The dataset viewer is not available for this dataset.
Error code: JobManagerCrashedError
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Objaverse-PBR-render
PBR rendered condition videos for Ink3D — a 3D texture generation pipeline using video generative models.
This dataset provides pre-rendered geometry condition videos (position, normal, albedo, RGB, depth, mask) for ~23,000 Objaverse models, rendered from horizontal (H) and vertical (V) camera orbits (120 cameras each, 120 frames at 1024×1024).
Directory Structure
h/videos_curve/{bucket}/{uuid}/
├── albedo.mp4 # Base color
├── position.mp4 # World-space position map
├── normal.mp4 # Normal map
├── rgb.mp4 # Shaded color (white background)
├── depth.mp4 # Depth map
└── mask.mp4 # Alpha mask
v/videos_curve/{bucket}/{uuid}/
├── albedo.mp4
├── position.mp4
├── normal.mp4
├── rgb.mp4
├── depth.mp4
└── mask.mp4
- Buckets: 121 directories (
000-000to000-120) - Samples: ~23,617 models per track
- Total: ~140K video files, ~142 GB
Render Your Own Data
To render condition videos from your own GLB models, use the Ink3D Render module:
Reconstruction
Verify dataset quality by baking rendered videos back to textured PBR GLB using the Ink3D reconstruction pipeline:
conda activate trellis2
python bake_pbr.py --sha256 "000-000/{uuid}" --video_path "./albedo_h.mp4" --output_dir ./output
Produces bake_1024_a.glb with baseColor + metallicRoughness textures from the rendered videos and camera parameters.
Source
Rendered from Objaverse 1.0 GLB models using Blender 4.0+ with CYCLES GPU.
Citation
@article{ink3d2026,
title = {Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models},
author = {},
journal = {},
year = {2026},
}
- Downloads last month
- 365