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Exertion-aware path generation
https://doi.org/10.1145/3386569.3392393
[ "Wanwan Li", "Biao Xie", "Yongqi Zhang", "Walter Meiss", "Haikun Huang", "Lap-Fai Yu" ]
We propose a novel approach for generating paths with desired exertion properties, which can be used for delivering highly realistic and immersive virtual reality applications that help users achieve exertion goals. Given a terrain as input, our optimization-based approach automatically generates feasible paths on the ...
journal
10.1145/3386569.3392393
null
null
[ 0.03335162252187729, 0.005132163409143686, -0.009074541740119457, 0.03396148234605789, 0.044874388724565506, 0.019178524613380432, 0.02911965735256672, 0.023029014468193054, -0.03908442705869675, -0.07147200405597687, -0.02860046736896038, 0.00013642953126691282, -0.03565099462866783, 0.00...
Image-based acquisition and modeling of polarimetric reflectance
https://doi.org/10.1145/3386569.3392387
[ "Seung-Hwan Baek", "Tizian Zeltner", "Hyun Jin Ku", "Inseung Hwang", "Xin Tong", "Wenzel Jakob", "Min H. Kim" ]
Realistic modeling of the bidirectional reflectance distribution function (BRDF) of scene objects is a vital prerequisite for any type of physically based rendering. In the last decades, the availability of databases containing real-world material measurements has fueled considerable innovation in the development of su...
journal
10.1145/3386569.3392387
null
null
[ 0.0070812576450407505, 0.008869177661836147, 0.019625477492809296, -0.006074313540011644, 0.03282768651843071, -0.009834500029683113, -0.004623083397746086, 0.0007148373988457024, -0.04644402116537094, -0.06174715235829353, -0.04374394193291664, 0.014798205345869064, -0.05157199129462242, ...
Converting stroked primitives to filled primitives
https://doi.org/10.1145/3386569.3392392
[ "Diego Nehab" ]
Vector graphics formats offer support for both filled and stroked primitives. Filled primitives paint all points in the region bounded by a set of outlines. Stroked primitives paint all points covered by a line drawn over the outlines. Editors allow users to convert stroked primitives to the outlines of equivalent fill...
journal
10.1145/3386569.3392392
null
null
[ -0.009942568838596344, -0.027811381965875626, -0.0023735198192298412, 0.015599624253809452, 0.022115979343652725, 0.044920697808265686, 0.014695080928504467, 0.020517464727163315, -0.04758290573954582, -0.0918680876493454, -0.04343895986676216, -0.03720467910170555, -0.05474856495857239, 0...
C-Space tunnel discovery for puzzle path planning
https://doi.org/10.1145/3386569.3392468
[ "Xinya Zhang", "Robert Belfer", "Paul G. Kry", "Etienne Vouga" ]
Rigid body disentanglement puzzles are challenging for both humans and motion planning algorithms because their solutions involve tricky twisting and sliding moves that correspond to navigating through narrow tunnels in the puzzle's configuration space (C-space). We propose a tunnel-discovery and planning strategy for ...
journal
10.1145/3386569.3392468
null
null
[ -0.028709162026643753, 0.006275720428675413, -0.02250443398952484, 0.05727359279990196, 0.06052517145872116, 0.010590724647045135, 0.04355403035879135, 0.01956360600888729, -0.03953426703810692, -0.05641366168856621, -0.05592113360762596, -0.01578681729733944, -0.06067883223295212, -0.0066...
Lifting simplices to find injectivity
https://doi.org/10.1145/3386569.3392484
[ "Xingyi Du", "Noam Aigerman", "Qingnan Zhou", "Shahar Z. Kovalsky", "Yajie Yan", "Danny M. Kaufman", "Tao Ju" ]
Mapping a source mesh into a target domain while preserving local injectivity is an important but highly non-trivial task. Existing methods either require an already-injective starting configuration, which is often not available, or rely on sophisticated solving schemes. We propose a novel energy form, called Total Lif...
journal
10.1145/3386569.3392484
null
null
[ -0.01799444667994976, 0.0008392662275582552, 0.02262747660279274, 0.030424809083342552, 0.023710066452622414, 0.06508321315050125, 0.008564514108002186, 0.0035940189845860004, -0.021290335804224014, -0.042510297149419785, -0.019297407940030098, -0.0186015535145998, -0.06534906476736069, 0....
Nonlinear color triads for approximation, learning and direct manipulation of color distributions
https://doi.org/10.1145/3386569.3392461
[ "Maria Shugrina", "Amlan Kar", "Sanja Fidler", "Karan Singh" ]
We present nonlinear color triads, an extension of color gradients able to approximate a variety of natural color distributions that have no standard interactive representation. We derive a method to fit this compact parametric representation to existing images and show its power for tasks such as image editing and com...
journal
10.1145/3386569.3392461
null
null
[ 0.0037082238122820854, 0.023574335500597954, 0.01067382376641035, 0.022811371833086014, 0.031221888959407806, 0.05168109014630318, -0.01433848962187767, -0.006020629778504372, -0.08097682893276215, -0.0487171970307827, -0.03996363654732704, 0.008842991665005684, -0.07842318713665009, -0.00...
Principal symmetric meshes
https://doi.org/10.1145/3386569.3392446
[ "Davide Pellis", "Hui Wang", "Martin Kilian", "Florian Rist", "Helmut Pottmann", "Christian Müller" ]
The isolines of principal symmetric surface parametrizations run symmetrically to the principal directions. We describe two discrete versions of these special nets/quad meshes which are dual to each other and show their usefulness for various applications in the context of fabrication and architectural design. Our disc...
journal
10.1145/3386569.3392446
null
null
[ -0.01343456469476223, 0.022297125309705734, 0.0250488743185997, -0.00014992232900112867, 0.051101651042699814, 0.030674725770950317, 0.015898345038294792, -0.00023351769777946174, -0.0516846664249897, -0.11387354880571365, -0.025376232340931892, -0.05486573651432991, -0.04035743325948715, ...
Learned motion matching
https://doi.org/10.1145/3386569.3392440
[ "Daniel Holden", "Oussama Kanoun", "Maksym Perepichka", "Tiberiu Popa" ]
In this paper we present a learned alternative to the Motion Matching algorithm which retains the positive properties of Motion Matching but additionally achieves the scalability of neural-network-based generative models. Although neural-network-based generative models for character animation are capable of learning ex...
journal
10.1145/3386569.3392440
null
null
[ -0.014874317683279514, -0.02883286215364933, -0.00973771046847105, 0.0291152186691761, 0.033320121467113495, 0.04587686434388161, -0.0005756504251621664, 0.016788551583886147, -0.03848246857523918, -0.054386693984270096, -0.029187265783548355, -0.032317809760570526, -0.0469435453414917, -0...
Phong deformation: a better C 0 interpolant for embedded deformation
https://doi.org/10.1145/3386569.3392371
[ "Doug L. James" ]
Physics-based simulations of deforming tetrahedral meshes are widely used to animate detailed embedded geometry. Unfortunately most practitioners still use linear interpolation (or other low-order schemes) on tetrahedra, which can produce undesirable visual artifacts, e.g., faceting and shading artifacts, that necessit...
journal
10.1145/3386569.3392371
null
null
[ 0.0026977420784533024, 0.03480322286486626, 0.008537367917597294, 0.013239524327218533, 0.022428316995501518, 0.055154457688331604, -0.023377303034067154, 0.032906584441661835, -0.03880634903907776, -0.08698587864637375, -0.015985725447535515, -0.049982503056526184, -0.025238243862986565, ...
Tactile rendering based on skin stress optimization
https://doi.org/10.1145/3386569.3392398
[ "Mickeal Verschoor", "Dan Casas", "Miguel A. Otaduy" ]
We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user's skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within t...
journal
10.1145/3386569.3392398
null
null
[ -0.021741019561886787, 0.022895410656929016, -0.005308865569531918, 0.015361265279352665, 0.03735976293683052, 0.048133112490177155, 0.023843951523303986, 0.030275924131274223, -0.005870689172297716, -0.056697506457567215, -0.018526891246438026, -0.004057874903082848, -0.04079403355717659, ...
Informative scene decomposition for crowd analysis, comparison and simulation guidance
https://doi.org/10.1145/3386569.3392407
[ "Feixiang He", "Yuanhang Xiang", "Xi Zhao", "He Wang" ]
Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is often noisy, mixed and unstructured, making it difficult for effective analysis, the...
journal
10.1145/3386569.3392407
2004.14107
title_snapshot
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