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Stochastic Preconditioning for Neural Field Optimization
https://doi.org/10.1145/3731161
[ "Selena Ling", "Merlin Nimier-David", "Alec Jacobson", "Nicholas Sharp" ]
Neural fields are a highly effective representation across visual computing. This work observes that fitting these fields is greatly improved by incorporating spatial stochasticity during training, and that this simple technique can replace or even outperform custom-designed hierarchies and frequency-space construction...
journal
10.1145/3731161
2505.20473
title_snapshot
[ -0.00904659740626812, 0.0011772727593779564, 0.021518459543585777, 0.04180820658802986, 0.016135402023792267, 0.03370306268334389, -0.009457281790673733, 0.004270876757800579, -0.04524296894669533, -0.05425717681646347, -0.012256680987775326, -0.013675794005393982, -0.04528377577662468, -0...
Interspatial Attention for Efficient 4D Human Video Generation
https://doi.org/10.1145/3731165
[ "Ruizhi Shao", "Yinghao Xu", "Yujun Shen", "Ceyuan Yang", "Yang Zheng", "Changan Chen", "Yebin Liu", "Gordon Wetzstein" ]
Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from poor quality or limited consistency and identity preservati...
journal
10.1145/3731165
2505.15800
title_snapshot
[ -0.002982366131618619, -0.010308676399290562, 0.00996781699359417, 0.04021589085459709, 0.029064150527119637, 0.02800162509083748, 0.04922030493617058, 0.015241742134094238, -0.033011261373758316, -0.03381487354636192, -0.032182734459638596, -0.05556104704737663, -0.04651927947998047, -0.0...
MoVer: Motion Verification for Motion Graphics Animations
https://doi.org/10.1145/3731209
[ "Jiaju Ma", "Maneesh Agrawala" ]
While large vision-language models can generate motion graphics animations from text prompts, they regularly fail to include all spatio-temporal properties described in the prompt. We introduce MoVer, a motion verification DSL based on first-order logic that can check spatio-temporal properties of a motion graphics ani...
journal
10.1145/3731209
2502.13372
title_snapshot
[ 0.00701195327565074, -0.0248431283980608, -0.00573744485154748, 0.03282644972205162, 0.036731235682964325, 0.015296386554837227, -0.000015303498003049754, 0.019384564831852913, -0.03992259129881859, -0.04430456459522247, -0.036967258900403976, 0.004046067129820585, -0.03715772554278374, 0....
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation
https://doi.org/10.1145/3731167
[ "Lei Zhong", "Chuan Guo", "Yiming Xie", "Jiawei Wang", "Changjian Li" ]
Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-intensive and time-consuming. Consequently, there is a high ...
journal
10.1145/3731167
2504.19189
title_snapshot
[ -0.005028255749493837, -0.022777989506721497, -0.0014172198716551065, 0.029746726155281067, 0.052890487015247345, 0.015341665595769882, 0.023890405893325806, -0.010643835179507732, -0.034305986016988754, -0.06416313350200653, -0.052948322147130966, -0.03883928433060646, -0.030479753389954567...
Inverse Geometric Locomotion
https://doi.org/10.1145/3731187
[ "Quentin Becker", "Oliver Gross", "Mark Pauly" ]
Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay between body deformations and resulting motion, especially throu...
journal
10.1145/3731187
null
null
[ -0.022232981398701668, -0.01996796578168869, -0.03795797750353813, 0.017987608909606934, 0.04359816759824753, 0.039490390568971634, -0.005354824010282755, 0.02003377117216587, -0.029148267582058907, -0.07120878249406815, -0.025260338559746742, -0.03449365124106407, -0.034618061035871506, -...
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
https://doi.org/10.1145/3730851
[ "Alexandre Binninger", "Ruben Wiersma", "Philipp Herholz", "Olga Sorkine-Hornung" ]
We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabli...
journal
10.1145/3730851
2505.04590
title_snapshot
[ 0.013204013928771019, 0.004521533381193876, -0.008864323608577251, 0.024005204439163208, 0.015519835986196995, 0.04188814386725426, 0.018356027081608772, 0.0009960054885596037, -0.027264215052127838, -0.10031669586896896, -0.019848031923174858, -0.01299364399164915, -0.04920612648129463, 0...
Quadric-Based Silhouette Sampling for Differentiable Rendering
https://doi.org/10.1145/3731146
[ "Mariia Soroka", "Christoph Peters", "Steve Marschner" ]
Physically based differentiable rendering has established itself as key to inverse rendering, in which scenes are recovered from images through gradient-based optimization. Taking the derivative of the rendering equation is made difficult by the presence of discontinuities in the integrand at object silhouettes. To obt...
journal
10.1145/3731146
null
null
[ 0.02138882875442505, 0.011027824133634567, 0.031735893338918686, 0.03243165463209152, 0.04191006347537041, 0.04013002663850784, 0.005579860415309668, -0.005274604074656963, -0.05011819675564766, -0.09062453359365463, -0.00017388170817866921, -0.04963599145412445, -0.04298919811844826, 0.00...
Meschers: Geometry Processing of Impossible Objects
https://doi.org/10.1145/3731422
[ "Ana Dodik", "Isabella Yu", "Kartik Chandra", "Jonathan Ragan-Kelley", "Joshua Tenenbaum", "Vincent Sitzmann", "Justin Solomon" ]
Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bendi...
journal
10.1145/3731422
2605.14960
title_snapshot
[ 0.0037874728441238403, 0.029943982139229774, -0.011334680020809174, 0.01621028408408165, 0.04281376674771309, 0.037591926753520966, 0.007702754810452461, 0.03101387992501259, -0.0541270412504673, -0.0832144170999527, -0.04777640849351883, 0.0011393894674256444, -0.05210377648472786, 0.0429...
Segment-based Light Transport Simulation
https://doi.org/10.1145/3730847
[ "Wenyou Wang", "Rex West", "Toshiya Hachisuka" ]
We propose a novel segment-based light transport framework that uses segments as the basic unit of light transport. Unlike vertex-based formulations, our segment-based formulation naturally accommodates the disconnected subpaths encountered in photon density estimation and path filtering methods, and opens the door to ...
journal
10.1145/3730847
null
null
[ 0.004915472120046616, 0.0025638723745942116, 0.021884964779019356, 0.01926998235285282, 0.04162446781992912, -0.013094809837639332, 0.0003326187143102288, 0.01343275886029005, -0.045403625816106796, -0.08326447010040283, -0.010346271097660065, -0.027189282700419426, -0.060151297599077225, ...
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
https://doi.org/10.1145/3731202
[ "Jiayi Eris Zhang", "Doug L. James", "Danny M. Kaufman" ]
The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental limitations of the original method in terms of stability and temporal continuity. For robu...
journal
10.1145/3731202
null
null
[ 0.009295296855270863, -0.006944926455616951, -0.026203379034996033, 0.018305491656064987, 0.05165880173444748, 0.037820301949977875, 0.01282172929495573, -0.007052317261695862, -0.04248460382223129, -0.0977596640586853, -0.014381666667759418, -0.04485444724559784, -0.03714248538017273, 0.0...
Geometric Contact Potential
https://doi.org/10.1145/3731142
[ "Zizhou Huang", "Maxwell Paik", "Zachary Ferguson", "Daniele Panozzo", "Denis Zorin" ]
Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are the cause of most robustness problems in complex deformation s...
journal
10.1145/3731142
2402.00719
title_snapshot
[ -0.0361260287463665, 0.012800300493836403, -0.021865975111722946, 0.011665845289826393, 0.06075204908847809, 0.06018548831343651, 0.00001828467247833032, -0.038064513355493546, -0.04439887776970863, -0.07083022594451904, -0.004598923027515411, -0.029607564210891724, -0.02719333954155445, 0...
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