SIGGRAPH Asia
Collection
Accepted papers for SIGGRAPH Asia (Special Interest Group on Computer Graphics and Interactive Techniques Asia), one dataset per year. • 13 items • Updated
title stringlengths 12 121 | paper_url stringlengths 39 39 | authors listlengths 1 9 | abstract large_stringlengths 592 1.91k | track stringclasses 1
value | doi stringlengths 23 23 | arxiv_id stringclasses 0
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Surface turbulence for particle-based liquid simulations | https://doi.org/10.1145/2816795.2818115 | [
"Olivier Mercier",
"Cynthia Beauchemin",
"Nils Thuerey",
"Theodore Kim",
"Derek Nowrouzezahrai"
] | We present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop... | journal | 10.1145/2816795.2818115 | null | null | [
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Expediting precomputation for reduced deformable simulation | https://doi.org/10.1145/2816795.2818089 | [
"Yin Yang",
"Dingzeyu Li",
"Weiwei Xu",
"Yuan Tian",
"Changxi Zheng"
] | Model reduction has popularized itself for simulating elastic deformation for graphics applications. While these techniques enjoy orders-of-magnitude speedups at runtime simulation, the efficiency of precomputing reduced subspaces remains largely over-looked. We present a complete system of precomputation pipeline as a... | journal | 10.1145/2816795.2818089 | null | null | [
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Efficient construction and simplification of Delaunay meshes | https://doi.org/10.1145/2816795.2818076 | [
"Yong-Jin Liu",
"Chun-Xu Xu",
"Dian Fan",
"Ying He"
] | Delaunay meshes (DM) are a special type of triangle mesh where the local Delaunay condition holds everywhere. We present an efficient algorithm to convert an arbitrary manifold triangle mesh M into a Delaunay mesh. We show that the constructed DM has O ( Kn ) vertices, where n is the number of vertices in M and K is a ... | journal | 10.1145/2816795.2818076 | null | null | [
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JumpCut: non-successive mask transfer and interpolation for video cutout | https://doi.org/10.1145/2816795.2818105 | [
"Qingnan Fan",
"Fan Zhong",
"Dani Lischinski",
"Daniel Cohen-Or",
"Baoquan Chen"
] | We introduce JumpCut, a new mask transfer and interpolation method for interactive video cutout. Given a source frame for which a foreground mask is already available, we compute an estimate of the foreground mask at another, typically non-successive, target frame. Observing that the background and foreground regions t... | journal | 10.1145/2816795.2818105 | null | null | [
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Fast multiple-fluid simulation using Helmholtz free energy | https://doi.org/10.1145/2816795.2818117 | [
"Tao Yang",
"Jian Chang",
"Bo Ren",
"Ming C. Lin",
"Jian Jun Zhang",
"Shi-Min Hu"
] | Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energy-based Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Hel... | journal | 10.1145/2816795.2818117 | null | null | [
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Quantized global parametrization | https://doi.org/10.1145/2816795.2818140 | [
"Marcel Campen",
"David Bommes",
"Leif Kobbelt"
] | Global surface parametrization often requires the use of cuts or charts due to non-trivial topology. In recent years a focus has been on so-called seamless parametrizations, where the transition functions across the cuts are rigid transformations with a rotation about some multiple of 90°. Of particular interest, e.g. ... | journal | 10.1145/2816795.2818140 | null | null | [
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Deep points consolidation | https://doi.org/10.1145/2816795.2818073 | [
"Shihao Wu",
"Hui Huang",
"Minglun Gong",
"Matthias Zwicker",
"Daniel Cohen-Or"
] | In this paper, we present a consolidation method that is based on a new representation of 3D point sets. The key idea is to augment each surface point into a deep point by associating it with an inner point that resides on the meso-skeleton, which consists of a mixture of skeletal curves and sheets. The deep points rep... | journal | 10.1145/2816795.2818073 | null | null | [
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Fast computation of seamless video loops | https://doi.org/10.1145/2816795.2818061 | [
"Jing Liao",
"Mark Finch",
"Hugues Hoppe"
] | Short looping videos concisely capture the dynamism of natural scenes. Creating seamless loops usually involves maximizing spatiotemporal consistency and applying Poisson blending. We take an end-to-end view of the problem and present new techniques that jointly improve loop quality while also significantly reducing pr... | journal | 10.1145/2816795.2818061 | null | null | [
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Blue noise sampling using an SPH-based method | https://doi.org/10.1145/2816795.2818102 | [
"Min Jiang",
"Yahan Zhou",
"Rui Wang",
"Richard Southern",
"Jian Jun Zhang"
] | We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation -- it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high qu... | journal | 10.1145/2816795.2818102 | null | null | [
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Structure and appearance optimization for controllable shape design | https://doi.org/10.1145/2816795.2818101 | [
"Jonàs Martínez",
"Jérémie Dumas",
"Sylvain Lefebvre",
"Li-Yi Wei"
] | The field of topology optimization seeks to optimize shapes under structural objectives, such as achieving the most rigid shape using a given quantity of material. Besides optimal shape design, these methods are increasingly popular as design tools, since they automatically produce structures having desirable physical ... | journal | 10.1145/2816795.2818101 | null | null | [
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Unbiased photon gathering for light transport simulation | https://doi.org/10.1145/2816795.2818119 | [
"Hao Qin",
"Xin Sun",
"Qiming Hou",
"Baining Guo",
"Kun Zhou"
] | Photon mapping (PM) has been widely regarded as an efficient solution for light transport simulation, including challenging caustics paths and many-bounce indirect lighting. The efficiency of PM comes from reusing traced photons. However, the handling of photon gathering in existing PM algorithms is universally biased ... | journal | 10.1145/2816795.2818119 | null | null | [
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