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5b89cb9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | #include <igl/colon.h>
#include <igl/directed_edge_orientations.h>
#include <igl/directed_edge_parents.h>
#include <igl/forward_kinematics.h>
#include <igl/PI.h>
#include <igl/partition.h>
#include <igl/mat_max.h>
#include <igl/lbs_matrix.h>
#include <igl/slice.h>
#include <igl/deform_skeleton.h>
#include <igl/dqs.h>
#include <igl/lbs_matrix.h>
#include <igl/columnize.h>
#include <igl/readDMAT.h>
#include <igl/readOBJ.h>
#include <igl/arap.h>
#include <igl/arap_dof.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <vector>
#include <algorithm>
#include <iostream>
typedef
std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
RotationList;
const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
Eigen::MatrixXd V,U,M;
Eigen::MatrixXi F;
Eigen::VectorXi S,b;
Eigen::MatrixXd L;
Eigen::RowVector3d mid;
double anim_t = 0.0;
double anim_t_dir = 0.03;
double bbd = 1.0;
bool resolve = true;
igl::ARAPData arap_data,arap_grouped_data;
igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
Eigen::SparseMatrix<double> Aeq;
enum ModeType
{
MODE_TYPE_ARAP = 0,
MODE_TYPE_ARAP_GROUPED = 1,
MODE_TYPE_ARAP_DOF = 2,
NUM_MODE_TYPES = 4
} mode = MODE_TYPE_ARAP;
bool pre_draw(igl::opengl::glfw::Viewer & viewer)
{
using namespace Eigen;
using namespace std;
if(resolve)
{
MatrixXd bc(b.size(),V.cols());
VectorXd Beq(3*b.size());
for(int i = 0;i<b.size();i++)
{
bc.row(i) = V.row(b(i));
switch(i%4)
{
case 2:
bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
break;
case 1:
bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
break;
case 0:
bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
break;
}
Beq(3*i+0) = bc(i,0);
Beq(3*i+1) = bc(i,1);
Beq(3*i+2) = bc(i,2);
}
switch(mode)
{
default:
assert("unknown mode");
case MODE_TYPE_ARAP:
igl::arap_solve(bc,arap_data,U);
break;
case MODE_TYPE_ARAP_GROUPED:
igl::arap_solve(bc,arap_grouped_data,U);
break;
case MODE_TYPE_ARAP_DOF:
{
VectorXd L0 = L;
arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
const auto & Ucol = M*L;
U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
break;
}
}
viewer.data().set_vertices(U);
viewer.data().set_points(bc,sea_green);
viewer.data().compute_normals();
if(viewer.core().is_animating)
{
anim_t += anim_t_dir;
}else
{
resolve = false;
}
}
return false;
}
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
{
switch(key)
{
case '0':
anim_t = 0;
resolve = true;
return true;
case '.':
mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
resolve = true;
return true;
case ',':
mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
resolve = true;
return true;
case ' ':
viewer.core().is_animating = !viewer.core().is_animating;
if(viewer.core().is_animating)
{
resolve = true;
}
return true;
}
return false;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
U=V;
MatrixXd W;
igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W);
igl::lbs_matrix_column(V,W,M);
// Cluster according to weights
VectorXi G;
{
VectorXi S;
VectorXd D;
igl::partition(W,50,G,S,D);
}
// vertices corresponding to handles (those with maximum weight)
{
VectorXd maxW;
igl::mat_max(W,1,maxW,b);
}
// Precomputation for FAST
cout<<"Initializing Fast Automatic Skinning Transformations..."<<endl;
// number of weights
const int m = W.cols();
Aeq.resize(m*3,m*3*(3+1));
vector<Triplet<double> > ijv;
for(int i = 0;i<m;i++)
{
RowVector4d homo;
homo << V.row(b(i)),1.;
for(int d = 0;d<3;d++)
{
for(int c = 0;c<(3+1);c++)
{
ijv.push_back(Triplet<double>(3*i + d,i + c*m*3 + d*m, homo(c)));
}
}
}
Aeq.setFromTriplets(ijv.begin(),ijv.end());
igl::arap_dof_precomputation(V,F,M,G,arap_dof_data);
igl::arap_dof_recomputation(VectorXi(),Aeq,arap_dof_data);
// Initialize
MatrixXd Istack = MatrixXd::Identity(3,3+1).replicate(1,m);
igl::columnize(Istack,m,2,L);
// Precomputation for ARAP
cout<<"Initializing ARAP..."<<endl;
arap_data.max_iter = 1;
igl::arap_precomputation(V,F,V.cols(),b,arap_data);
// Grouped arap
cout<<"Initializing ARAP with grouped edge-sets..."<<endl;
arap_grouped_data.max_iter = 2;
arap_grouped_data.G = G;
igl::arap_precomputation(V,F,V.cols(),b,arap_grouped_data);
// bounding box diagonal
bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
// Plot the mesh with pseudocolors
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(U, F);
viewer.data().add_points(igl::slice(V,b,1),sea_green);
viewer.data().show_lines = false;
viewer.callback_pre_draw = &pre_draw;
viewer.callback_key_down = &key_down;
viewer.core().is_animating = false;
viewer.core().animation_max_fps = 30.;
cout<<
"Press [space] to toggle animation."<<endl<<
"Press '0' to reset pose."<<endl<<
"Press '.' to switch to next deformation method."<<endl<<
"Press ',' to switch to previous deformation method."<<endl;
viewer.launch();
}
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