The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
game_hash: string
moves: list<item: list<item: int64>>
child 0, item: list<item: int64>
child 0, item: int64
winner: int64
source: string
elo: list<item: int64>
child 0, item: int64
includes_metadata: bool
sha256: string
winner_convention: string
input_dirs: list<item: string>
child 0, item: string
source_filter: string
schema_version: int64
file: string
created_at: string
coordinate_system: string
format: string
name: string
n_games: int64
bytes: int64
n_duplicates_dropped: int64
encoding: string
dedup_key: string
to
{'name': Value('string'), 'schema_version': Value('int64'), 'format': Value('string'), 'encoding': Value('string'), 'n_games': Value('int64'), 'n_duplicates_dropped': Value('int64'), 'dedup_key': Value('string'), 'winner_convention': Value('string'), 'coordinate_system': Value('string'), 'source_filter': Value('string'), 'includes_metadata': Value('bool'), 'input_dirs': List(Value('string')), 'file': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string'), 'created_at': Value('string')}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 99, in get_rows_or_raise
return get_rows(
^^^^^^^^^
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "/src/services/worker/src/worker/utils.py", line 77, in get_rows
rows_plus_one = list(itertools.islice(ds, rows_max_number + 1))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2815, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2352, in __iter__
for key, pa_table in self._iter_arrow():
^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2377, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 310, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 130, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2369, in table_cast
return cast_table_to_schema(table, schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2297, in cast_table_to_schema
raise CastError(
datasets.table.CastError: Couldn't cast
game_hash: string
moves: list<item: list<item: int64>>
child 0, item: list<item: int64>
child 0, item: int64
winner: int64
source: string
elo: list<item: int64>
child 0, item: int64
includes_metadata: bool
sha256: string
winner_convention: string
input_dirs: list<item: string>
child 0, item: string
source_filter: string
schema_version: int64
file: string
created_at: string
coordinate_system: string
format: string
name: string
n_games: int64
bytes: int64
n_duplicates_dropped: int64
encoding: string
dedup_key: string
to
{'name': Value('string'), 'schema_version': Value('int64'), 'format': Value('string'), 'encoding': Value('string'), 'n_games': Value('int64'), 'n_duplicates_dropped': Value('int64'), 'dedup_key': Value('string'), 'winner_convention': Value('string'), 'coordinate_system': Value('string'), 'source_filter': Value('string'), 'includes_metadata': Value('bool'), 'input_dirs': List(Value('string')), 'file': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string'), 'created_at': Value('string')}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Hexo Human Corpus
Encoding-free corpus of 6,902 decisive human Hex Tac Toe games — hexagonal grid, six-in-a-row to win (player 1 opens with 1 move, then both players play 2 moves per turn; the board is theoretically infinite).
Each line is one game as a raw axial move list + outcome. Nothing about any
neural-network encoding is baked in — no planes, no fixed board size, no action
space. Read it with the stdlib json module and build whatever representation
you want.
Files
| file | description |
|---|---|
hexo_human_corpus.jsonl |
the corpus — one game per line |
SCHEMA.md |
full per-line schema + conventions |
dataset_metadata.json |
provenance: counts, sha256, source filter |
Schema
One JSON object per line:
{"game_hash":"0f8c6bdfc55e7f6f","moves":[[0,0],[2,-2],[-3,3]],"winner":1,"source":"human","elo":[898,955]}
| field | type | meaning |
|---|---|---|
game_hash |
string (16 hex) | SHA-256 of the move sequence — stable content/dedup key |
moves |
array of [x, y] |
axial hex coords (x,y)=(q,r), in play order |
winner |
1 or -1 |
1 = first player (X) wins, -1 = second player (O) |
source |
string | "human" |
elo |
[int|null, int|null] |
[elo_p1, elo_p2] |
Conventions
- Axial hex coordinates
(x, y); the board is infinite so values can be negative. The first player's forced opener is always(0, 0). - Replay
movesin order to reconstruct any board state. - Only decisive (six-in-a-row) games are included — there are no draws.
Usage
import json
games = [json.loads(line) for line in open("hexo_human_corpus.jsonl")]
print(len(games), "games") # 6902
g = games[0]
print(g["moves"], g["winner"]) # [[0,0], [2,-2], ...] 1
Provenance
Rated human games filtered to: rated, ≥20 moves, decisive by six-in-a-row.
Per-game elo is each player's rating at game time. Games are anonymised
(player ids dropped; only relative Elo retained). See dataset_metadata.json
for the exact sha256 and counts.
License: MIT.
- Downloads last month
- 31