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Room 305 Digital Twin
A USD digital twin of NYCU Room 305 (lighting scene), built by the Human-centered Intelligent System Lab (hcislab) — GitHub @HCIS-Lab. Authored for NVIDIA Isaac Sim 5.1.
Lab links: GitHub @HCIS-Lab · HF @hcislab
Contents
nycu_light_collider.usd # main scene — open this in Isaac Sim (geometry + colliders + materials + lights)
nycu_lights.usdz # referenced geometry + textures (center.jpg, Translucent_Glass_Tinted.jpg)
nycu_light_collider.usd references nycu_lights.usdz by a relative path, so the two files must stay side by side. snapshot_download keeps them together automatically.
Scene stats (loaded in Isaac Sim 5.1): 443 meshes (~188k points), 419 materials / 459 shaders, a DomeLight + RectLight. Approx extent 12.1 × 7.0 × 3.4 m.
Usage
from huggingface_hub import snapshot_download
path = snapshot_download(
repo_id="hcislab/digital-twin",
repo_type="dataset",
)
# open path/nycu_light_collider.usd in Isaac Sim 5.1
In Isaac Sim (Python):
import omni.usd
omni.usd.get_context().open_stage(f"{path}/nycu_light_collider.usd")
Notes
- Textures are bundled inside
nycu_lights.usdzand resolve via relative paths — verified self-contained withUsdUtils.ComputeAllDependencies. - Two references resolve at runtime in Isaac Sim / Omniverse and are intentionally not bundled:
OmniGlass.mdl— Omniverse stock material library.- A Cloudy dome-light HDR served from the Omniverse content CDN.
Materials and dome lighting need an Omniverse asset connection / cache to display fully; geometry and the
RectLightload without it.
- Verified to open cleanly in Isaac Sim 5.1 from a fresh download.
Citation
If you use this digital twin, please cite it:
@misc{hcislab_room305_2026,
title = {Room 305 Digital Twin},
author = {{Human-centered Intelligent System Lab}},
year = {2026},
howpublished = {Hugging Face dataset},
url = {https://huggingface.co/datasets/hcislab/digital-twin},
note = {NVIDIA Isaac Sim 5.1 USD digital twin}
}
A machine-readable CITATION.cff is included (Hugging Face renders a "Cite this" entry from it).
License
CC BY-NC 4.0 (Creative Commons Attribution-NonCommercial 4.0).
- ✅ Share and adapt for non-commercial research/education, with attribution (cite as above).
- ❌ No commercial use without separate permission from the lab. For commercial licensing, contact hcislab01@gmail.com.
Note: the referenced OmniGlass.mdl and dome-light HDR are NVIDIA Omniverse assets governed by their own licenses; they are not redistributed here.
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