor available recently or not for a very long time (stuck)
it.floor_time=time.game -- last time we had some floor
it.shape:friction(1)
if it.jump_clr and it.near_menu then
local menu=entities.get("menu")
local near_menu=it.near_menu
local callbacks=entities.manifest("callbacks")
callbacks[#callbacks+1]=function() menu.show(near_menu) end -- call later so we do not process menu input this frame
end
if it.jump_clr and it.near_npc then
local callbacks=entities.manifest("callbacks")
callbacks[#callbacks+1]=function()
local chat=chats:get_subject(subject_name)
chat:set_topic("welcome")
menu.show( menu.chat_to_menu_items(chat) )
end -- call later so we do not process menu input this frame
end
if it.jump then
local vx,vy=it.body:velocity()
if vy>-20 then -- only when pushing against the ground a little
if it.near_menu or it.near_npc then -- no jump
else
vy=-jump
it.body:velocity(vx,vy)
it.body.floor_time=0
end
end
end
if it.move=="left" then
local vx,vy=it.body:velocity()
if vx>0 then it.body:velocity(0,vy) end
it.shape:surface_velocity(speed,0)
if vx>-speed then it.body:apply_force(-groundforce,0,0,0) end
it.dir=-1
it.frame=it.frame+1
elseif it.move=="right" then
local vx,vy=it.body:velocity()
if vx<0 then it.body:velocity(0,vy) end
it.shape:surface_velocity(-speed,0)
if vx<speed then it.body:apply_force(groundforce,0,0,0) end
it.dir= 1
it.frame=it.frame+1
else
it.shape:surface_velocity(0,0)
end
else -- in air
it.shape:friction(0)
if it.move=="left" then
local vx,vy=it.body:velocity()
if vx>0 then it.body:velocity(0,vy) end
if vx>-speed then it.body:apply_force(-airforce,0,0,0) end
it.shape:surface_velocity(speed,0)
it.dir=-1
it.frame=it.frame+1
elseif it.move=="right" then
local vx,vy=it.body:velocity()
if vx<0 then it.body:velocity(0,vy) end
if vx<speed then it.body:apply_force(airforce,0,0,0) end
it.shape:surface_velocity(-speed,0)
it.dir= 1
it.frame=it.frame+1
else
it.shape:surface_velocity(0,0)
end
end
end,
add=function(i)
local players_colors={[0]=30,30,14,18,7,3,22}
local names=system.components.tiles.names
local space=entities.get("space")
local player=entities.add{caste="player"}
player.idx=i
player.score=0
local t=bitdown.cmap[ players_colors[i] ]
player.color={}
player.color.r=t[1]/255
player.color.g=t[2]/255
player.color.b=t[3]/255
player.color.a=t[4]/255
player.color.idx=players_colors[i]
player.up_text_x=math.ceil( (system.components.text.tilemap_hx/16)*( 1 + ((i>3 and i+2 or i)-1)*2 ) )
player.frame=0
player.frames={ names.skel_walk_4.idx+0 , names.skel_walk_4.idx+2 , names.skel_walk_4.idx+4 , names.skel_walk_4.idx+6 }
player.join=function()
local players_start=entities.get("players_start") or {64,64}
local px,py=players_start[1]+i,players_start[2]
local vx,vy=0,0
player.bubble_active=false
player.active=true
player.body=space:body(1,math.huge)
player.body:position(px,py)
player.body:velocity(vx,vy)
player.body.headroom={}
player.body:velocity_func(function(body)
-- body.gravity_x=-body.gravity_x
-- body.gravity_y=-body.gravity_y
return true
end)
player.floor_time=0 -- last time we had some floor
player.shape=player.body:shape("segment",0,2,0,11,4)
player.shape:friction(1)
player.shape:elasticity(0)
player.shape:collision_type(space:type("walking")) -- walker
player.shape.player=player
player.body.floor_time=0
local time=entities.get("time")
if not time.start then
time.start=time.game -- when the game started
end
end
player.update=function()
local up=ups(player.idx) -- the controls for this player
player.move=false
player.jump=up.button("fire")
player.jump_clr=up.button("fire_clr")
if use_only_two_keys then -- touch screen control test?
if up.button("left") and up.button("right") then -- jump
player.move=player.move_last
player.jump=true
elseif up.button("left") then -- left
player.move_last="left"
player.move="left"
elseif up.button("right") then -- right
player.move_last="right"
player.move="right"
end
else
if up.button("left") and up.button("right") then -- stop
player.move=nil
elseif up.button("left") then -- left
player.move="left"
elseif up.button("right") then -- right
player.move="right"
end
end
if not player.joined then
player.joined=true
player:join() -- join for real and remove bubble
end
if player.active then
entities.systems.player.controls(player)
end
end
player.draw=function()
if player.active then
local px,py=player.body:position()
local rz=player.body:angle()
player.frame=player.frame%16
local t=player.frames[1+math.floor(player.frame/4)]
system.components.sprites.list_add({t=t,hx=16,hy=32,px=px,py=py,sx=player.dir,sy=1,rz=180*rz/math.pi,color=player.color})
end
-- if player.joined then
-- local s=string.format("%d",player.score)
-- system.components.text.text_print(s,math.floor(player.up_text_x-(#s/2)),0,player.color.idx)
-- end
end
return player
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.npc
npc = entities.systems.npc.add(opts)
Add an npc.
]]
-----------------------------------------------------------------------------
entities.systems.npc={
chat_text=[[
#npc1
=title A door shaped like a dead man.
=donuts 0
<welcome
Good Day Kind Sir,
If you fetch me all the donuts I will let you out.
>exit?donuts<10
Fine I'll go look.
>donut?donuts>9
Here you go, 10 donuts that have barely touched the ground.
>out
Where is out?
<out
Out is nearby, I may have been here a long long time but I know
exactly how to get out and I can show you, just bring me donuts,
all of them!
>exit
Be seeing you.
]],
chat_hook_topic=function(chat,a)
if chat.subject_name=="npc1" then
if a.name=="exit" then
if not entities.get("added_donuts") then
entities.set("added_donuts",true)
entities.systems.donut.spawn(10)
end
end
if a.name=="donut" then
entities.systems.level.setup(2)
end
end
end,
load=function() graphics.loads{
-- 4 x 16x32
{nil,"npc1_walk_4",[[
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 7 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 7 7 7 . . . . .
. . . . . . 7 7 7 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 7 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . .
. . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 0 7 7 . . . . . . . . . . . 7 0 7 0 7 . . . . . . . . . . . 7 7 0 7 7 . . . . .
. . . . . . 7 7 0 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 7 0 7 7 . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . .
. . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . . 7 0 7 . . . . . . . . . . . . . 7 7 7 . . . . . .
. . . . . . . 7 7 7 . . . . . . . . . 7 7 7 . 7 . 7 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . 7 7 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . 7 7 . . . . . . . . 7 . . 7 7 7 7 7 . . . . . . . . 7 7 7 . 7 . . 7 7 . . . . . . . 7 . . 7 7 7 7 . 7 . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . 7 . 7 . 7 . . 7 . . . . . . . . 7 . . 7 7 7 7 . 7 . . . . . . . 7 . 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . . 7 . . . . . . . . 7 . . 7 7 7 7 7 . . . . . . . . 7 . 7 . 7 . . 7 7 . . . . . . . 7 . . 7 7 7 7 . 7 . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . 7 7 7 . 7 . . 7 7 . . . . . . 7 7 . . 7 7 7 7 . 7 7 . . . . . . 7 7 7 . 7 . . 7 7 . . . .
. . . . 7 7 . 7 . . 7 . . . . . . . . . 7 . 7 7 7 7 . 7 . . . . . . 7 . . 7 . 7 . . 7 . 7 . . . . . . . 7 . 7 7 7 7 7 . . . . .
. . . . 7 . 7 7 7 7 7 . . . . . . . . . 7 7 . 7 7 . 7 7 . . . . . . 7 . . . 7 7 7 7 . . 7 . . . . . . . 7 7 . 7 7 . 7 . . . . .
. . . . 7 7 . 7 7 . 7 . . . . . . . . . 7 7 7 7 7 7 7 7 7 . . . . . 7 . . 7 . 7 7 . 7 . 7 . . . . . . . 7 7 7 7 7 7 7 . . . . .
. . . . 7 7 7 7 7 7 7 . . . . . . . . . 7 7 7 7 . 7 . 7 7 . . . . . 7 7 . 7 7 7 7 7 7 7 7 . . . . . . . 7 7 7 . . 7 7 . . . . .
. . . . 7 7 7 . . 7 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . 7 7 . . 7 . . 7 . 7 7 . . . . . . . . . 7 . . . 7 7 . . . .
. . . . . 7 . . . . 7 . . . . . . . . . . . . 7 7 7 . . . . . . . . . . . . 7 . . 7 . . . . . . . . . . . . 7 . . . . 7 7 . . .
. . . . 7 7 . . . . 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 . . . . 7 7 . . .
. . . . 7 7 . . . . 7 7 . . . . . . . . . . 7 . . 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . . . 7 7 . . . 7 . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . . 7 . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . . 7 . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . 7 . . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . 7 . . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . . 7 . . . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . . 7 . . . . . .
. . . . 7 . . . . . 7 . . . . . . . . . 7 7 7 7 . 7 . . . . . . . . . . . . 7 . 7 . . . . . . . . . . . . 7 . . 7 7 7 7 . . . .
. . . 7 7 7 7 . . 7 7 7 7 . . . . . . . . . . . 7 7 7 7 . . . . . . . . . 7 7 7 7 7 7 . . . . . . . . . 7 7 7 7 . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
]]},
}end,
space=function()
local space=entities.get("space")
local arbiter_npc={} -- npc menu things
arbiter_npc.presolve=function(it)
if it.shape_a.npc and it.shape_b.player then -- remember npc menu
it.shape_b.player.near_npc=it.shape_a.npc
end
return false
end
arbiter_npc.separate=function(it)
if it.shape_a and it.shape_a.npc and it.shape_b and it.shape_b.player then -- forget npc menu
it.shape_b.player.near_npc=false
end
return true
end
space:add_handler(arbiter_npc,space:type("npc"))
end,
add=function(opts)
local names=system.components.tiles.names
local space=entities.get("space")
local npc=entities.add{caste="npc"}
npc.frame=0
npc.frames={ names.npc1_walk_4.idx+0 , names.npc1_walk_4.idx+2 , names.npc1_walk_4.idx+4 , names.npc1_walk_4.idx+6 }
npc.update=function()
npc.move=false
npc.jump=false
npc.jump_clr=false
if npc.active then
entities.systems.player.controls(npc)
end
end
npc.draw=function()
if npc.active then
local px,py=npc.body:position()
local rz=npc.body:angle()
local t=npc.frames[1]
system.components.sprites.list_add({t=t,hx=16,hy=32,px=px,py=py,sx=npc.dir,sy=1,rz=180*rz/math.pi,color=npc.color})
end
end
local px,py=opts.px,opts.py
local vx,vy=0,0
npc.dir=-1
npc.color={r=1/2,g=1,b=1/2,a=1}
npc.active=true
npc.body=space:body(1,math.huge)
npc.body:position(px,py)
npc.body:velocity(vx,vy)
npc.body.headroom={}
npc.body:velocity_func(function(body)
-- body.gravity_x=-body.gravity_x
-- body.gravity_y=-body.gravity_y
return true
end)
npc.floor_time=0 -- last time we had some floor
npc.shape=npc.body:shape("segment",0,2,0,11,4)
npc.shape:friction(1)
npc.shape:elasticity(0)
npc.shape:collision_type(space:type("walking")) -- walker
npc.shape2=npc.body:shape("segment",0,2,0,11,8) -- talk area
npc.shape2:collision_type(space:type("npc"))
npc.shape2.npc=npc
npc.body.floor_time=0
npc.name="npc1"
return npc
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.donut
donut = entities.systems.donut.add(opts)
Add an donut.
]]
-----------------------------------------------------------------------------
entities.systems.donut={
load=function() graphics.loads{
-- 1 x 24x24
{nil,"donut_1",[[
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . O O O O . . . . . . . . . .
. . . . . . . O O O O O O O O O O . . . . . . .
. . . . . . O O O O O O O O O O O O . . . . . .
. . . . . O O O O O O O O O O O O O O . . . . .
. . . . . O O O O O O O O O O O O O O . . . . .
. . . . . O O O O O O . . O O O O O O . . . . .
. . . . O O O O O O . . . . O O O O O O . . . .
. . . . O O O O O . . . . . . O O O O O . . . .
. . . . O O O O O . . . . . . O O O O O . . . .
. . . . O O O O O O . . . . O O O O O O . . . .
. . . . . O O O O O O . . O O O O O O . . . . .
. . . . . O O O O O O O O O O O O O O . . . . .
. . . . . O O O O O O O O O O O O O O . . . . .
. . . . . . O O O O O O O O O O O O . . . . . .
. . . . . . . O O O O O O O O O O . . . . . . .
. . . . . . . . . . O O O O . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
]]},
}end,
space=function()
local space=entities.get("space")
local arbiter_loot={} -- loot things (pickups)
arbiter_loot.presolve=function(it)
if it.shape_a.loot and it.shape_b.player then -- trigger collect
local loot=it.shape_a.loot
local player=it.shape_b.player
local callbacks=entities.manifest("callbacks")
callbacks[#callbacks+1]=function() loot:pickup(player) end
return false
end
return true
end
space:add_handler(arbiter_loot,space:type("donut"))
end,
spawn=function(count)
for i=1,count do
local px=math.random(32,320-32)
local py=32
local vx=math.random(-4000,4000)/100
local vy=math.random(-4000,4000)/100
entities.systems.donut.add({px=px,py=py,vx=vx,vy=vy})
end
end,
add=function(opts)
local names=system.components.tiles.names
local space=entities.get("space")
local donut=entities.add{caste="donut"}
donut.frame=0
donut.frames={ names.donut_1.idx+0 }
donut.update=function()
end
donut.draw=function()
if donut.active then
local px,py=donut.body:position()
local rz=donut.body:angle()
local t=donut.frames[1]
system.components.sprites.list_add({t=t,h=24,px=px,py=py,rz=180*rz/math.pi})
end
end
donut.pickup=function(it,player)
if donut.active then
donut.active=false
space:remove(donut.shape)
space:remove(donut.body)
local chats=entities.get("chats")
chats:set_tag("npc1/donuts","+1")
end
end
donut.active=true
donut.body=space:body(1,1)
donut.body:position(opts.px,opts.py)
donut.body:velocity(opts.vx,opts.vy)
donut.body.headroom={}
donut.shape=donut.body:shape("circle",8,0,0)
donut.shape:friction(1)
donut.shape:elasticity(0)
donut.shape:collision_type(space:type("donut"))
donut.shape.loot=donut
return donut
end,
}
----------------------------------------------------------------------------
--[[#entities.tiles.start
The player start point, just save the x,y
]]
-----------------------------------------------------------------------------
entities.tiles.start=function(tile)
entities.set("players_start",{tile.x*8+4,tile.y*8+4}) -- remember start point
end
-----------------------------------------------------------------------------
--[[#entities.tiles.sprite
Display a sprite
]]
-----------------------------------------------------------------------------
entities.tiles.sprite=function(tile)
local names=system.components.tiles.names
local item=entities.systems.item.add()
item.active=true
item.px=tile.x*8+4
item.py=tile.y*8+4
item.sprite = names[tile.sprite].idx
item.h=24
item.s=1
item.draw_rz=0
item.pz=-1
end
-----------------------------------------------------------------------------
--[[#entities.tiles.npc
Display a npc
]]
-----------------------------------------------------------------------------
entities.tiles.npc=function(tile)
local names=system.components.tiles.names
local space=entities.get("space")
local item=entities.systems.npc.add({px=tile.x*8,py=tile.y*8})
end
-----------------------------------------------------------------------------
--[[#levels
Design levels here
]]
-----------------------------------------------------------------------------
local combine_legends=function(...)
local legend={}
for _,t in ipairs{...} do -- merge all
for n,v in pairs(t) do -- shallow copy, right side values overwrite left
legend[n]=v
end
end
return legend
end
local default_legend={
[0]={ tile="tile_empty",back="tile_empty",uvworld=true},
-- screen edges
["00"]={ tile="tile_black", solid=1, dense=1, }, -- black border
["0 "]={ tile="tile_empty", solid=1, dense=1, }, -- empty border
-- solid features
["||"]={ solid=1, tile="tile_sidewood", }, -- wall
["=="]={ solid=1, back="tile_floor", }, -- floor
["WW"]={ solid=1, tile="tile_bigwall", },
["S="]={ solid=1, tile="tile_stump", },
["P="]={ solid=1, tile="tile_postbox", },
-- foreground features
[",,"]={ back="tile_grass", },
["t."]={ tile="tile_tree", },
["s."]={ tile="tile_sign", },
-- special locations
["S "]={ start=1, },
-- items not tiles, so display tile 0 and we will add a sprite for display
["N1"]={ npc="npc1", },
}
levels={}
levels[1]={
legend=combine_legends(default_legend,{
["?0"]={ },
}),
title="Welcome!",
map=[[
||0000000000000000000000000000000000000000000000000000000000000000000000000000||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||,,. . . . . . ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. . . . . ||
||==. . . . . . ====================================================. . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . N1. . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||============================================================================||
||0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ||
]],
}
levels[2]={
legend=combine_legends(default_legend,{
["?0"]={ },
}),
title="This is a test.",
map=[[
||0000000000000000000000000000000000000000000000000000000000000000000000000000||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . t.t.. . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . t.t.. . . . . . . s.s.. . . . . . . . . . . . . . . . . . ||
||,,,,,,,,,,,,,,,,,,t.t.,,,,,,,,,,,,,,s.s.,,,,,,,,. . . . ,,,,,,,,,,,,,,,,,,,,||
||================================================. . . . ====================||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||,,,,,,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||======. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||,,,,,,,,,,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||==========. . . . . . . . . . t.t.. . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . t.t.. . . . . . WWWWWWWWWWWW. . . . . . . . . ||
||,,,,,,,,,,,,,,. . . . ,,,,,,,,t.t.,,,,,,,,,,,,WWWWWWWWWWWW,,,,,,,,,,,,,,,,,,||
||==============. . . . ======================================================||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||,,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||==. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||,,. . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||==. . . . . . . . . . . . . . . . . . . . . . S=. . . . . . . ,,,,,,,,,,,,,,||
||. . . . . . . . . . . . . . . . P=. . S=. . . S=. . . . . . . ==============||
||,,. . . . . . ,,,,,,,,,,S=,,,,,,P=,,,,S=,,,,,,S=,,,,,,,,,,,,,,,,,,. . . . . ||
||==. . . . . . ====================================================. . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||
||============================================================================||
||0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ||
]],
}
-----------------------------------------------------------------------------
--[[#entities.systems.level
entities.systems.level.setup(level)
reset and setup everything for this level idx
]]
-----------------------------------------------------------------------------
entities.systems.level={
setup=function(idx)
entities.reset()
local menu=entities.systems.menu.setup()
entities.systems.score.setup()
local level=entities.set("level",entities.add{})
local names=system.components.tiles.names
level.updates={} -- tiles to update (animate)
level.update=function()
for v,b in pairs(level.updates) do -- update these things
if v.update then v:update() end
end
end
-- init map and space
local space=entities.systems.space.setup()
local tilemap={}
for n,v in pairs( levels[idx].legend ) do -- build tilemap from legend
if v.tile then -- convert name to tile
local t={}
for n,v in pairs( v ) do t[n]=v end
for n,v in pairs( names[v.tile] ) do t[n]=v end
tilemap[n]=t
end
end
local backmap={}
for n,v in pairs( levels[idx].legend ) do -- build tilemap from legend
if v.back then -- convert name to tile
local t={}
for n,v in pairs( v ) do t[n]=v end
for n,v in pairs( names[v.back] ) do t[n]=v end
backmap[n]=t
end
end
local map=entities.set("map", bitdown.pix_tiles( levels[idx].map, levels[idx].legend ) )
level.title=levels[idx].title
bitdown.tile_grd( levels[idx].map, backmap, system.components.back.tilemap_grd ) -- draw into the screen (tiles)
bitdown.tile_grd( levels[idx].map, tilemap, system.components.map.tilemap_grd ) -- draw into the screen (tiles)
local unique=0
bitdown.map_build_collision_strips(map,function(tile)
unique=unique+1
if tile.coll then -- can break the collision types up some more by appending a code to this setting
if tile.unique then -- make unique
tile.coll=tile.coll..unique
end
end
end)
for y,line in pairs(map) do
for x,tile in pairs(line) do
tile.map=map -- remember map
tile.level=level -- remember level
if tile.solid and (not tile.parent) then -- if we have no parent then we are the master tile
local l=1
local t=tile
while t.child do t=t.child l=l+1 end -- count length of strip
local shape
if tile.link==1 then -- x strip
shape=space.static:shape("box",x*8,y*8,(x+l)*8,(y+1)*8,0)
elseif tile.link==-1 then -- y strip
shape=space.static:shape("box",x*8,y*8,(x+1)*8,(y+l)*8,0)
else -- single box
shape=space.static:shape("box",x*8,y*8,(x+1)*8,(y+1)*8,0)
end
tile.shape=shape
shape.tile=tile
shape:friction(tile.solid)
shape:elasticity(tile.solid)
shape.cx=x
shape.cy=y
shape.coll=tile.coll
if not tile.dense then
shape:collision_type(space:type("pass")) -- a tile we can jump up through
end
end
end
end
for y,line in pairs(map) do
for x,tile in pairs(line) do
for n,f in pairs(entities.tiles) do
if tile[n] then f(tile) end
end
end
end
system.components.back.dirty(true)
system.components.map.dirty(true)
entities.systems.player.add(0) -- add a player
end,
}
-----------------------------------------------------------------------------
--[[#entities.systems.menu
menu = entities.systems.menu.setup()
Create a displayable and controllable menu system that can be fed chat
data for user display.
After setup, provide it with menu items to display using
menu.show(items) then call update and draw each frame.
]]
-----------------------------------------------------------------------------
entities.systems.menu={
space=function()
local space=entities.get("space")
local arbiter_menu={} -- menu things
arbiter_menu.presolve=function(it)
if it.shape_a.menu and it.shape_b.player then -- remember menu
it.shape_b.player.near_menu=it.shape_a.menu
end
return false
end
arbiter_menu.separate=function(it)
if it.shape_a and it.shape_a.menu and it.shape_b and it.shape_b.player then -- forget menu
it.shape_b.player.near_menu=false
end
return true
end
space:add_handler(arbiter_menu,space:type("menu"))
end,
setup=function(items)
-- join all entity chat_text to build chat_texts with
local chat_texts={}
for n,v in pairs(entities.systems) do
if v.chat_text then
chat_texts[#chat_texts+1]=v.chat_text
end
end
chat_texts=table.concat(chat_texts,"\n\n")
-- manage chat hooks from entities and print debug text
local chat_hook=function(chat,change,...)
local a,b=...
if change=="subject" then print("subject ",chat.subject_name)
for n,v in pairs(entities.systems) do
if v.chat_hook_response then
v.chat_hook_response(chat,a)
end
end
elseif change=="topic" then print("topic ",chat.subject_name,a and a.name)
for n,v in pairs(entities.systems) do
if v.chat_hook_topic then
v.chat_hook_topic(chat,a)
end
end
elseif change=="goto" then print("goto ",chat.subject_name,a and a.name)
for n,v in pairs(entities.systems) do
if v.chat_hook_goto then
v.chat_hook_goto(chat,a)
end
end
elseif change=="tag" then print("tag ",chat.subject_name,a,b)
for n,v in pairs(entities.systems) do
if v.chat_hook_tag then
v.chat_hook_tag(chat,a,b)
end
end
end
end
local chats=entities.set( "chats", chatdown.setup_chats(chat_texts,chat_hook) )
local wstr=require("wetgenes.string")
local menu=entities.set("menu",entities.add{})
-- local menu={}
menu.stack={}
menu.width=80-4
menu.cursor=0
menu.cx=math.floor((80-menu.width)/2)
menu.cy=0
menu.chat_to_menu_items=function(chat)
local items={cursor=1,cursor_max=0}
items.title=chat:get_tag("title")
items.portrait=chat:get_tag("portrait")
local ss=chat.topic and chat.topic.text or {} if type(ss)=="string" then ss={ss} end
for i,v in ipairs(ss) do
if i>1 then
items[#items+1]={text="",chat=chat} -- blank line
end
items[#items+1]={text=chat:replace_tags(v)or"",chat=chat}
end
for i,v in ipairs(chat.gotos or {}) do
items[#items+1]={text="",chat=chat} -- blank line before each goto
local ss=v and v.text or {} if type(ss)=="string" then ss={ss} end
local color=30
if chat.viewed[v.name] then color=28 end -- we have already seen the response to this goto
local f=function(item,menu)
if item.topic and item.topic.name then
chats.changes(chat,"topic",item.topic)
chat:set_topic(item.topic.name)
chat:set_tags(item.topic.tags)
if item.topic.name=="exit" then
menu.show(nil)
else
menu.show(menu.chat_to_menu_items(chat))
end
end
end
items[#items+1]={text=chat:replace_tags(ss[1])or"",chat=chat,topic=v,cursor=i,call=f,color=color} -- only show first line
items.cursor_max=i
end
return items
end
--[[
menu.chat=function(chat)
local items={cursor=1,cursor_max=0}
items.title=chat.description and chat.description.text or chat.description_name
local ss=chat.response and chat.response.text or {} if type(ss)=="string" then ss={ss} end
for i,v in ipairs(ss) do
if i>1 then
items[#items+1]={text="",chat=chat} -- blank line
end
items[#items+1]={text=chat.replace_proxies(v)or"",chat=chat}
end
for i,v in ipairs(chat.decisions or {}) do
items[#items+1]={text="",chat=chat} -- blank line before each decision
local ss=v and v.text or {} if type(ss)=="string" then ss={ss} end
local color=30
if chat.viewed[v.name] then color=28 end -- we have already seen the response to this decision
local f=function(item,menu)
if item.decision and item.decision.name then
chats.changes(chat,"decision",item.decision)
chat.set_response(item.decision.name)
chat.set_proxies(item.decision.proxies)
menu.show( menu.chat(chat) )
end
end
items[#items+1]={text=chat.replace_proxies(ss[1])or"",chat=chat,decision=v,cursor=i,call=f,color=color} -- only show first line
items.cursor_max=i
end
return items
end
]]
function menu.show(items,subject_name,topic_name)
if subject_name and topic_name then
local chat=chats:get_subject(subject_name)
chat:set_topic(topic_name)
items=menu.chat_to_menu_items(chat)
elseif subject_name then
local chat=chats:get_subject(subject_name)
items=menu.chat_to_menu_items(chat)
end
if not items then
menu.items=nil
menu.lines=nil
return
end
if items.call then items.call(items,menu) end -- refresh
menu.items=items
menu.cursor=items.cursor or 1
menu.lines={}
for idx=1,#items do
local item=items[idx]
local text=item.text
if text then
local ls=wstr.smart_wrap(text,menu.width-8)
if #ls==0 then ls={""} end -- blank line
for i=1,#ls do
local prefix=""--(i>1 and " " or "")
if item.cursor then prefix=" " end -- indent decisions
menu.lines[#menu.lines+1]={s=prefix..ls[i],idx=idx,item=item,cursor=item.cursor,color=item.color}
end
end
end
end
menu.update=function()
if not menu.items then return end
local bfire,bup,bdown,bleft,bright
for i=0,5 do -- any player, press a button, to control menu
local up=ups(i)
if up then
bfire =bfire or up.button("fire_clr")
bup =bup or up.button("up_set")
bdown =bdown or up.button("down_set")
bleft =bleft or up.button("left_set")
bright=bright or up.button("right_set")
end
end
if bfire then
for i,item in ipairs(menu.items) do
if item.cursor==menu.cursor then
if item.call then -- do this
if item and item.decision and item.decision.name=="exit" then --exit menu
item.call( item , menu )
menu.show() -- hide
else
item.call( item , menu )
end
end
break
end
end
end
if bleft or bup then
menu.cursor=menu.cursor-1
if menu.cursor<1 then menu.cursor=menu.items.cursor_max end
end
if bright or bdown then
menu.cursor=menu.cursor+1
if menu.cursor>menu.items.cursor_max then menu.cursor=1 end
end
end
menu.draw=function()
local tprint=system.components.text.text_print
local tgrd=system.components.text.tilemap_grd
if not menu.lines then return end
menu.cy=math.floor((30-(#menu.lines+4))/2)
tgrd:clip(menu.cx,menu.cy,0,menu.width,#menu.lines+4,1):clear(0x02000000)
tgrd:clip(menu.cx+2,menu.cy+1,0,menu.width-4,#menu.lines+4-2,1):clear(0x01000000)
if menu.items.title then
local title=" "..(menu.items.title).." "
local wo2=math.floor(#title/2)
tprint(title,menu.cx+(menu.width/2)-wo2,menu.cy+0,31,2)
end
for i,v in ipairs(menu.lines) do
tprint(v.s,menu.cx+4,menu.cy+i+1,v.color or 31,1)
end
local it=nil
for i=1,#menu.lines do
if it~=menu.lines[i].item then -- first line only
it=menu.lines[i].item
if it.cursor == menu.cursor then
tprint(">",menu.cx+4,menu.cy+i+1,31,1)
end
end
end
system.components.text.dirty(true)
end
if items then menu.show(items) end
return menu
end,
}
-----------------------------------------------------------------------------
--[[#update
update()
Update called every 1/60 of a second, possibly many times before we get
a draw call.
]]
-----------------------------------------------------------------------------
update=function()
if not setup_done then
entities.systems.level.setup(1) -- load map
setup_done=true
end
local menu=entities.get("menu")
if menu.lines then -- menu only, pause the entities and draw the menu
menu.update()
else
entities.call("update")
local space=entities.get("space")
space:step(1/(60*2)) -- double step for increased stability, allows faster velocities.
space:step(1/(60*2))
end
local cb=entities.get("callbacks") or {} -- get callback list
entities.set("callbacks",{}) -- and reset it
-- run all the callbacks created by collisions
for _,f in pairs(cb) do f() end
end
-----------------------------------------------------------------------------
--[[#draw
draw()
Draw called every frame, there may be any number of updates between
each draw but hopefully we are looking at one update followed by a
draw, if you have an exceptionally fast computer then we may even get 0
updates between some draws.
]]
-----------------------------------------------------------------------------
draw=function()
local menu=entities.get("menu")
if menu.lines then
menu.draw()
end
entities.call("draw") -- draw everything, well, actually just prepare everything to be drawn by the system
end
-- load graphics into texture memory
for n,v in pairs(entities.systems) do
if v.load then v:load() end
end
| mit |
alfred-bot/phmbot | bot/utils.lua | 356 | 14963 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has superuser privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- user has admins privileges
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- user has moderator privileges
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
-- Berfungsi utk mengecek user jika plugin moderated = true
if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod
if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin
if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers
return false
end
end
end
-- Berfungsi mengecek user jika plugin privileged = true
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end | gpl-2.0 |
Oliveryo/Interface | AddOns/BigWigs/Libs/AceDB-2.0/AceDB-2.0.lua | 2 | 43459 | --[[
Name: AceDB-2.0
Revision: $Rev: 17797 $
Developed by: The Ace Development Team (http://www.wowace.com/index.php/The_Ace_Development_Team)
Inspired By: Ace 1.x by Turan (turan@gryphon.com)
Website: http://www.wowace.com/
Documentation: http://www.wowace.com/index.php/AceDB-2.0
SVN: http://svn.wowace.com/root/trunk/Ace2/AceDB-2.0
Description: Mixin to allow for fast, clean, and featureful saved variable
access.
Dependencies: AceLibrary, AceOO-2.0, AceEvent-2.0
]]
local MAJOR_VERSION = "AceDB-2.0"
local MINOR_VERSION = "$Revision: 17797 $"
if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end
if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
if loadstring("return function(...) return ... end") and AceLibrary:HasInstance(MAJOR_VERSION) then return end -- lua51 check
if not AceLibrary:HasInstance("AceOO-2.0") then error(MAJOR_VERSION .. " requires AceOO-2.0") end
local ACTIVE, ENABLED, STATE, TOGGLE_ACTIVE, MAP_ACTIVESUSPENDED, SET_PROFILE, SET_PROFILE_USAGE, PROFILE, PLAYER_OF_REALM, CHOOSE_PROFILE_DESC, CHOOSE_PROFILE_GUI, COPY_PROFILE_DESC, COPY_PROFILE_GUI, OTHER_PROFILE_DESC, OTHER_PROFILE_GUI, OTHER_PROFILE_USAGE, CHARACTER, REALM, CLASS
local function safecall(func,a,b,c,d,e,f,g,h,i)
local success, err = pcall(func,a,b,c,d,e,f,g,h,i)
if not success then geterrorhandler()(err) end
end
if GetLocale() == "deDE" then
ACTIVE = "Aktiv"
ENABLED = "Aktiviert"
STATE = "Status"
TOGGLE_ACTIVE = "Stoppt/Aktiviert dieses Addon."
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00Aktiv|r", [false] = "|cffff0000Gestoppt|r" }
SET_PROFILE = "Setzt das Profil f\195\188r dieses Addon."
SET_PROFILE_USAGE = "{Charakter || Klasse || Realm || <Profilname>}"
PROFILE = "Profil"
PLAYER_OF_REALM = "%s von %s"
CHOOSE_PROFILE_DESC = "W\195\164hle ein Profil."
CHOOSE_PROFILE_GUI = "W\195\164hle"
COPY_PROFILE_DESC = "Kopiert Einstellungen von einem anderem Profil."
COPY_PROFILE_GUI = "Kopiere von"
OTHER_PROFILE_DESC = "W\195\164hle ein anderes Profil."
OTHER_PROFILE_GUI = "Anderes"
OTHER_PROFILE_USAGE = "<Profilname>"
CHARACTER = "Charakter: "
REALM = "Realm: "
CLASS = "Klasse: "
elseif GetLocale() == "frFR" then
ACTIVE = "Actif"
ENABLED = "Activ\195\169"
STATE = "Etat"
TOGGLE_ACTIVE = "Suspend/active cet addon."
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00Actif|r", [false] = "|cffff0000Suspendu|r" }
SET_PROFILE = "S\195\169lectionne le profil pour cet addon."
SET_PROFILE_USAGE = "{perso || classe || royaume || <nom de profil>}"
PROFILE = "Profil"
PLAYER_OF_REALM = "%s de %s"
CHOOSE_PROFILE_DESC = "Choisissez un profil."
CHOOSE_PROFILE_GUI = "Choix"
COPY_PROFILE_DESC = "Copier les param\195\168tres d'un autre profil."
COPY_PROFILE_GUI = "Copier \195\160 partir de"
OTHER_PROFILE_DESC = "Choisissez un autre profil."
OTHER_PROFILE_GUI = "Autre"
OTHER_PROFILE_USAGE = "<nom de profil>"
CHARACTER = "Personnage: "
REALM = "Royaume: "
CLASS = "Classe: "
elseif GetLocale() == "koKR" then
ACTIVE = "활성화"
ENABLED = "활성화"
STATE = "상태"
TOGGLE_ACTIVE = "이 애드온 중지/계속 실행"
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00활성화|r", [false] = "|cffff0000중지됨|r" }
SET_PROFILE = "이 애드온에 프로필 설정"
SET_PROFILE_USAGE = "{캐릭터명 || 직업 || 서버명 || <프로필명>}"
PROFILE = "프로필"
PLAYER_OF_REALM = "%s (%s 서버)"
CHOOSE_PROFILE_DESC = "프로파일을 선택합니다."
CHOOSE_PROFILE_GUI = "선택"
COPY_PROFILE_DESC = "다른 프로파일에서 설정을 복사합니다."
COPY_PROFILE_GUI = "복사"
OTHER_PROFILE_DESC = "다른 프로파일을 선택합니다."
OTHER_PROFILE_GUI = "기타"
OTHER_PROFILE_USAGE = "<프로파일명>"
CHARACTER = "캐릭터: "
REALM = "서버: "
CLASS = "직업: "
elseif GetLocale() == "zhTW" then
ACTIVE = "啟動"
ENABLED = "啟用"
STATE = "狀態"
TOGGLE_ACTIVE = "暫停/重啟這個插件。"
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00啟動|r", [false] = "|cffff0000已暫停|r" }
SET_PROFILE = "設定這插件的記錄檔。"
SET_PROFILE_USAGE = "{角色 || 聯業 || 伺服器 || <記錄檔名稱>}"
PROFILE = "記錄檔"
PLAYER_OF_REALM = "%s 於 %s"
CHOOSE_PROFILE_DESC = "選擇一個記錄檔"
CHOOSE_PROFILE_GUI = "選擇"
COPY_PROFILE_DESC = "由其他記錄檔複製設定。"
COPY_PROFILE_GUI = "複製由"
OTHER_PROFILE_DESC = "選擇其他記錄檔。"
OTHER_PROFILE_GUI = "其他"
OTHER_PROFILE_USAGE = "<記錄檔名稱>"
CHARACTER = "角色:"
REALM = "伺服器:"
CLASS = "聯業:"
elseif GetLocale() == "zhCN" then
ACTIVE = "\230\156\137\230\149\136"
ENABLED = "\229\144\175\231\148\168"
STATE = "\231\138\182\230\128\129"
TOGGLE_ACTIVE = "\230\154\130\229\129\156/\230\129\162\229\164\141 \230\173\164\230\143\146\228\187\182."
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00\230\156\137\230\149\136|r", [false] = "|cffff0000\230\154\130\229\129\156|r" }
SET_PROFILE = "\232\174\190\231\189\174\233\133\141\231\189\174\230\150\135\228\187\182\228\184\186\232\191\153\230\143\146\228\187\182."
SET_PROFILE_USAGE = "{\229\173\151\231\172\166 || \233\128\137\228\187\182\231\177\187 || \229\159\159 || <\233\133\141\231\189\174\230\150\135\228\187\182\229\144\141\229\173\151>}"
PROFILE = "\233\133\141\231\189\174\230\150\135\228\187\182"
PLAYER_OF_REALM = "%s \231\154\132 %s"
CHOOSE_PROFILE_DESC = "\233\128\137\230\139\169\233\133\141\231\189\174\230\150\135\228\187\182."
CHOOSE_PROFILE_GUI = "\233\128\137\230\139\169"
COPY_PROFILE_DESC = "\229\164\141\229\136\182\232\174\190\231\189\174\228\187\142\229\143\166\228\184\128\228\184\170\233\133\141\231\189\174\230\150\135\228\187\182."
COPY_PROFILE_GUI = "\229\164\141\229\136\182\228\187\142"
OTHER_PROFILE_DESC = "\233\128\137\230\139\169\229\143\166\228\184\128\228\184\170\233\133\141\231\189\174\230\150\135\228\187\182."
OTHER_PROFILE_GUI = "\229\133\182\228\187\150"
OTHER_PROFILE_USAGE = "<\233\133\141\231\189\174\230\150\135\228\187\182\229\144\141\229\173\151>"
CHARACTER = "\229\173\151\231\172\166: "
REALM = "\229\159\159: "
CLASS = "\233\128\137\228\187\182\231\177\187: "
else -- enUS
ACTIVE = "Active"
ENABLED = "Enabled"
STATE = "State"
TOGGLE_ACTIVE = "Suspend/resume this addon."
MAP_ACTIVESUSPENDED = { [true] = "|cff00ff00Active|r", [false] = "|cffff0000Suspended|r" }
SET_PROFILE = "Set profile for this addon."
SET_PROFILE_USAGE = "{char || class || realm || <profile name>}"
PROFILE = "Profile"
PLAYER_OF_REALM = "%s of %s"
CHOOSE_PROFILE_DESC = "Choose a profile."
CHOOSE_PROFILE_GUI = "Choose"
COPY_PROFILE_DESC = "Copy settings from another profile."
COPY_PROFILE_GUI = "Copy from"
OTHER_PROFILE_DESC = "Choose another profile."
OTHER_PROFILE_GUI = "Other"
OTHER_PROFILE_USAGE = "<profile name>"
CHARACTER = "Character: "
REALM = "Realm: "
CLASS = "Class: "
end
local AceOO = AceLibrary("AceOO-2.0")
local AceEvent
local Mixin = AceOO.Mixin
local AceDB = Mixin {
"RegisterDB",
"RegisterDefaults",
"ResetDB",
"SetProfile",
"GetProfile",
"ToggleActive",
"IsActive",
"AcquireDBNamespace",
}
local Dewdrop = AceLibrary:HasInstance("Dewdrop-2.0") and AceLibrary("Dewdrop-2.0")
local _G = getfenv(0)
local table_setn
do
local version = GetBuildInfo()
if string.find(version, "^2%.") then
-- 2.0.0
table_setn = function() end
else
table_setn = table.setn
end
end
local function inheritDefaults(t, defaults)
if not defaults then
return t
end
for k,v in pairs(defaults) do
if k == "*" then
local v = v
if type(v) == "table" then
setmetatable(t, {
__index = function(self, key)
if key == nil then
return nil
end
self[key] = {}
inheritDefaults(self[key], v)
return self[key]
end
} )
else
setmetatable(t, {
__index = function(self, key)
if key == nil then
return nil
end
self[key] = v
return self[key]
end
} )
end
for key in pairs(t) do
if (defaults[key] == nil or key == "*") and type(t[key]) == "table" then
inheritDefaults(t[key], v)
end
end
else
if type(v) == "table" then
if type(t[k]) ~= "table" then
t[k] = {}
end
inheritDefaults(t[k], v)
elseif t[k] == nil then
t[k] = v
end
end
end
return t
end
local _,race = UnitRace("player")
local faction
if race == "Orc" or race == "Scourge" or race == "Troll" or race == "Tauren" then
faction = FACTION_HORDE
else
faction = FACTION_ALLIANCE
end
local charID = string.format(PLAYER_OF_REALM, UnitName("player"), (string.gsub(GetRealmName(), "^%s*(.-)%s*$", "%1")))
local realm = string.gsub(GetRealmName(), "^%s*(.-)%s*$", "%1")
local realmID = realm .. " - " .. faction
local classID = UnitClass("player")
AceDB.CHAR_ID = charID
AceDB.REALM_ID = realmID
AceDB.CLASS_ID = classID
AceDB.FACTION = faction
AceDB.REALM = realm
AceDB.NAME = UnitName("player")
local new, del
do
local list = setmetatable({}, {__mode="k"})
function new()
local t = next(list)
if t then
list[t] = nil
return t
else
return {}
end
end
function del(t)
setmetatable(t, nil)
for k in pairs(t) do
t[k] = nil
end
table_setn(t, 0)
list[t] = true
end
end
local caseInsensitive_mt = {
__index = function(self, key)
if type(key) ~= "string" then
return nil
end
local lowerKey = string.lower(key)
for k,v in pairs(self) do
if string.lower(k) == lowerKey then
return self[k]
end
end
end,
__newindex = function(self, key, value)
if type(key) ~= "string" then
return error("table index is nil", 2)
end
local lowerKey = string.lower(key)
for k in pairs(self) do
if string.lower(k) == lowerKey then
rawset(self, k, nil)
rawset(self, key, value)
return
end
end
rawset(self, key, value)
end
}
local db_mt = { __index = function(db, key)
if key == "char" then
if db.charName then
if type(_G[db.charName]) ~= "table" then
_G[db.charName] = {}
end
if type(_G[db.charName].global) ~= "table" then
_G[db.charName].global = {}
end
rawset(db, 'char', _G[db.charName].global)
else
if type(db.raw.chars) ~= "table" then
db.raw.chars = {}
end
local id = charID
if type(db.raw.chars[id]) ~= "table" then
db.raw.chars[id] = {}
end
rawset(db, 'char', db.raw.chars[id])
end
if db.defaults and db.defaults.char then
inheritDefaults(db.char, db.defaults.char)
end
return db.char
elseif key == "realm" then
if type(db.raw.realms) ~= "table" then
db.raw.realms = {}
end
local id = realmID
if type(db.raw.realms[id]) ~= "table" then
db.raw.realms[id] = {}
end
rawset(db, 'realm', db.raw.realms[id])
if db.defaults and db.defaults.realm then
inheritDefaults(db.realm, db.defaults.realm)
end
return db.realm
elseif key == "account" then
if type(db.raw.account) ~= "table" then
db.raw.account = {}
end
rawset(db, 'account', db.raw.account)
if db.defaults and db.defaults.account then
inheritDefaults(db.account, db.defaults.account)
end
return db.account
elseif key == "class" then
if type(db.raw.classes) ~= "table" then
db.raw.classes = {}
end
local id = classID
if type(db.raw.classes[id]) ~= "table" then
db.raw.classes[id] = {}
end
rawset(db, 'class', db.raw.classes[id])
if db.defaults and db.defaults.class then
inheritDefaults(db.class, db.defaults.class)
end
return db.class
elseif key == "profile" then
if type(db.raw.profiles) ~= "table" then
db.raw.profiles = setmetatable({}, caseInsensitive_mt)
else
setmetatable(db.raw.profiles, caseInsensitive_mt)
end
local id = db.raw.currentProfile[charID]
if id == "char" then
id = "char/" .. charID
elseif id == "class" then
id = "class/" .. classID
elseif id == "realm" then
id = "realm/" .. realmID
end
if type(db.raw.profiles[id]) ~= "table" then
db.raw.profiles[id] = {}
end
rawset(db, 'profile', db.raw.profiles[id])
if db.defaults and db.defaults.profile then
inheritDefaults(db.profile, db.defaults.profile)
end
return db.profile
elseif key == "raw" or key == "defaults" or key == "name" or key == "charName" or key == "namespaces" then
return nil
end
error(string.format('Cannot access key %q in db table. You may want to use db.profile[%q]', tostring(key), tostring(key)), 2)
end, __newindex = function(db, key, value)
error(string.format('Cannot access key %q in db table. You may want to use db.profile[%q]', tostring(key), tostring(key)), 2)
end }
local CrawlForSerialization
local CrawlForDeserialization
local function SerializeObject(o)
local t = { o:Serialize() }
t[0] = o.class:GetLibraryVersion()
CrawlForSerialization(t)
return t
end
local function DeserializeObject(t)
CrawlForDeserialization(t)
local className = t[0]
for i = 20, 1, -1 do
if t[i] then
table_setn(t, i)
break
end
end
local o = AceLibrary(className):Deserialize(unpack(t))
table_setn(t, 0)
return o
end
local function IsSerializable(t)
return AceOO.inherits(t, AceOO.Class) and t.class and type(t.class.Deserialize) == "function" and type(t.Serialize) == "function" and type(t.class.GetLibraryVersion) == "function"
end
function CrawlForSerialization(t)
local tmp = new()
for k,v in pairs(t) do
tmp[k] = v
end
for k,v in pairs(tmp) do
if type(v) == "table" and type(v[0]) ~= "userdata" then
if IsSerializable(v) then
v = SerializeObject(v)
t[k] = v
else
CrawlForSerialization(v)
end
end
if type(k) == "table" and type(k[0]) ~= "userdata" then
if IsSerializable(k) then
t[k] = nil
t[SerializeObject(k)] = v
else
CrawlForSerialization(k)
end
end
tmp[k] = nil
k = nil
end
tmp = del(tmp)
end
local function IsDeserializable(t)
return type(t[0]) == "string" and AceLibrary:HasInstance(t[0])
end
function CrawlForDeserialization(t)
local tmp = new()
for k,v in pairs(t) do
tmp[k] = v
end
for k,v in pairs(tmp) do
if type(v) == "table" then
if IsDeserializable(v) then
t[k] = DeserializeObject(v)
del(v)
v = t[k]
elseif type(v[0]) ~= "userdata" then
CrawlForDeserialization(v)
end
end
if type(k) == "table" then
if IsDeserializable(k) then
t[k] = nil
t[DeserializeObject(k)] = v
del(k)
elseif type(k[0]) ~= "userdata" then
CrawlForDeserialization(k)
end
end
tmp[k] = nil
k = nil
end
tmp = del(tmp)
end
local namespace_mt = { __index = function(namespace, key)
local db = namespace.db
local name = namespace.name
if key == "char" then
if db.charName then
if type(_G[db.charName]) ~= "table" then
_G[db.charName] = {}
end
if type(_G[db.charName].namespaces) ~= "table" then
_G[db.charName].namespaces = {}
end
if type(_G[db.charName].namespaces[name]) ~= "table" then
_G[db.charName].namespaces[name] = {}
end
rawset(namespace, 'char', _G[db.charName].namespaces[name])
else
if type(db.raw.namespaces) ~= "table" then
db.raw.namespaces = {}
end
if type(db.raw.namespaces[name]) ~= "table" then
db.raw.namespaces[name] = {}
end
if type(db.raw.namespaces[name].chars) ~= "table" then
db.raw.namespaces[name].chars = {}
end
local id = charID
if type(db.raw.namespaces[name].chars[id]) ~= "table" then
db.raw.namespaces[name].chars[id] = {}
end
rawset(namespace, 'char', db.raw.namespaces[name].chars[id])
end
if namespace.defaults and namespace.defaults.char then
inheritDefaults(namespace.char, namespace.defaults.char)
end
return namespace.char
elseif key == "realm" then
if type(db.raw.namespaces) ~= "table" then
db.raw.namespaces = {}
end
if type(db.raw.namespaces[name]) ~= "table" then
db.raw.namespaces[name] = {}
end
if type(db.raw.namespaces[name].realms) ~= "table" then
db.raw.namespaces[name].realms = {}
end
local id = realmID
if type(db.raw.namespaces[name].realms[id]) ~= "table" then
db.raw.namespaces[name].realms[id] = {}
end
rawset(namespace, 'realm', db.raw.namespaces[name].realms[id])
if namespace.defaults and namespace.defaults.realm then
inheritDefaults(namespace.realm, namespace.defaults.realm)
end
return namespace.realm
elseif key == "account" then
if type(db.raw.namespaces) ~= "table" then
db.raw.namespaces = {}
end
if type(db.raw.namespaces[name]) ~= "table" then
db.raw.namespaces[name] = {}
end
if type(db.raw.namespaces[name].account) ~= "table" then
db.raw.namespaces[name].account = {}
end
rawset(namespace, 'account', db.raw.namespaces[name].account)
if namespace.defaults and namespace.defaults.account then
inheritDefaults(namespace.account, namespace.defaults.account)
end
return namespace.account
elseif key == "class" then
if type(db.raw.namespaces) ~= "table" then
db.raw.namespaces = {}
end
if type(db.raw.namespaces[name]) ~= "table" then
db.raw.namespaces[name] = {}
end
if type(db.raw.namespaces[name].classes) ~= "table" then
db.raw.namespaces[name].classes = {}
end
local id = classID
if type(db.raw.namespaces[name].classes[id]) ~= "table" then
db.raw.namespaces[name].classes[id] = {}
end
rawset(namespace, 'class', db.raw.namespaces[name].classes[id])
if namespace.defaults and namespace.defaults.class then
inheritDefaults(namespace.class, namespace.defaults.class)
end
return namespace.class
elseif key == "profile" then
if type(db.raw.namespaces) ~= "table" then
db.raw.namespaces = {}
end
if type(db.raw.namespaces[name]) ~= "table" then
db.raw.namespaces[name] = {}
end
if type(db.raw.namespaces[name].profiles) ~= "table" then
db.raw.namespaces[name].profiles = setmetatable({}, caseInsensitive_mt)
else
setmetatable(db.raw.namespaces[name].profiles, caseInsensitive_mt)
end
local id = db.raw.currentProfile[charID]
if id == "char" then
id = "char/" .. charID
elseif id == "class" then
id = "class/" .. classID
elseif id == "realm" then
id = "realm/" .. realmID
end
if type(db.raw.namespaces[name].profiles[id]) ~= "table" then
db.raw.namespaces[name].profiles[id] = {}
end
rawset(namespace, 'profile', db.raw.namespaces[name].profiles[id])
if namespace.defaults and namespace.defaults.profile then
inheritDefaults(namespace.profile, namespace.defaults.profile)
end
return namespace.profile
elseif key == "defaults" or key == "name" or key == "db" then
return nil
end
error(string.format('Cannot access key %q in db table. You may want to use db.profile[%q]', tostring(key), tostring(key)), 2)
end, __newindex = function(db, key, value)
error(string.format('Cannot access key %q in db table. You may want to use db.profile[%q]', tostring(key), tostring(key)), 2)
end }
function AceDB:InitializeDB(addonName)
local db = self.db
if not db then
if addonName then
AceDB.addonsLoaded[addonName] = true
end
return
end
if db.raw then
-- someone manually initialized
return
end
if type(_G[db.name]) ~= "table" then
_G[db.name] = {}
else
CrawlForDeserialization(_G[db.name])
end
if type(_G[db.charName]) == "table" then
CrawlForDeserialization(_G[db.charName])
end
rawset(db, 'raw', _G[db.name])
if not db.raw.currentProfile then
db.raw.currentProfile = {}
end
if not db.raw.currentProfile[charID] then
db.raw.currentProfile[charID] = "Default"
end
if db.raw.disabled then
setmetatable(db.raw.disabled, caseInsensitive_mt)
end
if self['acedb-profile-copylist'] then
local t = self['acedb-profile-copylist']
for k,v in pairs(t) do
t[k] = nil
end
if db.raw.profiles then
for k in pairs(db.raw.profiles) do
if string.find(k, '^char/') then
local name = string.sub(k, 6)
if name ~= charID then
t[k] = CHARACTER .. name
end
elseif string.find(k, '^realm/') then
local name = string.sub(k, 7)
if name ~= realmID then
t[k] = REALM .. name
end
elseif string.find(k, '^class/') then
local name = string.sub(k, 7)
if name ~= classID then
t[k] = CLASS .. name
end
end
end
end
end
if self['acedb-profile-list'] then
local t = self['acedb-profile-list']
for k,v in pairs(t) do
t[k] = nil
end
t.char = CHARACTER .. charID
t.realm = REALM .. realmID
t.class = CLASS .. classID
t.Default = "Default"
if db.raw.profiles then
for k in pairs(db.raw.profiles) do
if not string.find(k, '^char/') and not string.find(k, '^realm/') and not string.find(k, '^class/') then
t[k] = k
end
end
end
end
setmetatable(db, db_mt)
end
function AceDB:OnEmbedInitialize(target, name)
if name then
self:ADDON_LOADED(name)
end
self.InitializeDB(target, name)
end
function AceDB:RegisterDB(name, charName)
AceDB:argCheck(name, 2, "string")
AceDB:argCheck(charName, 3, "string", "nil")
if self.db then
AceDB:error("Cannot call \"RegisterDB\" if self.db is set.")
end
local stack = debugstack()
local addonName = string.gsub(stack, ".-\n.-\\AddOns\\(.-)\\.*", "%1")
self.db = {
name = name,
charName = charName
}
if AceDB.addonsLoaded[addonName] then
AceDB.InitializeDB(self, addonName)
else
AceDB.addonsToBeInitialized[self] = addonName
end
AceDB.registry[self] = true
end
function AceDB:RegisterDefaults(kind, defaults, a3)
local name
if a3 then
name, kind, defaults = kind, defaults, a3
AceDB:argCheck(name, 2, "string")
AceDB:argCheck(kind, 3, "string")
AceDB:argCheck(defaults, 4, "table")
if kind ~= "char" and kind ~= "class" and kind ~= "profile" and kind ~= "account" and kind ~= "realm" then
AceDB:error("Bad argument #3 to `RegisterDefaults' (\"char\", \"class\", \"profile\", \"account\", or \"realm\" expected, got %q)", kind)
end
else
AceDB:argCheck(kind, 2, "string")
AceDB:argCheck(defaults, 3, "table")
if kind ~= "char" and kind ~= "class" and kind ~= "profile" and kind ~= "account" and kind ~= "realm" then
AceDB:error("Bad argument #2 to `RegisterDefaults' (\"char\", \"class\", \"profile\", \"account\", or \"realm\" expected, got %q)", kind)
end
end
if type(self.db) ~= "table" or type(self.db.name) ~= "string" then
AceDB:error("Cannot call \"RegisterDefaults\" unless \"RegisterDB\" has been previously called.")
end
local db
if name then
local namespace = self:AcquireDBNamespace(name)
if namespace.defaults and namespace.defaults[kind] then
AceDB:error("\"RegisterDefaults\" has already been called for %q::%q.", name, kind)
end
db = namespace
else
if self.db.defaults and self.db.defaults[kind] then
AceDB:error("\"RegisterDefaults\" has already been called for %q.", kind)
end
db = self.db
end
if not db.defaults then
rawset(db, 'defaults', {})
end
db.defaults[kind] = defaults
if rawget(db, kind) then
inheritDefaults(db[kind], defaults)
end
end
function AceDB:ResetDB(kind)
AceDB:argCheck(kind, 2, "nil", "string")
if not self.db or not self.db.raw then
AceDB:error("Cannot call \"ResetDB\" before \"RegisterDB\" has been called and before \"ADDON_LOADED\" has been fired.")
end
local db = self.db
if kind == nil then
if db.charName then
_G[db.charName] = nil
end
_G[db.name] = nil
rawset(db, 'raw', nil)
AceDB.InitializeDB(self)
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'account', nil)
rawset(v, 'char', nil)
rawset(v, 'class', nil)
rawset(v, 'profile', nil)
rawset(v, 'realm', nil)
end
end
elseif kind == "account" then
db.raw.account = nil
rawset(db, 'account', nil)
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'account', nil)
end
end
elseif kind == "char" then
if db.charName then
_G[db.charName] = nil
else
if db.raw.chars then
db.raw.chars[charID] = nil
end
if db.raw.namespaces then
for name,v in pairs(db.raw.namespaces) do
if v.chars then
v.chars[charID] = nil
end
end
end
end
rawset(db, 'char', nil)
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'char', nil)
end
end
elseif kind == "realm" then
if db.raw.realms then
db.raw.realms[realmID] = nil
end
rawset(db, 'realm', nil)
if db.raw.namespaces then
for name,v in pairs(db.raw.namespaces) do
if v.realms then
v.realms[realmID] = nil
end
end
end
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'realm', nil)
end
end
elseif kind == "class" then
if db.raw.realms then
db.raw.realms[classID] = nil
end
rawset(db, 'class', nil)
if db.raw.namespaces then
for name,v in pairs(db.raw.namespaces) do
if v.classes then
v.classes[classID] = nil
end
end
end
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'class', nil)
end
end
elseif kind == "profile" then
local id = db.raw.currentProfile and db.raw.currentProfile[charID] or "Default"
if id == "char" then
id = "char/" .. charID
elseif id == "class" then
id = "class/" .. classID
elseif id == "realm" then
id = "realm/" .. realmID
end
if db.raw.profiles then
db.raw.profiles[id] = nil
end
rawset(db, 'profile', nil)
if db.raw.namespaces then
for name,v in pairs(db.raw.namespaces) do
if v.profiles then
v.profiles[id] = nil
end
end
end
if db.namespaces then
for name,v in pairs(db.namespaces) do
rawset(v, 'profile', nil)
end
end
end
end
local function cleanDefaults(t, defaults)
if defaults then
for k,v in pairs(defaults) do
if k == "*" then
if type(v) == "table" then
for k in pairs(t) do
if (defaults[k] == nil or k == "*") and type(t[k]) == "table" then
if cleanDefaults(t[k], v) then
t[k] = nil
end
end
end
else
for k in pairs(t) do
if (defaults[k] == nil or k == "*") and t[k] == v then
t[k] = nil
end
end
end
else
if type(v) == "table" then
if type(t[k]) == "table" then
if cleanDefaults(t[k], v) then
t[k] = nil
end
end
elseif t[k] == v then
t[k] = nil
end
end
end
end
return t and not next(t)
end
function AceDB:GetProfile()
if not self.db or not self.db.raw then
return nil
end
if not self.db.raw.currentProfile then
self.db.raw.currentProfile = {}
end
if not self.db.raw.currentProfile[charID] then
self.db.raw.currentProfile[charID] = "Default"
end
local profile = self.db.raw.currentProfile[charID]
if profile == "char" then
return "char", "char/" .. charID
elseif profile == "class" then
return "class", "class/" .. classID
elseif profile == "realm" then
return "realm", "realm/" .. realmID
end
return profile, profile
end
local function copyTable(to, from)
setmetatable(to, nil)
for k,v in pairs(from) do
if type(k) == "table" then
k = copyTable({}, k)
end
if type(v) == "table" then
v = copyTable({}, v)
end
to[k] = v
end
table_setn(to, table.getn(from))
setmetatable(to, from)
return to
end
function AceDB:SetProfile(name, copyFrom)
AceDB:argCheck(name, 2, "string")
AceDB:argCheck(copyFrom, 3, "string", "nil")
if not self.db or not self.db.raw then
AceDB:error("Cannot call \"SetProfile\" before \"RegisterDB\" has been called and before \"ADDON_LOADED\" has been fired.")
end
local db = self.db
local copy = false
local lowerName = string.lower(name)
local lowerCopyFrom = copyFrom and string.lower(copyFrom)
if string.sub(lowerName, 1, 5) == "char/" or string.sub(lowerName, 1, 6) == "realm/" or string.sub(lowerName, 1, 6) == "class/" then
if string.sub(lowerName, 1, 5) == "char/" then
name, copyFrom = "char", name
else
name, copyFrom = string.sub(lowerName, 1, 5), name
end
lowerName = string.lower(name)
lowerCopyFrom = string.lower(copyFrom)
end
if copyFrom then
if string.sub(lowerCopyFrom, 1, 5) == "char/" then
AceDB:assert(lowerName == "char", "If argument #3 starts with `char/', argument #2 must be `char'")
elseif string.sub(lowerCopyFrom, 1, 6) == "realm/" then
AceDB:assert(lowerName == "realm", "If argument #3 starts with `realm/', argument #2 must be `realm'")
elseif string.sub(lowerCopyFrom, 1, 6) == "class/" then
AceDB:assert(lowerName == "class", "If argument #3 starts with `class/', argument #2 must be `class'")
else
AceDB:assert(lowerName ~= "char" and lowerName ~= "realm" and lowerName ~= "class", "If argument #3 does not start with a special prefix, that prefix cannot be copied to.")
end
if not db.raw.profiles or not db.raw.profiles[copyFrom] then
AceDB:error("Cannot copy profile %q, it does not exist.", copyFrom)
elseif (string.sub(lowerName, 1, 5) == "char/" and string.sub(lowerName, 6) == string.lower(charID)) or (string.sub(lowerName, 1, 6) == "realm/" and string.sub(lowerName, 7) == string.lower(realmID)) or (string.sub(lowerName, 1, 6) == "class/" and string.sub(lowerName, 7) == string.lower(classID)) then
AceDB:error("Cannot copy profile %q, it is currently in use.", name)
end
end
local oldName = db.raw.currentProfile[charID]
if string.lower(oldName) == string.lower(name) then
return
end
local oldProfileData = db.profile
local realName = name
if lowerName == "char" then
realName = name .. "/" .. charID
elseif lowerName == "realm" then
realName = name .. "/" .. realmID
elseif lowerName == "class" then
realName = name .. "/" .. classID
end
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedProfileDisable) == "function" then
safecall(mixin.OnEmbedProfileDisable, mixin, self, realName)
end
end
end
current = current.super
end
if type(self.OnProfileDisable) == "function" then
safecall(self.OnProfileDisable, self, realName)
end
local active = self:IsActive()
db.raw.currentProfile[charID] = name
rawset(db, 'profile', nil)
if db.namespaces then
for k,v in pairs(db.namespaces) do
rawset(v, 'profile', nil)
end
end
if copyFrom then
for k,v in pairs(db.profile) do
db.profile[k] = nil
end
copyTable(db.profile, db.raw.profiles[copyFrom])
inheritDefaults(db.profile, db.defaults and db.defaults.profile)
if db.namespaces then
for l,u in pairs(db.namespaces) do
for k,v in pairs(u.profile) do
u.profile[k] = nil
end
copyTable(u.profile, db.raw.namespaces[l].profiles[copyFrom])
inheritDefaults(u.profile, u.defaults and u.defaults.profile)
end
end
end
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedProfileEnable) == "function" then
safecall(mixin.OnEmbedProfileEnable, mixin, self, oldName, oldProfileData, copyFrom)
end
end
end
current = current.super
end
if type(self.OnProfileEnable) == "function" then
safecall(self.OnProfileEnable, self, oldName, oldProfileData, copyFrom)
end
if cleanDefaults(oldProfileData, db.defaults and db.defaults.profile) then
db.raw.profiles[oldName] = nil
if not next(db.raw.profiles) then
db.raw.profiles = nil
end
end
local newactive = self:IsActive()
if active ~= newactive then
if AceOO.inherits(self, "AceAddon-2.0") then
local AceAddon = AceLibrary("AceAddon-2.0")
if not AceAddon.addonsStarted[self] then
return
end
end
if newactive then
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedEnable) == "function" then
safecall(mixin.OnEmbedEnable, mixin, self)
end
end
end
current = current.super
end
if type(self.OnEnable) == "function" then
safecall(self.OnEnable, self)
end
if AceEvent then
AceEvent:TriggerEvent("Ace2_AddonEnabled", self)
end
else
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedDisable) == "function" then
safecall(mixin.OnEmbedDisable, mixin, self)
end
end
end
current = current.super
end
if type(self.OnDisable) == "function" then
safecall(self.OnDisable, self)
end
if AceEvent then
AceEvent:TriggerEvent("Ace2_AddonDisabled", self)
end
end
end
if self['acedb-profile-list'] then
if not self['acedb-profile-list'][name] then
self['acedb-profile-list'][name] = name
end
end
if Dewdrop then
Dewdrop:Refresh(1)
Dewdrop:Refresh(2)
Dewdrop:Refresh(3)
Dewdrop:Refresh(4)
Dewdrop:Refresh(5)
end
end
function AceDB:IsActive()
return not self.db or not self.db.raw or not self.db.raw.disabled or not self.db.raw.disabled[self.db.raw.currentProfile[charID]]
end
function AceDB:ToggleActive(state)
AceDB:argCheck(state, 2, "boolean", "nil")
if not self.db or not self.db.raw then
AceDB:error("Cannot call \"ToggleActive\" before \"RegisterDB\" has been called and before \"ADDON_LOADED\" has been fired.")
end
local db = self.db
if not db.raw.disabled then
db.raw.disabled = setmetatable({}, caseInsensitive_mt)
end
local profile = db.raw.currentProfile[charID]
local disable
if state == nil then
disable = not db.raw.disabled[profile]
else
disable = not state
if disable == db.raw.disabled[profile] then
return
end
end
db.raw.disabled[profile] = disable or nil
if AceOO.inherits(self, "AceAddon-2.0") then
local AceAddon = AceLibrary("AceAddon-2.0")
if not AceAddon.addonsStarted[self] then
return
end
end
if not disable then
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedEnable) == "function" then
safecall(mixin.OnEmbedEnable, mixin, self)
end
end
end
current = current.super
end
if type(self.OnEnable) == "function" then
safecall(self.OnEnable, self)
end
if AceEvent then
AceEvent:TriggerEvent("Ace2_AddonEnabled", self)
end
else
local current = self.class
while current and current ~= AceOO.Class do
if current.mixins then
for mixin in pairs(current.mixins) do
if type(mixin.OnEmbedDisable) == "function" then
safecall(mixin.OnEmbedDisable, mixin, self)
end
end
end
current = current.super
end
if type(self.OnDisable) == "function" then
safecall(self.OnDisable, self)
end
if AceEvent then
AceEvent:TriggerEvent("Ace2_AddonDisabled", self)
end
end
return not disable
end
function AceDB:embed(target)
self.super.embed(self, target)
if not AceEvent then
AceDB:error(MAJOR_VERSION .. " requires AceEvent-2.0")
end
end
function AceDB:ADDON_LOADED(name)
AceDB.addonsLoaded[name] = true
for addon, addonName in pairs(AceDB.addonsToBeInitialized) do
if name == addonName then
AceDB.InitializeDB(addon, name)
AceDB.addonsToBeInitialized[addon] = nil
end
end
end
function AceDB:PLAYER_LOGOUT()
for addon in pairs(AceDB.registry) do
local db = addon.db
if db then
setmetatable(db, nil)
CrawlForSerialization(db.raw)
if type(_G[db.charName]) == "table" then
CrawlForSerialization(_G[db.charName])
end
if db.char and cleanDefaults(db.char, db.defaults and db.defaults.char) then
if db.charName and _G[db.charName] and _G[db.charName].global == db.char then
_G[db.charName].global = nil
if not next(_G[db.charName]) then
_G[db.charName] = nil
end
else
if db.raw.chars then
db.raw.chars[charID] = nil
if not next(db.raw.chars) then
db.raw.chars = nil
end
end
end
end
if db.realm and cleanDefaults(db.realm, db.defaults and db.defaults.realm) then
if db.raw.realms then
db.raw.realms[realmID] = nil
if not next(db.raw.realms) then
db.raw.realms = nil
end
end
end
if db.class and cleanDefaults(db.class, db.defaults and db.defaults.class) then
if db.raw.classes then
db.raw.classes[classID] = nil
if not next(db.raw.classes) then
db.raw.classes = nil
end
end
end
if db.account and cleanDefaults(db.account, db.defaults and db.defaults.account) then
db.raw.account = nil
end
if db.profile and cleanDefaults(db.profile, db.defaults and db.defaults.profile) then
if db.raw.profiles then
db.raw.profiles[db.raw.currentProfile and db.raw.currentProfile[charID] or "Default"] = nil
if not next(db.raw.profiles) then
db.raw.profiles = nil
end
end
end
if db.namespaces and db.raw.namespaces then
for name,v in pairs(db.namespaces) do
if db.raw.namespaces[name] then
setmetatable(v, nil)
if v.char and cleanDefaults(v.char, v.defaults and v.defaults.char) then
if db.charName and _G[db.charName] and _G[db.charName].namespaces and _G[db.charName].namespaces[name] == v then
_G[db.charName].namespaces[name] = nil
if not next(_G[db.charName].namespaces) then
_G[db.charName].namespaces = nil
if not next(_G[db.charName]) then
_G[db.charName] = nil
end
end
else
if db.raw.namespaces[name].chars then
db.raw.namespaces[name].chars[charID] = nil
if not next(db.raw.namespaces[name].chars) then
db.raw.namespaces[name].chars = nil
end
end
end
end
if v.realm and cleanDefaults(v.realm, v.defaults and v.defaults.realm) then
if db.raw.namespaces[name].realms then
db.raw.namespaces[name].realms[realmID] = nil
if not next(db.raw.namespaces[name].realms) then
db.raw.namespaces[name].realms = nil
end
end
end
if v.class and cleanDefaults(v.class, v.defaults and v.defaults.class) then
if db.raw.namespaces[name].classes then
db.raw.namespaces[name].classes[classID] = nil
if not next(db.raw.namespaces[name].classes) then
db.raw.namespaces[name].classes = nil
end
end
end
if v.account and cleanDefaults(v.account, v.defaults and v.defaults.account) then
db.raw.namespaces[name].account = nil
end
if v.profile and cleanDefaults(v.profile, v.defaults and v.defaults.profile) then
if db.raw.namespaces[name].profiles then
db.raw.namespaces[name].profiles[db.raw.currentProfile and db.raw.currentProfile[charID] or "Default"] = nil
if not next(db.raw.namespaces[name].profiles) then
db.raw.namespaces[name].profiles = nil
end
end
end
if not next(db.raw.namespaces[name]) then
db.raw.namespaces[name] = nil
end
end
end
if not next(db.raw.namespaces) then
db.raw.namespaces = nil
end
end
if db.raw.disabled and not next(db.raw.disabled) then
db.raw.disabled = nil
end
if db.raw.currentProfile then
for k,v in pairs(db.raw.currentProfile) do
if string.lower(v) == "default" then
db.raw.currentProfile[k] = nil
end
end
if not next(db.raw.currentProfile) then
db.raw.currentProfile = nil
end
end
if _G[db.name] and not next(_G[db.name]) then
_G[db.name] = nil
end
end
end
end
function AceDB:AcquireDBNamespace(name)
AceDB:argCheck(name, 2, "string")
local db = self.db
if not db then
AceDB:error("Cannot call `AcquireDBNamespace' before `RegisterDB' has been called.", 2)
end
if not db.namespaces then
rawset(db, 'namespaces', {})
end
if not db.namespaces[name] then
local namespace = {}
db.namespaces[name] = namespace
namespace.db = db
namespace.name = name
setmetatable(namespace, namespace_mt)
end
return db.namespaces[name]
end
function AceDB:GetAceOptionsDataTable(target)
if not target['acedb-profile-list'] then
target['acedb-profile-list'] = setmetatable({}, caseInsensitive_mt)
local t = target['acedb-profile-list']
for k,v in pairs(t) do
t[k] = nil
end
t.char = CHARACTER .. charID
t.realm = REALM .. realmID
t.class = CLASS .. classID
t.Default = "Default"
if target.db and target.db.raw then
local db = target.db
if db.raw.profiles then
for k in pairs(db.raw.profiles) do
if not string.find(k, '^char/') and not string.find(k, '^realm/') and not string.find(k, '^class/') then
t[k] = k
end
end
end
end
end
if not target['acedb-profile-copylist'] then
target['acedb-profile-copylist'] = setmetatable({}, caseInsensitive_mt)
if target.db and target.db.raw then
local t = target['acedb-profile-copylist']
local db = target.db
if db.raw.profiles then
for k in pairs(db.raw.profiles) do
if string.find(k, '^char/') then
local name = string.sub(k, 6)
if name ~= charID then
t[k] = CHARACTER .. name
end
elseif string.find(k, '^realm/') then
local name = string.sub(k, 7)
if name ~= realmID then
t[k] = REALM .. name
end
elseif string.find(k, '^class/') then
local name = string.sub(k, 7)
if name ~= classID then
t[k] = CLASS .. name
end
end
end
end
end
end
return {
standby = {
cmdName = STATE,
guiName = ENABLED,
name = ACTIVE,
desc = TOGGLE_ACTIVE,
type = "toggle",
get = "IsActive",
set = "ToggleActive",
map = MAP_ACTIVESUSPENDED,
order = -3,
},
profile = {
type = 'group',
name = PROFILE,
desc = SET_PROFILE,
order = -3.5,
get = "GetProfile",
args = {
choose = {
guiName = CHOOSE_PROFILE_GUI,
cmdName = PROFILE,
desc = CHOOSE_PROFILE_DESC,
type = 'text',
get = "GetProfile",
set = "SetProfile",
validate = target['acedb-profile-list']
},
copy = {
guiName = COPY_PROFILE_GUI,
cmdName = PROFILE,
desc = COPY_PROFILE_DESC,
type = 'text',
get = "GetProfile",
set = "SetProfile",
validate = target['acedb-profile-copylist'],
disabled = function()
return not next(target['acedb-profile-copylist'])
end,
},
other = {
guiName = OTHER_PROFILE_GUI,
cmdName = PROFILE,
desc = OTHER_PROFILE_DESC,
usage = OTHER_PROFILE_USAGE,
type = 'text',
get = "GetProfile",
set = "SetProfile",
}
}
},
}
end
local function activate(self, oldLib, oldDeactivate)
AceDB = self
AceEvent = AceLibrary:HasInstance("AceEvent-2.0") and AceLibrary("AceEvent-2.0")
self.super.activate(self, oldLib, oldDeactivate)
for t in pairs(self.embedList) do
if t.db then
rawset(t.db, 'char', nil)
rawset(t.db, 'realm', nil)
rawset(t.db, 'class', nil)
rawset(t.db, 'account', nil)
rawset(t.db, 'profile', nil)
setmetatable(t.db, db_mt)
end
end
if oldLib then
self.addonsToBeInitialized = oldLib.addonsToBeInitialized
self.addonsLoaded = oldLib.addonsLoaded
self.registry = oldLib.registry
end
if not self.addonsToBeInitialized then
self.addonsToBeInitialized = {}
end
if not self.addonsLoaded then
self.addonsLoaded = {}
end
if not self.registry then
self.registry = {}
end
if oldLib then
oldDeactivate(oldLib)
end
end
local function external(self, major, instance)
if major == "AceEvent-2.0" then
AceEvent = instance
AceEvent:embed(self)
self:RegisterEvent("ADDON_LOADED")
self:RegisterEvent("PLAYER_LOGOUT")
elseif major == "Dewdrop-2.0" then
Dewdrop = instance
end
end
AceLibrary:Register(AceDB, MAJOR_VERSION, MINOR_VERSION, activate, nil, external)
AceDB = AceLibrary(MAJOR_VERSION)
| gpl-3.0 |
protito/nyas-space-quest-qd | cocos2d/plugin/luabindings/auto/api/AgentManager.lua | 146 | 1798 |
--------------------------------
-- @module AgentManager
-- @parent_module plugin
--------------------------------
--
-- @function [parent=#AgentManager] getSocialPlugin
-- @param self
-- @return plugin::ProtocolSocial#plugin::ProtocolSocial ret (return value: cc.plugin::ProtocolSocial)
--------------------------------
--
-- @function [parent=#AgentManager] getAdsPlugin
-- @param self
-- @return plugin::ProtocolAds#plugin::ProtocolAds ret (return value: cc.plugin::ProtocolAds)
--------------------------------
--
-- @function [parent=#AgentManager] purge
-- @param self
--------------------------------
--
-- @function [parent=#AgentManager] getUserPlugin
-- @param self
-- @return plugin::ProtocolUser#plugin::ProtocolUser ret (return value: cc.plugin::ProtocolUser)
--------------------------------
--
-- @function [parent=#AgentManager] getIAPPlugin
-- @param self
-- @return plugin::ProtocolIAP#plugin::ProtocolIAP ret (return value: cc.plugin::ProtocolIAP)
--------------------------------
--
-- @function [parent=#AgentManager] getSharePlugin
-- @param self
-- @return plugin::ProtocolShare#plugin::ProtocolShare ret (return value: cc.plugin::ProtocolShare)
--------------------------------
--
-- @function [parent=#AgentManager] getAnalyticsPlugin
-- @param self
-- @return plugin::ProtocolAnalytics#plugin::ProtocolAnalytics ret (return value: cc.plugin::ProtocolAnalytics)
--------------------------------
--
-- @function [parent=#AgentManager] destroyInstance
-- @param self
--------------------------------
--
-- @function [parent=#AgentManager] getInstance
-- @param self
-- @return plugin::AgentManager#plugin::AgentManager ret (return value: cc.plugin::AgentManager)
return nil
| apache-2.0 |
alfred-bot/phmbot | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
Flexibity/luci | libs/web/luasrc/http/protocol/date.lua | 88 | 2760 | --[[
HTTP protocol implementation for LuCI - date handling
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
--- LuCI http protocol implementation - date helper class.
-- This class contains functions to parse, compare and format http dates.
module("luci.http.protocol.date", package.seeall)
require("luci.sys.zoneinfo")
MONTHS = {
"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug",
"Sep", "Oct", "Nov", "Dec"
}
--- Return the time offset in seconds between the UTC and given time zone.
-- @param tz Symbolic or numeric timezone specifier
-- @return Time offset to UTC in seconds
function tz_offset(tz)
if type(tz) == "string" then
-- check for a numeric identifier
local s, v = tz:match("([%+%-])([0-9]+)")
if s == '+' then s = 1 else s = -1 end
if v then v = tonumber(v) end
if s and v then
return s * 60 * ( math.floor( v / 100 ) * 60 + ( v % 100 ) )
-- lookup symbolic tz
elseif luci.sys.zoneinfo.OFFSET[tz:lower()] then
return luci.sys.zoneinfo.OFFSET[tz:lower()]
end
end
-- bad luck
return 0
end
--- Parse given HTTP date string and convert it to unix epoch time.
-- @param data String containing the date
-- @return Unix epoch time
function to_unix(date)
local wd, day, mon, yr, hr, min, sec, tz = date:match(
"([A-Z][a-z][a-z]), ([0-9]+) " ..
"([A-Z][a-z][a-z]) ([0-9]+) " ..
"([0-9]+):([0-9]+):([0-9]+) " ..
"([A-Z0-9%+%-]+)"
)
if day and mon and yr and hr and min and sec then
-- find month
local month = 1
for i = 1, 12 do
if MONTHS[i] == mon then
month = i
break
end
end
-- convert to epoch time
return tz_offset(tz) + os.time( {
year = yr,
month = month,
day = day,
hour = hr,
min = min,
sec = sec
} )
end
return 0
end
--- Convert the given unix epoch time to valid HTTP date string.
-- @param time Unix epoch time
-- @return String containing the formatted date
function to_http(time)
return os.date( "%a, %d %b %Y %H:%M:%S GMT", time )
end
--- Compare two dates which can either be unix epoch times or HTTP date strings.
-- @param d1 The first date or epoch time to compare
-- @param d2 The first date or epoch time to compare
-- @return -1 - if d1 is lower then d2
-- @return 0 - if both dates are equal
-- @return 1 - if d1 is higher then d2
function compare(d1, d2)
if d1:match("[^0-9]") then d1 = to_unix(d1) end
if d2:match("[^0-9]") then d2 = to_unix(d2) end
if d1 == d2 then
return 0
elseif d1 < d2 then
return -1
else
return 1
end
end
| apache-2.0 |
Oliveryo/Interface | AddOns/Atlas/Locale/Atlas-enUS.lua | 1 | 128260 | --[[
Atlas, a World of Warcraft instance map browser
Copyright 2005, 2006 Dan Gilbert
Email me at loglow@gmail.com
This file is part of Atlas.
Atlas is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Atlas is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Atlas; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--]]
--[[
-- Atlas Data (English)
-- Compiled by Dan Gilbert
-- loglow@gmail.com
-- Last Update: 11/19/2006
-- additions: Niflheim at dragonblight
--]]
AtlasSortIgnore = {"the (.+)"};
ATLAS_TITLE = "Atlas";
ATLAS_SUBTITLE = "Instance Map Browser";
ATLAS_DESC = "Atlas is an instance map browser.";
ATLAS_OPTIONS_BUTTON = "Options";
BINDING_HEADER_ATLAS_TITLE = "Atlas Bindings";
BINDING_NAME_ATLAS_TOGGLE = "Toggle Atlas";
BINDING_NAME_ATLAS_OPTIONS = "Toggle Options";
ATLAS_SLASH = "/atlas";
ATLAS_SLASH_OPTIONS = "options";
ATLAS_STRING_LOCATION = "Location";
ATLAS_STRING_LEVELRANGE = "Level Range";
ATLAS_STRING_PLAYERLIMIT = "Player Limit";
ATLAS_STRING_SELECT_CAT = "Select Category";
ATLAS_STRING_SELECT_MAP = "Select Map";
ATLAS_BUTTON_TOOLTIP = "Atlas";
ATLAS_BUTTON_TOOLTIP2 = "Left-click to open Atlas.";
ATLAS_BUTTON_TOOLTIP3 = "Right-click and drag to move this button.";
ATLAS_OPTIONS_TITLE = "Atlas Options";
ATLAS_OPTIONS_SHOWBUT = "Show Button on Minimap";
ATLAS_OPTIONS_AUTOSEL = "Auto-Select Instance Map";
ATLAS_OPTIONS_BUTPOS = "Button Position";
ATLAS_OPTIONS_TRANS = "Transparency";
ATLAS_OPTIONS_DONE = "Done";
ATLAS_OPTIONS_REPMAP = "Replace the World Map";
ATLAS_OPTIONS_RCLICK = "Right-Click for World Map";
ATLAS_OPTIONS_SHOWMAPNAME = "Show map name";
ATLAS_OPTIONS_RESETPOS = "Reset Position";
ATLAS_OPTIONS_ACRONYMS = "Display Acronyms";
ATLAS_OPTIONS_SCALE = "Scale";
ATLAS_OPTIONS_BUTRAD = "Button Radius";
ATLAS_OPTIONS_CLAMPED = "Clamp window to screen"
ATLAS_HINT = "Hint: Left-click to open Atlas.";
ATLAS_HELP = {"About Atlas\n===========\n\nAtlas is a user interface addon for World of Warcraft that provides a number of additional maps as well as an in-game map browser. Typing the command '/atlas' or clicking the mini-map icon will open the Atlas window. The options panel allows you to disable the icon, toggle the Auto Select feature, toggle the Replace World Map feature, toggle the Right-Click feature, change the icon's position, or adjust the transparency of the main window. If the Auto Select feature is enabled, Atlas will automatically open to the map of the instance you're in. If the Replace World Map feature is enabled, Atlas will open instead of the world map when you're in an instance. If the Right-Click feature is enabled, you can Right-Click on Atlas to open the World Map. You can move Atlas around by left-clicking and dragging. Use the small padlock icon in the upper-right corner to lock the window in place."};
ATLAS_LOCALE = {
menu = "Atlas",
tooltip = "Atlas",
button = "Atlas"
};
AtlasZoneSubstitutions = {
["The Temple of Atal'Hakkar"] = "The Sunken Temple";
["Ahn'Qiraj"] = "The Temple of Ahn'Qiraj";
["Ruins of Ahn'Qiraj"] = "The Ruins of Ahn'Qiraj";
};
local BLUE = "|cff6666ff";
local GREY = "|cff999999";
local GREN = "|cff66cc33";
local _RED = "|cffcc6666";
local ORNG = "|cffcc9933";
local PURP = "|cff9900ff";
local INDENT = " ";
--Keeps track of the different categories of maps
Atlas_MapTypes = {
"Eastern Kingdoms Instances",
"Kalimdor Instances",
"Battleground Maps",
"Flight Path Maps",
"Dungeon Locations",
"Raid Encounters",
"Leveling Guide 1-20",
"Leveling Guide 20-30",
"Leveling Guide 30-40",
"Leveling Guide 40-45",
"Leveling Guide 45-50",
"Leveling Guide 50-55",
"Leveling Guide 55-60",
};
AtlasKalimdor = {
RagefireChasm = {
ZoneName = "Ragefire Chasm";
Acronym = "RFC";
Location = "Orgrimmar";
BLUE.."A) Entrance";
GREY.."1) Maur Grimtotem";
GREY.."2) Taragaman the Hungerer";
GREY.."3) Jergosh the Invoker";
GREY.."4) Bazzalan";
};
WailingCaverns = {
ZoneName = "Wailing Caverns";
Acronym = "WC";
Location = "The Barrens";
BLUE.."A) Entrance";
GREY.."1) Disciple of Naralex";
GREY.."2) Lord Cobrahn";
GREY.."3) Lady Anacondra";
GREY.."4) Kresh";
GREY.."5) Lord Pythas";
GREY.."6) Skum";
GREY.."7) Lord Serpentis (Upper)";
GREY.."8) Verdan the Everliving (Upper)";
GREY.."9) Mutanus the Devourer";
GREY..INDENT.."Naralex";
GREY.."10) Deviate Faerie Dragon (Rare)";
};
BlackfathomDeeps = {
ZoneName = "Blackfathom Deeps";
Acronym = "BFD";
Location = "Ashenvale";
BLUE.."A) Entrance";
GREY.."1) Ghamoo-ra";
GREY.."2) Lorgalis Manuscript";
GREY.."3) Lady Sarevess";
GREY.."4) Argent Guard Thaelrid";
GREY.."5) Gelihast";
GREY.."6) Lorgus Jett (Varies)";
GREY.."7) Baron Aquanis";
GREY..INDENT.."Fathom Core";
GREY.."8) Twilight Lord Kelris";
GREY.."9) Old Serra'kis";
GREY.."10) Aku'mai";
};
RazorfenKraul = {
ZoneName = "Razorfen Kraul";
Acronym = "RFK";
Location = "The Barrens";
BLUE.."A) Entrance";
GREY.."1) Roogug";
GREY.."2) Aggem Thorncurse";
GREY.."3) Death Speaker Jargba";
GREY.."4) Overlord Ramtusk";
GREY.."5) Agathelos the Raging";
GREY.."6) Blind Hunter (Rare)";
GREY.."7) Charlga Razorflank";
GREY.."8) Willix the Importer";
GREY..INDENT.."Heralath Fallowbrook";
GREY.."9) Earthcaller Halmgar (Rare)";
};
RazorfenDowns = {
ZoneName = "Razorfen Downs";
Acronym = "RFD";
Location = "The Barrens";
BLUE.."A) Entrance";
GREY.."1) Tuten'kash";
GREY.."2) Henry Stern";
GREY..INDENT.."Belnistrasz";
GREY.."3) Mordresh Fire Eye";
GREY.."4) Glutton";
GREY.."5) Ragglesnout (Rare)";
GREY.."6) Amnennar the Coldbringer";
};
ZulFarrak = {
ZoneName = "Zul'Farrak";
Acronym = "ZF";
Location = "Tanaris";
BLUE.."A) Entrance";
GREY.."1) Antu'sul";
GREY.."2) Theka the Martyr";
GREY.."3) Witch Doctor Zum'rah";
GREY..INDENT.."Zul'Farrak Dead Hero";
GREY.."4) Nekrum Gutchewer";
GREY..INDENT.."Shadowpriest Sezz'ziz";
GREY.."5) Sergeant Bly";
GREY.."6) Hydromancer Velratha";
GREY..INDENT.."Gahz'rilla";
GREY..INDENT.."Dustwraith (Rare)";
GREY.."7) Chief Ukorz Sandscalp";
GREY..INDENT.."Ruuzlu";
GREY.."8) Zerillis (Rare, Wanders)";
GREY.."9) Sandarr Dunereaver (Rare)";
};
Maraudon = {
ZoneName = "Maraudon";
Acronym = "Mara";
Location = "Desolace";
BLUE.."A) Entrance (Orange)";
BLUE.."B) Entrance (Purple)";
BLUE.."C) Entrance (Portal)";
GREY.."1) Veng (The Fifth Khan)";
GREY.."2) Noxxion";
GREY.."3) Razorlash";
GREY.."4) Maraudos (The Fourth Khan)";
GREY.."5) Lord Vyletongue";
GREY.."6) Meshlok the Harvester (Rare)";
GREY.."7) Celebras the Cursed";
GREY.."8) Landslide";
GREY.."9) Tinkerer Gizlock";
GREY.."10) Rotgrip";
GREY.."11) Princess Theradras";
};
DireMaulEast = {
ZoneName = "Dire Maul (East)";
Acronym = "DM";
Location = "Feralas";
BLUE.."A) Entrance";
BLUE.."B) Entrance";
BLUE.."C) Entrance";
BLUE.."D) Exit";
GREY.."1) Pusillin Chase Begins";
GREY.."2) Pusillin Chase Ends";
GREY.."3) Zevrim Thornhoof";
GREY..INDENT.."Hydrospawn";
GREY..INDENT.."Lethtendris";
GREY.."4) Old Ironbark";
GREY.."5) Alzzin the Wildshaper";
GREY..INDENT.."Isalien";
};
DireMaulNorth = {
ZoneName = "Dire Maul (North)";
Acronym = "DM";
Location = "Feralas";
BLUE.."A) Entrance";
GREY.."1) Guard Mol'dar";
GREY.."2) Stomper Kreeg";
GREY.."3) Guard Fengus";
GREY.."4) Knot Thimblejack";
GREY..INDENT.."Guard Slip'kik";
GREY.."5) Captain Kromcrush";
GREY.."6) King Gordok";
GREY.."7) Dire Maul (West)";
GREN.."1') Library";
};
DireMaulWest = {
ZoneName = "Dire Maul (West)";
Acronym = "DM";
Location = "Feralas";
BLUE.."A) Entrance";
BLUE.."B) Pylons";
GREY.."1) Shen'dralar Ancient";
GREY.."2) Tendris Warpwood";
GREY.."3) Illyanna Ravenoak";
GREY.."4) Magister Kalendris";
GREY.."5) Tsu'Zee (Rare)";
GREY.."6) Immol'thar";
GREY..INDENT.."Lord Hel'nurath";
GREY.."7) Prince Tortheldrin";
GREY.."8) Dire Maul (North)";
GREN.."1') Library";
};
OnyxiasLair = {
ZoneName = "Onyxia's Lair";
Acronym = "Ony";
Location = "Dustwallow Marsh";
BLUE.."A) Entrance";
GREY.."1) Onyxian Warders";
GREY.."2) Whelp Eggs";
GREY.."3) Onyxia";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Fire";
};
TheTempleofAhnQiraj = {
ZoneName = "The Temple of Ahn'Qiraj";
Acronym = "AQ40";
Location = "Silithus";
BLUE.."A) Entrance";
GREY.."1) The Prophet Skeram (Outside)";
GREY.."2) Vem & Co (Optional)";
GREY.."3) Battleguard Sartura";
GREY.."4) Fankriss the Unyielding";
GREY.."5) Viscidus (Optional)";
GREY.."6) Princess Huhuran";
GREY.."7) Twin Emperors";
GREY.."8) Ouro (Optional)";
GREY.."9) Eye of C'Thun / C'Thun";
GREN.."1') Andorgos";
GREN..INDENT.."Vethsera";
GREN..INDENT.."Kandrostrasz";
GREN.."2') Arygos";
GREN..INDENT.."Caelestrasz";
GREN..INDENT.."Merithra of the Dream";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Nature";
};
TheRuinsofAhnQiraj = {
ZoneName = "The Ruins of Ahn'Qiraj";
Acronym = "AQ20";
Location = "Silithus";
BLUE.."A) Entrance";
GREY.."1) Kurinnaxx";
GREY..INDENT.."Lieutenant General Andorov";
GREY..INDENT.."Four Kaldorei Elites";
GREY.."2) General Rajaxx";
GREY..INDENT.."Captain Qeez";
GREY..INDENT.."Captain Tuubid";
GREY..INDENT.."Captain Drenn";
GREY..INDENT.."Captain Xurrem";
GREY..INDENT.."Major Yeggeth";
GREY..INDENT.."Major Pakkon";
GREY..INDENT.."Colonel Zerran";
GREY.."3) Moam (Optional)";
GREY.."4) Buru the Gorger (Optional)";
GREY.."5) Ayamiss the Hunter (Optional)";
GREY.."6) Ossirian the Unscarred";
GREN.."1') Safe Room";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Nature";
};
};
AtlasEK = {
BlackrockDepths = {
ZoneName = "Blackrock Depths";
Acronym = "BRD";
Location = "Blackrock Mountain";
BLUE.."A) Entrance";
GREY.."1) Lord Roccor";
GREY.."2) Kharan Mighthammer";
GREY.."3) Commander Gor'shak";
GREY.."4) Marshal Windsor";
GREY.."5) High Interrogator Gerstahn";
GREY.."6) Ring of Law, Theldren";
GREY.."7) Mon. of Franclorn Forgewright";
GREY..INDENT.."Pyromancer Loregrain";
GREY.."8) The Vault";
GREY.."9) Fineous Darkvire";
GREY.."10) The Black Anvil";
GREY..INDENT.."Lord Incendius";
GREY.."11) Bael'Gar";
GREY.."12) Shadowforge Lock";
GREY.."13) General Angerforge";
GREY.."14) Golem Lord Argelmach";
GREY.."15) The Grim Guzzler";
GREY.."16) Ambassador Flamelash";
GREY.."17) Panzor the Invincible (Rare)";
GREY.."18) Summoner's Tomb";
GREY.."19) The Lyceum";
GREY.."20) Magmus";
GREY.."21) Emperor Dagran Thaurissan";
GREY..INDENT.."Princess Moira Bronzebeard";
GREY.."22) The Black Forge";
GREY.."23) Molten Core";
};
BlackrockSpireLower = {
ZoneName = "Blackrock Spire (Lower)";
Acronym = "LBRS";
Location = "Blackrock Mountain";
BLUE.."A) Entrance";
GREY.."1) Warosh";
GREY.."2) Roughshod Pike";
GREY.."3) Highlord Omokk";
GREY..INDENT.."Spirestone Battle Lord (Rare)";
GREY.."4) Shadow Hunter Vosh'gajin";
GREY..INDENT.."Fifth Mosh'aru Tablet";
GREY.."5) War Master Voone";
GREY..INDENT.."Sixth Mosh'aru Tablet";
GREY..INDENT.."Mor Grayhoof";
GREY.."6) Mother Smolderweb";
GREY.."7) Crystal Fang (Rare)";
GREY.."8) Urok Doomhowl";
GREY.."9) Quartermaster Zigris";
GREY.."10) Gizrul the Slavener";
GREY..INDENT.."Halycon";
GREY.."11) Overlord Wyrmthalak";
GREY.."12) Bannok Grimaxe (Rare)";
GREY.."13) Spirestone Butcher (Rare)";
};
BlackrockSpireUpper = {
ZoneName = "Blackrock Spire (Upper)";
Acronym = "UBRS";
Location = "Blackrock Mountain";
BLUE.."A) Entrance";
GREY.."1) Pyroguard Emberseer";
GREY.."2) Solakar Flamewreath";
GREY..INDENT.."Father Flame";
GREY.."3) Jed Runewatcher (Rare)";
GREY.."4) Goraluk Anvilcrack";
GREY.."5) Warchief Rend Blackhand";
GREY..INDENT.."Gyth";
GREY.."6) Awbee";
GREY.."7) The Beast";
GREY..INDENT.."Lord Valthalak";
GREY.."8) General Drakkisath";
GREY..INDENT.."Doomrigger's Clasp";
GREY.."9) Blackwing Lair";
};
BlackwingLair = {
ZoneName = "Blackwing Lair";
Acronym = "BWL";
Location = "Blackrock Spire";
BLUE.."A) Entrance";
BLUE.."B) Connects";
BLUE.."C) Connects";
GREY.."1) Razorgore the Untamed";
GREY.."2) Vaelastrasz the Corrupt";
GREY.."3) Broodlord Lashlayer";
GREY.."4) Firemaw";
GREY.."5) Ebonroc";
GREY.."6) Flamegor";
GREY.."7) Chromaggus";
GREY.."8) Nefarian";
GREY.."9) Master Elemental Shaper Krixix";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Fire";
};
Gnomeregan = {
ZoneName = "Gnomeregan";
Location = "Dun Morogh";
BLUE.."A) Entrance (Front)";
BLUE.."B) Entrance (Back)";
GREY.."1) Viscous Fallout (Lower)";
GREY.."2) Grubbis";
GREY.."3) Matrix Punchograph 3005-B";
GREY.."4) Clean Zone";
GREY.."5) Electrocutioner 6000";
GREY..INDENT.."Matrix Punchograph 3005-C";
GREY.."6) Mekgineer Thermaplugg";
GREY.."7) Dark Iron Ambassador (Rare)";
GREY.."8) Crowd Pummeler 9-60";
GREY..INDENT.."Matrix Punchograph 3005-D";
};
MoltenCore = {
ZoneName = "Molten Core";
Acronym = "MC";
Location = "Blackrock Depths";
BLUE.."A) Entrance";
GREY.."1) Lucifron";
GREY.."2) Magmadar";
GREY.."3) Gehennas";
GREY.."4) Garr";
GREY.."5) Shazzrah";
GREY.."6) Baron Geddon";
GREY.."7) Golemagg the Incinerator";
GREY.."8) Sulfuron Harbinger";
GREY.."9) Majordomo Executus";
GREY.."10) Ragnaros";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Fire";
};
ScarletMonastery = {
ZoneName = "Scarlet Monastery";
Acronym = "SM";
Location = "Tirisfal Glades";
BLUE.."A) Entrance (Library)";
BLUE.."B) Entrance (Armory)";
BLUE.."C) Entrance (Cathedral)";
BLUE.."D) Entrance (Graveyard)";
GREY.."1) Houndmaster Loksey";
GREY.."2) Arcanist Doan";
GREY.."3) Herod";
GREY.."4) High Inquisitor Fairbanks";
GREY.."5) Scarlet Commander Mograine";
GREY..INDENT.."High Inquisitor Whitemane";
GREY.."6) Ironspine (Rare)";
GREY.."7) Azshir the Sleepless (Rare)";
GREY.."8) Fallen Champion (Rare)";
GREY.."9) Bloodmage Thalnos";
};
Scholomance = {
ZoneName = "Scholomance";
Acronym = "Scholo";
Location = "Western Plaguelands";
BLUE.."A) Entrance";
BLUE.."B) Stairway";
BLUE.."C) Stairway";
GREY.."1) Blood Steward of Kirtonos";
GREY..INDENT.."Deed to Southshore";
GREY.."2) Kirtonos the Herald";
GREY.."3) Jandice Barov";
GREY.."4) Deed to Tarren Mill";
GREY.."5) Rattlegore (Lower)";
GREY..INDENT.."Death Knight Darkreaver";
GREY.."6) Marduk Blackpool";
GREY..INDENT.."Vectus";
GREY.."7) Ras Frostwhisper";
GREY..INDENT.."Deed to Brill";
GREY..INDENT.."Kormok";
GREY.."8) Instructor Malicia";
GREY.."9) Doctor Theolen Krastinov";
GREY.."10) Lorekeeper Polkelt";
GREY.."11) The Ravenian";
GREY.."12) Lord Alexei Barov";
GREY..INDENT.."Deed to Caer Darrow";
GREY.."13) Lady Illucia Barov";
GREY.."14) Darkmaster Gandling";
GREN.."1') Torch Lever";
GREN.."2') Secret Chest";
GREN.."3') Alchemy Lab";
};
ShadowfangKeep = {
ZoneName = "Shadowfang Keep";
Acronym = "SFK";
Location = "Silverpine Forest";
BLUE.."A) Entrance";
BLUE.."B) Walkway";
BLUE.."C) Walkway";
BLUE..INDENT.."Deathsworn Captain (Rare)";
GREY.."1) Deathstalker Adamant";
GREY..INDENT.."Sorcerer Ashcrombe";
GREY..INDENT.."Rethilgore";
GREY.."2) Razorclaw the Butcher";
GREY.."3) Baron Silverlaine";
GREY.."4) Commander Springvale";
GREY.."5) Odo the Blindwatcher";
GREY.."6) Fenrus the Devourer";
GREY.."7) Wolf Master Nandos";
GREY.."8) Archmage Arugal";
};
Stratholme = {
ZoneName = "Stratholme";
Acronym = "Strat";
Location = "Eastern Plaguelands";
BLUE.."A) Entrance (Front)";
BLUE.."B) Entrance (Side)";
GREY.."1) Skul (Rare)";
GREY..INDENT.."Stratholme Courier";
GREY..INDENT.."Fras Siabi";
GREY.."2) Hearthsinger Forresten (Varies)";
GREY.."3) The Unforgiven";
GREY.."4) Timmy the Cruel";
GREY.."5) Cannon Master Willey";
GREY.."6) Archivist Galford";
GREY.."7) Balnazzar";
GREY..INDENT.."Sothos";
GREY..INDENT.."Jarien";
GREY.."8) Aurius";
GREY.."9) Stonespine (Rare)";
GREY.."10) Baroness Anastari";
GREY.."11) Nerub'enkan";
GREY.."12) Maleki the Pallid";
GREY.."13) Magistrate Barthilas (Varies)";
GREY.."14) Ramstein the Gorger";
GREY.."15) Baron Rivendare";
GREN.."1') Crusaders' Square Postbox";
GREN.."2') Market Row Postbox";
GREN.."3') Festival Lane Postbox";
GREN.."4') Elders' Square Postbox";
GREN.."5') King's Square Postbox";
GREN.."6') Fras Siabi's Postbox";
};
TheDeadmines = {
ZoneName = "The Deadmines";
Acronym = "VC";
Location = "Westfall";
BLUE.."A) Entrance";
BLUE.."B) Exit";
GREY.."1) Rhahk'Zor";
GREY.."2) Miner Johnson (Rare)";
GREY.."3) Sneed";
GREY.."4) Gilnid";
GREY.."5) Defias Gunpowder";
GREY.."6) Captain Greenskin";
GREY..INDENT.."Edwin VanCleef";
GREY..INDENT.."Mr. Smite";
GREY..INDENT.."Cookie";
};
TheStockade = {
ZoneName = "The Stockade";
Location = "Stormwind City";
BLUE.."A) Entrance";
GREY.."1) Targorr the Dread (Varies)";
GREY.."2) Kam Deepfury";
GREY.."3) Hamhock";
GREY.."4) Bazil Thredd";
GREY.."5) Dextren Ward";
GREY.."6) Bruegal Ironknuckle (Rare)";
};
TheSunkenTemple = {
ZoneName = "The Sunken Temple";
Acronym = "ST";
Location = "Swamp of Sorrows";
BLUE.."A) Entrance";
BLUE.."B) Stairway";
BLUE.."C) Troll Minibosses (Upper)";
GREY.."1) Altar of Hakkar";
GREY..INDENT.."Atal'alarion";
GREY.."2) Dreamscythe";
GREY..INDENT.."Weaver";
GREY.."3) Avatar of Hakkar";
GREY.."4) Jammal'an the Prophet";
GREY..INDENT.."Ogom the Wretched";
GREY.."5) Morphaz";
GREY..INDENT.."Hazzas";
GREY.."6) Shade of Eranikus";
GREY..INDENT.."Essence Font";
GREN.."1'-6') Statue Activation Order";
};
Uldaman = {
ZoneName = "Uldaman";
Acronym = "Ulda";
Location = "Badlands";
BLUE.."A) Entrance (Front)";
BLUE.."B) Entrance (Back)";
GREY.."1) Baelog";
GREY.."2) Remains of a Paladin";
GREY.."3) Revelosh";
GREY.."4) Ironaya";
GREY.."5) Obsidian Sentinel";
GREY.."6) Annora (Master Enchanter)";
GREY.."7) Ancient Stone Keeper";
GREY.."8) Galgann Firehammer";
GREY.."9) Grimlok";
GREY.."10) Archaedas (Lower)";
GREY.."11) The Discs of Norgannon";
GREY..INDENT.."Ancient Treasure (Lower)";
};
ZulGurub = {
ZoneName = "Zul'Gurub";
Acronym = "ZG";
Location = "Stranglethorn Vale";
BLUE.."A) Entrance";
GREY.."1) High Priestess Jeklik (Bat)";
GREY.."2) High Priest Venoxis (Snake)";
GREY.."3) High Priestess Mar'li (Spider)";
GREY.."4) Bloodlord Mandokir (Raptor, Optional)";
GREY.."5) Edge of Madness (Optional)";
GREY..INDENT.."Gri'lek, of the Iron Blood";
GREY..INDENT.."Hazza'rah, the Dreamweaver";
GREY..INDENT.."Renataki, of the Thousand Blades";
GREY..INDENT.."Wushoolay, the Storm Witch";
GREY.."6) Gahz'ranka (Optional)";
GREY.."7) High Priest Thekal (Tiger)";
GREY.."8) High Priestess Arlokk (Panther)";
GREY.."9) Jin'do the Hexxer (Undead, Optional)";
GREY.."10) Hakkar";
GREN.."1') Muddy Churning Waters";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
ORNG.."Damage: Nature";
};
Naxxramas = {
ZoneName = "Naxxramas";
Acronym = "Nax";
Location = "Stratholme";
BLUE.."Abomination Wing";
BLUE..INDENT.."1) Patchwerk";
BLUE..INDENT.."2) Grobbulus";
BLUE..INDENT.."3) Gluth";
BLUE..INDENT.."4) Thaddius";
ORNG.."Spider Wing";
ORNG..INDENT.."1) Anub'Rekhan";
ORNG..INDENT.."2) Grand Widow Faerlina";
ORNG..INDENT.."3) Maexxna";
_RED.."Deathknight Wing";
_RED..INDENT.."1) Instructor Razuvious";
_RED..INDENT.."2) Gothik the Harvester";
_RED..INDENT.."3) The Four Horsemen";
_RED..INDENT..INDENT.."Thane Korth'azz";
_RED..INDENT..INDENT.."Lady Blaumeux";
_RED..INDENT..INDENT.."Highlord Mograine";
_RED..INDENT..INDENT.."Sir Zeliek";
PURP.."Necro Wing";
PURP..INDENT.."1) Noth the Plaguebringer";
PURP..INDENT.."2) Heigan the Unclean";
PURP..INDENT.."3) Loatheb";
GREN.."Frostwyrm Lair";
GREN..INDENT.."1) Sapphiron";
GREN..INDENT.."2) Kel'Thuzad";
"";
"";
ORNG.."Damage: Frost";
};
};
AtlasBG = {
AlteracValleyNorth = {
ZoneName = "Alterac Valley (North)";
Location = "Alterac Mountains";
BLUE.."A) Entrance";
BLUE.."B) Dun Baldar (Alliance)";
_RED.."1) Stormpike Aid Station";
_RED.."2) Stormpike Graveyard";
_RED.."3) Stonehearth Graveyard";
_RED.."4) Snowfall Graveyard";
ORNG.."5) Dun Baldar North Bunker";
GREY..INDENT.."Wing Commander Mulverick (Horde)";
ORNG.."6) Dun Baldar South Bunker";
ORNG.."7) Icewing Bunker";
GREY..INDENT.."Wing Commander Guse (Horde)";
GREY..INDENT.."Commander Karl Philips (Alliance)";
ORNG.."8) Stonehearth Outpost (Balinda)";
ORNG.."9) Stonehearth Bunker";
GREY.."10) Irondeep Mine";
GREY.."11) Icewing Cavern";
GREY.."12) Steamsaw (Horde)";
GREY.."13) Wing Commander Jeztor (Horde)";
GREY.."14) Ivus the Forest Lord (Summon Zone)";
"";
"";
"";
"";
"";
_RED.."Red:"..BLUE.." Graveyards, Capturable Areas";
ORNG.."Orange:"..BLUE.." Bunkers, Towers, Destroyable Areas";
GREY.."White:"..BLUE.." Assault NPCs, Quest Areas";
};
AlteracValleySouth = {
ZoneName = "Alterac Valley (South)";
Location = "Hillsbrad Foothills";
BLUE.."A) Entrance";
BLUE.."B) Frostwolf Keep (Horde)";
_RED.."1) Frostwolf Releif Hut";
_RED.."2) Frostwolf Graveyard";
_RED.."3) Iceblood Graveyard";
ORNG.."4) West Frostwolf Tower";
ORNG.."5) East Frostwolf Tower";
GREY..INDENT.."Wing Commander Ichman (Alliance)";
ORNG.."6) Tower Point";
GREY..INDENT.."Wing Commander Slidore (Alliance)";
GREY..INDENT.."Commander Louis Philips (Horde)";
ORNG.."7) Iceblood Tower";
ORNG.."8) Iceblood Garrison (Galvangar)";
GREY.."9) Wildpaw Cavern";
GREY.."10) Wolf Rider Commander";
GREY.."11) Wing Commander Vipore (Alliance)";
GREY.."12) Coldtooth Mine";
GREY.."13) Steamsaw (Alliance)";
GREY.."14) Lokholar the Ice Lord (Summon Zone)";
"";
"";
"";
"";
"";
_RED.."Red:"..BLUE.." Graveyards, Capturable Areas";
ORNG.."Orange:"..BLUE.." Bunkers, Towers, Destroyable Areas";
GREY.."White:"..BLUE.." Assault NPCs, Quest Areas";
};
ArathiBasin = {
ZoneName = "Arathi Basin";
Location = "Arathi Highlands";
BLUE.."A) Trollbane Hall (Alliance)";
BLUE.."B) Defiler's Den (Horde)";
GREY.."1) Stables";
GREY.."2) Gold Mine";
GREY.."3) Smithy";
GREY.."4) Lumber Mill";
GREY.."5) Farm";
};
WarsongGulch = {
ZoneName = "Warsong Gulch";
Location = "Ashenvale / The Barrens";
BLUE.."A) Silverwing Hold (Alliance)";
BLUE.."B) Warsong Lumber Mill (Horde)";
};
};
AtlasFP = {
FPAllianceEast = {
ZoneName = "Alliance (East)";
Location = "Eastern Kingdoms";
GREY.."1) Light's Hope Chapel, ".._RED.."Eastern Plaguelands";
GREY.."2) Chillwind Post, ".._RED.."Western Plaguelands";
GREY.."3) Aerie Peak, ".._RED.."The Hinterlands";
GREY.."4) Southshore, ".._RED.."Hillsbrad Foothills";
GREY.."5) Refuge Point, ".._RED.."Arathi Highlands";
GREY.."6) Menethil Harbor, ".._RED.."Wetlands";
GREY.."7) Ironforge, ".._RED.."Dun Morogh";
GREY.."8) Thelsamar, ".._RED.."Loch Modan";
GREY.."9) Thorium Point, ".._RED.."Searing Gorge";
GREY.."10) Morgan's Vigil, ".._RED.."Burning Steppes";
GREY.."11) Stormwind, ".._RED.."Elwyn Forest";
GREY.."12) Lakeshire, ".._RED.."Redridge Mountains";
GREY.."13) Sentinel Hill, ".._RED.."Westfall";
GREY.."14) Darkshire, ".._RED.."Duskwood";
GREY.."15) Netherguard Keep, ".._RED.."The Blasted Lands";
GREY.."16) Booty Bay, ".._RED.."Stranglethorn Vale";
};
FPAllianceWest = {
ZoneName = "Alliance (West)";
Location = "Kalimdor";
GREY.."1) Rut'Theran Village, ".._RED.."Teldrassil";
GREY.."2) Shrine of Remulos, ".._RED.."Moonglade";
GREY.."3) Everlook, ".._RED.."Winterspring";
GREY.."4) Auberdine, ".._RED.."Darkshore";
GREY.."5) Talonbranch Glade, ".._RED.."Felwood";
GREY.."6) Stonetalon Peak, ".._RED.."Stonetalon Mountains";
GREY.."7) Astranaar, ".._RED.."Ashenvale Forest";
GREY.."8) Talrendis Point, ".._RED.."Azshara";
GREY.."9) Nijel's Point, ".._RED.."Desolace";
GREY.."10) Ratchet, ".._RED.."The Barrens";
GREY.."11) Theramore Isle, ".._RED.."Dustwallow Marsh";
GREY.."12) Feathermoon Stronghold, ".._RED.."Ferelas";
GREY.."13) Thalanaar, ".._RED.."Ferelas";
GREY.."14) Marshall's Refuge, ".._RED.."Un'Goro Crater";
GREY.."15) Cenarion Hold, ".._RED.."Silithus";
GREY.."16) Gadgetzan, ".._RED.."Tanaris Desert";
"";
GREN.."Green: Druid-only";
};
FPHordeEast = {
ZoneName = "Horde (East)";
Location = "Eastern Kingdoms";
GREY.."1) Light's Hope Chapel, ".._RED.."Eastern Plaguelands";
GREY.."2) Undercity, ".._RED.."Tirisfal Glade";
GREY.."3) The Sepulcher, ".._RED.."Silverpine Forest";
GREY.."4) Tarren Mill, ".._RED.."Hillsbrad Foothills";
GREY.."5) Revantusk Village, ".._RED.."The Hinterlands";
GREY.."6) Hammerfall, ".._RED.."Arathi Highlands";
GREY.."7) Thorium Point, ".._RED.."Searing Gorge";
GREY.."8) Kargath, ".._RED.."Badlands";
GREY.."9) Flame Crest, ".._RED.."Burning Steppes";
GREY.."10) Stonard, ".._RED.."Swamp of Sorrows";
GREY.."11) Grom'Gol, ".._RED.."Stranglethorn Vale";
GREY.."12) Booty Bay, ".._RED.."Stranglethorn Vale";
};
FPHordeWest = {
ZoneName = "Horde (West)";
Location = "Kalimdor";
GREY.."1) Shrine of Remulos, ".._RED.."Moonglade";
GREY.."2) Everlook, ".._RED.."Winterspring";
GREY.."3) Bloodvenom Post, ".._RED.."Felwood";
GREY.."4) Zoram'gar Outpost, ".._RED.."Ashenvale";
GREY.."5) Valormok, ".._RED.."Azshara";
GREY.."6) Splintertree Post, ".._RED.."Ashenvale";
GREY.."7) Orgrimmar, ".._RED.."Durotar";
GREY.."8) Sunrock Retreat, ".._RED.."Stonetalon Mountains";
GREY.."9) Crossroads, ".._RED.."The Barrens";
GREY.."10) Ratchet, ".._RED.."The Barrens";
GREY.."11) Shadowprey Village, ".._RED.."Desolace";
GREY.."12) Thunder Bluff, ".._RED.."Mulgore";
GREY.."13) Camp Taurajo, ".._RED.."The Barrens";
GREY.."14) Brackenwall Village, ".._RED.."Dustwallow Marsh";
GREY.."15) Camp Mojache, ".._RED.."Ferelas";
GREY.."16) Freewind Post, ".._RED.."Thousand Needles";
GREY.."17) Marshall's Refuge, ".._RED.."Un'Goro Crater";
GREY.."18) Cenarion Hold, ".._RED.."Silithus";
GREY.."19) Gadgetzan, ".._RED.."Tanaris Desert";
"";
GREN.."Green: Druid-only";
};
};
AtlasDL = {
DLEast = {
ZoneName = "Dungeon Locations (East)";
Location = "Eastern Kingdoms";
BLUE.."A) Alterac Valley, ".._RED.."Alterac / Hillsbrad";
BLUE.."B) Arathi Basin, ".._RED.."Arathi Highlands";
GREY.."1) Scarlet Monastery, ".._RED.."Tirisfal Glade";
GREY.."2) Stratholme, ".._RED.."Eastern Plaguelands";
GREY..INDENT.."Naxxramas, ".._RED.."Stratholme";
GREY.."3) Scholomance, ".._RED.."Western Plaguelands";
GREY.."4) Shadowfang Keep, ".._RED.."Silverpine Forest";
GREY.."5) Gnomeregan, ".._RED.."Dun Morogh";
GREY.."6) Uldaman, ".._RED.."Badlands";
GREY.."7) Blackwing Lair, ".._RED.."Blackrock Spire";
GREY..INDENT.."Blackrock Depths, ".._RED.."Blackrock Mountain";
GREY..INDENT.."Blackrock Spire, ".._RED.."Blackrock Mountain";
GREY..INDENT.."Molten Core, ".._RED.."Blackrock Depths";
GREY.."8) The Stockade, ".._RED.."Stormwind City";
GREY.."9) The Deadmines, ".._RED.."Westfall";
GREY.."10) Zul'Gurub, ".._RED.."Stranglethorn Vale";
GREY.."11) The Sunken Temple, ".._RED.."Swamp of Sorrows";
"";
"";
"";
"";
"";
"";
"";
"";
BLUE.."Blue:"..ORNG.." Battlegrounds";
GREY.."White:"..ORNG.." Instances";
};
DLWest = {
ZoneName = "Dungeon Locations (West)";
Location = "Kalimdor";
BLUE.."A) Warsong Gulch, ".._RED.."The Barrens / Ashenvale";
GREY.."1) Blackfathom Deeps, ".._RED.."Ashenvale";
GREY.."2) Ragefire Chasm, ".._RED.."Orgrimmar";
GREY.."3) Wailing Caverns, ".._RED.."The Barrens";
GREY.."4) Maraudon, ".._RED.."Desolace";
GREY.."5) Dire Maul, ".._RED.."Feralas";
GREY.."6) Razorfen Kraul, ".._RED.."The Barrens";
GREY.."7) Razorfen Downs, ".._RED.."The Barrens";
GREY.."8) Onyxia's Lair, ".._RED.."Dustwallow Marsh";
GREY.."9) Zul'Farrak, ".._RED.."Tanaris";
GREY.."10) The Ruins of Ahn'Qiraj, ".._RED.."Silithus";
GREY..INDENT.."The Temple of Ahn'Qiraj, ".._RED.."Silithus";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
"";
BLUE.."Blue:"..ORNG.." Battlegrounds";
GREY.."White:"..ORNG.." Instances";
};
};
AtlasRE = {
Azuregos = {
ZoneName = "Azuregos";
Location = "Azshara";
GREY.."1) Azuregos";
};
FourDragons = {
ZoneName = "Dragons of Nightmare";
Location = "Various";
GREN..INDENT.."Lethon";
GREN..INDENT.."Emeriss";
GREN..INDENT.."Taerar";
GREN..INDENT.."Ysondre";
"";
GREY.."1) Duskwood";
GREY.."2) The Hinterlands";
GREY.."3) Feralas";
GREY.."4) Ashenvale";
};
Kazzak = {
ZoneName = "Lord Kazzak";
Location = "Blasted Lands";
GREY.."1) Lord Kazzak";
GREY.."2) Nethergarde Keep";
};
};
AtlasLVL = {
INTRO = {
ZoneName = "Intro";
Location = "Azeroth";
_RED..INDENT..INDENT..INDENT.." Welcome To The Ingame";
_RED..INDENT..INDENT..INDENT.." Joana's Leveling Guide";
GREY.." ";
GREY.." ";
GREY.."Hello, I am Drbeefy";
GREY.."I play on the Feenix Emerald Dream Server";
BLUE.."I made this guide because I hated Alt Tabing";
BLUE.."Every time I did anything";
GREN.."Contact me in game".._RED.." Drbeefy"..GREN.." for any";
GREN.."Questions, Donations , Flaws";
GREN.."List of Bugged Quests or suggestions";
GREN.."Please notify my via in game mail";
ORNG.."I take no credit for the addon or guide itself";
ORNG.."Only putting the two together";
_RED..INDENT..INDENT..INDENT.."Coming Soon";
BLUE..INDENT..INDENT.."Possible Waypoints";
BLUE..INDENT..INDENT.."Emerald Dream Bugged quest Notes";
BLUE..INDENT..INDENT.."Removal of non existing quests";
_RED..INDENT..INDENT..INDENT.."Sponsored by the Tinydps fanclub";
};
a1 = {
ZoneName = "1-5";
Location = "Durotar";
GREY.."2) Do Cutting Teeth";
GREY.."3) Accept Sarkoth, Do Sarkoth";
GREY.." Turn In, Accept Sarkoth pt.2";
GREY.."4) Turn in Sarkoth pt.2 and Cutting Teeth";
GREY.."5) Accept and do";
BLUE.." Sting of the Scorpid";
BLUE.." Vile Familiars";
BLUE.." Galgar's Cactus Apple Surprise";
BLUE.." Lazy Peons";
GREY.."6) Turn those quests in";
GREY.."7) Accept and do";
BLUE.." Burning Blade Medallion";
BLUE.." Thazz'ril's Pick";
GREN.." these are done in the cave at (44.56)";
GREY.."8) Hearth";
GREY.."9) Turn quests in";
GREY.."10) Accept";
BLUE.." Report to Sen'jin Village";
GREY.."11) Leave the Starting Zone";
_RED.." Next Guide";
};
a2 = {
ZoneName = "5-7";
Location = "Durotar";
GREY.."12) Goto Sen'jen Village";
GREY.."13) On The Way Accept";
BLUE.." A Peon's Burden(52.68)";
BLUE.." Thwarting Kolkar Aggression(54.75)";
GREY.."14) Turn in Report to Sen'jin Village(55.74)";
GREY.."15) Accept";
BLUE.." A solvent Spirit";
BLUE.." Practical Prey";
BLUE.." Minshina's Skull";
BLUE.." Zalazane";
GREY.."16) Do NOT do A solvent Spirit yet.";
GREY.."17) Grind your way to Razor Hill";
GREY.."18) Get to Level 6 before you get there";
GREY.."19) Accept";
BLUE.." Vanquish the Betrayers";
BLUE.." Encroachment";
BLUE.." Break a Few Eggs";
BLUE.." Dark Storms";
BLUE.." Carry Your Weight";
GREY.."20) Make Razor Hill your home";
GREY.."21) Get first aid.";
_RED.." Next Guide";
};
a3 = {
ZoneName = "7-9";
Location = "Durotar";
GREY.."22) Then Do";
BLUE.." Vanquish the Betrayers";
BLUE.." Carry Your Weight(57,55)";
GREY.."23) After killing Benedict(59.58) get his key,";
GREY.." Go Upstairs loot the chest grab the note";
GREY.."24) The Note Will Start";
BLUE.." The Admiral's Orders.";
GREY.."25) Turn In";
BLUE.." Vanquish the Betrayers";
BLUE.." Carry Your Weight at Razor Hill";
GREY.."26) Then Do";
BLUE.." A solvent Spirit";
BLUE.." From The Wreckage(around 62.50)";
GREY.."27) Then Do";
BLUE.." First half of Encroachment(at 49.49)";
GREY.."28) If your not level 8 Grind then Turn in";
BLUE.." From The Wreckage";
GREY.."29) Run South and do and turn in";
BLUE.." Thwarting Kolkar Aggression(48,79)";
GREY.."30) Go to Echo Isles, Do These";
BLUE.."31) Break a Few Eggs";
BLUE.."32) Practical Prey";
BLUE.."33) Minshina's Skull(67.87)";
BLUE.."34) Zalazane(67,86)";
GREY.."35) Die on purpose to end up @ Sen'jin";
_RED.." Next Guide";
};
a4 = {
ZoneName = "9-10";
Location = "Durotar";
GREY.."36) Turn In";
BLUE.." Practical Prey";
BLUE.." Minshina's Skull";
BLUE.." Zalazane";
GREN.." Hold Onto [Faintly Glowing Skull]";
GREY.."37) Hearth To Razor Hill, Turn In";
BLUE.." Break a Few Eggs";
GREY.."38) Then Do";
BLUE.." The Second half of Encroachment(42,38)";
GREY.."39) Accept";
BLUE.." Lost But Not Forgotten(43,30)";
GREY.."40) Grind on the way to Accept";
BLUE.." Winds in the Desert(46,22)";
GREY.."41) Then Do and turn in";
BLUE.." Winds in the Desert";
GREY.." Accept";
BLUE.." Securing the Lines";
GREY.."42) Grind to Level 10";
GREY.."43) Goto Razor Hill, Turn in";
BLUE.." Encroachment";
GREY.."51) Accept";
BLUE.." Need for a Cure(41,18)";
GREY.."52) Goto Org";
GREY.."54) Goto Trall's Chamber and turn in";
BLUE.." The Admiral's Orders";
_RED.." Next Guide";
};
a5 = {
ZoneName = "10-11";
Location = "Durotar";
GREY.."55) Accept";
BLUE.." Hidden Enemies";
GREY.."56) Go into Cleft of Shadow, Accept";
BLUE.." Finding the Antidote(46.53)";
GREY.."57) Then Do";
BLUE.."58) Securing the Lines(53.23) turn in (46.22)";
GREY.."59) Then Do";
BLUE.."60) Finding the Antidote";
BLUE.." Lost But Not Forgotten";
GREY.."61) Then Do";
BLUE.."62) Dark Storms(41.26)";
GREY.."63) Then turn in";
BLUE.." Lost But Not Forgotten(43.30)";
BLUE.." Dark Storms(Razor Hill)";
GREY.."64) Accept";
BLUE.." Margoz";
GREY.."65) Turn in";
BLUE.." Margoz(56.20) then accept Skull Rock";
GREY.."66) Then Do";
BLUE.." Skull Rock";
BLUE.." Hidden Enemies(54.11)";
GREY.."67) Kill Gazz'uz and Accept";
GREN.." Use [Faintly Glowing Skull]";
BLUE.." Burning Shadows";
_RED.." Next Guide";
};
a6 = {
ZoneName = "11-12";
Location = "Durotar";
GREY.."68) Turn in";
BLUE.." Skull Rock(56.20)";
BLUE.." Accept Neeru Fireblade";
GREY.."69) Go to Orgrimmar";
GREY.."70) Turn in";
BLUE.." Hidden Enemies(33.37)";
BLUE.." Accept Hidden Enemies";
GREY.."71) Go to Neeru Fireblade in Cleft of Shadows";
GREY.."72) Turn in";
BLUE.." Neeru Fireblade";
BLUE.." Burning Shadows";
BLUE.." Accept Ak'Zeloth";
BLUE.." Hidden Enemies";
GREY.."74) Goto Trall, Turn In";
BLUE.." Hidden Enemies";
GREY.."75) Leave Orgrimmar, Turn In";
BLUE.." Need for a Cure(41.18)";
GREY.."76) Hearth to Razor Hill";
GREY.."77) Build up first aid";
GREY.."78) Get new spells/abilities";
GREY.."79) Accept";
BLUE.." Conscript of the Horde(50.43)";
GREY.."80) Run west into the Barrens";
_RED.." Next Guide";
};
b1 = {
ZoneName = "12-13";
Location = "Barrens";
GREY.."1) Turn in";
BLUE.." Conscript of the Horde";
BLUE.." Accept Crossroads Conscripton";
GREY.."2) Turn In";
BLUE.." Ak'Zeloth";
GREY.."3) Run to Crossroads";
GREY.."5) Turn in";
BLUE.." Crossroads Conscripton";
GREY.." Accept";
BLUE.." Plainstrider Menace";
BLUE.." The Forgotten Pools";
BLUE.." Raptor Thieves";
BLUE.." Wharfmaster Dizzywig";
BLUE.." Fungal Spores";
BLUE.." Disrupt the Attacks";
BLUE.." Supplies for the Crossroads";
BLUE.." Harpy Raiders(Top of watch tower)";
GREY.."6) Make XRs your home";
GREY.."7) Get FP";
GREY.."8) Then Do";
BLUE.." Disrupt the Attacks";
BLUE.." Plainstrider Menace";
BLUE.." Raptor Thieves(54.26)";
_RED.." Next Guide";
};
b2 = {
ZoneName = "13-14";
Location = "Barrens";
GREY.."9) Turn In";
BLUE.." Disrupt the Attacks";
BLUE.." Accept The Disruption Ends";
GREY.."10) Then Do";
BLUE.." The Disruption Ends";
BLUE.." Supplies for the Crossroads(56.26)";
GREN.." If you find Chen's Empty Keg accept it";
GREY.."12) Once These are complete..";
BLUE.." Plainstrider Menace";
BLUE.." The Disruption Ends";
BLUE.." Supplies for the Crossroads";
GREY.."13) Go to Ratchet get the Flight Path";
GREY.." Accept";
BLUE.." Raptor Horns";
BLUE.." Samophlange";
BLUE.." Southsea Freebooters";
BLUE.." The Guns of Northwatch";
GREY.."14) Accept";
BLUE.." WANTED: Baron Longshore(Sign by the bank)";
GREY.."15) Turn in";
BLUE.." Wharfmaster Dizzywig(goblin on the docks)";
GREY.." Accept";
BLUE.." Miner's Fortune";
_RED.." Next Guide";
};
b3 = {
ZoneName = "14-14";
Location = "Barrens";
GREY.."16) Then Do";
BLUE.." Southsea Freebooters";
BLUE.." WANTED: Baron Longshore(south of Ratchet)";
GREY.."17) Turn Those In, Accept next quests";
GREY.."18) Then Do";
BLUE.." The Missing Shipment(goblin at the docks)";
GREY.." Accept";
BLUE.." The Missing Shipment(part2)";
GREY.."19) Run back, Turn in";
BLUE.." The Missing Shipment(part2)";
GREY.." Accept";
BLUE.." Stolen Booty";
GREY.."20) Then Do";
BLUE.." Stolen Booty";
GREY.."21) Hearth to XRs";
GREY.."22) Turn In";
BLUE.." The Disruption Ends";
BLUE.." Supplies for the Crossroads";
GREY.." Accept New Quests";
GREY.."23) Turn In";
BLUE.." Plainstrider Menace";
GREY.." Accept";
BLUE.." The Zhevra";
GREY.."24) If you don't have buy 3-6 Slot bags";
_RED.." Next Guide";
};
b4 = {
ZoneName = "14-15";
Location = "Barrens";
GREY.."25) Run west from XRs to the hut(45.28)";
GREY.."26) Accept";
BLUE.." Kolkar Leaders";
BLUE.." Centaur Bracers";
GREY.."27) Then Start Doing";
BLUE.."28) Kolkar Leaders(Barak is at 42.23)";
BLUE.." Centaur Bracers";
BLUE.." Raptor Thieves";
BLUE.." The Zhevra";
BLUE.." Fungal Spores";
BLUE.." The Forgotten Pools";
GREN.." All done north of you";
GREY.."29) Once Kolkar Leaders is done";
GREY.."30) Go Do";
BLUE.." Harpy Raiders(38.17)";
GREY.."31) Once Harpy Raiders is done";
GREY.." Grind into Stonetalon Mountains(34.28)";
_RED.." Next Guide";
};
c1 = {
ZoneName = "15-16";
Location = "Stonetalon Mountains";
GREY.."1) Accept";
BLUE.." Goblin Invaders";
BLUE.." Avenge My Village(35,27)";
GREY.."2) Go Do and turn in";
BLUE.." Avenge My Village";
GREY.."3) Then do";
BLUE.." Kill Grundig Darkcloud(73.86)";
GREY.."5) Turn in";
BLUE.." Kill Grundig Darkcloud(35.27 in Barrens)";
GREY.."6) Go back to the Barrens";
_RED.." Next Guide";
};
d1 = {
ZoneName = "16-17";
Location = "Barrens";
GREY.."1) Grind your way back to the hut(45.28)";
GREY.."2) Turn in";
BLUE.." Kolkar Leaders";
GREY.." Accept";
BLUE.." Verog the Dervish";
GREY.."3) Make sure you finish before you goto xroads";
BLUE.." Raptor Thieves";
BLUE.." The Zhevra";
BLUE.." Fungal Spores";
BLUE.." The Forgotten Pools";
GREY.."4) Run to XRs";
GREY.."5) Turn in quests, Accept New ones";
GREY.."6) Then do, Grinding on the way";
BLUE.." Apothecary Zamah(spirit rise cave in TB)";
GREY.."7) Grind your way down south and do";
BLUE.."8) Lost in Battle(49.50)";
GREY.."9) Accept and get FP at Camp Taurajo";
BLUE.." Tribes at War(44.59)";
GREY.."10) Once at TB, go to weapon master(40.62)";
GREY.." Train your weapon skill";
GREY.."11) Get new spells/abilities";
GREY.."12) Turn in";
BLUE.." Apothecary Zamah(Cave Spirit rise 29.29)";
_RED.." Next Guide";
};
d2 = {
ZoneName = "17-17";
Location = "Barrens";
GREY.."13) Go to first aid guy at spirit rise Train";
GREY.."14) Get FP in the tower DON'T fly back to XRs";
GREY.."15) Hearth back to XRs";
GREY.."16) Turn in";
BLUE.." Lost in Battle";
GREY.."17) Then go north west of XRs and do";
BLUE.."18) Prowlers of the Barrens(37.20)";
BLUE.."19) Harpy Lieutenants(38.14)";
GREY.."20) Then grind your way east and do";
BLUE.."21) Samophlange(52.11) do the whole chain";
GREY.."22) Then go east to Sludge Fen and do";
BLUE.."23) Ignition(56.8)";
BLUE.."24) The Escape";
GREY.."25) Then go north-east and do";
BLUE.."26) Miner's Fortune(61.5)";
GREY.."27) Then grind your way south to Ratchet";
GREY.."28) Turn in";
BLUE.." Stolen Booty";
BLUE.." Samophlange";
BLUE.." The Escape";
GREY.."29) Turn In";
BLUE.." Miner's Fortune";
_RED.." Next Guide";
};
d3 = {
ZoneName = "17-18";
Location = "Barrens";
GREY.."30) Then go west of ratchet and do";
BLUE.."31) The Stagnant Oasis";
BLUE.." Verog the Dervish(54.43)";
GREY.."32) Then run to XRs";
GREY.."33) Turn in";
BLUE.." Prowlers of the Barrens";
BLUE.." Harpy Lieutenants and Accept new quests";
GREY.."34) Go west of XRs, Turn in";
BLUE.." Centaur Bracers";
BLUE.." Verog the Dervish";
GREY.."35) Grind your way north, Do";
BLUE.." Serena Bloodfeather(38.11)";
GREY.."36) Then go east, Grind on the way, then do";
BLUE.." Echeyakee(55.17)";
GREY.."37) Hearth to XRs.";
GREY.."38) Turn in";
BLUE.." Echeyakee";
GREY.." Accept";
BLUE.." The Angry Scytheclaws";
GREY.."39) Turn in";
BLUE.." Serena Bloodfeather";
GREY.." Accept";
BLUE.." Letter to Jin'Zil";
BLUE.." Consumed by Hatred";
_RED.." Next Guide";
};
d4 = {
ZoneName = "18-19";
Location = "Barrens";
GREY.."40) Go down south and do";
BLUE.."41) Altered Beings(55.42)";
BLUE.."42) The Angry Scytheclaws(51.46)";
BLUE.."43) Raptor Horns";
BLUE.."44) Stolen Silver(57.54)";
BLUE.."45) Tribes at War";
BLUE.."46) Consumed by Hatred(51.54)";
GREY.."47) Then grind your way to Camp T(45.60)";
GREY.."48) Accept";
BLUE.." Weapons of Choice";
GREY.."49) Go to gnoll in the cage";
GREY.."50) Turn in";
BLUE.." Tribes at War";
GREY.." Accept";
BLUE.." Blood Shards of Agamaggan";
BLUE.." Betrayal from Within";
GREY.."51) Turn in";
BLUE.." Blood Shards of Agamaggan";
GREY.."52) Turn in bloodshards for Spirit of the Wind";
GREY.."53) You should be a 3rd way to level 20";
GREY.."54) Wailing Caverns Instance!(46.36)";
GREN.."55) OPTIONAL: GRIND all the way to level 20";
GREN.."56) Grind the brisstlebacks just north of CT";
GREN.."57) Look out for the mob named Owatanka";
GREN.." Drops [Owatanka's Tailspike],starts Owatanka";
_RED.." Next Guide";
};
d5 = {
ZoneName = "19-20";
Location = "Barrens";
GREY.."58) About a bar away from 20, run to XRs";
GREY.."59) Turn in";
BLUE.." Stolen Silver";
BLUE.." Consumed by Hatred";
BLUE.." Altered Beings";
BLUE.." The Angry Scytheclaws";
GREY.." Then Accept all new quests";
GREY.."60) Fly to Orgrimmar, get new spells/abilities";
GREY.."61) Accept";
BLUE.." The Ashenvale Hunt";
GREY.."62) Hearth back to XRs";
GREY.."63) Fly to Ratchet";
GREY.."64) Accept";
BLUE.." Ziz Fizziks";
GREY.."65) Turn in";
BLUE.." Raptor Horns";
GREY.." Accept";
BLUE.." Deepmoss Spider Eggs";
GREY.."66) Then Do";
BLUE.." The Guns of Northwatch(60.55)";
BLUE.."69) Free From the Hold(escort quest)";
GREY.."70) Turn in both quests at Ratchet";
GREY.."71) Hearth to XRs";
GREY.."72) Run into Stonetalon Mountains";
_RED.." Next Guide";
};
};
AtlasLV = {
e1 = {
ZoneName = "20-20";
Location = "Stonetalon Mountains";
GREY.."1) Run to Malaka'Jin";
GREY.."2) Accept";
BLUE.." Blood Feeders(71.95)";
GREY.."3) Turn in";
BLUE.." Letter to Jin'Zil(74.97)";
GREY.." Accept";
BLUE.." Jin'Zil's Forest Magic";
GREY.."4) Then Do";
BLUE.." Blood Feeders";
BLUE.." Deepmoss Spider Eggs(54.76)";
GREY.."5) Turn in";
BLUE.." Ziz Fizziks(60.63)";
GREY.." Accept";
BLUE.." Super Reaper 6000";
GREY.."6) Then Do";
BLUE.." Goblin Invaders";
BLUE.." Super Reaper 6000";
GREY.."7) Turn In";
BLUE.." Super Reaper 6000";
GREY.." Accept";
BLUE.." Further Instructions";
GREY.."8) Run to Sun Rock Retreat at 46.59";
GREY.."9) Get FP there";
_RED.." Next Guide";
};
e2 = {
ZoneName = "20-21";
Location = "Stonetalon Mountains";
GREY.."10) Run up the little pathway, Accept";
BLUE.." Boulderslide Ravine";
GREY.."11) Then Do";
BLUE.." Boulderslide Ravine(61.92)";
GREY.."12) Turn in";
BLUE.." Blood Feeders(71.95)";
GREY.."13) Turn in";
BLUE.." Goblin Invaders(35.27 Barrens)";
GREY.." Accept";
BLUE.." Shredding Machines";
BLUE.." The Elder Crone";
GREY.."14) Hearth to XRs";
GREY.."16) Run north to Ashenvale";
GREY.." Stop along the way to turn in";
BLUE.." Report to Kadrak";
_RED.." Next Guide";
};
e3 = {
ZoneName = "21-22";
Location = "Ashenvale";
GREY.."2) Run to Splintertree Post(73.65)";
GREY.."3) Turn in";
BLUE.." The Ashenvale Hunt";
GREY.."4) Get FP in Splintertree Post";
GREY.."5) Grind Mobs on your way to Zoram Strand";
GREY.."7) Get FP there";
GREY.."8) Then Do";
BLUE.."9) Naga at the Zoram Strand";
BLUE.."10) Vorsha the Lasher";
GREY.."11) Turn those quests in";
GREY.."12) Hearth back to XRs";
_RED.." Next Guide";
};
e4 = {
ZoneName = "22-23";
Location = "Southern Barrens";
GREY.."1) Fly to CT";
GREY.."2) Turn in";
BLUE.." Jorn Skyseer";
GREY.." Accept";
BLUE.." Ishamuhale";
GREY.."3) Make CT your home";
GREY.."5) Run down and do in the order";
BLUE.."6) Egg Hunt";
BLUE.."7) Chen's Empty Keg";
BLUE.."8) Betrayal from Within, Weapons of Choice";
BLUE.."9) Gann's Reclamation then turn it in";
GREY.." Accept the next part";
GREY.."10) Hearth back to Camp Taurajo";
GREY.." Turn in quests and Accept";
BLUE.." Betrayal from Within(part2)";
GREY.."11) Fly to XR";
GREY.."12) Turn in";
BLUE.." Betrayal from Within(part2), Egg Hunt";
BLUE.."13) Do Ishamuhale(60.32)";
GREY.."14) Turn in";
BLUE.." Further Instructions";
GREY.." Accept";
BLUE.." Further Instructions(part2)";
GREY.."15) Turn in";
BLUE.." Deepmoss Spider Eggs, Chen's Empty Keg";
GREY.."17) Fly to Stonetalon Mountains";
_RED.." Next Guide";
};
e5 = {
ZoneName = "23-24";
Location = "Stonetalon Mountains";
GREY.."1) Accept all quests at Sun Rock Retreat";
GREY.."2) And make it your home";
BLUE.."3) Turn in Boulderslide Ravine";
GREY.."4) Do";
BLUE.."5) Cycle of Rebirth";
BLUE.."6) Cenarius' Legacy";
BLUE.."7) Jin'Zil's Forest Magic";
GREY.."8) Turn in";
BLUE.." Cycle of Rebirth, Accept New Life";
GREY.."9) Turn in";
BLUE.." Cenarius' Legacy, Accept Ordanus";
GREY.."11) Turn in";
BLUE.." Further Instructions(part2)";
GREY.." Accept";
BLUE.." Gerenzo Wrenchwhistle";
GREY.."12) Go do";
BLUE.." Gerenzo Wrenchwhistle";
BLUE.." Shredding Machines";
GREY.."13) Then turn in";
BLUE.." Gerenzo Wrenchwhistle";
GREY.."14) Then do";
BLUE.." Arachnophobia(wanted poster)";
GREY.."15) Turn in";
BLUE.." Jin'Zil's Forest Magic";
GREY.."16) Turn in";
BLUE.." Shredding Machines";
_RED.." Next Guide";
};
e6 = {
ZoneName = "24-25";
Location = "Stoneralon Mountains";
GREY.."17) Hearth back to Sun Rock Retreat";
GREY.."18) Turn in";
BLUE.." Arachnophobia";
GREY.."19) Then do";
BLUE.."20) New Life";
BLUE.."21) Elemental War";
BLUE.."22) Harpies Threaten";
GREY.."23) Turn them all in";
GREY.."24) Fly directly to CT";
_RED.." Next Guide";
};
e7 = {
ZoneName = "25-25";
Location = "Southern Barrens";
GREY.."1) Turn in";
BLUE.." Ishamuhale";
GREY.." Accept";
BLUE.." Enraged Thunder Lizards";
GREY.."2) Make CT your home";
GREY.."3) Accept";
BLUE.." A New Ore Sample";
GREY.."4) Go down and do";
BLUE.."5) Enraged Thunder Lizards";
GREN.."6) Find the mob Washte Pawne";
GREN.." He drops Washte Pawne Feather";
GREY.." Accept";
BLUE.." Washte Pawne";
GREY.."7) Turn in";
BLUE.." Revenge of Gann";
GREY.." Accept the next part";
BLUE.."8) Revenge of Gann then turn it in";
GREY.."9) Go to the Great Lift";
GREY.."10) Turn in";
BLUE.." Calling in the Reserves";
GREY.."11) Accept";
BLUE.." Message to Freewind Post";
GREY.."12) Run to Freewind Post";
_RED.." Next Guide";
};
e8 = {
ZoneName = "25-26";
Location = "Thousand Needles";
GREY.."1) Turn in";
BLUE.." Message to Freewind Post";
GREY.." Accept";
BLUE.." Pacify the Centaur";
BLUE.."2) Wanted - Arnak Grimtotem";
BLUE.." Alien Egg, Wind Rider";
GREY.."3) Get FP there";
GREY.."4) Go do (in the following order)";
BLUE.."5) Pacify the Centaur";
BLUE.."6) Test of Faith(the cave at 52.43)";
BLUE.."7) A New Ore Sample";
BLUE.."8) Alien Egg(spawn points52.56/45.63/41.60)";
GREY.."9) If your not level 26 or two bars away, Grind";
GREY.."10) Go to Freewind Post";
GREY.."11) Turn in";
BLUE.." Pacify the Centaur";
GREY.." Accept";
BLUE.." Grimtotem Spying";
GREY.."12) Turn in";
BLUE.." Alien Egg";
GREY.." Accept";
BLUE.." Serpent Wild";
GREY.."13) Hearth to Camp Taurajo";
_RED.." Next Guide";
};
e9 = {
ZoneName = "26-26";
Location = "Thousand Needles";
GREY.."14) Turn in";
BLUE.." Enraged Thunder Lizards and Washte Pawne";
GREY.." Accept";
BLUE.." Cry of the Thunderhawk";
GREY.."15) Turn in";
BLUE.." A New Ore Sample";
GREY.."16) Go do";
BLUE.." Cry of the Thunderhawk then turn it in";
GREY.."17) Fly to Thunder Bluff, get new spells/abilities";
GREY.."18) Turn in";
BLUE.." Melor Sends Word";
GREY.." Accept";
BLUE.." steelsnap";
BLUE.." 19) The sacred Flame";
GREY.."20) Fly to Ashenvale";
_RED.." Next Guide";
};
f1 = {
ZoneName = "26-27";
Location = "Ashenvale";
GREY.."1) Make Ashenvale your home";
GREY.."2) Do the following order";
GREY.."3) Accept all the quests,SKIP Warsong Supplies";
GREY.."4) Kill the first three mobs in Ashenvale hunt";
BLUE.."5) Sharptalon's Claw (Kill Sharptalon";
GREY.."6) Do";
BLUE.." Ashenvale Outrunners";
GREY.."7) Go west and do Torek's Assault(68.75)";
BLUE.."8) Stonetalon Standstill";
GREN.." Look for Tideress, starts The Befouled Element";
BLUE.."9) Kill Ursangous, Ursangous's Paw";
BLUE.."10) Kill Shadumbra Shadumbra's Head";
BLUE.."11) The sacred Flame";
GREN.." (dryads61.52, moonwell59.74)";
GREY.."12) Hearth to Splintertree, turn in all quests";
GREY.."13) Fly to Zoram Strand";
GREY.."14) Turn in";
BLUE.." Je'neu of the Earthen Ring";
BLUE.." Trouble in the Deeps";
GREY.."15) Do";
BLUE.." Between a Rock and a Thistlefur";
BLUE.." Troll Charm";
GREY.."16) Turn them in, hearth to Splintertree Post";
GREY.."17) If not level 27 grind till you are";
_RED.." Next Guide";
};
f2 = {
ZoneName = "27-27";
Location = "Ashenvale";
GREY.."22) Accept";
BLUE.." Destroy the Legion";
GREY.."23) Go do";
BLUE.." Ordanus(61.52)";
BLUE.."24) Satyr Horns(80.52)";
BLUE.."25) Destroy the Legion";
GREN.." You should find an item [Diabolical Plans]";
GREN.." Starts Diabolical Plans while doing this quest";
GREY.."26) Run back to Splintertree,Turn in ALL quests";
GREY.."28) Fly to Stonetalon Mountains";
_RED.." Next Guide";
};
f3 = {
ZoneName = "27-27";
Location = "Stonetalon Mountains";
GREY.."1) Turn in";
BLUE.." Ordanus";
GREY.."2) Make it your home";
GREY.."3) Accept";
BLUE.." Bloodfury Bloodline";
GREY.." Go kill Bloodfury Ripper(30.63) then hearth ";
GREY.."4) Turn it in";
GREY.."5) Fly to Thunder Bluff";
GREY.."6) Turn in";
BLUE.." The sacred Flame";
GREY.." Accept";
BLUE.." The sacred Flame(part2)";
GREY.."7) Fly to Thousand Needles";
_RED.." Next Guide";
};
f4 = {
ZoneName = "27-28";
Location = "Thousand Needles";
GREY.."1) Turn in";
BLUE.." The sacred Flame";
GREY.." Accept";
BLUE.." The sacred Flame(part3)";
BLUE.." A Different Approach";
GREY.."2) I do the following order";
BLUE.."3) The sacred Flame(44.37)";
GREY.."4) Go to Whitereach Post get quests there, do";
BLUE.."5) Sacred Fire";
BLUE.."6) Wind Rider";
BLUE.."7) Homeward Bound";
BLUE.."8) Steelsnap";
BLUE.."9) A Different Approach";
GREY.."10) Hearth to Sun Rock Retreat";
GREY.."11) Fly to TB";
GREY.."12) Turn in";
BLUE.." Steelsnap";
GREY.." Accept";
BLUE.." Frostmaw";
GREY.."13) Turn in";
BLUE.." Sacred Fire";
GREY.." Accept";
BLUE.." Arikara";
GREY.."14) Get new spells/abilities";
GREY.."15) Fly to 1K Needles. Make Freewind your home";
_RED.." Next Guide";
};
f5 = {
ZoneName = "28-29";
Location = "Thousand Needles";
GREY.."16) Turn in";
BLUE.." The sacred Flame";
BLUE.." Wind Rider";
GREY.."17) Do";
BLUE.." Grimtotem Spying";
BLUE.."18) Arikara";
BLUE.."19) Wanted - Arnak Grimtotem";
BLUE.."20) Free at Last";
GREY.."21) Go to Whitereach Post, turn in";
BLUE.." Arikara";
BLUE.." A Different Approach";
GREY.." Accept";
BLUE.." A Dip in the Moonwell";
GREY.."22) Go do";
BLUE.." A Dip in the Moonwell(9.18)";
GREY.."23) Grind to level 29";
GREY.."24) Then do";
BLUE.." Hypercapacitor Gizmo";
BLUE.."25) Kill the Galak Messenger";
GREN.." He drops [Assassination Note]";
GREN.." Starts Assassination Plot Turn in for Easy XP";
GREY.." Turn in";
BLUE.." A Dip in the Moonwell";
GREY.." Accept";
BLUE.." Testing the Tonic";
_RED.." Next Guide";
};
f6 = {
ZoneName = "29-29";
Location = "Thousand Needles";
GREY.."26) Then do";
BLUE.." Protect Kanati Greycloud";
GREY.."27) Hearth back to Freewind Post";
GREY.."28) Turn in ALL quests";
GREY.."30) Fly to Orgrimmar";
GREY.."31) Make Orgrimmar your home";
GREY.."32) Go to UC";
GREY.."33) Run to Tarren Mill(through the sewers)";
_RED.." Next Guide";
};
f7 = {
ZoneName = "29-30";
Location = "Hillsbrad Foothills";
GREY.."1) Accept";
BLUE.." Time To Strike";
GREY.."2) Once at Tarren Mill, Turn in";
BLUE.."3) Time To Strike";
GREY.."4) Accept";
BLUE.." Helcular's Revenge";
GREY.."5) Accept";
BLUE.." Elixir of Pain";
GREY.."6) GET FLIGHT PATH THERE";
GREY.."7) Go start killing Yetis";
GREY.."8) Keep grinding away at Yetis until 30";
GREN.." OPTIONAL:";
GREN.." you could go do RFK instead of the grinding";
GREY.."10) Once 30,";
GREY.." Hearth to Org get new spells/abilities";
GREY.."11) Then go back to Hillsbrad";
GREY.."12) Turn in";
BLUE.." Helcular's Revenge";
GREY.." Accept the next part to it";
GREY.."13) Go back to the Yeti cave";
GREY.."14) Charge The Flame of Azel, Flame of Veraz";
GREY.."16) Go up into Alterac Mountains";
_RED.." Next Guide";
};
f8 = {
ZoneName = "30-30";
Location = "Alterac Mountains";
GREY.."1) Do the following";
BLUE.."2) Elixir of Pain";
GREY.."3) Charge Flame of Uzel";
GREY.."4) Kill Frostmaw";
GREY.."5) Run to Southshore, use the rod into the grave";
GREY.."6) Run back to Tarren Mill";
GREY.."7) Turn in";
BLUE.." Elixir of Pain";
GREY.."8) Accept";
BLUE.." The Hammer May Fall";
GREY.."9) Run into Arathi Highlands";
_RED.." Next Guide";
};
f9 = {
ZoneName = "30-30";
Location = "Arathi Highlands";
GREY.."1) Do";
BLUE.."2) The Hammer May Fall(34.45)";
GREY.."3) Then run to Hammerfall";
GREY.."4) Accept";
BLUE.." Hammerfall";
GREY.."5) Turn in";
BLUE.." Hammerfall";
GREY.." Accept";
BLUE.." Rising Spirits";
GREY.."6) Turn in";
BLUE.." The Hammer May Fall";
GREY.."7) Get FP there";
GREY.."8) Then do";
BLUE.." Rising Spirits, turn it in";
GREY.." Accept";
BLUE.." Rising Spirits(part2)";
GREY.."9) Turn in";
BLUE.." Rising Spirits{part2)";
GREY.." Accept";
BLUE.." Rising Spirits(part3)";
GREY.."10) Turn in";
BLUE.." Rising Spirits(part3)";
GREY.."11) Hearth to Orgrimmar";
GREY.."12) Get on the Zeppelin to go to Grom'Gol";
_RED.." Next Guide";
};
};
AtlasLVE = {
g1 = {
ZoneName = "30-31";
Location = "Stranglethorn Vale";
GREY.."1) Get the FP at Grom'Gol";
GREY.."2) Go north and do the STV hunt quests";
BLUE.."3) Welcome to the Jungle";
BLUE.."4) Tiger Mastery";
BLUE.."5) Panther Mastery";
BLUE.."6) Panther Mastery";
BLUE.."7) Tiger Mastery";
BLUE.."8) Raptor Mastery";
GREY.."9) Accept";
BLUE.." Tiger Mastery";
GREY.."10) Accept";
BLUE.." Raptor Mastery";
GREY.."12) You should be lvl 31 now, if not grind to it";
GREY.."13) Hearth to Orgrimmar";
GREY.."14) Fly to XRs";
GREY.."15) Run west in the XRs";
GREY.." Accept";
BLUE.." The Swarm Grows";
GREY.."16) Then run west from the XRs to the hut";
GREY.." Accept";
BLUE.." The Kolkar of Desolace";
GREY.."17) Run back to XRs";
GREY.."18) Fly to 1K needles";
GREY.."19) Go to Shimmering Flats";
_RED.." Next Guide";
};
g2 = {
ZoneName = "31-32";
Location = "Shimmering Flats";
GREY.."1) Accept";
BLUE.."2) Hemet Nesingwary";
BLUE.."3) Wharfmaster Dizzywig";
GREY.."4) Accept and do";
BLUE.."5) A Bump in the Road";
BLUE.."6) Hardened Shells";
BLUE.."7) Load Lightening";
BLUE.."8) Rocket Car Parts";
BLUE.."9) Salt Flat Venom";
GREY.."10) Turn them in";
GREY.."11) Accept";
BLUE.."12) Goblin Sponsorship";
BLUE.."13) Martek the Exiled";
GREY.."15) You should be 32 now, if not grind to it";
GREY.."16) Go to Tanaris to get FP";
GREY.."17) Hearth to Orgrimmar";
GREY.."18) Turn in";
BLUE.." The Swarm Grows";
GREY.."19) Accept";
BLUE.." Alliance Relations(Cleft of Shadow)";
GREY.."20) Then go to Keldran in Orgrimmar,Accept";
BLUE.." Alliance Relations(part 2)";
GREY.."21) Stop at firstaid guy,buy silk bandage training";
GREY.."22) Then fly to Stonetalon Mountains";
GREY.."23) Run into Desolace";
_RED.." Next Guide";
};
g3 = {
ZoneName = "32-32";
Location = "Desolace";
GREY.."1) Start killing mobs at the Thunder Axe Fortress";
GREY.."2) Until this drops [Flayed Demon Skin]";
GREY.." Accept";
BLUE.." The Corrupter";
GREY.."3) Then go down the path and do";
BLUE.."4) Kodo Roundup";
GREY.."5) Then go to Ghost Walker Post";
GREY.."6) Turn in";
BLUE.." The Kolkar of Desolace";
GREY.." Accept";
BLUE.." Khan Dez'hepah";
GREY.."7) Accept";
BLUE.." Gelkis Alliance";
GREY.."8) Turn in";
BLUE.." Alliance Relations";
GREY.." Accept";
BLUE.." Alliance Relations";
GREY.." Accept";
BLUE.." Befouled by Satyr";
GREY.."9) Turn in";
BLUE.." The Corrupter";
GREY.." Accept";
BLUE.." The Corrupter(part2)";
_RED.." Next Guide";
};
g4 = {
ZoneName = "32-33";
Location = "Desolace";
GREY.."10) Turn in";
BLUE.." Alliance Relations";
GREY.." Accept";
BLUE.." The Burning of Spirits";
GREY.."11) Do in the following order";
BLUE.."12) Befouled by Satyr";
BLUE.."13) The Corrupter(Part2)";
BLUE.."14) Khan Dez'hepah";
BLUE.."15) Gelkis Alliance";
GREY.."16) Turn them in, collect new quests then do";
GREY.."17) Then run to Shadowprey Village";
GREY.." Turn in along the way";
BLUE.." Gelkis Alliance";
GREY.." Accept";
BLUE.." Stealing Supplies";
GREY.."18) Accept all quests at Shadowprey Village";
GREY.."19) Make Shadowprey Village your home";
GREY.."20) Then do";
BLUE.."21) Go in the water, collect 10 Shellfish";
BLUE.."22) Turn those in for 2 Bloodbelly Fish";
GREY.."23) Collect [Soft-shelled Clam Meat]";
_RED.." Next Guide";
};
g5 = {
ZoneName = "33-33";
Location = "Desolace";
GREY.."24) Then accept";
BLUE.." Claim Rackmore's Treasure!";
GREN.." the chest/wrecked boat along the shore";
GREY.."25) Accept";
BLUE.." Sceptre of Light";
GREY.."26) Then go do";
BLUE.."27) The Burning of Spirits";
BLUE.."28) Sceptre of Light";
BLUE.."29) Hand of Iruxos";
GREY.."30) Grind your way back to the argent dawn dude";
GREY.."31) Then turn in";
BLUE.." Sceptre of Light";
GREY.." Accept";
BLUE.." Book of the Ancients";
GREY.."32) Then do this stuff in the water to the west";
BLUE.."33) Other Fish to Fry";
BLUE.."34) Clam Bait";
BLUE.."35) Book of the Ancients";
BLUE.."36) The Corrupter(Part3)";
BLUE.."37) Claim Rackmore's Treasure!";
GREY.."38) Then turn in";
BLUE.." Claim Rackmore's Treasure!";
BLUE.."39) Book of the Ancients";
_RED.." Next Guide";
};
g6 = {
ZoneName = "33-34";
Location = "Desolace";
GREY.."40) Then Accept";
BLUE.." Bone Collector";
GREY.."41) Go to Ghost Walker Post, turn in all quests";
GREY.." Accept New Quests";
GREY.."43) Then go do";
BLUE.."44) Bone Collector";
BLUE.."45) Centaur Bounty";
BLUE.." Stealing Supplies";
GREY.."46) Then turn in";
BLUE.." Bone Collector";
BLUE.."47) Centaur Bounty";
GREY.."48) Hearth to Shadowprey Village";
GREY.."50) Turn in all quests there";
GREY.."51) You should be level 34 now for sure.";
GREY.."52) Turn in";
BLUE.." Stealing Supplies";
GREY.." Accept";
BLUE.." Ongeku";
_RED.." Next Guide";
};
g7 = {
ZoneName = "34-34";
Location = "Desolace";
GREY.."54) Fly CT";
GREY.."55) Once at CT, run into Dust Wallowmarsh";
GREY.."56) Get 3 quest-objects at the Shady Rest Inn";
BLUE.."57) Suspicious Hoofprints";
BLUE.."58) Lieutenant Paval Reethe";
BLUE.."59) The Black Shield";
GREY.."60) Now run to Brackenwall Village";
GREY.."61) Turn those 3 quests in";
GREY.."62) Stop at the troll vendor, buy 3 first aid books";
GREY.."63) Fly to XRs";
GREY.."64) Fly to Ratchet to turn in";
BLUE.." Goblin Sponsorship";
BLUE.." Wharfmaster Dizzywig";
GREY.." Accept new quests";
GREY.."65) Get on the boat to go to BB(build up first aid)";
_RED.." Next Guide";
};
g8 = {
ZoneName = "34-35";
Location = "Stranglethorn Vale";
GREY.."1) Grab all quests to do in BB";
GREY.."3) Make BB your home";
GREY.."4) Fly to Grom'gol";
GREY.."5) Grab all quests in grom'gol";
GREY.."6) Get new spells/abilities";
GREY.."9) Go complete these quests";
BLUE.."10) Singing Blue Shards";
BLUE.."11) Tiger Mastery";
BLUE.."12) Bloodscalp Ears";
BLUE.." Bloodscalp Insight";
BLUE.."13) Hunt for Yenniku";
BLUE.."14) Bloody Bone Necklaces";
BLUE.."15) Raptor Mastery";
BLUE.."16) The Defense of Grom'gol";
GREY.."17) Once all those are done, go to Grom'gol";
GREY.."18) Turn in";
BLUE.." Hunt for Yenniku";
GREY.." Accept";
BLUE.." Headhunting";
GREY.."19) Turn in";
BLUE.." The Defense of Grom'gol";
GREY.." Accept";
BLUE.." The Defense of Grom'gol(part2)";
_RED.." Next Guide";
};
g9 = {
ZoneName = "35-35";
Location = "Stranglethorn Vale";
GREY.." Also turn in";
BLUE.." Bloodscalp Insight";
GREY.." Accept";
BLUE.." An Unusual Patron";
GREY.."20) Should be lvl 35 now for sure";
GREN.." Buy new water/food/repair";
GREY.." Then go do in order";
BLUE.."21) Headhunting";
BLUE.."22) An Unusual Patron(19.22)";
BLUE.."23) The Vile Reef";
GREY.."24) Then go to Nesingwary's Expedition";
GREY.." Turn in quests, accept all new ones, Then do";
BLUE.."25) Tiger Mastery(31.18), then turn in, Then do";
BLUE.."26) Hostile Takeover";
BLUE.." Goblin Sponsorship";
BLUE.."27) Panther Mastery";
BLUE.." Mok'thardin's Enchantment";
BLUE.."28) The Defense of Grom'gol(part2)";
GREY.."29) Hearth to BB, turn in quests";
GREY.."30) Turn in";
BLUE.." Goblin Sponsorship";
GREY.." Accept";
BLUE.." Goblin Sponsorship(part3)";
_RED.." Next Guide";
};
h1 = {
ZoneName = "35-36";
Location = "Stranglethorn Vale";
GREY.."31) Fly to Grom'gol, should be level 36";
GREY.." Turn in quests";
GREY.." Accept";
BLUE.." Trollbane";
GREY.."32) Get new spells/abilities";
GREY.."33) Get on the zeppelin to go to the Undercity";
GREY.."34) Once in the UC, accept";
BLUE.." To Steal From Thieves";
GREY.."35) Then fly to Hammerfall";
_RED.." Next Guide";
};
h2 = {
ZoneName = "36-37";
Location = "Arathi Highlands";
GREY.."1) Make Hammerfall your home";
GREY.."2) Turn in";
BLUE.." Trollbane";
GREY.."3) Accept";
BLUE.." Call to Arms";
BLUE.." Foul Magics";
BLUE.." Guile of the Raptor";
GREY.."4) Grind your way down south and do";
BLUE.." Call to Arms";
GREY.."5) Then grind your way up north and accept";
BLUE.." The Princess Trapped(59.35)";
GREY.."6) Then go do";
BLUE.." The Princess Trapped";
GREY.."7) Go in the cave";
GREY.."8) Then turn in";
BLUE.." The Princess Trapped";
GREY.." Accept";
BLUE.." Stones of Binding";
GREY.."9) Go to hammerfall, turn in";
BLUE.." Call to Arms";
GREY.." Accept";
BLUE.." Call to Arms";
GREY.."10) Build up first aid, go do";
BLUE.." Triage";
_RED.." Next Guide";
};
h3 = {
ZoneName = "36-37";
Location = "Arathi Highlands";
GREY.."11) Then do";
BLUE.."12) Stones of Binding(62.35)";
GREY.."13) Then do";
BLUE.." To Steal From Thieves(54.40)";
BLUE.."14) Get the next key for Stones of Binding(52.50)";
GREY.."15) Then go down and do";
BLUE.."16) Call to Arms";
BLUE.." Guile of the Raptor";
GREY.."17) Then go up and do";
BLUE.." Foul Magics(31.28)";
BLUE.."18) Get the last key for Stones of Binding(25.31)";
GREY.."19) Go discover Stromguard, and turn in";
BLUE.." Stones of Binding(35.59)";
GREY.."21) Hearth to Hammerfall";
GREY.."22) Turn in";
BLUE.." Call to Arms";
BLUE.." Foul Magics";
BLUE.." Guile of the Raptor";
GREY.."23) Complete the";
BLUE.." Guile of the Raptor quest chain";
GREN.."24) NOTE: SKIP all stromguard quests";
GREN.." unless you can find groups";
GREY.."25) Fly to Tarren Mill";
_RED.." Next Guide";
};
h4 = {
ZoneName = "37-37";
Location = "Alterac Mountains";
GREY.."1) Once at TM, accept";
BLUE.." Prison Break In";
BLUE.." Stone Tokens";
GREY.."2) Then go do them in Alteric Mountains";
GREY.."3) Then turn them in and accept";
BLUE.." Dalaran Patrols";
BLUE.." Bracers of Binding";
GREY.."4) Then go do them in Alteric Mountains";
GREY.."5) Once they are both completed die";
GREN.." So u end up at TM";
GREY.."6) Turn them in, then fly to the UC";
GREY.."7) Once at UC, turn in";
BLUE.." To Steal From Thieves";
GREY.."9) Then go to the cooking center in UC";
GREY.." Buy 3 soothing spices(this is for a later quest)";
GREY.."10) Get on zeppelin to go to orgrimmar";
GREY.."11) Once in Orgrimmar, turn in";
BLUE.." Alliance Relations(21.53)";
GREY.."12) Then fly to XRs";
GREY.."13) Make XRs your home";
GREY.."14) Fly to Freewind Post";
_RED.." Next Guide";
};
h5 = {
ZoneName = "37-37";
Location = "Thousand Needles";
GREY.."2) Run towards the Shimmering Flats";
GREY.."3) Turn in";
BLUE.." The Swarm Grows";
GREY.." Accept";
BLUE.." The Swarm Grows(part2)";
GREY.."5) Stop at the goblins and turn in";
BLUE.." Delivery to the Gnomes";
BLUE.." Parts for Kravel";
BLUE.." Goblin Sponsorship(part3)";
GREY.."6) Accept";
BLUE.." The Rumormonger";
GREY.." Do";
BLUE.."8) The Swarm Grows";
BLUE.." Parts of the Swarm(item drop)";
GREY.."9) Then go turn in";
BLUE.." The Swarm Grows";
GREY.."10) Hearth to XRs";
GREY.."12) Turn in";
BLUE.." Parts of the Swarm";
GREY.." Accept";
BLUE.." Parts of the Swarm(part2)";
GREY.."13) Fly to Dustwallow Marsh";
_RED.." Next Guide";
};
h6 = {
ZoneName = "37-38";
Location = "Dustwallow Marsh";
GREY.."1) Accept";
BLUE.." Theramore Spies";
BLUE.." The Black Shield";
GREY.."2) Go south of Brackenwall Village and accept";
BLUE.." Hungry!(35.37)";
GREY.." 3)Kill everything while doing these quests";
BLUE.."4) Theramore Spies";
BLUE.." The Black Shield";
BLUE.." Hungry!(58.23)";
GREY.." Accept";
BLUE.."6) The Lost Report(55.25)";
GREY.." Turn In";
BLUE.."7) Soothing Spices";
GREY.." Accept";
BLUE.." Jarl Needs Eyes";
GREY.."8) Grind at 47.17, clear several times";
GREY.."9) Do";
BLUE.." Stinky's Escape(45.17)";
GREY.."10) Then go do";
BLUE.." Jarl Needs Eyes";
GREY.."11) Stop at Brackenwall Village";
GREY.." Turn in all quests, and Accept all New ones";
_RED.." Next Guide";
};
h7 = {
ZoneName = "38-38";
Location = "Dustwallow Marsh";
GREY.."12) Turn in";
BLUE.." Hungry!";
GREY.."13) Goto Jarl's cabin,Accept";
BLUE.." The Severed Head";
GREY.."14) Turn in";
BLUE.." Jarl Needs Eyes";
GREY.."15) Grind more raptors and such";
GREY.."16) Do this quest";
BLUE.."17) The Theramore Docks(71.51)";
GREY.."18) Then die on purpose";
GREY.." You'll end up right at Brackenwall Village";
GREY.."19) Turn in";
BLUE.." The Theramore Docks";
GREY.."20) Turn in";
BLUE.." The Severed Head";
GREY.." Accept";
BLUE.." The Troll Witchdoctor";
GREY.."21) Hearth to XRs";
GREY.."22) Fly to Ratchet, turn in";
BLUE.." Stinky's Escape";
GREY.."23) Get on the boat to go to BB";
_RED.." Next Guide";
};
h8 = {
ZoneName = "38-39";
Location = "Stranglethorn Vale";
GREY.."1) Accept";
BLUE.." The Bloodsail Buccaneers";
BLUE.." Scaring Shaky";
BLUE.." Venture Company Mining";
GREY.."2) Make BB your home";
GREY.."3) Fly to Grom'gol";
GREY.."4) Accept";
BLUE.." Mok'thardin's Enchantment";
GREY.."5) Turn in";
BLUE.." The Troll Witchdoctor";
GREY.." Right click the cauldron, accept";
BLUE.." Marg Speaks";
GREY.."6) Go do";
BLUE.."7) Raptor Mastery";
BLUE.." Mok'thardin's Enchantment";
GREY.."8) Grind raptors/cold eye ballisks till level 39";
GREY.." Then Do";
BLUE.."9) Venture Company Mining(40.42)";
GREY.."10) Then go turn in";
BLUE.." Mok'thardin's Enchantment";
GREY.." Accept";
BLUE.." Mok'thardin's Enchantment(part3)";
GREY.."11) Then do";
BLUE.." Panther Mastery(48.20 or 47.26)";
_RED.." Next Guide";
};
h9 = {
ZoneName = "39-39";
Location = "Stranglethorn Vale";
GREY.."12) Then turn in";
BLUE.." Panther Mastery";
BLUE.." Raptor Mastery";
GREY.."13) Accept";
BLUE.." Raptor Mastery";
GREY.."14) Hearth to BB";
GREY.."15) Turn in";
BLUE.." Venture Company Mining";
GREY.."16) Then go do";
BLUE.."17) The Bloodsail Buccaneers";
BLUE.."18) Scaring Shaky";
BLUE.." Mok'thardin's Enchantment(part3)";
GREY.."19) Once that's done run back into BB";
GREY.."20) Turn in";
BLUE.." Scaring Shaky";
GREY.." Accept";
BLUE.." Return to MacKinley";
GREY.."21) Turn in";
BLUE.." The Bloodsail Buccaneers";
GREY.." Accept";
BLUE.." The Bloodsail Buccaneers";
GREY.."22) Turn in";
BLUE.." Return to MacKinley";
_RED.." Next Guide";
};
i1 = {
ZoneName = "39-40";
Location = "Stranglethorn Vale";
GREY.."23) Turn in";
BLUE.." The Bloodsail Buccaneers";
GREY.."24) Fly to Grom'gol";
GREY.."25) Turn in";
BLUE.." Mok'thardin's Enchantment(part3)";
GREY.."26) Should be a little over half way to 40 now.";
GREY.."27) Now grind raptors/cold eye ballisks till 40";
GREN.."28) OPTIONAL:";
GREN.." Scarlet Monastery instance instead";
GREY.."29) Once 40, Get new spells/abilities";
GREY.."30) Then get on the zeppelin to go to the UC";
GREY.."31) Fly to Hammerfall";
GREY.."32) Run all the way to the Badlands";
_RED.." Next Guide";
};
};
AtlasLVV = {
i2 = {
ZoneName = "40-40";
Location = "Badlands";
GREY.."1) The goal here is not to leave till level 41";
GREY.." so grind mobs every where you go";
GREY.."2) Turn in";
BLUE.." Martek the Exiled(44.53)";
GREY.."3) Accept";
BLUE.." Barbecued Buzzard Wings";
GREY.."4) Grind your way north-west";
GREY.."5) Accept";
BLUE.." Study of the Elements: Rock";
GREY.."6) Grind your way west to Kargath";
GREY.."7) Get FP at Kargath";
GREN.."8) Do NOT make Kargath your home.";
GREY.."9) Accept";
BLUE.." Unclaimed Baggage";
BLUE.." Coyote Thieves";
BLUE.." Report to Helgrum";
BLUE.." Broken Alliances";
BLUE.." Badlands Reagent Run";
GREY.."10) Then go do";
BLUE.."11) Barbecued Buzzard Wings";
BLUE.."12) Coyote Thieves";
BLUE.."13) Broken Alliances";
BLUE.."14) Badlands Reagent Run";
BLUE.."15) Unclaimed Baggage";
GREN.." done at Angor Fortress, 42.31";
GREN.." Pack is in a barrel on the left entrance";
GREN.." Rapier is on weapon rack @ right entrance";
_RED.." Next Guide";
};
i3 = {
ZoneName = "40-41";
Location = "Badlands";
GREY.."16) Turn in";
BLUE.." Study of the Elements: Rock (lesser)";
GREY.."17) Then Do";
BLUE.." Study of the Elements: Rock (rock)";
GREY.." Turn in, then do";
BLUE.."18) Study of the Elements: Rock (greater)";
GREY.."19) Make sure all quests are done and turned in";
GREY.." Grind your way east discovering new areas";
GREY.." End up at Lethlor Ravine grinding whelps";
GREY.."20) You should be 41 now if not grind to it";
GREY.."21) Hearth to BB";
GREY.."22) Fly to Grom'gol";
GREY.."23) Then run all the way to Swamp of Sorrows.";
GREY.."24) Stopping along the way to accept";
BLUE.." Nothing But the Truth (Duskwood at 87.35)";
GREY.."25) Then turn in";
BLUE.." Nothing But the Truth(guy next to him)";
GREY.."26) Accept";
BLUE.." Nothing But the Truth";
GREY.."27) Then run into Swamp of Sorrows";
_RED.." Next Guide";
};
i4 = {
ZoneName = "41-41";
Location = "Swamp of Sorrows";
GREY.."1) Start off doing";
BLUE.."2) Dream Dust in the Swamp";
BLUE.."3) Nothing But the Truth";
GREN.." Kill Mire Lord for the Mire Lord Fungus(6.32)";
GREY.."4) Find and kill Cudgel";
GREN.." Drops Noboru's Cudgel, which starts";
BLUE.." Noboru the Cudgel";
GREY.."5) Go turn in";
BLUE.." Noboru the Cudgel";
GREY.." Accept";
BLUE.." Draenethyst Crystals";
GREY.."6) Grind to Stonard";
GREY.."7) Make it your home";
GREY.."8) Accept";
BLUE.." Lack of Surplus";
BLUE.." Fresh Meat";
BLUE.." Little Morsels";
GREY.."9) Stable pet.";
GREY.."10) Get FP";
GREY.."11) Turn in";
BLUE.." Report to Helgrum";
GREY.." Accept";
BLUE.." Pool of Tears";
GREY.."14) Then hearth to Stonard";
_RED.." Next Guide";
};
i5 = {
ZoneName = "41-42";
Location = "Swamp of Sorrows";
GREY.."16) Go do the following quests";
BLUE.."17) Pool of Tears";
GREN.." in the water around temple of atal'hakkar";
BLUE.."18) Lack of Surplus";
GREY.." then turn it in";
GREY.." Accept";
BLUE.." Lack of Surplus part2";
GREY.." then go do it";
BLUE.."19) Fresh Meat";
BLUE.."20) Nothing But the Truth(shadow panther)";
BLUE.."21) Ongeku";
BLUE.." Draenethyst Crystals";
BLUE.." Little Morsels";
GREY.."22) Go turn in";
BLUE.." Draenethyst Crystals";
BLUE.."23) Lack of Surplus part2";
GREY.." Accept";
BLUE.." Threat From the Sea";
GREY.."24) Turn in";
BLUE.." Threat From the Sea";
GREY.." Accept the next part";
_RED.." Next Guide";
};
i6 = {
ZoneName = "42-42";
Location = "Swamp of Sorrows";
GREY.."25) Go do";
BLUE.." Threat From the Sea";
BLUE.." Fresh Meat";
GREY.."26) Turn in";
BLUE.." Threat From the Sea";
GREY.." Accept";
BLUE.." Continued Threat";
GREY.."28) Hearth to Stonard";
GREY.."29) Turn in";
BLUE.." Fresh Meat";
BLUE.." Little Morsels";
BLUE.." Pool of Tears";
GREY.." Accept";
BLUE.." The Atal'ai Exile";
GREY.."30) Should be lvl 42 now, get spells/abilities";
GREY.."31) Fly to Grom'gol";
_RED.." Next Guide";
};
i7 = {
ZoneName = "42-42.5";
Location = "Stranglethorn Vale";
GREY.."1) Accept";
BLUE.." Mok'thardin's Enchantment part4";
BLUE.." Split Bone Necklace";
GREY.."2) Fly to BB";
GREY.."3) Accept ALL quests in BB";
GREY.."4) Turn in";
BLUE.." Dream Dust in the Swamp";
GREY.."5) Make BB your home.";
GREY.."6) Then go do in the following order:";
BLUE.."7) The Bloodsail Buccaneers";
BLUE.." Up to Snuff";
BLUE.." Keep An Eye Out";
BLUE.."8) Mok'thardin's Enchantment part4";
BLUE.." Akiris by the Bundle";
BLUE.."9) Zanzil's Secret";
BLUE.." Voodoo Dues";
BLUE.."10) Skullsplitter Tusks";
BLUE.." Split Bone Necklace";
GREY.."11) Keep grinding away at Skullsplitter trolls";
GREY.." until at least 2-3 bars away from 43.";
GREY.."12) Then hearth to BB";
GREY.."13) Turn in ALL quests.";
GREY.."14) Fly to grom'gol";
_RED.." Next Guide";
};
i8 = {
ZoneName = "42.5-43";
Location = "Stranglethorn Vale";
GREY.."15) Turn in";
BLUE.." Mok'thardin's Enchantment part4";
BLUE.." Split Bone Necklace";
GREY.."16) Accept";
BLUE.." Grim Message";
GREY.."17) Get on the zeppelin to go to Orgrimmar.";
GREY.."18) Fly to Thunder Bluff";
GREY.."19) Turn in";
BLUE.." Frostmaw";
GREY.." Accept";
BLUE.." Deadmire";
GREN.." Keep Frostmaw's mane in bank";
GREY.."20) Fly to Desolace (or Dustwallow Marsh)";
_RED.." Next Guide";
};
i9 = {
ZoneName = "43-43(optional)";
Location = "Desolace";
GREN.."1) OPTIONAL: This section can be skipped";
GREN.." if you are 4-5 blocks or more into lvl 43";
GREY.."2) Make Shadowprey Village your home.";
GREY.."3) Accept";
BLUE.." Portals of the Legion";
GREY.."4) Go turn in";
BLUE.." Ongeku";
GREN.."5) While your in Desolace, keep an eye out for";
GREN.." Elite Giant for quest: Nothing But the Truth";
GREY.."7) Then do";
BLUE.."8) Portals of the Legion";
BLUE.."9) The Corrupter";
GREY.."10) Turn in";
BLUE.." The Corrupter";
GREY.."11) Then hearth to Shadowprey Village";
GREY.."12) Turn in";
BLUE.." Portals of the Legion";
GREY.."13) Fly to Dustwallow Marsh";;
_RED.." Next Guide";
};
j1 = {
ZoneName = "43-43";
Location = "Dustwallow Marsh";
GREY.."1) Accept";
BLUE.." Identifying the Brood";
BLUE.." Army of the Black Dragon";
BLUE.." Overlord Mok'Morokk's Concern";
GREY.."2) Go down to (39.36) and accept then do";
BLUE.." Questioning Reethe";
GREY.."3) Go down and do:";
BLUE.."4) Deadmire";
BLUE.."5) Marg Speaks (58.63)";
BLUE.."6) Identifying the Brood";
BLUE.." Army of the Black Dragon";
BLUE.."7) Overlord Mok'Morokk's Concern";
BLUE.." (44.66)(38.65)(36.69)";
GREY.."8) Then grind back to Brackenwall village";
GREY.."9) Turn in";
BLUE.." Questioning Reethe";
BLUE.." Army of the Black Dragon";
BLUE.." Overlord Mok'Morokk's Concern";
BLUE.." Identifying the Brood";
GREY.." Accept";
BLUE.." The Brood of Onyxia";
GREY.."10) Run back and forth until it is done";
GREY.."11) Turn in";
BLUE.." Marg Speaks";
GREY.." Accept";
BLUE.." Report to Zor";
GREY.."12) Fly to Tanaris";
_RED.." Next Guide";
};
j2 = {
ZoneName = "43-43.5";
Location = "Tanaris";
GREY.."1) Go into Gadgetzan";
GREY.."2) Accept";
BLUE.." WANTED: Andre Firebeard";
BLUE.." WANTED: Caliph Scorpidsting";
GREY.."3) Turn in";
BLUE.." Tran'Rek";
GREY.."4) Accept";
BLUE.." Gadgetzan Water Survey";
BLUE.." Wastewander Justice";
BLUE.." Water Pouch Bounty";
GREY.."5) Make Gadgetzan your home.";
GREY.."6) Then grind east to Steamwheedle Port.";
GREY.."7) Then accept";
BLUE.." Pirate Hats Ahoy!";
BLUE.." Screecher Spirits";
BLUE.." Southsea Shakedown";
GREY.."8) Turn in";
BLUE.." Stoley's Debt";
GREY.." Accept";
BLUE.." Stoley's Shipment";
_RED.." Next Guide";
};
j3 = {
ZoneName = "43.5-44";
Location = "Tanaris";
GREY.."9) Then go complete these quests";
BLUE.."10) Wastewander Justice";
BLUE.."11) Water Pouch Bounty";
BLUE.."12) Southsea Shakedown";
BLUE.."13) Pirate Hats Ahoy!";
BLUE.."14) Stoley's Shipment";
BLUE.."15) Ship Schedules";
BLUE.."16) WANTED: Andre Firebeard";
GREY.."17) Once their all done, hearth to Gadgetzan";
GREY.."18) Turn in";
BLUE.." Water Pouch Bounty";
BLUE.." Wastewander Justice";
GREY.." Accept";
BLUE.." More Wastewander Justice";
GREY.."19) Go do";
BLUE.." Gadgetzan Water Survey(38.29)";
GREY.." Turn it in";
GREY.."20) Go to Steamwheedle Port.";
GREY.."21) Turn in ALL quests there";
GREY.." Accept";
BLUE.." Return to MacKinley";
GREY.."22) Then go do";
BLUE.." More Wastewander Justice";
BLUE.." WANTED: Caliph Scorpidsting";
_RED.." Next Guide";
};
j4 = {
ZoneName = "44-44";
Location = "Tanaris";
GREY.."23) Then hearth to Gadgetzan.";
GREN.." Make sure you save (put in your bank) all the";
GREN.." Wastewander Water Pouches you have";
GREN.." need them for a later quest";
GREY.."24) Turn in";
BLUE.." More Wastewander Justice";
BLUE.." WANTED: Caliph Scorpidsting";
GREY.."25) Fly to Freewind Post";
GREY.."26) Run into Feralas";
_RED.." Next Guide";
};
j5 = {
ZoneName = "44-45";
Location = "Feralas";
GREY.."1) Run into Camp Mojache.";
GREY.."2) Accept ALL quests there.";
GREY.."3) Get FP.";
GREY.."4) Make it your home.";
GREY.."5) Then go do in the following order:";
BLUE.."6) War on the Woodpaw";
BLUE.."7) The Ogres of Feralas";
BLUE.." Gordunni Cobalt";
GREY.."8) Make sure you click on one of the";
GREY.." scrolls laying on the ground which starts";
BLUE.." The Gordunni Scroll";
GREY.."9) Then go do";
BLUE.." A New Cloak's Sheen";
GREY.."10) Turn ALL those quests in, accept new ones.";
GREY.."11) Go do";
BLUE.." Alpha Strike";
GREY.." then turn it in.";
GREY.."12) Go do";
BLUE.." Woodpaw Investigation";
GREY.." complete it, accept";
BLUE.." The Battle Plans";
GREY.."13) Then go do";
BLUE.." A Grim Discovery";
GREY.."14) Turn those quests in, accept new ones.";
_RED.." Next Guide";
};
j6 = {
ZoneName = "45-45";
Location = "Feralas";
GREY.."15) Then go do";
BLUE.."16) Stinglasher";
BLUE.." Zukk'ash Infestation";
BLUE.."17) Screecher Spirits";
BLUE.."18) The Ogres of Feralas part2";
BLUE.."19) Dark Ceremony";
BLUE.."20) The Mark of Quality";
GREY.."21) Turn those quests in, accept new ones.";
GREN.."22) I tend to get 90+ gold to buy my mount.";
GREY.."23) I then Fly to Orgrimmar";
GREY.."24) Once there turn in";
BLUE.." Zukk'ash Report";
GREY.."25) Accept";
BLUE.." Ripple Recovery";
GREY.."26) Then turn in";
BLUE.." Ripple Recovery";
GREY.." Accept";
BLUE.." Ripple Recovery again";
GREY.."27) Turn in";
BLUE.." Parts of the Swarm";
BLUE.." A Grim Discovery";
GREY.." Accept";
BLUE.." Betrayed";
_RED.." Next Guide";
};
};
AtlasLVX = {
j7 = {
ZoneName = "45-46";
Location = "Feralas";
GREY.."28) Go turn in";
BLUE.." A Strange Request";
GREY.." Accept";
BLUE.." Retrun to Witch Doctor Uzer'i(Cleft of S";
GREY.."29) Go turn in";
BLUE.." Report to Zor";
GREY.." Accept/complete";
BLUE.." Service to the Horde(valley of wisdom)";
GREY.."30) Go turn in";
BLUE.." The Gordunni Orb(valley of spirits)";
GREY.."31) buy mount";
GREY.."32) Then hearth back to Feralas";
GREY.."33) Turn in";
BLUE.." Retrun to Witch Doctor Uzer'i";
GREY.." Accept";
BLUE.." Natural Materials";
BLUE.." Testing the Vessel";
GREY.."34) Then do";
BLUE.." Natural Materials";
GREY.."35) Grind hippogryphs till it's completed.";
GREN.."36) If the OOX-22/FE Distress Beacon";
GREN.." item drops accept the quest Find OOX-22/FE!";
GREY.."37) Turn in Find OOX-22/FE! (at 51.57)";
GREY.."38) If your not level 46, grind till you are";
GREN.." on hippogryphs.";
_RED.." Next Guide";
};
j8 = {
ZoneName = "46-46";
Location = "Feralas";
GREY.."39) Hearth back to Camp Mojache.";
GREY.."40) Turn in";
BLUE.." Natural Materials";
GREY.." Accept";
BLUE.." The Sunken Temple";
GREY.."41) Fly to Thunder Bluff";
GREY.."42) Turn in";
BLUE.." Deadmire";
GREY.."43) Get new spells/abilities.";
GREY.."44) Fly to Splintertree Post (Ashenvale)";
GREY.."45) Then go into Azshara";
_RED.." Next Guide";
};
j9 = {
ZoneName = "46-46.5";
Location = "Azshara";
GREY.."1) Go accept";
BLUE.." Spiritual Unrest";
BLUE.." A Land Filled with Hatred(10.78)";
GREY.."2) Then go do them, and turn them in.";
GREY.."3) Then go to Valormok (at 21.52)";
GREY.."4) Turn in";
BLUE.." Betrayed";
GREY.."5) Then get FP there and fly to Orgrimmar.";
GREY.."6) Then head to Under City.";
GREY.."7) Once at UC, accept";
BLUE.." Lines of Communication(magic quarter)";
GREY.."8) Then go to(apothecarium quarter), accept";
BLUE.." Seeping Corruption";
BLUE.." Errand for Apothecary Zinge";
GREY.."9) Then go turn in";
BLUE.." Errand for Apothecary Zinge(The other room)";
GREY.."10) Go return back, and turn in";
BLUE.." Errand for Apothecary Zinge";
GREY.." Accept";
BLUE.." Into the Field";
GREY.."11) Fly to Tarren Mill.";
GREY.."12) Make Tarren Mill your home.";
GREY.."13) Then go into Hinterlands";
_RED.." Next Guide";
};
k1 = {
ZoneName = "46.5-47";
Location = "Hinterlands";
GREY.."1) Go turn in";
BLUE.." Ripple Recovery(at 25.47)";
GREY.." Accept";
BLUE.." A Sticky Situation";
GREY.."2) Ride all the way to Revantusk Village(77.80)";
GREY.."3) Accept";
BLUE.." Vilebranch Hooligans";
BLUE.." Cannibalistic Cousins";
BLUE.." Message to the Wildhammer";
BLUE.." Stalking the Stalkers";
BLUE.." Hunt the Savages";
BLUE.." Avenging the Fallen";
GREN.." Before you go start questing make sure you";
GREN.." stock up heavily on food/water/supplies";
GREN.." you won't be back to town for while.";
GREY.."4) Then go do the following:";
BLUE.."5) Whiskey Slim's Lost Grog";
BLUE.."6) Vilebranch Hooligans";
BLUE.."7) Cannibalistic Cousins";
BLUE.."8) A Sticky Situation";
GREY.." Turn in later, accept";
BLUE.." Ripple Delivery";
BLUE.."9) Stalking the Stalkers";
BLUE.."10) Hunt the Savages";
_RED.." Next Guide";
};
k2 = {
ZoneName = "47-47 P1";
Location = "Hinterlands";
BLUE.."11) Testing the Vessel";
BLUE.."12) Avenging the Fallen";
BLUE.."13) Lines of Communication";
BLUE.."14) Message to the Wildhammer";
BLUE.."15) Rin'ji is Trapped!";
GREN.." (the escort quest, starts at 31.48)";
BLUE.."16) Grim Message";
GREN.." while doing this quest accept";
BLUE.." Venom Bottles";
GREN.." (one of those little bottles on the table)";
GREY.."17) Yeah the good 'ol hinterlands grind..";
GREY.."18) If the OOX-09/HL Distress Beacon drops";
GREY.." accept the quest Find OOX-09/HL!";
GREY.."19) Turn in Find OOX-09/HL! (at 49.38)";
GREY.."20) Turn in Rin'ji is Trapped! (at 86.59)";
GREY.." Accept";
BLUE.." Rin'ji's Secret";
GREY.."21) Go to Revantusk Village.";
GREY.."22) Turn in ALL quests.";
GREY.."23) Then get FP and fly to TM.";
GREY.."24) Turn in";
BLUE.." Venom Bottles";
GREY.." Accept";
BLUE.." Undamaged Venom Sac";
_RED.." Next Guide";
};
k3 = {
ZoneName = "47-47 P2";
Location = "Hinterlands";
GREY.."25) Fly to Hammerfall";
GREY.."26) Then go to Dr Gregory Victor to lvl first aid";
GREN.."27) Usually able to get to 290 first aid for";
GREN.." Heavy Runecloth bandage, try to save";
GREN.." 60 mageweave cloth for a later quest called";
GREN.." A Donation of Mageweave";
GREY.."28) Then fly back to TM.";
GREY.."29) Then ride back into Hinterlands (don’t fly)";
GREY.."30) Go do";
BLUE.." Undamaged Venom Sac";
BLUE.." The Atal'ai Exile";
GREY.." Accept";
BLUE.." Return to Fel'Zerul";
GREY.."31) Then hearth to TM.";
GREY.."32) Turn in";
BLUE.." Undamaged Venom Sac";
GREY.."33) Fly to the UC.";
GREY.."34) Go to magic quarter and turn in";
BLUE.." A Donation of Mageweave";
GREY.."35) Then turn in";
BLUE.." Lines of Communication";
BLUE.." Rin'ji's Secret";
GREY.." Then complete";
BLUE.." Oran's Gratitude";
GREY.."36) Get on the zeppelin to go to Grom'gol";
_RED.." Next Guide";
};
k4 = {
ZoneName = "47-47 P3";
Location = "Stranglethorn Vale";
GREY.."1) Go do";
BLUE.." Raptor Mastery";
GREY.." then turn it in.";
GREY.."2) Accept";
BLUE.." Big Game Hunter";
GREY.." Go do it, then turn it in.";
GREY.."3) Go to Grom'gol..";
GREY.."4) Turn in";
BLUE.." Grim Message";
GREY.."5) Fly to BB.";
GREY.."6) Accept";
BLUE.." The Bloodsail Buccaneers part5";
GREY.."7) Turn in";
BLUE.." Whiskey Slim's Lost Grog";
GREY.."8) Make BB your home.";
GREY.."9) Accept";
BLUE.." The Captain's Chest";
GREY.." Then go do it (at 36.65)";
GREN.." NOTE: This quest is tough to solo";
GREN.." it can be soloed, but you should find a group";
GREN.." to help you kill Gorlash, I personally skip it";
GREN.." while racing to 60.";
GREY.."10) Go out to the shore east of BB,";
GREY.." find a small bottle laying around the shore";
_RED.." Next Guide";
};
k5 = {
ZoneName = "47-47 P4";
Location = "Stranglethorn Vale";
GREY.." until this item shows up Carefully Folded Note";
GREY.." which starts Message in a Bottle";
GREY.."12) Go turn in";
BLUE.." Message in a Bottle(at 37.82)";
GREY.."13) Then go do";
BLUE.." The Bloodsail Buccaneers part5";
GREN.." (kill the three pirates in the three ships)";
GREN.." while doing it, find Cortello's Riddle";
GREN.." (it's usually downstairs in the middle ship)";
GREY.."14) Then hearth back to BB";
GREY.."15) Turn in";
BLUE.." The Bloodsail Buccaneers part5";
BLUE.." The Captain's Chest";
GREY.."16) Fly to Kargath (Badlands)";
GREY.."18) Go into Searing Gorge";
_RED.." Next Guide";
};
k6 = {
ZoneName = "47-47.5";
Location = "Searing Gorge";
GREY.."1) First thing I do here is go south-east and do";
BLUE.." Caught! (guy in the outhouse)";
GREN.." Need a stack of silk cloth";
GREY.." then turn it in";
GREY.." Accept";
BLUE.." Ledger from Tanaris";
GREY.." Click on outhouse to get the";
BLUE.." Goodsteel Ledger";
GREY.."2) Then go start killing Glassweb Spiders for";
BLUE.." Ledger from Tanaris quest.";
GREY.."3) Then go up north-west, Talk to ";
GREY.." Kalaran Windblade(39.39) on way";
GREY.." to Thorium Point.Do his listen quest";
BLUE.." Divine Retribution";
GREY.." In order to get";
BLUE.." The Flawless Flame";
GREY.." Collect all quests at Thorium Point";
GREY.." get the FP there too.";
GREY.."4) Then do the following:";
BLUE.."5) Fiery Menace!";
BLUE.."6) Curse These Fat Fingers";
BLUE.."7) STOLEN: Smithing Tuyere";
BLUE.." Lookout's Spyglass";
GREY.."8) Turn in,then get and do";
BLUE.." Forging the Shaft";
BLUE.."9) JOB OPPORTUNITY: Culling the Competition";
_RED.." Next Guide";
};
k7 = {
ZoneName = "47.5-48";
Location = "Searing Gorge";
BLUE.."10) WANTED: Overseer Maltorius";
GREN.." (only do this quest with a group";
BLUE.."11) What the Flux?";
BLUE.."12) Incendosaurs? Whateverosaur More Like It";
BLUE.."13) The Key to Freedom";
GREN.." Starts from an item Grimsite Outhouse Key";
GREN.." Turn in at the outhouse (south-east)";
GREY.."14) Once all that's done, turn them all in.";
GREN.." Make sure you have 20 solid crystal leg shafts.";
GREY.."15) Head south into Burning Steppes..";
GREY.."16) Discover some areas";
GREY.." Then get FP there(65.25)";
GREY.." Fly directly to Stonard (swamp of sorrows)";
_RED.." Next Guide";
};
k8 = {
ZoneName = "48-48 P1";
Location = "Swamp of Sorrows";
GREY.."1) Make Stonard your home";
GREY.."2) Go to the";
BLUE.." Fallen Hero of the Horde(36.64)";
GREY.." Keep talking to him till you get the quest";
BLUE.." The Disgraced One";
GREY.."3) Then go do";
BLUE.." Cortello's Riddle(22.49 under the bridge)";
GREY.."Accept the next part to it.";
GREY.."4) If Nothing But the Truth is completed";
GREY.." Go turn it in.";
GREY.."5) Either way, hearth back to Stonard.";
GREY.."6) Go turn in";
BLUE.." Return to Fel'Zerul";
BLUE.." The Disgraced One";
GREY.." Accept";
BLUE.." The Missing Orders";
GREY.."7) Get new spells/abilities";
GREY.."8) Go turn in";
BLUE.." The Missing Orders";
GREY.." Accept";
BLUE.." The Swamp Talker";
GREY.."9) Go do";
BLUE.." The Swamp Talker";
BLUE.." Continued Threat(cave at 65.78)";
GREY.."10) Then go turn in";
_RED.." Next Guide";
};
k9 = {
ZoneName = "48-48 P2";
Location = "Swamp of Sorrows";
BLUE.." Continued Threat";
GREY.."11) Then kill the mob Jarquia(around 94.48)";
GREN.." Drops Goodsteel's Balanced Flameberge";
GREN.." For the quest";
BLUE.." Ledger from Tanaris";
GREY.."12) Then die on purpose end up at Stonard.";
GREY.."13) Go to the";
BLUE.." Fallen Hero of the Horde(36.64)";
GREY.." turn in";
BLUE.." The Swamp Talker";
GREY.."14) Accept and do";
BLUE.." A Tale of Sorrow";
GREY.."15) Go back to Stonard and fly to Grom'gol";
GREY.."16) Get on the zeppelin to go to Orgrimmar.";
GREY.."17) Fly to Brackenwall Village";
GREY.." Once there accept";
BLUE.." The Brood of Onyxia";
GREY.."18) Then head south and get";
GREY.." The Overdue Package for";
BLUE.." Ledger from Tanaris(at 52.53)";
GREY.."19) Go down a bit and do";
BLUE.." The Brood of Onyxia(eggs @ 53.72,48.75)";
GREY.."20) Head west to Bloodfen Burrow cave(31.67)";
GREY.." Do";
BLUE.." Cortello's Riddle";
GREY.." Accept the next part to it.";
GREY.."21) Then die on purpose, end up at Brackenwall";
_RED.." Next Guide";
};
l1 = {
ZoneName = "48-48 P3";
Location = "Swamp of Sorrows";
GREY.."22) Turn in";
BLUE.." The Brood of Onyxia";
GREY.."23) Then fly to Tanaris";
GREY.."24) Turn in";
BLUE.." Ledger from Tanaris";
BLUE.." Into the Field";
GREY.." Accept and complete";
BLUE.." Slake That Thirst";
GREY.."25) Then Fly to Feralas";
_RED.." Next Guide";
};
l2 = {
ZoneName = "48-49 P1";
Location = "Feralas";
GREY.."1) Turn in";
BLUE.." Testing the Vessel";
GREY.." Accept";
BLUE.." Hippogryph Muisek";
GREY.."2) Accept";
BLUE.." Improved Quality";
BLUE.." Vengeance on the Northspring";
BLUE.." Dark Heart";
GREY.."3) Make it your home.";
GREY.."4) Go do";
BLUE.." Hippogryph Muisek";
GREY.."5) Then hearth back to Camp Mojache.";
GREY.."6) Turn in";
BLUE.." Hippogryph Muisek";
GREY.." Accept";
BLUE.." Faerie Dragon Muisek";
GREY.."7) Go do";
BLUE.." Faerie Dragon Muisek";
GREY.." Then turn it in, Accept";
BLUE.." Treant Muisek";
GREY.."8) Go do";
BLUE.." Treant Muisek";
GREY.." then turn it in, Accept";
BLUE.." Mountain Giant Muisek";
_RED.." Next Guide";
};
l3 = {
ZoneName = "48-49 P2";
Location = "Feralas";
GREY.."10) Go accept";
BLUE.." Zapped Giants (at 44.44)";
GREY.." Do the following quests:";
BLUE.."13) Improved Quality";
BLUE.."14) Perfect Yeti Hide";
GREN.." (Might find item/quest Improved Quality)";
BLUE.."15) Vengeance on the Northspring";
BLUE.."16) Dark Heart",
BLUE.."17) Mountain Giant Muisek";
BLUE.." Zapped Giants";
GREY.."18) Once those quests are completed, Turn in";
BLUE.." Zapped Giants";
GREY.."19) Hearth to Camp Mojache.";
GREY.."21) Turn in";
BLUE.." Mountain Giant Muisek";
GREY.." Accept";
BLUE.." Weapons of Spirit";
GREY.." Then turn it in complete it.";
GREY.."22) Turn in";
BLUE.." Improved Quality";
BLUE.." Perfect Yeti Hide";
BLUE.." Vengeance on the Northspring";
BLUE.." Dark Heart";
GREY.." Accept";
BLUE.." The Strength of Corruption";
GREY.."24) Fly to Tanaris";
_RED.." Next Guide";
};
l4 = {
ZoneName = "49-50 P1";
Location = "Tanaris";
GREY.."1) Make Gadgetzan your home.";
GREY.."2) Accept";
BLUE.." The Thirsty Goblin";
BLUE.." Noxious Lair Investigation";
BLUE.." Super Sticky";
BLUE.." Thistleshrub Valley";
BLUE.." The Dunemaul Compound";
GREY.."3) Go turn in";
BLUE.." The Sunken Temple(at 52.46)";
GREY.." Accept";
BLUE.." The Stone Circle";
BLUE.." Gahz'ridian";
GREY.."4) Go do (in the following order:)";
BLUE.."5) The Dunemaul Compound";
BLUE.." Gahz'ridian";
BLUE.."6) Noxious Lair Investigation";
BLUE.."7) Thistleshrub Valley";
BLUE.." The Thirsty Goblin";
BLUE.."8) Tooga's Quest";
GREY.."9) Then turn in";
BLUE.." Tooga's Quest";
BLUE.." Screecher Spirits";
GREY.."10) Hearth to Gadgetzan.";
_RED.." Next Guide";
};
l5 = {
ZoneName = "49-50 P2";
Location = "Tanaris";
GREY.."11) Turn in";
BLUE.." The Thirsty Goblin";
GREY.." Accept";
BLUE.." In Good Taste";
GREY.." turn it in, Accept";
BLUE.." Sprinkle's Secret Ingredient";
GREY.."12) Turn in";
BLUE.." Thistleshrub Valley";
BLUE.." The Dunemaul Compound";
BLUE.." Noxious Lair Investigation";
GREY.."13) Accept";
BLUE.." The Scrimshank Redemption";
GREY.."14) Go do:";
BLUE.."15) Tanaris Field Sampling";
GREY.." Turn in";
BLUE.." Gahz'ridian";
GREY.."16) If OOX-17/TN Distress Beacon item drops";
GREY.." Accept the quest Find OOX-17/TN!";
GREY.."17) Turn in Find OOX-17/TN! (at 59.65)";
GREN.."18) NOTE: I skip all escort robot chicken quests";
GREY.."19) Once Tanaris Field Sampling is done, go do";
BLUE.." The Scrimshank Redemption";
GREN.." The secret for finding the item for this quest";
GREN.." Keep making right turns in the cave";
GREN.." it will lead you to it";
_RED.." Next Guide";
};
l6 = {
ZoneName = "49-50 P3";
Location = "Tanaris";
GREY.."20) Once The Scrimshank Redemption is done";
GREY.." die on purpose";
GREY.."21) Then turn in";
BLUE.." Tanaris Field Sampling";
GREY.." Accept";
BLUE.." Return to Apothecary Zinge";
GREY.."22) Turn in";
BLUE.." The Scrimshank Redemption";
GREY.." Accept";
BLUE.." Insect Part Analysis";
GREY.."23) Turn in";
BLUE.." Insect Part Analysis";
GREY.." Accept";
BLUE.." Insect Part Analysis";
GREY.."24) Turn in";
BLUE.." Insect Part Analysis";
GREY.." Accept";
BLUE.." Rise of the Silithid";
GREY.."25) Fly to Orgrimmar";
GREY.."26) Make Orgrimmar your home.";
GREY.."27) Fly to Azshara";
_RED.." Next Guide";
};
l7 = {
ZoneName = "50-50 P1";
Location = "Azshara";
GREY.."1) Accept";
BLUE.." Stealing Knowledge";
GREY.."2) Go do";
BLUE.."3) Stealing Knowledge";
BLUE.."4) Seeping Corruption";
GREY.."5) Once their done, turn in";
BLUE.." Stealing Knowledge";
GREY.." Accept ALL 4 delivery quests";
GREY.."6) Turn in";
BLUE.." Delivery to Archmage Xylem";
GREY.." Accept";
BLUE.." Xylem's Payment to Jediga";
GREY.."7) Then fly to Thunder Bluff";
GREY.."8) Turn in";
BLUE.." Delivery to Magatha(Elder Rise)";
GREY.." Accept";
BLUE.." Magatha's Payment to Jediga";
GREY.."9) Hearth to Orgrimmar.";
GREY.."10) Go turn in";
BLUE.." Rise of the Silithid";
GREY.." Accept";
BLUE.." March of the Silithid(55.47)";
GREY.."11) Turn in";
BLUE.." Delivery to Jes'rimon(51.34)";
_RED.." Next Guide";
};
l8 = {
ZoneName = "50-50 P2";
Location = "Azshara";
GREY.." Accept";
BLUE.." Jes'rimon's Payment to Jediga";
BLUE.." Bone-Bladed Weapons";
GREY.."12) Then turn in";
BLUE.." Ripple Delivery(55.35)";
GREY.."13) Then go get new spells/abilities";
GREY.."14) Then go to The Undercity";
GREY.." Head to the Apothecarium Quarter";
GREY.."15) Turn in";
BLUE.." Delivery to Andron Gant";
GREY.." Accept";
BLUE.." Andron's Payment to Jediga";
GREY.."16) Then turn in";
BLUE.." Seeping Corruption";
BLUE.." Return to Apothecary Zinge";
GREY.." Accept";
BLUE.." Vivian Lagrave";
GREY.."17) Then accept";
BLUE.." Seeping Corruption";
GREY.." Then turn it in (the tauren right next to him)";
GREY.."18) Then complete";
BLUE.." Seeping Corruption";
GREY.."19) Then accept";
BLUE.." A Sample of Slime...";
BLUE.." ... and a Batch of Ooze";
GREY.."20) Then fly to Raventusk Village (Hinterlands)";
_RED.." Next Guide";
};
l9 = {
ZoneName = "50-50 P3";
Location = "Hinterlands";
GREY.."1) Accept";
BLUE.." Snapjaws, Mon!";
BLUE.." Gammerita, Mon!";
BLUE.." Lard Lost His Lunch";
GREY.."4) Go do in the following order:";
BLUE.."5) Snapjaws, Mon!";
BLUE.." Gammerita, Mon!";
BLUE.."6) Cortello's Riddle(81.47)";
BLUE.."7) Lard Lost His Lunch (at 84.42)";
GREY.."8) Then go turn in";
BLUE.." Snapjaws, Mon!";
BLUE.." Gammerita, Mon!";
BLUE.." Lard Lost His Lunch";
GREY.."9) Then go do";
BLUE.." Sprinkle's Secret Ingredient(at 41.60)";
GREY.."10) Then hearth to Orgrimmar, Fly to Azshara.";
GREY.."12) Turn in all 4 delivery quests.";
GREY.."13) Fly to XRs Make XRs your home.";
GREY.."15) Fly to Ratchet.";
GREY.."16) Pick up the";
BLUE.." Stone Circle";
BLUE.." Volcanic Activity";
GREY.."17) Get on the boat to go to BB";
GREY.."18) Fly to Stonard (swamp of sorrows)..";
GREY.."19) Go into Blasted Lands...";
_RED.." Next Guide";
};
};
AtlasLVY = {
m1 = {
ZoneName = "50-51 P1";
Location = "Blasted Lands";
GREY.."1) Find all the items for these 5 quests";
BLUE.."2) A Boar's Vitality";
BLUE.."3) Snickerfang Jowls";
BLUE.."4) The Basilisk's Bite";
BLUE.."5) The Decisive Striker";
BLUE.."6) Vulture's Vigor";
GREN.."7) Need to find these many items";
GREN.." to complete those quests:";
_RED.."8) Vulture Gizzards =14";
_RED.."9) Basilisk Brain =11";
_RED.."10) Blasted Boar Lungs =6";
_RED.."11) Scorpok Pincers =6";
_RED.."12) Snickerfang Jowls =5";
GREY.."13) Discover most of all the areas for XP";
GREN.."14) If Imperfect Draenethyst Fragment drops";
GREN.." turn in for";
BLUE.." Everything Counts In Large Amounts";
GREY.."16) Turn in all quests.";
GREY.."17) I turn in, ASAP";
BLUE.." The Decisive Striker";
GREY.."18) Then hearth to XRs.";
GREY.."19) Fly to Tanaris";
GREY.."20) Turn in";
BLUE.." Sprinkle's Secret Ingredient";
_RED.." Next Guide";
};
m2 = {
ZoneName = "50-51 P2";
Location = "Blasted Lands";
GREY.." Accept";
BLUE.." Delivery for Marin";
GREY.."21) Turn in";
BLUE.." March of the Silithid";
GREY.." Accept";
BLUE.." Bungle in the Jungle";
GREY.."22) Turn in";
BLUE.." Delivery for Marin";
GREY.." Accept";
BLUE.." Noggenfogger Elixir";
GREY.." then turn it in.";
GREY.."23) Go turn in";
BLUE.." The Stone Circle(52.46 in Tanaris)";
GREY.."24) Then go into Un'Goro Crater";
_RED.." Next Guide";
};
m3 = {
ZoneName = "51-52 P1";
Location = "Un'Goro Crater";
GREY.."1) Go accept";
BLUE.." The Apes of Un'Goro";
BLUE.." The Fare of Lar'korwi(69.77)";
GREY.."2) Go do";
BLUE.." The Fare of Lar'korwi(68.56)";
GREY.."3) Then go start doing";
BLUE.." Super Sticky";
GREY.." Until [A Mangled Journal] Drops";
GREY.."4) Then go into Marshal's Refuge";
GREY.." Get ALL quests there";
GREY.."5) Turn in";
BLUE.." Williden's Journal";
GREY.."6) Then go do the Ungoro Grind";
GREN.."7) Don’t worry about the ungoro dirt mounds";
GREN.." you'll find enough soil from mob drops.";
GREY.."8) Find 7 crystals of each color for the";
BLUE.." Crystals of Power";
BLUE.."9) Super Sticky";
BLUE.."10) The Apes of Un'Goro";
BLUE.." Chasing A-Me 01";
BLUE.."11) Larion and Muigin";
BLUE.."12) Beware of Pterrordax";
BLUE.."13) Roll the Bones";
BLUE.."14) Expedition Salvation";
BLUE.."15) ... and a Batch of Ooze";
_RED.." Next Guide";
};
m4 = {
ZoneName = "51-52 P2";
Location = "Un'Goro Crater";
GREY.."16) Go turn in";
BLUE.." The Apes of Un'Goro";
GREY.." Accept";
BLUE.." The Mighty U'cha";
GREY.."17) Turn in";
BLUE.." The Fare of Lar'korwi";
GREY.." Accept";
BLUE.." The Scent of Lar'korwi";
GREY.."18) Then go do";
BLUE.."19) Bone-Bladed Weapons";
BLUE.." The Scent of Lar'korwi";
BLUE.."20) It's a Secret to Everybody";
GREN.." (bag under water(63.69))";
GREY.."21) Then turn in";
BLUE.." The Scent of Lar'korwi";
GREY.." Accept";
BLUE.." The Bait for Lar'korwi";
GREY.."22) Then go do";
BLUE.." Alien Ecology";
BLUE.." Bungle in the Jungle";
GREY.."23) Go accept and do";
BLUE.." Finding the Source(30.51)";
BLUE.." Volcanic Activity";
GREY.."24) The hotspot path for the quest";
BLUE.." Finding the Source";
GREY.." starts at 51,42 and the hot spot is at 50,46 ";
_RED.." Next Guide";
};
m5 = {
ZoneName = "51-52 P3";
Location = "Un'Goro Crater";
BLUE.."25) Lost!"..GREN.."Not till other quests are done";
GREY.."26) Turn in ALL quests, accept new ones.";
GREY.."27) Then go do (in the following order):";
BLUE.."28) The Northern Pylon(56.13)";
BLUE.."29) The Mighty U'cha";
BLUE.."30) The Eastern Pylon(77.50)";
BLUE.."31) The Bait for Lar'korwi";
GREN.." then turn it in along with The Mighty U'cha";
GREY.."32) Go west killing oozes along the way";
GREY.."33) Turn in";
BLUE.." Finding the Source";
GREY.." Accept";
BLUE.." The New Springs";
BLUE.."34) The Western Pylon(23.58)";
GREY.."35) Go to Marshal's Refuge kill oozes on the way";
GREY.."36) Turn in quests. make sure you complete";
BLUE.." Making Sense of It";
GREN.." (just talk to the gnome in the cave)";
GREY.."37) Then go to Cenarion Hold, get FP there.";
GREY.."38) Fly to Tanaris";
GREY.."39) Turn in";
BLUE.." Super Sticky";
BLUE.." Bungle in the Jungle";
GREY.."40) Then fly to Thunder Bluff";
GREY.."41) Go to Elder Rise";
_RED.." Next Guide";
};
m6 = {
ZoneName = "51-52 P4";
Location = "Un'Goro Crater";
GREY.."42) Accept";
BLUE.." Un'goro Soil";
GREY.." Then turn it in";
GREY.." Accept";
BLUE.." Morrowgrain Research";
GREY.." Then turn that in";
GREY.."44) Go get new spells/abilities.";
GREY.."45) Hearth to XRs.";
GREY.."46) Then fly to Ratchet";
GREY.."47) Turn in";
BLUE.." Volcanic Activity";
BLUE.." Marvon's Workshop";
GREY.."48) Get on the boat to go to BB";
GREY.."49) Fly to Kargath";
GREY.."50) Turn in";
BLUE.." Vivian Lagrave";
GREY.."51) Accept:";
BLUE.." Dreadmaul Rock";
BLUE.." The Rise of the Machines";
GREY.."52) Then fly to Burning Steppes";
_RED.." Next Guide";
};
m7 = {
ZoneName = "52-53";
Location = "Burning Steppes";
GREY.."1) Accept";
BLUE.." Broodling Essence";
BLUE.." Tablet of the Seven";
GREY.."2) Then go do:";
BLUE.."3) Broodling Essence"..GREN.." kill all dragon whelps";
BLUE.."4) Dreadmaul Rock";
BLUE.." Krom'Grul";
BLUE.."5) Tablet of the Seven(54.40)";
BLUE.."6) The Rise of the Machines";
GREY.."7) Go turn in";
BLUE.." Tablet of the Seven";
BLUE.." Broodling Essence";
GREY.." Accept";
BLUE.." Felnok Steelspring";
GREY.."8) Then fly to Kargath and turn in";
BLUE.." Krom'Grul";
GREY.."10) Turn in";
BLUE.." The Rise of the Machines";
GREY.." Accept";
BLUE.." The Rise of the Machines part2";
GREY.."11) Go turn in";
BLUE.." The Rise of the Machines part2(25.46)";
GREY.."12) Then hearth to XRs, fly to Org";
GREY.."14) Make Orgrimmar your home.";
GREY.."15) Fly to Azshara...";
_RED.." Next Guide";
};
m8 = {
ZoneName = "53-54 P1";
Location = "Azshara";
GREY.."1) Accept";
BLUE.." Betrayed";
GREY.." Accept";
BLUE.." Courser Antlers";
GREY.."3) Go accept";
BLUE.." Kim'jael Indeed!(52.22)";
GREY.."4) Then go do";
BLUE.."5) Courser Antlers";
BLUE.."6) Betrayed";
BLUE.."7) Kim'jael Indeed!";
GREN.."8) Grind away at bloodelfs for a while";
GREY.."9) Once those 3 quests are done, go turn in";
BLUE.." Kim'jael Indeed!";
GREY.." Accept";
BLUE.." Kim'jael's Missing Equipment";
GREY.."10) Turn in";
BLUE.." Courser Antlers";
GREY.." Accept";
BLUE.." Wavethrashing";
GREY.."11) Then go do";
BLUE.."12) Kim'jael's Missing Equipment";
BLUE.."13) Wavethrashing";
GREY.."14) Once both are done, Hearth to Orgrimmar.";
GREY.."15) Then Fly to Azshara..";
_RED.." Next Guide";
};
m9 = {
ZoneName = "53-54 P2";
Location = "Azshara";
GREY.."16) Turn in";
BLUE.." Betrayed";
GREY.." Accept";
BLUE.." Betrayed";
GREY.."17) Turn in";
BLUE.." Wavethrashing";
GREY.."18) Turn in";
BLUE.." Kim'jael's Missing Equipment";
GREY.."19) At this point should be about 3/4th to 54";
GREY.." Grind your way to level 54 on BloodElfs.";
GREN.."21) OPTIONAL: Do BRD instance instead.";
GREY.."22) Once you hit 54 hearth to Orgrimmar.";
GREY.."23) Then go turn in";
BLUE.." Bone-Bladed Weapons";
BLUE.." Betrayed";
GREY.."24) Then fly to Splintertree Post";
GREY.."25) Then go into Felwood";
_RED.." Next Guide";
};
n1 = {
ZoneName = "54-54";
Location = "Felwood";
GREY.."1) Go accept";
BLUE.." Forces of Jaedenar";
BLUE.." Verifying the Corruption(at 50.81)";
GREY.."2) Go accept";
BLUE.." Cleansing Felwood(46.84)";
GREY.."3) I start killing oozes";
GREN.." Kill 30-40 oozes here total for";
BLUE.." A Sample of Slime...";
GREY.."4) Then go complete";
BLUE.." Forces of Jaedenar";
GREY.."5) Then go to BloodVenom Post";
GREY.."6) Accept";
BLUE.." Well of Corruption";
BLUE.." A Husband's Last Battle";
BLUE.." Wild Guardians";
GREY.."7) Get FP there.";
GREY.."8) Then go do in the following order";
BLUE.."9) Verifying the Corruption";
BLUE.."10) Cleansing Felwood";
BLUE.."11) The Strength of Corruption";
GREY.."12) Go accept";
BLUE.." Deadwood of the North(64.8)";
GREY.."13) Grind way through the cave to Winterspring";
_RED.." Next Guide";
};
n2 = {
ZoneName = "54-55 P1";
Location = "Winterspring";
GREY.."1) Exit the cave and accept";
BLUE.." Winterfall Activity";
GREY.."2) Go to Donova Snowden(31.46)";
GREY.."3) Turn in";
BLUE.." The New Springs";
BLUE.." It's a Secret to Everybody";
GREY.." Accept";
BLUE.." Strange Sources";
BLUE.." Threat of the Winterfall";
GREY.."5) Go to Everlook";
GREY.."6) Accept";
BLUE.." Are We There, Yeti?";
BLUE.." The Everlook Report";
BLUE.." Duke Nicholas Zverenhoff";
BLUE.." Sister Pamela";
GREY.."7) Turn in";
BLUE.." Felnok Steelspring";
GREY.." Accept";
BLUE.." Chillwind Horns";
GREY.."8) Make Everlook your home.";
GREY.."9) Go Discover Darkwhisper Gorge for the quest";
BLUE.." Strange Sources";
GREY.."10) Then hearth back to Everlook.";
_RED.." Next Guide";
};
n3 = {
ZoneName = "54-55 P2";
Location = "Winterspring";
GREY.."11) Then go do the following quests";
BLUE.."12) Are We There, Yeti?";
BLUE.."13) Threat of the Winterfall";
GREN.." You should find Empty Firewater Flask";
GREN.." Starts Winterfall Firewater";
BLUE.."14) Wild Guardians";
BLUE.."15) Chillwind Horns";
GREY.."16) Once these are done turn in";
BLUE.." Threat of the Winterfall";
BLUE.." Winterfall Firewater";
GREY.." Accept";
BLUE.." Falling to Corruption";
GREY.."17) Once the rest of the quests are complete";
GREY.."18) Goto Everlook,Turn in all quests";
GREY.." Accept new ones";
GREY.."19) Then go do:";
BLUE.."20) Winterfall Activity";
BLUE.."21) Are We There, Yeti?";
GREY.."22) Then hearth to Everlook";
GREY.."23) Go turn in";
BLUE.." Are We There, Yeti?";
GREY.." Accept";
BLUE.." Are We There, Yeti? part3";
GREY.."24) Go scare Legacki for the quest";
BLUE.." Are We There, Yeti? part3";
GREY.."25) Then fly to Felwood";
_RED.." Next Guide";
};
n4 = {
ZoneName = "55-55 P1";
Location = "Felwood";
GREY.."1) Turn in";
BLUE.." Wild Guardians";
GREY.." Accept";
BLUE.." Wild Guardians part2";
GREY.."2) Go turn in";
BLUE.." Cleansing Felwood";
GREY.." Then get a cenarion beacon for the quest";
BLUE.." Salve Via Hunting";
GREY.."3) Go turn in";
BLUE.." Verifying the Corruption";
BLUE.." Forces of Jaedenar";
GREY.." Accept";
BLUE.." Collection of the Corrupt Water";
GREY.."4) Go do in the following order:";
BLUE.."5) A Husband's Last Battle";
BLUE.."6) Well of Corruption";
GREY.." Collect 6 Corrupted Soul Shard for the quest";
BLUE.." Salve Via Hunting";
BLUE.."7) Collection of the Corrupt Water";
GREY.."8) Then go to Bloodvenom Post";
GREY.."9) Turn in";
BLUE.." A Husband's Last Battle";
BLUE.." Well of Corruption";
_RED.." Next Guide";
};
n5 = {
ZoneName = "55-55 P2";
Location = "Felwood";
GREY.." Accept";
BLUE.." Corrupted Sabers";
GREY.."10) Go turn in";
BLUE.." Salve Via Hunting";
GREY.."11) Go turn in";
BLUE.." Collection of the Corrupt Water";
GREY.."12) Go do";
BLUE.." Corrupted Sabers";
GREY.." Then turn it in";
GREY.."13) Then go up north and do:";
BLUE.."14) Deadwood of the North";
BLUE.."15) Falling to Corruption";
GREY.." Then accept";
BLUE.." Mystery Goo";
GREY.."16) Go turn in";
BLUE.." Deadwood of the North";
GREY.."17) Then fight your way through the cave";
GREY.."18) Turn in";
BLUE.." Winterfall Activity";
_RED.." Next Guide";
};
n6 = {
ZoneName = "55-55 P3";
Location = "Felwood";
GREY.."19) Then go turn in";
BLUE.." Mystery Goo";
GREY.."20) Then hearth to Everlook.";
GREY.."21) Fly to Orgrimmar..";
GREY.."22) Make Orgrimmar your home.";
GREY.."23) Fly to Camp Mojache, Feralas.";
GREY.."24) Turn in";
BLUE.." The Strength of Corruption";
GREY.."25) Then fly to Tanaris.";
GREY.."26) Go scare Sprinkle for the quest";
BLUE.." Are We There, Yeti? part3";
GREY.."27) Then fly to Silithus";
_RED.." Next Guide";
};
n7 = {
ZoneName = "55-55 P4";
Location = "Silithus";
GREY.."1) Accept";
BLUE.." Report to General Kirika";
BLUE.." The Twilight Mystery";
BLUE.." Securing the Supply Lines";
BLUE.." Deadly Desert Venom";
GREY.."2) Go do";
BLUE.." Securing the Supply Lines";
BLUE.." Deadly Desert Venom";
GREY.."3) Then turn them in and accept new quests.";
GREY.."4) Then go do:";
BLUE.."5) Stepping Up Security";
BLUE.."6) The Twilight Mystery";
GREY.."7) Go turn in";
BLUE.." Report to General Kirika(50.69)";
GREY.." Accept";
BLUE.." Scouring the Desert";
GREY.."8) Go do";
BLUE.." Noggle's Last Hope";
BLUE.." Scouring the Desert";
GREN.." Once you find the Silithyst item which";
GREN.." looks like a glowing red thing, bring it back";
GREN.." to the PVP horde base stand in the teleporter";
GREY.." Then turn the quest in for 6,600 XP!";
BLUE.."9) Wanted - Deathclasp, Terror of the Sands";
_RED.." Next Guide";
};
n8 = {
ZoneName = "55-55 P5";
Location = "Silithus";
GREY.."10) Once those are done";
GREY.." Turn them in, accept new ones.";
GREY.."11) Go do";
BLUE.." Noggle's Lost Satchel(40.90)";
BLUE.."12) The Deserter(67.71)";
GREY.."13) Die on purpose, end up at Cenarion Hold.";
GREY.."14) Turn in";
BLUE.." Noggle's Lost Satchel";
GREY.."15) Then go to Marshal's Refuge";
GREY.."16) Go scare Quixxil for";
BLUE.." Are We There, Yeti? part3";
GREY.."17) Then hearth to Orgrimmar.";
GREY.."18) Go to the UnderCity.";
GREY.."19) Go complete";
BLUE.." A Sample of Slime...";
BLUE.." ... and a Batch of Ooze";
GREY.."20) Go accept";
BLUE.." A Call To Arms: The Plaguelands!";
GREY.."21) Make Under City your home.";
GREY.."22) Go to the Bulwark.";
_RED.." Next Guide";
};
};
AtlasLVZ = {
n9 = {
ZoneName = "55-56 P1";
Location = "Western Plaguelands";
GREY.."1) Turn in";
BLUE.." A Call To Arms: The Plaguelands!";
GREY.." Accept";
BLUE.." Scarlet Diversions";
GREN.."2) Get Flame in a Bottle first, it's in the box";
GREY.."3) Turn in";
BLUE.." The Everlook Report";
GREY.."4) Accept and complete";
BLUE.." Argent Dawn Commission";
GREY.."5) Accept";
BLUE.." The So-Called Mark of the Lightbringer";
BLUE.." A Plague Upon Thee";
GREY.."6) Go to the Western Plaguelands(field 38.55)";
GREY.."7) Accept";
BLUE.." Better Late Than Never(in the house)";
GREY.."8) Then go to the barn next door";
GREY.."9) Complete";
BLUE.." Better Late Than Never";
GREY.." Click on the chest again to accept";
BLUE.." Better Late Than Never AGAIN";
GREY.."10) Go do";
BLUE.." Scarlet Diversions";
GREY.."11) Go back to the Bulwark";
GREY.."12) Turn in";
BLUE.." Scarlet Diversions";
_RED.." Next Guide";
};
o1 = {
ZoneName = "55-56 P2";
Location = "Western Plaguelands";
GREY.." Accept";
BLUE.." All Along the Watchtowers";
GREY.."13) Accept";
BLUE.." The Scourge Cauldrons";
GREY.."14) Go do the whole Cauldron quest chain";
BLUE.."15) Target: Felstone Field";
BLUE.."16) Target: Dalson's Tears";
BLUE.."17) Target: Writhing Haunt";
GREY.." While your there accept";
BLUE.." The Wildlife Suffers(54.65)";
BLUE.."18) Target: Gahrron's Withering";
GREY.."19) Keep going back and forth completing them.";
GREY.."20) Then go accept and complete";
BLUE.." Mission Accomplished!";
GREY.."21) Then head into Eastern Plaguelands";
_RED.." Next Guide";
};
o2 = {
ZoneName = "56-57 P1";
Location = "Eastern Plaguelands";
GREY.."1) Go accept";
BLUE.." Demon Dogs";
BLUE.." Blood Tinged Skies";
BLUE.." Carrion Grubbage(6.44)";
GREY.."2) Grind your way to(26.75), accept";
BLUE.." To Kill With Purpose";
BLUE.." Un-Life's Little Annoyances";
GREY.."4) Grind to Darrowshire doing these quests";
BLUE.."5) Demon Dogs";
BLUE.."6) Blood Tinged Skies";
BLUE.."7) Carrion Grubbage";
GREY.."8) Then turn in";
BLUE.." Sister Pamela";
GREY.." Accept and do";
BLUE.." Pamela's Doll";
GREY.."9) Turn in";
BLUE.." Pamela's Doll";
GREY.." Accept";
BLUE.." Auntie Marlene";
BLUE.." Uncle Carlin";
GREY.."10) Then go complete";
BLUE.." Blood Tinged Skies";
GREY.."11) Make sure you kill 20 Plaguehound Runts for";
BLUE.." Demon Dogs";
_RED.." Next Guide";
};
o3 = {
ZoneName = "56-57 P2";
Location = "Eastern Plaguelands";
GREY.."12) Then go to Light's Hope Chapel (81.60)";
GREY.."13) Accept";
BLUE.." Zaeldarr the Outcast";
BLUE.." The Restless Souls";
GREY.."14) Turn in";
BLUE.." Duke Nicholas Zverenhoff";
BLUE.." Uncle Carlin";
GREY.." Accept";
BLUE.." Defenders of Darrowshire";
GREY.."15) Get FP there.";
GREY.."16) Then go do:";
BLUE.."17) To Kill With Purpose";
BLUE.."18) Defenders of Darrowshire";
BLUE.."19) Demon Dogs";
BLUE.."20) Carrion Grubbage";
BLUE.."21) Un-Life's Little Annoyances";
BLUE.."22) A Plague Upon Thee";
BLUE.."23) Augustus' Receipt Book";
GREN.." Get this quest in the hut at 13.34";
GREN.." The book is upstairs in the inn at 15.33";
BLUE.."24) The Restless Souls (Egans in the hut 13.34)";
GREY.."25) Then go turn in";
BLUE.." Augustus' Receipt Book";
_RED.." Next Guide";
};
o4 = {
ZoneName = "56-57 P3";
Location = "Eastern Plaguelands";
GREY.."26) Go through the cave and then turn in";
BLUE.." Demon Dogs";
BLUE.." Blood Tinged Skies";
BLUE.." Carrion Grubbage";
GREY.." Accept";
BLUE.." Redemption";
GREY.."27) Then go turn in";
BLUE.." To Kill With Purpose";
BLUE.." Un-Life's Little Annoyances";
GREY.."28) Then go do";
BLUE.." Zaeldarr the Outcast";
GREY.."29) Then turn in";
BLUE.." Zaeldarr the Outcast";
BLUE.." Defenders of Darrowshire";
GREY.."30) Hearth to UnderCity";
GREY.."31) Turn in";
BLUE.." Better Late Than Never";
GREY.." Accept";
BLUE.." The Jeremiah Blues";
GREY.."32) Turn in";
BLUE.." The Jeremiah Blues (UNDER BANK)";
GREY.." Accept";
BLUE.." Good Luck Charm";
GREY.."33) Go back to the Bulwark";
_RED.." Next Guide";
};
o5 = {
ZoneName = "57-58 P1";
Location = "Western Plaguelands";
GREY.."1) Turn in";
BLUE.." A Plague Upon Thee";
GREY.." Accept";
BLUE.." A Plague Upon Thee part2";
GREY.."2) Go turn in Good Luck Charm";
GREY.." Accept";
BLUE.." Two Halves Become One";
GREY.."3) Do";
BLUE.." Two Halves Become One";
GREY.." Then turn it in.";
GREY.."4) Then do";
BLUE.." A Plague Upon Thee part2";
GREY.." Accept";
BLUE.." A Plague Upon Thee part3 (46.32)";
GREY.."5) Then go accept";
BLUE.." Unfinished Business part1";
GREY.." Then do it at 50.42 and 53.44";
GREY.."6) Turn in";
BLUE.." Unfinished Business part1";
GREY.." Accept";
BLUE.." Unfinished Business part2";
GREY.." Then go do it. The 2 mobs are at (57.37 and 54.24)";
GREY.." While doing this quest make sure you do";
BLUE.." The So-Called Mark of the Lightbringer";
GREN.." (top of the tower 54.23)";
_RED.." Next Guide";
};
o6 = {
ZoneName = "57-58 P2";
Location = "Western Plaguelands";
GREY.."7) Turn in";
BLUE.." Unfinished Business part2";
GREY.." Accept";
BLUE.." Unfinished Business part3";
GREY.." Then go do it go up in the tower (at 45.19)";
GREY.."8) Then turn in";
BLUE.." Unfinished Business part3";
GREY.."9) Then go complete and turn in";
BLUE.." The Wildlife Suffers Too";
GREY.." Accept";
BLUE.." The Wildlife Suffers Too part2";
GREY.."10) Do";
BLUE.." The Wildlife Suffers Too part2";
GREY.." Then turn it in and accept";
BLUE.." Glyphed Oaken Branch";
GREY.."11) Go turn in";
BLUE.." Auntie Marlene (48.78)";
GREY.." Accept";
BLUE.." A Strange Historian";
GREY.."12) Go do";
BLUE.." A Strange Historian";
GREN.." (the ring is in the graveyard)";
GREY.."13) Go into Andorhal and do";
BLUE.."14) All Along the Watchtowers";
_RED.." Next Guide";
};
o7 = {
ZoneName = "57-58 P3";
Location = "Western Plaguelands";
GREY.."15) Turn in";
BLUE.." A Strange Historian(at Chromie)";
GREY.." Accept";
BLUE.." The Annals of Darrowshire";
BLUE.." A Matter of Time";
GREY.."16) Then go do(while grinding away at mobs)";
BLUE.."17) All Along the Watchtowers";
BLUE.."18) A Matter of Time";
BLUE.."19) The Annals of Darrowshire";
GREN.." the book for this is in the building at(42.67)";
GREY.."20) Go turn in";
BLUE.." A Matter of Time";
BLUE.." The Annals of Darrowshire";
GREY.." Accept";
BLUE.."21) Counting Out Time";
GREY.."22) Go do";
BLUE.." Counting Out Time";
GREY.." then turn it in";
GREN.."23) Keep grinding mobs in Andorhal till Friendly";
GREN.." With the Argent Dawn, So your able to buy";
GREN.." Enriched Manna Biscuits";
GREY.."24) Once you hit Friendly go back to the Bulwark";
GREY.."25) Turn in";
BLUE.." A Plague Upon Thee part3";
BLUE.." The So-Called Mark of the Lightbringer";
_RED.." Next Guide";
};
o8 = {
ZoneName = "57-58 P4";
Location = "Western Plaguelands";
GREY.."26) Turn in";
BLUE.." All Along the Watchtowers";
GREY.." Accept";
BLUE.." Scholomance";
GREY.."27) Turn in";
BLUE.." Scholomance";
GREY.." Accept";
BLUE.." Skeletal Fragments";
GREY.."28) Then go back to Andorhal";
GREY.." Grind all the way to level 58, while doing";
BLUE.." Skeletal Fragments";
GREY.."29) Once your 58 go to the Bulwark, turn in";
BLUE.." Skeletal Fragments";
GREY.."30) I turn in any scourge stones, I have.";
GREY.."31) stock up on Enriched Manna Biscuits";
GREY.."32) Then go get on the zeppelin to go to Org";
GREY.."33) Once in Orgrimmar get new spells/abilities.";
GREY.."35) Then fly to Winterspring";
_RED.." Next Guide";
};
o9 = {
ZoneName = "58-60 P1";
Location = "Winterspring";
GREY.."2) Then make Everlook your home.";
GREY.."3) Turn in";
BLUE.." Are We There, Yeti? part3";
GREY.."4) Accept";
BLUE.." Luck Be With You";
BLUE.." Ursius of the Shardtooth";
GREY.." Then do";
BLUE.." Luck Be With You";
GREY.."7) Then hearth to Everlook.";
GREY.."8) Go do";
BLUE.." Ursius of the Shardtooth";
GREN.." Grind on the hill north of everlook";
GREN.." Till Ursius shows up";
GREY.."9) Go turn in";
BLUE.." Luck Be With You";
BLUE.." Ursius of the Shardtooth";
GREY.." Accept";
BLUE.." Brumeran of the Chillwind";
GREY.."10) Then go south and do:";
BLUE.."11) Brumeran of the Chillwind";
BLUE.."13) Wild Guardians part2";
GREY.."14) When a few bars from 59 go to Everlook";
GREY.."15) Turn in";
BLUE.." Brumeran of the Chillwind";
GREY.."16) Fly to Bloodvenom Post(felwood)";
_RED.." Next Guide";
};
p1 = {
ZoneName = "58-60 P2";
Location = "Winterspring";
GREY.."17) Turn in";
BLUE.." Wild Guardians part2";
GREY.." Accept";
BLUE.." Wild Guardians part3";
GREY.."18) Then hearth back to Everlook.";
GREY.."19) Go down to the Owl Wing Thicket and do";
BLUE.." Wild Guardians part3";
GREY.."20) Keep grinding away at Owls till 59 1/2.";
GREY.."21) Die on purpose, end up at Everlook";
GREY.."22) Then Fly to Bloodvenom Post(Felwood)";
GREY.."23) Turn in";
BLUE.." Wild Guardians part3";
BLUE.." Guarding Secrets";
GREY.." Accept";
BLUE.." Guarding Secrets part2";
GREY.."24) Then fly to Thunderbluff, go to Elder Rise";
GREY.."25) Turn in";
BLUE.." Guarding Secrets part2";
BLUE.." Glyphed Oaken Branch";
GREY.."26) Hearth back to Everlook.";
GREY.."27) Should be about 3/4 way to 60";
GREY.."28) Then go back down to the Owl Wing Thicket";
GREY.." Grind to 60";
_RED.." Congrats on Level 60";
};
};
| gpl-3.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/dresses/main.lua | 1 | 3514 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
RunItemLUAFile("objects/clothing/dresses/dress5.lua");
RunItemLUAFile("objects/clothing/dresses/dress6.lua");
RunItemLUAFile("objects/clothing/dresses/dress7.lua");
RunItemLUAFile("objects/clothing/dresses/dress8.lua");
RunItemLUAFile("objects/clothing/dresses/dress8quest.lua");
RunItemLUAFile("objects/clothing/dresses/dress9.lua");
RunItemLUAFile("objects/clothing/dresses/dress10.lua");
RunItemLUAFile("objects/clothing/dresses/dress11.lua");
RunItemLUAFile("objects/clothing/dresses/dress12.lua");
RunItemLUAFile("objects/clothing/dresses/dress13.lua");
RunItemLUAFile("objects/clothing/dresses/dress14.lua");
RunItemLUAFile("objects/clothing/dresses/dress15.lua");
RunItemLUAFile("objects/clothing/dresses/dress16.lua");
RunItemLUAFile("objects/clothing/dresses/dress18.lua");
RunItemLUAFile("objects/clothing/dresses/dress19.lua");
RunItemLUAFile("objects/clothing/dresses/dress23.lua");
RunItemLUAFile("objects/clothing/dresses/dress26.lua");
RunItemLUAFile("objects/clothing/dresses/dress27.lua");
RunItemLUAFile("objects/clothing/dresses/dress29.lua");
RunItemLUAFile("objects/clothing/dresses/dress30.lua");
RunItemLUAFile("objects/clothing/dresses/dress31.lua");
RunItemLUAFile("objects/clothing/dresses/dress32.lua");
RunItemLUAFile("objects/clothing/dresses/dress33.lua");
RunItemLUAFile("objects/clothing/dresses/dress34.lua");
RunItemLUAFile("objects/clothing/dresses/dress35.lua");
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/rori/creatures/tortonVoraciousPatriarch.lua | 1 | 4795 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
tortonVoraciousPatriarch = Creature:new {
objectName = "tortonVoraciousPatriarch", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "torton_voracious_patriarch",
stfName = "mob/creature_names",
objectCRC = 2343686181,
socialGroup = "Torton",
level = 37,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 10300,
healthMin = 8500,
strength = 0,
constitution = 0,
actionMax = 10300,
actionMin = 8500,
quickness = 0,
stamina = 0,
mindMax = 10300,
mindMin = 8500,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 15,
energy = 15,
electricity = 15,
stun = 100,
blast = 0,
heat = 0,
cold = 0,
acid = 15,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 1,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 365,
weaponMaxDamage = 440,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0, -- Likely hood to be tamed
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "bone_mammal_rori",
boneMax = 1300,
hideType = "hide_wooly_rori",
hideMax = 1150,
meatType = "meat_carnivore_rori",
meatMax = 1300,
--skills = { " Intimidation attack", " Knockdown attack", "" }
skills = { "tortonAttack4", "tortonAttack3" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(tortonVoraciousPatriarch, 2343686181) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/npcs/pubam/twistedPubamScavenger.lua | 1 | 4608 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
twistedPubamScavenger = Creature:new {
objectName = "twistedPubamScavenger", -- Lua Object Name
creatureType = "NPC",
faction = "pubam",
factionPoints = 20,
gender = "",
speciesName = "twisted_pubam_scavenger",
stfName = "mob/creature_names",
objectCRC = 2350961206,
socialGroup = "pubam",
level = 34,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 10800,
healthMin = 8800,
strength = 0,
constitution = 0,
actionMax = 10800,
actionMin = 8800,
quickness = 0,
stamina = 0,
mindMax = 10800,
mindMin = 8800,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = -1,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = -1,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 335,
weaponMaxDamage = 380,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "pubamAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(twistedPubamScavenger, 2350961206) -- Add to Global Table
| lgpl-3.0 |
yav/language-lua | lua-5.3.1-tests/constructs.lua | 4 | 7271 | -- $Id: constructs.lua,v 1.39 2015/03/04 13:09:38 roberto Exp $
;;print "testing syntax";;
local debug = require "debug"
-- testing semicollons
do ;;; end
; do ; a = 3; assert(a == 3) end;
;
-- invalid operations should not raise errors when not executed
if false then a = 3 // 0; a = 0 % 0 end
-- testing priorities
assert(2^3^2 == 2^(3^2));
assert(2^3*4 == (2^3)*4);
assert(2.0^-2 == 1/4 and -2^- -2 == - - -4);
assert(not nil and 2 and not(2>3 or 3<2));
assert(-3-1-5 == 0+0-9);
assert(-2^2 == -4 and (-2)^2 == 4 and 2*2-3-1 == 0);
assert(-3%5 == 2 and -3+5 == 2)
assert(2*1+3/3 == 3 and 1+2 .. 3*1 == "33");
assert(not(2+1 > 3*1) and "a".."b" > "a");
assert("7" .. 3 << 1 == 146)
assert(10 >> 1 .. "9" == 0)
assert(10 | 1 .. "9" == 27)
assert(0xF0 | 0xCC ~ 0xAA & 0xFD == 0xF4)
assert(0xFD & 0xAA ~ 0xCC | 0xF0 == 0xF4)
assert(0xF0 & 0x0F + 1 == 0x10)
assert(3^4//2^3//5 == 2)
assert(-3+4*5//2^3^2//9+4%10/3 == (-3)+(((4*5)//(2^(3^2)))//9)+((4%10)/3))
assert(not ((true or false) and nil))
assert( true or false and nil)
-- old bug
assert((((1 or false) and true) or false) == true)
assert((((nil and true) or false) and true) == false)
local a,b = 1,nil;
assert(-(1 or 2) == -1 and (1 and 2)+(-1.25 or -4) == 0.75);
x = ((b or a)+1 == 2 and (10 or a)+1 == 11); assert(x);
x = (((2<3) or 1) == true and (2<3 and 4) == 4); assert(x);
x,y=1,2;
assert((x>y) and x or y == 2);
x,y=2,1;
assert((x>y) and x or y == 2);
assert(1234567890 == tonumber('1234567890') and 1234567890+1 == 1234567891)
-- silly loops
repeat until 1; repeat until true;
while false do end; while nil do end;
do -- test old bug (first name could not be an `upvalue')
local a; function f(x) x={a=1}; x={x=1}; x={G=1} end
end
function f (i)
if type(i) ~= 'number' then return i,'jojo'; end;
if i > 0 then return i, f(i-1); end;
end
x = {f(3), f(5), f(10);};
assert(x[1] == 3 and x[2] == 5 and x[3] == 10 and x[4] == 9 and x[12] == 1);
assert(x[nil] == nil)
x = {f'alo', f'xixi', nil};
assert(x[1] == 'alo' and x[2] == 'xixi' and x[3] == nil);
x = {f'alo'..'xixi'};
assert(x[1] == 'aloxixi')
x = {f{}}
assert(x[2] == 'jojo' and type(x[1]) == 'table')
local f = function (i)
if i < 10 then return 'a';
elseif i < 20 then return 'b';
elseif i < 30 then return 'c';
end;
end
assert(f(3) == 'a' and f(12) == 'b' and f(26) == 'c' and f(100) == nil)
for i=1,1000 do break; end;
n=100;
i=3;
t = {};
a=nil
while not a do
a=0; for i=1,n do for i=i,1,-1 do a=a+1; t[i]=1; end; end;
end
assert(a == n*(n+1)/2 and i==3);
assert(t[1] and t[n] and not t[0] and not t[n+1])
function f(b)
local x = 1;
repeat
local a;
if b==1 then local b=1; x=10; break
elseif b==2 then x=20; break;
elseif b==3 then x=30;
else local a,b,c,d=math.sin(1); x=x+1;
end
until x>=12;
return x;
end;
assert(f(1) == 10 and f(2) == 20 and f(3) == 30 and f(4)==12)
local f = function (i)
if i < 10 then return 'a'
elseif i < 20 then return 'b'
elseif i < 30 then return 'c'
else return 8
end
end
assert(f(3) == 'a' and f(12) == 'b' and f(26) == 'c' and f(100) == 8)
local a, b = nil, 23
x = {f(100)*2+3 or a, a or b+2}
assert(x[1] == 19 and x[2] == 25)
x = {f=2+3 or a, a = b+2}
assert(x.f == 5 and x.a == 25)
a={y=1}
x = {a.y}
assert(x[1] == 1)
function f(i)
while 1 do
if i>0 then i=i-1;
else return; end;
end;
end;
function g(i)
while 1 do
if i>0 then i=i-1
else return end
end
end
f(10); g(10);
do
function f () return 1,2,3; end
local a, b, c = f();
assert(a==1 and b==2 and c==3)
a, b, c = (f());
assert(a==1 and b==nil and c==nil)
end
local a,b = 3 and f();
assert(a==1 and b==nil)
function g() f(); return; end;
assert(g() == nil)
function g() return nil or f() end
a,b = g()
assert(a==1 and b==nil)
print'+';
f = [[
return function ( a , b , c , d , e )
local x = a >= b or c or ( d and e ) or nil
return x
end , { a = 1 , b = 2 >= 1 , } or { 1 };
]]
f = string.gsub(f, "%s+", "\n"); -- force a SETLINE between opcodes
f,a = load(f)();
assert(a.a == 1 and a.b)
function g (a,b,c,d,e)
if not (a>=b or c or d and e or nil) then return 0; else return 1; end;
end
function h (a,b,c,d,e)
while (a>=b or c or (d and e) or nil) do return 1; end;
return 0;
end;
assert(f(2,1) == true and g(2,1) == 1 and h(2,1) == 1)
assert(f(1,2,'a') == 'a' and g(1,2,'a') == 1 and h(1,2,'a') == 1)
assert(f(1,2,'a')
~= -- force SETLINE before nil
nil, "")
assert(f(1,2,'a') == 'a' and g(1,2,'a') == 1 and h(1,2,'a') == 1)
assert(f(1,2,nil,1,'x') == 'x' and g(1,2,nil,1,'x') == 1 and
h(1,2,nil,1,'x') == 1)
assert(f(1,2,nil,nil,'x') == nil and g(1,2,nil,nil,'x') == 0 and
h(1,2,nil,nil,'x') == 0)
assert(f(1,2,nil,1,nil) == nil and g(1,2,nil,1,nil) == 0 and
h(1,2,nil,1,nil) == 0)
assert(1 and 2<3 == true and 2<3 and 'a'<'b' == true)
x = 2<3 and not 3; assert(x==false)
x = 2<1 or (2>1 and 'a'); assert(x=='a')
do
local a; if nil then a=1; else a=2; end; -- this nil comes as PUSHNIL 2
assert(a==2)
end
function F(a)
assert(debug.getinfo(1, "n").name == 'F')
return a,2,3
end
a,b = F(1)~=nil; assert(a == true and b == nil);
a,b = F(nil)==nil; assert(a == true and b == nil)
----------------------------------------------------------------
------------------------------------------------------------------
-- sometimes will be 0, sometimes will not...
_ENV.GLOB1 = math.floor(os.time()) % 2
-- basic expressions with their respective values
local basiccases = {
{"nil", nil},
{"false", false},
{"true", true},
{"10", 10},
{"(0==_ENV.GLOB1)", 0 == _ENV.GLOB1},
}
print('testing short-circuit optimizations (' .. _ENV.GLOB1 .. ')')
-- operators with their respective values
local binops = {
{" and ", function (a,b) if not a then return a else return b end end},
{" or ", function (a,b) if a then return a else return b end end},
}
local cases = {}
-- creates all combinations of '(cases[i] op cases[n-i])' plus
-- 'not(cases[i] op cases[n-i])' (syntax + value)
local function createcases (n)
local res = {}
for i = 1, n - 1 do
for _, v1 in ipairs(cases[i]) do
for _, v2 in ipairs(cases[n - i]) do
for _, op in ipairs(binops) do
local t = {
"(" .. v1[1] .. op[1] .. v2[1] .. ")",
op[2](v1[2], v2[2])
}
res[#res + 1] = t
res[#res + 1] = {"not" .. t[1], not t[2]}
end
end
end
end
return res
end
-- do not do too many combinations for soft tests
local level = _soft and 3 or 4
cases[1] = basiccases
for i = 2, level do cases[i] = createcases(i) end
print("+")
local prog = [[if %s then IX = true end; return %s]]
local i = 0
for n = 1, level do
for _, v in pairs(cases[n]) do
local s = v[1]
local p = load(string.format(prog, s, s), "")
IX = false
assert(p() == v[2] and IX == not not v[2])
i = i + 1
if i % 60000 == 0 then print('+') end
end
end
------------------------------------------------------------------
-- testing some syntax errors (chosen through 'gcov')
assert(string.find(select(2, load("for x do")), "expected"))
assert(string.find(select(2, load("x:call")), "expected"))
print'OK'
| bsd-3-clause |
Xeltor/ovale | dist/spellhelpers/warlock_demonology_helper.lua | 1 | 3995 | local __exports = LibStub:GetLibrary("ovale/scripts/ovale_warlock")
if not __exports then return end
__exports.registerWarlockDemonologyHelper = function(OvaleScripts)
do
local name = "WLKDEMOhelp"
local desc = "[Xel][8.x] Spellhelper: Demonology"
local code = [[
AddIcon
{
# Remove a line when you have its colour
# Spells
Texture(spell_shadow_shadowbolt) # Shadow Bolt
Texture(ability_warlock_handofguldan) # Hand of Gul'dan
Texture(inv__demonbolt) # Demonbolt
Texture(inv_implosion) # Implosion
Texture(ability_warrior_titansgrip) # Axe Toss (command demon)
Texture(spell_shadow_mindrot) # Spell Lock (command demon)
# Survival stuff
Texture(spell_shadow_lifedrain02) # Drain Life
Texture(ability_deathwing_bloodcorruption_death) # Health Funnel
Texture(inv_misc_gem_bloodstone_01) # Create Healthstone
Texture(inv_stone_04) # Healthstone
Texture(spell_shadow_demonictactics) # Unending Resolve
# Buffs
Texture(inv_summondemonictyrant) # Summon Demonic Tyrant
Texture(spell_warlock_calldreadstalkers) # Call Dreadstalkers
Texture(spell_shadow_demonbreath) # Unending Breath
Texture(spell_warlock_summonwrathguard) # Summon Felguard
# Items
Texture(inv_jewelry_talisman_12) # Trinkets
# Heart of Azeroth Skills
Texture(spell_azerite_essence_15) # Concentrated Flame
Texture(spell_azerite_essence05) # Memory of Lucid Dreams
Texture(298277) # Blood of the Enemy
Texture(spell_azerite_essence14) # Guardian of Azeroth
Texture(spell_azerite_essence12) # Focused Azerite Beam
Texture(spell_azerite_essence04) # Purifying Blast
Texture(spell_azerite_essence10) # Ripple in Space
Texture(spell_azerite_essence03) # The Unbound Force
Texture(inv_misc_azerite_01) # Worldvein Resonance
Texture(ability_essence_reapingflames) # Reaping Flames
Texture(ability_essence_momentofglory) # Moment of Glory
Texture(ability_essence_replicaofknowledge) # Replica of Knowledge
# Talents
Texture(ability_warlock_demonicempowerment) # Demonic Strength (T1)
Texture(ability_hunter_pet_bat) # Bilescourge Bombers (T1)
Texture(ability_warlock_backdraft) # Power Siphon (T2)
Texture(spell_shadow_shadowbolt) # Doom (T2)
Texture(inv_polearm_2h_fellord_04) # Soul Strike (T4)
Texture(inv_argusfelstalkermount) # Summon Vilefiend (T4)
Texture(ability_warlock_mortalcoil) # Mortal Coil (T5)
Texture(spell_shadow_summonfelguard) # Grimoire: Felguard (T6)
Texture(inv_netherportal) # Nether Portal (T7)
# Racials
Texture(racial_orc_berserkerstrength) # Blood Fury (Orc)
Texture(racial_troll_berserk) # Berserking (Troll)
Texture(spell_shadow_teleport) # Arcane Torrent (Blood Elf)
Texture(ability_warstomp) # War Stomp (Tauren)
Texture(spell_shadow_raisedead) # Will of the Forsaken (Undead)
Texture(inv_gizmo_rocketlauncher) # Rocket Barrage (Goblin)
Texture(pandarenracial_quiveringpain) # Quaking Palm (Pandaren)
Texture(spell_shadow_unholystrength) # Stoneform (Dwarf)
Texture(spell_shadow_charm) # Every Man for Himself (Human)
Texture(spell_holy_holyprotection) # Gift of the Naaru (Draenei)
Texture(ability_racial_darkflight) # Darkflight (Worgen)
Texture(ability_rogue_trip) # Escape Artist (Gnome)
Texture(ability_ambush) # Shadowmeld (Night elf)
Texture(ability_racial_forceshield) # Arcane Pulse (Nightborne)
Texture(ability_racial_bullrush) # Bull Rush (Highmountain Tauren)
Texture(ability_racial_orbitalstrike) # Light's Judgment (Lightforged Draenei)
Texture(ability_racial_ancestralcall) # Ancestral Call (Mag'har Orcs)
Texture(ability_racial_fireblood) # Fireblood (Dark Iron Dwarves)
Texture(ability_racial_haymaker) # Haymaker (Kul Tiran Human)
Texture(ability_racial_regeneratin) # Regeneratin (Zandalari Trolls)
Texture(ability_racial_hyperorganiclightoriginator) # Hyper Organic Light Originator (Mechagnome)
Texture(ability_racial_bagoftricks) # Bag of Tricks (Vulpera)
}
]]
OvaleScripts:RegisterScript("WARLOCK", "demonology", name, desc, code, "script")
end
end
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/dantooine/npcs/janta/jantaPrimalist.lua | 1 | 4858 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
jantaPrimalist = Creature:new {
objectName = "jantaPrimalist", -- Lua Object Name
creatureType = "NPC",
faction = "janta_tribe",
factionPoints = 20,
gender = "",
speciesName = "janta_primalist",
stfName = "mob/creature_names",
objectCRC = 4083847450,
socialGroup = "janta_tribe",
level = 42,
combatFlags = ATTACKABLE_FLAG,
healthMax = 11900,
healthMin = 9700,
strength = 500,
constitution = 500,
actionMax = 11900,
actionMin = 9700,
quickness = 500,
stamina = 500,
mindMax = 11900,
mindMin = 9700,
focus = 500,
willpower = 500,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = -1,
energy = 0,
electricity = 60,
stun = -1,
blast = -1,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 300,
healer = 0,
pack = 1,
herd = 1,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "a Wooden Staff", -- Name ex. 'a Vibrolance'
weaponTemp = "lance_staff_wood_s1", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "PolearmMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 405,
weaponMaxDamage = 520,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "object/weapon/melee/knife/shared_knife_stone.iff", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "a Stone Knife", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "knife_stone", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "OneHandedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 1,
alternateWeaponMinDamage = 405,
alternateWeaponMaxDamage = 520,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0,11,15,19,33,65", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "kungaAttack01", "kungaAttack02", "kungaAttack03", "kungaAttack04", "kungaAttack05", "kungaAttack06", "kungaAttack07", "kungaAttack08" },
respawnTimer = 300,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(jantaPrimalist, 4083847450) -- Add to Global Table
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/TextField.lua | 1 | 12913 |
--------------------------------
-- @module TextField
-- @extend Widget
-- @parent_module ccui
--------------------------------
-- brief Toggle attach with IME.<br>
-- param attach True if attach with IME, false otherwise.
-- @function [parent=#TextField] setAttachWithIME
-- @param self
-- @param #bool attach
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query the font size.<br>
-- return The integer font size.
-- @function [parent=#TextField] getFontSize
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Query the content of TextField.<br>
-- return The string value of TextField.
-- @function [parent=#TextField] getString
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- brief Change password style text.<br>
-- param styleText The styleText for password mask, the default value is "*".
-- @function [parent=#TextField] setPasswordStyleText
-- @param self
-- @param #char styleText
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Whether it is ready to delete backward in TextField.<br>
-- return True is the delete backward is enabled, false otherwise.
-- @function [parent=#TextField] getDeleteBackward
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get the placeholder of TextField.<br>
-- return A placeholder string.
-- @function [parent=#TextField] getPlaceHolder
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- brief Query whether the IME is attached or not.<br>
-- return True if IME is attached, false otherwise.
-- @function [parent=#TextField] getAttachWithIME
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Change the font name of TextField.<br>
-- param name The font name string.
-- @function [parent=#TextField] setFontName
-- @param self
-- @param #string name
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Whether it is ready to get the inserted text or not.<br>
-- return True if the insert text is ready, false otherwise.
-- @function [parent=#TextField] getInsertText
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Toggle enable insert text mode<br>
-- param insertText True if enable insert text, false otherwise.
-- @function [parent=#TextField] setInsertText
-- @param self
-- @param #bool insertText
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- Change content of TextField.<br>
-- param text A string content.
-- @function [parent=#TextField] setString
-- @param self
-- @param #string text
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query whether IME is detached or not.<br>
-- return True if IME is detached, false otherwise.
-- @function [parent=#TextField] getDetachWithIME
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Change the vertical text alignment.<br>
-- param alignment A alignment arguments in @see `TextVAlignment`.
-- @function [parent=#TextField] setTextVerticalAlignment
-- @param self
-- @param #int alignment
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- Add a event listener to TextField, when some predefined event happens, the callback will be called.<br>
-- param callback A callback function with type of `ccTextFieldCallback`.
-- @function [parent=#TextField] addEventListener
-- @param self
-- @param #function callback
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Detach the IME.
-- @function [parent=#TextField] didNotSelectSelf
-- @param self
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query the TextField's font name.<br>
-- return The font name string.
-- @function [parent=#TextField] getFontName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- brief Change the text area size.<br>
-- param size A delimitation zone.
-- @function [parent=#TextField] setTextAreaSize
-- @param self
-- @param #size_table size
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Attach the IME for inputing.
-- @function [parent=#TextField] attachWithIME
-- @param self
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query the input string length.<br>
-- return A integer length value.
-- @function [parent=#TextField] getStringLength
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- brief Get the the renderer size in auto mode.<br>
-- return A delimitation zone.
-- @function [parent=#TextField] getAutoRenderSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- brief Toggle enable password input mode.<br>
-- param enable True if enable password input mode, false otherwise.
-- @function [parent=#TextField] setPasswordEnabled
-- @param self
-- @param #bool enable
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query the placeholder string color.<br>
-- return The color of placeholder.
-- @function [parent=#TextField] getPlaceHolderColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
-- brief Query the password style text.<br>
-- return A password style text.
-- @function [parent=#TextField] getPasswordStyleText
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- brief Toggle maximize length enable<br>
-- param enable True if enable maximize length, false otherwise.
-- @function [parent=#TextField] setMaxLengthEnabled
-- @param self
-- @param #bool enable
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query whether password is enabled or not.<br>
-- return True if password is enabled, false otherwise.
-- @function [parent=#TextField] isPasswordEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Toggle enable delete backward mode.<br>
-- param deleteBackward True is delete backward is enabled, false otherwise.
-- @function [parent=#TextField] setDeleteBackward
-- @param self
-- @param #bool deleteBackward
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Change font size of TextField.<br>
-- param size The integer font size.
-- @function [parent=#TextField] setFontSize
-- @param self
-- @param #int size
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Set placeholder of TextField.<br>
-- param value The string value of placeholder.
-- @function [parent=#TextField] setPlaceHolder
-- @param self
-- @param #string value
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- @overload self, color4b_table
-- @overload self, color3b_table
-- @function [parent=#TextField] setPlaceHolderColor
-- @param self
-- @param #color3b_table color
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Change horizontal text alignment.<br>
-- param alignment A alignment arguments in @see `TextHAlignment`.
-- @function [parent=#TextField] setTextHorizontalAlignment
-- @param self
-- @param #int alignment
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Change the text color.<br>
-- param textColor The color value in `Color4B`.
-- @function [parent=#TextField] setTextColor
-- @param self
-- @param #color4b_table textColor
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Query maximize input length of TextField.<br>
-- return The integer value of maximize input length.
-- @function [parent=#TextField] getMaxLength
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- brief Query whether max length is enabled or not.<br>
-- return True if maximize length is enabled, false otherwise.
-- @function [parent=#TextField] isMaxLengthEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Toggle detach with IME.<br>
-- param detach True if detach with IME, false otherwise.
-- @function [parent=#TextField] setDetachWithIME
-- @param self
-- @param #bool detach
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Toggle enable touch area.<br>
-- param enable True if enable touch area, false otherwise.
-- @function [parent=#TextField] setTouchAreaEnabled
-- @param self
-- @param #bool enable
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Change maximize input length limitation.<br>
-- param length A character count in integer.
-- @function [parent=#TextField] setMaxLength
-- @param self
-- @param #int length
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Set the touch size<br>
-- The touch size is used for @see `hitTest`.<br>
-- param size A delimitation zone.
-- @function [parent=#TextField] setTouchSize
-- @param self
-- @param #size_table size
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- brief Get current touch size of TextField.<br>
-- return The TextField's touch size.
-- @function [parent=#TextField] getTouchSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @overload self, string, string, int
-- @overload self
-- @function [parent=#TextField] create
-- @param self
-- @param #string placeholder
-- @param #string fontName
-- @param #int fontSize
-- @return TextField#TextField ret (return value: ccui.TextField)
--------------------------------
--
-- @function [parent=#TextField] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#TextField] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#TextField] setNodeString
-- @param self
-- @param #string str
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
-- Returns the "class name" of widget.
-- @function [parent=#TextField] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#TextField] update
-- @param self
-- @param #float dt
-- @return TextField#TextField self (return value: ccui.TextField)
--------------------------------
--
-- @function [parent=#TextField] hitTest
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#TextField] getNodeString
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#TextField] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- brief Default constructor.
-- @function [parent=#TextField] TextField
-- @param self
-- @return TextField#TextField self (return value: ccui.TextField)
return nil
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/npcs/gundula/gundulaVeteran.lua | 1 | 4580 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
gundulakVeteran = Creature:new {
objectName = "gundulakVeteran", -- Lua Object Name
creatureType = "NPC",
faction = "gondula_tribe",
factionPoints = 20,
gender = "",
speciesName = "gondula_veteran",
stfName = "mob/creature_names",
objectCRC = 3253486254,
socialGroup = "gondula_tribe",
level = 35,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 10800,
healthMin = 8800,
strength = 0,
constitution = 0,
actionMax = 10800,
actionMin = 8800,
quickness = 0,
stamina = 0,
mindMax = 10800,
mindMin = 8800,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 40,
energy = 30,
electricity = -1,
stun = -1,
blast = 0,
heat = 50,
cold = 50,
acid = -1,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 320,
weaponMaxDamage = 350,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "", "", "" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(gundulakVeteran, 3253486254) -- Add to Global Table
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/TransitionTurnOffTiles.lua | 1 | 1196 |
--------------------------------
-- @module TransitionTurnOffTiles
-- @extend TransitionScene,TransitionEaseScene
-- @parent_module cc
--------------------------------
--
-- @function [parent=#TransitionTurnOffTiles] easeActionWithAction
-- @param self
-- @param #cc.ActionInterval action
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Creates a transition with duration and incoming scene.<br>
-- param t Duration time, in seconds.<br>
-- param scene A given scene.<br>
-- return A autoreleased TransitionTurnOffTiles object.
-- @function [parent=#TransitionTurnOffTiles] create
-- @param self
-- @param #float t
-- @param #cc.Scene scene
-- @return TransitionTurnOffTiles#TransitionTurnOffTiles ret (return value: cc.TransitionTurnOffTiles)
--------------------------------
-- js NA
-- @function [parent=#TransitionTurnOffTiles] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return TransitionTurnOffTiles#TransitionTurnOffTiles self (return value: cc.TransitionTurnOffTiles)
return nil
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/rori/creatures/femaleKaiTok.lua | 1 | 4732 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
femaleKaiTok = Creature:new {
objectName = "femaleKaiTok", -- Lua Object Name
creatureType = "ANIMAL",
gender = "female",
speciesName = "female_kai_tok",
stfName = "mob/creature_names",
objectCRC = 1823266132,
socialGroup = "KaiTok",
level = 13,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 1400,
healthMin = 1200,
strength = 0,
constitution = 0,
actionMax = 1400,
actionMin = 1200,
quickness = 0,
stamina = 0,
mindMax = 1400,
mindMin = 1200,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 15,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 130,
weaponMaxDamage = 140,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0.25, -- Likely hood to be tamed
datapadItemCRC = 3450820067,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "bone_avian_rori",
boneMax = 46,
hideType = "hide_leathery_rori",
hideMax = 41,
meatType = "meat_carnivore_rori",
meatMax = 25,
--skills = { " Stun attack", " Ranged attack (spit)", "" }
skills = { "kaiTokAttack1", "kaiTokAttack2" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(femaleKaiTok, 1823266132) -- Add to Global Table
| lgpl-3.0 |
mkwia/jc2atc | default_config.lua | 1 | 6003 | -- Welcome to the JC2-MP server configuration file!
--[[
SERVER OPTIONS
Server-related options.
--]]
Server =
{
-- The maximum number of players that can be on the server at any
-- given time. Make sure your connection and server can handle it!
-- Default value: 5000
MaxPlayers = 5000,
-- Used to control what IP this server binds to. Unless you're a dedicated
-- game host, you don't need to worry about this.
-- Default value: ""
BindIP = "",
-- The port the server uses.
-- Default value: 7777
BindPort = 7777,
-- The time before a player is timed out after temporarily losing
-- connection, or crashing without properly disconnecting.
-- Default value (in milliseconds): 10000
Timeout = 10000,
-- The name of the server, as seen by players and the server browser.
-- Default value: "JC2-MP Server"
Name = "JC2-MP Server",
-- The server description, as seen by players and the server browser.
-- Default value: "No description available"
Description = "No description available.",
-- The server password.
-- Default value: ""
Password = "",
-- Controls whether the server announces its presence to the master server
-- and therefore to the server browser.
-- Default value: true
Announce = true,
-- Controls how often synchronization packets are broadcast by the server
-- in milliseconds
-- Default value (in milliseconds): 180
SyncUpdate = 180,
-- CAUTION: Setting this variable to true unlocks a number of potentially
-- unsafe operations, which include:
-- * Native Lua packages (.dll, .so)
-- * Execution of Lua from arbitrary paths (Access to loadfile/dofile)
-- * Unbound io functions, allowing for access to the entire file-system
-- Default value: false
IKnowWhatImDoing = false
}
--[[
SYNCRATE OPTIONS
Sync rate options. These values control how often synchronization
packets are sent by the clients, in milliseconds. This lets you
control how frequent the sync comes in, which may result in a
smoother or less laggy experience
--]]
SyncRates =
{
-- Default value (in milliseconds): 75
Vehicle = 75,
-- Default value (in milliseconds): 120
OnFoot = 120,
-- Default value (in milliseconds): 1000
Passenger = 1000,
-- Default value (in milliseconds): 250
MountedGun = 250,
-- Default value (in milliseconds): 350
StuntPosition = 350
}
--[[
STREAMER OPTIONS
Streamer-related options. The streamer is responsible for controlling the
visibility of objects (including players and vehicles) for other players.
What this means is that if you want to extend the distance at which objects
remain visible for players, you need to change the StreamDistance.
--]]
Streamer =
{
-- The default distance before objects are streamed out.
-- Default value (in metres): 500
StreamDistance = 500
}
--[[
VEHICLE OPTIONS
Vehicle-related options.
--]]
Vehicle =
{
-- The number of seconds required for a vehicle to respawn after
-- vehicle death.
-- Default value (in seconds): 10
-- For instant respawn: 0
-- For no respawning: nil
DeathRespawnTime = 10,
-- Controls whether to remove the vehicle if respawning is turned off,
-- and the vehicle dies.
-- Default value: false
DeathRemove = false,
-- The number of seconds required for a vehicle to respawn after it is
-- left unoccupied.
-- Default value (in seconds): 45
-- For instant respawn: 0
-- For no respawning: nil
UnoccupiedRespawnTime = 45,
-- Controls whether to remove the vehicle if respawning is turned off,
-- and the vehicle is left unoccupied.
-- Default value: false
UnoccupiedRemove = false,
}
--[[
PLAYER OPTIONS
Player-related options.
--]]
Player =
{
-- The default spawn position for players. If you do not use a script
-- to handle spawns, such as the freeroam script, then this spawn position
-- will be used.
-- Default value: Vector3( -6550, 209, -3290 )
SpawnPosition = Vector3( -6550, 209, -3290 )
}
--[[
MODULE OPTIONS
Lua module-related options.
--]]
Module =
{
--[[
To prevent a large number of errors building up, modules are automatically
unloaded after a certain number of errors in a given timespan. Each error
adds to a counter, which is decremented if there has not been an error
in a certain amount of time.
This allows you to adjust the number of errors before the module is unloaded,
as well as the time since the last error for the counter to be decremented.
--]]
-- The maximum number of errors before a module is unloaded.
-- Default value: 5
MaxErrorCount = 5,
-- The time from the last error necessary for the error counter to be decremented.
-- Default value (in milliseconds): 500
ErrorDecrementTime = 500,
-- Controls whether autorun scripts (as controlled by IKnowWhatImDoing) should be
-- sent to clients for empty modules. Don't turn this on unless you're willing to
-- accept the bandwidth hit and know what you're doing!
-- Default value: false
SendAutorunWhenEmpty = false
}
--[[
WORLD OPTIONS
Default settings for worlds.
--]]
World =
{
-- The default time of day at world creation.
-- Default value (in hours): 0.0
Time = 0.0,
-- The increment added to the time of day each second.
-- Default value (in minutes): 1
TimeStep = 1,
-- The default weather severity at world creation.
-- Default value: 0
WeatherSeverity = 0
} | mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/corellia/npcs/drall/drallGuard.lua | 1 | 4521 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
drallGuard = Creature:new {
objectName = "drallGuard", -- Lua Object Name
creatureType = "NPC",
faction = "Drall 0",
gender = "",
speciesName = "drall_guard",
stfName = "mob/creature_names",
objectCRC = 3116494340,
socialGroup = "drall",
level = 11,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 1200,
healthMin = 1000,
strength = 0,
constitution = 0,
actionMax = 1200,
actionMin = 1000,
quickness = 0,
stamina = 0,
mindMax = 1200,
mindMin = 1000,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 120,
weaponMaxDamage = 130,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "", "", "" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(drallGuard, 3116494340) -- Add to Global Table
| lgpl-3.0 |
mynameis123/uzzbot | plugins/bugzilla.lua | 611 | 3983 | do
local BASE_URL = "https://bugzilla.mozilla.org/rest/"
local function bugzilla_login()
local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password
print("accessing " .. url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_check(id)
-- data = bugzilla_login()
local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey
-- print(url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_listopened(email)
local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey
local res,code = https.request( url )
print(res)
local data = json:decode(res)
return data
end
local function run(msg, matches)
local response = ""
if matches[1] == "status" then
local data = bugzilla_check(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
response = response .. "\n Last update: "..data.bugs[1].last_change_time
response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
print(response)
end
elseif matches[1] == "list" then
local data = bugzilla_listopened(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
-- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
-- response = response .. "\n Last update: "..data.bugs[1].last_change_time
-- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
-- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
-- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
local total = table.map_length(data.bugs)
print("total bugs: " .. total)
local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2]
if total > 0 then
response = response .. ": "
for tableKey, bug in pairs(data.bugs) do
response = response .. "\n #" .. bug.id
response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution
response = response .. "\n Whiteboard: " .. bug.whiteboard
response = response .. "\n Summary: " .. bug.summary
end
end
end
end
return response
end
-- (table)
-- [bugs] = (table)
-- [1] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 927704
-- [whiteboard] = (string) [approved][full processed]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/
-- [2] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 1049337
-- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/
-- total bugs: 2
return {
description = "Lookup bugzilla status update",
usage = "/bot bugzilla [bug number]",
patterns = {
"^/bugzilla (status) (.*)$",
"^/bugzilla (list) (.*)$"
},
run = run
}
end | gpl-2.0 |
kyle-lu/fceux.js | output/luaScripts/taseditor/RecordBackwards.lua | 7 | 4179 | ---------------------------------------------------------------------------
-- Recording Input while Rewinding Playback frame-by-frame
-- by AnS, 2012
---------------------------------------------------------------------------
-- Showcases following functions:
-- * joypad.getimmediate()
-- * taseditor.getrecordermode()
-- * taseditor.getsuperimpose()
-- * taseditor.getinput()
-- * taseditor.setinput()
-- * taseditor.clearinputchanges()
-- * taseditor.applyinputchanges()
---------------------------------------------------------------------------
-- Usage:
-- Run the script, unpause emulation (or simply Frame Advance once).
-- Now you can hold some joypad buttons and press "Rewind Frame" hotkey
-- to Record those buttons into PREVIOUS frame.
-- Try using this crazy method alongside with Frame Advance Recording.
-- This script supports multitracking and superimpose. Doesn't support Patterns.
---------------------------------------------------------------------------
-- This function reads joypad input table and converts it to single byte
function GetCurrentInputByte(player)
input_byte = 0;
input_table = joypad.getimmediate(player);
if (input_table ~= nil) then
-- A B select start up down left right
if (input_table.A) then input_byte = OR(input_byte, 1) end;
if (input_table.B) then input_byte = OR(input_byte, 2) end;
if (input_table.select) then input_byte = OR(input_byte, 4) end;
if (input_table.start) then input_byte = OR(input_byte, 8) end;
if (input_table.up) then input_byte = OR(input_byte, 16) end;
if (input_table.down) then input_byte = OR(input_byte, 32) end;
if (input_table.left) then input_byte = OR(input_byte, 64) end;
if (input_table.right) then input_byte = OR(input_byte, 128) end;
end
return input_byte;
end
function reversed_recorder()
if taseditor.engaged() then
playback_position = movie.framecount();
if (playback_position == (playback_last_position - 1)) then
-- Playback cursor moved up 1 frame, probably Rewind was used this frame
if (not movie.readonly()) then
-- Recording on
recording_mode = taseditor.getrecordermode();
superimpose = taseditor.getsuperimpose();
taseditor.clearinputchanges();
name = "Record";
if (recording_mode == "All") then
-- Recording all 4 joypads
for target_player = 1, 4 do
new_joypad_input = GetCurrentInputByte(target_player);
old_joypad_input = taseditor.getinput(playback_position, target_player);
-- Superimpose with old input if needed
if (superimpose == 1 or (superimpose == 2 and new_joypad_input == 0)) then
new_joypad_input = OR(new_joypad_input, old_joypad_input);
end
-- Add joypad info to name
if (new_joypad_input ~= old_joypad_input) then
name = name .. "(" .. target_player .. "P)";
end
taseditor.submitinputchange(playback_position, target_player, new_joypad_input);
end
-- Write to movie data
taseditor.applyinputchanges(name);
else
-- Recording target_player using 1P keys
new_joypad_input = GetCurrentInputByte(1);
target_player = 1;
if (recording_mode == "2P") then target_player = 2 end;
if (recording_mode == "3P") then target_player = 3 end;
if (recording_mode == "4P") then target_player = 4 end;
old_joypad_input = taseditor.getinput(playback_position, target_player);
-- Superimpose with old input if needed
if (superimpose == 1 or (superimpose == 2 and new_joypad_input == 0)) then
new_joypad_input = OR(new_joypad_input, old_joypad_input);
end
-- Add joypad info to name
if (new_joypad_input ~= old_joypad_input) then
name = name .. "(" .. recording_mode .. ")";
end
-- Write to movie data
taseditor.submitinputchange(playback_position, target_player, new_joypad_input);
taseditor.applyinputchanges(name);
end
end
end
playback_last_position = playback_position;
else
gui.text(1, 9, "TAS Editor is not engaged.");
end
end
playback_last_position = movie.framecount();
taseditor.registerauto(reversed_recorder);
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/shirts/shirt28.lua | 1 | 2232 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
shirt28 = Clothing:new {
objectName = "Dress Blouse",
templateName = "shirt_s28",
objectCRC = "3497496979",
objectType = SHIRT,
itemMask = HUMANOID_FEMALES,
equipped = "0"
} | lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/formalWearIiJewelry/suitBelt.lua | 1 | 3849 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
suitBelt = Object:new {
objectName = "Suit Belt",
stfName = "belt_s12",
stfFile = "wearables_name",
objectCRC = 4066865224,
groupName = "craftClothingFormalGroupB", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 15,
size = 3,
xpType = "crafting_clothing_general",
xp = 135,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "shell, binding_and_reinforcement, hardware",
ingredientSlotType = "0, 0, 0",
resourceTypes = "hide, petrochem_inert, gemstone_crystalline",
resourceQuantities = "25, 25, 5",
combineTypes = "0, 0, 0",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints",
experimentalMin = "0, 0, 0, 1000",
experimentalMax = "0, 0, 0, 1000",
experimentalPrecision = "0, 0, 0, 0",
tanoAttributes = "objecttype=16777218:objectcrc=1415002955:stfFile=wearables_name:stfName=clothing_belt_formal_12:stfDetail=:itemmask=65535::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_1, /private/index_color_2",
customizationDefaults = "0, 0",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(suitBelt, 4066865224)--- Add to global DraftSchematics table
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/script/cocosbuilder/DeprecatedCocosBuilderClass.lua | 1 | 1213 | if nil == cc.CCBProxy then
return
end
-- This is the DeprecatedCocosBuilderClass
DeprecatedCocosBuilderClass = {} or DeprecatedCocosBuilderClass
--tip
local function deprecatedTip(old_name,new_name)
--print("\n********** \n"..old_name.." was deprecated please use ".. new_name .. " instead.\n**********")
end
--CCBReader class will be Deprecated,begin
function DeprecatedCocosBuilderClass.CCBReader()
deprecatedTip("CCBReader","cc.BReader")
return cc.BReader
end
_G["CCBReader"] = DeprecatedCocosBuilderClass.CCBReader()
--CCBReader class will be Deprecated,end
--CCBAnimationManager class will be Deprecated,begin
function DeprecatedCocosBuilderClass.CCBAnimationManager()
deprecatedTip("CCBAnimationManager","cc.BAnimationManager")
return cc.BAnimationManager
end
_G["CCBAnimationManager"] = DeprecatedCocosBuilderClass.CCBAnimationManager()
--CCBAnimationManager class will be Deprecated,end
--CCBProxy class will be Deprecated,begin
function DeprecatedCocosBuilderClass.CCBProxy()
deprecatedTip("CCBProxy","cc.CCBProxy")
return cc.CCBProxy
end
_G["CCBProxy"] = DeprecatedCocosBuilderClass.CCBProxy()
--CCBProxy class will be Deprecated,end
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/creatures/remmerDuneScavenger.lua | 1 | 4759 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
remmerDuneScavenger = Creature:new {
objectName = "remmerDuneScavenger", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "remmer_dune_scavenger",
stfName = "mob/creature_names",
objectCRC = 3273659222,
socialGroup = "Remmer",
level = 20,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 5500,
healthMin = 4500,
strength = 0,
constitution = 0,
actionMax = 5500,
actionMin = 4500,
quickness = 0,
stamina = 0,
mindMax = 5500,
mindMin = 4500,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 15,
energy = 0,
electricity = 0,
stun = -1,
blast = 25,
heat = 35,
cold = -1,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 180,
weaponMaxDamage = 190,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 20,
hideType = "hide_bristley_endor",
hideMax = 20,
meatType = "meat_carnivore_endor",
meatMax = 35,
--skills = { " Posture down attack", " Stun attack", " Ranged attack (spit)" }
skills = { "remmerAttack2", "remmerAttack5", "remmerAttack3" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(remmerDuneScavenger, 3273659222) -- Add to Global Table
| lgpl-3.0 |
Hammerspoon/hammerspoon | extensions/fnutils/fnutils.lua | 6 | 20116 | --- === hs.fnutils ===
---
--- Functional programming utility functions
local fnutils = {}
local pairs,ipairs = pairs,ipairs
local floor = math.floor
--- hs.fnutils.imap(list, fn) -> list
--- Function
--- Execute a function across a list-like table in order, and collect the results
---
--- Parameters:
--- * list - A list-like table, i.e. one whose keys are sequential integers starting from 1
--- * fn - A function that accepts a single parameter (a table element). The values returned from this function
--- will be collected into the result list; when `nil` is returned the relevant element is discarded - the
--- result list won't have any "holes".
---
--- Returns:
--- * A list-like table containing the results of calling the function on every element in the table
---
--- Notes:
--- * If `list` has "holes", all elements after the first hole will be lost, as the table is iterated over with `ipairs`;
--- use `hs.fnutils.map()` if your table has holes
function fnutils.imap(t, fn)
local nt = {}
for _, v in ipairs(t) do
nt[#nt+1] = fn(v) -- or nil < removed, as this precludes inserting false!
end
return nt
end
local function isListIndex(k)
return type(k)=='number' and k>=1 and floor(k)==k -- not using 5.3 syntax (k//1==k), as you never know
end
--- hs.fnutils.map(table, fn) -> table
--- Function
--- Execute a function across a table (in arbitrary order) and collect the results
---
--- Parameters:
--- * table - A table; it can have both a list (or array) part and a hash (or dict) part
--- * fn - A function that accepts a single parameter (a table element). For the hash part, the values returned
--- from this function (if non-nil) will be assigned to the same key in the result list. For the array part, this function
--- behaves like `hs.fnutils.imap()` (i.e. `nil` results are discarded); however all keys, including integer keys after
--- a "hole" in `table`, will be iterated over.
---
--- Returns:
--- * A table containing the results of calling the function on every element in the table
---
--- Notes:
--- * If `table` is a pure array table (list-like) without "holes", use `hs.fnutils.imap()` if you need guaranteed in-order
--- processing and for better performance.
function fnutils.map(t, fn)
local nt = {}
for k, v in pairs(t) do -- they'll potentially be out of order, but they always were anyway
nt[isListIndex(k) and (#nt+1) or k] = fn(v) -- meh, but required for compatibility
end
return nt
end
--- hs.fnutils.ieach(list, fn)
--- Function
--- Execute a function across a list-like table in order, and discard the results
---
--- Parameters:
--- * list - A list-like table, i.e. one whose keys are sequential integers starting from 1
--- * fn - A function that accepts a single parameter (a table element)
---
--- Returns:
--- * None
function fnutils.ieach(t, fn)
for _, v in ipairs(t) do fn(v) end
end
--- hs.fnutils.each(table, fn)
--- Function
--- Execute a function across a table (in arbitrary order), and discard the results
---
--- Parameters:
--- * table - A table; it can have both a list (or array) part and a hash (or dict) part
--- * fn - A function that accepts a single parameter (a table element)
---
--- Returns:
--- * None
function fnutils.each(t, fn)
for _, v in pairs(t) do fn(v) end
end
--- hs.fnutils.ifilter(list, fn) -> list
--- Function
--- Filter a list-like table by running a predicate function on its elements in order
---
--- Parameters:
--- * list - A list-like table, i.e. one whose keys are sequential integers starting from 1
--- * fn - A function that accepts a single parameter (a table element) and returns a boolean
--- value: true if the parameter should be kept, false if it should be discarded
---
--- Returns:
--- * A list-like table containing the elements of the table for which fn(element) returns true
---
--- Notes:
--- * If `list` has "holes", all elements after the first hole will be lost, as the table is iterated over with `ipairs`;
--- use `hs.fnutils.map()` if your table has holes
function fnutils.ifilter(t, fn)
local nt = {}
for _, v in ipairs(t) do if fn(v) then nt[#nt+1] = v end end
return nt
end
--- hs.fnutils.filter(table, fn) -> table
--- Function
--- Filter a table by running a predicate function on its elements (in arbitrary order)
---
--- Parameters:
--- * table - A table; it can have both a list (or array) part and a hash (or dict) part
--- * fn - A function that accepts a single parameter (a table element) and returns a boolean
--- value: true if the parameter should be kept, false if it should be discarded
---
--- Returns:
--- * A table containing the elements of the table for which fn(element) returns true
---
--- Notes:
--- * If `table` is a pure array table (list-like) without "holes", use `hs.fnutils.ifilter()` if you need guaranteed in-order
--- processing and for better performance.
function fnutils.filter(t, fn)
local nt = {}
for k, v in pairs(t) do
if fn(v) then nt[isListIndex(k) and (#nt+1) or k] = v end -- meh etc.
end
return nt
end
--- hs.fnutils.copy(table) -> table
--- Function
--- Copy a table using `pairs()`
---
--- Parameters:
--- * table - A table containing some sort of data
---
--- Returns:
--- * A new table containing the same data as the input table
function fnutils.copy(t)
local nt = {}
for k, v in pairs(t) do
nt[k] = v
end
return nt
end
--- hs.fnutils.contains(table, element) -> bool
--- Function
--- Determine if a table contains a given object
---
--- Parameters:
--- * table - A table containing some sort of data
--- * element - An object to search the table for
---
--- Returns:
--- * A boolean, true if the element could be found in the table, otherwise false
function fnutils.contains(t, el)
for _, v in pairs(t) do
if v == el then
return true
end
end
return false
end
--- hs.fnutils.indexOf(table, element) -> number or nil
--- Function
--- Determine the location in a table of a given object
---
--- Parameters:
--- * table - A table containing some sort of data
--- * element - An object to search the table for
---
--- Returns:
--- * A number containing the index of the element in the table, or nil if it could not be found
function fnutils.indexOf(t, el)
for k, v in pairs(t) do
if v == el then
return k
end
end
return nil
end
--- hs.fnutils.concat(table1, table2)
--- Function
--- Join two tables together
---
--- Parameters:
--- * table1 - A table containing some sort of data
--- * table2 - A table containing some sort of data
---
--- Returns:
--- * table1, with all of table2's elements added to the end of it
---
--- Notes:
--- * table2 cannot be a sparse table, see [http://www.luafaq.org/gotchas.html#T6.4](http://www.luafaq.org/gotchas.html#T6.4)
function fnutils.concat(t1, t2)
for i = 1, #t2 do
t1[#t1 + 1] = t2[i]
end
return t1
end
--- hs.fnutils.mapCat(table, fn) -> table
--- Function
--- Execute, across a table, a function that outputs tables, and concatenate all of those tables together
---
--- Parameters:
--- * table - A table containing some sort of data
--- * fn - A function that takes a single parameter and returns a table
---
--- Returns:
--- * A table containing the concatenated results of calling fn(element) for every element in the supplied table
function fnutils.mapCat(t, fn)
local nt = {}
for _, v in pairs(t) do
fnutils.concat(nt, fn(v))
end
return nt
end
--- hs.fnutils.reduce(table, fn) -> table
--- Function
--- Reduce a table to a single element, using a function
---
--- Parameters:
--- * table - A table containing some sort of data
--- * fn - A function that takes two parameters, which will be elements of the supplied table. It should choose one of these elements and return it
---
--- Returns:
--- * The element of the supplied table that was chosen by the iterative reducer function
---
--- Notes:
--- * table cannot be a sparse table, see [http://www.luafaq.org/gotchas.html#T6.4](http://www.luafaq.org/gotchas.html#T6.4)
--- * The first iteration of the reducer will call fn with the first and second elements of the table. The second iteration will call fn with the result of the first iteration, and the third element. This repeats until there is only one element left
function fnutils.reduce(t, fn)
local len = #t
if len == 0 then return nil end
if len == 1 then return t[1] end
local result = t[1]
for i = 2, #t do
result = fn(result, t[i])
end
return result
end
--- hs.fnutils.find(table, fn) -> element
--- Function
--- Execute a function across a table and return the first element where that function returns true
---
--- Parameters:
--- * table - A table containing some sort of data
--- * fn - A function that takes one parameter and returns a boolean value
---
--- Returns:
--- * The element of the supplied table that first caused fn to return true
function fnutils.find(t, fn)
for _, v in pairs(t) do
if fn(v) then return v end
end
return nil
end
--- hs.fnutils.sequence(...) -> fn
--- Constructor
--- Creates a function that will collect the result of a series of functions into a table
---
--- Parameters:
--- * ... - A number of functions, passed as different arguments. They should accept zero parameters, and return something
---
--- Returns:
--- * A function that, when called, will call all of the functions passed to this constructor. The output of these functions will be collected together and returned.
function fnutils.sequence(...)
local arg = table.pack(...)
return function()
local results = {}
for _, fn in ipairs(arg) do
table.insert(results, fn())
end
return results
end
end
--- hs.fnutils.partial(fn, ...) -> fn'
--- Constructor
--- Returns a new function which takes the provided arguments and pre-applies them as the initial arguments to the provided function. When the new function is later invoked with additional arguments, they are appended to the end of the initial list given and the complete list of arguments is finally passed into the provided function and its result returned.
---
--- Parameters:
--- * fn - The function which will act on all of the arguments provided now and when the result is invoked later.
--- * ... - The initial arguments to pre-apply to the resulting new function.
---
--- Returns:
--- * A function
---
--- Notes:
--- * This is best understood with an example which you can test in the Hammerspoon console:
---
--- Create the function `a` which has it's initial arguments set to `1,2,3`:
--- a = hs.fnutils.partial(function(...) return table.pack(...) end, 1, 2, 3)
---
--- Now some examples of using the new function, `a(...)`:
--- hs.inspect(a("a","b","c")) will return: { 1, 2, 3, "a", "b", "c", n = 6 }
--- hs.inspect(a(4,5,6,7)) will return: { 1, 2, 3, 4, 5, 6, 7, n = 7 }
--- hs.inspect(a(1)) will return: { 1, 2, 3, 1, n = 4 }
function fnutils.partial(fn, ...)
local args = table.pack(...)
return function(...)
for idx = args.n+1,#args do args[idx] = nil end -- clear previous values
for idx, val in ipairs(table.pack(...)) do
args[args.n + idx] = val
end
return fn(table.unpack(args))
end
end
--- hs.fnutils.cycle(table) -> fn()
--- Constructor
--- Creates a function that repeatedly iterates a table
---
--- Parameters:
--- * table - A table containing some sort of data
---
--- Returns:
--- * A function that, when called repeatedly, will return all of the elements of the supplied table, repeating indefinitely
---
--- Notes:
--- * table cannot be a sparse table, see [http://www.luafaq.org/gotchas.html#T6.4](http://www.luafaq.org/gotchas.html#T6.4)
--- * An example usage:
--- ```lua
--- f = cycle({4, 5, 6})
--- {f(), f(), f(), f(), f(), f(), f()} == {4, 5, 6, 4, 5, 6, 4}
--- ```
function fnutils.cycle(t)
local i = 1
return function()
local x = t[i]
i = i % #t + 1
return x
end
end
--- hs.fnutils.every(table, fn) -> bool
--- Function
--- Returns true if the application of fn on every entry in table is true.
---
--- Parameters:
--- * table - A table containing some sort of data
--- * fn - A function that accepts a single parameter and returns a "true" value (any value except the boolean `false` or nil) if the parameter was accepted, or a "false" value (the boolean false or nil) if the parameter was rejected.
---
--- Returns:
--- * True if the application of fn on every element of the table is true
--- * False if the function returns `false` for any element of the table. Note that testing stops when the first false return is detected.
function fnutils.every(table, fn)
for k, v in pairs(table) do
if not fn(v, k) then return false end
end
return true
end
--- hs.fnutils.some(table, fn) -> bool
--- Function
--- Returns true if the application of fn on entries in table are true for at least one of the members.
---
--- Parameters:
--- * table - A table containing some sort of data
--- * fn - A function that accepts a single parameter and returns a "true" value (any value except the boolean `false` or nil) if the parameter was accepted, or a "false" value (the boolean false or nil) if the parameter was rejected.
---
--- Returns:
--- * True if the application of fn on any element of the table is true. Note that testing stops when the first true return is detected.
--- * False if the function returns `false` for all elements of the table.
function fnutils.some(table, fn)
local function is_invalid(v, k)
return not fn(v, k)
end
return not fnutils.every(table, is_invalid)
end
--- hs.fnutils.sortByKeys(table[ , function]) -> function
--- Constructor
--- Iterator for retrieving elements from a table of key-value pairs in the order of the keys.
---
--- Parameters:
--- * table - the table of key-value pairs to be iterated through
--- * fn - an optional function which will be passed to `table.sort` to determine how the keys are sorted. If it is not present, then keys will be sorted numerically/alphabetically.
---
--- Returns:
--- * function to be used as an iterator
---
--- Notes:
--- * Similar to Perl's `sort(keys %hash)`
--- * Iterators are used in looping constructs like `for`:
--- * `for i,v in hs.fnutils.sortByKeys(t[, f]) do ... end`
--- * A sort function should accept two arguments and return true if the first argument should appear before the second, or false otherwise.
--- * e.g. `function(m,n) return not (m < n) end` would result in reverse alphabetic order.
--- * See _Programming_In_Lua,_3rd_ed_, page 52 for a more complete discussion.
--- * The default sort is to compare keys directly, if they are of the same type, or as their tostring() versions, if the key types differ:
--- * function(m,n) if type(m) ~= type(n) then return tostring(m) < tostring(n) else return m < n end
fnutils.sortByKeys = function(t, f)
-- a default, simple comparison that treats keys as strings only if their types differ
f = f or function(m,n) if type(m) ~= type(n) then return tostring(m) < tostring(n) else return m < n end end
if t then
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
else
return function() return nil end
end
end
--- hs.fnutils.sortByKeyValues(table[ , function]) -> function
--- Constructor
--- Iterator for retrieving elements from a table of key-value pairs in the order of the values.
---
--- Parameters:
--- * table - the table of key-value pairs to be iterated through
--- * fn - an optional function which will be passed to `table.sort` to determine how the values are sorted. If it is not present, then values will be sorted numerically/alphabetically.
---
--- Returns:
--- * function to be used as an iterator
---
--- Notes:
--- * Similar to Perl's `sort { $hash{$a} <=> $hash{$b} } keys %hash`
--- * Iterators are used in looping constructs like `for`:
--- * `for i,v in hs.fnutils.sortByKeyValues(t[, f]) do ... end`
--- * A sort function should accept two arguments and return true if the first argument should appear before the second, or false otherwise.
--- * e.g. `function(m,n) return not (m < n) end` would result in reverse alphabetic order.
--- * See _Programming_In_Lua,_3rd_ed_, page 52 for a more complete discussion.
--- * The default sort is to compare values directly, if they are of the same type, or as their tostring() versions, if the value types differ:
--- * function(m,n) if type(m) ~= type(n) then return tostring(m) < tostring(n) else return m < n end
fnutils.sortByKeyValues = function(t, f)
-- a default, simple comparison that treats keys as strings only if their types differ
f = f or function(m,n) if type(m) ~= type(n) then return tostring(m) < tostring(n) else return m < n end end
if t then
local a = {}
for n in pairs(t) do table.insert(a, {n, t[n]}) end
table.sort(a, function(m,n) return f(m[2], n[2]) end)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i][1], a[i][2]
end
end
return iter
else
return function() return nil end
end
end
--- hs.fnutils.split(sString, sSeparator [, nMax] [, bPlain]) -> { array }
--- Function
--- Convert string to an array of strings, breaking at the specified separator.
---
--- Parameters:
--- * sString -- the string to split into substrings
--- * sSeparator -- the separator. If `bPlain` is false or not provided, this is treated as a Lua pattern.
--- * nMax -- optional parameter specifying the maximum number (or all if `nMax` is nil) of substrings to split from `sString`.
--- * bPlain -- optional boolean parameter, defaulting to false, specifying if `sSeparator` should be treated as plain text (true) or a Lua pattern (false)
---
--- Returns:
--- * An array of substrings. The last element of the array will be the remaining portion of `sString` that remains after `nMax` (or all, if `nMax` is not provided or is nil) substrings have been identified.
---
--- Notes:
--- * Similar to "split" in Perl or "string.split" in Python.
--- * Optional parameters `nMax` and `bPlain` are identified by their type -- if parameter 3 or 4 is a number or nil, it will be considered a value for `nMax`; if parameter 3 or 4 is a boolean value, it will be considered a value for `bPlain`.
--- * Lua patterns are more flexible for pattern matching, but can also be slower if the split point is simple. See §6.4.1 of the _Lua_Reference_Manual_ at http://www.lua.org/manual/5.3/manual.html#6.4.1 for more information on Lua patterns.
function fnutils.split(sString, sSeparator, nMax, bPlain)
if type(nMax) == "boolean" then
nMax, bPlain = bPlain, nMax
end
sSeparator = sSeparator or ""
if type(sString) ~= "string" then
error("sString parameter to hs.fnutils.split must be a string", 2) end
if type(sSeparator) ~= "string" then
error("sSeparator parameter to hs.fnutils.split must be a string", 2) end
if type(nMax) ~= "number" and type(nMax) ~= "nil" then
error("nMax parameter to hs.fnutils.split must be a number, if it is provided", 2) end
if type(bPlain) ~= "boolean" and type(bPlain) ~= "nil" then
error("bPlain parameter to hs.fnutils.split must be a boolean, if it is provided", 2) end
if sSeparator == "" or nMax == 0 then return { sString } end -- degenerate cases
local aRecord = {}
if sString:len() > 0 then
nMax = nMax or -1
local nField, nStart = 1, 1
local nFirst,nLast = sString:find(sSeparator, nStart, bPlain)
while nFirst and nMax ~= 0 do
aRecord[nField] = sString:sub(nStart, nFirst-1)
nField = nField+1
nStart = nLast+1
nFirst,nLast = sString:find(sSeparator, nStart, bPlain)
nMax = nMax-1
end
aRecord[nField] = sString:sub(nStart)
end
return aRecord
end
return fnutils
| mit |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/fieldWearIBasicGear/swoopHelm.lua | 1 | 4340 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
swoopHelm = Object:new {
objectName = "Swoop Helm",
stfName = "hat_s04",
stfFile = "wearables_name",
objectCRC = 1708681155,
groupName = "craftClothingFieldGroupA", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 19,
size = 3,
xpType = "crafting_clothing_general",
xp = 100,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "shell, binding_and_weatherproofing, liner",
ingredientSlotType = "0, 0, 2",
resourceTypes = "steel, petrochem_inert, object/tangible/component/clothing/shared_synthetic_cloth.iff",
resourceQuantities = "25, 20, 1",
combineTypes = "0, 0, 1",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints, mod_idx_one, mod_val_one, mod_idx_two, mod_val_two, mod_idx_three, mod_val_three, mod_idx_four, mod_val_four, mod_idx_five, mod_val_five, mod_idx_six, mod_val_six",
experimentalMin = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalMax = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=16777226:objectcrc=2915569359:stfFile=wearables_name:stfName=hat_s04:stfDetail=:itemmask=62975::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_1, /private/index_color_2",
customizationDefaults = "19, 7",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(swoopHelm, 1708681155)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/spawns/tatooine/dungeons/tuskenVillage.lua | 1 | 2726 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
spawnCreature(tuskenBantha, 8, -5335.57, -4445.08)
spawnCreature(tuskenCaptain, 8, -5337.28, -4436.5)
spawnCreature(tuskenRaider, 8, -5328.29, -4455.34)
spawnCreature(tuskenRaider, 8, -5324.76, -4453.15)
spawnCreature(tuskenRaider, 8, -5325.7, -4448.72)
spawnCreature(tuskenRaider, 8, -5326.1, -4452.37)
spawnCreature(tuskenRaider, 8, -5313.29, -4429.99)
spawnCreature(tuskenRaider, 8, -5309.9, -4431.66)
spawnCreature(tuskenSniper, 8, -5311.55, -4434.84)
spawnCreature(tuskenSniper, 8, -5310.28, -4431.01)
spawnCreature(tuskenBantha, 8, -5281.86, -4455.33)
spawnCreature(tuskenRaider, 8, -5287.78, -4440.92)
spawnCreature(tuskenRaider, 8, -5287.9, -4445.52)
spawnCreature(tuskenRaider, 8, -5285.84, -4444.11)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/armorsmith/noviceArmorsmith/mabariArmorweaveBelt.lua | 1 | 4385 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
mabariArmorweaveBelt = Object:new {
objectName = "Mabari Armorweave Belt",
stfName = "armor_zam_wesell_belt",
stfFile = "wearables_name",
objectCRC = 344794469,
groupName = "craftArmorPersonalGroupA", -- Group schematic is awarded in (See skills table)
craftingToolTab = 2, -- (See DraftSchemticImplementation.h)
complexity = 20,
size = 4,
xpType = "crafting_clothing_armor",
xp = 40,
assemblySkill = "armor_assembly",
experimentingSkill = "armor_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "auxilary_coverage, body, liner",
ingredientSlotType = "0, 0, 2",
resourceTypes = "metal, hide, object/tangible/component/clothing/shared_fiberplast_panel.iff",
resourceQuantities = "15, 4, 1",
combineTypes = "0, 0, 1",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, null, null, null, null, null, null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hit_points, armor_effectiveness, armor_integrity, armor_health_encumbrance, armor_action_encumbrance, armor_mind_encumbrance, armor_rating, armor_special_type, armor_special_effectiveness, armor_special_integrity",
experimentalMin = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 1, 0, 0, 0",
experimentalMax = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 1, 0, 0, 0",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=16777218:objectcrc=1255925428:stfFile=wearables_name:stfName=armor_zam_wesell_belt:stfDetail=:itemmask=65535:customattributes=specialprotection=;vunerability=;armorPiece=16777218;armorStyle=;:",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_2",
customizationDefaults = "82",
customizationSkill = "armor_customization"
}
DraftSchematics:addDraftSchematic(mabariArmorweaveBelt, 344794469)--- Add to global DraftSchematics table
| lgpl-3.0 |
bartvm/Penlight | tests/test-xml.lua | 8 | 10800 | local xml = require 'pl.xml'
local asserteq = require 'pl.test'.asserteq
local dump = require 'pl.pretty'.dump
-- Prosody stanza.lua style XML building
d = xml.new 'top' : addtag 'child' : text 'alice' : up() : addtag 'child' : text 'bob'
d = xml.new 'children' :
addtag 'child' :
addtag 'name' : text 'alice' : up() : addtag 'age' : text '5' : up() : addtag('toy',{type='fluffy'}) : up() :
up() :
addtag 'child':
addtag 'name' : text 'bob' : up() : addtag 'age' : text '6' : up() : addtag('toy',{type='squeaky'})
asserteq(
xml.tostring(d,'',' '),
[[
<children>
<child>
<name>alice</name>
<age>5</age>
<toy type='fluffy'/>
</child>
<child>
<name>bob</name>
<age>6</age>
<toy type='squeaky'/>
</child>
</children>]])
-- Orbit-style 'xmlification'
local children,child,toy,name,age = xml.tags 'children, child, toy, name, age'
d1 = children {
child {name 'alice', age '5', toy {type='fluffy'}},
child {name 'bob', age '6', toy {type='squeaky'}}
}
assert(xml.compare(d,d1))
-- or we can use a template document to convert Lua data to LOM
templ = child {name '$name', age '$age', toy{type='$toy'}}
d2 = children(templ:subst{
{name='alice',age='5',toy='fluffy'},
{name='bob',age='6',toy='squeaky'}
})
assert(xml.compare(d1,d2))
-- Parsing Google Weather service results --
local joburg = [[
<?xml version="1.0"?>
<xml_api_reply version='1'>
<weather module_id='0' tab_id='0' mobile_zipped='1' section='0' row='0' mobile_row='0'>
<forecast_information>
<city data='Johannesburg, Gauteng'/>
<postal_code data='Johannesburg,ZA'/>
<latitude_e6 data=''/>
<longitude_e6 data=''/>
<forecast_date data='2010-10-02'/>
<current_date_time data='2010-10-02 18:30:00 +0000'/>
<unit_system data='US'/>
</forecast_information>
<current_conditions>
<condition data='Clear'/>
<temp_f data='75'/>
<temp_c data='24'/>
<humidity data='Humidity: 19%'/>
<icon data='/ig/images/weather/sunny.gif'/>
<wind_condition data='Wind: NW at 7 mph'/>
</current_conditions>
<forecast_conditions>
<day_of_week data='Sat'/>
<low data='60'/>
<high data='89'/>
<icon data='/ig/images/weather/sunny.gif'/>
<condition data='Clear'/>
</forecast_conditions>
<forecast_conditions>
<day_of_week data='Sun'/>
<low data='53'/>
<high data='86'/>
<icon data='/ig/images/weather/sunny.gif'/>
<condition data='Clear'/>
</forecast_conditions>
<forecast_conditions>
<day_of_week data='Mon'/>
<low data='57'/>
<high data='87'/>
<icon data='/ig/images/weather/sunny.gif'/>
<condition data='Clear'/>
</forecast_conditions>
<forecast_conditions>
<day_of_week data='Tue'/>
<low data='60'/>
<high data='84'/>
<icon data='/ig/images/weather/sunny.gif'/>
<condition data='Clear'/>
</forecast_conditions>
</weather>
</xml_api_reply>
]]
-- we particularly want to test the built-in XML parser here, not lxp.lom
local function parse (str)
return xml.parse(str,false,true)
end
local d = parse(joburg)
function match(t,xpect)
local res,ret = d:match(t)
asserteq(res,xpect,0,1) ---> note extra level, so we report on calls to this function!
end
t1 = [[
<weather>
<current_conditions>
<condition data='$condition'/>
<temp_c data='$temp'/>
</current_conditions>
</weather>
]]
match(t1,{
condition = "Clear",
temp = "24",
} )
t2 = [[
<weather>
{{<forecast_conditions>
<day_of_week data='$day'/>
<low data='$low'/>
<high data='$high'/>
<condition data='$condition'/>
</forecast_conditions>}}
</weather>
]]
local conditions = {
{
low = "60",
high = "89",
day = "Sat",
condition = "Clear",
},
{
low = "53",
high = "86",
day = "Sun",
condition = "Clear",
},
{
low = "57",
high = "87",
day = "Mon",
condition = "Clear",
},
{
low = "60",
high = "84",
day = "Tue",
condition = "Clear",
}
}
match(t2,conditions)
config = [[
<config>
<alpha>1.3</alpha>
<beta>10</beta>
<name>bozo</name>
</config>
]]
d,err = parse(config)
if not d then print(err); os.exit(1) end
-- can match against wildcard tag names (end with -)
-- can be names
match([[
<config>
{{<key->$value</key->}}
</config>
]],{
{key="alpha", value = "1.3"},
{key="beta", value = "10"},
{key="name",value = "bozo"},
})
-- can be numerical indices
match([[
<config>
{{<1->$2</1->}}
</config>
]],{
{"alpha","1.3"},
{"beta","10"},
{"name","bozo"},
})
-- _ is special; means 'this value is key of captured table'
match([[
<config>
{{<_->$1</_->}}
</config>
]],{
alpha = {"1.3"},
beta = {"10"},
name = {"bozo"},
})
-- the numerical index 0 is special: a capture of {[0]=val} becomes simply the value val
match([[
<config>
{{<_->$0</_->}}
</config>
]],{
alpha = "1.3",
name = "bozo",
beta = "10"
})
-- this can of course also work with attributes, but then we don't want to collapse!
config = [[
<config>
<alpha type='number'>1.3</alpha>
<beta type='number'>10</beta>
<name type='string'>bozo</name>
</config>
]]
d,err = parse(config)
if not d then print(err); os.exit(1) end
match([[
<config>
{{<_- type='$1'>$2</_->}}
</config>
]],{
alpha = {"number","1.3"},
beta = {"number","10"},
name = {"string","bozo"},
})
d,err = parse [[
<configuremap>
<configure name="NAME" value="ImageMagick"/>
<configure name="LIB_VERSION" value="0x651"/>
<configure name="LIB_VERSION_NUMBER" value="6,5,1,3"/>
<configure name="RELEASE_DATE" value="2009-05-01"/>
<configure name="VERSION" value="6.5.1"/>
<configure name="CC" value="vs7"/>
<configure name="HOST" value="windows-unknown-linux-gnu"/>
<configure name="DELEGATES" value="bzlib freetype jpeg jp2 lcms png tiff x11 xml wmf zlib"/>
<configure name="COPYRIGHT" value="Copyright (C) 1999-2009 ImageMagick Studio LLC"/>
<configure name="WEBSITE" value="http://www.imagemagick.org"/>
</configuremap>
]]
if not d then print(err); os.exit(1) end
--xml.debug = true
res,err = d:match [[
<configuremap>
{{<configure name="$_" value="$0"/>}}
</configuremap>
]]
asserteq(res,{
HOST = "windows-unknown-linux-gnu",
COPYRIGHT = "Copyright (C) 1999-2009 ImageMagick Studio LLC",
NAME = "ImageMagick",
LIB_VERSION = "0x651",
VERSION = "6.5.1",
RELEASE_DATE = "2009-05-01",
WEBSITE = "http://www.imagemagick.org",
LIB_VERSION_NUMBER = "6,5,1,3",
CC = "vs7",
DELEGATES = "bzlib freetype jpeg jp2 lcms png tiff x11 xml wmf zlib"
})
-- short excerpt from
-- /usr/share/mobile-broadband-provider-info/serviceproviders.xml
d = parse [[
<serviceproviders format="2.0">
<country code="za">
<provider>
<name>Cell-c</name>
<gsm>
<network-id mcc="655" mnc="07"/>
<apn value="internet">
<username>Cellcis</username>
<dns>196.7.0.138</dns>
<dns>196.7.142.132</dns>
</apn>
</gsm>
</provider>
<provider>
<name>MTN</name>
<gsm>
<network-id mcc="655" mnc="10"/>
<apn value="internet">
<dns>196.11.240.241</dns>
<dns>209.212.97.1</dns>
</apn>
</gsm>
</provider>
<provider>
<name>Vodacom</name>
<gsm>
<network-id mcc="655" mnc="01"/>
<apn value="internet">
<dns>196.207.40.165</dns>
<dns>196.43.46.190</dns>
</apn>
<apn value="unrestricted">
<name>Unrestricted</name>
<dns>196.207.32.69</dns>
<dns>196.43.45.190</dns>
</apn>
</gsm>
</provider>
<provider>
<name>Virgin Mobile</name>
<gsm>
<apn value="vdata">
<dns>196.7.0.138</dns>
<dns>196.7.142.132</dns>
</apn>
</gsm>
</provider>
</country>
</serviceproviders>
]]
res = d:match [[
<serviceproviders>
{{<country code="$_">
{{<provider>
<name>$0</name>
</provider>}}
</country>}}
</serviceproviders>
]]
asserteq(res,{
za = {
"Cell-c",
"MTN",
"Vodacom",
"Virgin Mobile"
}
})
res = d:match [[
<serviceproviders>
<country code="$country">
<provider>
<name>$name</name>
<gsm>
<apn value="$apn">
<dns>196.43.46.190</dns>
</apn>
</gsm>
</provider>
</country>
</serviceproviders>
]]
asserteq(res,{
name = "Vodacom",
country = "za",
apn = "internet"
})
d = parse[[
<!DOCTYPE xml>
<params>
<param>
<name>XXX</name>
<value></value>
</param>
<param>
<name>YYY</name>
<value>1</value>
</param>
</params>
]]
match([[
<params>
{{<param>
<name>$_</name>
<value>$0</value>
</param>}}
</params>
]],{XXX = '',YYY = '1'})
-- can always use xmlification to generate your templates...
local SP, country, provider, gsm, apn, dns = xml.tags 'serviceprovider, country, provider, gsm, apn, dns'
t = SP{country{code="$country",provider{
name '$name', gsm{apn {value="$apn",dns '196.43.46.190'}}
}}}
out = xml.tostring(t,' ',' ')
asserteq(out,[[
<serviceprovider>
<country code='$country'>
<provider>
<name>$name</name>
<gsm>
<apn value='$apn'>
<dns>196.43.46.190</dns>
</apn>
</gsm>
</provider>
</country>
</serviceprovider>]])
----- HTML is a degenerate form of XML ;)
-- attribute values don't need to be quoted, tags are case insensitive,
-- and some are treated as self-closing
doc = xml.parsehtml [[
<BODY a=1>
Hello dolly<br>
HTML is <b>slack</b><br>
</BODY>
]]
asserteq(xml.tostring(doc),[[
<body a='1'>
Hello dolly<br/>
HTML is <b>slack</b><br/></body>]])
doc = xml.parsehtml [[
<!DOCTYPE html>
<html lang=en>
<head><!--head man-->
</head>
<body>
</body>
</html>
]]
asserteq(xml.tostring(doc),"<html lang='en'><head/><body/></html>")
-- note that HTML mode currently barfs if there isn't whitespace around things
-- like '<' and '>' in scripts.
doc = xml.parsehtml [[
<html>
<head>
<script>function less(a,b) { return a < b; }</script>
</head>
<body>
<h2>hello dammit</h2>
</body>
</html>
]]
script = doc:get_elements_with_name 'script'
asserteq(script[1]:get_text(), 'function less(a,b) { return a < b; }')
-- test attribute order
local test_attrlist = xml.new('AttrList',{
Attr3="Value3",
['Attr1'] = "Value1",
['Attr2'] = "Value2",
[1] = 'Attr1', [2] = 'Attr2', [3] = 'Attr3'
})
asserteq(
xml.tostring(test_attrlist),
"<AttrList Attr1='Value1' Attr2='Value2' Attr3='Value3'/>"
)
-- commments
str = [[
<hello>
<!-- any <i>momentous</i> stuff here -->
dolly
</hello>
]]
doc = parse(str)
asserteq(xml.tostring(doc),[[
<hello>
dolly
</hello>]])
-- underscores and dashes in attributes
str = [[
<hello>
<tag my_attribute='my_value'>dolly</tag>
</hello>
]]
doc = parse(str)
print(doc)
print(xml.tostring(doc))
asserteq(xml.tostring(doc),[[
<hello><tag my_attribute='my_value'>dolly</tag></hello>]])
| mit |
kyle-lu/fceux.js | output/luaScripts/ShowPalette.lua | 9 | 1875 | -- Show Palette
-- Click for other palette boxes
-- P00 - P3F are NES palette values.
-- P40 - P7F are LUA palette values.
-- True or False
ShowTextLabels=true;
function DecToHex(numberin)
if (numberin < 16) then
return string.format("0%X",numberin);
else
return string.format("%X",numberin);
end;
end;
function text(x,y,str,text,back)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.text(x,y,str,text,back);
end;
end;
local ButtonWasPressed;
local CurrentPaletteDisplay=0;
while(true) do
FCEU.frameadvance();
for i = 0, 7 do
gui.box(0 + (30*i),0,29 + (30*i),29,"P" .. DecToHex(0+i+(CurrentPaletteDisplay * 8)),"P" .. DecToHex(0+i+(CurrentPaletteDisplay * 8)));
gui.box(0 + (30*i),30,29 + (30*i),59,"P" .. DecToHex(16+i+(CurrentPaletteDisplay * 8)),"P" .. DecToHex(16+i+(CurrentPaletteDisplay * 8)));
gui.box(0 + (30*i),60,29 + (30*i),89,"P" .. DecToHex(32+i+(CurrentPaletteDisplay * 8)),"P" .. DecToHex(32+i+(CurrentPaletteDisplay * 8)));
gui.box(0 + (30*i),90,29 + (30*i),119,"P" .. DecToHex(48+i+(CurrentPaletteDisplay * 8)),"P" .. DecToHex(48+i+(CurrentPaletteDisplay * 8)));
if(ShowTextLabels == true) then
text(6 + (30*i),11,"P" .. DecToHex(0+i+(CurrentPaletteDisplay * 8)))
text(6 + (30*i),41,"P" .. DecToHex(16+i+(CurrentPaletteDisplay * 8)))
text(6 + (30*i),71,"P" .. DecToHex(32+i+(CurrentPaletteDisplay * 8)))
text(6 + (30*i),101,"P" .. DecToHex(48+i+(CurrentPaletteDisplay * 8)))
end;
end;
mousestuff = input.get()
if (not ButtonWasPressed) then
if (mousestuff.leftclick) then
ButtonWasPressed = 1;
CurrentPaletteDisplay=CurrentPaletteDisplay+1;
if (CurrentPaletteDisplay == 2) then
CurrentPaletteDisplay=8;
end;
if (CurrentPaletteDisplay == 10) then
CurrentPaletteDisplay=0;
end;
end;
end
ButtonWasPressed = (mousestuff.leftclick);
end; | gpl-2.0 |
alireza1998/radical-boy | plugins/banhammer.lua | 214 | 11956 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
local bots_protection = "Yes"
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = ''
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if member_id == our_id then return false end
if get_cmd == 'kick' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
return unbanall_user(member_id, chat_id)
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
local receiver = get_receiver(msg)
if matches[1]:lower() == 'kickme' then-- /kickme
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return nil
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(tonumber(matches[2]), msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'ban'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
return
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unban'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'kick'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'banall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unbanall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
Maxsteam/seed | plugins/banhammer.lua | 214 | 11956 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
local bots_protection = "Yes"
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = ''
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if member_id == our_id then return false end
if get_cmd == 'kick' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
return unbanall_user(member_id, chat_id)
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
local receiver = get_receiver(msg)
if matches[1]:lower() == 'kickme' then-- /kickme
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return nil
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(tonumber(matches[2]), msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'ban'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
return
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unban'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'kick'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'banall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unbanall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/ship/attachment/engine/objects.lua | 1 | 56281 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_ship_attachment_engine_shared_awing_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/awing_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_awing_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_awing_engine_s01, 4185031918)
object_tangible_ship_attachment_engine_shared_awing_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/awing_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_awing_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_awing_engine_s02, 577055865)
object_tangible_ship_attachment_engine_shared_blacksun_heavy_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_heavy_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_heavy_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_heavy_engine_s01, 1430717714)
object_tangible_ship_attachment_engine_shared_blacksun_heavy_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_heavy_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_heavy_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_heavy_engine_s02, 2387651973)
object_tangible_ship_attachment_engine_shared_blacksun_light_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_light_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_light_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_light_engine_s01, 2826438901)
object_tangible_ship_attachment_engine_shared_blacksun_light_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_light_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_light_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_light_engine_s02, 1936695394)
object_tangible_ship_attachment_engine_shared_blacksun_medium_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_medium_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_medium_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_medium_engine_s01, 2775195131)
object_tangible_ship_attachment_engine_shared_blacksun_medium_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/black_sun_fighter_medium_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_blacksun_fighter_medium_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_blacksun_medium_engine_s02, 2122167660)
object_tangible_ship_attachment_engine_shared_bwing_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/bwing_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_bwing_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_bwing_engine_s01, 2775913620)
object_tangible_ship_attachment_engine_shared_bwing_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/bwing_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_bwing_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_bwing_engine_s02, 2120399875)
object_tangible_ship_attachment_engine_shared_decimator_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/vt49_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_decimator.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_decimator_engine_s01, 1116177012)
object_tangible_ship_attachment_engine_shared_decimator_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/vt49_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_decimator.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_decimator_engine_s02, 2576362211)
object_tangible_ship_attachment_engine_shared_eng_tiefighter_basic = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tiefighter_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_eng_tiefighter_basic, 1064155476)
object_tangible_ship_attachment_engine_shared_hutt_heavy_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_heavy_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_heavy_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_heavy_engine_s01, 2054741017)
object_tangible_ship_attachment_engine_shared_hutt_heavy_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_heavy_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_heavy_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_heavy_engine_s02, 2708436110)
object_tangible_ship_attachment_engine_shared_hutt_light_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_light_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_light_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_light_engine_s01, 2269630974)
object_tangible_ship_attachment_engine_shared_hutt_light_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_light_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_light_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_light_engine_s02, 1548777833)
object_tangible_ship_attachment_engine_shared_hutt_medium_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_medium_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_medium_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_medium_engine_s01, 987700646)
object_tangible_ship_attachment_engine_shared_hutt_medium_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/hutt_fighter_medium_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_hutt_fighter_medium_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_hutt_medium_engine_s02, 3788027185)
object_tangible_ship_attachment_engine_shared_kse_firespray_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/kse_firespray_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_kse_firespray_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_kse_firespray_engine_s01, 1758759963)
object_tangible_ship_attachment_engine_shared_kse_firespray_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/kse_firespray_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_kse_firespray_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_kse_firespray_engine_s02, 3015910540)
object_tangible_ship_attachment_engine_shared_tie_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tiefighter_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_tie_engine_s01, 557699423)
object_tangible_ship_attachment_engine_shared_tieadvanced_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tieadvanced_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_tieadvanced_engine_s01, 1078468437)
object_tangible_ship_attachment_engine_shared_tiebomber_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tiebomber_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_tiebomber_engine_s01, 4073386065)
object_tangible_ship_attachment_engine_shared_tieinterceptor_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tieinterceptor_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_tieinterceptor_engine_s01, 3973162809)
object_tangible_ship_attachment_engine_shared_tieoppressor_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_tieoppressor_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_tieoppressor_engine_s01, 3648736552)
object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_neg_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_neg_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s01, 1476333721)
object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_neg_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s02, 2364061710)
object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s03 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_neg_s03.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_neg_s03, 3320176515)
object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_pos_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_pos_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s01, 4116130746)
object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_pos_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_pos_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s02, 775979821)
object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s03 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_engine_pos_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_xwing_pos_s03.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_xwing_engine_pos_s03, 1733158048)
object_tangible_ship_attachment_engine_shared_ykl37r_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ykl37r_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_ykl37r_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_ykl37r_engine_s01, 332197254)
object_tangible_ship_attachment_engine_shared_ykl37r_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ykl37r_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_ykl37r_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_ykl37r_engine_s02, 3369813265)
object_tangible_ship_attachment_engine_shared_yt1300_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/yt1300_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_yt1300_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_yt1300_engine_s01, 3573306455)
object_tangible_ship_attachment_engine_shared_yt1300_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/yt1300_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_yt1300_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_yt1300_engine_s02, 267123904)
object_tangible_ship_attachment_engine_shared_ywing_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ywing_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_ywing_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_ywing_engine_s01, 281820240)
object_tangible_ship_attachment_engine_shared_ywing_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ywing_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_ywing_s02.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_ywing_engine_s02, 3420165319)
object_tangible_ship_attachment_engine_shared_z95_engine_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/z95_engine_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_z95_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_z95_engine_s01, 2645704367)
object_tangible_ship_attachment_engine_shared_z95_engine_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/z95_engine_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/eng_z95_s01.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_attachment_engine_shared_z95_engine_s02, 1185257016)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/wearables/armor/ithorian_defender/objects.lua | 1 | 15217 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bicep_l = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_bicep_l_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_l.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 261,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:armor_composite_bracer_l",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_bicep_l",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bicep_l, 391015330)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bicep_r = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_bicep_r_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_r.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 261,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_bicep_r",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_bicep_r",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bicep_r, 1738223153)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_boots = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_boots_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/shoe.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 263,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_boots",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_boots",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_boots, 2766594033)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bracer_l = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_bracer_l_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_l.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 261,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_bracer_l",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_bracer_l",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bracer_l, 3020283121)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bracer_r = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_bracer_r_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_r.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 261,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_bracer_r",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_bracer_r",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_bracer_r, 3302005090)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_chest_plate = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_chest_plate_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/vest.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 257,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_chest_plate",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_chest_plate",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_chest_plate, 2075456355)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_gloves = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_gloves_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/gloves.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 262,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_gloves",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_gloves",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_gloves, 2214098424)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_helmet = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_helmet_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 258,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_helmet",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_helmet",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_helmet, 892900592)
object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_leggings = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ith_armor_s01_leggings_f.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@wearables_detail:ithorian_armor",
gameObjectType = 260,
locationReservationRadius = 0,
lookAtText = "@wearables_lookat:ith_armor_s01_leggings",
noBuildRadius = 0,
objectName = "@wearables_name:ith_armor_s01_leggings",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_ithorian_defender_shared_ith_armor_s01_leggings, 992018926)
| lgpl-3.0 |
yobiya/tdd_game_sample | cross/cocos2d/cocos/scripting/lua/script/Cocos2d.lua | 26 | 9014 | require "CocoStudio"
cc = cc or {}
cc.DIRECTOR_PROJECTION_2D = 0
cc.DIRECTOR_PROJECTION_3D = 1
function cc.clampf(value, min_inclusive, max_inclusive)
-- body
local temp = 0
if min_inclusive > max_inclusive then
temp = min_inclusive
min_inclusive = max_inclusive
max_inclusive = temp
end
if value < min_inclusive then
return min_inclusive
elseif value < max_inclusive then
return value
else
return max_inclusive
end
end
--Point
function cc.p(_x,_y)
if nil == _y then
return { x = _x.x, y = _x.y }
else
return { x = _x, y = _y }
end
end
function cc.pAdd(pt1,pt2)
return {x = pt1.x + pt2.x , y = pt1.y + pt2.y }
end
function cc.pSub(pt1,pt2)
return {x = pt1.x - pt2.x , y = pt1.y - pt2.y }
end
function cc.pMul(pt1,factor)
return { x = pt1.x * factor , y = pt1.y * factor }
end
function cc.pMidpoint(pt1,pt2)
return { x = (pt1.x + pt2.x) / 2.0 , y = ( pt1.y + pt2.y) / 2.0 }
end
function cc.pForAngle(a)
return { x = math.cos(a), y = math.sin(a) }
end
function cc.pGetLength(pt)
return math.sqrt( pt.x * pt.x + pt.y * pt.y )
end
function cc.pNormalize(pt)
local length = cc.pGetLength(pt)
if 0 == length then
return { x = 1.0,y = 0.0 }
end
return { x = pt.x / length, y = pt.y / length }
end
function cc.pCross(self,other)
return self.x * other.y - self.y * other.x
end
function cc.pDot(self,other)
return self.x * other.x + self.y * other.y
end
function cc.pToAngleSelf(self)
return math.atan2(self.y, self.x)
end
function cc.pGetAngle(self,other)
local a2 = cc.pNormalize(self)
local b2 = cc.pNormalize(other)
local angle = math.atan2(cc.pCross(a2, b2), cc.pDot(a2, b2) )
if angle < 1.192092896e-7 then
return 0.0
end
return angle
end
function cc.pGetDistance(startP,endP)
return cc.pGetLength(cc.pSub(startP,endP))
end
function cc.pIsLineIntersect(A, B, C, D, s, t)
if ((A.x == B.x) and (A.y == B.y)) or ((C.x == D.x) and (C.y == D.y))then
return false, s, t
end
local BAx = B.x - A.x
local BAy = B.y - A.y
local DCx = D.x - C.x
local DCy = D.y - C.y
local ACx = A.x - C.x
local ACy = A.y - C.y
local denom = DCy * BAx - DCx * BAy
s = DCx * ACy - DCy * ACx
t = BAx * ACy - BAy * ACx
if (denom == 0) then
if (s == 0 or t == 0) then
return true, s , t
end
return false, s, t
end
s = s / denom
t = t / denom
return true,s,t
end
function cc.pPerp(pt)
return { x = -pt.y, y = pt.x }
end
function cc.RPerp(pt)
return { x = pt.y, y = -pt.x }
end
function cc.pProject(pt1, pt2)
return { x = pt2.x * (cc.pDot(pt1,pt2) / cc.pDot(pt2,pt2)) , y = pt2.y * (cc.pDot(pt1,pt2) / cc.pDot(pt2,pt2)) }
end
function cc.pRotate(pt1, pt2)
return { x = pt1.x * pt2.x - pt1.y * pt2.y, y = pt1.x * pt2.y + pt1.y * pt2.x }
end
function cc.pUnrotate(pt1, pt2)
return { x = pt1.x * pt2.x + pt1.y * pt2.y, pt1.y * pt2.x - pt1.x * pt2.y }
end
--Calculates the square length of pt
function cc.pLengthSQ(pt)
return cc.pDot(pt,pt)
end
--Calculates the square distance between pt1 and pt2
function cc.pDistanceSQ(pt1,pt2)
return cc.pLengthSQ(cc.pSub(pt1,pt2))
end
function cc.pGetClampPoint(pt1,pt2,pt3)
return { x = cc.clampf(pt1.x, pt2.x, pt3.x), y = cc.clampf(pt1.y, pt2.y, pt3.y) }
end
function cc.pFromSize(sz)
return { x = sz.width, y = sz.height }
end
function cc.pLerp(pt1,pt2,alpha)
return cc.pAdd(cc.pMul(pt1, 1.0 - alpha), cc.pMul(pt2,alpha) )
end
function cc.pFuzzyEqual(pt1,pt2,variance)
if (pt1.x - variance <= pt2.x) and (pt2.x <= pt1.x + variance) and (pt1.y - variance <= pt2.y) and (pt2.y <= pt1.y + variance) then
return true
else
return false
end
end
function cc.pRotateByAngle(pt1, pt2, angle)
return cc.pAdd(pt2, cc.pRotate( cc.pSub(pt1, pt2),cc.pForAngle(angle)))
end
function cc.pIsSegmentIntersect(pt1,pt2,pt3,pt4)
local s,t,ret = 0,0,false
ret,s,t =cc.pIsLineIntersect(pt1, pt2, pt3, pt4,s,t)
if ret and s >= 0.0 and s <= 1.0 and t >= 0.0 and t <= 0.0 then
return true;
end
return false
end
function cc.pGetIntersectPoint(pt1,pt2,pt3,pt4)
local s,t, ret = 0,0,false
ret,s,t = cc.pIsLineIntersect(pt1,pt2,pt3,pt4,s,t)
if ret then
return cc.p(pt1.x + s * (pt2.x - pt1.x), pt1.y + s * (pt2.y - pt1.y))
else
return cc.p(0,0)
end
end
--Size
function cc.size( _width,_height )
return { width = _width, height = _height }
end
--Rect
function cc.rect(_x,_y,_width,_height)
return { x = _x, y = _y, width = _width, height = _height }
end
function cc.rectEqualToRect(rect1,rect2)
if ((rect1.x >= rect2.x) or (rect1.y >= rect2.y) or
( rect1.x + rect1.width <= rect2.x + rect2.width) or
( rect1.y + rect1.height <= rect2.y + rect2.height)) then
return false
end
return true
end
function cc.rectGetMaxX(rect)
return rect.x + rect.width
end
function cc.rectGetMidX(rect)
return rect.x + rect.width / 2.0
end
function cc.rectGetMinX(rect)
return rect.x
end
function cc.rectGetMaxY(rect)
return rect.y + rect.height
end
function cc.rectGetMidY(rect)
return rect.y + rect.height / 2.0
end
function cc.rectGetMinY(rect)
return rect.y
end
function cc.rectContainsPoint( rect, point )
local ret = false
if (point.x >= rect.x) and (point.x <= rect.x + rect.width) and
(point.y >= rect.y) and (point.y <= rect.y + rect.height) then
ret = true
end
return ret
end
function cc.rectIntersectsRect( rect1, rect2 )
local intersect = not ( rect1.x > rect2.x + rect2.width or
rect1.x + rect1.width < rect2.x or
rect1.y > rect2.y + rect2.height or
rect1.y + rect1.height < rect2.y )
return intersect
end
function cc.rectUnion( rect1, rect2 )
local rect = cc.rect(0, 0, 0, 0)
rect.x = math.min(rect1.x, rect2.x)
rect.y = math.min(rect1.y, rect2.y)
rect.width = math.max(rect1.x + rect1.width, rect2.x + rect2.width) - rect.x
rect.height = math.max(rect1.y + rect1.height, rect2.y + rect2.height) - rect.y
return rect
end
function cc.rectIntersection( rect1, rect2 )
local intersection = cc.rect(
math.max(rect1.x, rect2.x),
math.max(rect1.y, rect2.y),
0, 0)
intersection.width = math.min(rect1.x + rect1.width, rect2.x + rect2.width) - intersection.x
intersection.height = math.min(rect1.y + rect1.height, rect2.y + rect2.height) - intersection.y
return intersection
end
--Color3B
function cc.c3b( _r,_g,_b )
return { r = _r, g = _g, b = _b }
end
--Color4B
function cc.c4b( _r,_g,_b,_a )
return { r = _r, g = _g, b = _b, a = _a }
end
--Color4F
function cc.c4f( _r,_g,_b,_a )
return { r = _r, g = _g, b = _b, a = _a }
end
--Vertex2F
function cc.vertex2F(_x,_y)
return { x = _x, y = _y }
end
--Vertex3F
function cc.Vertex3F(_x,_y,_z)
return { x = _x, y = _y, z = _z }
end
--Tex2F
function cc.tex2F(_u,_v)
return { u = _u, v = _v }
end
--PointSprite
function cc.PointSprite(_pos,_color,_size)
return { pos = _pos, color = _color, size = _size }
end
--Quad2
function cc.Quad2(_tl,_tr,_bl,_br)
return { tl = _tl, tr = _tr, bl = _bl, br = _br }
end
--Quad3
function cc.Quad3(_tl, _tr, _bl, _br)
return { tl = _tl, tr = _tr, bl = _bl, br = _br }
end
--V2F_C4B_T2F
function cc.V2F_C4B_T2F(_vertices, _colors, _texCoords)
return { vertices = _vertices, colors = _colors, texCoords = _texCoords }
end
--V2F_C4F_T2F
function cc.V2F_C4F_T2F(_vertices, _colors, _texCoords)
return { vertices = _vertices, colors = _colors, texCoords = _texCoords }
end
--V3F_C4B_T2F
function cc.V3F_C4B_T2F(_vertices, _colors, _texCoords)
return { vertices = _vertices, colors = _colors, texCoords = _texCoords }
end
--V2F_C4B_T2F_Quad
function cc.V2F_C4B_T2F_Quad(_bl, _br, _tl, _tr)
return { bl = _bl, br = _br, tl = _tl, tr = _tr }
end
--V3F_C4B_T2F_Quad
function cc.V3F_C4B_T2F_Quad(_tl, _bl, _tr, _br)
return { tl = _tl, bl = _bl, tr = _tr, br = _br }
end
--V2F_C4F_T2F_Quad
function cc.V2F_C4F_T2F_Quad(_bl, _br, _tl, _tr)
return { bl = _bl, br = _br, tl = _tl, tr = _tr }
end
--T2F_Quad
function cc.T2F_Quad(_bl, _br, _tl, _tr)
return { bl = _bl, br = _br, tl = _tl, tr = _tr }
end
--AnimationFrameData
function cc.AnimationFrameData( _texCoords, _delay, _size)
return { texCoords = _texCoords, delay = _delay, size = _size }
end
--PhysicsMaterial
function cc.PhysicsMaterial(_density, _restitution, _friction)
return { density = _density, restitution = _restitution, friction = _friction }
end
local ConfigType =
{
NONE = 0,
COCOSTUDIO = 1,
}
function __onParseConfig(configType,jasonStr)
if configType == ConfigType.COCOSTUDIO then
ccs.TriggerMng.getInstance():parse(jasonStr)
end
end
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/corellia/creatures/domesticHumbaba.lua | 1 | 4674 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
domesticHumbaba = Creature:new {
objectName = "domesticHumbaba", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "domestic_humbaba",
stfName = "mob/creature_names",
objectCRC = 1217993661,
socialGroup = "self",
level = 7,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 330,
healthMin = 270,
strength = 0,
constitution = 0,
actionMax = 330,
actionMin = 270,
quickness = 0,
stamina = 0,
mindMax = 330,
mindMin = 270,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 0,
herd = 1,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 55,
weaponMaxDamage = 65,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 1,
boneType = "bone_mammal_corellia",
boneMax = 65,
hideType = "hide_leathery_corellia",
hideMax = 115,
meatType = "meat_domesticated_corellia",
meatMax = 215,
--skills = { " Posture down attack", "", "" }
skills = { "humbabaAttack1" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(domesticHumbaba, 1217993661) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/tatooine/citys.lua | 1 | 2533 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
-- Citys
RunCreatureFile("objects/tatooine/citys/anchorhead.lua")
RunCreatureFile("objects/tatooine/citys/bestine.lua")
RunCreatureFile("objects/tatooine/citys/mosEisley.lua")
RunCreatureFile("objects/tatooine/citys/mosEntha.lua")
RunCreatureFile("objects/tatooine/citys/mosEspa.lua")
RunCreatureFile("objects/tatooine/citys/wayfar.lua")
-- Jabba's Palace
RunCreatureFile("objects/tatooine/citys/jabbaPalace.lua")
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/dice/objects.lua | 1 | 11349 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_dice_shared_eqp_chance_cube = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_chance_cube_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_chance_cube_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_chance_cube, 572459271)
object_tangible_dice_shared_eqp_configurable_group_dice = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_configurable_group_dice_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_configurable_group_dice_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_configurable_group_dice, 1212860070)
object_tangible_dice_shared_eqp_one_hundred_sided_dice_set = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_one_hundred_sided_dice_set_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_one_hundred_sided_dice_set_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_one_hundred_sided_dice_set, 2182985448)
object_tangible_dice_shared_eqp_six_sided_dice_set = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_six_sided_dice_set_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_six_sided_dice_set_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_six_sided_dice_set, 3211047396)
object_tangible_dice_shared_eqp_ten_sided_dice_set = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_ten_sided_dice_set_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_ten_sided_dice_set_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_ten_sided_dice_set, 3051569698)
object_tangible_dice_shared_eqp_twelve_sided_dice_set = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_twelve_sided_dice_set_single_d",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_twelve_sided_dice_set_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_twelve_sided_dice_set, 2176227197)
object_tangible_dice_shared_eqp_twenty_sided_dice_set = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_chance_dice_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@dice/dice_details:eqp_twenty_sided_dice_set_single_s",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@dice/dice_details:eqp_twenty_sided_dice_set_single",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_dice_shared_eqp_twenty_sided_dice_set, 3564430823)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/lok/creatures/kimogilaHatchling.lua | 1 | 4813 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
kimogilaHatchling = Creature:new {
objectName = "kimogilaHatchling", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "kimogila_hatchling",
stfName = "mob/creature_names",
objectCRC = 331807070,
socialGroup = "Kimogila",
level = 22,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 5000,
healthMin = 4100,
strength = 0,
constitution = 0,
actionMax = 5000,
actionMin = 4100,
quickness = 0,
stamina = 0,
mindMax = 5000,
mindMin = 4100,
focus = 0,
willpower = 0,
height = 0.3, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 55,
cold = 0,
acid = 100,
lightsaber = 0,
accuracy = 300,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 210,
weaponMaxDamage = 220,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0, -- Likely hood to be tamed
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 20,
hideType = "hide_leathery_lok",
hideMax = 625,
meatType = "meat_carnivore_lok",
meatMax = 700,
--skills = { " Dizzy attack", " Stun attack", " Ranged attack (spit)" }
skills = { "kimogilaAttack3", "kimogilaAttack8" },
respawnTimer = 300,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(kimogilaHatchling, 331807070) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/pharmaceutical/disease/actionDiseaseC.lua | 1 | 2475 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
actionDiseaseC = Object:new {
objectName = "Disease Action C",
templateName = "object/tangible/medicine/crafted/shared_medpack_disease_action_c.iff",
objectCRC = "3333236431",
objectType = PHARMACEUTICAL,
medpackType = DISEASEDELIVERYUNIT,
usesRemaining = 8,
medicineUse = 95,
effectiveness = 203,
range = 21.0,
potency = 150.0,
area = 0.0
}
| lgpl-3.0 |
mrshayan/iranpower_english | plugins/plugins.lua | 88 | 6304 | do
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled( name )
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local function plugin_exists( name )
for k,v in pairs(plugins_names()) do
if name..'.lua' == v then
return true
end
end
return false
end
local function list_all_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..nsum..'. '..v..' '..status..'\n'
end
end
local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled'
return text
end
local function list_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..v..' '..status..'\n'
end
end
local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.'
return text
end
local function reload_plugins( )
plugins = {}
load_plugins()
return list_plugins(true)
end
local function enable_plugin( plugin_name )
print('checking if '..plugin_name..' exists')
-- Check if plugin is enabled
if plugin_enabled(plugin_name) then
return 'Plugin '..plugin_name..' is enabled'
end
-- Checks if plugin exists
if plugin_exists(plugin_name) then
-- Add to the config table
table.insert(_config.enabled_plugins, plugin_name)
print(plugin_name..' added to _config table')
save_config()
-- Reload the plugins
return reload_plugins( )
else
return 'Plugin '..plugin_name..' does not exists'
end
end
local function disable_plugin( name, chat )
-- Check if plugins exists
if not plugin_exists(name) then
return 'Plugin '..name..' does not exists'
end
local k = plugin_enabled(name)
-- Check if plugin is enabled
if not k then
return 'Plugin '..name..' not enabled'
end
-- Disable and reload
table.remove(_config.enabled_plugins, k)
save_config( )
return reload_plugins(true)
end
local function disable_plugin_on_chat(receiver, plugin)
if not plugin_exists(plugin) then
return "Plugin doesn't exists"
end
if not _config.disabled_plugin_on_chat then
_config.disabled_plugin_on_chat = {}
end
if not _config.disabled_plugin_on_chat[receiver] then
_config.disabled_plugin_on_chat[receiver] = {}
end
_config.disabled_plugin_on_chat[receiver][plugin] = true
save_config()
return 'Plugin '..plugin..' disabled on this chat'
end
local function reenable_plugin_on_chat(receiver, plugin)
if not _config.disabled_plugin_on_chat then
return 'There aren\'t any disabled plugins'
end
if not _config.disabled_plugin_on_chat[receiver] then
return 'There aren\'t any disabled plugins for this chat'
end
if not _config.disabled_plugin_on_chat[receiver][plugin] then
return 'This plugin is not disabled'
end
_config.disabled_plugin_on_chat[receiver][plugin] = false
save_config()
return 'Plugin '..plugin..' is enabled again'
end
local function run(msg, matches)
-- Show the available plugins
if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return list_all_plugins()
end
-- Re-enable a plugin for this chat
if matches[1] == 'enable' and matches[3] == 'chat' then
local receiver = get_receiver(msg)
local plugin = matches[2]
print("enable "..plugin..' on this chat')
return reenable_plugin_on_chat(receiver, plugin)
end
-- Enable a plugin
if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
local plugin_name = matches[2]
print("enable: "..matches[2])
return enable_plugin(plugin_name)
end
-- Disable a plugin on a chat
if matches[1] == 'disable' and matches[3] == 'chat' then
local plugin = matches[2]
local receiver = get_receiver(msg)
print("disable "..plugin..' on this chat')
return disable_plugin_on_chat(receiver, plugin)
end
-- Disable a plugin
if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
if matches[2] == 'plugins' then
return 'This plugin can\'t be disabled'
end
print("disable: "..matches[2])
return disable_plugin(matches[2])
end
-- Reload all the plugins!
if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return reload_plugins(true)
end
end
return {
description = "Plugin to manage other plugins. Enable, disable or reload.",
usage = {
moderator = {
"!plugins disable [plugin] chat : disable plugin only this chat.",
"!plugins enable [plugin] chat : enable plugin only this chat.",
},
sudo = {
"!plugins : list all plugins.",
"!plugins enable [plugin] : enable plugin.",
"!plugins disable [plugin] : disable plugin.",
"!plugins reload : reloads all plugins." },
},
patterns = {
"^!plugins$",
"^!plugins? (enable) ([%w_%.%-]+)$",
"^!plugins? (disable) ([%w_%.%-]+)$",
"^!plugins? (enable) ([%w_%.%-]+) (chat)",
"^!plugins? (disable) ([%w_%.%-]+) (chat)",
"^!plugins? (reload)$" },
run = run,
moderated = true, -- set to moderator mode
--privileged = true
}
end
--Copyright and edit; @behroozyaghi
--Persian Translate; @behroozyaghi
--ch : @nod32team
--کپی بدون ذکر منبع حرام است
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/shirts/shirt24.lua | 1 | 2231 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
shirt24 = Clothing:new {
objectName = "Sports Wrap",
templateName = "shirt_s24",
objectCRC = "2976519446",
objectType = SHIRT,
itemMask = HUMANOID_FEMALES,
equipped = "0"
} | lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/dantooine/npcs/mokk/mokkHunter.lua | 1 | 4825 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
mokkHunter = Creature:new {
objectName = "mokkHunter", -- Lua Object Name
creatureType = "NPC",
faction = "mokk_tribe",
factionPoints = 20,
gender = "",
speciesName = "mokk_hunter",
stfName = "mob/creature_names",
objectCRC = 4083847450,
socialGroup = "mokk_tribe",
level = 42,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 11300,
healthMin = 9300,
strength = 0,
constitution = 0,
actionMax = 11300,
actionMin = 9300,
quickness = 0,
stamina = 0,
mindMax = 11300,
mindMin = 9300,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 40,
energy = 60,
electricity = 60,
stun = -1,
blast = 0,
heat = -1,
cold = -1,
acid = 60,
lightsaber = 0,
accuracy = 200,
healer = False,
pack = True,
herd = True,
stalker = False,
killer = True,
ferocity = 0,
aggressive = True,
attackCreatureOnSight = {}, -- Enter socialGroups
weapon = "object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "a Wooden Staff", -- Name ex. 'a Vibrolance'
weaponTemp = "lance_staff_wood_s1", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "PolearmMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 345,
weaponMaxDamage = 400,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "object/weapon/melee/knife/shared_knife_stone.iff", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "a Stone Knife", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "knife_stone", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "OneHandedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 1,
alternateWeaponMinDamage = 345,
alternateWeaponMaxDamage = 400,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0,11,15,19,33", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = False,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "kungaAttack01", "kungaAttack02", "kungaAttack03", "kungaAttack04", "kungaAttack05", "kungaAttack06", "kungaAttack07", "kungaAttack08" },
respawnTimer = 180,
-- behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(mokkHunter, 4083847450) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/casualWearIiSynthetics/ithorianOvershirt.lua | 1 | 4318 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
ithorianOvershirt = Object:new {
objectName = "Ithorian Overshirt",
stfName = "ith_jacket_s09",
stfFile = "wearables_name",
objectCRC = 158626778,
groupName = "craftClothingCasualGroupB", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 18,
size = 3,
xpType = "crafting_clothing_general",
xp = 130,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "binding_and_hardware, liner, shell",
ingredientSlotType = "0, 0, 0",
resourceTypes = "petrochem_inert, hide, object/tangible/component/clothing/shared_synthetic_cloth.iff",
resourceQuantities = "30, 55, 1",
combineTypes = "0, 0, 1",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints, mod_idx_one, mod_val_one, mod_idx_two, mod_val_two, mod_idx_three, mod_val_three, mod_idx_four, mod_val_four, mod_idx_five, mod_val_five, mod_idx_six, mod_val_six",
experimentalMin = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalMax = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=16777227:objectcrc=2326212722:stfFile=wearables_name:stfName=ith_jacket_s09:stfDetail=:itemmask=62975::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(ithorianOvershirt, 158626778)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/artisan/domesticArtsIiiBasicDesserts/ithorianStripedShirt.lua | 1 | 3752 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
ithorianStripedShirt = Object:new {
objectName = "Ithorian Striped Shirt",
stfName = "ith_shirt_s07",
stfFile = "wearables_name",
objectCRC = 4107021896,
groupName = "craftArtisanDomesticGroupC", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 9,
size = 3,
xpType = "crafting_general",
xp = 115,
assemblySkill = "general_assembly",
experimentingSkill = "general_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "body, binding_and_hardware",
ingredientSlotType = "0, 0",
resourceTypes = "fiberplast, petrochem_inert_polymer",
resourceQuantities = "55, 35",
combineTypes = "0, 0",
contribution = "100, 100",
numberExperimentalProperties = "1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints",
experimentalMin = "0, 0, 0, 1000",
experimentalMax = "0, 0, 0, 1000",
experimentalPrecision = "0, 0, 0, 0",
tanoAttributes = "objecttype=16777234:objectcrc=3367515818:stfFile=wearables_name:stfName=ith_shirt_s07:stfDetail=:itemmask=63491::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(ithorianStripedShirt, 4107021896)--- Add to global DraftSchematics table
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/EaseQuarticActionOut.lua | 1 | 1242 |
--------------------------------
-- @module EaseQuarticActionOut
-- @extend ActionEase
-- @parent_module cc
--------------------------------
-- brief Create the action with the inner action.<br>
-- param action The pointer of the inner action.<br>
-- return A pointer of EaseQuarticActionOut action. If creation failed, return nil.
-- @function [parent=#EaseQuarticActionOut] create
-- @param self
-- @param #cc.ActionInterval action
-- @return EaseQuarticActionOut#EaseQuarticActionOut ret (return value: cc.EaseQuarticActionOut)
--------------------------------
--
-- @function [parent=#EaseQuarticActionOut] clone
-- @param self
-- @return EaseQuarticActionOut#EaseQuarticActionOut ret (return value: cc.EaseQuarticActionOut)
--------------------------------
--
-- @function [parent=#EaseQuarticActionOut] update
-- @param self
-- @param #float time
-- @return EaseQuarticActionOut#EaseQuarticActionOut self (return value: cc.EaseQuarticActionOut)
--------------------------------
--
-- @function [parent=#EaseQuarticActionOut] reverse
-- @param self
-- @return EaseQuarticActionOut#EaseQuarticActionOut ret (return value: cc.EaseQuarticActionOut)
return nil
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/skills/creatureSkills/tatooine/creatures/rockBeetleAttacks.lua | 1 | 4958 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
rockBeetleAttack1 = {
attackname = "rockBeetleAttack1",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 2,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 50,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(rockBeetleAttack1)
-----------------------------------------------
rockBeetleAttack2 = {
attackname = "rockBeetleAttack2",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 2,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 50,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(rockBeetleAttack2)
-----------------------------------------------
rockBeetleAttack3 = {
attackname = "rockBeetleAttack3",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 2,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(rockBeetleAttack3)
-----------------------------------------------
rockBeetleAttack4 = {
attackname = "rockBeetleAttack4",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 2,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(rockBeetleAttack4)
-----------------------------------------------
| lgpl-3.0 |
schaeftide/factorio-teams | stdlib/string.lua | 4 | 1258 | --- String module
-- @module string
--- Returns a copy of the string with any leading or trailing whitespace from the string removed.
-- @param s the string to remove leading or trailing whitespace from
-- @return a copy of the string without leading or trailing whitespace
function string.trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
--- Tests if a string starts with a given substring
-- @param s the string to check for the start substring
-- @param start the substring to test for
-- @return true if the start substring was found in the string
function string.starts_with(s, start)
return string.find(s, start, 1, true) == 1
end
--- Tests if a string ends with a given substring
-- @param s the string to check for the end substring
-- @param ends the substring to test for
-- @return true if the end substring was found in the string
function string.ends_with(s, ends)
return #s >= #ends and string.find(s, ends, #s - #ends + 1, true) and true or false
end
--- Tests if a string contains a given substring
-- @param s the string to check for the substring
-- @param ends the substring to test for
-- @return true if the substring was found in the string
function string.contains(s, ends)
return s and string.find(s, ends) ~= nil
end
| mit |
Andrettin/Wyrmsun | scripts/languages/germanic/middle_low_german.lua | 1 | 16218 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineLanguageWord("Alf", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 20.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Evil Spirit", "Incubus"}, -- source gives the German "böser Geist, incubus" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Alba"}
})
DefineLanguageWord("Bart", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 136.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Beard"}, -- source gives the German "Bart" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Barda"}
})
DefineLanguageWord("Blî", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 148.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Lead"}, -- source gives the German "Blei" as the meaning
DerivesFrom = {"old-saxon", "noun", "Blî"},
Gender = "neuter"
})
DefineLanguageWord("Blôsem", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 146.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Blossom"}, -- apparently, but it is not clear from the source
DerivesFrom = {"proto-germanic", "noun", "Blôma"},
Gender = "feminine"
})
DefineLanguageWord("Brant", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 136.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Fire", "Firebrand", "Sword"}, -- source gives the German "Feuer, Feuerbrand, Schwert"
DerivesFrom = {"old-saxon", "noun", "Brand"},
Gender = "masculine"
})
DefineLanguageWord("Bret", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, pp. 135-136.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Board"}, -- source apparently gives the German "Brett" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Burda"},
Gender = "neuter",
NumberCaseInflections = {
"singular", "genitive", "Bredes"
}
})
DefineLanguageWord("Busch", { -- the TLFi also gives the alternative form "Busk"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 143; Source: http://www.cnrtl.fr/definition/bois
Language = "middle-low-german",
Type = "noun",
Meanings = {"Bush"}, -- source gives the German "Busch" as the meaning
DerivesFrom = {"old-saxon", "noun", "Busc"}, -- presumably
Gender = "masculine"
})
DefineLanguageWord("Darm", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 97.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Intestine"}, -- source gives the German "Darm" as the meaning
DerivesFrom = {"old-saxon", "noun", "Tharm"}
})
DefineLanguageWord("Drelle", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 101.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Serf"}, -- source gives the Latin "servus" as the meaning
DerivesFrom = {"old-norse", "noun", "Þræll"} -- Fick mentions this as a possibility
})
DefineLanguageWord("Gnîden", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 76.
Language = "middle-low-german",
Type = "verb", -- (apparently) a strong verb
Meanings = {"Rub"}, -- source (apparently) gives the German "reiben" as the meaning
DerivesFrom = {"proto-germanic", "verb", "Gnid"}
})
DefineLanguageWord("Gnist", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 76.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Mange"}, -- source gives the German "Räude" as the meaning
DerivesFrom = {"proto-germanic", "verb", "Gnid"}
})
DefineLanguageWord("Gnisteren", { -- source also gives the alternative form "knisteren"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 76.
Language = "middle-low-german",
Type = "verb", --
Meanings = {"Grate"}, -- source gives the German "knirschen" and the Latin "stridere" as the meaning
DerivesFrom = {"proto-germanic", "verb", "Gnid"}
})
DefineLanguageWord("Gode", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 76.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Godfather"}, -- source (apparently, but not at all clear that this is the case) gives the German "Taufzeuge, Pate" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Gudjan"},
Gender = "masculine" -- apparently, but not at all clear that this is the case
})
DefineLanguageWord("Grâwe", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 79.
Language = "middle-low-german",
Type = "adjective",
Meanings = {"Gray"}, -- source gives the German "grau" as the meaning
DerivesFrom = {"proto-germanic", "adjective", "Grêva"}
})
DefineLanguageWord("Hameide", { -- source also gives the alternative forms "homeide" and "hameie"; Source: http://www.cnrtl.fr/definition/Amad%E9
Language = "middle-low-german",
Type = "noun",
Meanings = {"Enclosure", "Fence"} -- source gives the French "enclos, clôture" as the meaning
})
DefineLanguageWord("Hēde", { -- Source: Sean Crist, "An Analysis of *z loss in West Germanic", 2002, pp. 1, 7.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Flax Fiber"},
DerivesFrom = {"proto-germanic", "noun", "Hezdōn"},
Uncountable = true, -- as a material, it is likely to be uncountable
Gender = "feminine"
})
DefineLanguageWord("Helfte", { -- source also gives the alternative form "helft"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 51.
Language = "middle-low-german",
Type = "noun", -- apparently
Meanings = {"Half"}, -- source (apparently) gives the German "Hälfte" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Halbiþô"}
})
DefineLanguageWord("Here", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 10.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Army"},
DerivesFrom = {"old-saxon", "noun", "Heri"}
})
DefineLanguageWord("Kên", { -- Source: Sean Crist, "An Analysis of *z loss in West Germanic", 2002, p. 4.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Resinous Wood"}
})
DefineLanguageWord("Kerle", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 29.
Language = "middle-low-german",
Type = "noun",
Meanings = {},
DerivesFrom = {"proto-germanic", "noun", "Karla"}
})
DefineLanguageWord("Klei", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 38.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Clay"}, -- source gives the German "Lehm" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Klajja"}
})
DefineLanguageWord("Knecht", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 27.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Boy", "Bachelor", "Servant"}, -- source gives the German "Knabe, Junggesell, Diener" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Knehta"} -- Old Low German "inkneht", although having the same root, appears to have a prefix, and thus this word likely does not derive from it
})
DefineLanguageWord("Kringel", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 35.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Ring", "Circle", "Round Pastry"}, -- source gives the German "Ring, Kreis, rundes Gebäck" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Krenga"}
})
DefineLanguageWord("Lêt", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 181.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Song"}, -- source gives the German "Lied" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Leuþa"},
Gender = "neuter"
})
DefineLanguageWord("Liet", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 181.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Song"}, -- source gives the German "Lied" as the meaning
DerivesFrom = {"old-high-german", "noun", "Liod"}, -- apparently, but isn't entirely clear from source
Gender = "neuter"
})
DefineLanguageWord("Lôt", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 181.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Lead", "Ball", "Lot"}, -- source gives the German "Blei, Kugel, ein gewisses Gewicht (Loth)" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Lauda"},
Gender = "neuter"
})
DefineLanguageWord("Mage", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 156.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Stomach"}, -- source (apparently) gives the German "Magen" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Magan"},
Gender = "masculine"
})
DefineLanguageWord("Marke", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 160.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Half Silver Pound"}, -- source gives the German "halbes Pfund Silbers"
DerivesFrom = {"proto-germanic", "noun", {"Mark", "Half Pound", "Half Silver Pound"}, "Markô"}
})
DefineLanguageWord("Mersch", { -- source also gives the alternative form "Marsch"; Source: http://www.cnrtl.fr/definition/marais
Language = "middle-low-german",
Type = "noun",
Meanings = {"Fertile Coastland"}, -- source gives the French "terre fertile au bord de la mer"
DerivesFrom = {"proto-germanic", "noun", "Mari"}
})
DefineLanguageWord("Mêse", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 155.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Tit", "Titmouse"}, -- source gives the German "Meise" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Maisôn"},
Gender = "feminine"
})
DefineLanguageWord("Note", { -- source also gives the alternative form "Not"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 58.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Nut"}, -- source (apparently) gives the German "Nuß"
DerivesFrom = {"proto-germanic", "noun", "Hnut"}
})
DefineLanguageWord("Orloge", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 8.
Language = "middle-low-german",
Type = "noun",
Meanings = {"War"}
})
DefineLanguageWord("Smede", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 264.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Smithy"}, -- source gives the German "Schmiede" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Smiþjôn"}
})
DefineLanguageWord("Smeden", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 264.
Language = "middle-low-german",
Type = "verb",
Meanings = {"Forge"}, -- source gives the German "schmieden" as the meaning
DerivesFrom = {"proto-germanic", "verb", "Smîþôn"}
})
DefineLanguageWord("Smit", { -- source also gives the alternative form "Smet"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 263.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Smith"}, -- source gives the German "Schmied"
DerivesFrom = {"old-saxon", "noun", "Smiđ"}
})
DefineLanguageWord("Stapel", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 241.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Column", "Document", "Church Tower", "Piled Horde", "Stockyard"}, -- source gives the German "Säule, Unterlage, aufgeschichteter Haufe, Stapelplatz" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Stapula"},
Gender = "masculine"
})
DefineLanguageWord("Stok", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 247.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Stick", "Tree Stump", "Beehive"}, -- source gives the German "Stock, Baumstumpf, Bienenstock"
Gender = "masculine",
DerivesFrom = {"old-saxon", "noun", "Stok"}
})
DefineLanguageWord("Sûd", { -- source also gives the alternative form "sûder"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 223.
Language = "middle-low-german",
Type = "adverb",
Meanings = {"Southward", "In the South"}, -- source gives the German "südwärts, im Süden" as the meaning
DerivesFrom = {"proto-germanic", "adverb", "Sunþa"}
})
DefineLanguageWord("Torf", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 86.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Lawn", "Turf"}, -- source gives the German "Rasen" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Turba"},
Gender = "masculine"
})
DefineLanguageWord("Tûn", { -- Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 89.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Fence", "Property Enclosure", "Garden"}, -- source gives the German "Zaun, als Einfriedigung des Eigentums, Garten" as the meaning
DerivesFrom = {"proto-germanic", "noun", "Tûna"},
Gender = "masculine"
})
DefineLanguageWord("Twern", { -- Source: Sean Crist, "An Analysis of *z loss in West Germanic", 2002, p. 6.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Doubly Spun Twine"}
})
DefineLanguageWord("Twernen", { -- Source: Sean Crist, "An Analysis of *z loss in West Germanic", 2002, p. 6.
Language = "middle-low-german",
Type = "verb",
Meanings = {"Twine"}
})
DefineLanguageWord("Vorde", { -- source also gives the alternative form "Vort"; Source: August Fick and Alf Torp, "Wortschatz der Germanischen Spracheinheit", 2006, p. 120.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Ford"}, -- source gives the German "Furt" as the meaning
DerivesFrom = {"old-saxon", "noun", "Ford"},
Gender = "masculine"
})
DefineLanguageWord("Werf", { -- source also gives the alternative form "Warf"; Source: http://www.cnrtl.fr/definition/barguigner
Language = "middle-low-german",
Type = "noun",
Meanings = {"Industry", "Trade"} -- source gives the French "industrie, métier" as the meaning
})
DefineLanguageWord("Wêt", { -- source also gives the alternative form "Wêde"; Source: Sean Crist, "An Analysis of *z loss in West Germanic", 2002, p. 4.
Language = "middle-low-german",
Type = "noun",
Meanings = {"Woad"}
})
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/slashcommands/skills/sampleDNA.lua | 1 | 2624 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
SampleDNASlashCommand = {
name = "sampledna",
alternativeNames = "",
animation = "",
invalidStateMask = 3894881371, --cover, combat, aiming, alert, feigndeath, tumbling, rallied, blinded, immobilized, frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner,
invalidPostures = "3,2,5,6,7,8,9,10,11,12,13,14,4,",
target = 2,
targeType = 1,
disabled = 0,
maxRangeToTarget = 16,
--adminLevel = 0,
addToCombatQueue = 1,
}
AddSampleDNASlashCommand(SampleDNASlashCommand)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/corellia/npcs/drall/drallChieftain.lua | 1 | 4709 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
drallChieftain = Creature:new {
objectName = "drallChieftain", -- Lua Object Name
creatureType = "NPC",
faction = "drall",
factionPoints = 20,
gender = "",
speciesName = "drall_chieftain",
stfName = "mob/creature_names",
objectCRC = 3116494340,
socialGroup = "drall",
level = 22,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 7200,
healthMin = 5900,
strength = 500,
constitution = 500,
actionMax = 7200,
actionMin = 5900,
quickness = 500,
stamina = 500,
mindMax = 7200,
mindMin = 5900,
focus = 500,
willpower = 500,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 20,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = -1,
cold = 0,
acid = -1,
lightsaber = 0,
accuracy = 300,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 210,
weaponMaxDamage = 220,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0,11,15,19,33,39,40", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "drallAttack01", "drallAttack02", "drallAttack03", "drallAttack04", "drallAttack05" },
respawnTimer = 300,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(drallChieftain, 3116494340) -- Add to Global Table
| lgpl-3.0 |
crosslife/OpenBird | Resources/DeprecatedOpenglEnum.lua | 148 | 11934 | -- This is the DeprecatedEnum
DeprecatedClass = {} or DeprecatedClass
_G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT
_G.GL_LINE_WIDTH = gl.LINE_WIDTH
_G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA
_G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA
_G.GL_GREEN_BITS = gl.GREEN_BITS
_G.GL_STENCIL_REF = gl.STENCIL_REF
_G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA
_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
_G.GL_CCW = gl.CCW
_G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS
_G.GL_BACK = gl.BACK
_G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X
_G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z
_G.GL_ONE = gl.ONE
_G.GL_TRUE = gl.TRUE
_G.GL_TEXTURE12 = gl.TEXTURE12
_G.GL_LINK_STATUS = gl.LINK_STATUS
_G.GL_BLEND = gl.BLEND
_G.GL_LESS = gl.LESS
_G.GL_TEXTURE16 = gl.TEXTURE16
_G.GL_BOOL_VEC2 = gl.BOOL_VEC2
_G.GL_KEEP = gl.KEEP
_G.GL_DST_COLOR = gl.DST_COLOR
_G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED
_G.GL_EXTENSIONS = gl.EXTENSIONS
_G.GL_FRONT = gl.FRONT
_G.GL_DST_ALPHA = gl.DST_ALPHA
_G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS
_G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC
_G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR
_G.GL_BLEND_EQUATION = gl.BLEND_EQUATION
_G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE
_G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT
_G.GL_VENDOR = gl.VENDOR
_G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y
_G.GL_NEAREST = gl.NEAREST
_G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH
_G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING
_G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER
_G.GL_LEQUAL = gl.LEQUAL
_G.GL_VERSION = gl.VERSION
_G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE
_G.GL_RENDERER = gl.RENDERER
_G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS
_G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL
_G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK
_G.GL_BOOL = gl.BOOL
_G.GL_VIEWPORT = gl.VIEWPORT
_G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER
_G.GL_LUMINANCE = gl.LUMINANCE
_G.GL_DECR_WRAP = gl.DECR_WRAP
_G.GL_FUNC_ADD = gl.FUNC_ADD
_G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA
_G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY
_G.GL_BOOL_VEC4 = gl.BOOL_VEC4
_G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR
_G.GL_STATIC_DRAW = gl.STATIC_DRAW
_G.GL_DITHER = gl.DITHER
_G.GL_TEXTURE31 = gl.TEXTURE31
_G.GL_TEXTURE30 = gl.TEXTURE30
_G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE
_G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16
_G.GL_TEXTURE23 = gl.TEXTURE23
_G.GL_DEPTH_TEST = gl.DEPTH_TEST
_G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL
_G.GL_BOOL_VEC3 = gl.BOOL_VEC3
_G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS
_G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D
_G.GL_TEXTURE21 = gl.TEXTURE21
_G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT
_G.GL_DONT_CARE = gl.DONT_CARE
_G.GL_BUFFER_SIZE = gl.BUFFER_SIZE
_G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3
_G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5
_G.GL_INT_VEC2 = gl.INT_VEC2
_G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4
_G.GL_NONE = gl.NONE
_G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA
_G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE
_G.GL_SRC_COLOR = gl.SRC_COLOR
_G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS
_G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT
_G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS
_G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS
_G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB
_G.GL_TEXTURE = gl.TEXTURE
_G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR
_G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
_G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM
_G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT
_G.GL_TEXTURE20 = gl.TEXTURE20
_G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH
_G.GL_TEXTURE28 = gl.TEXTURE28
_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
_G.GL_TEXTURE22 = gl.TEXTURE22
_G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING
_G.GL_STREAM_DRAW = gl.STREAM_DRAW
_G.GL_SCISSOR_BOX = gl.SCISSOR_BOX
_G.GL_TEXTURE26 = gl.TEXTURE26
_G.GL_TEXTURE27 = gl.TEXTURE27
_G.GL_TEXTURE24 = gl.TEXTURE24
_G.GL_TEXTURE25 = gl.TEXTURE25
_G.GL_NO_ERROR = gl.NO_ERROR
_G.GL_TEXTURE29 = gl.TEXTURE29
_G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4
_G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED
_G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT
_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
_G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3
_G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE
_G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1
_G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS
_G.GL_INVALID_OPERATION = gl.INVALID_OPERATION
_G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT
_G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS
_G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE
_G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR
_G.GL_TEXTURE2 = gl.TEXTURE2
_G.GL_TEXTURE1 = gl.TEXTURE1
_G.GL_GEQUAL = gl.GEQUAL
_G.GL_TEXTURE7 = gl.TEXTURE7
_G.GL_TEXTURE6 = gl.TEXTURE6
_G.GL_TEXTURE5 = gl.TEXTURE5
_G.GL_TEXTURE4 = gl.TEXTURE4
_G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT
_G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR
_G.GL_TEXTURE9 = gl.TEXTURE9
_G.GL_STENCIL_TEST = gl.STENCIL_TEST
_G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK
_G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT
_G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8
_G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE
_G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2
_G.GL_BLUE_BITS = gl.BLUE_BITS
_G.GL_VERTEX_SHADER = gl.VERTEX_SHADER
_G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS
_G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK
_G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4
_G.GL_TEXTURE17 = gl.TEXTURE17
_G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA
_G.GL_TEXTURE15 = gl.TEXTURE15
_G.GL_TEXTURE14 = gl.TEXTURE14
_G.GL_TEXTURE13 = gl.TEXTURE13
_G.GL_SAMPLES = gl.SAMPLES
_G.GL_TEXTURE11 = gl.TEXTURE11
_G.GL_TEXTURE10 = gl.TEXTURE10
_G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT
_G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT
_G.GL_TEXTURE19 = gl.TEXTURE19
_G.GL_TEXTURE18 = gl.TEXTURE18
_G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST
_G.GL_SHORT = gl.SHORT
_G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING
_G.GL_REPEAT = gl.REPEAT
_G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER
_G.GL_RED_BITS = gl.RED_BITS
_G.GL_FRONT_FACE = gl.FRONT_FACE
_G.GL_BLEND_COLOR = gl.BLEND_COLOR
_G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT
_G.GL_INT_VEC4 = gl.INT_VEC4
_G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE
_G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE
_G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE
_G.GL_SRC_ALPHA = gl.SRC_ALPHA
_G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT
_G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK
_G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
_G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL
_G.GL_STENCIL_FUNC = gl.STENCIL_FUNC
_G.GL_REPLACE = gl.REPLACE
_G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA
_G.GL_DEPTH_RANGE = gl.DEPTH_RANGE
_G.GL_FASTEST = gl.FASTEST
_G.GL_STENCIL_FAIL = gl.STENCIL_FAIL
_G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT
_G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT
_G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL
_G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB
_G.GL_TEXTURE3 = gl.TEXTURE3
_G.GL_RENDERBUFFER = gl.RENDERBUFFER
_G.GL_RGB5_A1 = gl.RGB5_A1
_G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE
_G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE
_G.GL_NOTEQUAL = gl.NOTEQUAL
_G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB
_G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK
_G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP
_G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE
_G.GL_ZERO = gl.ZERO
_G.GL_TEXTURE0 = gl.TEXTURE0
_G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE
_G.GL_BUFFER_USAGE = gl.BUFFER_USAGE
_G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE
_G.GL_BYTE = gl.BYTE
_G.GL_CW = gl.CW
_G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW
_G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE
_G.GL_FALSE = gl.FALSE
_G.GL_GREATER = gl.GREATER
_G.GL_RGBA4 = gl.RGBA4
_G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS
_G.GL_STENCIL_BITS = gl.STENCIL_BITS
_G.GL_RGB = gl.RGB
_G.GL_INT = gl.INT
_G.GL_DEPTH_FUNC = gl.DEPTH_FUNC
_G.GL_SAMPLER_2D = gl.SAMPLER_2D
_G.GL_NICEST = gl.NICEST
_G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS
_G.GL_CULL_FACE = gl.CULL_FACE
_G.GL_INT_VEC3 = gl.INT_VEC3
_G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE
_G.GL_INVALID_ENUM = gl.INVALID_ENUM
_G.GL_INVERT = gl.INVERT
_G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE
_G.GL_TEXTURE8 = gl.TEXTURE8
_G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER
_G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S
_G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE
_G.GL_LINES = gl.LINES
_G.GL_EQUAL = gl.EQUAL
_G.GL_LINE_LOOP = gl.LINE_LOOP
_G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T
_G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT
_G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS
_G.GL_SHADER_TYPE = gl.SHADER_TYPE
_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
_G.GL_DECR = gl.DECR
_G.GL_DELETE_STATUS = gl.DELETE_STATUS
_G.GL_DEPTH_BITS = gl.DEPTH_BITS
_G.GL_INCR = gl.INCR
_G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE
_G.GL_ALPHA_BITS = gl.ALPHA_BITS
_G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2
_G.GL_LINE_STRIP = gl.LINE_STRIP
_G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH
_G.GL_INVALID_VALUE = gl.INVALID_VALUE
_G.GL_NEVER = gl.NEVER
_G.GL_INCR_WRAP = gl.INCR_WRAP
_G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA
_G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER
_G.GL_POINTS = gl.POINTS
_G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0
_G.GL_RGBA = gl.RGBA
_G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE
_G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE
_G.GL_FRAMEBUFFER = gl.FRAMEBUFFER
_G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP
_G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS
_G.GL_LINEAR = gl.LINEAR
_G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST
_G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH
_G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF
_G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER
_G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE
_G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP
_G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR
_G.GL_COMPILE_STATUS = gl.COMPILE_STATUS
_G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE
_G.GL_UNSIGNED_INT = gl.UNSIGNED_INT
_G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE
_G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE
_G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION
_G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED
_G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH
_G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS
_G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK
_G.GL_ALWAYS = gl.ALWAYS
_G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE
_G.GL_FLOAT = gl.FLOAT
_G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING
_G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
_G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN
_G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION
_G.GL_TEXTURE_2D = gl.TEXTURE_2D
_G.GL_ALPHA = gl.ALPHA
_G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB
_G.GL_SCISSOR_TEST = gl.SCISSOR_TEST
_G.GL_TRIANGLES = gl.TRIANGLES
| mit |
infernall/nevermind | plugins/ingroup.lua | 371 | 44212 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(msg.to.id)]['settings']['leave_ban'] then
leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
--[[if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end]]
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
local user_info = redis:hgetall('user:'..group_owner)
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
if user_info.username then
return "Group onwer is @"..user_info.username.." ["..group_owner.."]"
else
return "Group owner is ["..group_owner..']'
end
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/](add)$",
"^[!/](add) (realm)$",
"^[!/](rem)$",
"^[!/](rem) (realm)$",
"^[!/](rules)$",
"^[!/](about)$",
"^[!/](setname) (.*)$",
"^[!/](setphoto)$",
"^[!/](promote) (.*)$",
"^[!/](promote)",
"^[!/](help)$",
"^[!/](clean) (.*)$",
"^[!/](kill) (chat)$",
"^[!/](kill) (realm)$",
"^[!/](demote) (.*)$",
"^[!/](demote)",
"^[!/](set) ([^%s]+) (.*)$",
"^[!/](lock) (.*)$",
"^[!/](setowner) (%d+)$",
"^[!/](setowner)",
"^[!/](owner)$",
"^[!/](res) (.*)$",
"^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/](unlock) (.*)$",
"^[!/](setflood) (%d+)$",
"^[!/](settings)$",
-- "^[!/](public) (.*)$",
"^[!/](modlist)$",
"^[!/](newlink)$",
"^[!/](link)$",
"^[!/](kickinactive)$",
"^[!/](kickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
Wargus/stargus | scripts/protoss/upgrade.lua | 2 | 4671 | --
-- Upgrades
--[[
upgrades = {
{ "upgrade-zerg-zergling-speed", "icon-zerg-zergling-attack-speed",
{ 200, 100, 100, 0, 0, 0, 0}},
{ "upgrade-terran-infantry-weapons2", "icon-terran-upgrade-infantry-weapons",
{ 200, 175, 175, 0, 0, 0, 0}},
{ "upgrade-terran-infantry-weapons3", "icon-terran-upgrade-infantry-weapons",
{ 200, 250, 250, 0, 0, 0, 0}},
{ "upgrade-terran-infantry-armor1", "icon-terran-upgrade-infantry-armor",
{ 200, 100, 100, 0, 0, 0, 0}},
{ "upgrade-terran-infantry-armor2", "icon-terran-upgrade-infantry-armor",
{ 200, 175, 175, 0, 0, 0, 0}},
{ "upgrade-terran-infantry-armor3", "icon-terran-upgrade-infantry-armor",
{ 200, 250, 250, 0, 0, 0, 0}},
{ "upgrade-terran-u238-shells", "icon-terran-u238-shells",
{ 200, 150, 150, 0, 0, 0, 0}},
{ "upgrade-terran-stim-pack", "icon-terran-stim-pack",
{ 200, 100, 100, 0, 0, 0, 0}},
}
for i = 1,table.getn(upgrades) do
u = CUpgrade:New(upgrades[i][1])
u.Icon = Icons[upgrades[i][2]]
--[[
for j = 1,table.getn(upgrades[1][3]) do
u.Costs[j - 1] = upgrades[i][3][j]
end
end
--
-- Modifiers
--
DefineModifier("upgrade-terran-infantry-weapons1",
{"Level", 1}, {"PiercingDamage", 2},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-infantry-weapons2",
{"Level", 2}, {"PiercingDamage", 3},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-infantry-weapons3",
{"Level", 3}, {"PiercingDamage", 4},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-infantry-armor1",
{"Level", 1}, {"Armor", 2},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-infantry-armor2",
{"Level", 2}, {"Armor", 3},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-infantry-armor3",
{"Level", 3}, {"Armor", 4},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-u238-shells",
{"Level", 1}, {"AttackRange", 4},
{"apply-to", "unit-terran-marine"},
{"apply-to", "unit-terran-ghost"})
DefineModifier("upgrade-terran-stim-pack",
{"Level", 1}, {"Armor", 2},
{"apply-to", "unit-terran-marine"}, {"apply-to", "unit-terran-firebat"},
{"apply-to", "unit-terran-ghost"})
--
-- Allow
--
DefineAllow("upgrade-terran-infantry-weapons1", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-infantry-weapons2", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-infantry-weapons3", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-infantry-armor1", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-infantry-armor2", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-infantry-armor3", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-stim-pack", "AAAAAAAAAAAAAAAA")
DefineAllow("upgrade-terran-u238-shells", "AAAAAAAAAAAAAAAA")
--
-- Dependencies
--
DefineDependency("upgrade-terran-infantry-weapons2",
{"upgrade-terran-infantry-weapons1"})
DefineDependency("upgrade-terran-infantry-weapons3",
{"upgrade-terran-infantry-weapons2"})
DefineDependency("upgrade-terran-infantry-armor2",
{"upgrade-terran-infantry-armor1"})
DefineDependency("upgrade-terran-infantry-armor3",
{"upgrade-terran-infantry-armor2"})
DefineDependency("unit-terran-ghost",
{"unit-terran-academy", "unit-terran-science-facility",
--[["unit-terran-covert-ops"]]})
DefineDependency("unit-terran-supply-depot",
{"unit-terran-command-center"})
DefineDependency("unit-terran-engineering-bay",
{"unit-terran-command-center"})
DefineDependency("unit-terran-barracks",
{"unit-terran-command-center"})
DefineDependency("unit-terran-refinery",
{"unit-terran-command-center"})
DefineDependency("unit-terran-missile-turret",
{"unit-terran-engineering-bay"})
DefineDependency("unit-terran-academy",
{"unit-terran-barracks"})
DefineDependency("unit-terran-bunker",
{"unit-terran-barracks"})
DefineDependency("unit-terran-factory",
{"unit-terran-barracks"})
DefineDependency("unit-terran-armory",
{"unit-terran-factory"})
DefineDependency("unit-terran-starport",
{"unit-terran-factory"})
DefineDependency("unit-terran-science-facility",
{"unit-terran-starport"})
--]]
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/skills/creatureSkills/npcs/imperial/imperialMajorGeneralAttacks.lua | 1 | 3016 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
imperialMajorGeneralAttack1 = {
attackname = "imperialMajorGeneralAttack1",
animation = "fire_1_special_single_light",
requiredWeaponType = PISTOL,
range = 65,
damageRatio = 1.2,
speedRatio = 1,
areaRange = 0,
accuracyBonus = 0,
healthAttackChance = 100,
actionAttackChance = 0,
mindAttackChance = 0,
dotChance = 60,
tickStrengthOfHit = 1,
fireStrength = 0,
fireType = 0,
bleedingStrength = 1,
bleedingType = HEALTH,
poisonStrength = 0,
poisonType = 0,
diseaseStrength = 0,
diseaseType = 0,
CbtSpamBlock = "sapblast_block",
CbtSpamCounter = "sapblast_counter",
CbtSpamEvade = "sapblast_evade",
CbtSpamHit = "sapblast_hit",
CbtSpamMiss = "sapblast_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(imperialMajorGeneralAttack1)
-----------------------------------------------------------------------
| lgpl-3.0 |