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From Observations to Events: Event-Aware World Models for Reinforcement Learning
Zhao-Han Peng, Shaohui Li, Zhi Li, Shulan Ruan, Yu Liu, You He
Tsinghua University, Zhejiang University
ICLR 2026
Overview
EAWM (Event-Aware World Models) is an event-aware world model framework for reinforcement learning. In addition to conventional observation prediction, EAWM explicitly models events so that the world model can learn sparser and more interpretable environment dynamics. The repository includes experiments on Atari, DeepMind Control Suite, DMC-GB2, and Craftax.
Download Checkpoints
You can download the full checkpoint repository with the Hugging Face Hub Python API:
pip install -U huggingface_hub
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="darwin05/EAWM",
local_dir="checkpoints"
)
Alternatively, you can use the Hugging Face CLI:
hf download darwin05/EAWM \
--repo-type model \
--local-dir checkpoints
Using Checkpoints
The provided checkpoints are mainly intended for reproducing evaluation results. Before using them, set up the corresponding subproject environment:
- See EADream/README.md for the EADream environment.
- See EASimulus/README.md for the EASimulus environment.
Checkpoint layout:
checkpoints/
|-- EADream/
| |-- atari_pong.pt
| |-- atari_breakout.pt
| `-- dmc_cheetah_run.pt
`-- EASimulus/
|-- Atari/
| |-- Pong.pt
| `-- Breakout.pt
`-- craftax.pt
Evaluate EADream Checkpoints
Atari example:
cd EADream
python3 eval.py \
--configdir configsc.yaml \
--game pong \
--weights /path/to/checkpoint/dir/EADream/atari_pong.pt \
--episodes 100 \
--device cuda:0 \
--result-file log/result.txt
DMC example:
cd EADream
python3 eval.py \
--configdir configsc.yaml \
--configs dmc_vision \
--task dmc_cheetah_run \
--weights /path/to/checkpoint/dir/EADream/dmc_cheetah_run.pt \
--episodes 10 \
--device cuda:0 \
--result-file dmcresult.txt
EADream checkpoints follow the atari_<game>.pt or dmc_<domain>_<task>.pt naming convention, for example atari_qbert.pt and dmc_quadruped_walk.pt.
Evaluate EASimulus Checkpoints
Atari example:
cd EASimulus
python scripts/eval.py \
--benchmark atari \
--weights-path /path/to/checkpoint/dir/EASimulus/Atari/Pong.pt \
--num-episodes 100 \
--num-envs 20 \
--seed 0 \
--wandb-mode disabled
Craftax example:
cd EASimulus
python scripts/eval.py \
--benchmark craftax \
--weights-path /path/to/checkpoint/dir/EASimulus/craftax.pt \
--num-episodes 100 \
--num-envs 20 \
--seed 0 \
--wandb-mode disabled
EASimulus Atari checkpoints use ALE environment stems as filenames. For example, Pong.pt is mapped by the evaluation script to PongNoFrameskip-v4.
Batch Evaluation
You can also use the batch evaluation scripts:
https://github.com/MarquisDarwin/EAWM/EADream/scripts/eval_atari.shhttps://github.com/MarquisDarwin/EAWM/EADream/scripts/eval_dmc.shhttps://github.com/MarquisDarwin/EAWM/EASimulus/scripts/eval_atari.shhttps://github.com/MarquisDarwin/EAWM/EASimulus/scripts/eval_craft.sh
Before running these scripts, replace the checkpoint placeholder paths with real paths. For EADream, run the scripts under EADream/scripts/; For EASimulus, run the scripts under EASimulus/.
Difference From Training Resume
The .pt files under checkpoints/ are pretrained agent weights intended for evaluation only; they are not complete training checkpoints for resuming training.
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