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Wed, Jun 3
hi! we're building a fun, small game based on F1 team radio messages for this hackathon: https://huggingface.co/build-small-hackathon . visit the link and read the rules. the idea of the game starts from a dataset of team radio messages I created recently, see [dataset_README.md](dataset_README.md) . the structure and design of the game is described in [thousand_token_pit_wall_game_spec.md](thousand_token_pit_wall_game_spec.md) . I'd like you to implement the game so that it runs as a gradio app in a huggingface space (we will upload it there later). for data loading, consider using the HF dataset directly. for the model, I'd like to start with transformers.js and the onnx version of Tiny Aya - read [tiny_aya_onnx_README.md](tiny_aya_onnx_README.md)and https://huggingface.co/onnx-community/tiny-aya-global-ONNX . don't worry about advanced features (difficulties etc.) for this first version, focus on the main game loop. [background.png](assets/background.png) is the main background, while [ui_concept.png](assets/ui_concept.png) is a concept art of how the UI could look like (realistically it will be a bit simpler and likely without additional art, don't worry about generating it; try to follow the concept broadly speaking but focus on simplicity). implement a start screen (with the background), then dataset + model download, then actual game screen. don't worry about testing, as in the past I've had trouble letting you access local gradio apps, I will run it myself and tell you if everything works nicely. we can use gradio server for the ui: read https://huggingface.co/blog/introducing-gradio-server . you can look at the example gradio app folder gradio_example to see a simple example linguistic game that uses an in-browser llm as opponent - use it as inspiration! 13
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tools hi! we're building a fun, small game based on F1 team radio messages for this hackathon: https://huggingface.co/build-small-hackathon . visit the link and read the rules. the idea of the game starts from a dataset of team radio messages I created recently, see [dataset_README.md](dataset_README.md) . the structure and design of the game is described in [thousand_token_pit_wall_game_spec.md](thousand_token_pit_wall_game_spec.md) . I'd like you to implement the game so that it runs as a gradio app in a huggingface space (we will upload it there later). for data loading, consider using the HF dataset directly. for the model, I'd like to start with transformers.js and the onnx version of Tiny Aya - read [tiny_aya_onnx_README.md](tiny_aya_onnx_README.md)and https://huggingface.co/onnx-community/tiny-aya-global-ONNX . don't worry about advanced features (difficulties etc.) for this first version, focus on the main game loop. [background.png](assets/background.png) is the main background, while [ui_concept.png](assets/ui_concept.png) is a concept art of how the UI could look like (realistically it will be a bit simpler and likely without additional art, don't worry about generating it; try to follow the concept broadly speaking but focus on simplicity). implement a start screen (with the background), then dataset + model download, then actual game screen. don't worry about testing, as in the past I've had trouble letting you access local gradio apps, I will run it myself and tell you if everything works nicely. we can use gradio server for the ui: read https://huggingface.co/blog/introducing-gradio-server . you can look at the example gradio app folder gradio_example to see a simple example linguistic game that uses an in-browser llm as opponent - use it as inspiration! 7
messages 84
tools hi! we're building a fun, small game based on F1 team radio messages for this hackathon: https://huggingface.co/build-small-hackathon . visit the link and read the rules. the idea of the game starts from a dataset of team radio messages I created recently, see [dataset_README.md](dataset_README.md) . the structure and design of the game is described in [thousand_token_pit_wall_game_spec.md](thousand_token_pit_wall_game_spec.md) . I'd like you to implement the game so that it runs as a gradio app in a huggingface space (we will upload it there later). for data loading, consider using the HF dataset directly. for the model, I'd like to start with transformers.js and the onnx version of Tiny Aya - read [tiny_aya_onnx_README.md](tiny_aya_onnx_README.md) . don't worry about advanced features (difficulties etc.) for this first version, focus on the main game loop. [background.png](assets/background.png) is the main background, while [ui_concept.png](assets/ui_concept.png) is a concept art of how the UI could look like (realistically it will be a bit simpler and likely without additional art, don't worry about generating it. but try to follow the concept broadly speaking). implement a start screen, then dataset + model download, then actual game screen. don't worry about testing, as in the past I've had trouble letting you access local gradio apps, I will run it myself and tell you if everything works nicely. 1
message 39
tools hi! we're building a fun, small game based on F1 team radio messages for this hackathon: https://huggingface.co/build-small-hackathon . visit the link and read the rules. the idea of the game starts from a dataset of team radio messages I created recently, see [dataset_README.md](dataset_README.md) . the structure and design of the game is described in [thousand_token_pit_wall_game_spec.md](thousand_token_pit_wall_game_spec.md) . I'd like you to implement the game so that it runs as a gradio app in a huggingface space (we will upload it there later). for data loading, consider using the HF dataset directly. for the model, I'd like to start with transformers.js and the onnx version of Tiny Aya - read [tiny_aya_onnx_README.md](tiny_aya_onnx_README.md) . don't worry about advanced features (difficulties etc.) for this first version, focus on the main game loop. [background.png](assets/background.png) is the main background, while [ui_concept.png](assets/ui_concept.png) is a concept art of how the UI could look like (realistically it will be a bit simpler and likely without additional art, don't worry about generating it. but try to follow the concept broadly speaking). 1
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tools Codex agent traces for Pit Wall Chaos, a Build Small Hackathon project.
Space link: https://huggingface.co/spaces/build-small-hackathon/pit-wall-chaos
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