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Set up Gothic Manor 02 HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/gothic_manor_02/gothic_manor_02_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/gothic_manor_02/gothic_m...
Apply the Wood Peeling Paint Weathered texture from local Poly Haven to the floor plane
import bpy import os # Apply Wood Peeling Paint Weathered texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/wood_peeling_paint_weathered" # Create material mat = bpy.data.materials.new(name="Wall_wood_peeling_paint_weathered") mat.use_nodes = True ...
Search for 'barrel' models in local Poly Haven library
import os ph_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven" results = [d for d in os.listdir(ph_path) if "barrel" in d.lower()] print(f"Found {len(results)} matches for 'barrel':") for r in results: print(f" {r}")
Apply the Quarry Wall texture from local Poly Haven to the floor plane
import bpy import os # Apply Quarry Wall texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/quarry_wall" # Create material mat = bpy.data.materials.new(name="Stone_quarry_wall") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree....
Build a professional cafe terrace with real Poly Haven models and HDRI lighting
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Apply the Brown Planks 03 texture from local Poly Haven to the floor plane
import bpy import os # Apply Brown Planks 03 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brown_planks_03" # Create material mat = bpy.data.materials.new(name="Wood_brown_planks_03") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat...
Create a garden path: Create path with primitive planes, add rocking chair from Poly Haven
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: Rockingchair_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/Rockingchair_01/R...
Set up Ballroom HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/ballroom/ballroom_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/ballroom/ballroom.blend" world = bpy....
Load the Island Tree 03 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Island Tree 03 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/island_tree_03/island_tree_03.blend" with bpy.data.libraries.l...
Load the Russian Food Cans 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Russian Food Cans 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/russian_food_cans_01/russian_food_cans_01.blend" with bp...
Verify the current scene has all objects properly loaded and positioned
import bpy print("=== Scene Verification ===") print(f"Objects: {len(bpy.data.objects)}") print(f"Materials: {len(bpy.data.materials)}") print(f"Images: {len(bpy.data.images)}") issues = [] for obj in bpy.data.objects: if obj.type == 'MESH': if not obj.data.materials: issues.append(f"{obj.name...
Load the Shrub 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Shrub 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/shrub_01/shrub_01.blend" with bpy.data.libraries.load(blend_path, li...
Load Marble Bust 01 from local Poly Haven and place it in the back-right corner, rotated 90 degrees
import bpy import math # Load Marble Bust 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/marble_bust_01/marble_bust_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.o...
Set up Provence Studio HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/provence_studio/provence_studio_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/provence_studio/provence...
Set up Gamrig HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/gamrig/gamrig_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/gamrig/gamrig.blend" world = bpy.context....
Load the Modular Airduct Circular 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Modular Airduct Circular 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/modular_airduct_circular_01/modular_airduct_circu...
Load the Barrel Stove model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Barrel Stove from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/barrel_stove/barrel_stove.blend" with bpy.data.libraries.load(bl...
Load Potted Plant 01 from local Poly Haven and place it in the front, rotated 45 degrees
import bpy import math # Load Potted Plant 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/potted_plant_01/potted_plant_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_fro...
Load the Coast Rocks 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Coast Rocks 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/coast_rocks_01/coast_rocks_01.blend" with bpy.data.libraries.l...
Load Metal Stool 02 from local Poly Haven and place it at the back, rotated 180 degrees
import bpy import math # Load Metal Stool 02 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/metal_stool_02/metal_stool_02.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.o...
Load Dining Chair 02 from local Poly Haven and place it in the back-right corner, rotated 45 degrees
import bpy import math # Load Dining Chair 02 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/dining_chair_02/dining_chair_02.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_fro...
Load Coffee Table Round 01 from local Poly Haven and place it on the left side, rotated 90 degrees
import bpy import math # Load Coffee Table Round 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/coffee_table_round_01/coffee_table_round_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to....
Load the Korean Fire Extinguisher 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Korean Fire Extinguisher 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/korean_fire_extinguisher_01/korean_fire_extinguis...
Load the Baseball Bat model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Baseball Bat from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/baseball_bat/baseball_bat.blend" with bpy.data.libraries.load(bl...
Apply the Painted Metal Shutter texture from local Poly Haven to the floor plane
import bpy import os # Apply Painted Metal Shutter texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/painted_metal_shutter" # Create material mat = bpy.data.materials.new(name="Metal_painted_metal_shutter") mat.use_nodes = True nodes = mat.node_tre...
Apply the Dark Wood texture from local Poly Haven to the floor plane
import bpy import os # Apply Dark Wood texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/dark_wood" # Create material mat = bpy.data.materials.new(name="Wood_dark_wood") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree.links ...
Verify the current scene has all objects properly loaded and positioned
import bpy print("=== Scene Verification ===") print(f"Objects: {len(bpy.data.objects)}") print(f"Materials: {len(bpy.data.materials)}") print(f"Images: {len(bpy.data.images)}") issues = [] for obj in bpy.data.objects: if obj.type == 'MESH': if not obj.data.materials: issues.append(f"{obj.name...
Load Brass Vase 01 from local Poly Haven and place it at the back, rotated -90 degrees
import bpy import math # Load Brass Vase 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brass_vase_01/brass_vase_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.obje...
Load Fern 02 from local Poly Haven and place it in the front, rotated 45 degrees
import bpy import math # Load Fern 02 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/fern_02/fern_02.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.objects for obj in da...
Build a professional outdoor garden with real Poly Haven models and HDRI lighting
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Apply the Brick Wall 006 texture from local Poly Haven to the floor plane
import bpy import os # Apply Brick Wall 006 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brick_wall_006" # Create material mat = bpy.data.materials.new(name="Wall_brick_wall_006") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.no...
Load the Plastic Thermos model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Plastic Thermos from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/plastic_thermos/plastic_thermos.blend" with bpy.data.librarie...
Verify the current scene has all objects properly loaded and positioned
import bpy print("=== Scene Verification ===") print(f"Objects: {len(bpy.data.objects)}") print(f"Materials: {len(bpy.data.materials)}") print(f"Images: {len(bpy.data.images)}") issues = [] for obj in bpy.data.objects: if obj.type == 'MESH': if not obj.data.materials: issues.append(f"{obj.name...
Load the Fir Tree 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Fir Tree 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/fir_tree_01/fir_tree_01.blend" with bpy.data.libraries.load(blend...
Search for 'chair' models in local Poly Haven library
import os ph_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven" results = [d for d in os.listdir(ph_path) if "chair" in d.lower()] print(f"Found {len(results)} matches for 'chair':") for r in results: print(f" {r}")
Set up En Suite HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/en_suite/en_suite_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/en_suite/en_suite.blend" world = bpy....
Create a display table: Load table from Poly Haven, add primitive sphere vases on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: CoffeeTable_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeTable_01/Cof...
Set up Country Club HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/country_club/country_club_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/country_club/country_club.blen...
Create a display table: Load table from Poly Haven, add primitive sphere vases on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: CoffeeTable_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeTable_01/Cof...
Create a wall shelf with books: Create a wall behind with primitive cubes, load shelf from Poly Haven
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: WoodenShelf_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/WoodenShelf_01/Woo...
Load the Wooden Stool 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Wooden Stool 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/wooden_stool_01/wooden_stool_01.blend" with bpy.data.librarie...
Load the Large Iron Gate model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Large Iron Gate from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/large_iron_gate/large_iron_gate.blend" with bpy.data.librarie...
Apply the Patterned Brick Wall 03 texture from local Poly Haven to the floor plane
import bpy import os # Apply Patterned Brick Wall 03 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/patterned_brick_wall_03" # Create material mat = bpy.data.materials.new(name="Wall_patterned_brick_wall_03") mat.use_nodes = True nodes = mat.nod...
Load the Ceramic Vase 03 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Ceramic Vase 03 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/ceramic_vase_03/ceramic_vase_03.blend" with bpy.data.librarie...
Set up Monochrome Studio 02 HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/monochrome_studio_02/monochrome_studio_02_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/monochrome_stu...
Apply the Rough Block Wall texture from local Poly Haven to the floor plane
import bpy import os # Apply Rough Block Wall texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/rough_block_wall" # Create material mat = bpy.data.materials.new(name="Wall_rough_block_wall") mat.use_nodes = True nodes = mat.node_tree.nodes links = ...
Apply the Concrete Rock Path texture from local Poly Haven to the floor plane
import bpy import os # Apply Concrete Rock Path texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/concrete_rock_path" # Create material mat = bpy.data.materials.new(name="Stone_concrete_rock_path") mat.use_nodes = True nodes = mat.node_tree.nodes l...
Load the Mantel Clock 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Mantel Clock 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/mantel_clock_01/mantel_clock_01.blend" with bpy.data.librarie...
Load the Potted Plant 04 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Potted Plant 04 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/potted_plant_04/potted_plant_04.blend" with bpy.data.librarie...
Load the Flower Ursinia model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Flower Ursinia from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/flower_ursinia/flower_ursinia.blend" with bpy.data.libraries.l...
Set up Garden Nook HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/garden_nook/garden_nook_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/garden_nook/garden_nook.blend" ...
Set up Lenong 2 HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/lenong_2/lenong_2_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/lenong_2/lenong_2.blend" world = bpy....
Load the Grass Bermuda 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Grass Bermuda 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/grass_bermuda_01/grass_bermuda_01.blend" with bpy.data.libra...
Create a garden path: Create path with primitive planes, add rocking chair from Poly Haven
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: Rockingchair_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/Rockingchair_01/R...
Load the CheeseBox_01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load CheeseBox_01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CheeseBox_01/CheeseBox_01.blend" with bpy.data.libraries.load(bl...
Create a workshop corner: Load workbench, create primitive tool shapes on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: WorkBench_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/WorkBench_01/WorkBen...
Load Folding Wooden Stool from local Poly Haven and place it in the front, rotated -45 degrees
import bpy import math # Load Folding Wooden Stool from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/folding_wooden_stool/folding_wooden_stool.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.obj...
Apply the Flower Scattered Asphalt texture from local Poly Haven to the floor plane
import bpy import os # Apply Flower Scattered Asphalt texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/flower_scattered_asphalt" # Create material mat = bpy.data.materials.new(name="Floor_flower_scattered_asphalt") mat.use_nodes = True nodes = mat...
Apply the Asphalt Floor texture from local Poly Haven to the floor plane
import bpy import os # Apply Asphalt Floor texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/asphalt_floor" # Create material mat = bpy.data.materials.new(name="Floor_asphalt_floor") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node...
Set up Greenwich Park 02 HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/greenwich_park_02/greenwich_park_02_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/greenwich_park_02/gr...
Create a wall shelf with books: Create a wall behind with primitive cubes, load shelf from Poly Haven
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: WoodenShelf_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/WoodenShelf_01/Woo...
Set up Small Harbour Sunset HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/small_harbour_sunset/small_harbour_sunset_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/small_harbour_...
Apply the Brown Planks 05 texture from local Poly Haven to the floor plane
import bpy import os # Apply Brown Planks 05 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brown_planks_05" # Create material mat = bpy.data.materials.new(name="Wood_brown_planks_05") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat...
List available tools models in the local Poly Haven library
import os import json ph_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven" results = [] for d in sorted(os.listdir(ph_path)): info_path = os.path.join(ph_path, d, "info.json") if os.path.exists(info_path): with open(info_path, "r") as f: info = json...
Set up Snowy Forest HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/snowy_forest/snowy_forest_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/snowy_forest/snowy_forest.blen...
Apply the Cracked Concrete texture from local Poly Haven to the floor plane
import bpy import os # Apply Cracked Concrete texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/cracked_concrete" # Create material mat = bpy.data.materials.new(name="Floor_cracked_concrete") mat.use_nodes = True nodes = mat.node_tree.nodes links =...
Design a realistic cozy bedroom composition with Poly Haven furniture, plants, and studio lighting
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Load Rock 07 from local Poly Haven and place it on the left side, rotated 0 degrees
import bpy import math # Load Rock 07 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/rock_07/rock_07.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.objects for obj in da...
Load the Dutch Ship Large 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Dutch Ship Large 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/dutch_ship_large_01/dutch_ship_large_01.blend" with bpy.d...
Load Coffee Cart 01 from local Poly Haven and place it in the back-left corner, rotated 0 degrees
import bpy import math # Load Coffee Cart 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeCart_01/CoffeeCart_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.obj...
Load Shrub 04 from local Poly Haven and place it at the back, rotated 180 degrees
import bpy import math # Load Shrub 04 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/shrub_04/shrub_04.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.objects for obj in...
Create a display table: Load table from Poly Haven, add primitive sphere vases on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: CoffeeTable_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeTable_01/Cof...
Load Painted Wooden Shelves from local Poly Haven and place it in the back-right corner, rotated 0 degrees
import bpy import math # Load Painted Wooden Shelves from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/painted_wooden_shelves/painted_wooden_shelves.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_...
Design a realistic living room composition with Poly Haven furniture, plants, and studio lighting
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Set up Zwartkops Start Sunset HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/zwartkops_start_sunset/zwartkops_start_sunset_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/zwartkops_...
Apply the Rock Wall 02 texture from local Poly Haven to the floor plane
import bpy import os # Apply Rock Wall 02 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/rock_wall_02" # Create material mat = bpy.data.materials.new(name="Stone_rock_wall_02") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tr...
Set up Kloppenheim 01 HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/kloppenheim_01/kloppenheim_01_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/kloppenheim_01/kloppenheim...
Load the Steel Frame Shelves 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Steel Frame Shelves 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/steel_frame_shelves_01/steel_frame_shelves_01.blend" w...
Apply the Brick Wall 08 texture from local Poly Haven to the floor plane
import bpy import os # Apply Brick Wall 08 texture from local library tex_dir = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brick_wall_08" # Create material mat = bpy.data.materials.new(name="Stone_brick_wall_08") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node...
Load Decorative Book Set 01 from local Poly Haven and place it at the center, rotated 90 degrees
import bpy import math # Load Decorative Book Set 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/decorative_book_set_01/decorative_book_set_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_...
Load Wooden Chair 01 from local Poly Haven and place it on the left side, rotated 45 degrees
import bpy import math # Load Wooden Chair 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/WoodenChair_01/WoodenChair_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from....
Load the Ceramic Vase 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Ceramic Vase 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/ceramic_vase_01/ceramic_vase_01.blend" with bpy.data.librarie...
Load Painted Wooden Sofa from local Poly Haven and place it in the back-left corner, rotated -90 degrees
import bpy import math # Load Painted Wooden Sofa from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/painted_wooden_sofa/painted_wooden_sofa.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.object...
Set up Qwantani Noon (Pure Sky) HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/qwantani_noon_puresky/qwantani_noon_puresky_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/qwantani_noo...
List available vases models in the local Poly Haven library
import os import json ph_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven" results = [] for d in sorted(os.listdir(ph_path)): info_path = os.path.join(ph_path, d, "info.json") if os.path.exists(info_path): with open(info_path, "r") as f: info = json...
Create a cozy bedroom scene using Poly Haven assets from the local library
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Load the Multi Cleaner 5 Litre model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Multi Cleaner 5 Litre from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/multi_cleaner_5_litre/multi_cleaner_5_litre.blend" with...
Create a workshop corner: Load workbench, create primitive tool shapes on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: WorkBench_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/WorkBench_01/WorkBen...
Verify the current scene has all objects properly loaded and positioned
import bpy print("=== Scene Verification ===") print(f"Objects: {len(bpy.data.objects)}") print(f"Materials: {len(bpy.data.materials)}") print(f"Images: {len(bpy.data.images)}") issues = [] for obj in bpy.data.objects: if obj.type == 'MESH': if not obj.data.materials: issues.append(f"{obj.name...
Load the Namaqualand Boulder 04 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Namaqualand Boulder 04 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/namaqualand_boulder_04/namaqualand_boulder_04.blend" w...
Set up a art gallery using local Poly Haven assets with proper materials and camera
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Load the Rusted Wheel Rim 02 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Rusted Wheel Rim 02 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/rusted_wheel_rim_02/rusted_wheel_rim_02.blend" with bpy.d...
Set up Old Room HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/old_room/old_room_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/old_room/old_room.blend" world = bpy....
Create a display table: Load table from Poly Haven, add primitive sphere vases on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: CoffeeTable_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeTable_01/Cof...
Load Brass Pot 01 from local Poly Haven and place it in the back-right corner, rotated 135 degrees
import bpy import math # Load Brass Pot 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/brass_pot_01/brass_pot_01.blend" with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to): data_to.objects = data_from.objects...
Set up a cozy bedroom using local Poly Haven assets with proper materials and camera
import bpy import math import os # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Set render engine bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.samples = 128 # Create floor bpy.ops.mesh.primitive_plane_add(size=10, location=(0, 0, 0)) floor = ...
Load the Cannon 01 model from the local Poly Haven library into Blender
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Load Cannon 01 from local Poly Haven library blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/cannon_01/cannon_01.blend" with bpy.data.libraries.load(blend_path,...
Create a display table: Load table from Poly Haven, add primitive sphere vases on top
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: CoffeeTable_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/CoffeeTable_01/Cof...
Create a garden path: Create path with primitive planes, add rocking chair from Poly Haven
import bpy import math # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) bpy.context.scene.render.engine = 'CYCLES' # Load Poly Haven asset: Rockingchair_01 blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/Rockingchair_01/R...
Set up Countrytrax Midday HDRI lighting from local Poly Haven library
import bpy import os # Set up HDRI from local Poly Haven library hdr_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/countrytrax_midday/countrytrax_midday_1k.hdr" blend_path = "C:/Users/limbp/Documents/AI_FIRST/tools/blender-4.2.10-windows-x64/data/polyhaven/countrytrax_midday...
End of preview. Expand in Data Studio

BlenderLLM v2 - Poly Haven Training Dataset

Fine-tuning dataset for BlenderLLM to use local Poly Haven library (2,194 assets).

Purpose

BlenderLLM v1 only generates primitive-based scripts. This dataset teaches it to:

  • Load models from local .blend files (426 models)
  • Apply HDRIs for realistic lighting (963 HDRIs)
  • Apply textures with PBR materials (805 textures)
  • Compose scenes combining real assets + primitives
  • Search/list available assets by category
  • Handle errors (missing assets, overlaps, verification)

Dataset Structure

Category Samples Description
Load single model 100 bpy.data.libraries.load() from .blend
Load + position 100 Load + location/rotation
HDRI lighting 80 World environment from .hdr
Apply textures 80 Diffuse + Normal maps
Scene compositions 32 Multi-asset + HDRI + camera
Search assets 20 os.listdir + info.json
Error handling 33 Missing assets, verification
Combined (primitives + assets) 48 Hybrid scenes
Total 493

Base Model

FreedomIntelligence/BlenderLLM (Qwen2.5-Coder-7B fine-tuned on BlendNet 12.1K samples)

Training

See for the complete Unsloth LoRA training notebook.

Local Poly Haven Library

Assets at:

  • Each asset: + +
  • Models loaded with:
  • HDRIs loaded with:
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