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5b89cb9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | #include <igl/avg_edge_length.h>
#include <igl/barycenter.h>
#include <igl/frame_field_deformer.h>
#include <igl/frame_to_cross_field.h>
#include <igl/jet.h>
#include <igl/local_basis.h>
#include <igl/readDMAT.h>
#include <igl/readOBJ.h>
#include <igl/rotate_vectors.h>
#include <igl/copyleft/comiso/nrosy.h>
#include <igl/copyleft/comiso/miq.h>
#include <igl/copyleft/comiso/frame_field.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/PI.h>
// Input mesh
Eigen::MatrixXd V;
Eigen::MatrixXi F;
// Face barycenters
Eigen::MatrixXd B;
// Scale for visualizing the fields
double global_scale;
// Input frame field constraints
Eigen::VectorXi b;
Eigen::MatrixXd bc1;
Eigen::MatrixXd bc2;
// Interpolated frame field
Eigen::MatrixXd FF1, FF2;
// Deformed mesh
Eigen::MatrixXd V_deformed;
Eigen::MatrixXd B_deformed;
// Frame field on deformed
Eigen::MatrixXd FF1_deformed;
Eigen::MatrixXd FF2_deformed;
// Cross field on deformed
Eigen::MatrixXd X1_deformed;
Eigen::MatrixXd X2_deformed;
// Global parametrization
Eigen::MatrixXd V_uv;
Eigen::MatrixXi F_uv;
// Create a texture that hides the integer translation in the parametrization
void line_texture(Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_R,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_G,
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_B)
{
unsigned size = 128;
unsigned size2 = size/2;
unsigned lineWidth = 3;
texture_R.setConstant(size, size, 255);
for (unsigned i=0; i<size; ++i)
for (unsigned j=size2-lineWidth; j<=size2+lineWidth; ++j)
texture_R(i,j) = 0;
for (unsigned i=size2-lineWidth; i<=size2+lineWidth; ++i)
for (unsigned j=0; j<size; ++j)
texture_R(i,j) = 0;
texture_G = texture_R;
texture_B = texture_R;
}
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
if (key <'1' || key >'6')
return false;
viewer.data().clear();
viewer.data().show_lines = false;
viewer.data().show_texture = false;
if (key == '1')
{
// Frame field constraints
viewer.data().set_mesh(V, F);
MatrixXd F1_t = MatrixXd::Zero(FF1.rows(),FF1.cols());
MatrixXd F2_t = MatrixXd::Zero(FF2.rows(),FF2.cols());
// Highlight in red the constrained faces
MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
for (unsigned i=0; i<b.size();++i)
{
C.row(b(i)) << 1, 0, 0;
F1_t.row(b(i)) = bc1.row(i);
F2_t.row(b(i)) = bc2.row(i);
}
viewer.data().set_colors(C);
MatrixXd C1,C2;
VectorXd K1 = F1_t.rowwise().norm();
VectorXd K2 = F2_t.rowwise().norm();
igl::jet(K1,true,C1);
igl::jet(K2,true,C2);
viewer.data().add_edges(B - global_scale*F1_t, B + global_scale*F1_t ,C1);
viewer.data().add_edges(B - global_scale*F2_t, B + global_scale*F2_t ,C2);
}
if (key == '2')
{
// Frame field
viewer.data().set_mesh(V, F);
MatrixXd C1,C2;
VectorXd K1 = FF1.rowwise().norm();
VectorXd K2 = FF2.rowwise().norm();
igl::jet(K1,true,C1);
igl::jet(K2,true,C2);
viewer.data().add_edges(B - global_scale*FF1, B + global_scale*FF1 ,C1);
viewer.data().add_edges(B - global_scale*FF2, B + global_scale*FF2 ,C2);
// Highlight in red the constrained faces
MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
for (unsigned i=0; i<b.size();++i)
C.row(b(i)) << 1, 0, 0;
viewer.data().set_colors(C);
}
if (key == '3')
{
// Deformed with frame field
viewer.data().set_mesh(V_deformed, F);
viewer.data().add_edges(B_deformed - global_scale*FF1_deformed, B_deformed + global_scale*FF1_deformed ,Eigen::RowVector3d(1,0,0));
viewer.data().add_edges(B_deformed - global_scale*FF2_deformed, B_deformed + global_scale*FF2_deformed ,Eigen::RowVector3d(0,0,1));
viewer.data().set_colors(RowVector3d(1,1,1));
}
if (key == '4')
{
// Deformed with cross field
viewer.data().set_mesh(V_deformed, F);
viewer.data().add_edges(B_deformed - global_scale*X1_deformed, B_deformed + global_scale*X1_deformed ,Eigen::RowVector3d(0,0,1));
viewer.data().add_edges(B_deformed - global_scale*X2_deformed, B_deformed + global_scale*X2_deformed ,Eigen::RowVector3d(0,0,1));
viewer.data().set_colors(RowVector3d(1,1,1));
}
if (key == '5')
{
// Deformed with quad texture
viewer.data().set_mesh(V_deformed, F);
viewer.data().set_uv(V_uv,F_uv);
viewer.data().set_colors(RowVector3d(1,1,1));
viewer.data().show_texture = true;
}
if (key == '6')
{
// Deformed with quad texture
viewer.data().set_mesh(V, F);
viewer.data().set_uv(V_uv,F_uv);
viewer.data().set_colors(RowVector3d(1,1,1));
viewer.data().show_texture = true;
}
// Replace the standard texture with an integer shift invariant texture
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_R, texture_G, texture_B;
line_texture(texture_R, texture_G, texture_B);
viewer.data().set_texture(texture_R, texture_B, texture_G);
viewer.core().align_camera_center(viewer.data().V,viewer.data().F);
return false;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
// Load a mesh in OBJ format
igl::readOBJ(TUTORIAL_SHARED_PATH "/bumpy-cube.obj", V, F);
// Compute face barycenters
igl::barycenter(V, F, B);
// Compute scale for visualizing fields
global_scale = .2*igl::avg_edge_length(V, F);
// Load constraints
MatrixXd temp;
igl::readDMAT(TUTORIAL_SHARED_PATH "/bumpy-cube.dmat",temp);
b = temp.block(0,0,temp.rows(),1).cast<int>();
bc1 = temp.block(0,1,temp.rows(),3);
bc2 = temp.block(0,4,temp.rows(),3);
// Interpolate the frame field
igl::copyleft::comiso::frame_field(V, F, b, bc1, bc2, FF1, FF2);
// Deform the mesh to transform the frame field in a cross field
igl::frame_field_deformer(
V,F,FF1,FF2,V_deformed,FF1_deformed,FF2_deformed);
// Compute face barycenters deformed mesh
igl::barycenter(V_deformed, F, B_deformed);
// Find the closest crossfield to the deformed frame field
igl::frame_to_cross_field(V_deformed,F,FF1_deformed,FF2_deformed,X1_deformed);
// Find a smooth crossfield that interpolates the deformed constraints
MatrixXd bc_x(b.size(),3);
for (unsigned i=0; i<b.size();++i)
bc_x.row(i) = X1_deformed.row(b(i));
VectorXd S;
igl::copyleft::comiso::nrosy(
V,
F,
b,
bc_x,
VectorXi(),
VectorXd(),
MatrixXd(),
4,
0.5,
X1_deformed,
S);
// The other representative of the cross field is simply rotated by 90 degrees
MatrixXd B1,B2,B3;
igl::local_basis(V_deformed,F,B1,B2,B3);
X2_deformed =
igl::rotate_vectors(X1_deformed, VectorXd::Constant(1,igl::PI/2), B1, B2);
// Global seamless parametrization
igl::copyleft::comiso::miq(V_deformed,
F,
X1_deformed,
X2_deformed,
V_uv,
F_uv,
60.0,
5.0,
false,
2);
igl::opengl::glfw::Viewer viewer;
// Plot the original mesh with a texture parametrization
key_down(viewer,'6',0);
// Launch the viewer
viewer.callback_key_down = &key_down;
viewer.launch();
}
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