SIGGRAPH
Collection
Accepted papers for SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques), one dataset per year. • 13 items • Updated
title stringlengths 3 143 | paper_url stringlengths 39 39 | authors listlengths 1 12 | abstract large_stringlengths 520 2.32k ⌀ | track stringclasses 2
values | doi stringlengths 23 23 | arxiv_id stringlengths 10 10 ⌀ | arxiv_id_source stringclasses 1
value | embedding listlengths 768 768 |
|---|---|---|---|---|---|---|---|---|
Which cross fields can be quadrangulated? | https://doi.org/10.1145/3528223.3530187 | [
"Hanxiao Shen",
"Leyi Zhu",
"Ryan Capouellez",
"Daniele Panozzo",
"Marcel Campen",
"Denis Zorin"
] | We describe a method for the generation of seamless surface parametrizations with guaranteed local injectivity and full control over holonomy. Previous methods guarantee only one of the two. Local injectivity is required to enable these parametrizations' use in applications such as surface quadrangulation and spline co... | journal | 10.1145/3528223.3530187 | null | null | [
-0.016798168420791626,
0.035030677914619446,
0.01871170848608017,
-0.010716118849813938,
0.03232891485095024,
0.03022252954542637,
0.005507088266313076,
-0.018092479556798935,
-0.020126642659306526,
-0.07537391036748886,
-0.02987583726644516,
-0.04630344361066818,
-0.058506980538368225,
0.... |
Scalable neural indoor scene rendering | https://doi.org/10.1145/3528223.3530153 | [
"Xiuchao Wu",
"Jiamin Xu",
"Zihan Zhu",
"Hujun Bao",
"Qixing Huang",
"James Tompkin",
"Weiwei Xu"
] | We propose a scalable neural scene reconstruction and rendering method to support distributed training and interactive rendering of large indoor scenes. Our representation is based on tiles. Tile appearances are trained in parallel through a background sampling strategy that augments each tile with distant scene inform... | journal | 10.1145/3528223.3530153 | null | null | [
0.002109178341925144,
-0.020645827054977417,
0.014653448946774006,
0.014012891799211502,
0.06172991916537285,
0.01892755553126335,
0.0016045985976234078,
0.014608721248805523,
-0.05296900123357773,
-0.05546154826879501,
-0.036307912319898605,
-0.05095567926764488,
-0.05436781421303749,
0.0... |
Local anatomically-constrained facial performance retargeting | https://doi.org/10.1145/3528223.3530114 | [
"Prashanth Chandran",
"Loïc Ciccone",
"Markus Gross",
"Derek Bradley"
] | Generating realistic facial animation for CG characters and digital doubles is one of the hardest tasks in animation. A typical production workflow involves capturing the performance of a real actor using mo-cap technology, and transferring the captured motion to the target digital character. This process, known as ret... | journal | 10.1145/3528223.3530114 | null | null | [
0.0012527593644335866,
0.006499630399048328,
-0.014468854293227196,
-0.004773072898387909,
0.04305649176239967,
0.026072118431329727,
0.03341575711965561,
0.02023780718445778,
-0.012344981543719769,
-0.06271117180585861,
-0.03248495236039162,
-0.023381689563393593,
-0.03726031258702278,
-0... |
Procedural texturing of solid wood with knots | https://doi.org/10.1145/3528223.3530081 | [
"Maria Larsson",
"Takashi Ijiri",
"Hironori Yoshida",
"Johannes A. J. Huber",
"Magnus Fredriksson",
"Olof Broman",
"Takeo Igarashi"
] | We present a procedural framework for modeling the annual ring pattern of solid wood with knots. Although wood texturing is a well-studied topic, there have been few previous attempts at modeling knots inside the wood texture. Our method takes the skeletal structure of a tree log as input and produces a three-dimension... | journal | 10.1145/3528223.3530081 | null | null | [
0.0357038788497448,
0.001032498897984624,
0.011812102980911732,
0.004140659235417843,
0.0429987758398056,
0.023352529853582382,
0.061100490391254425,
0.003532788949087262,
-0.05691119283437729,
-0.07945441454648972,
-0.016990577802062035,
-0.04750341176986694,
-0.049334097653627396,
0.0201... |
Free2CAD | https://doi.org/10.1145/3528223.3530133 | [
"Changjian Li",
"Hao Pan",
"Adrien Bousseau",
"Niloy J. Mitra"
] | CAD modeling, despite being the industry-standard, remains restricted to usage by skilled practitioners due to two key barriers. First, the user must be able to mentally parse a final shape into a valid sequence of supported CAD commands; and second, the user must be sufficiently conversant with CAD software packages t... | journal | 10.1145/3528223.3530133 | null | null | [
0.013023348525166512,
0.00028422067407518625,
-0.002801204565912485,
0.05389858037233353,
0.046853769570589066,
0.03659259155392647,
-0.008786791935563087,
0.01922793500125408,
0.005013232585042715,
-0.08076094835996628,
-0.030569085851311684,
-0.03225214034318924,
-0.05242356285452843,
-0... |
Developability-driven piecewise approximations for triangular meshes | https://doi.org/10.1145/3528223.3530117 | [
"Zheng-Yu Zhao",
"Qing Fang",
"Wenqing Ouyang",
"Zheng Zhang",
"Ligang Liu",
"Xiao-Ming Fu"
] | We propose a novel method to compute a piecewise mesh with a few developable patches and a small approximation error for an input triangular mesh. Our key observation is that a deformed mesh after enforcing discrete developability is easily partitioned into nearly developable patches. To obtain the nearly developable m... | journal | 10.1145/3528223.3530117 | null | null | [
-0.04012021794915199,
0.013588695786893368,
-0.0005902104894630611,
0.01707708276808262,
0.06542287021875381,
0.07369326800107956,
-0.01304084062576294,
-0.019413312897086143,
-0.05334021896123886,
-0.07650449126958847,
-0.01375737227499485,
-0.012710022740066051,
-0.03800030052661896,
0.0... |
Variational quadratic shape functions for polygons and polyhedra | https://doi.org/10.1145/3528223.3530137 | [
"Astrid Bunge",
"Philipp Herholz",
"Olga Sorkine-Hornung",
"Mario Botsch",
"Michael Kazhdan"
] | Solving partial differential equations (PDEs) on geometric domains is an important component of computer graphics, geometry processing, and many other fields. Typically, the given discrete mesh is the geometric representation and should not be altered for simulation purposes. Hence, accurately solving PDEs on general m... | journal | 10.1145/3528223.3530137 | null | null | [
-0.03887021914124489,
0.0064172279089689255,
0.022852005437016487,
0.05086497962474823,
0.020481126382946968,
0.052477940917015076,
-0.012189068831503391,
-0.0021237980108708143,
-0.049274902790784836,
-0.0845101922750473,
-0.01645730808377266,
-0.02633759006857872,
-0.054030641913414,
0.0... |
DeltaConv | https://doi.org/10.1145/3528223.3530166 | [
"Ruben Wiersma",
"Ahmad Nasikun",
"Elmar Eisemann",
"Klaus Hildebrandt"
] | Learning from 3D point-cloud data has rapidly gained momentum, motivated by the success of deep learning on images and the increased availability of 3D data. In this paper, we aim to construct anisotropic convolution layers that work directly on the surface derived from a point cloud. This is challenging because of the... | journal | 10.1145/3528223.3530166 | null | null | [
0.024213923141360283,
-0.019930342212319374,
0.015471240505576134,
0.01869691163301468,
0.015848977491259575,
0.038606852293014526,
-0.005547076929360628,
0.010335558094084263,
-0.008632481098175049,
-0.08193261176347733,
-0.022493800148367882,
-0.022457145154476166,
-0.05441594868898392,
... |
EMBER | https://doi.org/10.1145/3528223.3530181 | [
"Philip Trettner",
"Julius Nehring-Wirxel",
"Leif Kobbelt"
] | Boolean operators are an essential tool in a wide range of geometry processing and CAD/CAM tasks. We present a novel method, EMBER, to compute Boolean operations on polygon meshes which is exact, reliable, and highly performant at the same time. Exactness is guaranteed by using a plane-based representation for the inpu... | journal | 10.1145/3528223.3530181 | null | null | [
-0.01175390463322401,
-0.0063933683559298515,
0.021975038573145866,
0.0032445010729134083,
0.028377993032336235,
0.034163832664489746,
0.005467482842504978,
0.016347259283065796,
-0.03971853107213974,
-0.1017492339015007,
-0.04801778867840767,
-0.027943825349211693,
-0.04082473739981651,
0... |
Dark stereo | https://doi.org/10.1145/3528223.3530136 | [
"Krzysztof Wolski",
"Fangcheng Zhong",
"Karol Myszkowski",
"Rafał K. Mantiuk"
] | It is often desirable or unavoidable to display Virtual Reality (VR) or stereoscopic content at low brightness. For example, a dimmer display reduces the flicker artefacts that are introduced by low-persistence VR headsets. It also saves power, prolongs battery life, and reduces the cost of a display or projection syst... | journal | 10.1145/3528223.3530136 | null | null | [
0.051965754479169846,
0.04292180389165878,
-0.004854528233408928,
0.060672905296087265,
0.02843540534377098,
0.015360407531261444,
0.03953079506754875,
0.005659294780343771,
-0.044026684015989304,
-0.04166652262210846,
-0.008111576549708843,
0.0324687659740448,
-0.05390085279941559,
0.0325... |
Authentic volumetric avatars from a phone scan | https://doi.org/10.1145/3528223.3530143 | [
"Chen Cao",
"Tomas Simon",
"Jin Kyu Kim",
"Gabe Schwartz",
"Michael Zollhoefer",
"Shunsuke Saito",
"Stephen Lombardi",
"Shih-En Wei",
"Danielle Belko",
"Shoou-I Yu",
"Yaser Sheikh",
"Jason Saragih"
] | Creating photorealistic avatars of existing people currently requires extensive person-specific data capture, which is usually only accessible to the VFX industry and not the general public. Our work aims to address this drawback by relying only on a short mobile phone capture to obtain a drivable 3D head avatar that m... | journal | 10.1145/3528223.3530143 | null | null | [
0.03291373327374458,
0.0019543373491615057,
0.01232396811246872,
0.051669251173734665,
0.04370994120836258,
0.03389066457748413,
0.028437519446015358,
0.009956732392311096,
-0.03060971200466156,
-0.04336195066571236,
-0.030489837750792503,
-0.0371876023709774,
-0.07396804541349411,
-0.0129... |