| --- |
| tags: |
| - world-model |
| - game-simulation |
| - reinforcement-learning |
| - timeseries |
| license: bsd-3-clause |
| size_categories: |
| - 100K<n<1M |
| task_categories: |
| - time-series-forecasting |
| pretty_name: AutoWorldModel-Bench |
| configs: |
| - config_name: asteroids |
| data_files: |
| - split: train |
| path: data/asteroids/train.parquet |
| - split: validation |
| path: data/asteroids/val.parquet |
| - split: test |
| path: data/asteroids/test.parquet |
| - split: scenario |
| path: data/asteroids/scenario.parquet |
| - config_name: breakout |
| data_files: |
| - split: train |
| path: data/breakout/train.parquet |
| - split: validation |
| path: data/breakout/val.parquet |
| - split: test |
| path: data/breakout/test.parquet |
| - split: scenario |
| path: data/breakout/scenario.parquet |
| - config_name: frogger |
| data_files: |
| - split: train |
| path: data/frogger/train.parquet |
| - split: validation |
| path: data/frogger/val.parquet |
| - split: test |
| path: data/frogger/test.parquet |
| - split: scenario |
| path: data/frogger/scenario.parquet |
| - config_name: kong |
| data_files: |
| - split: train |
| path: data/kong/train.parquet |
| - split: validation |
| path: data/kong/val.parquet |
| - split: test |
| path: data/kong/test.parquet |
| - split: scenario |
| path: data/kong/scenario.parquet |
| - config_name: platformer |
| data_files: |
| - split: train |
| path: data/platformer/train.parquet |
| - split: validation |
| path: data/platformer/val.parquet |
| - split: test |
| path: data/platformer/test.parquet |
| - split: scenario |
| path: data/platformer/scenario.parquet |
| - config_name: pong |
| default: true |
| data_files: |
| - split: train |
| path: data/pong/train.parquet |
| - split: validation |
| path: data/pong/val.parquet |
| - split: test |
| path: data/pong/test.parquet |
| - split: scenario |
| path: data/pong/scenario.parquet |
| - config_name: racer |
| data_files: |
| - split: train |
| path: data/racer/train.parquet |
| - split: validation |
| path: data/racer/val.parquet |
| - split: test |
| path: data/racer/test.parquet |
| - split: scenario |
| path: data/racer/scenario.parquet |
| - config_name: snake |
| data_files: |
| - split: train |
| path: data/snake/train.parquet |
| - split: validation |
| path: data/snake/val.parquet |
| - split: test |
| path: data/snake/test.parquet |
| - split: scenario |
| path: data/snake/scenario.parquet |
| --- |
| |
| # AutoWorldModel-Bench |
|
|
| Game state sequences for training and evaluating action-conditioned world models. |
| 8 classic game environments with a unified entity-based tensor schema, deterministic train/val/test/scenario splits, and 152,000 total episodes. |
|
|
| This dataset accompanies the [AutoWorldModel-Bench](https://github.com/AutoWorldModelBench/Benchmark) benchmark for evaluating frontier coding agents on open-ended world-model research. |
|
|
| ## Dataset Structure |
|
|
| ``` |
| data/ # Parquet training data |
| └── {game}/ |
| ├── train.parquet # 10,000 episodes |
| ├── val.parquet # 3,000 episodes |
| ├── test.parquet # 3,000 episodes |
| ├── scenario.parquet # 3,000 episodes |
| └── meta.json # max_entities, dimensions, total_frames |
| |
| scenarios/ # Curated scenario archives (tar.gz per game) |
| └── {game}.tar.gz |
| └── {game}/ |
| └── {scenario_name}/ # e.g. ball_hits_paddle, ship_dies |
| └── data_ep_{id}/ |
| ├── frames.jsonl.gz # Per-frame entity states |
| ├── manifest.json # Game schema, entity kinds, action/global fields |
| ├── meta.json # Episode metadata, event info, rollout params |
| └── rollout.mp4 # Visual replay |
| ``` |
|
|
| ## Games |
|
|
| | Game | Max Entities | Total Frames | Size | Data Version | |
| |------|:---:|---:|---:|:---:| |
| | asteroids | 20 | 5.6M | 0.9 GB | v2 | |
| | breakout | 52 | 33.0M | 0.7 GB | v2 | |
| | frogger | 28 | 6.2M | 0.8 GB | v2 | |
| | kong | 16 | 23.0M | 0.5 GB | v2 | |
| | platformer | 24 | 10.6M | 0.3 GB | v2 | |
| | pong | 5 | 42.5M | 1.7 GB | v1 | |
| | racer | 6 | 21.1M | 0.9 GB | v1 | |
| | snake | 48 | 15.9M | 0.2 GB | v1 | |
|
|
| **Total: 152,000 episodes (19,000 per game), 158.0M frames** |
|
|
| All games share a unified tensor schema: `registry_dim=34`, `state_dim=23`. |
|
|
| Each game has 10,000 train / 3,000 val / 3,000 test / 3,000 scenario episodes. |
|
|
| ### Data Collection Policy |
|
|
| v2 games (asteroids, breakout, frogger, kong, platformer) use a 3-policy mix for diverse behavioral coverage: |
| - **Random** — uniform random actions |
| - **Heuristic** — hand-crafted game-specific strategies |
| - **RL checkpoint** — DQN/PPO agents at various training stages |
|
|
| v1 games (pong, racer, snake) use a 50/50 heuristic + random mix. |
|
|
| ## Scenarios |
|
|
| Hand-picked and categorized episodes that isolate specific game events — sourced from the scenario split and augmented with synthetically collected episodes. Each episode captures a short rollout around a key event (e.g., collision, scoring, death) with history context. |
|
|
| | Game | Scenarios | Episodes | Archive Size | |
| |------|---:|---:|---:| |
| | asteroids | 14 | 420 | 41 MB | |
| | breakout | 6 | 160 | 9 MB | |
| | frogger | 5 | 180 | 27 MB | |
| | kong | 5 | 180 | 7 MB | |
| | platformer | 5 | 160 | 10 MB | |
| | pong | 15 | 460 | 14 MB | |
| | racer | 5 | 140 | 6 MB | |
| | snake | 5 | 160 | 11 MB | |
|
|
| Each episode contains 32 history frames + 1 pre-event frame, followed by up to 20 rollout frames (including the event). Rollouts are truncated early on termination. |
|
|
| Each game includes a `same_state_different_actions` scenario that tests action-conditioning by replaying the same initial state with varied actions. |
|
|
| ### Downloading scenarios |
|
|
| ```python |
| from huggingface_hub import hf_hub_download |
| import tarfile |
| |
| path = hf_hub_download( |
| "AutoWorldModel/AutoWorldModelBench", |
| "scenarios/pong.tar.gz", |
| repo_type="dataset", |
| ) |
| with tarfile.open(path) as tar: |
| tar.extractall("./scenarios") |
| # ./scenarios/pong/ball_hits_left_paddle_moving/data_ep_.../frames.jsonl.gz |
| ``` |
|
|
| ## Tensor Schema |
|
|
| Each Parquet row stores one episode as serialized numpy arrays: |
|
|
| | Tensor | Shape | Description | |
| |--------|-------|-------------| |
| | registry | (N, 34) | Static entity properties (collider, scale, physics) | |
| | states | (T, N, 23) | Dynamic: pos_xy, alive, vel_xy, gameplay(14), pos_history(4) | |
| | actions | (T, 7) | Unified action vector (7 fields across all games) | |
| | globals | (T, 17) | Global game state (17 fields across all games) | |
| | terminals | (T,) | Episode termination flags | |
| | mutable_mask | (N,) | Which entities are prediction targets | |
| | type_ids | (N,) | Global entity type IDs | |
| | slot_ids | (N,) | Original 64-slot table indices | |
| | rewards | (T,) | Per-frame rewards | |
|
|
| Where N = max_entities (game-specific), T = episode length. |
| |
| ## Usage |
| |
| ### With the `datasets` library |
| |
| ```python |
| from datasets import load_dataset |
|
|
| ds = load_dataset("AutoWorldModel/AutoWorldModelBench", "pong") |
| print(ds["train"][0].keys()) |
| ``` |
| |
| ### Direct download with `huggingface_hub` |
|
|
| ```python |
| from huggingface_hub import hf_hub_download |
| import pyarrow.parquet as pq |
| import numpy as np, json |
| |
| path = hf_hub_download( |
| "AutoWorldModel/AutoWorldModelBench", |
| "data/pong/train.parquet", |
| repo_type="dataset", |
| ) |
| |
| table = pq.read_table(path) |
| row = table.to_pydict() |
| states = np.frombuffer( |
| row["states"][0], dtype=row["states_dtype"][0] |
| ).reshape(json.loads(row["states_shape"][0])) |
| ``` |
|
|
| ## Evaluation |
|
|
| Models trained on this data are evaluated on multi-step open-loop rollouts at horizons {1, 10, 20}: |
|
|
| - **Position L1**: Mean absolute error on entity (x, y) positions (lower is better) |
| - **Alive F1**: F1 score on entity alive/dead classification |
| - **Composite**: `0.9 * (1 - pos_l1) + 0.1 * alive_f1` (higher is better) |
|
|
| ## Citation |
|
|
| If you use this dataset, please cite: |
|
|
| ```bibtex |
| @misc{autoworldmodelbench2025, |
| title={AutoWorldModel-Bench: A Benchmark for Evaluating Coding Agents on World Model Research}, |
| author={AutoWorldModel Team}, |
| year={2025}, |
| url={https://github.com/AutoWorldModelBench/Benchmark} |
| } |
| ``` |
|
|